Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Imaginary Station
- Field Spell
- Your opponent cannot target "Imaginary" Toxia Monsters you control with card effects during the turn they were Special Summoned. Once per turn, when an "Imaginary" Toxia Monster you control inflicts battle damage to your opponent: You can Tribute that monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.
- Imaginary Friendship
- Normal Trap
- Special Summon 1 "Imaginary" monster from your Deck or GY (but banish it when it leaves the field), then you can make all face-up monsters your opponent currently controls gain ATK equal to the Summoned monster's Level x 100 until the end of this turn. You can only activate 1 "Imaginary Friendship" per turn.
- Imaginary Castle
- Continuous Trap
- While you control an "Imaginary" monster, your opponent's monsters with ATK higher than their original ATK cannot activate their effects. If this card is destroyed: Draw 1 card.
- Imaginary Switchboard
- Quick-Play Spell
- If you revealed an "Imaginary" Toxia Monster this turn: Target 1 Spell/Trap your opponent controls; destroy it. You can only activate 1 "Imaginary Switchboard" per turn.
- Imaginary King
- DARK Zombie/Toxia/Effect
- 1000/2000
- 4: All monsters you control gain 800 ATK.
- Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. You can only use each of the following effects of "Imaginary King" once per turn. If this card is Special Summoned: You can target 1 "Imaginary" monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 "Imaginary" monster from your hand.
- Imaginary Shepherd
- Level 4 DARK Zombie/Effect
- 1100/1600
- If you control an "Imaginary" monster, you can Special Summon this card (from your hand). You can only Special Summon "Imaginary Shepherd" once per turn this way. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
- Imaginary Knight
- Level 4 DARK Zombie/Effect
- 1300/1200
- If this card is Normal or Special Summoned: You can add 1 "Imaginary" Spell/Trap from your Deck to your hand. You can only use this effect of "Imaginary Knight" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
- Imaginary Commander
- Level 3 DARK Zombie/Effect
- 800/1300
- During your Main Phase, you can Normal Summon 1 "Imaginary" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
- Imaginary Archfiend
- Level 2 DARK Zombie/Effect
- 900/1200
- Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can Special Summon 1 "Imaginary" monster from your hand, except "Imaginary Archfiend".
- Imaginary Goblin
- Level 4 DARK Zombie/Effect
- 800/2200
- When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Imaginary Goblin" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
- Imaginary Spirit
- Normal Trap
- If you revealed an "Imaginary" Toxia Monster this turn: Target 1 face-up monster your opponent controls with 2500 or more ATK; destroy it. You can only activate 1 "Imaginary Spirit" per turn.
- Imaginary Illusion
- Normal Trap
- When an opponent's monster declares an attack: Special Summon 1 "Imaginary" monster from your hand or GY, and if you do, change the attack target to it, and perform damage calculation. You can only activate 1 "Imaginary Illusion" per turn.
- Imaginary Dragon
- DARK Zombie/Toxia/Effect
- 0/3000
- 6: All monsters you control gain 800 ATK.
- Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. You can only use each of the following effects of "Imaginary Dragon" once per turn. If this card is Special Summoned: You can add 1 "Imaginary" monster from your Deck to your hand. During your Main Phase: You can destroy Spells/Traps on the field, equal to the number of "Imaginary" monsters you control.
- Imaginary General
- DARK Zombie/Toxia/Effect
- 800/2300
- 4: All monsters you control gain 800 ATK.
- Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead. You can only use each of the following effects of "Imaginary General" once per turn. If this card is Special Summoned: You can add 1 "Imaginary" Spell/Trap from your Deck to your hand. During your Main Phase: You can destroy monsters on the field, equal to the number of "Imaginary" monsters you control.
- Imaginary Bishop
- Level 6 DARK Zombie/Effect
- 1600/2300
- You can banish 1 "Imaginary" card from your GY, except "Imaginary Bishop"; Special Summon this card from your hand. You can only use this effect of "Imaginary Bishop" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
- Imaginary Priest
- Level 4 DARK Zombie/Effect
- 800/1400
- When your opponent activates a card or effect that targets a Toxia Monster(s) you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Imaginary Priest" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
- Imaginary Shaman
- Level 3 DARK Zombie/Effect
- 1200/700
- You can reveal 1 other "Imaginary" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Imaginary Shaman" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would take from battles involving this card instead.
- Imaginary Memories
- Normal Trap
- Tribute 3 "Imaginary" monsters; for the rest of this turn, your opponent can only Special Summon monsters from the Outer Deck. You can only activate 1 "Imaginary Memories" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement