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Antole33

Sherif

Apr 27th, 2018
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  1. --//====================================================\\--
  2. --|| EDIT BY ANTOLE33 CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. SIZE = 1
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 10
  53. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  56. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  57. local DAMAGEMULTIPLIER = 1
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local EQUIPPED = false
  61. local HOLD = false
  62. local COMBO = 1
  63. local Rooted = false
  64. local SINE = 0
  65. local KEYHOLD = false
  66. local CHANGE = 2 / Animation_Speed
  67. local WALKINGANIM = false
  68. local VALUE1 = false
  69. local VALUE2 = false
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local ANIMATOR = Humanoid.Animator
  77. local ANIMATE = Character.Animate
  78. local UNANCHOR = true
  79. local GHOSTS = {}
  80. ANIMATE:remove()
  81. Character.Archivable = true
  82. script.Parent = WEAPONGUI
  83. local GHOSTBASE = Character:Clone()
  84. GHOSTBASE.Parent = nil
  85. GHOSTBASE.Name = "Ghost"
  86. for _, c in pairs(GHOSTBASE:GetChildren()) do
  87. if c.ClassName == "Part" and c.Transparency < 1 then
  88. c.Color = C3(0,0,0)
  89. if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  90. c:remove()
  91. end
  92. end
  93. end
  94. local sick = Instance.new("Sound",Torso)
  95. sick.SoundId = "rbxassetid://372653433"
  96. sick.Looped = true
  97. sick.Pitch = 1
  98. sick.Volume = 3
  99. sick:Play()
  100. local Effects = IT("Folder", Character)
  101. Effects.Name = "Effects"
  102. Character.Archivable = false
  103.  
  104. --//=================================\\
  105. --\\=================================//
  106.  
  107. local Player = game:service'Players'.LocalPlayer
  108. repeat wait() until Player.Character
  109. local Character = Player.Character
  110. local Char, Plr = Character, Player
  111. local Mouse = Player:GetMouse()
  112.  
  113.  
  114.  
  115. local Char = Plr.Character
  116. local Hum = Char:FindFirstChildOfClass'Humanoid'
  117. local RArm = Char["Right Arm"]
  118. local LArm = Char["Left Arm"]
  119. local RLeg = Char["Right Leg"]
  120. local LLeg = Char["Left Leg"]
  121. local Root = Char:FindFirstChild'HumanoidRootPart'
  122. local Torso = Char.Torso
  123. local Head = Char.Head
  124.  
  125. Player = game.Players.LocalPlayer
  126. Character = Player.Character
  127. local txt = Instance.new("BillboardGui", Character)
  128. txt.Adornee = Character.Head
  129. txt.Name = "_status"
  130. txt.Size = UDim2.new(2, 0, 1.2, 0)
  131. txt.StudsOffset = Vector3.new(-9, 8, 0)
  132. local text = Instance.new("TextLabel", txt)
  133. text.Size = UDim2.new(10, 0, 7, 0)
  134. text.FontSize = "Size24"
  135. text.TextScaled = true
  136. text.TextTransparency = 0
  137. text.BackgroundTransparency = 1
  138. text.TextTransparency = 0
  139. text.TextStrokeTransparency = 0
  140. text.Font = "Antique"
  141. text.TextStrokeColor3 = Color3.new(170,0,0)
  142. text.Text = "WHY..."
  143. wait(2)
  144. text.Text = "..."
  145. wait(2)
  146. text.Text = "Corrupt Inside"
  147.  
  148.  
  149. local face = Head:FindFirstChild'face'
  150. if(not face)then
  151. NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://1281412824"})
  152. else
  153. face.Texture = "rbxassetid://1281412824"
  154. end
  155.  
  156. --//=================================\\
  157. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  158. --\\=================================//
  159.  
  160. ArtificialHB = Instance.new("BindableEvent", script)
  161. ArtificialHB.Name = "ArtificialHB"
  162.  
  163. script:WaitForChild("ArtificialHB")
  164.  
  165. frame = Frame_Speed
  166. tf = 0
  167. allowframeloss = false
  168. tossremainder = false
  169. lastframe = tick()
  170. script.ArtificialHB:Fire()
  171.  
  172. game:GetService("RunService").Heartbeat:connect(function(s, p)
  173. tf = tf + s
  174. if tf >= frame then
  175. if allowframeloss then
  176. script.ArtificialHB:Fire()
  177. lastframe = tick()
  178. else
  179. for i = 1, math.floor(tf / frame) do
  180. script.ArtificialHB:Fire()
  181. end
  182. lastframe = tick()
  183. end
  184. if tossremainder then
  185. tf = 0
  186. else
  187. tf = tf - frame * math.floor(tf / frame)
  188. end
  189. end
  190. end)
  191.  
  192. --//=================================\\
  193. --\\=================================//
  194.  
  195. --//=================================\\
  196. --|| SOME FUNCTIONS
  197. --\\=================================//
  198.  
  199. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  200. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  201. end
  202.  
  203. function PositiveAngle(NUMBER)
  204. if NUMBER >= 0 then
  205. NUMBER = 0
  206. end
  207. return NUMBER
  208. end
  209.  
  210. function NegativeAngle(NUMBER)
  211. if NUMBER <= 0 then
  212. NUMBER = 0
  213. end
  214. return NUMBER
  215. end
  216.  
  217. function Swait(NUMBER)
  218. if NUMBER == 0 or NUMBER == nil then
  219. ArtificialHB.Event:wait()
  220. else
  221. for i = 1, NUMBER do
  222. ArtificialHB.Event:wait()
  223. end
  224. end
  225. end
  226.  
  227. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  228. local NEWMESH = IT(MESH)
  229. if MESH == "SpecialMesh" then
  230. NEWMESH.MeshType = MESHTYPE
  231. if MESHID ~= "nil" and MESHID ~= "" then
  232. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  233. end
  234. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  235. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  236. end
  237. end
  238. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  239. NEWMESH.Scale = SCALE
  240. NEWMESH.Parent = PARENT
  241. return NEWMESH
  242. end
  243.  
  244. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  245. local NEWPART = IT("Part")
  246. NEWPART.formFactor = FORMFACTOR
  247. NEWPART.Reflectance = REFLECTANCE
  248. NEWPART.Transparency = TRANSPARENCY
  249. NEWPART.CanCollide = false
  250. NEWPART.Locked = true
  251. NEWPART.Anchored = true
  252. if ANCHOR == false then
  253. NEWPART.Anchored = false
  254. end
  255. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  256. NEWPART.Name = NAME
  257. NEWPART.Size = SIZE
  258. NEWPART.Position = Torso.Position
  259. NEWPART.Material = MATERIAL
  260. NEWPART:BreakJoints()
  261. NEWPART.Parent = PARENT
  262. return NEWPART
  263. end
  264.  
  265. local function weldBetween(a, b)
  266. local weldd = Instance.new("ManualWeld")
  267. weldd.Part0 = a
  268. weldd.Part1 = b
  269. weldd.C0 = CFrame.new()
  270. weldd.C1 = b.CFrame:inverse() * a.CFrame
  271. weldd.Parent = a
  272. return weldd
  273. end
  274.  
  275.  
  276. function QuaternionFromCFrame(cf)
  277. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  278. local trace = m00 + m11 + m22
  279. if trace > 0 then
  280. local s = math.sqrt(1 + trace)
  281. local recip = 0.5 / s
  282. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  283. else
  284. local i = 0
  285. if m11 > m00 then
  286. i = 1
  287. end
  288. if m22 > (i == 0 and m00 or m11) then
  289. i = 2
  290. end
  291. if i == 0 then
  292. local s = math.sqrt(m00 - m11 - m22 + 1)
  293. local recip = 0.5 / s
  294. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  295. elseif i == 1 then
  296. local s = math.sqrt(m11 - m22 - m00 + 1)
  297. local recip = 0.5 / s
  298. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  299. elseif i == 2 then
  300. local s = math.sqrt(m22 - m00 - m11 + 1)
  301. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  302. end
  303. end
  304. end
  305.  
  306. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  307. local xs, ys, zs = x + x, y + y, z + z
  308. local wx, wy, wz = w * xs, w * ys, w * zs
  309. local xx = x * xs
  310. local xy = x * ys
  311. local xz = x * zs
  312. local yy = y * ys
  313. local yz = y * zs
  314. local zz = z * zs
  315. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  316. end
  317.  
  318. function QuaternionSlerp(a, b, t)
  319. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  320. local startInterp, finishInterp;
  321. if cosTheta >= 0.0001 then
  322. if (1 - cosTheta) > 0.0001 then
  323. local theta = ACOS(cosTheta)
  324. local invSinTheta = 1 / SIN(theta)
  325. startInterp = SIN((1 - t) * theta) * invSinTheta
  326. finishInterp = SIN(t * theta) * invSinTheta
  327. else
  328. startInterp = 1 - t
  329. finishInterp = t
  330. end
  331. else
  332. if (1 + cosTheta) > 0.0001 then
  333. local theta = ACOS(-cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((t - 1) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = t - 1
  339. finishInterp = t
  340. end
  341. end
  342. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  343. end
  344.  
  345. function Clerp(a, b, t)
  346. local qa = {QuaternionFromCFrame(a)}
  347. local qb = {QuaternionFromCFrame(b)}
  348. local ax, ay, az = a.x, a.y, a.z
  349. local bx, by, bz = b.x, b.y, b.z
  350. local _t = 1 - t
  351. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  352. end
  353.  
  354. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  355. local frame = IT("Frame")
  356. frame.BackgroundTransparency = TRANSPARENCY
  357. frame.BorderSizePixel = BORDERSIZEPIXEL
  358. frame.Position = POSITION
  359. frame.Size = SIZE
  360. frame.BackgroundColor3 = COLOR
  361. frame.BorderColor3 = BORDERCOLOR
  362. frame.Name = NAME
  363. frame.Parent = PARENT
  364. return frame
  365. end
  366.  
  367. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  368. local label = IT("TextLabel")
  369. label.BackgroundTransparency = 1
  370. label.Size = UD2(1, 0, 1, 0)
  371. label.Position = UD2(0, 0, 0, 0)
  372. label.TextColor3 = TEXTCOLOR
  373. label.TextStrokeTransparency = STROKETRANSPARENCY
  374. label.TextTransparency = TRANSPARENCY
  375. label.FontSize = TEXTFONTSIZE
  376. label.Font = TEXTFONT
  377. label.BorderSizePixel = BORDERSIZEPIXEL
  378. label.TextScaled = false
  379. label.Text = TEXT
  380. label.Name = NAME
  381. label.Parent = PARENT
  382. return label
  383. end
  384.  
  385. function NoOutlines(PART)
  386. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  387. end
  388.  
  389. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  390. local NEWWELD = IT(TYPE)
  391. NEWWELD.Part0 = PART0
  392. NEWWELD.Part1 = PART1
  393. NEWWELD.C0 = C0
  394. NEWWELD.C1 = C1
  395. NEWWELD.Parent = PARENT
  396. return NEWWELD
  397. end
  398.  
  399. local S = IT("Sound")
  400. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  401. local NEWSOUND = nil
  402. coroutine.resume(coroutine.create(function()
  403. NEWSOUND = S:Clone()
  404. NEWSOUND.Parent = PARENT
  405. NEWSOUND.Volume = VOLUME
  406. NEWSOUND.Pitch = PITCH
  407. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  408. NEWSOUND:play()
  409. if DOESLOOP == true then
  410. NEWSOUND.Looped = true
  411. else
  412. repeat wait(1) until NEWSOUND.Playing == false
  413. NEWSOUND:remove()
  414. end
  415. end))
  416. return NEWSOUND
  417. end
  418.  
  419. function CFrameFromTopBack(at, top, back)
  420. local right = top:Cross(back)
  421. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  422. end
  423.  
  424. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  425. function WACKYEFFECT(Table)
  426. local TYPE = (Table.EffectType or "Sphere")
  427. local SIZE = (Table.Size or VT(1,1,1))
  428. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  429. local TRANSPARENCY = (Table.Transparency or 0)
  430. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  431. local CFRAME = (Table.CFrame or Torso.CFrame)
  432. local MOVEDIRECTION = (Table.MoveToPos or nil)
  433. local ROTATION1 = (Table.RotationX or 0)
  434. local ROTATION2 = (Table.RotationY or 0)
  435. local ROTATION3 = (Table.RotationZ or 0)
  436. local MATERIAL = (Table.Material or "Neon")
  437. local COLOR = (Table.Color or C3(1,1,1))
  438. local TIME = (Table.Time or 45)
  439. local SOUNDID = (Table.SoundID or nil)
  440. local SOUNDPITCH = (Table.SoundPitch or nil)
  441. local SOUNDVOLUME = (Table.SoundVolume or nil)
  442. coroutine.resume(coroutine.create(function()
  443. local PLAYSSOUND = false
  444. local SOUND = nil
  445. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  446. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  447. PLAYSSOUND = true
  448. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  449. end
  450. EFFECT.Color = COLOR
  451. local MSH = nil
  452. if TYPE == "Sphere" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  454. elseif TYPE == "Block" then
  455. MSH = IT("BlockMesh",EFFECT)
  456. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  457. elseif TYPE == "Wave" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  459. elseif TYPE == "Ring" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  461. elseif TYPE == "Slash" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  463. elseif TYPE == "Round Slash" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  465. elseif TYPE == "Swirl" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  467. elseif TYPE == "Skull" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  469. elseif TYPE == "Crystal" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  471. end
  472. if MSH ~= nil then
  473. local MOVESPEED = nil
  474. if MOVEDIRECTION ~= nil then
  475. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  476. end
  477. local GROWTH = SIZE - ENDSIZE
  478. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  479. if TYPE == "Block" then
  480. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  481. else
  482. EFFECT.CFrame = CFRAME
  483. end
  484. for LOOP = 1, TIME+1 do
  485. Swait()
  486. MSH.Scale = MSH.Scale - GROWTH/TIME
  487. if TYPE == "Wave" then
  488. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  489. end
  490. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  491. if TYPE == "Block" then
  492. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  493. else
  494. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  495. end
  496. if MOVEDIRECTION ~= nil then
  497. local ORI = EFFECT.Orientation
  498. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  499. EFFECT.Orientation = ORI
  500. end
  501. end
  502. if PLAYSSOUND == false then
  503. EFFECT:remove()
  504. else
  505. SOUND.Stopped:Connect(function()
  506. EFFECT:remove()
  507. end)
  508. end
  509. else
  510. if PLAYSSOUND == false then
  511. EFFECT:remove()
  512. else
  513. repeat Swait() until SOUND.Playing == false
  514. EFFECT:remove()
  515. end
  516. end
  517. end))
  518. end
  519.  
  520. function MakeForm(PART,TYPE)
  521. if TYPE == "Cyl" then
  522. local MSH = IT("CylinderMesh",PART)
  523. elseif TYPE == "Ball" then
  524. local MSH = IT("SpecialMesh",PART)
  525. MSH.MeshType = "Sphere"
  526. elseif TYPE == "Wedge" then
  527. local MSH = IT("SpecialMesh",PART)
  528. MSH.MeshType = "Wedge"
  529. end
  530. end
  531.  
  532. Debris = game:GetService("Debris")
  533.  
  534. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  535. local DIRECTION = CF(StartPos,EndPos).lookVector
  536. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  537. end
  538.  
  539. function turnto(position)
  540. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  541. end
  542.  
  543. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  544. if FLOOR ~= nil then
  545. coroutine.resume(coroutine.create(function()
  546. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  547. PART.CFrame = CF(POSITION)
  548. for i = 1, 45 do
  549. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  550. RingPiece.Material = FLOOR.Material
  551. RingPiece.Color = FLOOR.Color
  552. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  553. Debris:AddItem(RingPiece,SWAIT)
  554. end
  555. PART:remove()
  556. end))
  557. end
  558. end
  559.  
  560. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  561. if FLOOR ~= nil then
  562. for i = 1, AMOUNT do
  563. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  564. DEBREE.Material = FLOOR.Material
  565. DEBREE.Color = FLOOR.Color
  566. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  567. if DOES360 == true then
  568. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  569. else
  570. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  571. end
  572. coroutine.resume(coroutine.create(function()
  573. Swait(15)
  574. DEBREE.Parent = workspace
  575. DEBREE.CanCollide = true
  576. Debris:AddItem(DEBREE,SWAIT)
  577. end))
  578. end
  579. end
  580. end
  581.  
  582. function SpawnTrail(FROM,TO)
  583. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  584. MakeForm(TRAIL,"Cyl")
  585. local DIST = (FROM - TO).Magnitude
  586. TRAIL.Size = VT(0.1,DIST,0.1)
  587. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  588. coroutine.resume(coroutine.create(function()
  589. for i = 1, 5 do
  590. Swait()
  591. TRAIL.Transparency = TRAIL.Transparency + 0.1
  592. end
  593. TRAIL:remove()
  594. end))
  595. end
  596.  
  597. local Decal = IT("Decal")
  598. function SpawnBulletHole(POSITION)
  599. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  600. local decal = Decal:Clone()
  601. decal.Parent = O1
  602. decal.Face = "Top"
  603. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  604. local decal2 = Decal:Clone()
  605. decal2.Parent = O1
  606. decal2.Face = "Bottom"
  607. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  608. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  609. Debris:AddItem(O1,5)
  610. end
  611.  
  612. local asd = Instance.new("ParticleEmitter")
  613. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  614. asd.LightEmission = .1
  615. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  616. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  617. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  618. asd.Transparency = bbb
  619. asd.Size = aaa
  620. asd.ZOffset = .9
  621. asd.Acceleration = Vector3.new(0, -15, 0)
  622. asd.LockedToPart = false
  623. asd.EmissionDirection = "Back"
  624. asd.Lifetime = NumberRange.new(1, 2)
  625. asd.Rotation = NumberRange.new(-100, 100)
  626. asd.RotSpeed = NumberRange.new(-100, 100)
  627. asd.Speed = NumberRange.new(10)
  628. asd.Enabled = false
  629. asd.VelocitySpread = 999
  630.  
  631. function getbloody(victim,amount)
  632. local PART = IT("Part",Effects)
  633. PART.Transparency = 1
  634. PART.Size = victim.Size
  635. PART.Anchored = true
  636. PART.CanCollide = false
  637. PART.CFrame = CF(victim.Position)
  638. local HITPLAYERSOUNDS = {"356551938","264486467"}
  639. Debris:AddItem(PART,5)
  640. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  641. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  642. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  643. local prtcl = asd:Clone()
  644. prtcl.Parent = PART
  645. prtcl:Emit(amount*10)
  646. end
  647.  
  648. function BulletDetection(FROM,TO)
  649. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  650. coroutine.resume(coroutine.create(function()
  651. if AIMHIT ~= nil then
  652. if AIMHIT.Parent ~= Character then
  653. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  654. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  655. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  656. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  657. if AIMHIT.Parent.ClassName == "Accessory" then
  658. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  659. AIMHIT.Parent.Parent:BreakJoints()
  660. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  661. getbloody(AIMHIT.Parent.Parent.Head,15)
  662. AIMHIT.Parent.Parent.Head:remove()
  663. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  664. end
  665. else
  666. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  667. end
  668. elseif AIMHIT.Name == "Head" then
  669. getbloody(AIMHIT,15)
  670. AIMHIT.Parent:BreakJoints()
  671. AIMHIT:remove()
  672. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  673. end
  674. end
  675. else
  676. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  677. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  678. end
  679. end
  680. end
  681. end))
  682. return AIMHIT,AIMPOS,NORMAL
  683. end
  684.  
  685. --//=================================\\
  686. --|| WEAPON CREATION
  687. --\\=================================//
  688.  
  689. for i = 1, 35 do
  690. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  691. FACE.Color = C3(0,0,0)
  692. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  693. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  694. end
  695. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Eyeball", VT(0.15,0.15,0.15),false)
  696. MakeForm(EYE,"Ball")
  697. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  698. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Dark blue", "Eyeball", VT(0.15,0.15,0.15),false)
  699. MakeForm(EYE2,"Ball")
  700. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  701. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Gun", VT(0, 0, 0),false)
  702. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  703. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  704.  
  705. local BODY = {}
  706.  
  707. for _, c in pairs(Character:GetDescendants()) do
  708. if c:IsA("BasePart") and c.Name ~= "Handle" then
  709. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  710. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  711. end
  712. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  713. elseif c:IsA("JointInstance") then
  714. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  715. end
  716. end
  717.  
  718. for e = 1, #BODY do
  719. if BODY[e] ~= nil then
  720. local STUFF = BODY[e]
  721. local PART = STUFF[1]
  722. local PARENT = STUFF[2]
  723. local MATERIAL = STUFF[3]
  724. local COLOR = STUFF[4]
  725. local TRANSPARENCY = STUFF[5]
  726. if PART.ClassName == "Part" and PART ~= RootPart then
  727. PART.Material = MATERIAL
  728. PART.Color = COLOR
  729. PART.Transparency = TRANSPARENCY
  730. end
  731. PART.AncestryChanged:Connect(function()
  732. PART.Parent = PARENT
  733. end)
  734. end
  735. end
  736.  
  737. function refit()
  738. Character.Parent = workspace
  739. for e = 1, #BODY do
  740. if BODY[e] ~= nil then
  741. local STUFF = BODY[e]
  742. local PART = STUFF[1]
  743. local PARENT = STUFF[2]
  744. local MATERIAL = STUFF[3]
  745. local COLOR = STUFF[4]
  746. local TRANSPARENCY = STUFF[5]
  747. if PART.ClassName == "Part" and PART ~= RootPart then
  748. PART.Material = MATERIAL
  749. PART.Color = COLOR
  750. PART.Transparency = TRANSPARENCY
  751. end
  752. if PART.Parent ~= PARENT then
  753. Humanoid:remove()
  754. PART.Parent = PARENT
  755. Humanoid = IT("Humanoid",Character)
  756. end
  757. end
  758. end
  759. end
  760.  
  761. local SKILLTEXTCOLOR = C3(0,0,0)
  762. local SKILLFONT = "SciFi"
  763. local SKILLTEXTSIZE = 7
  764.  
  765. Humanoid.Died:connect(function()
  766. refit()
  767. end)
  768.  
  769. function Blink()
  770. coroutine.resume(coroutine.create(function()
  771. if EYE ~= nil then
  772. for i = 1, 5 do
  773. Swait()
  774. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  775. EYE2.Mesh.Scale = EYE.Mesh.Scale
  776. end
  777. for i = 1, 7 do
  778. Swait()
  779. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  780. EYE2.Mesh.Scale = EYE.Mesh.Scale
  781. end
  782. EYE.Mesh.Scale = VT(1,1,1)
  783. EYE2.Mesh.Scale = EYE.Mesh.Scale
  784. end
  785. end))
  786. end
  787.  
  788. local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
  789. local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
  790. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  791. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  792.  
  793. local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[Z] Shell", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3")
  794. local SKILL4TEXT = CreateLabel(SKILL2FRAME, "[X] Sinful Shell", C3(1,0,0), 8, "Antique", 0, 2, 1, "Text 4")
  795.  
  796. local AMMOIMAGE1 = IT("ImageLabel",AMMO1FRAME)
  797. AMMOIMAGE1.Size = UD2(1,0,1,0)
  798. AMMOIMAGE1.BackgroundTransparency = 1
  799. AMMOIMAGE1.BorderSizePixel = 0
  800. AMMOIMAGE1.Image = "http://www.roblox.com/asset/?id=1493961907"
  801. local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
  802. AMMOIMAGE2.Size = UD2(1,0,1,0)
  803. AMMOIMAGE2.BackgroundTransparency = 1
  804. AMMOIMAGE2.BorderSizePixel = 0
  805. AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=1493962162"
  806.  
  807. --//=================================\\
  808. --|| DAMAGE FUNCTIONS
  809. --\\=================================//
  810.  
  811. function StatLabel(CFRAME, TEXT, COLOR)
  812. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  813. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  814. local BODYGYRO = IT("BodyGyro", STATPART)
  815. game:GetService("Debris"):AddItem(STATPART ,5)
  816. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  817. BILLBOARDGUI.Adornee = STATPART
  818. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  819. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  820. BILLBOARDGUI.AlwaysOnTop = false
  821. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  822. TEXTLABEL.BackgroundTransparency = 1
  823. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  824. TEXTLABEL.Text = TEXT
  825. TEXTLABEL.Font = SKILLFONT
  826. TEXTLABEL.FontSize="Size42"
  827. TEXTLABEL.TextColor3 = COLOR
  828. TEXTLABEL.TextStrokeTransparency = 0
  829. TEXTLABEL.TextScaled = true
  830. TEXTLABEL.TextWrapped = true
  831. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  832. for i = 1, 10 do
  833. Swait()
  834. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  835. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  836. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  837. end
  838. THEPART.Parent = nil
  839. end),STATPART, TEXTLABEL)
  840. end
  841.  
  842. --//=================================\\
  843. --|| DAMAGING
  844. --\\=================================//
  845.  
  846. function ApplyDamage(Humanoid,Damage,TorsoPart)
  847. local defence = Instance.new("BoolValue",Humanoid.Parent)
  848. defence.Name = ("HitBy"..Player.Name)
  849. game:GetService("Debris"):AddItem(defence, 0.001)
  850. Damage = Damage * DAMAGEMULTIPLIER
  851. if Humanoid.Health ~= 0 then
  852. local CritChance = MRANDOM(1,100)
  853. if Damage > Humanoid.Health then
  854. Damage = math.ceil(Humanoid.Health)
  855. if Damage == 0 then
  856. Damage = 0.1
  857. end
  858. end
  859. Humanoid.Health = Humanoid.Health - Damage
  860. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  861. end
  862. end
  863.  
  864. function Ghostify(POSITION,RANGE)
  865. local CHILDREN = workspace:GetDescendants()
  866. for index, CHILD in pairs(CHILDREN) do
  867. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  868. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  869. if HUM then
  870. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  871. if TORSO then
  872. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  873. local GHOST = GHOSTBASE:Clone()
  874. GHOST.Parent = Effects
  875. GHOST.Torso.CFrame = TORSO.CFrame
  876. table.insert(GHOSTS,GHOST)
  877. CHILD:remove()
  878. end
  879. end
  880. end
  881. end
  882. end
  883. end
  884.  
  885. --//=================================\\
  886. --|| ATTACK FUNCTIONS AND STUFF
  887. --\\=================================//
  888.  
  889. function Shell()
  890. ATTACK = true
  891. Rooted = false
  892. local GYRO = IT("BodyGyro",RootPart)
  893. GYRO.D = 750
  894. GYRO.P = 20000
  895. GYRO.MaxTorque = VT(0,40000000,0)
  896. for i=0, 1, 0.1 / Animation_Speed do
  897. Swait()
  898. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  905. end
  906. GYRO:remove()
  907. CreateSound(696483710, Gun, 5, 1, false)
  908. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  909. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  910. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  911. for i=0, 0.3, 0.1 / Animation_Speed do
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  919. end
  920. ATTACK = false
  921. Rooted = false
  922. end
  923.  
  924. function Taunt()
  925. ATTACK = true
  926. local LAUGH = nil
  927. coroutine.resume(coroutine.create(function()
  928. repeat
  929. Swait()
  930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. until LAUGH ~= nil
  937. repeat
  938. Swait()
  939. LAUGH.Parent = Head
  940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  944. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  946. until LAUGH.Playing == false
  947. ATTACK = false
  948. end))
  949. wait(0.1)
  950. sick:Stop()
  951. LAUGH = CreateSound(184605339, Head, 10, 1, false)
  952. sick:Resume()
  953. end
  954.  
  955. function SinfulShell()
  956. ATTACK = true
  957. Rooted = false
  958. local GYRO = IT("BodyGyro",RootPart)
  959. GYRO.D = 750
  960. GYRO.P = 20000
  961. GYRO.MaxTorque = VT(0,40000000,0)
  962. for i=0, 1, 0.1 / Animation_Speed do
  963. Swait()
  964. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  971. end
  972. GYRO:remove()
  973. CreateSound(696483710, Gun, 5, 1, false)
  974. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  975. coroutine.resume(coroutine.create(function()
  976. local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Dark blue", "Sinful bullet", VT(0,0,0))
  977. CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
  978. Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0)
  979. local AIMPOINT = Mouse.Hit.p
  980. local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p
  981. local VECTOR = CF(STARTPOS,AIMPOINT)
  982. local IMPACTED = false
  983. CreateSound(1393698948, Bullet, 10, 1, true)
  984. for E = 1, 50 do
  985. if IMPACTED == true then
  986. break
  987. end
  988. local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p
  989. Bullet.CFrame = CF(Bullet.Position,TARGETPOINT)
  990. for i = 1, 5 do
  991. Swait()
  992. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  993. Bullet.CFrame = Bullet.CFrame*CF(0,0,-1)
  994. local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character)
  995. if AIMHIT ~= nil then
  996. IMPACTED = true
  997. break
  998. end
  999. end
  1000. end
  1001. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
  1002. for i = 1, 7 do
  1003. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1004. end
  1005. Ghostify(Bullet.Position,10)
  1006. Bullet:remove()
  1007. end))
  1008. for i=0, 0.3, 0.1 / Animation_Speed do
  1009. Swait()
  1010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed)
  1016. end
  1017. ATTACK = false
  1018. Rooted = false
  1019. end
  1020.  
  1021. --//=================================\\
  1022. --|| ASSIGN THINGS TO KEYS
  1023. --\\=================================//
  1024.  
  1025. function MouseDown(Mouse)
  1026. if ATTACK == false then
  1027. end
  1028. end
  1029.  
  1030. function MouseUp(Mouse)
  1031. HOLD = false
  1032. end
  1033.  
  1034. function KeyDown(Key)
  1035. KEYHOLD = true
  1036. if Key == "z" and ATTACK == false then
  1037. Shell()
  1038. end
  1039.  
  1040. if Key == "t" and ATTACK == false then
  1041. Taunt()
  1042. end
  1043.  
  1044. if Key == "x" and ATTACK == false then
  1045. SinfulShell()
  1046. end
  1047. end
  1048.  
  1049. function KeyUp(Key)
  1050. KEYHOLD = false
  1051. end
  1052.  
  1053. Mouse.Button1Down:connect(function(NEWKEY)
  1054. MouseDown(NEWKEY)
  1055. end)
  1056. Mouse.Button1Up:connect(function(NEWKEY)
  1057. MouseUp(NEWKEY)
  1058. end)
  1059. Mouse.KeyDown:connect(function(NEWKEY)
  1060. KeyDown(NEWKEY)
  1061. end)
  1062. Mouse.KeyUp:connect(function(NEWKEY)
  1063. KeyUp(NEWKEY)
  1064. end)
  1065.  
  1066. --//=================================\\
  1067. --\\=================================//
  1068.  
  1069.  
  1070. function unanchor()
  1071. if UNANCHOR == true then
  1072. g = Character:GetChildren()
  1073. for i = 1, #g do
  1074. if g[i].ClassName == "Part" then
  1075. g[i].Anchored = false
  1076. end
  1077. end
  1078. end
  1079. end
  1080.  
  1081.  
  1082. --//=================================\\
  1083. --|| WRAP THE WHOLE SCRIPT UP
  1084. --\\=================================//
  1085.  
  1086. Humanoid.Changed:connect(function(Jump)
  1087. if Jump == "Jump" and (Disable_Jump == true) then
  1088. Humanoid.Jump = false
  1089. end
  1090. end)
  1091.  
  1092. local BLINKLOOP = 0
  1093.  
  1094. while true do
  1095. Swait()
  1096. script.Parent = WEAPONGUI
  1097. ANIMATE.Parent = nil
  1098. Humanoid.Parent = Character
  1099. if Humanoid then
  1100. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1101. IDLEANIMATION:Play()
  1102. end
  1103. SINE = SINE + CHANGE
  1104. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1105. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1106. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1107. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1108. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1109. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1110. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1111. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1112. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1113. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1114. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1115. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1116. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1117. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1118. end
  1119. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1120. ANIM = "Jump"
  1121. if ATTACK == false then
  1122. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1128. end
  1129. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1130. ANIM = "Fall"
  1131. if ATTACK == false then
  1132. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1138. end
  1139. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1140. ANIM = "Idle"
  1141. if ATTACK == false then
  1142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1148. end
  1149. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1150. ANIM = "Walk"
  1151. if ATTACK == false then
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1158. end
  1159. end
  1160. unanchor()
  1161. Humanoid.MaxHealth = "inf"
  1162. Humanoid.Health = "inf"
  1163. if Rooted == false then
  1164. Disable_Jump = false
  1165. Humanoid.WalkSpeed = Speed
  1166. elseif Rooted == true then
  1167. Disable_Jump = true
  1168. Humanoid.WalkSpeed = 0
  1169. end
  1170. sick.SoundId = "rbxassetid://1429729391"
  1171. sick.Looped = true
  1172. sick.Pitch = 1
  1173. sick.Volume = 1.3
  1174. sick.Playing = true
  1175. sick.Parent = Torso
  1176. if Head:FindFirstChild("face") then
  1177. Head.face.Texture = "rbxassetid://315622231"
  1178. end
  1179. BLINKLOOP = BLINKLOOP + 1
  1180. if BLINKLOOP >=650 then
  1181. BLINKLOOP = 0
  1182. Blink()
  1183. end
  1184. if #GHOSTS>0 then
  1185. for e=1,#GHOSTS do
  1186. if GHOSTS[e]~=nil then
  1187. local Thing=GHOSTS[e]
  1188. if Thing~=nil then
  1189. if Thing:FindFirstChild("Head") then
  1190. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  1191. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  1192. end
  1193. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  1194. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  1195. end
  1196. end
  1197. local TORSO = Thing:FindFirstChild("Torso")
  1198. if TORSO then
  1199. TORSO.Anchored = false
  1200. local ROOT = Thing.HumanoidRootPart
  1201. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  1202. local Neck1 = TORSO:FindFirstChild("Neck")
  1203. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  1204. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  1205. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  1206. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  1207. if ROOT and RootJoint1 then
  1208. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  1209. if VELOCITY < 1 then
  1210. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1211. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1212. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1213. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1214. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1215. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1216. elseif VELOCITY > 1 then
  1217. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1218. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1219. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1220. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1221. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1222. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1223. end
  1224. end
  1225. local Human = Thing.Humanoid
  1226. if Human then
  1227. Human.HipHeight = 0.3
  1228. for _, c in pairs(Thing:GetChildren()) do
  1229. if c.ClassName == "Part" and c.Transparency < 1 then
  1230. c.Color = C3(0,0,0)
  1231. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  1232. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  1233. c:remove()
  1234. end
  1235. end
  1236. if Human then
  1237. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  1238. IDLEANIMATION:Play()
  1239. end
  1240. local list = game.Workspace:children()
  1241. local torso = nil
  1242. local dist = 50
  1243. local temp = nil
  1244. local human = nil
  1245. local temp2 = nil
  1246. local OwnerInDanger = false
  1247. for x = 1, #list do
  1248. temp2 = list[x]
  1249. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1250. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1251. human = temp2:findFirstChildOfClass("Humanoid")
  1252. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1253. if (temp.Position - Torso.Position).magnitude < 15 then
  1254. OwnerInDanger = true
  1255. newdist = (temp.Position - TORSO.Position).magnitude
  1256. dist = (Torso.Position - temp.Position).magnitude
  1257. Human:MoveTo(temp.Position)
  1258. torso = temp
  1259. if newdist < 7 then
  1260. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  1261. CreateSound(814168787, temp, 1, 2, false)
  1262. ApplyDamage(human,MRANDOM(15,35),temp)
  1263. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1264. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1265. end
  1266. end
  1267. end
  1268. end
  1269. end
  1270. if OwnerInDanger == false then
  1271. for x = 1, #list do
  1272. temp2 = list[x]
  1273. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1274. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1275. human = temp2:findFirstChildOfClass("Humanoid")
  1276. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1277. if (temp.Position - Torso.Position).magnitude < dist then
  1278. newdist = (temp.Position - TORSO.Position).magnitude
  1279. Human:MoveTo(temp.Position)
  1280. torso = temp
  1281. if newdist < 15 then
  1282. if MRANDOM(1,35) == 1 then
  1283. CreateSound(438665935, temp, 1, 3, false)
  1284. ApplyDamage(human,MRANDOM(2,20),temp)
  1285. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1286. end
  1287. end
  1288. end
  1289. end
  1290. end
  1291. end
  1292. end
  1293. if torso == nil then
  1294. Human.WalkSpeed = Speed -0.2
  1295. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  1296. Human:MoveTo(TORSO.Position)
  1297. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  1298. Human:MoveTo(Torso.Position)
  1299. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  1300. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  1301. end
  1302. else
  1303. if OwnerInDanger == false then
  1304. Human.WalkSpeed = Speed*1.2
  1305. else
  1306. Human.WalkSpeed = Speed*5
  1307. end
  1308. end
  1309. if Human.Health == 0 then
  1310. Thing:remove()
  1311. table.remove(GHOSTS,e)
  1312. else
  1313. Human.Health = Human.Health + 0.5
  1314. end
  1315. else
  1316. Thing:remove()
  1317. table.remove(GHOSTS,e)
  1318. end
  1319. else
  1320. Thing:remove()
  1321. table.remove(GHOSTS,e)
  1322. end
  1323. end
  1324. end
  1325. end
  1326. end
  1327. refit()
  1328. end
  1329.  
  1330. --//=================================\\
  1331. --\\=================================//
  1332.  
  1333.  
  1334.  
  1335.  
  1336.  
  1337. --//====================================================\\--
  1338. --|| END OF SCRIPT
  1339. --\\====================================================//--
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