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Dec 31st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. Name="LocalPlayer"
  137. pcall(function() workspace[Name].Droid:remove() end)
  138. player = game.Players[Name]
  139. char = player.Character
  140. char.Humanoid.MaxHealth = math.huge
  141. wait(0.5)
  142. char.Humanoid.Health = char.Humanoid.MaxHealth
  143.  
  144. Time=500000
  145.  
  146. r=tick()
  147. wait()
  148. print("Your life span is: ~"..math.floor((Time/(tick()-r))*(tick()-r)))
  149.  
  150. function Infect(char)
  151. Color=BrickColor.new("Brown")
  152. Color2=BrickColor.new("Grime")
  153. local model = Instance.new("Model")
  154. model.Parent = char
  155. model.Name = "Droid"
  156. char.Humanoid.WalkSpeed=12
  157. fake=char.Head:clone()
  158. pcall(function() fake.face:remove() char.Head.face:remove()
  159. char.Head.Transparency=1
  160. fake.Parent=model
  161. fake.Transparency=0
  162. w=Instance.new("Weld")
  163. w.Part1=fake
  164. w.Part0=char.Head
  165. w.Parent=char
  166. fake.Mesh.Scale=fake.Mesh.Scale+Vector3.new(-0.01,-0.01,-0.01)
  167. fake.BrickColor=Color2
  168. for _,v in pairs(char:children()) do
  169. if v.className=="Part" then
  170. v.TopSurface="Smooth"
  171. v.BottomSurface="Smooth"
  172. elseif v.className=="Hat" then
  173. v:remove()
  174. end
  175. end
  176. char.Shirt:remove()
  177. char.Pants:remove()
  178. end)
  179. char.Head.Changed:connect(function(p)
  180. if p=="BrickColor" then
  181. wait()
  182. char["Right Leg"].BrickColor=Color
  183. char["Left Leg"].BrickColor=Color
  184. char["Torso"].BrickColor=Color
  185. char["Head"].BrickColor=Color2
  186. char["Right Arm"].BrickColor=Color2
  187. char["Left Arm"].BrickColor=Color2
  188. end
  189. end)
  190. char.Head.BrickColor=BrickColor:Red()
  191. Arms={char.Torso["Left Shoulder"],char.Torso["Right Shoulder"]} or {char.Torso["Left Shouldr"],char.Torso["Right Shouldr"]}
  192. char.Torso.Neck.C0=char.Torso.Neck.C0*CFrame.Angles(math.rad(8),math.rad(12),0)
  193. Arms[1].Parent=nil
  194. w = Instance.new("Weld")
  195. w.Name="Left Shouldr"
  196. w.Parent = char.Torso
  197. w.Part0 = char["Left Arm"]
  198. w.Part1 = w.Parent
  199. w.C0=CFrame.new(1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(9),math.rad(20))
  200. Arms[2].Parent=nil
  201. w2 = Instance.new("Weld")
  202. w2.Name="Right Shouldr"
  203. w2.Parent = char.Torso
  204. w2.Part0 = char["Right Arm"]
  205. w2.Part1 = w2.Parent
  206. w2.C0=CFrame.new(-1.5,0.3,0)*CFrame.Angles(math.rad(-95),math.rad(-9),math.rad(-20))
  207. char["Left Arm"].Touched:connect(function(hit)
  208. if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
  209. Delay(0,function() Infect(hit.Parent) end)
  210. end
  211. end)
  212. char["Right Arm"].Touched:connect(function(hit)
  213. if hit.Parent:findFirstChild("Torso") and hit.Parent.Torso:findFirstChild("Right Shoulder") then
  214. Delay(0,function() Infect(hit.Parent) end)
  215. end
  216. end)
  217. Delay(0,function()
  218. r=tick()
  219. wait()
  220. local charh=char
  221. for i=1,Time/(tick()-r) do
  222. wait()
  223. Dist=150
  224. Targ=nil
  225. for _,v in pairs(game.Players:children()) do
  226. if v:IsA("Player") and v.Character and v.Character:findFirstChild("Torso") and v.Character.Torso:findFirstChild("Right Shoulder") then
  227. if (v.Character.Torso.Position-charh.Torso.Position).magnitude<Dist then
  228. Dist=(v.Character.Torso.Position-charh.Torso.Position).magnitude
  229. Targ=v.Character.Torso
  230. end
  231. end
  232. end
  233. if Targ and Targ.Parent then
  234. charh.Humanoid:MoveTo(Targ.Position,workspace.Base)
  235. Targ=nil
  236. end
  237. end
  238. charh.Head:remove()
  239. end)
  240. end
  241.  
  242. Infect(char)
  243. --lego
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