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- warn'Edit by v4mp13r20n1c / VampSonic1 / Vampiersonic1 - Corruption Vamp#6899'
- warn'Controls:Q Strong punch|E Normal punch|R Long range|T Up-Dash|X Front dash|'
- plr = game.Players.LocalPlayer
- char = plr.Character
- hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- t = char.Torso
- h = char.Head
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- tors = char.Torso
- lleg = char["Left Leg"]
- root = char.HumanoidRootPart
- char.Humanoid.MaxHealth = 2500000000000000
- wait()
- char.Humanoid.Health = 2500000000000000
- hed = char.Head
- rleg = char["Right Leg"]
- rarm = char["Right Arm"]
- larm = char["Left Arm"]
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- -----------------------------------
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "ArialBold"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(255,255,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "ArialBold"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(255,255,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=138089340", Character, .6, .8)
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- -----------------------------------
- local Create = LoadLibrary("RbxUtility").Create
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 10)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local m = Instance.new("Model",char)
- function CreatePart(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.Parent = parent
- p.Size = Vector3.new(1,1,1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.Locked = true
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateMesh(parent,meshtype,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = meshtype
- mesh.Scale = Vector3.new(x1,y1,z1)
- return mesh
- end
- function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
- local mesh = Instance.new("SpecialMesh",parent)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = meshid
- mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
- mesh.Scale = Vector3.new(x1,y1,z1)
- mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
- return mesh
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- local fromAxisAngle = CFrame.fromAxisAngle
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
- CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- local sine = 0
- local change = 1
- player=nil
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=219373258"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=219373296"
- hum.WalkSpeed = 50
- asd = Instance.new("Sound",char)
- asd.SoundId = "http://www.roblox.com/asset/?id = 413040330"
- asd.Volume = 3
- asd.Looped = true
- local txt = Instance.new("BillboardGui", char)
- CV="Lime green"
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.fromRGB(255,255,0)
- text.Text = " "
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent= plr.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=0
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new("Lime green")
- v.Transparency=1
- v.Shape="Block"
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new("Really red")
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- local l1 = Instance.new("PointLight",w1)
- l1.Color = Color3.new(170,0,0)
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new("Really red")
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- local l2 = Instance.new("PointLight",w2)
- l2.Color = Color3.new(170,0,0)
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChildOfClass("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- bp=Instance.new("BodyVelocity")
- bp.P=100000
- bp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- bp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- bp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(bp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(1)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=true
- RocketTarget=true
- targetgui.Parent=true
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=true
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Transparency = 1
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- local txt = Instance.new("BillboardGui", c)
- txt.Adornee = c
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size12"
- text.TextScaled = true
- text.TextTransparency = 0.5
- text.BackgroundTransparency = 1
- text.TextTransparency = 0.5
- text.TextStrokeTransparency = 0.5
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=c
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=c.CFrame
- v.BrickColor=BrickColor.random()
- v.Transparency=1
- text.TextColor3 = t.BrickColor.Color
- v.Shape="Block"
- text.Text = tostring(Dealt)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=200000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Plastic"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockDash(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.3,0.3,0.3))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- dec.Transparency=i
- dec2.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- prt.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Material = "Neon"
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- function Cloak()
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- function UnCloak()
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
- Face.Parent=Head
- cloaked=false
- for _,v in pairs(Torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.1 do
- wait()
- derp.Transparency=derp.Transparency-0.1
- end
- derp.Transparency=0
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- v.Transparency=v.Transparency-0.1
- end
- v.Transparency=0
- end))
- v.Transparency=0
- end
- end
- end
- local jumped = false
- function jump()
- attack = true
- jumped = true
- hum.WalkSpeed = 0
- MagicBlock(bc("White"),root.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
- CFuncs["Sound"].Create("rbxassetid://169445572", root, 0.7, 0.7)
- CFuncs["Sound"].Create("rbxassetid://169380495", root, 1, 0.7)
- for i = 0,15,0.1 do
- swait()
- MagicBlock(bc("Neon orange"),sorb2.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- MagicBlock(bc("Neon orange"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- RH.C0=clerp(RH.C0,cf(1,0.45,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(50)),.05)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(15)),.05)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)* angles(math.rad(50),math.rad(0),math.rad(0)),0.05)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.05)
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(255,0,0)
- lig.Range = 10
- end
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = Vector3.new(0,500,0)
- bv.Parent = root
- game:GetService("Debris"):AddItem(bv, 0.5)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = root.Position
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = char
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- rng3.BrickColor = BrickColor.new("Dark stone grey")
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.BrickColor = BrickColor.new("Dark stone grey")
- local rng5m = rng5.Mesh
- CFuncs["Sound"].Create("rbxassetid://324867021", rng, 10, 1)
- wait()
- local scaler = 10
- local scaler2 = 10
- game:GetService("Debris"):AddItem(bv, 2.4)
- hum.WalkSpeed = 50
- MagicBlock(bc("White"),root.CFrame,15,15,15,10,10,10,0.015)
- for i = 0,10,0.1 do
- swait()
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- scaler = scaler - 0.125
- scaler2 = scaler2 - 0.1
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler/1.25, scaler/1.25, 20)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler/1.5, scaler/1.5, 30)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler/1.75, scaler/1.75, 40)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler/2, scaler/2, 50)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.5)
- end
- game:GetService("Debris"):AddItem(rng, 0.1)
- game:GetService("Debris"):AddItem(rng2, 0.1)
- game:GetService("Debris"):AddItem(rng3, 0.1)
- game:GetService("Debris"):AddItem(rng4, 0.1)
- game:GetService("Debris"):AddItem(rng5, 0.1)
- hum.WalkSpeed = 16
- attack = false
- jumped = false
- end
- function dash()
- attack = true
- jumped = true
- hum.WalkSpeed = 16
- killbrick = Instance.new("Part",char)
- killbrick.Size = Vector3.new(1,1,1)
- killbrick.Transparency = 1
- killbrick:BreakJoints()
- killbrick.CanCollide = false
- local wel = Instance.new("Weld",killbrick)
- wel.Part0 = killbrick
- wel.Part1 = char["Left Arm"]
- wel.C0 = CFrame.new(0,1,0)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = root.CFrame.lookVector*150
- bv.Parent = root
- char.Head.face.Texture = "rbxassetid://339564938"
- game:GetService("Debris"):AddItem(bv, 1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = root.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.BrickColor = BrickColor.new("Dark stone grey")
- rng2.Parent = char
- rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- rng3.BrickColor = BrickColor.new("Dark stone grey")
- rng3.CFrame = root.CFrame + root.CFrame.lookVector*20
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- rng4.CFrame = root.CFrame + root.CFrame.lookVector*30
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.CFrame = root.CFrame + root.CFrame.lookVector*40
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Neon"
- rng6.CanCollide = false
- rng6.BrickColor = BrickColor.new("Neon orange")
- rng6.Parent = LeftLeg
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(1,1,1)
- rng6m.MeshType = "Sphere"
- local rng7 = rng:Clone()
- rng7.Material = "Plastic"
- rng7.CanCollide = false
- rng7.BrickColor = BrickColor.new("Bright red")
- rng7.Parent = LeftLeg
- local rng7m = rng7.Mesh
- rng7m.Scale = vt(1,1,1)
- rng7m.MeshType = "Sphere"
- CFuncs["Sound"].Create("rbxassetid://165970126", root, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://539294959", root, 1, 1)
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- local hit = rng6.Touched:connect(function(hit)
- Damagefunc(hit,25,35,math.random(20,30),"Normal",root,.2,1)
- end)
- for i = 0,10,0.1 do
- swait()
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng5.Transparency + 0.001
- rng7.Transparency = rng5.Transparency + 0.001
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.65, scaler2/1.65, 0)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
- rng6.Size = rng6.Size + Vector3.new(scaler2/1.5, scaler2/1.5, scaler2/1.5)
- rng7.Size = rng6.Size + Vector3.new(scaler2/1.3, scaler2/1.3, scaler2/1.3)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
- rng6.CFrame = rng3.CFrame
- rng7.CFrame = rng3.CFrame
- end
- game:GetService("Debris"):AddItem(rng, 0.1)
- game:GetService("Debris"):AddItem(rng2, 0.1)
- game:GetService("Debris"):AddItem(rng3, 0.1)
- game:GetService("Debris"):AddItem(rng4, 0.1)
- game:GetService("Debris"):AddItem(rng5, 0.1)
- hum.WalkSpeed = 50
- hit:disconnect()
- attack = false
- killbrick:Destroy()
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- end
- function daash()
- attack = false
- jumped = false
- hum.WalkSpeed = 50
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(6000,6000,6000)
- bv.velocity = root.CFrame.lookVector*150
- bv.Parent = root
- char.Head.face.Texture = "rbxassetid://339564938"
- game:GetService("Debris"):AddItem(bv, 1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("White")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = root.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.BrickColor = BrickColor.new("White")
- rng2.Parent = char
- rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
- local rng2m = rng2.Mesh
- local rng5m = rng.Mesh
- CFuncs["Sound"].Create("rbxassetid://262562442", root, 1, 1)
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- local hit = rng.Touched:connect(function(hit)
- Damagefunc(hit,25,35,math.random(20,30),"Normal",root,.2,1)
- end)
- for i = 0,10,0.1 do
- swait()
- MagicBlockDash(bc("Neon orange"),sorb2.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- MagicBlockDash(bc("Neon orange"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.125/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1, scaler2/1, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- game:GetService("Debris"):AddItem(rng, 0.1)
- game:GetService("Debris"):AddItem(rng2, 0.1)
- hum.WalkSpeed = 50
- hit:disconnect()
- attack = false
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- end
- function dashh()
- attack = true
- jumped = true
- hum.WalkSpeed = 50
- local BV = Instance.new("BodyVelocity")
- BV = Instance.new("BodyVelocity", tors)
- BV.maxForce = Vector3.new(0,10000,0)
- BV.P = 1000
- BV.velocity = Vector3.new(0,800,0)
- char.Head.face.Texture = "rbxassetid://339564938"
- game:GetService("Debris"):AddItem(BV, 1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = root.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.BrickColor = BrickColor.new("Dark stone grey")
- rng2.Parent = char
- rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- rng3.BrickColor = BrickColor.new("Dark stone grey")
- rng3.CFrame = root.CFrame + root.CFrame.lookVector*20
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- rng4.CFrame = root.CFrame + root.CFrame.lookVector*30
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.CFrame = root.CFrame + root.CFrame.lookVector*40
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Neon"
- rng6.CanCollide = false
- rng6.BrickColor = BrickColor.new("Neon orange")
- rng6.Parent = LeftLeg
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(1,1,1)
- rng6m.MeshType = "Sphere"
- local rng7 = rng:Clone()
- rng7.Material = "Plastic"
- rng7.CanCollide = false
- rng7.BrickColor = BrickColor.new("Bright red")
- rng7.Parent = LeftLeg
- local rng7m = rng7.Mesh
- rng7m.Scale = vt(1,1,1)
- rng7m.MeshType = "Sphere"
- CFuncs["Sound"].Create("rbxassetid://165970126", root, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://539294959", root, 1, 1)
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- local hit = rng6.Touched:connect(function(hit)
- Damagefunc(hit,25,35,math.random(20,30),"Normal",root,.2,1)
- end)
- for i = 0,10,0.1 do
- swait()
- MagicBlock(bc("Neon orange"),sorb2.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- MagicBlock(bc("Dark stone grey"),sorb2.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng5.Transparency + 0.001
- rng7.Transparency = rng5.Transparency + 0.001
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.65, scaler2/1.65, 0)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
- rng6.Size = rng6.Size + Vector3.new(scaler2/1.5, scaler2/1.5, scaler2/1.5)
- rng7.Size = rng6.Size + Vector3.new(scaler2/1.3, scaler2/1.3, scaler2/1.3)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
- rng6.CFrame = rng3.CFrame
- rng7.CFrame = rng3.CFrame
- end
- game:GetService("Debris"):AddItem(rng, 0.1)
- game:GetService("Debris"):AddItem(rng2, 0.1)
- game:GetService("Debris"):AddItem(rng3, 0.1)
- game:GetService("Debris"):AddItem(rng4, 0.1)
- game:GetService("Debris"):AddItem(rng5, 0.1)
- hum.WalkSpeed = 50
- hit:disconnect()
- attack = false
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- end
- function dashs()
- attack = true
- jumped = true
- hum.WalkSpeed = 50
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(0, 0, 0)
- bv.velocity = root.CFrame.lookVector*150
- bv.Parent = root
- char.Head.face.Texture = "rbxassetid://339564938"
- game:GetService("Debris"):AddItem(bv, 1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = root.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.BrickColor = BrickColor.new("Dark stone grey")
- rng2.Parent = char
- rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- rng3.BrickColor = BrickColor.new("Dark stone grey")
- rng3.CFrame = root.CFrame + root.CFrame.lookVector*20
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- rng4.CFrame = root.CFrame + root.CFrame.lookVector*30
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.CFrame = root.CFrame + root.CFrame.lookVector*40
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Neon"
- rng6.CanCollide = false
- rng6.BrickColor = BrickColor.new("Neon orange")
- rng6.Parent = LeftLeg
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(1,1,1)
- rng6m.MeshType = "Sphere"
- local rng7 = rng:Clone()
- rng7.Material = "Plastic"
- rng7.CanCollide = false
- rng7.BrickColor = BrickColor.new("Bright red")
- rng7.Parent = LeftLeg
- local rng7m = rng7.Mesh
- rng7m.Scale = vt(1,1,1)
- rng7m.MeshType = "Sphere"
- CFuncs["Sound"].Create("rbxassetid://165970126", root, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://539294959", root, 1, 1)
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- local hit = rng6.Touched:connect(function(hit)
- Damagefunc(hit,45,55,math.random(40,50),"Normal",root,.2,1)
- end)
- for i = 0,10,0.1 do
- swait()
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng5.Transparency + 0.001
- rng7.Transparency = rng5.Transparency + 0.001
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.65, scaler2/1.65, 0)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.65, scaler2/1.65, 0)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.65, scaler2/1.65, 0)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/1.65, scaler2/1.65, 0)
- rng6.Size = rng6.Size + Vector3.new(scaler2/1.5, scaler2/1.5, scaler2/0.5)
- rng7.Size = rng6.Size + Vector3.new(scaler2/1.3, scaler2/1.3, scaler2/0.3)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.05)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.05)
- rng6.CFrame = rng3.CFrame
- rng7.CFrame = rng3.CFrame
- end
- game:GetService("Debris"):AddItem(rng, 0.1)
- game:GetService("Debris"):AddItem(rng2, 0.1)
- game:GetService("Debris"):AddItem(rng3, 0.1)
- game:GetService("Debris"):AddItem(rng4, 0.1)
- game:GetService("Debris"):AddItem(rng5, 0.1)
- hum.WalkSpeed = 16
- hit:disconnect()
- attack = false
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- end
- function punch()
- attack = true
- jumped = true
- hum.WalkSpeed = 50
- killbrick = Instance.new("Part",rarm)
- killbrick.Size = Vector3.new(0.1,0.1,0.1)
- killbrick.Transparency = 1
- killbrick:BreakJoints()
- killbrick.CanCollide = false
- killbrick.Anchored = true
- killbrick.CFrame = char.Torso.CFrame * CFrame.new(0,0,0)
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(255,0,0)
- lig.Range = 20
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1,1,1)
- bv.velocity = root.CFrame.lookVector*150
- bv.Parent = root
- char.Head.face.Texture = "rbxassetid://126198982"
- game:GetService("Debris"):AddItem(bv, 1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = root.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.BrickColor = BrickColor.new("Dark stone grey")
- rng2.Parent = char
- rng2.CFrame = rng.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- rng3.BrickColor = BrickColor.new("Dark stone grey")
- rng3.CFrame = rng.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- local rng3m = Instance.new("SpecialMesh", rng3)
- rng3m.MeshId = "http://www.roblox.com/asset/?id=665769722"
- local rng4 = rng:Clone()
- rng4.Parent = char
- rng4.BrickColor = BrickColor.new("Dark stone grey")
- rng4.CFrame = root.CFrame + root.CFrame.lookVector*12
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.BrickColor = BrickColor.new("Dark stone grey")
- rng5.CFrame = root.CFrame + root.CFrame.lookVector*-14
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Neon"
- rng6.CanCollide = false
- rng6.BrickColor = BrickColor.new("Neon orange")
- rng6.Parent = LeftLeg
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(1,1,1)
- rng6m.MeshType = "Sphere"
- local rng7 = rng:Clone()
- rng7.Material = "Plastic"
- rng7.CanCollide = false
- rng7.BrickColor = BrickColor.new("Bright red")
- rng7.Parent = LeftLeg
- local rng7m = rng7.Mesh
- rng7m.Scale = vt(1,1,1)
- rng7m.MeshType = "Sphere"
- CFuncs["Sound"].Create("rbxassetid://633130540", root, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://187137517", root, 1, 1)
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- local hit = rng6.Touched:connect(function(hit)
- Damagefunc(hit,45,55,math.random(40,50),"Normal",root,.2,1)
- CRIT=true
- end)
- for i = 0,10,0.1 do
- swait()
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng5.Transparency + 0.001
- rng7.Transparency = rng5.Transparency + 0.001
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/7.5, scaler2/7.5, 0)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
- rng6.Size = rng6.Size + Vector3.new(scaler2/1.2, scaler2/1.2, scaler2/1.2)
- rng7.Size = rng6.Size + Vector3.new(scaler2/1.3, scaler2/1.3, scaler2/1.3)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
- rng6.CFrame = killbrick.CFrame
- rng7.CFrame = killbrick.CFrame
- end
- game:GetService("Debris"):AddItem(rng, 0.1)
- game:GetService("Debris"):AddItem(rng2, 0.1)
- game:GetService("Debris"):AddItem(rng3, 0.1)
- game:GetService("Debris"):AddItem(rng4, 0.1)
- game:GetService("Debris"):AddItem(rng5, 0.1)
- hum.WalkSpeed = 50
- hit:disconnect()
- attack = false
- killbrick:Destroy()
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- lig:Remove()
- end
- function punchd()
- attack = true
- jumped = true
- hum.WalkSpeed = 50
- killbrick = Instance.new("Part",rarm)
- killbrick.Size = Vector3.new(0.1,0.1,0.1)
- killbrick.Transparency = 1
- killbrick:BreakJoints()
- killbrick.CanCollide = false
- killbrick.Anchored = true
- killbrick.CFrame = char.Torso.CFrame * CFrame.new(0,0,0)
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(255,0,0)
- lig.Range = 20
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1,1,1)
- bv.velocity = root.CFrame.lookVector*150
- bv.Parent = root
- char.Head.face.Texture = "rbxassetid://339564938"
- game:GetService("Debris"):AddItem(bv, 1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = root.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.BrickColor = BrickColor.new("Dark stone grey")
- rng2.Parent = char
- rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- rng3.BrickColor = BrickColor.new("Dark stone grey")
- rng3.CFrame = root.CFrame + root.CFrame.lookVector*-12
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- rng4.CFrame = root.CFrame + root.CFrame.lookVector*13
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.CFrame = root.CFrame + root.CFrame.lookVector*-14
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Neon"
- rng6.CanCollide = false
- rng6.BrickColor = BrickColor.new("Neon orange")
- rng6.Parent = LeftLeg
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(1,1,1)
- rng6m.MeshType = "Sphere"
- local rng7 = rng:Clone()
- rng7.Material = "Plastic"
- rng7.CanCollide = false
- rng7.BrickColor = BrickColor.new("Bright red")
- rng7.Parent = LeftLeg
- local rng7m = rng7.Mesh
- rng7m.Scale = vt(1,1,1)
- rng7m.MeshType = "Sphere"
- CFuncs["Sound"].Create("rbxassetid://633130540", root, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://187137517", root, 1, 1)
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- local hit = rng6.Touched:connect(function(hit)
- Damagefunc(hit,45,55,math.random(40,50),"Normal",root,.2,1)
- CRIT=true
- end)
- for i = 0,10,0.1 do
- swait()
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng5.Transparency + 0.001
- rng7.Transparency = rng5.Transparency + 0.001
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
- rng6.Size = rng6.Size + Vector3.new(scaler2/1.5, scaler2/1.5, scaler2/1.5)
- rng7.Size = rng6.Size + Vector3.new(scaler2/1.3, scaler2/1.3, scaler2/1.3)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
- rng6.CFrame = killbrick.CFrame
- rng7.CFrame = killbrick.CFrame
- end
- game:GetService("Debris"):AddItem(rng, 0.1)
- game:GetService("Debris"):AddItem(rng2, 0.1)
- game:GetService("Debris"):AddItem(rng3, 0.1)
- game:GetService("Debris"):AddItem(rng4, 0.1)
- game:GetService("Debris"):AddItem(rng5, 0.1)
- hum.WalkSpeed = 50
- hit:disconnect()
- attack = false
- killbrick:Destroy()
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- lig:Remove()
- end
- function punch2()
- attack = true
- jumped = true
- hum.WalkSpeed = 50
- killbrick = Instance.new("Part",rarm)
- killbrick.Size = Vector3.new(0.1,0.1,0.1)
- killbrick.Transparency = 1
- killbrick:BreakJoints()
- killbrick.CanCollide = false
- killbrick.Anchored = true
- killbrick.CFrame = char.Torso.CFrame * CFrame.new(0,0,0)
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(255,0,0)
- lig.Range = 20
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1,1,1)
- bv.velocity = root.CFrame.lookVector*150
- bv.Parent = root
- char.Head.face.Texture = "rbxassetid://339564938"
- game:GetService("Debris"):AddItem(bv, 1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = root.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.BrickColor = BrickColor.new("Dark stone grey")
- rng2.Parent = char
- rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- rng3.BrickColor = BrickColor.new("Dark stone grey")
- rng3.CFrame = root.CFrame + root.CFrame.lookVector*-12
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- rng4.CFrame = root.CFrame + root.CFrame.lookVector*13
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.CFrame = root.CFrame + root.CFrame.lookVector*-14
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Neon"
- rng6.CanCollide = false
- rng6.BrickColor = BrickColor.new("Neon orange")
- rng6.Parent = LeftLeg
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(1,1,1)
- rng6m.MeshType = "Sphere"
- local rng7 = rng:Clone()
- rng7.Material = "Plastic"
- rng7.CanCollide = false
- rng7.BrickColor = BrickColor.new("Bright red")
- rng7.Parent = LeftLeg
- local rng7m = rng7.Mesh
- rng7m.Scale = vt(1,1,1)
- rng7m.MeshType = "Sphere"
- CFuncs["Sound"].Create("rbxassetid://633130540", root, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://187137517", root, 1, 1)
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- local hit = rng6.Touched:connect(function(hit)
- Damagefunc(hit,67,75,math.random(60,70),"Normal",root,.2,1)
- end)
- for i = 0,10,0.1 do
- swait()
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng5.Transparency + 0.001
- rng7.Transparency = rng5.Transparency + 0.001
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.45, 0)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.7, 0)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.95, 0)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
- rng6.Size = rng6.Size + Vector3.new(scaler2/1.5, scaler2/1.5, scaler2/1.5)
- rng7.Size = rng6.Size + Vector3.new(scaler2/1.3, scaler2/1.3, scaler2/1.3)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(30),math.rad(0),math.rad(80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.5)
- rng6.CFrame = killbrick.CFrame
- rng7.CFrame = killbrick.CFrame
- end
- game:GetService("Debris"):AddItem(rng, 0.1)
- game:GetService("Debris"):AddItem(rng2, 0.1)
- game:GetService("Debris"):AddItem(rng3, 0.1)
- game:GetService("Debris"):AddItem(rng4, 0.1)
- game:GetService("Debris"):AddItem(rng5, 0.1)
- hum.WalkSpeed = 50
- hit:disconnect()
- attack = false
- killbrick:Destroy()
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- lig:Remove()
- end
- function Crater(hed,Radius)
- spawn(function()
- local Ray = Ray.new(hed.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",hed.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",hed.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- function shock()
- attack = true
- jumped = true
- hum.WalkSpeed = 50
- killbrick = Instance.new("Part",rarm)
- killbrick.Size = Vector3.new(0.1,0.1,0.1)
- killbrick.Transparency = 1
- killbrick:BreakJoints()
- killbrick.CanCollide = false
- killbrick.Anchored = true
- killbrick.CFrame = char.Torso.CFrame * CFrame.new(0,0,0)
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(255,0,0)
- lig.Range = 20
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1,1,1)
- bv.velocity = root.CFrame.lookVector*150
- bv.Parent = root
- char.Head.face.Texture = "rbxassetid://339564938"
- game:GetService("Debris"):AddItem(bv, 1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = root.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.BrickColor = BrickColor.new("Dark stone grey")
- rng2.Parent = char
- rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- rng3.BrickColor = BrickColor.new("Dark stone grey")
- rng3.CFrame = root.CFrame + root.CFrame.lookVector*-12
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- rng4.CFrame = root.CFrame + root.CFrame.lookVector*13
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.CFrame = root.CFrame + root.CFrame.lookVector*-14
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Neon"
- rng6.CanCollide = false
- rng6.BrickColor = BrickColor.new("Neon orange")
- rng6.Parent = LeftLeg
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(1,1,1)
- rng6m.MeshType = "Sphere"
- local rng7 = rng:Clone()
- rng7.Material = "Plastic"
- rng7.CanCollide = false
- rng7.BrickColor = BrickColor.new("Bright red")
- rng7.Parent = LeftLeg
- local rng7m = rng7.Mesh
- rng7m.Scale = vt(1,1,1)
- rng7m.MeshType = "Sphere"
- CFuncs["Sound"].Create("rbxassetid://165970126", root, 1, 1)
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- local hit = rng6.Touched:connect(function(hit)
- Damagefunc(hit,57,65,math.random(50,60),"Normal",root,.2,1)
- end)
- for i = 0,10,0.1 do
- swait()
- MagicBlock(bc("Neon orange"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng5.Transparency + 0.001
- rng7.Transparency = rng5.Transparency + 0.001
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/0.25, scaler2/0.45, 0)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/0.5, scaler2/0.7, 0)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/0.75, scaler2/0.95, 0)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/0.9, scaler2/0.9, 0)
- rng6.Size = rng6.Size + Vector3.new(scaler2/0.6, scaler2/0.6, scaler2/0.6)
- rng7.Size = rng6.Size + Vector3.new(scaler2/0.6, scaler2/0.6, scaler2/0.6)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(30),math.rad(0),math.rad(80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.5)
- rng6.CFrame = killbrick.CFrame
- rng7.CFrame = killbrick.CFrame
- end
- game:GetService("Debris"):AddItem(rng, 0.1)
- game:GetService("Debris"):AddItem(rng2, 0.1)
- game:GetService("Debris"):AddItem(rng3, 0.1)
- game:GetService("Debris"):AddItem(rng4, 0.1)
- game:GetService("Debris"):AddItem(rng5, 0.1)
- hum.WalkSpeed = 50
- hit:disconnect()
- attack = false
- killbrick:Destroy()
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- lig:Remove()
- end
- function punch3()
- attack = true
- jumped = true
- hum.WalkSpeed = 50
- killbrick = Instance.new("Part",rarm)
- killbrick.Size = Vector3.new(0.1,0.1,0.1)
- killbrick.Transparency = 1
- killbrick:BreakJoints()
- killbrick.CanCollide = false
- killbrick.Anchored = true
- killbrick.CFrame = char.Torso.CFrame * CFrame.new(0,0,0)
- killbrick2 = Instance.new("Part",rarm)
- killbrick2.Size = Vector3.new(0.1,0.1,0.1)
- killbrick2.Transparency = 1
- killbrick2:BreakJoints()
- killbrick2.CanCollide = false
- killbrick2.Anchored = true
- killbrick2.CFrame = char.Torso.CFrame * CFrame.new(0,0,-30)
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(255,0,0)
- lig.Range = 20
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1,1,1)
- bv.velocity = root.CFrame.lookVector*150
- bv.Parent = root
- char.Head.face.Texture = "rbxassetid://339564938"
- game:GetService("Debris"):AddItem(bv, 1)
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = root.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.BrickColor = BrickColor.new("Dark stone grey")
- rng2.Parent = char
- rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- rng3.BrickColor = BrickColor.new("Dark stone grey")
- rng3.CFrame = root.CFrame + root.CFrame.lookVector*-12
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- rng4.CFrame = root.CFrame + root.CFrame.lookVector*13
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.CFrame = root.CFrame + root.CFrame.lookVector*-14
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Neon"
- rng6.CanCollide = false
- rng6.BrickColor = BrickColor.new("Neon orange")
- rng6.Parent = LeftLeg
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(1,1,1)
- rng6m.MeshType = "Sphere"
- local rng7 = rng:Clone()
- rng7.Material = "Plastic"
- rng7.CanCollide = false
- rng7.BrickColor = BrickColor.new("Bright red")
- rng7.Parent = LeftLeg
- local rng7m = rng7.Mesh
- rng7m.Scale = vt(1,1,1)
- rng7m.MeshType = "Sphere"
- local rng8 = rng6:Clone()
- rng8.Material = "Neon"
- rng8.CanCollide = false
- rng8.BrickColor = BrickColor.new("Neon orange")
- rng8.Parent = LeftLeg
- local rng8m = rng7.Mesh
- rng8m.Scale = vt(1,1,1)
- rng8m.MeshType = "Sphere"
- CFuncs["Sound"].Create("rbxassetid://165970126", root, 1, 1)
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- local hit = rng8.Touched:connect(function(hit)
- Damagefunc(hit,57,65,math.random(50,60),"Normal",root,.2,1)
- end)
- for i = 0,10,0.1 do
- swait()
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng5.Transparency + 0.001
- rng7.Transparency = rng5.Transparency + 0.001
- rng8.Transparency = rng5.Transparency + 0.001
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.45, 0)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.7, 0)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.95, 0)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
- rng6.Size = rng6.Size + Vector3.new(scaler2/1.5, scaler2/1.5, scaler2/1.5)
- rng7.Size = rng6.Size + Vector3.new(scaler2/1.3, scaler2/1.3, scaler2/1.3)
- rng8.Size = rng6.Size + Vector3.new(scaler2/1.3, scaler2/1.3, scaler2/1.3)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.05)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.05)
- rng6.CFrame = killbrick.CFrame
- rng7.CFrame = killbrick.CFrame
- rng8.CFrame = killbrick2.CFrame
- end
- game:GetService("Debris"):AddItem(rng, 0.1)
- game:GetService("Debris"):AddItem(rng2, 0.1)
- game:GetService("Debris"):AddItem(rng3, 0.1)
- game:GetService("Debris"):AddItem(rng4, 0.1)
- game:GetService("Debris"):AddItem(rng5, 0.1)
- hum.WalkSpeed = 50
- hit:disconnect()
- attack = false
- killbrick:Destroy()
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- lig:Remove()
- end
- function boom()
- attack = true
- jumped = true
- hum.WalkSpeed = 0
- MagicBlock(bc("White"),sorb.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
- CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://169380495", root, 1, 0.7)
- for i = 0,15,0.1 do
- swait()
- MagicBlock(bc("Neon orange"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(30),math.rad(0),math.rad(80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.5)
- char.Head.face.Texture = "rbxassetid://339564938"
- end
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Position = root.Position
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = char
- rng2.BrickColor = BrickColor.new("Dark stone grey")
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.BrickColor = BrickColor.new("Dark stone grey")
- local rng5m = rng5.Mesh
- local hit = rng5.Touched:connect(function(hit)
- Damagefunc(hit,120,175,math.random(100,100),"Normal",root,.2,1)
- end)
- MagicBlock(bc("White"),root.CFrame,15,15,15,5,5,5,0.015)
- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
- CFuncs["Sound"].Create("rbxassetid://165970126", rng, 5, 0.85)
- CFuncs["Sound"].Create("rbxassetid://165970126", rng, 10, 1)
- wait()
- local scaler = 10
- local scaler2 = 10
- for i = 0,10,0.1 do
- swait()
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- scaler = scaler - 0.125
- scaler2 = scaler2 - 0.1
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
- rng5.Size = rng5m.Scale
- rng5.CFrame = rng.CFrame
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
- text.Text = " DIE! "
- RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.5)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(30),math.rad(0),math.rad(80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.5)
- end
- hit:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- hum.WalkSpeed = 50
- attack = false
- text.Text = " "
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- end
- function shooty()
- attack = true
- MagicBlock(bc("Neon orange"),sorb.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
- CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://165970126", root, 1, 0.7)
- for i = 0,15,0.1 do
- swait()
- MagicBlock(bc("Neon orange"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.05)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.05)
- char.Head.face.Texture = "rbxassetid://339564938"
- end
- CFuncs["Sound"].Create("rbxassetid://165970126", root, 1, 1)
- local a = Instance.new("Part",Character)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = bc("Neon orange")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(
- root.CFrame.p, -- origin
- (mouse.Hit.p - root.CFrame.p).unit * 500 -- direction
- )
- local ignore = Character
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (root.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(root.CFrame.p, position) * CFrame.new(0, 0, 0)
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.BrickColor = bc("Neon orange")
- local pie22 = Instance.new("ParticleEmitter")
- pie22.Parent = char.Torso
- pie22.Color = ColorSequence.new(BrickColor.new("Dark stone grey").Color)
- pie22.LightEmission = 0
- pie22.Size = NumberSequence.new(10,5)
- pie22.Texture = "http://www.roblox.com/asset/?id=254959503"
- pie22.Transparency = NumberSequence.new(0, 1)
- pie22.EmissionDirection = "Top"
- pie22.Enabled = true
- pie22.Lifetime = NumberRange.new(1)
- pie22.Rotation = NumberRange.new(-17, 17)
- pie22.Rate = 200
- pie22.Speed = NumberRange.new(3)
- pie22.LockedToPart = false
- pie22.VelocitySpread = 3
- pie22.Name = "Haa"
- pie22.Parent = lb
- lb.CanCollide = false
- lb.Material = "Neon"
- lb.Anchored = true
- lb.TopSurface = 0
- lb.BottomSurface = 0
- lb.Transparency = 0
- lb.Size = vt(0.5,0.5,0.5)
- lb.CFrame = sorb.CFrame
- lb.Anchored = false
- local thingery = Instance.new("SpecialMesh",lb)
- thingery.MeshType = "Sphere"
- thingery.Scale = vt(25,25,25)
- game:GetService("Debris"):AddItem(lb, 10)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = a.CFrame.lookVector*150
- bv.Parent = lb
- game:GetService("Debris"):AddItem(a, 0.1)
- wait(0.05)
- local hitted = false
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- lb.Anchored = true
- lb.Transparency = 1
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = lb.CFrame
- rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = char
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- rng3.BrickColor = BrickColor.new("Dark stone grey")
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- rng5.BrickColor = BrickColor.new("Dark stone grey")
- rng5.CFrame = rng5.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
- local rng5m = rng5.Mesh
- rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
- rng3.CFrame = rng3.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
- rng4.CFrame = rng4.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
- MagicBlock(bc("White"),lb.CFrame,15,15,15,5,5,5,0.015)
- local rng6 = rng:Clone()
- rng6.Material = "Neon"
- rng6.Parent = char
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(1,1,1)
- rng6m.MeshType = "Sphere"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,72,78,math.random(70,70),"Normal",root,.2,1)
- end)
- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://165970126", rng, 5, 0.75)
- CFuncs["Sound"].Create("rbxassetid://165970126", rng, 5, 1)
- local scaler = 5
- local scaler2 = 5
- for i = 0,20,0.1 do
- swait()
- rng.Transparency = rng.Transparency + 0.005
- rng2.Transparency = rng2.Transparency + 0.005
- rng3.Transparency = rng3.Transparency + 0.005
- rng4.Transparency = rng4.Transparency + 0.005
- rng5.Transparency = rng5.Transparency + 0.005
- rng6.Transparency = rng6.Transparency + 0.005
- scaler = scaler - 0.005/2
- scaler2 = scaler2 - 0.05/2
- rng6.Size = rng6.Size + Vector3.new(scaler2/3, scaler2/3, scaler2/3)
- rng6.CFrame = rng.CFrame
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- game:GetService("Debris"):AddItem(rng6, 1)
- end
- end)
- for i = 0,2,0.1 do
- swait()
- MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
- text.Text = " DIE! "
- end
- attack = false
- text.Text = " "
- char.Head.face.Texture = "rbxassetid://332768867"
- end
- function superpunch()
- attack = true
- jumped = true
- hum.WalkSpeed = 50
- chatfunc("Hissatsu!")
- wait(1.5)
- text.Text = "Saitama "
- wait(0.5)
- CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
- CFuncs["Sound"].Create("rbxassetid://165970126", root, 1, 0.7)
- wait(0.7)
- chatfunc("Maji Naguri!")
- for i = 0,15,0.1 do
- swait()
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.05)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.05)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.05)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.05)
- char.Head.face.Texture = "rbxassetid://339564938"
- end
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new("Neon orange")
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = root.CFrame
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local rng2 = rng:Clone()
- rng2.Parent = char
- rng2.BrickColor = BrickColor.new("Dark stone grey")
- local rng2m = rng2.Mesh
- local rng3 = rng:Clone()
- rng3.Parent = char
- local rng3m = rng3.Mesh
- local rng4 = rng:Clone()
- rng4.Parent = char
- rng4.BrickColor = BrickColor.new("Dark stone grey")
- local rng4m = rng4.Mesh
- local rng5 = rng:Clone()
- rng5.Parent = char
- local rng5m = rng5.Mesh
- local rng6 = rng:Clone()
- rng6.Material = "Neon"
- rng6.Parent = char
- local rng6m = rng6.Mesh
- rng6m.Scale = vt(1,1,1)
- rng6m.MeshType = "Sphere"
- local hita = rng6.Touched:connect(function(hit)
- Damagefunc(hit,30000,44000,math.random(30000,40000),"Normal",root,.2,1)
- end)
- rng2.CFrame = root.CFrame
- rng3.CFrame = root.CFrame
- rng4.CFrame = root.CFrame
- rng5.CFrame = root.CFrame
- rng6.CFrame = root.CFrame
- CFuncs["Sound"].Create("rbxassetid://260430117", rng, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 5, 0.85)
- CFuncs["Sound"].Create("rbxassetid://165970126", rng, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://165970126", rng, 5, 1)
- CFuncs["Sound"].Create("rbxassetid://165970126", rng, 5, 1)
- wait()
- local scaler = 10/5
- local scaler2 = 10/5
- MagicBlock(bc("Dark stone grey"),root.CFrame,30,30,30,5,5,5,0.015)
- for i = 0,10,0.1 do
- swait()
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
- rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/0.25
- rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
- rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/0.75
- rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/2
- rng6.Size = rng6.Size + Vector3.new(scaler2/0.9, scaler2/0.9, scaler2/0.4)
- rng6.CFrame = rng.CFrame
- rng.Transparency = rng.Transparency + 0.01
- rng2.Transparency = rng2.Transparency + 0.01
- rng3.Transparency = rng3.Transparency + 0.01
- rng4.Transparency = rng4.Transparency + 0.01
- rng5.Transparency = rng5.Transparency + 0.01
- rng6.Transparency = rng6.Transparency + 0.01
- scaler = scaler - 0.125/5
- scaler2 = scaler2 - 0.1/5
- rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 1.5)
- rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
- rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0.5)
- rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
- rngm.Scale = rngm.Scale + Vector3.new(scaler2/3, scaler2/3, 2)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
- end
- hita:disconnect()
- game:GetService("Debris"):AddItem(rng, 1)
- game:GetService("Debris"):AddItem(rng2, 1)
- game:GetService("Debris"):AddItem(rng3, 1)
- game:GetService("Debris"):AddItem(rng4, 1)
- game:GetService("Debris"):AddItem(rng5, 1)
- hum.WalkSpeed = 50
- attack = false
- char.Head.face.Texture = "rbxassetid://332768867"
- jumped = false
- end
- mouse.KeyDown:connect(function(k)
- if k == "z" and attack == false and RootPart.Velocity.y == 0 and hitfloor~=nil then
- jump()
- end
- if k == "x" and attack == false then
- dash()
- end
- if k == "t" and attack == false then
- dashh()
- end
- if k == "r" and attack == false then
- dashs()
- end
- if k == "p" and attack == false then
- asd:Stop()
- end
- if k == "g" and attack == false then
- chatfunc("Ok.")
- end
- if k == "1" and attack == false then
- chatfunc("You're not strong enough..")
- end
- if k == "2" and attack == false then
- chatfunc("That's what you consider strong?!")
- end
- if k == "3" and attack == false then
- chatfunc("Powerful!")
- end
- if k == "4" and attack == false then
- chatfunc("What?!")
- end
- if k == "5" and attack == false then
- chatfunc("Hmph.")
- end
- if k == "6" and attack == false then
- chatfunc("Ok.")
- end
- if k == "7" and attack == false then
- chatfunc("You're strong..")
- end
- if k == "h" and attack == false then
- chatfunc("Die!")
- end
- if k == "m" and attack == false then
- char.Head.face.Texture = "rbxassetid://339564938"
- chatfunc("I'll crush you!")
- end
- if k == "j" and attack == false then
- chatfunc("Poor choice..")
- end
- if k == "k" and attack == false then
- chatfunc("I'll crush that Half-n-Half bastard..")
- end
- if k == "l" and attack == false then
- chatfunc("Remember who you are.. YOU'RE BENEATH ME!")
- end
- if k == "f" and attack == false then
- daash()
- end
- if k == "u" and attack == false then
- asd:Play()
- end
- if k == "e" and attack == false then
- punch()
- end
- if k == "y" and attack == false then
- punch3()
- end
- if k == "q" and attack == false then
- punch2()
- end
- if k == "c" and attack == false and RootPart.Velocity.y == 0 and hitfloor~=nil then
- boom()
- end
- if k == "v" and attack == false then
- shooty()
- end
- if k == "l" and attack == false then
- if Serious == true then
- punchd()
- end
- end
- if k == ";" and attack == false then
- superpunch()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key=="8" then
- Serious()
- end
- end)
- Health = math.huge --------- Serious mode aura.
- BaseHealth = math.huge
- InForm = false
- Player = game.Players.LocalPlayer
- Char = Player.Character
- Torso = Char.Torso
- function Serious()
- for X = 1, 1 do wait()
- asd1 = Instance.new("Sound",char)
- asd1.SoundId = "http://www.roblox.com/asset/?id = 879696134"
- asd1.Volume = 2
- asd1.Looped = true
- asd1:Play()
- chatfunc("...")
- wait(1.6)
- chatfunc("...You..")
- wait(1.6)
- chatfunc("...")
- wait(1.6)
- chatfunc("You're stronger than I thought..")
- wait(5)
- for X = 1, 1 do wait()
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("Neon orange")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(1, 1, 1)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- local Color1 = Color3.new(255, 255, 0)
- local Color2 = Color3.new(255, 255, 0)
- local Aura = Instance.new('ParticleEmitter')
- Aura.Name = "Aura"
- Aura.Texture = "rbxassetid://347913776"
- Aura.Parent = Torso
- Aura.LightEmission = 0.6
- Aura.Transparency = NumberSequence.new(0.5)
- Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura.Size = NumberSequence.new(7,4,1)
- Aura.LockedToPart = true
- Aura.Lifetime = NumberRange.new(1)
- Aura.Rate = 1
- Aura.Speed = NumberRange.new(1)
- Aura.EmissionDirection = "Top"
- MagicBlock(bc("Neon orange"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
- punch2()
- chatfunc("TIME TO GET SERIOUS!")
- Instance.new("ForceField",char).Visible = false
- hum.Name = "AgentVK"
- local Aura2 = Instance.new('ParticleEmitter')
- Aura2.Name = "Aura"
- Aura2.Texture = "rbxassetid://347913776"
- Aura2.Parent = Torso
- Aura2.LightEmission = 0.6
- Aura2.Transparency = NumberSequence.new(0.7)
- Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura2.Size = NumberSequence.new(10,6,1)
- Aura2.LockedToPart = true
- Aura2.Lifetime = NumberRange.new(1)
- Aura2.Rate = 1
- Aura2.Speed = NumberRange.new(1)
- Aura2.EmissionDirection = "Top"
- local Aura3 = Instance.new('ParticleEmitter')
- Aura3.Name = "Aura"
- Aura3.Texture = "rbxassetid://262008492"
- Aura3.Parent = Torso
- Aura3.LightEmission = 1
- Aura3.Transparency = NumberSequence.new(0.7)
- Aura3.Color = ColorSequence.new(BrickColor.new("White").Color)
- Aura3.Size = NumberSequence.new(0.6)
- Aura3.LockedToPart = false
- Aura3.Lifetime = NumberRange.new(1)
- Aura3.Rate = 40
- Aura3.Speed = NumberRange.new(2)
- Aura3.Rotation = NumberRange.new(3,-3)
- Aura3.EmissionDirection = "Top"
- InForm = true
- Char.Humanoid.MaxHealth = Health
- wait(0.3)
- Char.Humanoid.Health = Health
- end
- function Base()
- InForm = false
- local Effect = Instance.new("Part")
- Effect.Name = "Effect"
- Effect.Parent = Torso
- Effect.CFrame = Torso.CFrame
- Effect.BrickColor = BrickColor.new("White")
- Effect.Shape = "Ball"
- Effect.Size = Vector3.new(8, 8, 8)
- Effect.Anchored = true
- Effect.Material = "Neon"
- Effect.CanCollide = false
- for loop = 1, 25 do wait()
- Effect.CFrame = Torso.CFrame
- Effect.Size = Effect.Size + Vector3.new(-0.5)
- Effect.Transparency = Effect.Transparency + 0.04
- end
- repeat
- Torso:FindFirstChild("Effect"):Remove()
- until Torso:FindFirstChild("Effect") == nil
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Remove()
- asd1:Destroy()
- killbrick:Destroy()
- end
- end
- char.Humanoid.MaxHealth = BaseHealth
- wait(0.3)
- char.Humanoid.Health = BaseHealth
- end
- mouse.KeyDown:connect(function(key)
- if key=="9" then
- Base()
- end
- end)
- Player.Chatted:connect(function(Message)
- if Message == "Time to get serious." and InForm == false then
- wait(0.10)
- Serious()
- end
- if Message == "off" or Message == "Nice fight." and InForm == true then
- Base()
- end
- end)
- Humanoid.Animator.Parent = nil
- idleanim=.4
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if jumped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
- end
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 25))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 25))),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if jumped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
- end
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 - 0.05 * math.cos(sine / 4))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if jumped == false then
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
- end
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
- end
- end
- end
- end
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