ericdesouza

The gold blade script

Jan 22nd, 2018
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  1. ---Since Dark deleted his Tornado Blades, I'll repost it here, enjoy!
  2. wait()
  3. --[[ Vital Variables ]]--
  4.  
  5. local Player = game.Players.LocalPlayer
  6. local Character = Player.Character
  7. local Humanoid = Character["Humanoid"]
  8. local Head = Character.Head
  9. local Torso = Character.Torso
  10. local RootPart = Character.HumanoidRootPart
  11. local RightArm = Character["Right Arm"]
  12. local LeftArm = Character["Left Arm"]
  13. local RightLeg = Character["Right Leg"]
  14. local LeftLeg = Character["Left Leg"]
  15.  
  16. --[[ Motor's Variables ]]--
  17.  
  18. local Neck = Torso.Neck
  19. local RootJoint = RootPart.RootJoint
  20. local RightShoulder = Torso["Right Shoulder"]
  21. local LeftShoulder = Torso["Left Shoulder"]
  22. local RightHip = Torso["Right Hip"]
  23. local LeftHip = Torso["Left Hip"]
  24.  
  25. --[[ Other Variables ]]--
  26.  
  27. local Insert = table.insert
  28.  
  29. --[[ Services ]]--
  30.  
  31. Services = {
  32.  
  33. Workspace = game:GetService("Workspace");
  34. Debris = game:GetService("Debris");
  35.  
  36. }
  37.  
  38. --[[ Get mouse ]]--
  39.  
  40. local Mouse = Player:GetMouse()
  41.  
  42. --[[ VFX ]]--
  43.  
  44. VFXList = {}
  45.  
  46. --[[ Remove Character Animate ]]--
  47.  
  48. local CharaterAnimate, CharacterAnimator = Character:FindFirstChild("Animate"), Humanoid:FindFirstChild("Animator")
  49.  
  50. CharaterAnimate.Parent = nil
  51. CharacterAnimator.Parent = nil
  52.  
  53.  
  54. --[[ Walkspeed ]]--
  55.  
  56. Humanoid.WalkSpeed = 18
  57.  
  58. --[[ Number Values ]]--
  59.  
  60. local ManaDelay = 0
  61. local ManaDelay2 = 20
  62. local EffectRemovalDelay = 0
  63. local EffectRemovalDelay2 = 5
  64. local Combo = 2
  65. local AttackDecrease = 0
  66. local MvmtDecrease = 0
  67. local DefenceDecrease = 0
  68. local Mana = 100
  69. local ChargeDelay = 0
  70. local ChargeDelay2 = 120
  71. local Charge = 9
  72.  
  73. --[[ Bool Values ]]--
  74.  
  75. local Attacking = false
  76. local InAir = false
  77. local Charging = false
  78. local CanCharge = true
  79.  
  80. --[[ Cooldowns ]]--
  81.  
  82. local Cooldown1 = 0
  83. local Cooldown2 = 0
  84. local Cooldown3 = 0
  85. local Cooldown4 = 0
  86.  
  87. local Cooldown1Add = 0.3
  88. local Cooldown2Add = 0.25
  89. local Cooldown3Add = 0.2
  90. local Cooldown4Add = 0.12
  91.  
  92. local MaxCooldown1 = 120
  93. local MaxCooldown2 = 140
  94. local MaxCooldown3 = 180
  95. local MaxCooldown4 = 200
  96.  
  97.  
  98.  
  99. --[[ CFrame Values ]]--
  100.  
  101. NeckDefaultCFrame = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  102. RootDefaultCFrame = CFrame.Angles(-1.57, 0, 3.14)
  103. RightLegDefaultCFrame = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  104. LeftLegDefaultCFrame = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  105.  
  106. RightShoulder.C1 = CFrame.new(0,0.5,0)
  107. LeftShoulder.C1 = CFrame.new(0,0.5,0)
  108.  
  109. --[[ Heartbeat ]]--
  110.  
  111. Heartbeat = Instance.new("BindableEvent", script)
  112. Heartbeat.Name = "Heartbeat"
  113. script:WaitForChild("Heartbeat")
  114. Frame = 1/35
  115. TF = 0
  116. AllowFrameLoss = false
  117. TossRemainder = false
  118. LastFrame = tick()
  119. script.Heartbeat:Fire()
  120. local HeartBeatIsNil = false
  121.  
  122. game:GetService("RunService").Heartbeat:connect(function(s, p)
  123. if script:FindFirstChild("Heartbeat") == nil then
  124. HeartBeatIsNil = true
  125. end
  126. if HeartBeatIsNil then
  127. return
  128. end
  129. TF = TF + s
  130. if Frame <= TF then
  131. if AllowFrameLoss then
  132. Heartbeat:Fire()
  133. LastFrame = tick()
  134. else
  135. for i = 1, math.floor(TF / Frame) do
  136. Heartbeat:Fire()
  137. LastFrame = tick()
  138. end
  139. end
  140. if TossRemainder then
  141. TF = 0
  142. else
  143. TF = TF - Frame * math.floor(TF / Frame)
  144. end
  145. end
  146. end)
  147.  
  148. function Wait2(WaitNumber)
  149. if WaitNumber == 0 or WaitNumber == nil then
  150. Heartbeat.Event:wait()
  151. else
  152. for i = 0, WaitNumber do
  153. Heartbeat.Event:wait()
  154. end
  155. end
  156. end
  157.  
  158. --[[ Vital Functions ]]--
  159.  
  160. function GUI(NewInstance, Parent, Size, Position, BGTransparency, Visible, BGColor, Rotation, Style, Text, TextColor, TextStroke, StrokeTrans, Scaled, Font)
  161.  
  162. local NewGui = Instance.new(NewInstance)
  163. NewGui.Parent = Parent
  164. coroutine.resume(coroutine.create(function()
  165. NewGui:TweenSizeAndPosition(Size, Position, "Out", "Quad", 2)
  166. end))
  167. NewGui.BackgroundTransparency = BGTransparency
  168. NewGui.Visible = Visible
  169. NewGui.Rotation = Rotation
  170. NewGui.BorderSizePixel = 0
  171. NewGui.BackgroundColor3 = BrickColor.new(BGColor).Color
  172. if Style and NewInstance == "Frame" or Style and NewInstance == "ScrollingFrame" then
  173. NewGui.Style = Style
  174. end
  175.  
  176. if NewInstance == "TextBox" or NewInstance == "TextLabel" or NewInstance == "TextButton" then
  177.  
  178. NewGui.Text = Text
  179. NewGui.TextStrokeTransparency = StrokeTrans
  180. NewGui.TextColor3 = BrickColor.new(TextColor).Color
  181. NewGui.TextStrokeColor3 = BrickColor.new(TextStroke).Color
  182. NewGui.TextScaled = Scaled
  183. NewGui.Font = Font
  184.  
  185.  
  186. end
  187.  
  188. return NewGui
  189. end
  190.  
  191. local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
  192.  
  193. local Part = Instance.new("Part", Parent)
  194. Part.Name = Name
  195. Part.BrickColor = BrickColor.new(Color)
  196. Part.Size = Size
  197. Part.Material = Material
  198. Part.Transparency = Transparency
  199. Part.Shape = Shape
  200. Part.CanCollide = false
  201. NoOutlines(Part)
  202.  
  203. return Part
  204.  
  205. end
  206.  
  207. local CreateWeld = function(Parent, Cframe, Cframe2, P1 , P0, Name)
  208.  
  209. local Weld = Instance.new("Weld", Parent)
  210. Weld.Part0 = P0
  211. Weld.Part1 = P1
  212. Weld.Name = Name
  213. Weld.C0 = Cframe
  214. Weld.C1 = Cframe2
  215.  
  216. return Weld
  217.  
  218. end
  219.  
  220. local CreateMesh = function(Parent, Scale, Type, Type2, ID, Texture)
  221. local Mesh
  222. if Type == "SpecialMesh" then
  223. Mesh = Instance.new("SpecialMesh", Parent)
  224. if Type then
  225. Mesh.MeshType = Type2
  226. if Type2 == "FileMesh" and ID then
  227. Mesh.MeshId = "http://www.roblox.com/asset?id=" .. ID
  228. if Texture then
  229. Mesh.TextureId = "http://www.roblox.com/asset?id=" .. Texture
  230. end
  231. end
  232. end
  233.  
  234. elseif Type == "BlockMesh" then
  235. Mesh = Instance.new("BlockMesh", Parent)
  236.  
  237. elseif Type == "CylinderMesh" then
  238. Mesh = Instance.new("CylinderMesh", Parent)
  239.  
  240. end
  241. Mesh.Scale = Scale
  242. return Mesh
  243.  
  244. end
  245.  
  246. function Animate(Weld, Point1, Point2)
  247.  
  248. return Weld:Lerp(Point1, Point2)
  249.  
  250. end
  251.  
  252. --[[ Secondary Functions ]]--
  253.  
  254. function ResumeCharacterControl()
  255.  
  256. CharacterUnderControl = true
  257. Humanoid.JumpPower = 50
  258.  
  259.  
  260. end
  261.  
  262. function RemoveCharacterControl()
  263. CharacterUnderControl = false
  264. wait()
  265. Humanoid.JumpPower = 0
  266. Humanoid.WalkSpeed = 0
  267.  
  268. end
  269.  
  270. function SoundEffect(Part, ID, Volume, Pitch, Looped)
  271.  
  272. local Sound = Instance.new("Sound", Part)
  273. Sound.SoundId = "http://www.roblox.com/asset?id=" .. ID
  274. Sound.Name = "SFX"
  275. Sound.Volume = Volume
  276. Sound.Pitch = Pitch
  277. Sound:Play()
  278.  
  279. if Looped then
  280. return
  281. end
  282.  
  283. Services.Debris:AddItem(Sound, 5)
  284.  
  285. return Sound
  286.  
  287. end
  288.  
  289. function NoOutlines(Part)
  290.  
  291. Part.TopSurface = 10
  292. Part.BottomSurface = 10
  293. Part.LeftSurface = 10
  294. Part.RightSurface = 10
  295. Part.FrontSurface = 10
  296. Part.BackSurface = 10
  297.  
  298. end
  299.  
  300. function AddVFX(VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  301.  
  302. Insert(VFXList, {VFXType, Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3})
  303.  
  304. end
  305.  
  306. function BlockVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  307. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  308. Part.Anchored = true
  309. Part.CFrame = PartPosition
  310. Services.Debris:AddItem(Part, 3)
  311.  
  312. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Brick")
  313.  
  314. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  315. AddVFX("Rotate", Part)
  316.  
  317. return Part
  318.  
  319. end
  320.  
  321. function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  322. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  323. Part.Anchored = true
  324. Part.CFrame = PartPosition
  325. Services.Debris:AddItem(Part, 3)
  326.  
  327. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder")
  328.  
  329. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  330.  
  331. return Part
  332.  
  333. end
  334.  
  335. function CircleVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  336. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  337. Part.Anchored = true
  338. Part.CFrame = PartPosition
  339. Services.Debris:AddItem(Part, 3)
  340.  
  341. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Sphere")
  342.  
  343. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  344.  
  345. return Part
  346.  
  347. end
  348.  
  349. function CylinderVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  350. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  351. Part.Anchored = true
  352. Part.CFrame = PartPosition
  353. Services.Debris:AddItem(Part, 3)
  354.  
  355. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "Cylinder")
  356.  
  357. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  358.  
  359. return Part
  360.  
  361. end
  362.  
  363. function WaveVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  364. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  365. Part.Anchored = true
  366. Part.CFrame = PartPosition
  367. Services.Debris:AddItem(Part, 3)
  368.  
  369. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 20329976)
  370.  
  371. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  372.  
  373. return Part and Mesh
  374.  
  375. end
  376.  
  377. function RingVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  378. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  379. Part.Anchored = true
  380. Part.CFrame = PartPosition
  381. Services.Debris:AddItem(Part, 3)
  382.  
  383. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 3270017)
  384.  
  385. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  386.  
  387. return Part and Mesh
  388.  
  389. end
  390.  
  391. function ShurikenVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  392. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  393. Part.Anchored = true
  394. Part.CFrame = PartPosition
  395. Services.Debris:AddItem(Part, 3)
  396.  
  397. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 18007807)
  398.  
  399. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  400.  
  401. return Part
  402.  
  403. end
  404.  
  405.  
  406. function KunaiVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  407. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  408. Part.Anchored = true
  409. Part.CFrame = PartPosition
  410. Services.Debris:AddItem(Part, 3)
  411.  
  412. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 340607397)
  413.  
  414. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  415.  
  416. return Part
  417.  
  418. end
  419.  
  420. function WindVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  421. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  422. Part.Anchored = true
  423. Part.CFrame = PartPosition
  424. Services.Debris:AddItem(Part, 3)
  425.  
  426. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 1340200961)
  427.  
  428. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  429.  
  430. return Part
  431.  
  432. end
  433.  
  434. function TornadoVFX(PartPosition, Color, Material, Transparency, TransparencyAdd, Size1, Size2, Size3, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  435. local Part = CreatePart(Services.Workspace, "VFX", Color, Vector3.new(), Material, Transparency, "Block")
  436. Part.Anchored = true
  437. Part.CFrame = PartPosition
  438. Services.Debris:AddItem(Part, 3)
  439.  
  440. local Mesh = CreateMesh(Part, Vector3.new(Size1, Size2, Size3), "SpecialMesh", "FileMesh", 147831825)
  441.  
  442. AddVFX("Resize", Part, TransparencyAdd, IncreaseSize1, IncreaseSize2, IncreaseSize3)
  443.  
  444. return Part
  445.  
  446. end
  447.  
  448. --[[ UI ]]--
  449.  
  450. WeaponGUI = Instance.new("ScreenGui", Player.PlayerGui)
  451. WeaponGUI.Name = "WeaponThing"
  452.  
  453. local HealthBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.96, 0), 0, true, "Really black", 0, nil)
  454. local HealthBarBar = GUI("Frame", HealthBarBack, UDim2.new(0, 345, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Lime green", 0)
  455. local HealthBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.96, 0), 1, true, "", 0, nil, "Health", "Institutional white", "Black", 0, true, "SourceSansBold")
  456.  
  457. local ManaBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.9, 0), 0, true, "Really black", 0, nil)
  458. local ManaBarBar = GUI("Frame", ManaBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Bright blue", 0)
  459. local ManaBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.9, 0), 1, true, "", 0, nil, "Mana", "Institutional white", "Gold", 0, true, "SourceSansBold")
  460.  
  461. local ChargeBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 355, 0, 25), UDim2.new(0, 350, 0.84, 0), 0, true, "Really black", 0, nil)
  462. local ChargeBarBar = GUI("Frame", ChargeBarBack, UDim2.new(0, 0, 0, 19), UDim2.new(0, 3, 0.1, 0), 0, true, "Cyan", 0)
  463. local ChargeBarText = GUI("TextLabel", WeaponGUI, UDim2.new(0, 345, 0, 19), UDim2.new(0, 355, 0.84, 0), 1, true, "", 0, nil, "Mana", "Institutional white", "Gold", 0, true, "SourceSansBold")
  464.  
  465. local CooldownZBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.3, 0), 0, true, "Really black", 0, nil)
  466. local CooldownZBarBar = GUI("TextButton", CooldownZBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "Institutional white", "Gold", 1, true, "SourceSansBold")
  467. local CooldownZBarText = GUI("TextLabel", CooldownZBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "Z", "Institutional white", "Gold", 1, true, "SourceSansBold")
  468.  
  469. local CooldownXBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.3, 0), 0, true, "Really black", 0, nil)
  470. local CooldownXBarBar = GUI("TextButton", CooldownXBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "Institutional white", "Gold", 1, true, "SourceSansBold")
  471. local CooldownXBarText = GUI("TextLabel", CooldownXBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "X", "Institutional white", "Gold", 1, true, "SourceSansBold")
  472.  
  473. local CooldownCBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0.93, 0, 0.6, 0), 0, true, "Really black", 0, nil)
  474. local CooldownCBarBar = GUI("TextButton", CooldownCBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "Institutional white", "Gold", 1, true, "SourceSansBold")
  475. local CooldownCBarText = GUI("TextLabel", CooldownCBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "C", "Institutional white", "Gold", 1, true, "SourceSansBold")
  476.  
  477. local CooldownVBarBack = GUI("Frame", WeaponGUI, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0.6, 0), 0, true, "Really black", 0, nil)
  478. local CooldownVBarBar = GUI("TextButton", CooldownVBarBack, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 0, 5), 0.3, true, "Ghost grey", 0, nil, "", "Institutional white", "Gold", 1, true, "SourceSansBold")
  479. local CooldownVBarText = GUI("TextLabel", CooldownVBarBack, UDim2.new(0, 80, 0, 80), UDim2.new(0, 0, 0, 0), 1, true, "", 0, nil, "V", "Institutional white", "Gold", 1, true, "SourceSansBold")
  480.  
  481. --[[ Weapon ]]--
  482.  
  483. Daggers = Instance.new("Model", Character)
  484.  
  485. Handle = CreatePart(Daggers, "Handle", "Institutional white", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  486. HandleMesh = CreateMesh(Handle, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh")
  487. HandleWeld = CreateWeld(Handle, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), CFrame.new(0,0,0), RightArm, Handle, "HandleToRightArm")
  488.  
  489. ----------------------------------------------------
  490.  
  491. Part1 = CreatePart(Daggers, "Part1", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  492. Part1Mesh = CreateMesh(Part1, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  493. Part1Weld = CreateWeld(Part1, CFrame.new(-0.459999084, 1.09672546e-005, 0.19997406, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part1, Handle, "HandleToPart1")
  494.  
  495. ----------------------------------------------------
  496.  
  497. Part2 = CreatePart(Daggers, "Part2", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Neon, 0, Enum.PartType.Block)
  498. Part2Mesh = CreateMesh(Part2, Vector3.new(2, 2, 2), "SpecialMesh", Enum.MeshType.Sphere)
  499. Part2Weld = CreateWeld(Part2, CFrame.new(-0.759998322, 0, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part2, Handle, "HandleToPart2")
  500.  
  501. ----------------------------------------------------
  502.  
  503. Part3 = CreatePart(Daggers, "Part3", "Institutional Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  504. Part3Mesh = CreateMesh(Part3, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  505. Part3Weld = CreateWeld(Part3, CFrame.new(-0.459999084, -0.199976027, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part3, Handle, "HandleToPart3")
  506.  
  507. ----------------------------------------------------
  508.  
  509. Part4 = CreatePart(Daggers, "Part4", "Institutional Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  510. Part4Mesh = CreateMesh(Part4, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  511. Part4Weld = CreateWeld(Part4, CFrame.new(-0.459999084, 1.19805336e-005, -0.199996948, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part4, Handle, "HandleToPart4")
  512.  
  513. ----------------------------------------------------
  514.  
  515. Part5 = CreatePart(Daggers, "Part5", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  516. Part5Mesh = CreateMesh(Part5, Vector3.new(1, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  517. Part5Weld = CreateWeld(Part5, CFrame.new(-0.459999084, 0.199999988, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part5, Handle, "HandleToPart5")
  518.  
  519. ----------------------------------------------------
  520.  
  521. Part6 = CreatePart(Daggers, "Part6", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  522. Part6Mesh = CreateMesh(Part6, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  523. Part6Weld = CreateWeld(Part6, CFrame.new(-0.759998322, 0.24999994, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part6, Handle, "HandleToPart6")
  524.  
  525. ----------------------------------------------------
  526.  
  527. Part7 = CreatePart(Daggers, "Part7", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  528. Part7Mesh = CreateMesh(Part7, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  529. Part7Weld = CreateWeld(Part7, CFrame.new(-0.759998322, -0.249976039, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part7, Handle, "HandleToPart7")
  530.  
  531. ----------------------------------------------------
  532.  
  533. Part8 = CreatePart(Daggers, "Part8", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  534. Part8Mesh = CreateMesh(Part8, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  535. Part8Weld = CreateWeld(Part8, CFrame.new(-0.760002136, 1.09672546e-005, -0.250003815, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part8, Handle, "HandleToPart8")
  536.  
  537. ----------------------------------------------------
  538.  
  539. Part9 = CreatePart(Daggers, "Part9", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  540. Part9Mesh = CreateMesh(Part9, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  541. Part9Weld = CreateWeld(Part9, CFrame.new(-0.759998322, 1.09672546e-005, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part9, Handle, "HandleToPart9")
  542.  
  543. ----------------------------------------------------
  544.  
  545. Part10 = CreatePart(Daggers, "Part10", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  546. Part10Mesh = CreateMesh(Part10, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  547. Part10Weld = CreateWeld(Part10, CFrame.new(-0.659996033, 0.149993956, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part10, Handle, "HandleToPart10")
  548.  
  549. ----------------------------------------------------
  550.  
  551. Part11 = CreatePart(Daggers, "Part11", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  552. Part11Mesh = CreateMesh(Part11, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  553. Part11Weld = CreateWeld(Part11, CFrame.new(-0.659996033, 5.00679016e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part11, Handle, "HandleToPart11")
  554.  
  555. ----------------------------------------------------
  556.  
  557. Part12 = CreatePart(Daggers, "Part12", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  558. Part12Mesh = CreateMesh(Part12, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  559. Part12Weld = CreateWeld(Part12, CFrame.new(-0.659996033, 5.00679016e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part12, Handle, "HandleToPart12")
  560.  
  561. ----------------------------------------------------
  562.  
  563. Part13 = CreatePart(Daggers, "Part13", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  564. Part13Mesh = CreateMesh(Part13, Vector3.new(1, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  565. Part13Weld = CreateWeld(Part13, CFrame.new(-0.659996033, -0.149982035, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part13, Handle, "HandleToPart13")
  566.  
  567. ----------------------------------------------------
  568.  
  569. Part14 = CreatePart(Daggers, "Part14", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Foil, 0, Enum.PartType.Block)
  570. Part14Mesh = CreateMesh(Part14, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  571. Part14Weld = CreateWeld(Part14, CFrame.new(-0.359996796, 5.00679016e-006, -0.200000763, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part14, Handle, "HandleToPart14")
  572.  
  573. ----------------------------------------------------
  574.  
  575. Part15 = CreatePart(Daggers, "Part15", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Foil, 0, Enum.PartType.Block)
  576. Part15Mesh = CreateMesh(Part15, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  577. Part15Weld = CreateWeld(Part15, CFrame.new(-0.359996796, 0.199994981, -1.14440918e-005, 0, 0, -1, 0, 1, 0, 1, 0, 0), CFrame.new(0,0,0), Part15, Handle, "HandleToPart15")
  578.  
  579. ----------------------------------------------------
  580.  
  581. Part16 = CreatePart(Daggers, "Part16", "Gold", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Foil, 0, Enum.PartType.Block)
  582. Part16Mesh = CreateMesh(Part16, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  583. Part16Weld = CreateWeld(Part16, CFrame.new(-0.859996796, 0.24999398, -1.14440918e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part16, Handle, "HandleToPart16")
  584.  
  585. ----------------------------------------------------
  586.  
  587. Part17 = CreatePart(Daggers, "Part17", "Gold", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Foil, 0, Enum.PartType.Block)
  588. Part17Mesh = CreateMesh(Part17, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  589. Part17Weld = CreateWeld(Part17, CFrame.new(-0.859996796, -0.249981999, -1.14440918e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part17, Handle, "HandleToPart17")
  590.  
  591. ----------------------------------------------------
  592.  
  593. Part18 = CreatePart(Daggers, "Part18", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Foil, 0, Enum.PartType.Block)
  594. Part18Mesh = CreateMesh(Part18, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  595. Part18Weld = CreateWeld(Part18, CFrame.new(-0.359996796, 5.00679016e-006, 0.199966431, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part18, Handle, "HandleToPart18")
  596.  
  597. ----------------------------------------------------
  598.  
  599. Part19 = CreatePart(Daggers, "Part19", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  600. Part19Mesh = CreateMesh(Part19, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  601. Part19Weld = CreateWeld(Part19, CFrame.new(-0.659996033, -1.01327896e-006, -0.150009155, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part19, Handle, "HandleToPart19")
  602.  
  603. ----------------------------------------------------
  604.  
  605. Part20 = CreatePart(Daggers, "Part20", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  606. Part20Mesh = CreateMesh(Part20, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  607. Part20Weld = CreateWeld(Part20, CFrame.new(-0.659996033, 0.149987996, -1.52587891e-005, 0, 0, 1, 0, -1, 0, 1, 0, 0), CFrame.new(0,0,0), Part20, Handle, "HandleToPart20")
  608.  
  609. ----------------------------------------------------
  610.  
  611. Part21 = CreatePart(Daggers, "Part21", "Gold", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Foil, 0, Enum.PartType.Block)
  612. Part21Mesh = CreateMesh(Part21, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  613. Part21Weld = CreateWeld(Part21, CFrame.new(-0.859996796, 5.00679016e-006, 0.239974976, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part21, Handle, "HandleToPart21")
  614.  
  615. ----------------------------------------------------
  616.  
  617. Part22 = CreatePart(Daggers, "Part22", "Gold", Vector3.new(0.200000003, 0.200000003, 0.600000024), Enum.Material.Foil, 0, Enum.PartType.Block)
  618. Part22Mesh = CreateMesh(Part22, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  619. Part22Weld = CreateWeld(Part22, CFrame.new(-0.859996796, 5.00679016e-006, -0.250007629, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part22, Handle, "HandleToPart22")
  620.  
  621. ----------------------------------------------------
  622.  
  623. Part23 = CreatePart(Daggers, "Part23", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000006), Enum.Material.Foil, 0, Enum.PartType.Block)
  624. Part23Mesh = CreateMesh(Part23, Vector3.new(0.5, 1.005, 1), "SpecialMesh", Enum.MeshType.Wedge)
  625. Part23Weld = CreateWeld(Part23, CFrame.new(-0.359996796, -0.199983001, -1.14440918e-005, 0, 0, -1, 0, -1, -0, -1, 0, -0), CFrame.new(0,0,0), Part23, Handle, "HandleToPart23")
  626.  
  627. ----------------------------------------------------
  628.  
  629. Part24 = CreatePart(Daggers, "Part24", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  630. Part24Mesh = CreateMesh(Part24, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  631. Part24Weld = CreateWeld(Part24, CFrame.new(-0.659996033, -1.01327896e-006, 0.139976501, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part24, Handle, "HandleToPart24")
  632.  
  633. ----------------------------------------------------
  634.  
  635. Part25 = CreatePart(Daggers, "Part25", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  636. Part25Mesh = CreateMesh(Part25, Vector3.new(0.5, 0.50999999, 1), "SpecialMesh", Enum.MeshType.Wedge)
  637. Part25Weld = CreateWeld(Part25, CFrame.new(-0.659996033, -0.149989009, -1.52587891e-005, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part25, Handle, "HandleToPart25")
  638.  
  639. ----------------------------------------------------
  640.  
  641. Part26 = CreatePart(Daggers, "Part26", "Institutional white", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  642. Part26Mesh = CreateMesh(Part26, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  643. Part26Weld = CreateWeld(Part26, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part26, Handle, "HandleToPart26")
  644.  
  645. ----------------------------------------------------
  646.  
  647. Part27 = CreatePart(Daggers, "Part27", "Institutional white", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  648. Part27Mesh = CreateMesh(Part27, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  649. Part27Weld = CreateWeld(Part27, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part27, Handle, "HandleToPart27")
  650.  
  651. ----------------------------------------------------
  652.  
  653. Part28 = CreatePart(Daggers, "Part28", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  654. Part28Mesh = CreateMesh(Part28, Vector3.new(1, 0.5, 1), "BlockMesh")
  655. Part28Weld = CreateWeld(Part28, CFrame.new(1.04284286, 2.30073929e-005, -0.672843933, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part28, Handle, "HandleToPart28")
  656.  
  657. ----------------------------------------------------
  658.  
  659. Part29 = CreatePart(Daggers, "Part29", "Institutional white", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  660. Part29Mesh = CreateMesh(Part29, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  661. Part29Weld = CreateWeld(Part29, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part29, Handle, "HandleToPart29")
  662.  
  663. ----------------------------------------------------
  664.  
  665. Part30 = CreatePart(Daggers, "Part30", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  666. Part30Mesh = CreateMesh(Part30, Vector3.new(1, 0.5, 1), "BlockMesh")
  667. Part30Weld = CreateWeld(Part30, CFrame.new(1.04284286, 2.30073929e-005, 0.658531189, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part30, Handle, "HandleToPart30")
  668.  
  669. ----------------------------------------------------
  670.  
  671. Part31 = CreatePart(Daggers, "Part31", "Institutional white", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  672. Part31Mesh = CreateMesh(Part31, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  673. Part31Weld = CreateWeld(Part31, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part31, Handle, "HandleToPart31")
  674.  
  675. ----------------------------------------------------
  676.  
  677. Part32 = CreatePart(Daggers, "Part32", "Institutional white", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  678. Part32Mesh = CreateMesh(Part32, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  679. Part32Weld = CreateWeld(Part32, CFrame.new(0.729290009, -0.272113025, -0.00716400146, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part32, Handle, "HandleToPart32")
  680.  
  681. ----------------------------------------------------
  682.  
  683. Part33 = CreatePart(Daggers, "Part33", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  684. Part33Mesh = CreateMesh(Part33, Vector3.new(1, 0.5, 1), "BlockMesh")
  685. Part33Weld = CreateWeld(Part33, CFrame.new(1.04284286, -0.665663004, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part33, Handle, "HandleToPart33")
  686.  
  687. ----------------------------------------------------
  688.  
  689. Part34 = CreatePart(Daggers, "Part34", "Institutional white", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  690. Part34Mesh = CreateMesh(Part34, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  691. Part34Weld = CreateWeld(Part34, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part34, Handle, "HandleToPart34")
  692.  
  693. ----------------------------------------------------
  694.  
  695. Part35 = CreatePart(Daggers, "Part35", "Institutional white", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  696. Part35Mesh = CreateMesh(Part35, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  697. Part35Weld = CreateWeld(Part35, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part35, Handle, "HandleToPart35")
  698.  
  699. ----------------------------------------------------
  700.  
  701. Part36 = CreatePart(Daggers, "Part36", "Institutional white", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  702. Part36Mesh = CreateMesh(Part36, Vector3.new(1, 0.5, 0.5), "BlockMesh")
  703. Part36Weld = CreateWeld(Part36, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part36, Handle, "HandleToPart36")
  704.  
  705. ----------------------------------------------------
  706.  
  707. Part37 = CreatePart(Daggers, "Part37", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  708. Part37Mesh = CreateMesh(Part37, Vector3.new(1, 0.5, 1), "BlockMesh")
  709. Part37Weld = CreateWeld(Part37, CFrame.new(1.04284286, 0.665708959, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part37, Handle, "HandleToPart37")
  710.  
  711. ----------------------------------------------------
  712.  
  713. Part38 = CreatePart(Daggers, "Part38", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  714. Part38Mesh = CreateMesh(Part38, Vector3.new(0.400200009, 1.79999995, 1.79999995), "BlockMesh")
  715. Part38Weld = CreateWeld(Part38, CFrame.new(0.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0), Part38, Handle, "HandleToPart38")
  716.  
  717. ----------------------------------------------------
  718.  
  719. Part39 = CreatePart(Daggers, "Part39", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  720. Part39Mesh = CreateMesh(Part39, Vector3.new(0.400000006, 1.79999995, 1.79999995), "BlockMesh")
  721. Part39Weld = CreateWeld(Part39, CFrame.new(0.5, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part39, Handle, "HandleToPart39")
  722.  
  723. ----------------------------------------------------
  724.  
  725. Part40 = CreatePart(Daggers, "Part40", "Institutional white", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Granite, 0, Enum.PartType.Block)
  726. Part40Mesh = CreateMesh(Part40, Vector3.new(1, 1.20000005, 1.20000005), "BlockMesh")
  727. Part40Weld = CreateWeld(Part40, CFrame.new(1.59000397, 0, 0, 1, 0, 0, 0, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829), CFrame.new(0,0,0), Part40, Handle, "HandleToPart40")
  728.  
  729. ----------------------------------------------------
  730.  
  731. Part41 = CreatePart(Daggers, "Part41", "Bright yellow", Vector3.new(0.200000003, 0.600000024, 0.600000024), Enum.Material.Granite, 0, Enum.PartType.Block)
  732. Part41Mesh = CreateMesh(Part41, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  733. Part41Weld = CreateWeld(Part41, CFrame.new(1.29999924, 0, 0.300003052, 0, 0, 1, -1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part41, Handle, "HandleToPart41")
  734.  
  735. ----------------------------------------------------
  736.  
  737. Part42 = CreatePart(Daggers, "Part42", "Bright yellow", Vector3.new(0.200000003, 0.600000024, 2.60000014), Enum.Material.Granite, 0, Enum.PartType.Block)
  738. Part42Mesh = CreateMesh(Part42, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  739. Part42Weld = CreateWeld(Part42, CFrame.new(3.90000153, 0, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part42, Handle, "HandleToPart42")
  740.  
  741. ----------------------------------------------------
  742.  
  743. Part43 = CreatePart(Daggers, "Part43", "Bright yellow", Vector3.new(0.200000003, 0.600000024, 1), Enum.Material.Granite, 0, Enum.PartType.Block)
  744. Part43Mesh = CreateMesh(Part43, Vector3.new(0.400000006, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  745. Part43Weld = CreateWeld(Part43, CFrame.new(2.09999847, 2.30073929e-005, 0.300003052, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part43, Handle, "HandleToPart43")
  746.  
  747. ----------------------------------------------------
  748.  
  749. Part44 = CreatePart(Daggers, "Part44", "Gold", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Foil, 0, Enum.PartType.Block)
  750. Part44Mesh = CreateMesh(Part44, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  751. Part44Weld = CreateWeld(Part44, CFrame.new(1.70801163, 2.19941139e-005, -0.973514557, 0, 0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, 0.965925872), CFrame.new(0,0,0), Part44, Handle, "HandleToPart44")
  752.  
  753. ----------------------------------------------------
  754.  
  755. Part45 = CreatePart(Daggers, "Part45", "Gold", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Foil, 0, Enum.PartType.Block)
  756. Part45Mesh = CreateMesh(Part45, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  757. Part45Weld = CreateWeld(Part45, CFrame.new(1.55271912, 1.9967556e-005, -0.393955231, 0, -0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, -0.965925872), CFrame.new(0,0,0), Part45, Handle, "HandleToPart45")
  758.  
  759. ----------------------------------------------------
  760.  
  761. Part46 = CreatePart(Daggers, "Part46", "Gold", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Foil, 0, Enum.PartType.Block)
  762. Part46Mesh = CreateMesh(Part46, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  763. Part46Weld = CreateWeld(Part46, CFrame.new(1.50613022, 4.59551811e-005, -0.755889893, 0, 1, 0, -1, 0, 0, 0, 0, 1), CFrame.new(0,0,0), Part46, Handle, "HandleToPart46")
  764.  
  765. ----------------------------------------------------
  766.  
  767. Part47 = CreatePart(Daggers, "Part47", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Foil, 0, Enum.PartType.Block)
  768. Part47Mesh = CreateMesh(Part47, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  769. Part47Weld = CreateWeld(Part47, CFrame.new(1.50613785, 4.39882278e-005, -0.255889893, 0, -1, -0, -1, 0, -0, 0, 0, -1), CFrame.new(0,0,0), Part47, Handle, "HandleToPart47")
  770.  
  771. ----------------------------------------------------
  772.  
  773. Part48 = CreatePart(Daggers, "Part48", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Foil, 0, Enum.PartType.Block)
  774. Part48Mesh = CreateMesh(Part48, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  775. Part48Weld = CreateWeld(Part48, CFrame.new(1.34845734, 8.29696655e-005, -0.700138092, 0, 0.965925872, 0.258818984, -1, 0, 0, 0, -0.258818984, 0.965925872), CFrame.new(0,0,0), Part48, Handle, "HandleToPart48")
  776.  
  777. ----------------------------------------------------
  778.  
  779. Part49 = CreatePart(Daggers, "Part49", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Foil, 0, Enum.PartType.Block)
  780. Part49Mesh = CreateMesh(Part49, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  781. Part49Weld = CreateWeld(Part49, CFrame.new(1.45199203, 7.99894333e-005, -0.313762665, 0, -0.965925872, -0.258818984, -1, 0, 0, 0, 0.258818984, -0.965925872), CFrame.new(0,0,0), Part49, Handle, "HandleToPart49")
  782.  
  783. ----------------------------------------------------
  784.  
  785. Part50 = CreatePart(Daggers, "Part50", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Foil, 0, Enum.PartType.Block)
  786. Part50Mesh = CreateMesh(Part50, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  787. Part50Weld = CreateWeld(Part50, CFrame.new(1.40035629, 0.000115990639, -0.308738708, 0, -0.866025388, -0.500000238, -1, 0, 0, 0, 0.500000238, -0.866025388), CFrame.new(0,0,0), Part50, Handle, "HandleToPart50")
  788.  
  789. ----------------------------------------------------
  790.  
  791. Part51 = CreatePart(Daggers, "Part51", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Foil, 0, Enum.PartType.Block)
  792. Part51Mesh = CreateMesh(Part51, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  793. Part51Weld = CreateWeld(Part51, CFrame.new(1.25035095, 0.00011998415, -0.56855011, 0, 0.866025388, 0.500000238, -1, 0, 0, 0, -0.500000238, 0.866025388), CFrame.new(0,0,0), Part51, Handle, "HandleToPart51")
  794.  
  795. ----------------------------------------------------
  796.  
  797. Part52 = CreatePart(Daggers, "Part52", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Foil, 0, Enum.PartType.Block)
  798. Part52Mesh = CreateMesh(Part52, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  799. Part52Weld = CreateWeld(Part52, CFrame.new(0.829658508, 5.90085983e-005, 0.508571625, 0, 0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, -0.258818984), CFrame.new(0,0,0), Part52, Handle, "HandleToPart52")
  800.  
  801. ----------------------------------------------------
  802.  
  803. Part53 = CreatePart(Daggers, "Part53", "Gold", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Foil, 0, Enum.PartType.Block)
  804. Part53Mesh = CreateMesh(Part53, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  805. Part53Weld = CreateWeld(Part53, CFrame.new(0.239906311, 0.000115990639, 0.734588623, 0, 0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, -0.258818984), CFrame.new(0,0,0), Part53, Handle, "HandleToPart53")
  806.  
  807. ----------------------------------------------------
  808.  
  809. Part54 = CreatePart(Daggers, "Part54", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000092), Enum.Material.Foil, 0, Enum.PartType.Block)
  810. Part54Mesh = CreateMesh(Part54, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  811. Part54Weld = CreateWeld(Part54, CFrame.new(0.574867249, 1.80006027e-005, 0.306930542, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part54, Handle, "HandleToPart54")
  812.  
  813. ----------------------------------------------------
  814.  
  815. Part55 = CreatePart(Daggers, "Part55", "Gold", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Foil, 0, Enum.PartType.Block)
  816. Part55Mesh = CreateMesh(Part55, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  817. Part55Weld = CreateWeld(Part55, CFrame.new(0.819465637, 0.000118970871, 0.579296112, 0, -0.258818984, -0.965925872, 1, 0, 0, 0, -0.965925872, 0.258818984), CFrame.new(0,0,0), Part55, Handle, "HandleToPart55")
  818.  
  819. ----------------------------------------------------
  820.  
  821. Part56 = CreatePart(Daggers, "Part56", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Foil, 0, Enum.PartType.Block)
  822. Part56Mesh = CreateMesh(Part56, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  823. Part56Weld = CreateWeld(Part56, CFrame.new(0.443286896, 5.69820404e-005, 0.405036926, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part56, Handle, "HandleToPart56")
  824.  
  825. ----------------------------------------------------
  826.  
  827. Part57 = CreatePart(Daggers, "Part57", "Gold", Vector3.new(0.200000003, 0.200000003, 0.600000083), Enum.Material.Foil, 0, Enum.PartType.Block)
  828. Part57Mesh = CreateMesh(Part57, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  829. Part57Weld = CreateWeld(Part57, CFrame.new(0.367530823, 9.19699669e-005, 0.562705994, 0, 0, 1, 1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part57, Handle, "HandleToPart57")
  830.  
  831. ----------------------------------------------------
  832.  
  833. Part58 = CreatePart(Daggers, "Part58", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Foil, 0, Enum.PartType.Block)
  834. Part58Mesh = CreateMesh(Part58, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  835. Part58Weld = CreateWeld(Part58, CFrame.new(0.834682465, 2.0980835e-005, 0.456935883, 0, 0.500000238, -0.866025388, 1, 0, 0, 0, -0.866025388, -0.500000238), CFrame.new(0,0,0), Part58, Handle, "HandleToPart58")
  836.  
  837. ----------------------------------------------------
  838.  
  839. Part59 = CreatePart(Daggers, "Part59", "Gold", Vector3.new(0.200000003, 0.200000003, 0.400000095), Enum.Material.Foil, 0, Enum.PartType.Block)
  840. Part59Mesh = CreateMesh(Part59, Vector3.new(0.400000006, 0.5, 1), "SpecialMesh", Enum.MeshType.Wedge)
  841. Part59Weld = CreateWeld(Part59, CFrame.new(0.867527008, 9.39965248e-005, 0.542709351, 0, 0, -1, 1, 0, 0, 0, -1, 0), CFrame.new(0,0,0), Part59, Handle, "HandleToPart59")
  842.  
  843. ----------------------------------------------------
  844.  
  845. Part60 = CreatePart(Daggers, "Part60", "Gold", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  846. Part60Mesh = CreateMesh(Part60, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  847. Part60Weld = CreateWeld(Part60, CFrame.new(0.729290009, 0.272149026, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part60, Handle, "HandleToPart60")
  848.  
  849. ----------------------------------------------------
  850.  
  851. Part61 = CreatePart(Daggers, "Part61", "Gold", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  852. Part61Mesh = CreateMesh(Part61, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  853. Part61Weld = CreateWeld(Part61, CFrame.new(0.729290009, 2.30073929e-005, 0.264968872, 0.707106829, 0, 0.707106829, 0, -1, 0, 0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part61, Handle, "HandleToPart61")
  854.  
  855. ----------------------------------------------------
  856.  
  857. Part62 = CreatePart(Daggers, "Part62", "Gold", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  858. Part62Mesh = CreateMesh(Part62, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  859. Part62Weld = CreateWeld(Part62, CFrame.new(1.35639572, 2.30073929e-005, -0.279289246, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part62, Handle, "HandleToPart62")
  860.  
  861. ----------------------------------------------------
  862.  
  863. Part63 = CreatePart(Daggers, "Part63", "Gold", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  864. Part63Mesh = CreateMesh(Part63, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  865. Part63Weld = CreateWeld(Part63, CFrame.new(0.729290009, 2.30073929e-005, -0.279289246, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part63, Handle, "HandleToPart63")
  866.  
  867. ----------------------------------------------------
  868.  
  869. Part64 = CreatePart(Daggers, "Part64", "Gold", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  870. Part64Mesh = CreateMesh(Part64, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  871. Part64Weld = CreateWeld(Part64, CFrame.new(1.35639572, 0.272145927, -0.00715637207, -0.707107365, 0, 0.707106352, 0.707106352, 0, 0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part64, Handle, "HandleToPart64")
  872.  
  873. ----------------------------------------------------
  874.  
  875. Part65 = CreatePart(Daggers, "Part65", "Gold", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  876. Part65Mesh = CreateMesh(Part65, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  877. Part65Weld = CreateWeld(Part65, CFrame.new(0.729290009, -0.272110999, -0.00716018677, 0.707107365, 0, 0.707106352, -0.707106352, 0, 0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part65, Handle, "HandleToPart65")
  878.  
  879. ----------------------------------------------------
  880.  
  881. Part66 = CreatePart(Daggers, "Part66", "Gold", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  882. Part66Mesh = CreateMesh(Part66, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  883. Part66Weld = CreateWeld(Part66, CFrame.new(1.35639572, -0.272107005, -0.00715637207, -0.707107365, 0, 0.707106352, -0.707106352, 0, -0.707107365, 0, -1, 0), CFrame.new(0,0,0), Part66, Handle, "HandleToPart66")
  884.  
  885. ----------------------------------------------------
  886.  
  887. Part67 = CreatePart(Daggers, "Part67", "Gold", Vector3.new(0.800000012, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  888. Part67Mesh = CreateMesh(Part67, Vector3.new(1, 0.50999999, 0.300000012), "BlockMesh")
  889. Part67Weld = CreateWeld(Part67, CFrame.new(1.35639572, 2.39610672e-005, 0.264968872, -0.707107842, 0, 0.707105815, 0, -1, 0, 0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part67, Handle, "HandleToPart67")
  890.  
  891. ----------------------------------------------------
  892.  
  893. Part68 = CreatePart(Daggers, "Part68", "Gold", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  894. Part68Mesh = CreateMesh(Part68, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  895. Part68Weld = CreateWeld(Part68, CFrame.new(0.982131958, 0.714991987, -0.00716018677, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part68, Handle, "HandleToPart68")
  896.  
  897. ----------------------------------------------------
  898.  
  899. Part69 = CreatePart(Daggers, "Part69", "Gold", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  900. Part69Mesh = CreateMesh(Part69, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  901. Part69Weld = CreateWeld(Part69, CFrame.new(1.10213089, 0.714991987, -0.00715637207, 0.707106829, 0, -0.707106829, -0.707106829, 0, -0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part69, Handle, "HandleToPart69")
  902.  
  903. ----------------------------------------------------
  904.  
  905. Part70 = CreatePart(Daggers, "Part70", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  906. Part70Mesh = CreateMesh(Part70, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  907. Part70Weld = CreateWeld(Part70, CFrame.new(1.04284286, 0.585702002, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part70, Handle, "HandleToPart70")
  908.  
  909. ----------------------------------------------------
  910.  
  911. Part71 = CreatePart(Daggers, "Part71", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  912. Part71Mesh = CreateMesh(Part71, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  913. Part71Weld = CreateWeld(Part71, CFrame.new(1.04284286, 0.705702007, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part71, Handle, "HandleToPart71")
  914.  
  915. ----------------------------------------------------
  916.  
  917. Part72 = CreatePart(Daggers, "Part72", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  918. Part72Mesh = CreateMesh(Part72, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  919. Part72Weld = CreateWeld(Part72, CFrame.new(0.982841492, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part72, Handle, "HandleToPart72")
  920.  
  921. ----------------------------------------------------
  922.  
  923. Part73 = CreatePart(Daggers, "Part73", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  924. Part73Mesh = CreateMesh(Part73, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  925. Part73Weld = CreateWeld(Part73, CFrame.new(1.10284805, 0.645703018, -0.00715637207, 0.707107365, 0, 0.707106352, 0.707106352, 0, -0.707107365, 0, 1, 0), CFrame.new(0,0,0), Part73, Handle, "HandleToPart73")
  926.  
  927. ----------------------------------------------------
  928.  
  929. Part74 = CreatePart(Daggers, "Part74", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  930. Part74Mesh = CreateMesh(Part74, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  931. Part74Weld = CreateWeld(Part74, CFrame.new(1.10141754, -0.645722985, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part74, Handle, "HandleToPart74")
  932.  
  933. ----------------------------------------------------
  934.  
  935. Part75 = CreatePart(Daggers, "Part75", "Gold", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  936. Part75Mesh = CreateMesh(Part75, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  937. Part75Weld = CreateWeld(Part75, CFrame.new(1.10213089, -0.715010047, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part75, Handle, "HandleToPart75")
  938.  
  939. ----------------------------------------------------
  940.  
  941. Part76 = CreatePart(Daggers, "Part76", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  942. Part76Mesh = CreateMesh(Part76, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  943. Part76Weld = CreateWeld(Part76, CFrame.new(1.04141998, -0.705724001, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part76, Handle, "HandleToPart76")
  944.  
  945. ----------------------------------------------------
  946.  
  947. Part77 = CreatePart(Daggers, "Part77", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  948. Part77Mesh = CreateMesh(Part77, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  949. Part77Weld = CreateWeld(Part77, CFrame.new(1.04141998, -0.585720003, -0.00715637207, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part77, Handle, "HandleToPart77")
  950.  
  951. ----------------------------------------------------
  952.  
  953. Part78 = CreatePart(Daggers, "Part78", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  954. Part78Mesh = CreateMesh(Part78, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  955. Part78Weld = CreateWeld(Part78, CFrame.new(0.981414795, -0.645720005, -0.00716018677, -0.707106829, 0, -0.707106829, -0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part78, Handle, "HandleToPart78")
  956.  
  957. ----------------------------------------------------
  958.  
  959. Part79 = CreatePart(Daggers, "Part79", "Gold", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  960. Part79Mesh = CreateMesh(Part79, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  961. Part79Weld = CreateWeld(Part79, CFrame.new(0.982131958, -0.715011001, -0.00716018677, -0.707106829, 0, 0.707106829, 0.707106829, 0, 0.707106829, 0, 1, 0), CFrame.new(0,0,0), Part79, Handle, "HandleToPart79")
  962.  
  963. ----------------------------------------------------
  964.  
  965. Part80 = CreatePart(Daggers, "Part80", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  966. Part80Mesh = CreateMesh(Part80, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  967. Part80Weld = CreateWeld(Part80, CFrame.new(1.04284286, -1.10268593e-005, -0.712875366, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part80, Handle, "HandleToPart80")
  968.  
  969. ----------------------------------------------------
  970.  
  971. Part81 = CreatePart(Daggers, "Part81", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  972. Part81Mesh = CreateMesh(Part81, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  973. Part81Weld = CreateWeld(Part81, CFrame.new(1.10284805, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part81, Handle, "HandleToPart81")
  974.  
  975. ----------------------------------------------------
  976.  
  977. Part82 = CreatePart(Daggers, "Part82", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  978. Part82Mesh = CreateMesh(Part82, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  979. Part82Weld = CreateWeld(Part82, CFrame.new(1.04284286, -1.00135803e-005, -0.592868805, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part82, Handle, "HandleToPart82")
  980.  
  981. ----------------------------------------------------
  982.  
  983. Part83 = CreatePart(Daggers, "Part83", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  984. Part83Mesh = CreateMesh(Part83, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  985. Part83Weld = CreateWeld(Part83, CFrame.new(1.04141998, -8.04662704e-006, 0.578552246, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part83, Handle, "HandleToPart83")
  986.  
  987. ----------------------------------------------------
  988.  
  989. Part84 = CreatePart(Daggers, "Part84", "Gold", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  990. Part84Mesh = CreateMesh(Part84, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  991. Part84Weld = CreateWeld(Part84, CFrame.new(0.982131958, -9.00030136e-006, 0.707839966, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829), CFrame.new(0,0,0), Part84, Handle, "HandleToPart84")
  992.  
  993. ----------------------------------------------------
  994.  
  995. Part85 = CreatePart(Daggers, "Part85", "Gold", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  996. Part85Mesh = CreateMesh(Part85, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  997. Part85Weld = CreateWeld(Part85, CFrame.new(1.10213089, -1.10268593e-005, 0.707839966, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part85, Handle, "HandleToPart85")
  998.  
  999. ----------------------------------------------------
  1000.  
  1001. Part86 = CreatePart(Daggers, "Part86", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1002. Part86Mesh = CreateMesh(Part86, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1003. Part86Weld = CreateWeld(Part86, CFrame.new(1.04141998, -8.04662704e-006, 0.698554993, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part86, Handle, "HandleToPart86")
  1004.  
  1005. ----------------------------------------------------
  1006.  
  1007. Part87 = CreatePart(Daggers, "Part87", "Gold", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1008. Part87Mesh = CreateMesh(Part87, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1009. Part87Weld = CreateWeld(Part87, CFrame.new(0.982131958, -9.00030136e-006, -0.722160339, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part87, Handle, "HandleToPart87")
  1010.  
  1011. ----------------------------------------------------
  1012.  
  1013. Part88 = CreatePart(Daggers, "Part88", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1014. Part88Mesh = CreateMesh(Part88, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1015. Part88Weld = CreateWeld(Part88, CFrame.new(0.982841492, -8.04662704e-006, -0.652870178, 0.707107842, 0, 0.707105815, 0, 1, 0, -0.707105815, 0, 0.707107842), CFrame.new(0,0,0), Part88, Handle, "HandleToPart88")
  1016.  
  1017. ----------------------------------------------------
  1018.  
  1019. Part89 = CreatePart(Daggers, "Part89", "Cyan", Vector3.new(0.400000006, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1020. Part89Mesh = CreateMesh(Part89, Vector3.new(0.449999988, 0.50999999, 0.100000001), "BlockMesh")
  1021. Part89Weld = CreateWeld(Part89, CFrame.new(1.10213089, -9.00030136e-006, -0.722164154, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829), CFrame.new(0,0,0), Part89, Handle, "HandleToPart89")
  1022.  
  1023. ----------------------------------------------------
  1024.  
  1025. Part90 = CreatePart(Daggers, "Part90", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1026. Part90Mesh = CreateMesh(Part90, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1027. Part90Weld = CreateWeld(Part90, CFrame.new(0.98141098, -1.00135803e-005, 0.638549805, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part90, Handle, "HandleToPart90")
  1028.  
  1029. ----------------------------------------------------
  1030.  
  1031. Part91 = CreatePart(Daggers, "Part91", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1032. Part91Mesh = CreateMesh(Part91, Vector3.new(0.300000012, 0.50999999, 0.300000012), "BlockMesh")
  1033. Part91Weld = CreateWeld(Part91, CFrame.new(1.10141754, -9.00030136e-006, 0.638557434, -0.707107842, 0, -0.707105815, 0, 1, 0, 0.707105815, 0, -0.707107842), CFrame.new(0,0,0), Part91, Handle, "HandleToPart91")
  1034.  
  1035. ----------------------------------------------------
  1036.  
  1037. Part92 = CreatePart(Daggers, "Part92", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1038. Part92Mesh = CreateMesh(Part92, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1039. Part92Weld = CreateWeld(Part92, CFrame.new(1.59999847, 2.30073929e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part92, Handle, "HandleToPart92")
  1040.  
  1041. ----------------------------------------------------
  1042.  
  1043. Part93 = CreatePart(Daggers, "Part93", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1044. Part93Mesh = CreateMesh(Part93, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1045. Part93Weld = CreateWeld(Part93, CFrame.new(1.70000076, 4.59551811e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part93, Handle, "HandleToPart93")
  1046.  
  1047. ----------------------------------------------------
  1048.  
  1049. Part94 = CreatePart(Daggers, "Part94", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1050. Part94Mesh = CreateMesh(Part94, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1051. Part94Weld = CreateWeld(Part94, CFrame.new(1.80000305, 4.59551811e-005, 0.499996185, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part94, Handle, "HandleToPart94")
  1052.  
  1053. ----------------------------------------------------
  1054.  
  1055. Part95 = CreatePart(Daggers, "Part95", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1056. Part95Mesh = CreateMesh(Part95, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1057. Part95Weld = CreateWeld(Part95, CFrame.new(1.59999847, 4.59551811e-005, 0.300003052, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part95, Handle, "HandleToPart95")
  1058.  
  1059. ----------------------------------------------------
  1060.  
  1061. Part96 = CreatePart(Daggers, "Part96", "Cyan", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1062. Part96Mesh = CreateMesh(Part96, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1063. Part96Weld = CreateWeld(Part96, CFrame.new(1.79999924, 4.59551811e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part96, Handle, "HandleToPart96")
  1064.  
  1065. ----------------------------------------------------
  1066.  
  1067. Part97 = CreatePart(Daggers, "Part97", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1068. Part97Mesh = CreateMesh(Part97, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1069. Part97Weld = CreateWeld(Part97, CFrame.new(1.5, 4.59551811e-005, 0.399993896, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part97, Handle, "HandleToPart97")
  1070.  
  1071. ----------------------------------------------------
  1072.  
  1073. Part98 = CreatePart(Daggers, "Part98", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1074. Part98Mesh = CreateMesh(Part98, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1075. Part98Weld = CreateWeld(Part98, CFrame.new(1.39999771, 6.8962574e-005, 0.5, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part98, Handle, "HandleToPart98")
  1076.  
  1077. ----------------------------------------------------
  1078.  
  1079. Part99 = CreatePart(Daggers, "Part99", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1080. Part99Mesh = CreateMesh(Part99, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1081. Part99Weld = CreateWeld(Part99, CFrame.new(1.90000153, 6.8962574e-005, 0.399997711, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part99, Handle, "HandleToPart99")
  1082.  
  1083. ----------------------------------------------------
  1084.  
  1085. Part100 = CreatePart(Daggers, "Part100", "Gold", Vector3.new(0.200000003, 0.200000003, 0.200000003), Enum.Material.Foil, 0, Enum.PartType.Block)
  1086. Part100Mesh = CreateMesh(Part100, Vector3.new(0.25, 0.409999996, 0.25), "CylinderMesh")
  1087. Part100Weld = CreateWeld(Part100, CFrame.new(2, 6.8962574e-005, 0.299999237, 0, 0, 1, 0, 1, 0, -1, 0, 0), CFrame.new(0,0,0), Part100, Handle, "HandleToPart100")
  1088.  
  1089. ----------------------------------------------------
  1090.  
  1091. Part101 = CreatePart(Daggers, "Part101", "Gold", Vector3.new(0.200000003, 0.200000003, 1.79999995), Enum.Material.Foil, 0, Enum.PartType.Block)
  1092. Part101Mesh = CreateMesh(Part101, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1093. Part101Weld = CreateWeld(Part101, CFrame.new(4.29999924, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part101, Handle, "HandleToPart101")
  1094.  
  1095. ----------------------------------------------------
  1096.  
  1097. Part102 = CreatePart(Daggers, "Part102", "Gold", Vector3.new(0.200000003, 0.200000003, 2), Enum.Material.Foil, 0, Enum.PartType.Block)
  1098. Part102Mesh = CreateMesh(Part102, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  1099. Part102Weld = CreateWeld(Part102, CFrame.new(2.5, 0, 0.0899963379, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part102, Handle, "HandleToPart102")
  1100.  
  1101. ----------------------------------------------------
  1102.  
  1103. Part103 = CreatePart(Daggers, "Part103", "Gold", Vector3.new(0.200000003, 0.200000003, 0.499999881), Enum.Material.Foil, 0, Enum.PartType.Block)
  1104. Part103Mesh = CreateMesh(Part103, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1105. Part103Weld = CreateWeld(Part103, CFrame.new(4.00980759, 0, -0.060005188, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part103, Handle, "HandleToPart103")
  1106.  
  1107. ----------------------------------------------------
  1108.  
  1109. Part104 = CreatePart(Daggers, "Part104", "Gold", Vector3.new(0.200000003, 0.200000003, 0.699999869), Enum.Material.Foil, 0, Enum.PartType.Block)
  1110. Part104Mesh = CreateMesh(Part104, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1111. Part104Weld = CreateWeld(Part104, CFrame.new(3.52320099, 2.30073929e-005, -0.11000824, 0, -0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, 0.500000238), CFrame.new(0,0,0), Part104, Handle, "HandleToPart104")
  1112.  
  1113. ----------------------------------------------------
  1114.  
  1115. Part105 = CreatePart(Daggers, "Part105", "Gold", Vector3.new(0.200000003, 0.200000003, 1.0999999), Enum.Material.Foil, 0, Enum.PartType.Block)
  1116. Part105Mesh = CreateMesh(Part105, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1117. Part105Weld = CreateWeld(Part105, CFrame.new(2.94999695, 2.30073929e-005, -0.100006104, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part105, Handle, "HandleToPart105")
  1118.  
  1119. ----------------------------------------------------
  1120.  
  1121. Part106 = CreatePart(Daggers, "Part106", "Gold", Vector3.new(0.200000003, 0.200000003, 0.899999857), Enum.Material.Foil, 0, Enum.PartType.Block)
  1122. Part106Mesh = CreateMesh(Part106, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1123. Part106Weld = CreateWeld(Part106, CFrame.new(2.41661835, 2.30073929e-005, -0.0717697144, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part106, Handle, "HandleToPart106")
  1124.  
  1125. ----------------------------------------------------
  1126.  
  1127. Part107 = CreatePart(Daggers, "Part107", "White", Vector3.new(1, 0.200000003, 0.200000003), Enum.Material.SmoothPlastic, 0, Enum.PartType.Block)
  1128. Part107Mesh = CreateMesh(Part107, Vector3.new(1.00399995, 1.20000005, 1.20000005), "BlockMesh")
  1129. Part107Weld = CreateWeld(Part107, CFrame.new(0, 2.39610672e-005, -7.62939453e-006, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829), CFrame.new(0,0,0), Part107, Handle, "HandleToPart107")
  1130.  
  1131. ----------------------------------------------------
  1132.  
  1133. Part108 = CreatePart(Daggers, "Part108", "Gold", Vector3.new(0.200000003, 0.200000003, 0.499999851), Enum.Material.Foil, 0, Enum.PartType.Block)
  1134. Part108Mesh = CreateMesh(Part108, Vector3.new(0.389999986, 0.600000024, 1), "SpecialMesh", Enum.MeshType.Wedge)
  1135. Part108Weld = CreateWeld(Part108, CFrame.new(2.00979996, 4.59551811e-005, -0.0200119019, 0, -0.258818984, 0.965925872, 1, 0, 0, 0, 0.965925872, 0.258818984), CFrame.new(0,0,0), Part108, Handle, "HandleToPart108")
  1136.  
  1137. ----------------------------------------------------
  1138.  
  1139. Part109 = CreatePart(Daggers, "Part109", "Gold", Vector3.new(0.200000003, 0.200000003, 3.40000033), Enum.Material.Foil, 1, Enum.PartType.Block)
  1140. Part109Mesh = CreateMesh(Part109, Vector3.new(0.409999996, 1, 1), "SpecialMesh", Enum.MeshType.Brick)
  1141. Part109Weld = CreateWeld(Part109, CFrame.new(3.29999924, 0, -0.0100021362, 0, 0, -1, -1, 0, 0, 0, 1, 0), CFrame.new(0,0,0), Part109, Handle, "HandleToPart109")
  1142.  
  1143. Daggers2 = Daggers:clone()
  1144. Daggers2.Parent = Character
  1145. Daggers2.Handle.HandleToRightArm.Part1 = LeftArm
  1146. Handle2Weld = Daggers2.Handle.HandleToRightArm
  1147.  
  1148.  
  1149. --[[ References ]]--
  1150.  
  1151. RightArmReference = CreatePart(Character, "Right arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1152. RightArmReferenceWeld = CreateWeld(RightArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), RightArm, RightArmReference, "LeftArmReferenceToRightArm")
  1153.  
  1154. ----------------------------------------------------------------------------------------------------------------------------
  1155.  
  1156. LeftArmReference = CreatePart(Character, "Left arm reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1157. LeftArmReferenceWeld = CreateWeld(LeftArmReference, CFrame.new(0,1.5,0), CFrame.new(0,0,0), LeftArm, LeftArmReference, "LeftArmReferenceToLeftArm")
  1158.  
  1159. ----------------------------------------------------------------------------------------------------------------------------
  1160.  
  1161. TorsoReference = CreatePart(Character, "Torso reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1162. TorsoReferenceWeld = CreateWeld(TorsoReference, CFrame.new(0,0,0), CFrame.new(0,0,0), Torso, TorsoReference, "TorsoReferenceToTorsoArm")
  1163.  
  1164. ----------------------------------------------------------------------------------------------------------------------------
  1165.  
  1166. RootPartReference = CreatePart(Character, "Root part reference", "None", Vector3.new(), "SmoothPlastic", 1, "Block")
  1167. RootPartReferenceWeld = CreateWeld(RootPartReference, CFrame.new(0,0,0), CFrame.new(0,0,0), RootPart, RootPartReference, "RootPartReferenceToRootPart")
  1168.  
  1169. --[[ Damage function ]]--
  1170.  
  1171. function Display(HitCharacter, DisplayText, DisplayType)
  1172.  
  1173.  
  1174. if HitCharacter:FindFirstChild("Head") then
  1175. local DamageShowingPart = Instance.new("Part",Services.Workspace)
  1176. DamageShowingPart.Name = "ShowDamage"
  1177. DamageShowingPart.BrickColor = BrickColor.new("Crimson")
  1178. DamageShowingPart.Size = Vector3.new()
  1179. DamageShowingPart.Material = "Neon"
  1180. DamageShowingPart.Transparency = 1
  1181.  
  1182. local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
  1183. DisplayGui.Name = "Damage"
  1184. DisplayGui.AlwaysOnTop = true
  1185. DisplayGui.Size = UDim2.new(2, 0, 2, 0)
  1186.  
  1187. local DisplayNumber = Instance.new("TextLabel", DisplayGui)
  1188. DisplayNumber.Size = UDim2.new(1,0,1,0)
  1189. DisplayNumber.TextTransparency = 1
  1190. DisplayNumber.TextStrokeTransparency = 1
  1191. DisplayNumber.BackgroundTransparency = 1
  1192. DisplayNumber.TextTransparency = 1
  1193.  
  1194. DisplayNumber.Font = "SourceSansBold"
  1195. DisplayNumber.TextScaled = true
  1196.  
  1197. local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
  1198. BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1199. BodyVelocity.Velocity = Vector3.new(0,0.5,0)
  1200. if DisplayType == "Stun" then
  1201. BodyVelocity.Velocity = Vector3.new(0,0.1,0)
  1202. DisplayGui.Size = UDim2.new(5, 0, 5, 0)
  1203. DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color
  1204. DisplayNumber.TextColor3 = BrickColor.new("Bright yellow").Color
  1205. DisplayNumber.Text = "Stunned!"
  1206. DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(0,5,0)
  1207.  
  1208. end
  1209.  
  1210. if DisplayType == "Damage" then
  1211. DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color
  1212. DisplayNumber.TextColor3 = BrickColor.new("Really red").Color
  1213. DisplayNumber.Text = "-" .. DisplayText
  1214. DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-1,1),5,math.random(-1,1))
  1215. end
  1216.  
  1217. coroutine.resume(coroutine.create(function()
  1218.  
  1219. while DisplayNumber.TextTransparency > 0 do
  1220. wait()
  1221.  
  1222. DisplayNumber.TextStrokeTransparency = DisplayNumber.BackgroundTransparency - 0.1
  1223. DisplayNumber.TextTransparency = DisplayNumber.TextTransparency - 0.1
  1224.  
  1225. end
  1226. AddVFX("Display", DamageShowingPart, 0.05)
  1227.  
  1228. end))
  1229.  
  1230.  
  1231. Services.Debris:AddItem(DamageShowingPart, 10)
  1232.  
  1233.  
  1234.  
  1235. end
  1236.  
  1237.  
  1238. end
  1239.  
  1240. function DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook)
  1241.  
  1242. if Hit.Health == 0 or HitCharacter:FindFirstChild(Player.Name) then
  1243. return
  1244. end
  1245.  
  1246. SoundEffect(HitCharacter.Torso, SFX, 10, SFXPitch, false)
  1247.  
  1248.  
  1249. if Type == "Stand" then
  1250. HitCharacter.Humanoid.PlatformStand = true
  1251. coroutine.resume(coroutine.create(function()
  1252. wait(3)
  1253.  
  1254. HitCharacter.Humanoid.PlatformStand = false
  1255.  
  1256. end))
  1257.  
  1258. end
  1259.  
  1260. local DelayDebounce = Instance.new("Folder", HitCharacter)
  1261. DelayDebounce.Name = Player.Name
  1262. Services.Debris:AddItem(DelayDebounce, Delay)
  1263.  
  1264. local Damage = math.random(MinDamage, MaxDamage)
  1265. HitCharacter.Torso.Velocity = PartLook.CFrame.lookVector * Knockback
  1266.  
  1267. coroutine.resume(coroutine.create(function()
  1268. wait()
  1269. Hit:TakeDamage(Damage)
  1270. Display(HitCharacter, Damage, "Damage")
  1271. end))
  1272.  
  1273. end
  1274.  
  1275. function ValidateDamage(Part, Type, Distance, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration)
  1276.  
  1277. for ChildrenNumber, Children in pairs(Services.Workspace:children()) do
  1278. if Children ~= Character and Children:FindFirstChild("Humanoid") and Children:FindFirstChild("Head") then
  1279.  
  1280. local HitHead = Children.Head
  1281.  
  1282. local TargetPosition = HitHead.Position - Part.Position
  1283. local Magnitude = TargetPosition.magnitude
  1284.  
  1285. if Magnitude < Distance then
  1286.  
  1287. local Hit = Children.Humanoid
  1288. local HitCharacter = Children
  1289.  
  1290. DoDamage(Hit, HitCharacter, Type, MinDamage, MaxDamage, PartLook, Knockback, SFX, SFXPitch, Delay, PartLook, Effect, Stat, StatsDecreaseNumber, StatsDecreaseDuration)
  1291.  
  1292. end
  1293. end
  1294. end
  1295. end
  1296.  
  1297. --[[ Attacks ]]--
  1298.  
  1299. function Attack1()
  1300. Attacking = true
  1301.  
  1302. for i = 1,10 do
  1303. Wait2()
  1304.  
  1305.  
  1306. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1307. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1308. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1309. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1310. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1311. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1312. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1313. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1314.  
  1315. end
  1316. SoundEffect(Torso, 231917871, 1, 2, false)
  1317. for i = 1,10 do
  1318. Wait2()
  1319. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1320. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1321. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1322. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1323. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1324. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1325. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1326. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1327. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1328. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1329.  
  1330. end
  1331.  
  1332.  
  1333. Attacking = false
  1334. end
  1335.  
  1336.  
  1337.  
  1338. function Attack2()
  1339. Attacking = true
  1340.  
  1341. for i = 1,10 do
  1342. Wait2()
  1343. RootPart.Velocity = RootPart.CFrame.lookVector * 25
  1344. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1345. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1346. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1347. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1348. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1349. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1350. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1351. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1352.  
  1353. end
  1354. BlockVFX(Torso.CFrame, "Gold", "Foil", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1355. CircleVFX(Torso.CFrame, "White", "Foil", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1356. local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1357. if TouchedFloor then
  1358. WaveVFX(CFrame.new(WavePosition), "Gold", "Foil", 0 , 0.05, 1,1.5,1, 1,0,1)
  1359. end
  1360. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1361.  
  1362. wait()
  1363. RootPartReferenceWeld.C0 = CFrame.new(0,0,-25)
  1364. Character:MoveTo(RootPartReference.Position)
  1365.  
  1366.  
  1367. BlockVFX(Torso.CFrame, "Gold", "Foil", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1368. CircleVFX(Torso.CFrame, "White", "Foil", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1369. local TouchedFloor, WavePosition = FindPartOnRay(LeftArmReference.Position, CFrame.new(LeftArmReference.Position, LeftArmReference.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1370. if TouchedFloor then
  1371. WaveVFX(CFrame.new(WavePosition) , "Gold", "Foil", 0 , 0.05, 1,1.5,1, 1,0,1)
  1372. end
  1373. SoundEffect(Torso, 320557563, 1, 1, false)
  1374. for i = 1,10 do
  1375. Wait2()
  1376.  
  1377.  
  1378. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1379. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1380. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1381. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1382. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1383. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1384. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1385. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1386.  
  1387. end
  1388.  
  1389. Attacking = false
  1390. end
  1391.  
  1392. function Attack3()
  1393. Attacking = true
  1394. for i = 1,2 do
  1395. SoundEffect(Torso, 615910787, 1, 2, false)
  1396. for i = 1,10 do
  1397. Wait2()
  1398. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1399. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1400. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0, 0, 0), 0.2)
  1401. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0, -i/2), 0.5)
  1402. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0, 1.6), 0.2)
  1403. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2)
  1404. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  1405. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0), 0.2)
  1406. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1407. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2)
  1408.  
  1409. end
  1410. end
  1411.  
  1412. Attacking = false
  1413. end
  1414.  
  1415. function Attack4()
  1416. Attacking = true
  1417.  
  1418. for i = 1,5 do
  1419. Wait2()
  1420. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1421. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.5)
  1422. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.2), 0.2)
  1423. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.6, -1.6), 0.2)
  1424. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1425. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1426. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1427. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,-1.6,0), 0.2)
  1428.  
  1429. end
  1430.  
  1431. for i = 1,5 do
  1432. Wait2()
  1433. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 1.6), 0.2)
  1434. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0, 0.3, -1.6), 0.5)
  1435. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.8 , -0, 0.6), 0.2)
  1436. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0, -1.6), 0.2)
  1437. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1438. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1439. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1440. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1441.  
  1442. end
  1443. local RootPartLook = RootPart.CFrame.lookVector
  1444.  
  1445. local Tornado = Instance.new("Part", Services.Workspace)
  1446. Tornado.Size = Vector3.new()
  1447. Tornado.CanCollide = false
  1448. Tornado.Position = RootPart.Position
  1449. Tornado.Transparency = 1
  1450.  
  1451. Services.Debris:AddItem(Tornado, 1)
  1452.  
  1453. local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
  1454. TornadoVelocity.Velocity = RootPartLook * 30
  1455. TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1456.  
  1457. SoundEffect(Tornado, 324867021, 1, 1, false)
  1458.  
  1459. coroutine.resume(coroutine.create(function()
  1460. local TornadoRotate = 0
  1461. while Tornado.Parent == Services.Workspace do
  1462. Wait2()
  1463.  
  1464. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1465. if TouchedFloor then
  1466. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Gold", "Foil", 0 , 0.1, 10,2,10, 0,0,0)
  1467. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Foil", 0 , 0.1, 5,2,5, 0,0,0)
  1468. end
  1469.  
  1470. TornadoRotate = TornadoRotate + 0.1
  1471. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Gold", "Foil", 0.1, 0.5, 7, 7, 7, 0, 0, 0)
  1472. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Foil", 0, 0.5, 3,5, 3, 0, 0, 0)
  1473. ValidateDamage(Tornado, "Normal", 10, 6, 8, Tornado, 5, 199149269, 1, 0.3)
  1474. end
  1475. end))
  1476.  
  1477. Attacking = false
  1478. end
  1479.  
  1480.  
  1481. function Move1()
  1482. Attacking = true
  1483.  
  1484. for i = 1,10 do
  1485. Wait2()
  1486.  
  1487.  
  1488. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1489. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1490. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1491. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1492. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1493. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1494. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1495. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1496.  
  1497. end
  1498.  
  1499. for i = 1, 3 do
  1500.  
  1501. BlockVFX(Torso.CFrame, "Gold", "Foil", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1502. CircleVFX(Torso.CFrame, "White", "Foil", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1503. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1504. if TouchedFloor then
  1505. WaveVFX(CFrame.new(WavePosition), "Gold", "Foil", 0 , 0.05, 1,1.5,1, 1,0,1)
  1506. end
  1507. ValidateDamage(Torso, "Normal", 20, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1508.  
  1509. wait()
  1510. RootPartReferenceWeld.C0 = CFrame.new(0,0,-10)
  1511. Character:MoveTo(RootPartReference.Position)
  1512.  
  1513.  
  1514. BlockVFX(Torso.CFrame, "Gold", "Foil", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1515. CircleVFX(Torso.CFrame, "White", "Foil", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1516. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1517. if TouchedFloor then
  1518. WaveVFX(CFrame.new(WavePosition) , "Gold", "Foil", 0 , 0.05, 1,1.5,1, 1,0,1)
  1519. end
  1520. SoundEffect(Torso, 624706518, 1, 1, false)
  1521.  
  1522. end
  1523.  
  1524. for i = 1 ,3 do
  1525.  
  1526. for i = 1,10 do
  1527. Wait2()
  1528.  
  1529.  
  1530. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1531. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1532. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1533. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1534. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1535. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1536. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1537. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1538.  
  1539. end
  1540. BlockVFX(Torso.CFrame, "Cyan", "Neon", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1541. CircleVFX(Torso.CFrame, "White", "Neon", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1542. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1543. if TouchedFloor then
  1544. WaveVFX(CFrame.new(WavePosition), "Cyan", "Neon", 0 , 0.05, 1,1.5,1, 1,0,1)
  1545. end
  1546. ValidateDamage(Torso, "Normal", 10, 10, 15, RootPart, 5, 199149269, 1, 0.3)
  1547.  
  1548. wait()
  1549. RootPartReferenceWeld.C0 = CFrame.new(0,0,20)
  1550. Character:MoveTo(RootPartReference.Position)
  1551.  
  1552.  
  1553. BlockVFX(Torso.CFrame, "Gold", "Foil", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1554. CircleVFX(Torso.CFrame, "Gold", "Foil", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1555. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1556. if TouchedFloor then
  1557. WaveVFX(CFrame.new(WavePosition) , "Gold", "Foil", 0 , 0.05, 1,1.5,1, 1,0,1)
  1558. end
  1559. SoundEffect(Torso, 615910787, 1, 2, false)
  1560.  
  1561. for i = 1,10 do
  1562. Wait2()
  1563. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1564. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1565. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1566. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1567. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1568. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1569. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1570. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1571.  
  1572. end
  1573. end
  1574. Attacking = false
  1575. end
  1576.  
  1577.  
  1578. function Move2()
  1579. Attacking = true
  1580. Humanoid.WalkSpeed = 0
  1581. Humanoid.JumpPower = 0
  1582. coroutine.resume(coroutine.create(function()
  1583. for i = 1, 5 do
  1584. Wait2(10)
  1585. BlockVFX(RightArmReference.CFrame, "Gold", "Foil", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5)
  1586. BlockVFX(LeftArmReference.CFrame, "Gold", "Foil", 0, 0.05, 1, 1, 1, 0.5, 0.5, 0.5)
  1587.  
  1588. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1589. if TouchedFloor then
  1590. WaveVFX(CFrame.new(WavePosition), "Gold", "Foil", 0 , 0.05, 1,1.5,1, 1,0,1)
  1591. end
  1592. end
  1593. end))
  1594. for i = 1,100 do
  1595. Wait2()
  1596.  
  1597.  
  1598. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1599. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1600. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1601. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1602. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1603. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1604. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1605. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1606.  
  1607.  
  1608. end
  1609.  
  1610. for i = 1,10 do
  1611. Wait2()
  1612. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1613. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1614. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1615. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1616. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1617. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1618. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1619. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1,0,0), 0.2)
  1620.  
  1621. end
  1622.  
  1623.  
  1624. local RootPartLook = RootPart.CFrame.lookVector
  1625.  
  1626. local Tornado = Instance.new("Part", Services.Workspace)
  1627. Tornado.Size = Vector3.new()
  1628. Tornado.CanCollide = false
  1629. Tornado.Position = RootPart.Position
  1630. Tornado.Transparency = 1
  1631.  
  1632. Services.Debris:AddItem(Tornado, 2)
  1633.  
  1634. local TornadoVelocity = Instance.new("BodyVelocity", Tornado)
  1635. TornadoVelocity.Velocity = RootPartLook * 100
  1636. TornadoVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1637.  
  1638. SoundEffect(Tornado, 325507105, 1, 1, false)
  1639.  
  1640. coroutine.resume(coroutine.create(function()
  1641. local TornadoRotate = 0
  1642. while Tornado.Parent == Services.Workspace do
  1643. Wait2()
  1644.  
  1645. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1646. if TouchedFloor then
  1647. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Gold", "Foil", 0 , 0.1, 20,4,20, 0,0,0)
  1648. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Foil", 0 , 0.1, 15,4,15, 0,0,0)
  1649. end
  1650.  
  1651. TornadoRotate = TornadoRotate + 0.1
  1652. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Cyan", "Neon", 0.1, 0.5, 17, 17, 17, 0, 0, 0)
  1653. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Neon", 0, 0.5, 13,15, 13, 0, 0, 0)
  1654. ValidateDamage(Tornado, "Stand", 10, 10, 13, Tornado, 5, 199149269, 1, 0.1)
  1655. end
  1656. end))
  1657.  
  1658. Humanoid.WalkSpeed = 20
  1659. Humanoid.JumpPower = 50
  1660. Attacking = false
  1661.  
  1662. end
  1663.  
  1664.  
  1665. function Move3()
  1666. Attacking = true
  1667.  
  1668. for i = 1,10 do
  1669. Wait2()
  1670.  
  1671.  
  1672. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1673. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1674. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1675. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1676. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1677. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1678. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1679. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1680.  
  1681. end
  1682. Humanoid.WalkSpeed = 30
  1683. Humanoid.JumpPower = 0
  1684. BlockVFX(Torso.CFrame, "Gold", "Foil", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1685. CircleVFX(Torso.CFrame, "White", "Foil", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1686. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1687. if TouchedFloor then
  1688. WaveVFX(CFrame.new(WavePosition) , "Gold", "Foil", 0 , 0.05, 1,1.5,1, 1,0,1)
  1689. end
  1690. Daggers.Parent = nil
  1691. Daggers2.Parent = nil
  1692. for i = 1,10 do
  1693. Wait2()
  1694. Head.face.Transparency = 1
  1695. for i,v in pairs(Character:children()) do
  1696. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1697.  
  1698. v.Transparency = v.Transparency + 0.1
  1699.  
  1700. end
  1701.  
  1702. if v:IsA("Accessory") then
  1703.  
  1704. v.Handle.Transparency = v.Handle.Transparency + 0.1
  1705.  
  1706. end
  1707. end
  1708. end
  1709.  
  1710. wait(3)
  1711.  
  1712. Daggers.Parent = Character
  1713. Daggers2.Parent = Character
  1714.  
  1715. for i = 1,10 do
  1716. Wait2()
  1717. Head.face.Transparency = 0
  1718. for i,v in pairs(Character:children()) do
  1719. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  1720.  
  1721. v.Transparency = v.Transparency - 0.1
  1722.  
  1723. end
  1724. if v:IsA("Accessory") then
  1725.  
  1726. v.Handle.Transparency = v.Handle.Transparency - 0.1
  1727.  
  1728. end
  1729. end
  1730. end
  1731. SoundEffect(Torso, 615910787, 1, 2, false)
  1732. BlockVFX(Torso.CFrame, "Gold", "Foil", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1733. CircleVFX(Torso.CFrame, "White", "Foil", 0, 0.05, 5, 5, 5, 5, 5, 5)
  1734. local TouchedFloor, WavePosition = FindPartOnRay(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1735. if TouchedFloor then
  1736. WaveVFX(CFrame.new(WavePosition) , "Gold", "Foil", 0 , 0.05, 1,1.5,1, 1,0,1)
  1737. end
  1738.  
  1739. for i = 1,10 do
  1740. Wait2()
  1741. ValidateDamage(Torso, "Normal", 10, 36, 46, RootPart, 5, 199149269, 1, 0.3)
  1742. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1743. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1744. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1745. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1746. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1747. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1748. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1749. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1750. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1751.  
  1752. end
  1753.  
  1754. Humanoid.WalkSpeed = 20
  1755. Humanoid.JumpPower = 50
  1756. Attacking = false
  1757.  
  1758. end
  1759.  
  1760. function Move4()
  1761. Attacking = true
  1762.  
  1763. for i = 1,10 do
  1764. Wait2()
  1765.  
  1766.  
  1767. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, 0), 0.2)
  1768. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(-0.3, 0, 0), 0.2)
  1769. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(0 , -0.2, 1.6), 0.2)
  1770. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(0 , 0.2, -1.6), 0.2)
  1771. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  1772. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  1773. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1774. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  1775.  
  1776. end
  1777.  
  1778.  
  1779. local RootPartLook = RootPart.CFrame.lookVector
  1780. RootPartReferenceWeld.C0 = CFrame.new(0,0,20)
  1781. local Tornado = Instance.new("Part", Services.Workspace)
  1782. Tornado.Size = Vector3.new()
  1783. Tornado.CanCollide = false
  1784. Tornado.Position = RootPartReference.Position
  1785. Tornado.Transparency = 1
  1786. Tornado.Anchored = true
  1787.  
  1788. Services.Debris:AddItem(Tornado, 10)
  1789.  
  1790. SoundEffect(Tornado, 325507105, 1, 1, false)
  1791.  
  1792. coroutine.resume(coroutine.create(function()
  1793. local TornadoRotate = 0
  1794. while Tornado.Parent == Services.Workspace do
  1795. Wait2()
  1796.  
  1797. local TouchedFloor, WavePosition = FindPartOnRay(Tornado.Position, CFrame.new(Tornado.Position, Tornado.Position - Vector3.new(0, 1, 0)).lookVector, 200, Character)
  1798. if TouchedFloor then
  1799. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "Gold", "Foil", 0 , 0.1, 100,20,100, 0,0,0)
  1800. WaveVFX(CFrame.new(WavePosition) * CFrame.Angles(0,TornadoRotate,0), "White", "Foil", 0 , 0.1, 50,20,50, 0,0,0)
  1801. end
  1802.  
  1803. TornadoRotate = TornadoRotate + 0.1
  1804. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "Gold", "Foil", 0.1, 0.5, 70, 70, 70, 0, 0, 0)
  1805. TornadoVFX(Tornado.CFrame * CFrame.new(0,2,0) * CFrame.Angles(0,TornadoRotate,3.2), "White", "Foil", 0, 0.5, 30,50, 30, 0, 0, 0)
  1806. ValidateDamage(Tornado, "Stand", 50, 3, 6, Tornado, 5, 199149269, 1, 0.3)
  1807. end
  1808. end))
  1809.  
  1810.  
  1811. for i = 1,10 do
  1812. Wait2()
  1813. RootPart.Velocity = RootPart.CFrame.lookVector * 50
  1814. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.5, 0, 0), 0.2)
  1815. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0) * CFrame.Angles(0.3, 0, 0), 0.2)
  1816. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1,0.5, -0.5) * CFrame.Angles(0 , 2.8, 1.6), 0.2)
  1817. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1,0, -0.5) * CFrame.Angles(0 , -2.8, -1.6), 0.2)
  1818. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,0), 0.2)
  1819. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,-0), 0.2)
  1820. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1821. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,0.5) * CFrame.Angles(-1.6,1.6,0) * CFrame.Angles(-1.6,0,0), 0.2)
  1822.  
  1823. end
  1824.  
  1825.  
  1826. Attacking = false
  1827.  
  1828. end
  1829.  
  1830. function UseAirCharge()
  1831. CanCharge = false
  1832. Charge = Charge - 1
  1833.  
  1834. local AntiFall = Instance.new("Part", workspace)
  1835. AntiFall.Anchored = true
  1836. AntiFall.Size = Vector3.new(50,1,50)
  1837. AntiFall.Transparency = 1
  1838. AntiFall.CFrame = RootPart.CFrame * CFrame.new(0,-2,0)
  1839. Services.Debris:AddItem(AntiFall, 1)
  1840. Humanoid.JumpPower = 0
  1841. SoundEffect(Torso, 874376217, 1, 1, false)
  1842. RingVFX(RootPart.CFrame * CFrame.new(0,-2,0) * CFrame.Angles(1.6,0,0), "Gold", "Foil", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1843. CircleVFX(RootPart.CFrame * CFrame.new(0,-2,0), "Gold", "Foil", 0, 0.05, 5, 5, 5, 3, 3, 3)
  1844.  
  1845. coroutine.resume(coroutine.create(function()
  1846. wait(1)
  1847. CanCharge = true
  1848. end))
  1849.  
  1850. end
  1851.  
  1852.  
  1853. --[[ Other functions ]]--
  1854.  
  1855. function Keydown(Key)
  1856. if Attacking then
  1857. return
  1858. end
  1859.  
  1860. if Key == "z" and Cooldown1 == MaxCooldown1 and Mana > 20 then
  1861. Mana = Mana - 20
  1862. Cooldown1 = 0
  1863. Move1()
  1864.  
  1865. end
  1866. if Key == "x" and Cooldown2 == MaxCooldown2 and Mana > 40 then
  1867. Cooldown2 = 0
  1868. Mana = Mana - 40
  1869. Move2()
  1870.  
  1871. end
  1872. if Key == "c" and Cooldown3 == MaxCooldown3 and Mana > 70 then
  1873. Cooldown3 = 0
  1874. Mana = Mana - 70
  1875. Move3()
  1876.  
  1877. end
  1878. if Key == "v" and Cooldown4 == MaxCooldown4 and Mana > 99 then
  1879. Cooldown4 = 0
  1880. Mana = Mana - 100
  1881. Move4()
  1882.  
  1883. end
  1884. if Key == " " and InAir then
  1885. Charging = true
  1886. Humanoid.JumpPower = 0
  1887.  
  1888.  
  1889. end
  1890.  
  1891. end
  1892.  
  1893. function Keyup(Key)
  1894. if Attacking then
  1895. return
  1896. end
  1897.  
  1898. if Key == " " then
  1899. Charging = false
  1900. Humanoid.JumpPower = 50
  1901.  
  1902.  
  1903. end
  1904.  
  1905. end
  1906.  
  1907.  
  1908.  
  1909. function MouseClick()
  1910. if Attacking then
  1911. return
  1912. end
  1913.  
  1914. if Combo == 1 then
  1915. Combo = 2
  1916. Attack1()
  1917.  
  1918. elseif Combo == 2 then
  1919. Combo = 3
  1920. Attack2()
  1921.  
  1922. elseif Combo == 3 then
  1923. Combo = 4
  1924. Attack3()
  1925.  
  1926. elseif Combo == 4 then
  1927. Combo = 1
  1928. Attack4()
  1929.  
  1930.  
  1931. end
  1932. end
  1933.  
  1934. Mouse.Button1Down:connect(MouseClick)
  1935. Mouse.KeyDown:connect(Keydown)
  1936. Mouse.KeyUp:connect(Keyup)
  1937.  
  1938. --[[ Values ]]--
  1939.  
  1940. DoAnimateVal = 0
  1941. DoAnimateVal2 = 0
  1942. DoAnimateVal3 = 0
  1943. DoAnimateVal4 = 0
  1944. Increase = 0
  1945. Increase2 = 0
  1946. Invert = false
  1947. Invert2 = false
  1948. Invert3 = false
  1949. Invert4 = false
  1950. WalkVal = 0
  1951.  
  1952. WalkInvert = false
  1953. Walk = false
  1954.  
  1955. --[[ Looped functions ]]--
  1956.  
  1957. function VisualEffects()
  1958. for i = 1, #VFXList do
  1959. if VFXList[i] then
  1960. local VFXConfiguration = VFXList[i]
  1961.  
  1962. if VFXConfiguration then
  1963. if VFXConfiguration[1] == "Display" then
  1964. if VFXConfiguration[2]:FindFirstChild("Damage") then
  1965. VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency = VFXConfiguration[2].Damage.TextLabel.TextStrokeTransparency + VFXConfiguration[3]
  1966. VFXConfiguration[2].Damage.TextLabel.TextTransparency = VFXConfiguration[2].Damage.TextLabel.TextTransparency + VFXConfiguration[3]
  1967. end
  1968. end
  1969. if VFXConfiguration[1] == "Resize" then
  1970. if VFXConfiguration[2]:FindFirstChild("Mesh") then
  1971. if VFXConfiguration[2].Transparency < 1 then
  1972. VFXConfiguration[2].Mesh.Scale = VFXConfiguration[2].Mesh.Scale + Vector3.new(VFXConfiguration[4], VFXConfiguration[5], VFXConfiguration[6])
  1973. VFXConfiguration[2].Transparency = VFXConfiguration[2].Transparency + VFXConfiguration[3]
  1974. end
  1975. end
  1976. end
  1977. if VFXConfiguration[1] == "Rotate" then
  1978. if VFXConfiguration[2].Transparency < 1 then
  1979. VFXConfiguration[2].Rotation = VFXConfiguration[2].Rotation + Vector3.new(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1980. end
  1981. end
  1982. end
  1983. end
  1984. end
  1985. end
  1986.  
  1987. function FindPartOnRay(Position, Direction, MaxDistance, Ignore)
  1988. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * MaxDistance), Ignore)
  1989. end
  1990.  
  1991. function Values()
  1992. Increase = Increase + 1
  1993. Increase2 = Increase2 + 0.5
  1994.  
  1995. if WalkVal > 8 then
  1996. WalkInvert = true
  1997. elseif WalkVal < 1 then
  1998. WalkInvert = false
  1999. end
  2000.  
  2001. if WalkInvert then
  2002. WalkVal = WalkVal - 1
  2003. elseif not WalkInvert then
  2004. WalkVal = WalkVal + 1
  2005. end
  2006.  
  2007. if 0.5 < DoAnimateVal then
  2008. Invert = true
  2009. elseif DoAnimateVal < -0.5 then
  2010. Invert = false
  2011. end
  2012.  
  2013. if 0.2 < DoAnimateVal2 then
  2014. Invert2 = true
  2015. elseif DoAnimateVal2 < -0.2 then
  2016. Invert2 = false
  2017. end
  2018.  
  2019.  
  2020. if Invert == false then
  2021. DoAnimateVal = DoAnimateVal + 0.01
  2022. else
  2023. DoAnimateVal = DoAnimateVal - 0.01
  2024. end
  2025. if Invert2 == false then
  2026. DoAnimateVal2 = DoAnimateVal2 + 0.05
  2027. else
  2028. DoAnimateVal2 = DoAnimateVal2 - 0.05
  2029. end
  2030.  
  2031.  
  2032. if 1 < DoAnimateVal3 then
  2033. Invert3 = true
  2034. elseif DoAnimateVal3 < -0 then
  2035. Invert3 = false
  2036. end
  2037.  
  2038. if Invert3 == false then
  2039. DoAnimateVal3 = DoAnimateVal3 + 0.1
  2040. else
  2041. DoAnimateVal3 = DoAnimateVal3 - 0.1
  2042. end
  2043.  
  2044. if 1 < DoAnimateVal4 then
  2045. Invert4 = true
  2046. elseif DoAnimateVal4 < -1 then
  2047. Invert4 = false
  2048. end
  2049.  
  2050. if ChargeDelay < ChargeDelay2 then
  2051. ChargeDelay = ChargeDelay + 1
  2052. elseif ChargeDelay > ChargeDelay2 - 1 then
  2053. ChargeDelay = 0
  2054. end
  2055.  
  2056. if Charge < 100 and ChargeDelay < 1 and not Charging then
  2057. Charge = Charge + 1
  2058. end
  2059.  
  2060. if Charge > 3 then
  2061. Charge = 4
  2062. end
  2063.  
  2064. if Invert4 == false then
  2065. DoAnimateVal4 = DoAnimateVal4 + 0.1
  2066. else
  2067. DoAnimateVal4 = DoAnimateVal4 - 0.1
  2068. end
  2069.  
  2070. if Cooldown1 < MaxCooldown1 then
  2071. Cooldown1 = Cooldown1 + Cooldown1Add
  2072. end
  2073.  
  2074. if Cooldown1 > MaxCooldown1 - 1 then
  2075. Cooldown1 = MaxCooldown1
  2076. end
  2077.  
  2078. if Cooldown2 < MaxCooldown2 then
  2079. Cooldown2 = Cooldown2 + Cooldown2Add
  2080. end
  2081.  
  2082. if Cooldown2 > MaxCooldown2 - 1 then
  2083. Cooldown2 = MaxCooldown2
  2084. end
  2085.  
  2086. if Cooldown3 < MaxCooldown3 then
  2087. Cooldown3 = Cooldown3 + Cooldown3Add
  2088. end
  2089.  
  2090. if Cooldown3 > MaxCooldown3 - 1 then
  2091. Cooldown3 = MaxCooldown3
  2092. end
  2093.  
  2094. if Cooldown4 < MaxCooldown4 then
  2095. Cooldown4 = Cooldown4 + Cooldown4Add
  2096. end
  2097.  
  2098. if Cooldown4 > MaxCooldown4 - 1 then
  2099. Cooldown4 = MaxCooldown4
  2100. end
  2101.  
  2102. if ManaDelay < ManaDelay2 then
  2103. ManaDelay = ManaDelay + 1
  2104. elseif ManaDelay > ManaDelay2 - 1 then
  2105. ManaDelay = 0
  2106. end
  2107.  
  2108. if Mana < 100 and ManaDelay < 1 then
  2109. Mana = Mana + 1
  2110. end
  2111.  
  2112. if Mana > 99 then
  2113. Mana = 100
  2114. end
  2115. end
  2116.  
  2117.  
  2118. function UpdateAllBars()
  2119.  
  2120. ManaBarText.Text = "Mana: " .. Mana .. "%"
  2121. HealthBarText.Text = "Health: " .. Humanoid.Health .. "%"
  2122. ChargeBarText.Text = "Charges: "..Charge.." / 4"
  2123.  
  2124. HealthBarBar:TweenSize(UDim2.new(0.98 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 0, 19), "Out", "Quad", 0.3)
  2125. ManaBarBar:TweenSize(UDim2.new(0.98 * (Mana / 1000), 0, 0, 19), "Out", "Quad", 0.3)
  2126. ChargeBarBar:TweenSize(UDim2.new(0.98 * (Charge / 10), 0, 0, 19), "Out", "Quad", 0.3)
  2127. CooldownZBarBar:TweenSize(UDim2.new(1 * (Cooldown1 / MaxCooldown1), 0, 0, 70), "Out", "Quad", 0.3)
  2128. CooldownXBarBar:TweenSize(UDim2.new(1 * (Cooldown2 / MaxCooldown2), 0, 0, 70), "Out", "Quad", 0.3)
  2129. CooldownCBarBar:TweenSize(UDim2.new(1 * (Cooldown3 / MaxCooldown3), 0, 0, 70), "Out", "Quad", 0.3)
  2130. CooldownVBarBar:TweenSize(UDim2.new(1 * (Cooldown4 / MaxCooldown4), 0, 0, 70), "Out", "Quad", 0.3)
  2131.  
  2132.  
  2133. if Humanoid.Health > 75 then
  2134. HealthBarBar.BackgroundColor3 = BrickColor.new("Lime green").Color
  2135. elseif Humanoid.Health > 50 and Humanoid.Health < 75 then
  2136. HealthBarBar.BackgroundColor3 = BrickColor.new("Cool yellow").Color
  2137. elseif Humanoid.Health > 35 and Humanoid.Health < 50 then
  2138. HealthBarBar.BackgroundColor3 = BrickColor.new("Bright yellow").Color
  2139. elseif Humanoid.Health > 15 and Humanoid.Health < 35 then
  2140. HealthBarBar.BackgroundColor3 = BrickColor.new("Bright red").Color
  2141. elseif Humanoid.Health < 35 then
  2142. HealthBarBar.BackgroundColor3 = BrickColor.new("Really red").Color
  2143. end
  2144. end
  2145.  
  2146. function Animations()
  2147.  
  2148. local Velocity = (RootPart.Velocity * Vector3.new(1,0,1)).magnitude
  2149. local FallVelocity = RootPart.Velocity.Y
  2150. local Floor = FindPartOnRay(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position + Vector3.new(0,-1,0)).lookVector, 4, Character)
  2151.  
  2152.  
  2153. if Velocity > 1 and Floor then
  2154. if WalkInvert then
  2155.  
  2156. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2)
  2157. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,1.2), 0.2)
  2158.  
  2159. elseif not WalkInvert then
  2160.  
  2161. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2)
  2162. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame * CFrame.Angles(0,0,-0.8), 0.2)
  2163.  
  2164. end
  2165. else
  2166. RightHip.C1 = Animate(RightHip.C1, RightLegDefaultCFrame, 0.2)
  2167. LeftHip.C1 = Animate(LeftHip.C1,LeftLegDefaultCFrame, 0.2)
  2168. end
  2169.  
  2170.  
  2171. if Velocity < 1 and Floor and not Attacking then
  2172. Walk = false
  2173. InAir = false
  2174. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(0.3, 0, -0.6), 0.2)
  2175. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,0 + DoAnimateVal / 8) * CFrame.Angles(-0.2, -0.1, 0.6), 0.2)
  2176. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5+ DoAnimateVal / 8, 0) * CFrame.Angles(-0.2 - DoAnimateVal / 8 , -0.2, 0.2 + DoAnimateVal / 8), 0.2)
  2177. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5 + DoAnimateVal / 8,0) * CFrame.Angles(-0.2 + DoAnimateVal / 8 , 0.2, -0.2- DoAnimateVal / 8), 0.2)
  2178. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1.05 - DoAnimateVal / 8, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0.01,0,-0.2), 0.2)
  2179. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1 - DoAnimateVal / 8, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.05,0,0.2), 0.2)
  2180. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2181. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2182. end
  2183.  
  2184. if Velocity > 1 and Floor and not Attacking then
  2185. InAir = false
  2186. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.3, 0, 0), 0.2)
  2187. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.5) * CFrame.Angles(0.8, 0, DoAnimateVal2), 0.2)
  2188. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.5), 0.2)
  2189. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.5), 0.2)
  2190. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0.3), 0.2)
  2191. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.3), 0.2)
  2192. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2193. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0,-1) * CFrame.Angles(-1.6,1.6,0), 0.2)
  2194. end
  2195.  
  2196. if FallVelocity > 1 and not Floor and not Attacking then
  2197. InAir = true
  2198. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2)
  2199. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(-0.6, 0, 0), 0.2)
  2200. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 0.7), 0.2)
  2201. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -0.7), 0.2)
  2202. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  2203. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2)
  2204. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2205. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2206. end
  2207.  
  2208. if FallVelocity < -1 and not Floor and not Attacking then
  2209. InAir = true
  2210. Neck.C0 = Animate(Neck.C0, NeckDefaultCFrame * CFrame.Angles(-0.05, 0, 0), 0.2)
  2211. RootJoint.C0 = Animate(RootJoint.C0, RootDefaultCFrame * CFrame.new(0,0,-0.2) * CFrame.Angles(0.6, 0, 0), 0.2)
  2212. RightShoulder.C0 = Animate(RightShoulder.C0, CFrame.new(1.5,0.5, 0) * CFrame.Angles(-0.5 , -0, 1), 0.2)
  2213. LeftShoulder.C0 = Animate(LeftShoulder.C0, CFrame.new(-1.5,0.5, 0) * CFrame.Angles(-0.5 , 0, -1), 0.2)
  2214. RightHip.C0 = Animate(RightHip.C0, CFrame.new(1, -1, 0) * CFrame.Angles(0,1.6,0)* CFrame.Angles(-0,0,-0), 0.2)
  2215. LeftHip.C0 = Animate(LeftHip.C0, CFrame.new(-1, -1, -0.5) * CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0,0,0.5), 0.2)
  2216. Handle2Weld.C0 = Animate(Handle2Weld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2217. HandleWeld.C0 = Animate(HandleWeld.C0, CFrame.new(0,0.5,-1) * CFrame.Angles(-1.6,1.6,0.5), 0.2)
  2218. end
  2219.  
  2220. if Charge < 1 then
  2221. Charging = false
  2222. end
  2223.  
  2224. if Charging and InAir and CanCharge then
  2225.  
  2226. UseAirCharge()
  2227.  
  2228. end
  2229.  
  2230. end
  2231.  
  2232. --[[ Loop ]]--
  2233.  
  2234. while 1 do
  2235. Wait2()
  2236.  
  2237. Values()
  2238. UpdateAllBars()
  2239. VisualEffects()
  2240. Animations()
  2241.  
  2242. end
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