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TE1TO9_

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Mar 27th, 2019
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  1. #created by hiro_m
  2. #teamA is green
  3. #teamB is yellow
  4. options:
  5.     prefix: &7[&bTDM&7]&r
  6.     cmd: &b/tdm
  7.     minplayer: 2
  8.     time: 240
  9. #-
  10. on skript load:
  11.     execute console command "/tdm game start"
  12.     wait a second
  13.     execute console command "/tdm game stop"
  14.     message "{@prefix} バグ回避のためゲームを開始→停止します" to players
  15. #-
  16. on drop:
  17.     event-item is Leather helmet
  18.     cancel event
  19.     wait a tick
  20.     remove a Leather helmet from player
  21.     set player's helm to Leather helmet
  22. #-
  23. on mor.inventory click:
  24.     player's gamemode is not creative
  25.     name of event-item is "green" or "yellow"
  26.     cancel event
  27. #-
  28.  
  29. #teamA = green
  30. #teamB = yellow
  31. on damage of player:
  32.     victim is
  33.     repair victim's helmet
  34.     name of victim's helmet is "%name of attacker's helmet%"
  35.     cancel event
  36. #
  37. on death of player:
  38.     victim is
  39.     wait 2 ticks
  40.     force respawn victim
  41.     heal victim
  42.     wait 3 ticks
  43.     if name of victim's helm is "green":
  44.         subtract 1 from {tdm.teamA.rb}
  45.         teleport victim to {tdm.spawng::%{tdm.map}%}
  46.         set victim's helmet to leather helmet named "green"
  47.         dye victim's helmet green
  48.         if {tdm.teamA.rb} is less than 1:
  49.             set {tdm.win} to "yellow"
  50.             execute console command "/tdm game stop"
  51.             stop
  52.     else if name of victim's helm is "yellow":
  53.         subtract 1 from {tdm.teamB.rb}
  54.         teleport victim to {tdm.spawny::%{tdm.map}%}
  55.         set victim's helmet to leather helmet named "yellow"
  56.         dye victim's helmet yellow
  57.         if {tdm.teamB.rb} is less than 1:
  58.             set {tdm.win} to "green"
  59.             execute console command "/tdm game stop"
  60.             stop
  61. #
  62. on quit:
  63.     subtract 1 from {tdm.p.cnt}
  64.     clear {tdm.%player%}
  65.     set player's helmet to air
  66.     execute console command "/nick %player% off"
  67.     execute console command "/ct leave %player%"
  68. #       remove player's helmet
  69. #-
  70. command /TeamDeathMatch [<text>] [<text>] [<text>] [<text>] [<number>]:
  71.     usage: <Light Yellow>/tdm <Orange>...
  72.     aliases: /tdm
  73.     permission: tdm.sk.*
  74.     permission message: <light red>Nope, you can't use this!
  75.     trigger:
  76.         arg 1 is not set:
  77.             send "{@cmd} game start <name of map>  <Orange>- start tdm in selected map"
  78.             send "{@cmd} game start random  <Orange>- start tdm in ramdom map"
  79.             send "{@cmd} game stop  <Orange>- stop(end) tdm"
  80.             send "{@cmd} setspawng <name of spawnpoint>  <Orange>- set Green spawnpoint"
  81.             send "{@cmd} setspawny <name of spawnpoint>  <Orange>- set Yellow spawnpoint"
  82.             send "{@cmd} spawnlist  <Orange>- show list of maps(spawnpoints)"
  83.             send "{@cmd} spawnlist detail  <Orange>- show list of maps(spawnpoints) with details"
  84.             send "{@cmd} tp (green/yellow) <name of spawnpoint>  <Orange>- teleport green's/yellow's spawnpoint"
  85.             send "{@cmd} spawndel (green/yellow) <name of spawnpoint>  <Orange>- delete green's/yellow's spawnpoint"
  86.  
  87.         if arg 4 is "test":
  88.             player is "hiro_m"
  89.             message "{@prefix} test mode" to the player
  90.  
  91. #-----------------------------------#
  92.  
  93.         if arg 1 is "game":
  94.  
  95.             if arg 2 is "start":
  96.                 if {tdm} is true:
  97.                     message "{@prefix} <Red>TDM has been <Lime>started!"
  98.                     stop
  99.  
  100.                 set {tdm.map} to "none"
  101.                 if arg 3 is not set:
  102.                     message "MAPを選択してください。"
  103.                     message "MAPリストを表示するには/tdm spawnlistと入力してください"
  104.                     stop
  105.                 else if arg 3 is "random":
  106.                     while {tdm.map} is "none":
  107.                         loop {tdm.spawng::*}:
  108.                             chance of 10%:
  109.                                 set {tdm.map} to "%loop-index%"
  110.                             if {tdm.spawny::%{tdm.map}%} is not set:
  111.                                 {tdm.map} is not "none"
  112.                                 message "%{tdm.map}%は緑のみ設定されているので、黄色にも設定してください!" to ops
  113.                                 set {tdm.map} to "none"
  114.                 else:
  115.                     if {tdm.spawng::%arg 3%} is not set:
  116.                         if {tdm.spawny::%arg 3%} is not set:
  117.                             message "%arg 3%というMAPはありません"
  118.                         else:
  119.                             message "%arg 3%でgreenのスポーン位置が設定されていません"
  120.                         stop
  121.                     else:
  122.                         if {tdm.spawny::%arg 3%} is not set:
  123.                             message "%arg 3%でyellowのスポーン位置が設定されていません"
  124.                             stop
  125.                     set {tdm.map} to "%arg 3%"
  126.  
  127.                 loop {tdm.team::*}:
  128.                     clear {tdm.team::%loop-index%}
  129.                     clear {tdm.%loop-index%}
  130.  
  131.                 loop players:
  132.                     loop-player's gamemode is not creative
  133.                     add 1 to {tdm.p.cnt}
  134. #                   "%region at loop-player%" contains "Timepvp"
  135.  
  136.                 if arg 4 is "test":
  137.                     message "{@prefix} testmode 人数制限解除"
  138.                 else:
  139.                     if {tdm.p.cnt} is less than {@minplayer}:
  140.                         message "{@prefix} <Red>ゲームを始めるには{@minplayer}人以上参加者が必要です"
  141.                         set {tdm.p.cnt} to 0
  142.                         execute console command "/tdm game stop"
  143.                         stop
  144.  
  145.                 set {tdm} to true
  146.  
  147.                 message "{@prefix} 20秒後にTDMが開始されます!" to all players
  148.                 message "{@prefix} 参加する場合一番右のスロットには何も入れないでください" to players
  149.  
  150.                 wait a second
  151.  
  152.                 loop 20 times:
  153.                     if {tdm} is false:
  154.                         stop
  155.                     if loop-number is 5 or 10:
  156.                         message "{@prefix} %20 - loop-number%秒後にTDMが開始されます!" to players
  157. #                       message "{@prefix}参加する場合一番右のスロットには何も入れないでください" to players
  158.                         message "{@prefix} %20 - loop-number%秒後にTDMが開始されます!" to players
  159. #                   if loop-number is 15:
  160. #                       message "{@prefix}参加する場合一番右のスロットには何も入れないでください" to players
  161.                     wait a second
  162.  
  163.                 set {tdm.p.cnt} to 0
  164.  
  165.                 clear {tdm::*}
  166.                 clear {tdm.team::*}
  167.  
  168.                 loop players:
  169.                     loop-player's gamemode is not creative
  170.                     add 1 to {tdm.p.cnt}
  171.                     clear {tdm.%loop-player%}
  172.  
  173.                 if arg 4 is "test":
  174.                     message "{@prefix} testmode 人数制限解除"
  175.                 else:
  176.                     if {tdm.p.cnt} is less than {@minplayer}:
  177.                         message "{@prefix} <Red>ゲームを始めるには{@minplayer}人以上参加者が必要です"
  178.                         set {tdm.p.cnt} to 0
  179.                         execute console command "/tdm game stop"
  180.                         stop
  181.  
  182. #--初回感染専用
  183.                 if {tdm.p.cnt} is more than 5:
  184.                     {a} is not true
  185.                     execute console command "/tdm game stop"
  186.                     wait a second
  187.                     loop players:
  188.                         player's tool is air
  189.                         execute console command ""
  190.                     execute console command "/inf game start"
  191.                     set {a} to true
  192. #--初回感染専用
  193.  
  194. #               set {tdm.teamA.rb} to {tdm.p.cnt} * 2
  195. #               set {tdm.teamB.rb} to {tdm.teamA.rb}
  196.                 set {tdm.teamA.rb} to 0
  197.                 set {tdm.teamB.rb} to 0
  198.                 set {tdm.win} to "null"
  199.  
  200.                 message "all %{tdm.p.cnt}%"
  201.  
  202.                 message "{@prefix} TDM is §astarted<White>!"
  203.  
  204.                 message "{@prefix} §aTDMが始まりました!" to all players
  205.  
  206.                 wait a tick
  207.  
  208.                 loop players:
  209.                     loop-player's gamemode is not creative
  210.                     set {_c} to "white"
  211.                     if {tdm.teamA.rb} is {tdm.teamB.rb}:
  212.                         execute console command "/ct add green %loop-player%"
  213.                         set {_c} to "green"
  214.                     else if {tdm.teamB.rb} is less than {tdm.teamA.rb}:
  215.                         execute console command "/ct add yellow %loop-player%"
  216.                         set {_c} to "yellow"
  217.                     else if {tdm.teamA.rb} is less than {tdm.teamB.rb}:
  218.                         execute console command "/ct add green %loop-player%"
  219.                         set {_c} to "green"
  220.                     if {_c} is "white":
  221.                         chance of 50%:
  222.                             execute console command "/ct add green %loop-player%"
  223.                             set {_c} to "green"
  224.                     if {_c} is "white":
  225.                         execute console command "/ct add yellow %loop-player%"
  226.                         set {_c} to "yellow"
  227.                     set loop-player's helmet to leather helmet named "%{_c}%"
  228.                     if {_c} is "green":
  229.                         dye loop-player's helmet green
  230.                         teleport loop-player to {tdm.spawng::%{tdm.map}%}
  231.                         execute console command "/nick %loop-player% &a%name of loop-player%"
  232.                         add 1 to {tdm.teamA.rb}
  233.                     else if {_c} is "yellow":
  234.                         dye loop-player's helmet yellow
  235.                         teleport loop-player to {tdm.spawny::%{tdm.map}%}
  236.                         execute console command "/nick %loop-player% &e%name of loop-player%"
  237.                         add 1 to {tdm.teamB.rb}
  238.                     send "%{tdm.teamA.rb}% %{tdm.teamB.rb}% %loop-player% > %{_c}%"
  239.  
  240.                 wait a tick
  241.  
  242.                 loop players in "GunFight":
  243.                     loop-player's gamemode is not creative
  244.                     set loop-player's gamemode to survival
  245.                     message "{@prefix} 残機、残り時間の確認→/tdmi" to loop-player
  246.                     message "{@prefix} ゲーム中の放置は厳禁です!落ちてもらったほうがありがたいです!" to loop-player
  247.                     set maximum health of  loop-player to 20
  248.                     heal loop-player
  249.  
  250.                 set {tdm.teamA.rb} to {tdm.teamA.rb} * 2
  251.                 set {tdm.teamB.rb} to {tdm.teamA.rb}
  252.  
  253.                 execute console command "/cspawn switch %{tdm.map}%"
  254.                 execute console command "/tdm time start a a {@time}"
  255.  
  256. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  257. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  258. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  259. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  260. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  261.  
  262.             if arg 2 is "stop":
  263.                 if {tdm} is false:
  264.                     message "{@prefix} <Red>TDM has been §cstopped!"
  265.                     stop
  266.  
  267.                 set {tdm} to false
  268.  
  269.                 message "{@prefix} TDM is §cstopped<White>!"
  270.  
  271.                 message "{@prefix} <Pink>TDMが終わりました!" to players
  272.                 if {tdm.win} is "null":
  273.                     message "{@prefix} 結果: <Bold>引き分け" to players
  274.                 else:
  275.                     message "{@prefix} <Bold>%{tdm.win}%の勝利!" to players
  276.                 message "{@prefix} <White>残り時間: <Orange>%{tdm.time}%<White>秒" to players
  277.                 message "{@prefix} <Green>緑<White>残機:<Orange>%{tdm.teamA.rb}%" to players
  278.                 message "{@prefix} <Yellow>黄<White>残機:<Orange>%{tdm.teamB.rb}%" to players
  279.                 heal players in "GunFight"
  280.  
  281.                 wait a tick
  282.                 execute console command "/ct remove green"
  283.                 execute console command "/ct remove yellow"
  284.  
  285.                 if {tdm.win} is "green":
  286.                     loop players:
  287.                         execute console command "/ct add silver %loop-player%"
  288.                         if name of loop-player's helmet is "green":
  289.                             add 200 to loop-player's account
  290.                             message "{@prefix} 報酬:200円授与" to loop-player
  291.                             set loop-player's helmet to air
  292.                             remove leather helmet from loop-player
  293.                         else if name of loop-player's helmet is "yellow":
  294.                             message "<???> 今回は負けたが、次はがんばれよ" to loop-player
  295.                             message "50円獲得!" to loop-player
  296.                             add 50 to loop-player's account
  297.                 else if {tdm.win} is "yellow":
  298.                     loop players in "GunFight":
  299.                         execute console command "/ct add silver %loop-player%"
  300.                         if name of loop-player's helmet is "yellow":
  301.                             add 200 to loop-player's account
  302.                             message "{@prefix} 報酬:200円授与" to loop-player
  303.                             set loop-player's helmet to air
  304.                             remove leather helmet from loop-player
  305.                         else if name of loop-player's helmet is "green":
  306.                             message "<???> 今回は負けたが、次はがんばれよ" to loop-player
  307.                             message "50円獲得!" to loop-player
  308.                             add 50 to loop-player's account
  309.                 clear {tdm.team::*}
  310.                 set {tdm.p.cnt} to 0
  311.                 set {tdm.timer} to false
  312.                 set {tdm.time} to 0
  313.                 set {tdm.win} to "null"
  314.  
  315.                 message "3秒後に帰還" to players
  316.                 loop 3 times:
  317.                     wait a second
  318.                 execute console command "/ct remove silver"
  319.                 loop players:
  320.                     loop-player's gamemode is not creative
  321.                     remove all leather helmets from loop-player
  322.                     set loop-player's helmet to air
  323.                     execute console command "/nick %loop-player% off"
  324.                     run loop-player command "/tdmspawn" as op
  325.                     set maximum health of loop-player to 20
  326.                     heal loop-player
  327.  
  328.                 message "{@prefix} ステージに取り残された方は<Light Aqua>/tdmspawn<White>とコマンドを打ってください" to players in "GunFight"
  329.  
  330.  
  331. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  332. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  333. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  334. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  335. #>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  336.  
  337.         if arg 1 is "time":
  338.             command sender is the console
  339.             if arg 2 is "start":
  340.                 if {tdm} is false:
  341.                     message "{@prefix} <Red>TDM has been §cstopped!"
  342.                     stop
  343.                 else if {tdm.timer} is true:
  344.                     message "{@prefix} <Red>TDM timer has been §astarted!"
  345.                     stop
  346.  
  347.             set {tdm.timer} to true
  348.             set {tdm.time} to arg 5
  349.  
  350.             while {tdm.time} is more than 0:#loop arg 5 times:
  351.                 subtract 1 from {tdm.time}
  352.                 {tdm.timer} is true
  353.                 if {tdm.timer} is false:
  354.                     clear {tdm.timer}
  355.                     execute console command "/tdm game stop"
  356.                     stop
  357.                 if {tdm.time} is 120:
  358.                     message "{@prefix} あと%{tdm.time}%秒です!" to all players in "GunFight"
  359.                 if {tdm.time} is less than 11:
  360.                     message "{@prefix} あと%{tdm.time}%秒です!" to all players in "GunFight"
  361.                 wait a second
  362.  
  363.             clear {tdm.timer}
  364. #           set {tdm.time} to 0
  365.             if {tdm.teamA.rb} is more than {tdm.teamB.rb}:
  366.                 set {tdm.win} to "green"
  367.             else if {tdm.teamB.rb} is more than {tdm.teamA.rb}:
  368.                 set {tdm.win} to "yellow"
  369.             else if {tdm.teamA.rb} is {tdm.teamB.rb}:
  370.                 set {tdm.win} to "null"
  371.  
  372.             execute console command "/tdm game stop"
  373.  
  374. #-----------------------------------#
  375.  
  376.         if arg 1 is "setspawng":
  377.             arg 2 is set
  378.  
  379.             set {tdm.spawng::%arg 2%} to player's location
  380.             message "{@prefix} set spawng::%arg 2% to your location"
  381.         else if arg 1 is "setspawny":
  382.             set {tdm.spawny::%arg 2%} to player's location
  383.             message "{@prefix} set spawny::%arg 2% to your location"
  384.  
  385. #-----------------------------------#
  386.         if arg 1 is "spawnlist":
  387.  
  388.             if arg 2 is "detail":
  389.                 message "---green---"
  390.                 loop {tdm.spawng::*}:
  391.                     add 1 to {_cnt}
  392.                     message "%loop-index% ||%loop-value%"
  393.                 message "合計:%{_cnt}%"
  394.                 message ""
  395.                 message "---yellow---"
  396.                 loop {tdm.spawny::*}:
  397.                     message "%loop-index% ||%loop-value%"
  398.                 message "合計:%{_cnt}%"
  399.                 message ""
  400.                 stop
  401.  
  402.             message "---maps---"
  403.             clear {pvpgame.spawng::*}
  404.             clear {pvpgame.spawny::*}
  405.             loop {tdm.spawng::*}:
  406.                 {tdm.spawny::%loop-index%} is set
  407.                 message "%loop-index%"
  408.             message ""
  409.             loop {tdm.spawng::*}:
  410.                 {tdm.spawny::%loop-index%} is not set
  411.                 message "%loop-index%はgreenのみ設定されています"
  412.             loop {tdm.spawny::*}:
  413.                 {tdm.spawng::%loop-index%} is not set
  414.                 message "%loop-index%はyellowのみ設定されています"
  415. #-----------------------------------#
  416.         if arg 1 is "tp":
  417.             if arg 2 is "green":
  418.                 if {tdm.spawng::%arg 3%} is not set:
  419.                     message "%arg 3%はありません"
  420.                 teleport player to {tdm.spawng::%arg 3%}
  421.             if arg 2 is "yellow":
  422.                 if {tdm.spawny::%arg 3%} is not set:
  423.                     message "%arg 3%はありません"
  424.                 teleport player to {tdm.spawny::%arg 3%}
  425. #-----------------------------------#
  426.         if arg 1 is "spawndel":
  427.             if arg 2 is "green":
  428.                 clear {tdm.spawng::%arg 3%}
  429.                 message "deleted %arg 3%"
  430.             if arg 2 is "yellow":
  431.                 clear {tdm.spawny::%arg 3%}
  432.                 message "deleted %arg 3%"
  433. #-----------------------------------#
  434.         if arg 1 is "clearP":
  435.             if {tdm.%arg 2%} is not set:
  436.                 message "{tdm.%arg 2%} is not set"
  437.             else:
  438.                 clear {tdm.%arg 2%}
  439.                 message " cleared {tdm.%arg 2%}"
  440.             if {tdm.team::%arg 2%} is not set:
  441.                 message "{tdm.team::%arg 2%} is not set"
  442.             else:
  443.                 clear {tdm.team::%arg 2%}
  444.                 message " cleared {tdm.team::%arg 2%}"
  445. #-----------------------------------#
  446.  
  447. command /tdmtotyu [<text>]:
  448.     permission: tdm.sk*
  449.     trigger:
  450.         {tdm} is true
  451.         player is in "GunFight"
  452.         if arg 1 is set:
  453.             player is op
  454.             set maximum health of player to 20
  455.             heal player
  456.             if arg 1 is "yellow":
  457.                 set player's helmet to leather helmet named "yellow"
  458.                 execute console command "/nick %player% &e%name of player%"
  459.                 execute console command "/ct add yellow %player%"
  460.                 dye player's helmet yellow
  461.                 teleport player to {tdm.spawny::%{tdm.map}%}
  462.                 message "green:%{_cntg}%"
  463.                 message "yellow:%{_cnty}%"
  464.                 message "{@prefix} %player%が§e黄チーム§fへ参加しました!" to players in "GunFight"
  465.                 add 1 to {tdm.teamA.rb}
  466.                 add 1 to {tdm.teamB.rb}
  467.                 stop
  468.             if arg 1 is "green":
  469.                 set player's helmet to leather helmet named "green"
  470.                 execute console command "/nick %player% &a%name of player%"
  471.                 execute console command "/ct add green %player%"
  472.                 dye player's helmet green
  473.                 teleport player to {tdm.spawng::%{tdm.map}%}
  474.                 message "{@prefix} %player%が§a緑チーム§fへ参加しました!" to players in "GunFight"
  475.                 add 1 to {tdm.teamA.rb}
  476.                 add 1 to {tdm.teamB.rb}
  477.                 stop
  478.  
  479.         {tdm.timer} is true
  480.         if {tdm.time} is less than 60:
  481.             message "残り時間が1分未満のため、参加できません。"
  482.             stop
  483.         set {_cntg} to 0
  484.         set {_cnty} to 0
  485.         loop players in "GunFight":
  486.             if name of loop-player's helmet is "green":
  487.                 add 1 to {_cntg}
  488.             if name of loop-player's helmet is "yellow":
  489.                 add 1 to {_cnty}
  490.         message "green:%{_cntg}%"
  491.         message "yellow:%{_cnty}%"
  492.  
  493.         if {_cntg} is {_cnty}:#同じ人数
  494.             if {tdm.timer} is not true:
  495.                 stop
  496.             chance of 50%:
  497.                 run player command "/tdmtotyu green" as op
  498.                 stop
  499.             run player command "/tdmtotyu yellow" as op
  500.  
  501.         else if {_cntg} is more than {_cnty}:#緑のほうが多いなら
  502.             run player command "/tdmtotyu yellow" as op
  503.         else if {_cnty} is more than {_cntg}:#黄色のほうが多いなら
  504.             run player command "/tdmtotyu green" as op
  505.  
  506. command /tdmspawn:
  507.     trigger:
  508.         {tdm} is false
  509.         player is
  510.         execute console command ""
  511. #
  512. command /tdmi [<player>]:
  513.     trigger:
  514. #       {tdm} is true
  515.         if arg 1 is not set:
  516.             loop players:
  517.                 if name of loop-player's helmet is "green":
  518.                     message "%loop-player%"
  519.             message "§a緑の残機 §f%{tdm.teamA.rb}%"
  520.             loop players:
  521.                 if name of loop-player's helmet is "yellow":
  522.                     message "%loop-player%"
  523.             message "§e黄の残機 §f%{tdm.teamB.rb}%"
  524.             message "残り時間 %{tdm.time}%"
  525.             stop
  526.         else:
  527.             if player-arg's helmet is not leather helmet:
  528.                 message "%arg 1%は参加していません!"
  529.             message "%name of player-arg's helmet%"
  530. #
  531. command /asda:
  532.     trigger:
  533.         player is op
  534.         clear {a}
  535.         message "%{a}%"
  536.         clear {a}
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