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ArcDesLHK

Imaginary

Aug 10th, 2022 (edited)
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  1. Imaginary Station
  2. Field Spell
  3. Your opponent cannot target "Imaginary" Toxia Monsters you control with card effects during the turn they were Special Summoned. Once per turn, when an "Imaginary" Toxia Monster you control inflicts battle damage to your opponent: You can Tribute that monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.
  4.  
  5. Imaginary Friendship
  6. Normal Trap
  7. Special Summon 1 "Imaginary" monster from your Deck or GY (but banish it when it leaves the field), then you can make all face-up monsters your opponent currently controls gain ATK equal to the Summoned monster's Level x 100 until the end of this turn. You can only activate 1 "Imaginary Friendship" per turn.
  8.  
  9. Imaginary Castle
  10. Continuous Trap
  11. While you control an "Imaginary" monster, your opponent's monsters with ATK higher than their original ATK cannot activate their effects. If this card is destroyed: Draw 1 card.
  12.  
  13. Imaginary Switchboard
  14. Quick-Play Spell
  15. If you revealed an "Imaginary" Toxia Monster this turn: Target 1 Spell/Trap your opponent controls; destroy it. You can only activate 1 "Imaginary Switchboard" per turn.
  16.  
  17. Imaginary King
  18. DARK Zombie/Toxia/Effect
  19. 1000/2000
  20. 4: All monsters you control gain 800 ATK.
  21. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. You can only use each of the following effects of "Imaginary King" once per turn. If this card is Special Summoned: You can target 1 "Imaginary" monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 "Imaginary" monster from your hand.
  22.  
  23. Imaginary Shepherd
  24. Level 4 DARK Zombie/Effect
  25. 1100/1600
  26. If you control an "Imaginary" monster, you can Special Summon this card (from your hand). You can only Special Summon "Imaginary Shepherd" once per turn this way. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
  27.  
  28. Imaginary Knight
  29. Level 4 DARK Zombie/Effect
  30. 1300/1200
  31. If this card is Normal or Special Summoned: You can add 1 "Imaginary" Spell/Trap from your Deck to your hand. You can only use this effect of "Imaginary Knight" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
  32.  
  33. Imaginary Commander
  34. Level 3 DARK Zombie/Effect
  35. 800/1300
  36. During your Main Phase, you can Normal Summon 1 "Imaginary" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
  37.  
  38. Imaginary Archfiend
  39. Level 2 DARK Zombie/Effect
  40. 900/1200
  41. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can Special Summon 1 "Imaginary" monster from your hand, except "Imaginary Archfiend".
  42.  
  43. Imaginary Goblin
  44. Level 4 DARK Zombie/Effect
  45. 800/2200
  46. When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Imaginary Goblin" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
  47.  
  48. Imaginary Spirit
  49. Normal Trap
  50. If you revealed an "Imaginary" Toxia Monster this turn: Target 1 face-up monster your opponent controls with 2500 or more ATK; destroy it. You can only activate 1 "Imaginary Spirit" per turn.
  51.  
  52. Imaginary Illusion
  53. Normal Trap
  54. When an opponent's monster declares an attack: Special Summon 1 "Imaginary" monster from your hand or GY, and if you do, change the attack target to it, and perform damage calculation. You can only activate 1 "Imaginary Illusion" per turn.
  55.  
  56. Imaginary Dragon
  57. DARK Zombie/Toxia/Effect
  58. 0/3000
  59. 6: All monsters you control gain 800 ATK.
  60. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. You can only use each of the following effects of "Imaginary Dragon" once per turn. If this card is Special Summoned: You can add 1 "Imaginary" monster from your Deck to your hand. During your Main Phase: You can destroy Spells/Traps on the field, equal to the number of "Imaginary" monsters you control.
  61.  
  62. Imaginary General
  63. DARK Zombie/Toxia/Effect
  64. 800/2300
  65. 4: All monsters you control gain 800 ATK.
  66. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. You can only use each of the following effects of "Imaginary General" once per turn. If this card is Special Summoned: You can add 1 "Imaginary" Spell/Trap from your Deck to your hand. During your Main Phase: You can destroy monsters on the field, equal to the number of "Imaginary" monsters you control.
  67.  
  68. Imaginary Bishop
  69. Level 6 DARK Zombie/Effect
  70. 1600/2300
  71. You can banish 1 "Imaginary" card from your GY, except "Imaginary Bishop"; Special Summon this card from your hand. You can only use this effect of "Imaginary Bishop" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
  72.  
  73. Imaginary Priest
  74. Level 4 DARK Zombie/Effect
  75. 800/1400
  76. When your opponent activates a card or effect that targets a Toxia Monster(s) you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Imaginary Priest" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
  77.  
  78. Imaginary Shaman
  79. Level 3 DARK Zombie/Effect
  80. 1200/700
  81. You can reveal 1 other "Imaginary" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Imaginary Shaman" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
  82.  
  83. Imaginary Memories
  84. Normal Trap
  85. Tribute 3 "Imaginary" monsters; for the rest of this turn, your opponent can only Special Summon monsters from the Outer Deck. You can only activate 1 "Imaginary Memories" per turn.
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