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- <!-- Groups: firearms, weapons, tools, clothing, scavenging, health, crafting !-->
- <progression>
- <player
- max_level="1000"
- exp_to_level="9545"
- experience_multiplier="1.0149"
- skill_points_per_level="6"
- skill_point_multiplier="1.0149"/>
- <!-- A15: 8000 XP for level 1 and 134k for level 199, total cumulative of 9MXP; XPRequired = exp_to_level * experience_multiplier ^ level -->
- <!-- A16: 8300 XP for level 1, total cumulative of 11MXP -->
- <skills
- max_level="200"
- exp_to_level="250"
- experience_multiplier="1.03"
- skill_point_cost_multiplier="0"
- skill_point_cost_per_level="1" > <!-- these are defaults and can be used to modify individual skills as needed -->
- <!-- if skill_point_cost_multiplier > 0 then PointCostPerLevel = int(SkillPointCostMultiplier ^ currentTier) * SkillPointCostPerLevel -->
- <!-- Player Skills -->
- <player_skill name="Athletics" icon="run" description_key="athleticsDesc" title_key="athletics" exp_to_level="500" group="health" >
- <effect name="StaminaDegradation">
- <!-- <multiply skill_level= and <multiply perk_level= are completely interchangeable. They parse as the same value. -->
- <multiply skill_level="1,5" value="1,.95"/>
- <multiply skill_level="5,11" value=".95,.91"/>
- <multiply skill_level="11,19" value=".91,.87"/>
- <multiply skill_level="19,32" value=".87,.82"/>
- <multiply skill_level="32,49" value=".82,.77"/>
- <multiply skill_level="49,70" value=".77,.72"/>
- <multiply skill_level="70,100" value=".72,.66"/>
- <multiply skill_level="100,200" value=".66,.50"/>
- </effect>
- <effect name="BreathHoldDuration">
- <setvalue skill_level="1,10" value="20,27"/>
- <setvalue skill_level="10,20" value="27,32"/>
- <setvalue skill_level="20,30" value="32,36"/>
- <setvalue skill_level="30,40" value="36,40"/>
- <setvalue skill_level="40,50" value="40,44"/>
- <setvalue skill_level="50,60" value="44,47"/>
- <setvalue skill_level="60,70" value="47,51"/>
- <setvalue skill_level="70,80" value="51,54"/>
- <setvalue skill_level="80,90" value="54,57"/>
- <setvalue skill_level="90,100" value="57,60"/>
- <setvalue skill_level="100,200" value="60,80"/>
- </effect>
- </player_skill>
- <!-- always_fire="true" : If a perk has requirements then it MAY not always fire correctly if/when/because it's not called in conjunction with a skill. This flag skips the particular bit of code. -->
- <perk name="Health Nut" icon="run" description_key="healthNutDesc" title_key="healthNut" max_level="10" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" always_fire="true" group="health">
- <requirement perk_level="1" required_skill_name="Athletics" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Athletics" required_skill_level="10"/>
- <requirement perk_level="3" required_skill_name="Athletics" required_skill_level="20"/>
- <requirement perk_level="4" required_skill_name="Athletics" required_skill_level="40"/>
- <requirement perk_level="5" required_skill_name="Athletics" required_skill_level="60"/>
- <requirement perk_level="6" required_skill_name="Athletics" required_skill_level="80"/>
- <requirement perk_level="7" required_skill_name="Athletics" required_skill_level="100"/>
- <requirement perk_level="8" required_skill_name="Athletics" required_skill_level="120"/>
- <requirement perk_level="9" required_skill_name="Athletics" required_skill_level="160"/>
- <requirement perk_level="10" required_skill_name="Athletics" required_skill_level="200"/>
- <effect name="MinWellness">
- <add perk_level="0" value="0"/>
- <add perk_level="1" value="5"/>
- <add perk_level="2" value="10"/>
- <add perk_level="3" value="20"/>
- <add perk_level="4" value="30"/>
- <add perk_level="5" value="50"/>
- <add perk_level="6" value="60"/>
- <add perk_level="7" value="70"/>
- <add perk_level="8" value="80"/>
- <add perk_level="9" value="90"/>
- <add perk_level="10" value="100"/>
- </effect>
- <effect name="MaxWellness">
- <add perk_level="0" value="0"/>
- <add perk_level="1" value="5"/>
- <add perk_level="2" value="10"/>
- <add perk_level="3" value="20"/>
- <add perk_level="4" value="30"/>
- <add perk_level="5" value="50"/>
- <add perk_level="6" value="60"/>
- <add perk_level="7" value="70"/>
- <add perk_level="8" value="80"/>
- <add perk_level="9" value="90"/>
- <add perk_level="10" value="100"/>
- </effect>
- </perk>
- <perk name="Sexual Tyranosaurus" icon="run" description_key="sexualTyranosaurusDesc" title_key="sexualTyranosaurus" max_level="10" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" always_fire="true" group="health">
- <requirement perk_level="1" required_skill_name="Athletics" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Athletics" required_skill_level="10"/>
- <requirement perk_level="3" required_skill_name="Athletics" required_skill_level="20"/>
- <requirement perk_level="4" required_skill_name="Athletics" required_skill_level="40"/>
- <requirement perk_level="5" required_skill_name="Athletics" required_skill_level="60"/>
- <requirement perk_level="6" required_skill_name="Athletics" required_skill_level="80"/>
- <requirement perk_level="7" required_skill_name="Athletics" required_skill_level="100"/>
- <requirement perk_level="8" required_skill_name="Athletics" required_skill_level="120"/>
- <requirement perk_level="9" required_skill_name="Athletics" required_skill_level="160"/>
- <requirement perk_level="10" required_skill_name="Athletics" required_skill_level="200"/>
- <effect name="StaminaGain">
- <add perk_level="0" value="0"/>
- <add perk_level="1" value=".1"/>
- <add perk_level="2" value=".2"/>
- <add perk_level="3" value=".4"/>
- <add perk_level="4" value=".6"/>
- <add perk_level="5" value="1"/>
- <add perk_level="6" value="1.1"/>
- <add perk_level="7" value="1.2"/>
- <add perk_level="8" value="1.3"/>
- <add perk_level="9" value="1.4"/>
- <add perk_level="10" value="1.5"/>
- </effect>
- </perk>
- <player_skill name="Scavenging" icon="loot_sack" description_key="scavengingDesc" title_key="scavenging" group="scavenging">
- <effect name="LootTime">
- <multiply skill_level="1,10" value="1,0.76"/>
- <multiply skill_level="10,20" value="0.76,0.66"/>
- <multiply skill_level="20,30" value="0.66,0.59"/>
- <multiply skill_level="30,40" value="0.59,0.53"/>
- <multiply skill_level="40,50" value="0.53,0.47"/>
- <multiply skill_level="50,60" value="0.47,0.42"/>
- <multiply skill_level="60,70" value="0.42,0.37"/>
- <multiply skill_level="70,80" value="0.37,0.33"/>
- <multiply skill_level="80,90" value="0.33,0.29"/>
- <multiply skill_level="90,100" value="0.29,0.25"/>
- <multiply skill_level="100,200" value="0.25,0.10"/>
- </effect>
- <effect name="LootQuality">
- <add skill_level="1,5" value="1,8"/>
- <add skill_level="5,11" value="8,14"/>
- <add skill_level="11,19" value="14,19"/>
- <add skill_level="19,32" value="19,26"/>
- <add skill_level="32,49" value="26,34"/>
- <add skill_level="49,70" value="34,41"/>
- <add skill_level="70,100" value="41,50"/>
- <add skill_level="100,200" value="50,75" />
- </effect>
- </player_skill>
- <perk name="Fast Eddie" icon="loot_sack" description_key="fastEddieDesc" title_key="fastEddie" max_level="8" skill_point_cost_multiplier="1.49" skill_point_cost_per_level="4" always_fire="true" group="scavenging">
- <requirement perk_level="1" required_skill_name="Scavenging" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Scavenging" required_skill_level="20"/>
- <requirement perk_level="3" required_skill_name="Scavenging" required_skill_level="40"/>
- <requirement perk_level="4" required_skill_name="Scavenging" required_skill_level="60"/>
- <requirement perk_level="5" required_skill_name="Scavenging" required_skill_level="80"/>
- <requirement perk_level="6" required_skill_name="Scavenging" required_skill_level="120"/>
- <requirement perk_level="7" required_skill_name="Scavenging" required_skill_level="160"/>
- <requirement perk_level="8" required_skill_name="Scavenging" required_skill_level="200"/>
- <effect name="LootTime">
- <multiply perk_level="0" value="1"/>
- <multiply skill_level="1" value="0.70"/>
- <multiply skill_level="2" value="0.50"/>
- <multiply skill_level="3" value="0.35"/>
- <multiply skill_level="4" value="0.25"/>
- <multiply skill_level="5" value="0.20"/>
- <multiply skill_level="6" value="0.15"/>
- <multiply skill_level="7" value="0.12"/>
- <multiply skill_level="8" value="0.10"/>
- </effect>
- </perk>
- <perk name="Quality Joe" icon="quality_joe" description_key="qualityJoeDesc" title_key="qualityJoe" max_level="5" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" group="scavenging">
- <requirement skill_level="1" required_skill_name="Scavenging" required_skill_level="20"/>
- <requirement skill_level="2" required_skill_name="Scavenging" required_skill_level="40"/>
- <requirement skill_level="3" required_skill_name="Scavenging" required_skill_level="60"/>
- <requirement skill_level="4" required_skill_name="Scavenging" required_skill_level="100"/>
- <requirement skill_level="5" required_skill_name="Scavenging" required_skill_level="150"/>
- <effect name="LootQuality">
- <add perk_level="0" value="0"/>
- <add skill_level="1" value="25"/>
- <add skill_level="2" value="50"/>
- <add skill_level="3" value="100"/>
- <add skill_level="4" value="125"/>
- <add skill_level="5" value="150"/>
- </effect>
- </perk>
- <perk name="Treasure Hunter" icon="treasure" description_key="treasureHunterDesc" title_key="treasureHunter" max_level="5" skill_point_cost_multiplier="2" skill_point_cost_per_level="3" group="scavenging">
- <effect name="TreasureRadius">
- <setvalue perk_level="0" value="11"/>
- <setvalue skill_level="1" value="9"/>
- <setvalue skill_level="2" value="7"/>
- <setvalue skill_level="3" value="5"/>
- <setvalue skill_level="4" value="3"/>
- <setvalue skill_level="5" value="2"/>
- </effect>
- </perk>
- <action_skill name="Clothing/Armor" icon="armor_iron" description_key="clothingArmorDesc" title_key="clothingArmor" exp_to_level="57" experience_multiplier="1.0195" group="clothing">
- <!-- 10 hits to make level 2, 3000 hits to max it... instead of 64000 -->
- <effect name="ArmorDefense">
- <add skill_level="1,5" value="0,.03"/>
- <add skill_level="5,11" value=".03,.05"/>
- <add skill_level="11,19" value=".05,.07"/>
- <add skill_level="19,32" value=".07,.1"/>
- <add skill_level="32,49" value=".1,.13"/>
- <add skill_level="49,70" value=".13,.16"/>
- <add skill_level="70,100" value=".16,.2"/>
- <add skill_level="100,200" value=".2,.25"/>
- </effect>
- </action_skill>
- <!-- Item Usage Skills -->
- <action_skill name="Blunt Weapons" exp_to_level="150" icon="club" description_key="bluntWeaponsDesc" title_key="bluntWeapons" group="weapons">
- <effect name="EntityDamage">
- <multiply skill_level="1,5" value="1,1.04"/>
- <multiply skill_level="5,11" value="1.04,1.07"/>
- <multiply skill_level="11,19" value="1.07,1.1"/>
- <multiply skill_level="19,32" value="1.1,1.14"/>
- <multiply skill_level="32,49" value="1.14,1.19"/>
- <multiply skill_level="49,70" value="1.19,1.23"/>
- <multiply skill_level="70,100" value="1.23,1.28"/>
- <multiply skill_level="100,200" value="1.28,1.45"/>
- </effect>
- <effect name="HarvestCount">
- <multiply skill_level="1,200" value="0,0"/>
- </effect>
- </action_skill>
- <perk name="Pummel Pete" icon="club" description_key="pummelPeteDesc" title_key="pummelPete" max_level="10" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="weapons">
- <requirement perk_level="1" required_skill_name="Blunt Weapons" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Blunt Weapons" required_skill_level="10"/>
- <requirement perk_level="3" required_skill_name="Blunt Weapons" required_skill_level="20"/>
- <requirement perk_level="4" required_skill_name="Blunt Weapons" required_skill_level="40"/>
- <requirement perk_level="5" required_skill_name="Blunt Weapons" required_skill_level="60"/>
- <requirement perk_level="6" required_skill_name="Blunt Weapons" required_skill_level="80"/>
- <requirement perk_level="7" required_skill_name="Blunt Weapons" required_skill_level="100"/>
- <requirement perk_level="8" required_skill_name="Blunt Weapons" required_skill_level="120"/>
- <requirement perk_level="9" required_skill_name="Blunt Weapons" required_skill_level="160"/>
- <requirement perk_level="10" required_skill_name="Blunt Weapons" required_skill_level="200"/>
- <effect name="EntityDamage">
- <multiply perk_level="0" value="1"/>
- <multiply skill_level="1" value="1.05625"/>
- <multiply skill_level="2" value="1.11250"/>
- <multiply skill_level="3" value="1.22500"/>
- <multiply skill_level="4" value="1.33750"/>
- <multiply skill_level="5" value="1.56250"/>
- <multiply skill_level="6" value="1.67500"/>
- <multiply skill_level="7" value="1.78750"/>
- <multiply skill_level="8" value="1.90000"/>
- <multiply skill_level="9" value="2.01250"/>
- <multiply skill_level="10" value="2.12500"/>
- </effect>
- <effect name="StaminaDegradation">
- <multiply perk_level="0" value="1"/>
- <multiply skill_level="1" value="0.9"/>
- <multiply skill_level="2" value="0.8"/>
- <multiply skill_level="3" value="0.7"/>
- <multiply skill_level="4" value="0.6"/>
- <multiply skill_level="5" value="0.5"/>
- <multiply skill_level="6" value="0.45"/>
- <multiply skill_level="7" value="0.4"/>
- <multiply skill_level="8" value="0.35"/>
- <multiply skill_level="9" value="0.3"/>
- <multiply skill_level="10" value="0.25"/>
- </effect>
- </perk>
- <perk name="Breaking And Entering" icon="club" description_key="breakingAndEnteringDesc" title_key="breakingAndEntering" max_level="10" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="2" group="weapons">
- <requirement perk_level="1" required_skill_name="Blunt Weapons" required_skill_level="1"/>
- <requirement perk_level="1" required_skill_name="Pummel Pete" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Pummel Pete" required_skill_level="2"/>
- <requirement perk_level="3" required_skill_name="Pummel Pete" required_skill_level="3"/>
- <requirement perk_level="4" required_skill_name="Pummel Pete" required_skill_level="4"/>
- <requirement perk_level="5" required_skill_name="Pummel Pete" required_skill_level="5"/>
- <requirement perk_level="6" required_skill_name="Pummel Pete" required_skill_level="6"/>
- <requirement perk_level="7" required_skill_name="Pummel Pete" required_skill_level="7"/>
- <requirement perk_level="8" required_skill_name="Pummel Pete" required_skill_level="8"/>
- <requirement perk_level="9" required_skill_name="Pummel Pete" required_skill_level="9"/>
- <requirement perk_level="10" required_skill_name="Pummel Pete" required_skill_level="10"/>
- <effect name="BlockDamage">
- <multiply perk_level="0" value="1"/>
- <multiply skill_level="1" value="1.1"/>
- <multiply skill_level="2" value="1.2"/>
- <multiply skill_level="3" value="1.4"/>
- <multiply skill_level="4" value="1.6"/>
- <multiply skill_level="5" value="2.0"/>
- <multiply skill_level="6" value="2.2"/>
- <multiply skill_level="7" value="2.4"/>
- <multiply skill_level="8" value="2.6"/>
- <multiply skill_level="9" value="2.8"/>
- <multiply skill_level="10" value="3.0"/>
- </effect>
- </perk>
- <action_skill name="Blade Weapons" exp_to_level="150" icon="knife" description_key="bladeWeaponsDesc" title_key="bladeWeapons" group="weapons">
- <effect name="EntityDamage">
- <multiply skill_level="1,5" value="1,1.04"/>
- <multiply skill_level="5,11" value="1.04,1.07"/>
- <multiply skill_level="11,19" value="1.07,1.1"/>
- <multiply skill_level="19,32" value="1.1,1.14"/>
- <multiply skill_level="32,49" value="1.14,1.19"/>
- <multiply skill_level="49,70" value="1.19,1.23"/>
- <multiply skill_level="70,100" value="1.23,1.28"/>
- <multiply skill_level="100,200" value="1.28,1.45"/>
- </effect>
- </action_skill>
- <perk name="Knife Guy" icon="knife" description_key="knifeGuyDesc" title_key="knifeGuy" max_level="10" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="weapons">
- <requirement perk_level="1" required_skill_name="Blade Weapons" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Blade Weapons" required_skill_level="10"/>
- <requirement perk_level="3" required_skill_name="Blade Weapons" required_skill_level="20"/>
- <requirement perk_level="4" required_skill_name="Blade Weapons" required_skill_level="40"/>
- <requirement perk_level="5" required_skill_name="Blade Weapons" required_skill_level="60"/>
- <requirement perk_level="6" required_skill_name="Blade Weapons" required_skill_level="80"/>
- <requirement perk_level="7" required_skill_name="Blade Weapons" required_skill_level="100"/>
- <requirement perk_level="8" required_skill_name="Blade Weapons" required_skill_level="120"/>
- <requirement perk_level="9" required_skill_name="Blade Weapons" required_skill_level="160"/>
- <requirement perk_level="10" required_skill_name="Blade Weapons" required_skill_level="200"/>
- <effect name="EntityDamage">
- <multiply perk_level="0" value="1"/>
- <multiply skill_level="1" value="1.05625"/>
- <multiply skill_level="2" value="1.11250"/>
- <multiply skill_level="3" value="1.22500"/>
- <multiply skill_level="4" value="1.33750"/>
- <multiply skill_level="5" value="1.56250"/>
- <multiply skill_level="6" value="1.67500"/>
- <multiply skill_level="7" value="1.78750"/>
- <multiply skill_level="8" value="1.90000"/>
- <multiply skill_level="9" value="2.01250"/>
- <multiply skill_level="10" value="2.12500"/>
- </effect>
- <effect name="StaminaDegradation">
- <multiply perk_level="0" value="1"/>
- <multiply skill_level="1" value="0.9"/>
- <multiply skill_level="2" value="0.8"/>
- <multiply skill_level="3" value="0.7"/>
- <multiply skill_level="4" value="0.6"/>
- <multiply skill_level="5" value="0.5"/>
- <multiply skill_level="6" value="0.45"/>
- <multiply skill_level="7" value="0.4"/>
- <multiply skill_level="8" value="0.35"/>
- <multiply skill_level="9" value="0.3"/>
- <multiply skill_level="10" value="0.25"/>
- </effect>
- <effect name="HarvestCount">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="1.00"/>
- <multiply perk_level="2" value="1.00"/>
- <multiply perk_level="3" value="1.10"/>
- <multiply perk_level="4" value="1.25"/>
- <multiply perk_level="5" value="1.50"/>
- <multiply perk_level="6" value="1.55"/>
- <multiply perk_level="7" value="1.60"/>
- <multiply perk_level="8" value="1.65"/>
- <multiply perk_level="9" value="1.70"/>
- <multiply perk_level="10" value="1.75"/>
- </effect>
- </perk>
- <perk name="The Decapitator" icon="knife" description_key="theDecapitatorDesc" title_key="decapitator" max_level="5" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" group="weapons">
- <requirement perk_level="1" required_skill_name="Blade Weapons" required_skill_level="20"/>
- <requirement perk_level="2" required_skill_name="Blade Weapons" required_skill_level="40"/>
- <requirement perk_level="3" required_skill_name="Blade Weapons" required_skill_level="80"/>
- <requirement perk_level="4" required_skill_name="Blade Weapons" required_skill_level="120"/>
- <requirement perk_level="5" required_skill_name="Blade Weapons" required_skill_level="160"/>
- <effect name="DismembermentChance">
- <add perk_level="0" value="0"/>
- <add skill_level="1" value="0.04"/>
- <add skill_level="2" value="0.08"/>
- <add skill_level="3" value="0.15"/>
- <add skill_level="4" value="0.25"/>
- <add skill_level="5" value="0.35"/>
- </effect>
- </perk>
- <action_skill name="Mining Tools" exp_to_level="500" icon="mining" description_key="miningToolsDesc" title_key="miningTools" group="tools">
- <effect name="BlockDamage">
- <multiply skill_level="1,10" value="1.00,1.32"/>
- <multiply skill_level="10,20" value="1.32,1.45"/>
- <multiply skill_level="20,30" value="1.45,1.55"/>
- <multiply skill_level="30,40" value="1.55,1.63"/>
- <multiply skill_level="40,50" value="1.63,1.71"/>
- <multiply skill_level="50,60" value="1.71,1.77"/>
- <multiply skill_level="60,70" value="1.77,1.84"/>
- <multiply skill_level="70,80" value="1.84,1.89"/>
- <multiply skill_level="80,90" value="1.89,1.95"/>
- <multiply skill_level="90,100" value="1.95,2.00"/>
- <multiply skill_level="100,200" value="2.00,2.50"/>
- </effect>
- </action_skill>
- <perk name="Miner 69er" icon="mining" description_key="miner69erDesc" title_key="miner69er" max_level="10" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="tools">
- <requirement perk_level="1" required_skill_name="Mining Tools" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Mining Tools" required_skill_level="10"/>
- <requirement perk_level="3" required_skill_name="Mining Tools" required_skill_level="20"/>
- <requirement perk_level="4" required_skill_name="Mining Tools" required_skill_level="40"/>
- <requirement perk_level="5" required_skill_name="Mining Tools" required_skill_level="60"/>
- <requirement perk_level="6" required_skill_name="Mining Tools" required_skill_level="80"/>
- <requirement perk_level="7" required_skill_name="Mining Tools" required_skill_level="100"/>
- <requirement perk_level="8" required_skill_name="Mining Tools" required_skill_level="120"/>
- <requirement perk_level="9" required_skill_name="Mining Tools" required_skill_level="160"/>
- <requirement perk_level="10" required_skill_name="Mining Tools" required_skill_level="200"/>
- <effect name="BlockDamage">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="1.1"/>
- <multiply perk_level="2" value="1.2"/>
- <multiply perk_level="3" value="1.4"/>
- <multiply perk_level="4" value="1.6"/>
- <multiply perk_level="5" value="2.0"/>
- <multiply skill_level="6" value="2.2"/>
- <multiply skill_level="7" value="2.4"/>
- <multiply skill_level="8" value="2.6"/>
- <multiply skill_level="9" value="2.8"/>
- <multiply skill_level="10" value="3.0"/>
- </effect>
- <effect name="StaminaDegradation">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="0.9"/>
- <multiply perk_level="2" value="0.8"/>
- <multiply perk_level="3" value="0.7"/>
- <multiply perk_level="4" value="0.6"/>
- <multiply perk_level="5" value="0.5"/>
- <multiply skill_level="6" value="0.45"/>
- <multiply skill_level="7" value="0.4"/>
- <multiply skill_level="8" value="0.35"/>
- <multiply skill_level="9" value="0.3"/>
- <multiply skill_level="10" value="0.25"/>
- </effect>
- <effect name="HarvestCount">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="1.00"/>
- <multiply perk_level="2" value="1.00"/>
- <multiply perk_level="3" value="1.10"/>
- <multiply perk_level="4" value="1.25"/>
- <multiply perk_level="5" value="1.50"/>
- <multiply skill_level="6" value="1.75"/>
- <multiply skill_level="7" value="2.00"/>
- <multiply skill_level="8" value="2.25"/>
- <multiply skill_level="9" value="2.50"/>
- <multiply skill_level="10" value="3.00"/>
- </effect>
- </perk>
- <action_skill name="Construction Tools" exp_to_level="500" icon="resource" description_key="constructionToolsDesc" title_key="constructionTools" group="tools">
- <effect name="BlockDamage">
- <multiply skill_level="1,10" value="1.00,1.32"/>
- <multiply skill_level="10,20" value="1.32,1.45"/>
- <multiply skill_level="20,30" value="1.45,1.55"/>
- <multiply skill_level="30,40" value="1.55,1.63"/>
- <multiply skill_level="40,50" value="1.63,1.71"/>
- <multiply skill_level="50,60" value="1.71,1.77"/>
- <multiply skill_level="60,70" value="1.77,1.84"/>
- <multiply skill_level="70,80" value="1.84,1.89"/>
- <multiply skill_level="80,90" value="1.89,1.95"/>
- <multiply skill_level="90,100" value="1.95,2.00"/>
- <multiply skill_level="100,200" value="2.00,2.50"/>
- </effect>
- </action_skill>
- <perk name="Workbench" icon="resource" description_key="workbenchSkillDesc" title_key="workbench" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="tools">
- <requirement skill_level="1" required_skill_name="Construction Tools" required_skill_level="15"/>
- <requirement skill_level="1" required_skill_name="craftSkillTools" required_skill_level="2"/>
- <recipe name="workbench" unlock_level="1"/>
- </perk>
- <perk name="Concrete Mixing" icon="resource" description_key="concreteMixingDesc" title_key="concreteMixing" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="tools">
- <requirement skill_level="1" required_skill_name="Construction Tools" required_skill_level="10"/>
- <requirement skill_level="1" required_skill_name="Mining Tools" required_skill_level="20"/>
- <requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="3"/>
- <recipe name="cement" unlock_level="1"/>
- <recipe name="concreteMix" unlock_level="1"/>
- </perk>
- <perk name="Steel Smithing" icon="resource" description_key="steelSmithingDesc" title_key="steelSmithing" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="15" group="tools">
- <requirement skill_level="1" required_skill_name="craftSkillTools" required_skill_level="6"/>
- <requirement skill_level="1" required_skill_name="craftSkillWeapons" required_skill_level="4"/>
- <requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="3"/>
- <recipe name="forgeCrucible" unlock_level="1"/>
- <recipe name="forgedSteel" unlock_level="1"/>
- <recipe name="spring" unlock_level="1"/>
- </perk>
- <perk name="ChemStationPerk" icon="resource" description_key="chemStationPerkDesc" title_key="chemistryStation" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="tools">
- <requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="7"/>
- <requirement skill_level="1" required_skill_name="craftSkillTools" required_skill_level="3"/>
- <recipe name="chemistryStation" unlock_level="1"/>
- </perk>
- <perk name="BadMechanic" icon="resource" description_key="badMechanicDesc" title_key="badMechanic" max_level="10" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="tools">
- <requirement perk_level="1" required_skill_name="Construction Tools" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Construction Tools" required_skill_level="10"/>
- <requirement perk_level="3" required_skill_name="Construction Tools" required_skill_level="20"/>
- <requirement perk_level="4" required_skill_name="Construction Tools" required_skill_level="40"/>
- <requirement perk_level="5" required_skill_name="Construction Tools" required_skill_level="80"/>
- <requirement perk_level="6" required_skill_name="Construction Tools" required_skill_level="100"/>
- <requirement perk_level="7" required_skill_name="Construction Tools" required_skill_level="120"/>
- <requirement perk_level="8" required_skill_name="Construction Tools" required_skill_level="140"/>
- <requirement perk_level="9" required_skill_name="Construction Tools" required_skill_level="160"/>
- <requirement perk_level="10" required_skill_name="Construction Tools" required_skill_level="200"/>
- <effect name="StaminaDegradation">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="0.9"/>
- <multiply perk_level="2" value="0.8"/>
- <multiply perk_level="3" value="0.7"/>
- <multiply perk_level="4" value="0.6"/>
- <multiply perk_level="5" value="0.5"/>
- <multiply perk_level="6" value="0.45"/>
- <multiply perk_level="7" value="0.4"/>
- <multiply perk_level="8" value="0.35"/>
- <multiply perk_level="9" value="0.3"/>
- <multiply perk_level="10" value="0.25"/>
- </effect>
- <effect name="HarvestCount">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="1.10"/>
- <multiply perk_level="2" value="1.20"/>
- <multiply perk_level="3" value="1.40"/>
- <multiply perk_level="4" value="1.60"/>
- <multiply perk_level="5" value="2.00"/>
- <multiply perk_level="6" value="2.20"/>
- <multiply perk_level="7" value="2.40"/>
- <multiply perk_level="8" value="2.60"/>
- <multiply perk_level="9" value="2.80"/>
- <multiply perk_level="10" value="3.00"/>
- </effect>
- </perk>
- <action_skill name="Pistols" exp_to_level="150" icon="pistol" description_key="pistolsDesc" title_key="pistols" group="firearms">
- <effect name="EntityDamage">
- <multiply skill_level="1,5" value="1,1.04"/>
- <multiply skill_level="5,11" value="1.04,1.07"/>
- <multiply skill_level="11,19" value="1.07,1.1"/>
- <multiply skill_level="19,32" value="1.1,1.14"/>
- <multiply skill_level="32,49" value="1.14,1.19"/>
- <multiply skill_level="49,70" value="1.19,1.23"/>
- <multiply skill_level="70,100" value="1.23,1.28"/>
- <multiply skill_level="100,200" value="1.28,1.45"/>
- </effect>
- </action_skill>
- <perk name="The Outlaw" icon="pistol" description_key="theOutlawDesc" title_key="theOutlaw" max_level="10" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="firearms">
- <requirement perk_level="1" required_skill_name="Pistols" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Pistols" required_skill_level="10"/>
- <requirement perk_level="3" required_skill_name="Pistols" required_skill_level="20"/>
- <requirement perk_level="4" required_skill_name="Pistols" required_skill_level="40"/>
- <requirement perk_level="5" required_skill_name="Pistols" required_skill_level="60"/>
- <requirement perk_level="6" required_skill_name="Pistols" required_skill_level="80"/>
- <requirement perk_level="7" required_skill_name="Pistols" required_skill_level="100"/>
- <requirement perk_level="8" required_skill_name="Pistols" required_skill_level="120"/>
- <requirement perk_level="9" required_skill_name="Pistols" required_skill_level="160"/>
- <requirement perk_level="10" required_skill_name="Pistols" required_skill_level="200"/>
- <effect name="EntityDamage">
- <multiply skill_level="0" value="1"/>
- <multiply skill_level="1" value="1.05625"/>
- <multiply skill_level="2" value="1.11250"/>
- <multiply skill_level="3" value="1.22500"/>
- <multiply skill_level="4" value="1.33750"/>
- <multiply skill_level="5" value="1.56250"/>
- <multiply skill_level="6" value="1.67500"/>
- <multiply skill_level="7" value="1.78750"/>
- <multiply skill_level="8" value="1.90000"/>
- <multiply skill_level="9" value="2.01250"/>
- <multiply skill_level="10" value="2.12500"/>
- </effect>
- </perk>
- <perk name="Dead Shot" icon="pistol" description_key="deadShotDesc" title_key="deadShot" max_level="5" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" group="firearms">
- <requirement perk_level="1" required_skill_name="Pistols" required_skill_level="20"/>
- <requirement perk_level="2" required_skill_name="Pistols" required_skill_level="40"/>
- <requirement perk_level="3" required_skill_name="Pistols" required_skill_level="80"/>
- <requirement perk_level="4" required_skill_name="Pistols" required_skill_level="120"/>
- <requirement perk_level="5" required_skill_name="Pistols" required_skill_level="160"/>
- <effect name="DismembermentChance">
- <add skill_level="0" value="0"/>
- <add skill_level="1" value="0.05"/>
- <add skill_level="2" value="0.10"/>
- <add skill_level="3" value="0.20"/>
- <add skill_level="4" value="0.30"/>
- <add skill_level="5" value="0.40"/>
- </effect>
- </perk>
- <action_skill name="Shotguns" exp_to_level="150" icon="shotgun" description_key="shotgunsDesc" title_key="shotguns" group="firearms">
- <effect name="EntityDamage">
- <multiply skill_level="1,5" value="1,1.04"/>
- <multiply skill_level="5,11" value="1.04,1.07"/>
- <multiply skill_level="11,19" value="1.07,1.1"/>
- <multiply skill_level="19,32" value="1.1,1.14"/>
- <multiply skill_level="32,49" value="1.14,1.19"/>
- <multiply skill_level="49,70" value="1.19,1.23"/>
- <multiply skill_level="70,100" value="1.23,1.28"/>
- <multiply skill_level="100,200" value="1.28,1.45"/>
- </effect>
- </action_skill>
- <perk name="Boom Stick" icon="shotgun" description_key="boomStickDesc" title_key="boomStick" max_level="10" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="firearms">
- <requirement perk_level="1" required_skill_name="Shotguns" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Shotguns" required_skill_level="10"/>
- <requirement perk_level="3" required_skill_name="Shotguns" required_skill_level="20"/>
- <requirement perk_level="4" required_skill_name="Shotguns" required_skill_level="40"/>
- <requirement perk_level="5" required_skill_name="Shotguns" required_skill_level="60"/>
- <requirement perk_level="6" required_skill_name="Shotguns" required_skill_level="80"/>
- <requirement perk_level="7" required_skill_name="Shotguns" required_skill_level="100"/>
- <requirement perk_level="8" required_skill_name="Shotguns" required_skill_level="120"/>
- <requirement perk_level="9" required_skill_name="Shotguns" required_skill_level="160"/>
- <requirement perk_level="10" required_skill_name="Shotguns" required_skill_level="200"/>
- <effect name="EntityDamage">
- <multiply skill_level="0" value="1"/>
- <multiply skill_level="1" value="1.05625"/>
- <multiply skill_level="2" value="1.11250"/>
- <multiply skill_level="3" value="1.22500"/>
- <multiply skill_level="4" value="1.33750"/>
- <multiply skill_level="5" value="1.56250"/>
- <multiply skill_level="6" value="1.67500"/>
- <multiply skill_level="7" value="1.78750"/>
- <multiply skill_level="8" value="1.90000"/>
- <multiply skill_level="9" value="2.01250"/>
- <multiply skill_level="10" value="2.12500"/>
- </effect>
- </perk>
- <perk name="Splatter Gun" icon="shotgun" description_key="splatterGunDesc" title_key="splatterGun" max_level="5" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" group="firearms">
- <requirement perk_level="1" required_skill_name="Shotguns" required_skill_level="20"/>
- <requirement perk_level="2" required_skill_name="Shotguns" required_skill_level="40"/>
- <requirement perk_level="3" required_skill_name="Shotguns" required_skill_level="80"/>
- <requirement perk_level="4" required_skill_name="Shotguns" required_skill_level="120"/>
- <requirement perk_level="5" required_skill_name="Shotguns" required_skill_level="160"/>
- <effect name="DismembermentChance">
- <add perk_level="0" value="0"/>
- <add skill_level="1" value="0.04"/>
- <add skill_level="2" value="0.08"/>
- <add skill_level="3" value="0.15"/>
- <add skill_level="4" value="0.25"/>
- <add skill_level="5" value="0.35"/>
- </effect>
- </perk>
- <action_skill name="Rifles" exp_to_level="150" icon="rifle" description_key="riflesDesc" title_key="rifles" group="firearms">
- <effect name="EntityDamage">
- <multiply perk_level="0" value="1"/>
- <multiply skill_level="1,5" value="1,1.04"/>
- <multiply skill_level="5,11" value="1.04,1.07"/>
- <multiply skill_level="11,19" value="1.07,1.1"/>
- <multiply skill_level="19,32" value="1.1,1.14"/>
- <multiply skill_level="32,49" value="1.14,1.19"/>
- <multiply skill_level="49,70" value="1.19,1.23"/>
- <multiply skill_level="70,100" value="1.23,1.28"/>
- <multiply skill_level="100,200" value="1.28,1.45"/>
- </effect>
- </action_skill>
- <perk name="Better Lead Than Dead" icon="rifle" description_key="betterLeadThanDeadDesc" title_key="betterLeadThanDead" max_level="10" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" group="firearms">
- <requirement perk_level="1" required_skill_name="Rifles" required_skill_level="1"/>
- <requirement perk_level="2" required_skill_name="Rifles" required_skill_level="10"/>
- <requirement perk_level="3" required_skill_name="Rifles" required_skill_level="20"/>
- <requirement perk_level="4" required_skill_name="Rifles" required_skill_level="40"/>
- <requirement perk_level="5" required_skill_name="Rifles" required_skill_level="60"/>
- <requirement perk_level="6" required_skill_name="Rifles" required_skill_level="80"/>
- <requirement perk_level="7" required_skill_name="Rifles" required_skill_level="100"/>
- <requirement perk_level="8" required_skill_name="Rifles" required_skill_level="120"/>
- <requirement perk_level="9" required_skill_name="Rifles" required_skill_level="160"/>
- <requirement perk_level="10" required_skill_name="Rifles" required_skill_level="200"/>
- <effect name="EntityDamage">
- <multiply perk_level="0" value="1"/>
- <multiply skill_level="1" value="1.05625"/>
- <multiply skill_level="2" value="1.11250"/>
- <multiply skill_level="3" value="1.22500"/>
- <multiply skill_level="4" value="1.33750"/>
- <multiply skill_level="5" value="1.56250"/>
- <multiply skill_level="6" value="1.67500"/>
- <multiply skill_level="7" value="1.78750"/>
- <multiply skill_level="8" value="1.90000"/>
- <multiply skill_level="9" value="2.01250"/>
- <multiply skill_level="10" value="2.12500"/>
- </effect>
- </perk>
- <action_skill name="Archery" exp_to_level="150" icon="archery" description_key="archeryDesc" title_key="archery" group="weapons">
- <effect name="EntityDamage">
- <multiply skill_level="1,5" value="1,1.04"/>
- <multiply skill_level="5,11" value="1.04,1.07"/>
- <multiply skill_level="11,19" value="1.07,1.1"/>
- <multiply skill_level="19,32" value="1.1,1.14"/>
- <multiply skill_level="32,49" value="1.14,1.19"/>
- <multiply skill_level="49,70" value="1.19,1.23"/>
- <multiply skill_level="70,100" value="1.23,1.28"/>
- <multiply skill_level="100,200" value="1.28,1.45"/>
- </effect>
- </action_skill>
- <player_skill name="Medicine" icon="medical" description_key="medicineDesc" title_key="medicine" group="health">
- <effect name="HealthGain">
- <multiply skill_level="1,10" value="1.00,1.32"/>
- <multiply skill_level="10,20" value="1.32,1.45"/>
- <multiply skill_level="20,30" value="1.45,1.55"/>
- <multiply skill_level="30,40" value="1.55,1.63"/>
- <multiply skill_level="40,50" value="1.63,1.71"/>
- <multiply skill_level="50,60" value="1.71,1.77"/>
- <multiply skill_level="60,70" value="1.77,1.84"/>
- <multiply skill_level="70,80" value="1.84,1.89"/>
- <multiply skill_level="80,90" value="1.89,1.95"/>
- <multiply skill_level="90,100" value="1.95,2.00"/>
- <multiply skill_level="100,200" value="2.00,2.50"/>
- </effect>
- </player_skill>
- <!-- Crafting Skills -->
- <perk name="craftSkillWeapons" max_level="20" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000"
- icon="weapon_smithing" description_key="craftSkillWeaponsDesc" title_key="craftSkillWeapons" group="weapons" exp_gain_multiplier="0">
- <requirement perk_level="2" required_player_level="5"/>
- <requirement perk_level="3" required_player_level="10"/>
- <requirement perk_level="4" required_player_level="20"/>
- <requirement perk_level="5" required_player_level="30"/>
- <requirement perk_level="6" required_player_level="40"/>
- <requirement perk_level="7" required_player_level="60"/>
- <requirement perk_level="8" required_player_level="80"/>
- <requirement perk_level="9" required_player_level="100"/>
- <requirement perk_level="10" required_player_level="120"/>
- <requirement perk_level="11" required_player_level="140"/>
- <requirement perk_level="12" required_player_level="160"/>
- <requirement perk_level="13" required_player_level="180"/>
- <requirement perk_level="14" required_player_level="200"/>
- <requirement perk_level="15" required_player_level="220"/>
- <requirement perk_level="16" required_player_level="240"/>
- <requirement perk_level="17" required_player_level="260"/>
- <requirement perk_level="18" required_player_level="280"/>
- <requirement perk_level="19" required_player_level="300"/>
- <requirement perk_level="20" required_player_level="350"/>
- <effect name="CraftingTime">
- <multiply skill_level="0,1" value="1.0,.95"/>
- <multiply skill_level="1,2" value=".95,.90"/>
- <multiply skill_level="2,3" value=".90,.85"/>
- <multiply skill_level="3,4" value=".85,.80"/>
- <multiply skill_level="4,5" value=".80,.75"/>
- <multiply skill_level="5,6" value=".75,.70"/>
- <multiply skill_level="6,7" value=".70,.65"/>
- <multiply skill_level="7,8" value=".65,.60"/>
- <multiply skill_level="8,9" value=".60,.55"/>
- <multiply skill_level="9,10" value=".55,.50"/>
- <multiply skill_level="10,20" value=".50,.30"/>
- </effect>
- <effect name="CraftingQuality">
- <setvalue skill_level="0" value="25"/>
- <setvalue skill_level="1" value="50"/>
- <setvalue skill_level="2" value="100"/>
- <setvalue skill_level="3" value="150"/>
- <setvalue skill_level="4" value="200"/>
- <setvalue skill_level="5" value="250"/>
- <setvalue skill_level="6" value="300"/>
- <setvalue skill_level="7" value="350"/>
- <setvalue skill_level="8" value="400"/>
- <setvalue skill_level="9" value="450"/>
- <setvalue skill_level="10" value="500"/>
- <setvalue skill_level="11" value="510"/>
- <setvalue skill_level="12" value="520"/>
- <setvalue skill_level="13" value="530"/>
- <setvalue skill_level="14" value="540"/>
- <setvalue skill_level="15" value="550"/>
- <setvalue skill_level="16" value="560"/>
- <setvalue skill_level="17" value="570"/>
- <setvalue skill_level="18" value="580"/>
- <setvalue skill_level="19" value="590"/>
- <setvalue skill_level="20" value="600"/>
- </effect>
- <effect name="RepairTime">
- <multiply skill_level="0,1" value="1.0,.93"/>
- <multiply skill_level="1,2" value=".93,.86"/>
- <multiply skill_level="2,3" value=".86,.79"/>
- <multiply skill_level="3,4" value=".79,.72"/>
- <multiply skill_level="4,5" value=".72,.65"/>
- <multiply skill_level="5,6" value=".65,.58"/>
- <multiply skill_level="6,7" value=".58,.51"/>
- <multiply skill_level="7,8" value=".51,.44"/>
- <multiply skill_level="8,9" value=".44,.37"/>
- <multiply skill_level="9,10" value=".37,.30"/>
- <multiply skill_level="10,20" value=".30,.20"/>
- </effect>
- <effect name="RepairAmount">
- <multiply skill_level="0,10" value="1,1.2"/>
- <multiply skill_level="10,20" value="1.2,1.3"/>
- </effect>
- <effect name="RepairQualityLoss"> <!-- .666 for Fixer. Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
- <multiply skill_level="0,1" value="0.0670,0.0533"/>
- <multiply skill_level="1,2" value="0.0533,0.0425"/>
- <multiply skill_level="2,3" value="0.0425,0.0338"/>
- <multiply skill_level="3,4" value="0.0338,0.0269"/>
- <multiply skill_level="4,5" value="0.0269,0.0214"/>
- <multiply skill_level="5,6" value="0.0214,0.0170"/>
- <multiply skill_level="6,7" value="0.0170,0.0136"/>
- <multiply skill_level="7,8" value="0.0136,0.0108"/>
- <multiply skill_level="8,9" value="0.0108,0.0086"/>
- <multiply skill_level="9,10" value="0.0086,0.0068"/>
- <multiply skill_level="10,20" value="0.0068,0.0038"/>
- </effect>
- </perk>
- <perk name="macheteCraftingPerk" icon="knife" description_key="macheteCraftingDesc" title_key="macheteCraftingName" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="4" group="weapons">
- <requirement skill_level="1" required_skill_name="craftSkillWeapons" required_skill_level="7"/>
- <recipe name="macheteBlade" unlock_level="1"/>
- </perk>
- <perk name="craftSkillTools" max_level="20" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000"
- icon="tool_smithing" description_key="craftSkillToolsDesc" title_key="craftSkillTools" group="tools" exp_gain_multiplier="0">
- <requirement perk_level="2" required_player_level="5"/>
- <requirement perk_level="3" required_player_level="10"/>
- <requirement perk_level="4" required_player_level="20"/>
- <requirement perk_level="5" required_player_level="30"/>
- <requirement perk_level="6" required_player_level="40"/>
- <requirement perk_level="7" required_player_level="60"/>
- <requirement perk_level="8" required_player_level="80"/>
- <requirement perk_level="9" required_player_level="100"/>
- <requirement perk_level="10" required_player_level="120"/>
- <requirement perk_level="11" required_player_level="140"/>
- <requirement perk_level="12" required_player_level="160"/>
- <requirement perk_level="13" required_player_level="180"/>
- <requirement perk_level="14" required_player_level="200"/>
- <requirement perk_level="15" required_player_level="220"/>
- <requirement perk_level="16" required_player_level="240"/>
- <requirement perk_level="17" required_player_level="260"/>
- <requirement perk_level="18" required_player_level="280"/>
- <requirement perk_level="19" required_player_level="300"/>
- <requirement perk_level="20" required_player_level="350"/>
- <effect name="CraftingTime">
- <multiply skill_level="0,1" value="1.0,.95"/>
- <multiply skill_level="1,2" value=".95,.90"/>
- <multiply skill_level="2,3" value=".90,.85"/>
- <multiply skill_level="3,4" value=".85,.80"/>
- <multiply skill_level="4,5" value=".80,.75"/>
- <multiply skill_level="5,6" value=".75,.70"/>
- <multiply skill_level="6,7" value=".70,.65"/>
- <multiply skill_level="7,8" value=".65,.60"/>
- <multiply skill_level="8,9" value=".60,.55"/>
- <multiply skill_level="9,10" value=".55,.50"/>
- <multiply skill_level="10,20" value=".50,.30"/>
- </effect>
- <effect name="CraftingQuality">
- <setvalue skill_level="0" value="25"/>
- <setvalue skill_level="1" value="50"/>
- <setvalue skill_level="2" value="100"/>
- <setvalue skill_level="3" value="150"/>
- <setvalue skill_level="4" value="200"/>
- <setvalue skill_level="5" value="250"/>
- <setvalue skill_level="6" value="300"/>
- <setvalue skill_level="7" value="350"/>
- <setvalue skill_level="8" value="400"/>
- <setvalue skill_level="9" value="450"/>
- <setvalue skill_level="10" value="500"/>
- <setvalue skill_level="11" value="510"/>
- <setvalue skill_level="12" value="520"/>
- <setvalue skill_level="13" value="530"/>
- <setvalue skill_level="14" value="540"/>
- <setvalue skill_level="15" value="550"/>
- <setvalue skill_level="16" value="560"/>
- <setvalue skill_level="17" value="570"/>
- <setvalue skill_level="18" value="580"/>
- <setvalue skill_level="19" value="590"/>
- <setvalue skill_level="20" value="600"/>
- </effect>
- <effect name="RepairTime">
- <multiply skill_level="0,1" value="1.0,.93"/>
- <multiply skill_level="1,2" value=".93,.86"/>
- <multiply skill_level="2,3" value=".86,.79"/>
- <multiply skill_level="3,4" value=".79,.72"/>
- <multiply skill_level="4,5" value=".72,.65"/>
- <multiply skill_level="5,6" value=".65,.58"/>
- <multiply skill_level="6,7" value=".58,.51"/>
- <multiply skill_level="7,8" value=".51,.44"/>
- <multiply skill_level="8,9" value=".44,.37"/>
- <multiply skill_level="9,10" value=".37,.30"/>
- <multiply skill_level="10,20" value=".30,.20"/>
- </effect>
- <effect name="RepairAmount">
- <multiply skill_level="0,10" value="1,1.2"/>
- <multiply skill_level="10,20" value="1.2,1.3"/>
- </effect>
- <effect name="RepairQualityLoss"> <!-- .666 for Fixer. Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
- <multiply skill_level="0,1" value="0.0670,0.0533"/>
- <multiply skill_level="1,2" value="0.0533,0.0425"/>
- <multiply skill_level="2,3" value="0.0425,0.0338"/>
- <multiply skill_level="3,4" value="0.0338,0.0269"/>
- <multiply skill_level="4,5" value="0.0269,0.0214"/>
- <multiply skill_level="5,6" value="0.0214,0.0170"/>
- <multiply skill_level="6,7" value="0.0170,0.0136"/>
- <multiply skill_level="7,8" value="0.0136,0.0108"/>
- <multiply skill_level="8,9" value="0.0108,0.0086"/>
- <multiply skill_level="9,10" value="0.0086,0.0068"/>
- <multiply skill_level="10,20" value="0.0068,0.0038"/>
- </effect>
- </perk>
- <perk name="craftSkillGuns" max_level="20" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000"
- icon="gunsmithing" description_key="craftSkillGunsDesc" title_key="craftSkillGuns" group="firearms" exp_gain_multiplier="0">
- <requirement perk_level="2" required_player_level="5"/>
- <requirement perk_level="3" required_player_level="10"/>
- <requirement perk_level="4" required_player_level="20"/>
- <requirement perk_level="5" required_player_level="30"/>
- <requirement perk_level="6" required_player_level="40"/>
- <requirement perk_level="7" required_player_level="60"/>
- <requirement perk_level="8" required_player_level="80"/>
- <requirement perk_level="9" required_player_level="100"/>
- <requirement perk_level="10" required_player_level="120"/>
- <requirement perk_level="11" required_player_level="140"/>
- <requirement perk_level="12" required_player_level="160"/>
- <requirement perk_level="13" required_player_level="180"/>
- <requirement perk_level="14" required_player_level="200"/>
- <requirement perk_level="15" required_player_level="220"/>
- <requirement perk_level="16" required_player_level="240"/>
- <requirement perk_level="17" required_player_level="260"/>
- <requirement perk_level="18" required_player_level="280"/>
- <requirement perk_level="19" required_player_level="300"/>
- <requirement perk_level="20" required_player_level="350"/>
- <effect name="CraftingTime">
- <multiply skill_level="0,1" value="1.0,.95"/>
- <multiply skill_level="1,2" value=".95,.90"/>
- <multiply skill_level="2,3" value=".90,.85"/>
- <multiply skill_level="3,4" value=".85,.80"/>
- <multiply skill_level="4,5" value=".80,.75"/>
- <multiply skill_level="5,6" value=".75,.70"/>
- <multiply skill_level="6,7" value=".70,.65"/>
- <multiply skill_level="7,8" value=".65,.60"/>
- <multiply skill_level="8,9" value=".60,.55"/>
- <multiply skill_level="9,10" value=".55,.50"/>
- <multiply skill_level="10,20" value=".50,.30"/>
- </effect>
- <effect name="CraftingQuality">
- <setvalue skill_level="0" value="25"/>
- <setvalue skill_level="1" value="50"/>
- <setvalue skill_level="2" value="100"/>
- <setvalue skill_level="3" value="150"/>
- <setvalue skill_level="4" value="200"/>
- <setvalue skill_level="5" value="250"/>
- <setvalue skill_level="6" value="300"/>
- <setvalue skill_level="7" value="350"/>
- <setvalue skill_level="8" value="400"/>
- <setvalue skill_level="9" value="450"/>
- <setvalue skill_level="10" value="500"/>
- <setvalue skill_level="11" value="510"/>
- <setvalue skill_level="12" value="520"/>
- <setvalue skill_level="13" value="530"/>
- <setvalue skill_level="14" value="540"/>
- <setvalue skill_level="15" value="550"/>
- <setvalue skill_level="16" value="560"/>
- <setvalue skill_level="17" value="570"/>
- <setvalue skill_level="18" value="580"/>
- <setvalue skill_level="19" value="590"/>
- <setvalue skill_level="20" value="600"/>
- </effect>
- <effect name="RepairTime">
- <multiply skill_level="0,1" value="1.0,.93"/>
- <multiply skill_level="1,2" value=".93,.86"/>
- <multiply skill_level="2,3" value=".86,.79"/>
- <multiply skill_level="3,4" value=".79,.72"/>
- <multiply skill_level="4,5" value=".72,.65"/>
- <multiply skill_level="5,6" value=".65,.58"/>
- <multiply skill_level="6,7" value=".58,.51"/>
- <multiply skill_level="7,8" value=".51,.44"/>
- <multiply skill_level="8,9" value=".44,.37"/>
- <multiply skill_level="9,10" value=".37,.30"/>
- <multiply skill_level="10,20" value=".30,.20"/>
- </effect>
- <effect name="RepairAmount">
- <multiply skill_level="0,10" value="1,1.2"/>
- <multiply skill_level="10,20" value="1.2,1.3"/>
- </effect>
- <effect name="RepairQualityLoss"> <!-- .666 for Fixer. Loss at no Fixer skill and QL 600 = 30,24,19...5,4,3 -->
- <multiply skill_level="0,1" value="0.0503,0.0402"/>
- <multiply skill_level="1,2" value="0.0402,0.0321"/>
- <multiply skill_level="2,3" value="0.0321,0.0257"/>
- <multiply skill_level="3,4" value="0.0257,0.0205"/>
- <multiply skill_level="4,5" value="0.0205,0.0164"/>
- <multiply skill_level="5,6" value="0.0164,0.0131"/>
- <multiply skill_level="6,7" value="0.0131,0.0105"/>
- <multiply skill_level="7,8" value="0.0105,0.0084"/>
- <multiply skill_level="8,9" value="0.0084,0.0067"/>
- <multiply skill_level="9,10" value="0.0067,0.0053"/>
- <multiply skill_level="10,20" value="0.0053,0.0028"/>
- </effect>
- </perk>
- <perk name="9mm Round Crafting" icon="gunsmithing" description_key="9mmRoundCraftingDesc" title_key="9mmRoundCrafting" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="2" group="firearms">
- <requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="1"/>
- <recipe name="9mmBullet" unlock_level="1"/>
- </perk>
- <!-- <perk name="10mm Round Crafting" icon="gunsmithing" description_key="10mmRoundCraftingDesc" title_key="10mmRoundCrafting" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="5" group="firearms">
- <requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="2"/>
- <recipe name="10mmBullet" unlock_level="1"/>
- <recipe name="bulletTip" unlock_level="1"/>
- <recipe name="bulletCasing" unlock_level="1"/>
- </perk> -->
- <perk name="44 Magnum Round Crafting" icon="gunsmithing" description_key="44MagnumRoundCraftingDesc" title_key="44MagnumRoundCrafting" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="3" group="firearms">
- <requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="2"/>
- <recipe name="44MagBullet" unlock_level="1"/>
- </perk>
- <perk name="shotgun Shell Crafting" icon="gunsmithing" description_key="shotgunShellCraftingDesc" title_key="shotgunShellCrafting" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="2" group="firearms">
- <requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="2"/>
- <recipe name="shotgunShell" unlock_level="1"/>
- </perk>
- <perk name="762mm Round Crafting" icon="gunsmithing" description_key="762mmRoundCraftingDesc" title_key="762mmRoundCrafting" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="3" group="firearms">
- <requirement perk_level="1" required_skill_name="craftSkillGuns" required_skill_level="3"/>
- <recipe name="762mmBullet" unlock_level="1"/>
- </perk>
- <perk name="craftSkillScience" max_level="20" skill_point_cost_multiplier="1.26" skill_point_cost_per_level="3" exp_to_level="5000000"
- icon="science" description_key="craftSkillScienceDesc" title_key="craftSkillScience" group="science" exp_gain_multiplier="0">
- <requirement perk_level="2" required_player_level="5"/>
- <requirement perk_level="3" required_player_level="10"/>
- <requirement perk_level="4" required_player_level="20"/>
- <requirement perk_level="5" required_player_level="30"/>
- <requirement perk_level="6" required_player_level="40"/>
- <requirement perk_level="7" required_player_level="60"/>
- <requirement perk_level="8" required_player_level="80"/>
- <requirement perk_level="9" required_player_level="100"/>
- <requirement perk_level="10" required_player_level="120"/>
- <requirement perk_level="11" required_player_level="140"/>
- <requirement perk_level="12" required_player_level="160"/>
- <requirement perk_level="13" required_player_level="180"/>
- <requirement perk_level="14" required_player_level="200"/>
- <requirement perk_level="15" required_player_level="220"/>
- <requirement perk_level="16" required_player_level="240"/>
- <requirement perk_level="17" required_player_level="260"/>
- <requirement perk_level="18" required_player_level="280"/>
- <requirement perk_level="19" required_player_level="300"/>
- <requirement perk_level="20" required_player_level="350"/>
- <effect name="CraftingTime">
- <multiply skill_level="0,1" value="1.0,.95"/>
- <multiply skill_level="1,2" value=".95,.90"/>
- <multiply skill_level="2,3" value=".90,.85"/>
- <multiply skill_level="3,4" value=".85,.80"/>
- <multiply skill_level="4,5" value=".80,.75"/>
- <multiply skill_level="5,6" value=".75,.70"/>
- <multiply skill_level="6,7" value=".70,.65"/>
- <multiply skill_level="7,8" value=".65,.60"/>
- <multiply skill_level="8,9" value=".60,.55"/>
- <multiply skill_level="9,10" value=".55,.50"/>
- <multiply skill_level="10,20" value=".50,.30"/>
- </effect>
- <effect name="CraftingQuality">
- <setvalue skill_level="0" value="25"/>
- <setvalue skill_level="1" value="50"/>
- <setvalue skill_level="2" value="100"/>
- <setvalue skill_level="3" value="150"/>
- <setvalue skill_level="4" value="200"/>
- <setvalue skill_level="5" value="250"/>
- <setvalue skill_level="6" value="300"/>
- <setvalue skill_level="7" value="350"/>
- <setvalue skill_level="8" value="400"/>
- <setvalue skill_level="9" value="450"/>
- <setvalue skill_level="10" value="500"/>
- <setvalue skill_level="11" value="510"/>
- <setvalue skill_level="12" value="520"/>
- <setvalue skill_level="13" value="530"/>
- <setvalue skill_level="14" value="540"/>
- <setvalue skill_level="15" value="550"/>
- <setvalue skill_level="16" value="560"/>
- <setvalue skill_level="17" value="570"/>
- <setvalue skill_level="18" value="580"/>
- <setvalue skill_level="19" value="590"/>
- <setvalue skill_level="20" value="600"/>
- </effect>
- <effect name="RepairTime">
- <multiply skill_level="0,1" value="1.0,.93"/>
- <multiply skill_level="1,2" value=".93,.86"/>
- <multiply skill_level="2,3" value=".86,.79"/>
- <multiply skill_level="3,4" value=".79,.72"/>
- <multiply skill_level="4,5" value=".72,.65"/>
- <multiply skill_level="5,6" value=".65,.58"/>
- <multiply skill_level="6,7" value=".58,.51"/>
- <multiply skill_level="7,8" value=".51,.44"/>
- <multiply skill_level="8,9" value=".44,.37"/>
- <multiply skill_level="9,10" value=".37,.30"/>
- <multiply skill_level="10,20" value=".30,.20"/>
- </effect>
- <effect name="RepairAmount">
- <multiply skill_level="0,10" value="1,1.2"/>
- <multiply skill_level="10,20" value="1.2,1.3"/>
- </effect>
- <effect name="RepairQualityLoss"> <!-- .666 for Fixer. Loss at no Fixer skill and QL 600 = 30,24,19...5,4,3 -->
- <multiply skill_level="0,1" value="0.0503,0.0402"/>
- <multiply skill_level="1,2" value="0.0402,0.0321"/>
- <multiply skill_level="2,3" value="0.0321,0.0257"/>
- <multiply skill_level="3,4" value="0.0257,0.0205"/>
- <multiply skill_level="4,5" value="0.0205,0.0164"/>
- <multiply skill_level="5,6" value="0.0164,0.0131"/>
- <multiply skill_level="6,7" value="0.0131,0.0105"/>
- <multiply skill_level="7,8" value="0.0105,0.0084"/>
- <multiply skill_level="8,9" value="0.0084,0.0067"/>
- <multiply skill_level="9,10" value="0.0067,0.0053"/>
- <multiply skill_level="10,20" value="0.0053,0.0028"/>
- </effect>
- </perk>
- <perk name="electricBasicsPerk" icon="electric_power" description_key="electricBasicsDesc" title_key="electricBasicsName" max_level="2" skill_point_cost_multiplier="0" skill_point_cost_per_level="3" group="science">
- <requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="1"/>
- <recipe name="wireTool" unlock_level="1"/>
- <recipe name="electricwirerelay" unlock_level="1"/>
- <recipe name="ceilingLight01_player" unlock_level="1"/>
- <recipe name="porchLight01_player" unlock_level="1"/>
- <recipe name="wallLight01_player" unlock_level="1"/>
- <requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="3"/>
- <recipe name="ceilingLight02_player" unlock_level="2"/>
- <recipe name="industrialLight01_player" unlock_level="2"/>
- <recipe name="ceilingLight07_player" unlock_level="2"/>
- <recipe name="spotlightPlayer" unlock_level="2"/>
- <recipe name="speaker" unlock_level="2"/>
- </perk>
- <perk name="electricTriggersPerk" icon="electric_switch" description_key="electricTriggersDesc" title_key="electricTriggersName" max_level="3" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="3" group="science">
- <requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="2"/>
- <recipe name="switch" unlock_level="1"/>
- <recipe name="pressureplate" unlock_level="1"/>
- <requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="4"/>
- <recipe name="tripwirepost" unlock_level="2"/>
- <recipe name="electrictimerrelay" unlock_level="2"/>
- <recipe name="pressureplateLong" unlock_level="2"/>
- <requirement skill_level="3" required_skill_name="craftSkillScience" required_skill_level="6"/>
- <recipe name="motionsensor" unlock_level="3"/>
- </perk>
- <perk name="electricTrapsMeleePerk" icon="wind" description_key="electricTrapsMeleeDesc" title_key="electricTrapsMeleeName" max_level="2" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="5" group="science">
- <requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="4"/>
- <recipe name="electricfencepost" unlock_level="1"/>
- <requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="6"/>
- <recipe name="bladeTrap" unlock_level="2"/>
- </perk>
- <perk name="electricTrapsRangedPerk" icon="electric_turret" description_key="electricTrapsRangedDesc" title_key="electricTrapsRangedName" max_level="3" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="5" group="science">
- <requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="4"/>
- <recipe name="dartTrap" unlock_level="1"/>
- <!-- <recipe name="steelDart" unlock_level="1"/> -->
- <requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="6"/>
- <recipe name="shotgunTurret" unlock_level="2"/>
- <requirement skill_level="3" required_skill_name="craftSkillScience" required_skill_level="7"/>
- <recipe name="autoTurret" unlock_level="3"/>
- </perk>
- <perk name="electricGeneratorPerk" icon="electric_generator" description_key="electricGeneratorDesc" title_key="electricGeneratorName" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="5" group="science">
- <requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="2"/>
- <recipe name="generatorbank" unlock_level="1"/>
- </perk>
- <perk name="electricBatteryBankPerk" icon="battery" description_key="electricBatteryBankDesc" title_key="electricBatteryBankName" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="science">
- <recipe name="batterybank" unlock_level="1"/>
- </perk>
- <perk name="doItYourselfPerk" icon="misc_crafting" description_key="doItYourselfDesc" title_key="doItYourselfName" max_level="3" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="5" group="science">
- <requirement skill_level="1" required_skill_name="craftSkillScience" required_skill_level="5"/>
- <requirement skill_level="1" required_skill_name="Construction Tools" required_skill_level="30"/>
- <recipe name="mechanicalParts" unlock_level="1"/>
- <requirement skill_level="2" required_skill_name="craftSkillScience" required_skill_level="7"/>
- <recipe name="insulator" unlock_level="2"/>
- <recipe name="electricParts" unlock_level="2"/>
- <requirement skill_level="3" required_skill_name="craftSkillScience" required_skill_level="10"/>
- <recipe name="electronicParts" unlock_level="3"/>
- </perk>
- <perk name="craftSkillArmor" max_level="20" skill_point_cost_multiplier="1.21" skill_point_cost_per_level="3" exp_to_level="5000000"
- icon="forge" description_key="craftSkillArmorDesc" title_key="craftSkillArmor" group="clothing" exp_gain_multiplier="0">
- <requirement perk_level="2" required_player_level="5"/>
- <requirement perk_level="3" required_player_level="10"/>
- <requirement perk_level="4" required_player_level="20"/>
- <requirement perk_level="5" required_player_level="30"/>
- <requirement perk_level="6" required_player_level="40"/>
- <requirement perk_level="7" required_player_level="60"/>
- <requirement perk_level="8" required_player_level="80"/>
- <requirement perk_level="9" required_player_level="100"/>
- <requirement perk_level="10" required_player_level="120"/>
- <requirement perk_level="11" required_player_level="140"/>
- <requirement perk_level="12" required_player_level="160"/>
- <requirement perk_level="13" required_player_level="180"/>
- <requirement perk_level="14" required_player_level="200"/>
- <requirement perk_level="15" required_player_level="220"/>
- <requirement perk_level="16" required_player_level="240"/>
- <requirement perk_level="17" required_player_level="260"/>
- <requirement perk_level="18" required_player_level="280"/>
- <requirement perk_level="19" required_player_level="300"/>
- <requirement perk_level="20" required_player_level="350"/>
- <effect name="CraftingTime">
- <multiply skill_level="0,1" value="1.0,.95"/>
- <multiply skill_level="1,2" value=".95,.90"/>
- <multiply skill_level="2,3" value=".90,.85"/>
- <multiply skill_level="3,4" value=".85,.80"/>
- <multiply skill_level="4,5" value=".80,.75"/>
- <multiply skill_level="5,6" value=".75,.70"/>
- <multiply skill_level="6,7" value=".70,.65"/>
- <multiply skill_level="7,8" value=".65,.60"/>
- <multiply skill_level="8,9" value=".60,.55"/>
- <multiply skill_level="9,10" value=".55,.50"/>
- <multiply skill_level="10,20" value=".50,.30"/>
- </effect>
- <effect name="CraftingQuality">
- <setvalue skill_level="0" value="25"/>
- <setvalue skill_level="1" value="50"/>
- <setvalue skill_level="2" value="100"/>
- <setvalue skill_level="3" value="150"/>
- <setvalue skill_level="4" value="200"/>
- <setvalue skill_level="5" value="250"/>
- <setvalue skill_level="6" value="300"/>
- <setvalue skill_level="7" value="350"/>
- <setvalue skill_level="8" value="400"/>
- <setvalue skill_level="9" value="450"/>
- <setvalue skill_level="10" value="500"/>
- <setvalue skill_level="11" value="510"/>
- <setvalue skill_level="12" value="520"/>
- <setvalue skill_level="13" value="530"/>
- <setvalue skill_level="14" value="540"/>
- <setvalue skill_level="15" value="550"/>
- <setvalue skill_level="16" value="560"/>
- <setvalue skill_level="17" value="570"/>
- <setvalue skill_level="18" value="580"/>
- <setvalue skill_level="19" value="590"/>
- <setvalue skill_level="20" value="600"/>
- </effect>
- <effect name="RepairTime">
- <multiply skill_level="0,1" value="1.0,.93"/>
- <multiply skill_level="1,2" value=".93,.86"/>
- <multiply skill_level="2,3" value=".86,.79"/>
- <multiply skill_level="3,4" value=".79,.72"/>
- <multiply skill_level="4,5" value=".72,.65"/>
- <multiply skill_level="5,6" value=".65,.58"/>
- <multiply skill_level="6,7" value=".58,.51"/>
- <multiply skill_level="7,8" value=".51,.44"/>
- <multiply skill_level="8,9" value=".44,.37"/>
- <multiply skill_level="9,10" value=".37,.30"/>
- <multiply skill_level="10,20" value=".30,.20"/>
- </effect>
- <effect name="RepairAmount">
- <multiply skill_level="0,10" value="1,1.2"/>
- <multiply skill_level="10,20" value="1.2,1.3"/>
- </effect>
- <effect name="RepairQualityLoss"> <!-- .666 for Fixer. Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
- <multiply skill_level="0,1" value="0.0670,0.0533"/>
- <multiply skill_level="1,2" value="0.0533,0.0425"/>
- <multiply skill_level="2,3" value="0.0425,0.0338"/>
- <multiply skill_level="3,4" value="0.0338,0.0269"/>
- <multiply skill_level="4,5" value="0.0269,0.0214"/>
- <multiply skill_level="5,6" value="0.0214,0.0170"/>
- <multiply skill_level="6,7" value="0.0170,0.0136"/>
- <multiply skill_level="7,8" value="0.0136,0.0108"/>
- <multiply skill_level="8,9" value="0.0108,0.0086"/>
- <multiply skill_level="9,10" value="0.0086,0.0068"/>
- <multiply skill_level="10,20" value="0.0068,0.0038"/>
- </effect>
- </perk>
- <!-- <perk name="Leather Tanning" icon="armor_leather" description_key="leatherTanningPerkDesc" title_key="leatherTanningPerk" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="10" group="clothing">
- <requirement skill_level="1" required_skill_name="craftSkillArmor" required_skill_level="1"/>
- <recipe name="leather" unlock_level="1"/>
- </perk> -->
- <perk name="craftSkillMiscellaneous" max_level="10" skill_point_cost_multiplier="1.2" skill_point_cost_per_level="1" exp_to_level="5000000" exp_gain_multiplier="0"
- icon="misc_crafting" description_key="craftSkillMiscellaneousDesc" title_key="craftSkillMiscellaneous" group="crafting">
- <requirement perk_level="2" required_player_level="5"/>
- <requirement perk_level="3" required_player_level="10"/>
- <requirement perk_level="4" required_player_level="20"/>
- <requirement perk_level="5" required_player_level="30"/>
- <requirement perk_level="6" required_player_level="40"/>
- <requirement perk_level="7" required_player_level="60"/>
- <requirement perk_level="8" required_player_level="80"/>
- <requirement perk_level="9" required_player_level="100"/>
- <requirement perk_level="10" required_player_level="120"/>
- <effect name="CraftingTime">
- <multiply skill_level="0,1" value="1.0,.90"/>
- <multiply skill_level="1,2" value=".90,.80"/>
- <multiply skill_level="2,3" value=".80,.70"/>
- <multiply skill_level="3,4" value=".70,.60"/>
- <multiply skill_level="4,5" value=".60,.50"/>
- <multiply skill_level="5,10" value=".50,.30"/>
- </effect>
- <effect name="CraftingQuality">
- <setvalue skill_level="0" value="25"/>
- <setvalue skill_level="1" value="100"/>
- <setvalue skill_level="2" value="200"/>
- <setvalue skill_level="3" value="300"/>
- <setvalue skill_level="4" value="400"/>
- <setvalue skill_level="5" value="500"/>
- <setvalue skill_level="6" value="520"/>
- <setvalue skill_level="7" value="540"/>
- <setvalue skill_level="8" value="560"/>
- <setvalue skill_level="9" value="580"/>
- <setvalue skill_level="10" value="600"/>
- </effect>
- <effect name="RepairTime">
- <multiply skill_level="0,1" value="1.0,.86"/>
- <multiply skill_level="1,2" value=".86,.72"/>
- <multiply skill_level="2,3" value=".72,.58"/>
- <multiply skill_level="3,4" value=".58,.44"/>
- <multiply skill_level="4,5" value=".44,.30"/>
- <multiply skill_level="5,10" value=".30,.20"/>
- </effect>
- <effect name="RepairAmount">
- <multiply skill_level="0,5" value="1,1.2"/>
- <multiply skill_level="5,10" value="1.2,1.3"/>
- </effect>
- <effect name="RepairQualityLoss"> <!-- .666 for Fixer. Loss at no Fixer skill and QL 600 = 40,32,25...6,5,4 -->
- <multiply skill_level="0,1" value="0.0670,0.0425"/>
- <multiply skill_level="1,2" value="0.0425,0.0269"/>
- <multiply skill_level="2,3" value="0.0269,0.0170"/>
- <multiply skill_level="3,4" value="0.0170,0.0108"/>
- <multiply skill_level="4,5" value="0.0108,0.0068"/>
- <multiply skill_level="5,10" value="0.0068,0.0038"/>
- </effect>
- </perk>
- <perk name="paintDecorations" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineDecorations" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
- <requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
- <material_group name="txGroupDecoration" unlock_level="1"/>
- </perk>
- <perk name="paintFaux" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineFaux" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
- <requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
- <material_group name="txGroupFaux" unlock_level="1"/>
- </perk>
- <perk name="paintMasonry" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineMasonry" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
- <requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
- <material_group name="txGroupMasonry" unlock_level="1"/>
- </perk>
- <perk name="paintMetal" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineMetal" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
- <requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
- <material_group name="txGroupMetal" unlock_level="1"/>
- </perk>
- <perk name="paintWallCoverings" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineWallCoverings" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
- <requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
- <material_group name="txGroupWallCovering" unlock_level="1"/>
- </perk>
- <perk name="paintWoodAndRoofing" icon="paint_brush" description_key="paintGroupDesc" title_key="paintMagazineWoodAndRoofing" max_level="1" skill_point_cost_multiplier="0" skill_point_cost_per_level="0" group="painting">
- <requirement skill_level="0" required_skill_name="craftSkillMiscellaneous" required_skill_level="0"/>
- <material_group name="txGroupWood" unlock_level="1"/>
- </perk>
- <perk name="The Survivor" icon="run" description_key="theSurvivorDesc" title_key="theSurvivor" max_level="10" skill_point_cost_multiplier="1.4" passive_effect="true" skill_point_cost_per_level="3" group="health">
- <requirement perk_level="1" required_player_level="1"/>
- <requirement perk_level="2" required_player_level="10"/>
- <requirement perk_level="3" required_player_level="20"/>
- <requirement perk_level="4" required_player_level="40"/>
- <requirement perk_level="5" required_player_level="60"/>
- <requirement perk_level="6" required_player_level="80" />
- <requirement perk_level="7" required_player_level="100" />
- <requirement perk_level="8" required_player_level="120" />
- <requirement perk_level="9" required_player_level="140" />
- <requirement perk_level="10" required_player_level="160" />
- <effect name="HungerDegradation">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="0.95"/>
- <multiply perk_level="2" value="0.9"/>
- <multiply perk_level="3" value="0.8"/>
- <multiply perk_level="4" value="0.7"/>
- <multiply perk_level="5" value="0.5"/>
- <multiply perk_level="6" value="0.45"/>
- <multiply perk_level="7" value="0.4"/>
- <multiply perk_level="8" value="0.35"/>
- <multiply perk_level="9" value="0.3"/>
- <multiply perk_level="10" value="0.25"/>
- </effect>
- <effect name="WellnessGain">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="1.05"/>
- <multiply perk_level="2" value="1.11"/>
- <multiply perk_level="3" value="1.25"/>
- <multiply perk_level="4" value="1.43"/>
- <multiply perk_level="5" value="2.0"/>
- <multiply perk_level="6" value="2.2"/>
- <multiply perk_level="7" value="2.4"/>
- <multiply perk_level="8" value="2.6"/>
- <multiply perk_level="9" value="2.8"/>
- <multiply perk_level="10" value="3.0"/>
- </effect>
- </perk>
- <perk name="The Camel" icon="run" description_key="theCamelDesc" title_key="theCamel" max_level="10" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="3" passive_effect="true" group="health">
- <requirement perk_level="1" required_player_level="1"/>
- <requirement perk_level="2" required_player_level="10"/>
- <requirement perk_level="3" required_player_level="20"/>
- <requirement perk_level="4" required_player_level="40"/>
- <requirement perk_level="5" required_player_level="60"/>
- <requirement perk_level="6" required_player_level="80" />
- <requirement perk_level="7" required_player_level="100" />
- <requirement perk_level="8" required_player_level="120" />
- <requirement perk_level="9" required_player_level="140" />
- <requirement perk_level="10" required_player_level="160" />
- <effect name="ThirstDegradation">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="0.95"/>
- <multiply perk_level="2" value="0.9"/>
- <multiply perk_level="3" value="0.8"/>
- <multiply perk_level="4" value="0.7"/>
- <multiply perk_level="5" value="0.5"/>
- <multiply perk_level="6" value="0.45"/>
- <multiply perk_level="7" value="0.4"/>
- <multiply perk_level="8" value="0.35"/>
- <multiply perk_level="9" value="0.3"/>
- <multiply perk_level="10" value="0.25"/>
- </effect>
- </perk>
- <!-- Removed because it was a ^3 effect. Athletics x Forest Run x Weapon Perk = as low as 16.5% stamina use
- <perk name="Run Forest Run" icon="run" description_key="runForestRunDesc" title_key="runForestRun" max_level="10" skill_point_cost_multiplier="1.43" skill_point_cost_per_level="5" passive_effect="true" group="health">
- <requirement perk_level="1" required_player_level="1"/>
- <requirement perk_level="2" required_player_level="10"/>
- <requirement perk_level="3" required_player_level="20"/>
- <requirement perk_level="4" required_player_level="40"/>
- <requirement perk_level="5" required_player_level="60"/>
- <requirement perk_level="6" required_player_level="80" />
- <requirement perk_level="7" required_player_level="100" />
- <requirement perk_level="8" required_player_level="120" />
- <requirement perk_level="9" required_player_level="140" />
- <requirement perk_level="10" required_player_level="160" />
- <effect name="StaminaDegradation">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="0.95"/>
- <multiply perk_level="2" value="0.9"/>
- <multiply perk_level="3" value="0.8"/>
- <multiply perk_level="4" value="0.7"/>
- <multiply perk_level="5" value="0.5"/>
- <multiply perk_level="6" value="0.45"/>
- <multiply perk_level="7" value="0.4"/>
- <multiply perk_level="8" value="0.35"/>
- <multiply perk_level="9" value="0.3"/>
- <multiply perk_level="10" value="0.25"/>
- </effect>
- </perk>
- -->
- <perk name="Quicker Crafting" icon="forge" description_key="quickerCraftingDesc" title_key="quickerCrafting" max_level="10" skill_point_cost_multiplier="0" passive_effect="true" skill_point_cost_per_level="4" group="crafting">
- <requirement perk_level="1" required_player_level="1"/>
- <requirement perk_level="2" required_player_level="10"/>
- <requirement perk_level="3" required_player_level="20"/>
- <requirement perk_level="4" required_player_level="40"/>
- <requirement perk_level="5" required_player_level="60"/>
- <requirement perk_level="6" required_player_level="80" />
- <requirement perk_level="7" required_player_level="100" />
- <requirement perk_level="8" required_player_level="120" />
- <requirement perk_level="9" required_player_level="140" />
- <requirement perk_level="10" required_player_level="160" />
- <effect name="CraftingTime">
- <multiply perk_level="0" value="1"/>
- <multiply skill_level="1" value="0.9"/>
- <multiply skill_level="2" value="0.8"/>
- <multiply skill_level="3" value="0.7"/>
- <multiply skill_level="4" value="0.6"/>
- <multiply skill_level="5" value="0.5"/>
- <multiply skill_level="6" value="0.45"/>
- <multiply skill_level="7" value="0.4"/>
- <multiply skill_level="8" value="0.35"/>
- <multiply skill_level="9" value="0.3"/>
- <multiply skill_level="10" value="0.25"/>
- </effect>
- </perk>
- <perk name="The Fixer" icon="wrench" description_key="theFixerDesc" title_key="theFixer" max_level="10" skill_point_cost_multiplier="1.58" skill_point_cost_per_level="3" passive_effect="true" group="crafting">
- <requirement perk_level="1" required_player_level="1"/>
- <requirement perk_level="2" required_player_level="10"/>
- <requirement perk_level="3" required_player_level="20"/>
- <requirement perk_level="4" required_player_level="40"/>
- <requirement perk_level="5" required_player_level="60"/>
- <requirement perk_level="6" required_player_level="80" />
- <requirement perk_level="7" required_player_level="100" />
- <requirement perk_level="8" required_player_level="120" />
- <requirement perk_level="9" required_player_level="140" />
- <requirement perk_level="10" required_player_level="160" />
- <effect name="RepairTime">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="0.95"/>
- <multiply perk_level="2" value="0.9"/>
- <multiply perk_level="3" value="0.8"/>
- <multiply perk_level="4" value="0.7"/>
- <multiply perk_level="5" value="0.6"/>
- <multiply perk_level="6" value="0.5"/>
- <multiply perk_level="7" value="0.4"/>
- <multiply perk_level="8" value="0.35"/>
- <multiply perk_level="9" value="0.3"/>
- <multiply perk_level="10" value="0.25"/>
- </effect>
- <effect name="RepairAmount">
- <multiply perk_level="0" value="1"/>
- <multiply skill_level="1" value="1.05"/>
- <multiply skill_level="2" value="1.1"/>
- <multiply skill_level="3" value="1.2"/>
- <multiply skill_level="4" value="1.3"/>
- <multiply skill_level="5" value="1.35"/>
- <multiply skill_level="6" value="1.4"/>
- <multiply skill_level="7" value="1.45"/>
- <multiply skill_level="8" value="1.5"/>
- <multiply skill_level="9" value="1.53"/>
- <multiply skill_level="10" value="1.55"/>
- </effect>
- <effect name="RepairQualityLoss">
- <multiply perk_level="0" value="1"/>
- <multiply perk_level="1" value="0.944"/>
- <multiply perk_level="2" value="0.888"/>
- <multiply perk_level="3" value="0.777"/>
- <multiply perk_level="4" value="0.666"/>
- <multiply perk_level="5" value="0.605"/>
- <multiply perk_level="6" value="0.555"/>
- <multiply perk_level="7" value="0.510"/>
- <multiply perk_level="8" value="0.470"/>
- <multiply perk_level="9" value="0.435"/>
- <multiply perk_level="10" value="0.400"/>
- </effect>
- </perk>
- <player_skill name="Barter" exp_to_level="26" experience_multiplier="1.0606" icon="coin" description_key="barterDesc" title_key="barter" group="scavenging" exp_gain_multiplier="0.5">
- <effect name="Bartering">
- <add skill_level="1,10" value="0.00,0.15"/>
- <add skill_level="10,20" value="0.15,0.23"/>
- <add skill_level="20,30" value="0.23,0.29"/>
- <add skill_level="30,40" value="0.29,0.35"/>
- <add skill_level="40,50" value="0.35,0.40"/>
- <add skill_level="50,60" value="0.40,0.44"/>
- <add skill_level="60,70" value="0.44,0.48"/>
- <add skill_level="70,80" value="0.48,0.52"/>
- <add skill_level="80,90" value="0.52,0.56"/>
- <add skill_level="90,100" value="0.56,0.60"/>
- <add skill_level="100,200" value="0.60,0.80"/>
- </effect>
- </player_skill>
- <perk name="Secret Stash" icon="safe" description_key="secretStashDesc" title_key="secretStash" max_level="5" skill_point_cost_multiplier="2" skill_point_cost_per_level="4" always_fire="true" group="scavenging">
- <requirement perk_level="1" required_skill_name="Barter" required_skill_level="20"/>
- <requirement perk_level="2" required_skill_name="Barter" required_skill_level="40"/>
- <requirement perk_level="3" required_skill_name="Barter" required_skill_level="80"/>
- <requirement perk_level="4" required_skill_name="Barter" required_skill_level="120"/>
- <requirement perk_level="5" required_skill_name="Barter" required_skill_level="160"/>
- <effect name="SecretStash">
- <add perk_level="0" value="0"/>
- <add skill_level="1" value="500"/>
- <add skill_level="2" value="1000"/>
- <add skill_level="3" value="1500"/>
- <add skill_level="4" value="1750"/>
- <add skill_level="5" value="2000"/>
- </effect>
- </perk>
- <!--
- <perk name="Test1" icon="paint_bucket" max_level="5" skill_point_cost_multiplier="1.4" skill_point_cost_per_level="5" group="tools">
- </perk>
- <perk name="Test2" icon="paint_bucket" max_level="5" skill_point_cost_multiplier="1.45" skill_point_cost_per_level="5" group="tools">
- </perk>
- <perk name="Test3" icon="paint_bucket" max_level="5" skill_point_cost_multiplier="1.5" skill_point_cost_per_level="5" group="tools">
- </perk>
- <perk name="Test4" icon="paint_bucket" max_level="5" skill_point_cost_multiplier="1.55" skill_point_cost_per_level="5" group="tools">
- </perk>
- <perk name="Test5" icon="paint_bucket" max_level="5" skill_point_cost_multiplier="1.6" skill_point_cost_per_level="5" group="tools">
- </perk>
- <perk name="Test6" icon="paint_bucket" max_level="5" skill_point_cost_multiplier="1.65" skill_point_cost_per_level="5" group="tools">
- </perk>
- -->
- </skills>
- </progression>
- <!--
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Skill XP gain (automatic leveling) is DISABLED if
- exp_gain_multiplier = 0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- EFFECTS:
- CraftingTime,
- RepairTime,
- RepairAmount,
- RepairQualityLoss, A16: 1=100% so "1.0" = 600 points loss at QL 600
- EntityDamage,
- BlockDamage,
- ArmorDefense,
- LootTime,
- LootQuality,
- HarvestCount,
- MaxHealth,
- MaxStamina,
- MaxHunger,
- MaxThirst,
- MinWellness,
- MaxWellness,
- WellnessGain,
- WellnessReduction,
- HungerDegradation,
- ThirstDegradation,
- StaminaGain,
- StaminaDegradation,
- HungerDegradation is a multiplier. 2 would make you 2x as hungry. .5 you would be hungry half as fast.
- DismembermentChance,
- DismembermentBonus
- <material_group name="txGroupXYX" unlock_level="1"/>
- TreasureRadius
- Bartering
- SecretStash
- LockPickChance
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- REQUIREMENTS:
- Only use requirements on perks. Player, Crafting, and Action skills do not properly support requirements at this time.
- Requirements allow the gating of perks so that the benefits can be stretched out over the course of the game. Instead
- of having to make two perks with different requirements, this allows us to simply have perks with multiple tiers gated by
- player level or the level of some other skill or perk.
- Perk levels may be filtered by player level:
- <requirement skill_level="1" required_player_level="10"/>
- Perk levels may also be filtered by another skill's level:
- <requirement skill_level="1" required_skill_name="Tool Smithing" required_skill_level="40"/>
- There can be any number of requirements, even for the same skill_level. The parameter "skill_level" is required on all
- requirement entries. "required_skill_level" must exist if "required_skill_name" exists. If "required_skill_name" exists, it will
- ignore "required_player_level" so never use both in one <requirement> node.
- skill_point_cost_multiplier="1" skill_point_cost_per_level="10"
- The perk costs 10/20/30/etc. points.
- skill_point_cost_multiplier="0" skill_point_cost_per_level="10"
- The perk costs 10/10/10/etc. points.
- Note: all perks together cost 885 skill points
- -->
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