Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- Original Venge transformation Made by Kiriot22
- Maid Venge By PabloRV(edited from Kiriot's original
- --]]
- local plr = game:GetService("Players").LocalPlayer
- local char = plr.Character
- function FindInTable(t, n)
- for i,v in pairs(t) do
- if v == n then
- return true
- end
- end
- return false
- end
- --Transformaaaaation--
- char["Left Arm"].BrickColor = BrickColor.new("Medium stone")
- char["Right Arm"].BrickColor = BrickColor.new("Medium stone")
- char.Head.BrickColor = BrickColor.new("Medium stone")
- char["Left Leg"].BrickColor = BrickColor.new("Medium stone")
- char["Right Leg"].BrickColor = BrickColor.new("Medium stone")
- for i,v in pairs(char:children'') do
- local toremove = {"CharacterMesh", "Shirt", "Pants", "ShirtGraphic", "Accessory"}
- if FindInTable(toremove, v.ClassName) then v:Destroy() end
- if v.ClassName == "BodyColors" then
- v.HeadColor = BrickColor.new("Medium stone")
- v.LeftArmColor = BrickColor.new("Medium stone")
- v.LeftLegColor = BrickColor.new("Medium stone")
- v.RightArmColor = BrickColor.new("Medium stone")
- v.RightLegColor = BrickColor.new("Medium stone")
- v.TorsoColor = BrickColor.new("Medium stone")
- end
- end
- local face = char.Head:FindFirstChild'face' if face then face.Texture = "http://www.roblox.com/asset/?id=13038247" end
- Instance.new("Pants", char).PantsTemplate = "http://www.roblox.com/asset/?id=1177701588"
- local function CreateHat(name, meshid, textureid)
- local h = Instance.new("Accessory")
- h.Name = name
- local han = Instance.new("Part", h)
- han.Name = "Handle"
- local mesh = Instance.new("SpecialMesh", han)
- mesh.Name = "Mesh"
- mesh.MeshId = meshid
- mesh.TextureId = textureid
- return h,han,mesh
- end
- hum = char:FindFirstChildOfClass'Humanoid'
- local h,han,mesh = CreateHat("Ultra-Fabulous Hair", "http://www.roblox.com/asset/?id=16627529", "http://www.roblox.com/asset/?id=16627494")
- mesh.Scale = Vector3.new(1.05, 1.05, 1.05)
- han.Size = Vector3.new(2, 2, 2)
- hum:AddAccessory(h)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement