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SirSkyvalky

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Aug 17th, 2018
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  1. --//=========================\\--
  2. --|| CREATED BY SHACKLUSTER ||--
  3. --\\=========================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94.  
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108. local sick = Instance.new("Sound",Character)
  109. sick.SoundId = "rbxassetid://408178043"
  110. sick.Looped = true
  111. sick.Pitch = 1
  112. sick.Volume = 10
  113. sick:Play()
  114. local sick2 = Instance.new("Sound",Character)
  115. sick2.SoundId = "rbxassetid://1143358136"
  116. sick2.Looped = true
  117. sick2.Pitch = 1
  118. sick2.Volume = 10
  119. Humanoid.DisplayDistanceType = "None"
  120. Player:ClearCharacterAppearance()
  121.  
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  140. local NEWMESH = IT(MESH)
  141. if MESH == "SpecialMesh" then
  142. NEWMESH.MeshType = MESHTYPE
  143. if MESHID ~= "nil" and MESHID ~= "" then
  144. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  145. end
  146. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  147. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  148. end
  149. end
  150. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  151. NEWMESH.Scale = SCALE
  152. NEWMESH.Parent = PARENT
  153. return NEWMESH
  154. end
  155.  
  156. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  157. local NEWPART = IT("Part")
  158. NEWPART.formFactor = FORMFACTOR
  159. NEWPART.Reflectance = REFLECTANCE
  160. NEWPART.Transparency = TRANSPARENCY
  161. NEWPART.CanCollide = false
  162. NEWPART.Locked = true
  163. NEWPART.Anchored = true
  164. if ANCHOR == false then
  165. NEWPART.Anchored = false
  166. end
  167. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  168. NEWPART.Name = NAME
  169. NEWPART.Size = SIZE
  170. NEWPART.Position = Torso.Position
  171. NEWPART.Material = MATERIAL
  172. NEWPART:BreakJoints()
  173. NEWPART.Parent = PARENT
  174. return NEWPART
  175. end
  176.  
  177.  
  178.  
  179. local HBill = Instance.new("BillboardGui",Head)
  180. local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
  181. local HName = Instance.new("TextLabel")
  182. HBill.Size = UDim2.new(15,0,2.2,0)
  183. HBill.Name = "Health Display"
  184. HBill.StudsOffset = Vector3.new(3.675,2,0)
  185. HBill.AlwaysOnTop = true
  186. HBill.Enabled = true
  187. HMain.BackgroundColor3 = Color3.new(0, 0, 0)
  188. HMain.BackgroundTransparency = 1
  189. HMain.Size = UDim2.new(.5,0,.5,0)
  190. HName.Parent = HMain
  191. HName.BackgroundTransparency = 1
  192. HName.BackgroundColor3 = Color3.new(0,0,0)
  193. HName.BorderColor3 = Color3.new(0,0,0)
  194. HName.BorderSizePixel = 2
  195. HName.Size = UDim2.new(1,0,.75,0)
  196. HName.Font = "SciFi"
  197. HName.Text = "Ravager Of Death"
  198. HName.TextScaled = true
  199. HName.TextColor3 = Color3.new(255,0,0)
  200. HName.TextStrokeColor3 = Color3.new(0,0,0)
  201. HName.TextStrokeTransparency = 0
  202. HName.TextYAlignment = "Bottom"
  203.  
  204.  
  205. --//=================================\\
  206. --|| CUSTOMIZATION
  207. --\\=================================//
  208.  
  209. Class_Name = "SatanBot.exe"
  210. Weapon_Name = "Add-ons"
  211.  
  212. Custom_Colors = {
  213. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  214. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  215.  
  216. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  217. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  218. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  219. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  220. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  221.  
  222. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  223. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  224. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  225. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  226. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  227. }
  228.  
  229.  
  230. Player_Size = 1 --Size of the player.
  231. Animation_Speed = 3
  232. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  233.  
  234. local Speed = 35
  235. local Effects2 = {}
  236.  
  237. --//=================================\\
  238. --|| END OF CUSTOMIZATION
  239. --\\=================================//
  240.  
  241. local function weldBetween(a, b)
  242. local weldd = Instance.new("ManualWeld")
  243. weldd.Part0 = a
  244. weldd.Part1 = b
  245. weldd.C0 = CFrame.new()
  246. weldd.C1 = b.CFrame:inverse() * a.CFrame
  247. weldd.Parent = a
  248. return weldd
  249. end
  250.  
  251. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  252. local acs = Instance.new("Part")
  253. acs.CanCollide = false
  254. acs.Anchored = false
  255. acs.Size = Vector3.new(0,0,0)
  256. acs.CFrame = attachmentpart.CFrame
  257. acs.Parent = attachmentpart
  258. acs.BrickColor = color
  259. local meshs = Instance.new("SpecialMesh")
  260. meshs.MeshId = mesh
  261. meshs.TextureId = texture
  262. meshs.Parent = acs
  263. meshs.Scale = scale
  264. meshs.Offset = offset
  265. weldBetween(attachmentpart,acs)
  266. end
  267.  
  268. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  269. if TYPE == "Gem" then
  270. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  271. acs.Anchored = false
  272. acs.CanCollide = false
  273. acs.CFrame = PART.CFrame
  274. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  275. weldBetween(PART,acs)
  276. elseif TYPE == "Skull" then
  277. local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  278. acs.Anchored = false
  279. acs.CanCollide = false
  280. acs.CFrame = PART.CFrame
  281. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  282. weldBetween(PART,acs)
  283. elseif TYPE == "Eye" then
  284. local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  285. acs.Anchored = false
  286. acs.CanCollide = false
  287. acs.CFrame = PART.CFrame
  288. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  289. weldBetween(PART,acs)
  290. end
  291. end
  292.  
  293. createbodypart("Eye", "Really red", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
  294. createbodypart("Eye", "Really red", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
  295. createbodypart("Eye", "Really red", Head, VT(0, 0, -0.6), VT(2, 8, 2))
  296.  
  297. --//=================================\\
  298. --|| USEFUL VALUES
  299. --\\=================================//
  300.  
  301. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  302. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  303. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  304. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  305. local CO1 = 0
  306. local CO2 = 0
  307. local CO3 = 0
  308. local CO4 = 0
  309. local CHANGEDEFENSE = 0
  310. local CHANGEDAMAGE = 0
  311. local CHANGEMOVEMENT = 0
  312. local ANIM = "Idle"
  313. local ATTACK = false
  314. local EQUIPPED = false
  315. local HOLD = false
  316. local COMBO = 1
  317. local LASTPOINT = nil
  318. local BLCF = nil
  319. local SCFR = nil
  320. local KEYHOLD = false
  321. local STAGGERHITANIM = false
  322. local STAGGERANIM = false
  323. local STUNANIM = false
  324. local CRITCHANCENUMBER = 0
  325. local IDLENUMBER = 0
  326. local DONUMBER = 0
  327. local HANDIDLE = false
  328. local Rooted = false
  329. local SINE = 0
  330. local CHANGE = 2 / Animation_Speed
  331. local WALKINGANIM = false
  332. local WALK = 0
  333. local DANCE = false
  334. local DISABLEJUMPING = false
  335. local ROBLOXIDLEANIMATION = IT("Animation")
  336. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  337. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  338. --ROBLOXIDLEANIMATION.Parent = Humanoid
  339. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  340. WEAPONGUI.Name = "Weapon GUI"
  341. local Weapon = IT("Model")
  342. Weapon.Name = Weapon_Name
  343. local Effects = IT("Folder", Weapon)
  344. Effects.Name = "Effects"
  345. local Bombs = IT("Folder", Weapon)
  346. Bombs.Name = "BombsHolder"
  347. local ANIMATOR = Humanoid.Animator
  348. local ANIMATE = Character.Animate
  349. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  350. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  351. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  352. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  353. local UNANCHOR = true
  354. local MAGICPARTICLE = "655109389"
  355.  
  356. local SKILLTEXTCOLOR = C3(0,0,0)
  357.  
  358. --//=================================\\
  359. --\\=================================//
  360.  
  361.  
  362. --//=================================\\
  363. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  364. --\\=================================//
  365.  
  366. ArtificialHB = Instance.new("BindableEvent", script)
  367. ArtificialHB.Name = "ArtificialHB"
  368.  
  369. script:WaitForChild("ArtificialHB")
  370.  
  371. frame = Frame_Speed
  372. tf = 0
  373. allowframeloss = false
  374. tossremainder = false
  375. lastframe = tick()
  376. script.ArtificialHB:Fire()
  377.  
  378. game:GetService("RunService").Heartbeat:connect(function(s, p)
  379. tf = tf + s
  380. if tf >= frame then
  381. if allowframeloss then
  382. script.ArtificialHB:Fire()
  383. lastframe = tick()
  384. else
  385. for i = 1, math.floor(tf / frame) do
  386. script.ArtificialHB:Fire()
  387. end
  388. lastframe = tick()
  389. end
  390. if tossremainder then
  391. tf = 0
  392. else
  393. tf = tf - frame * math.floor(tf / frame)
  394. end
  395. end
  396. end)
  397.  
  398. --//=================================\\
  399. --\\=================================//
  400.  
  401.  
  402.  
  403.  
  404.  
  405. --//=================================\\
  406. --|| SOME FUNCTIONS
  407. --\\=================================//
  408.  
  409. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  410. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  411. end
  412.  
  413. function PositiveAngle(NUMBER)
  414. if NUMBER >= 0 then
  415. NUMBER = 0
  416. end
  417. return NUMBER
  418. end
  419.  
  420. function NegativeAngle(NUMBER)
  421. if NUMBER <= 0 then
  422. NUMBER = 0
  423. end
  424. return NUMBER
  425. end
  426.  
  427. function Swait(NUMBER)
  428. if NUMBER == 0 or NUMBER == nil then
  429. ArtificialHB.Event:wait()
  430. else
  431. for i = 1, NUMBER do
  432. ArtificialHB.Event:wait()
  433. end
  434. end
  435. end
  436.  
  437. function QuaternionFromCFrame(cf)
  438. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  439. local trace = m00 + m11 + m22
  440. if trace > 0 then
  441. local s = math.sqrt(1 + trace)
  442. local recip = 0.5 / s
  443. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  444. else
  445. local i = 0
  446. if m11 > m00 then
  447. i = 1
  448. end
  449. if m22 > (i == 0 and m00 or m11) then
  450. i = 2
  451. end
  452. if i == 0 then
  453. local s = math.sqrt(m00 - m11 - m22 + 1)
  454. local recip = 0.5 / s
  455. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  456. elseif i == 1 then
  457. local s = math.sqrt(m11 - m22 - m00 + 1)
  458. local recip = 0.5 / s
  459. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  460. elseif i == 2 then
  461. local s = math.sqrt(m22 - m00 - m11 + 1)
  462. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  463. end
  464. end
  465. end
  466.  
  467. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  468. local xs, ys, zs = x + x, y + y, z + z
  469. local wx, wy, wz = w * xs, w * ys, w * zs
  470. local xx = x * xs
  471. local xy = x * ys
  472. local xz = x * zs
  473. local yy = y * ys
  474. local yz = y * zs
  475. local zz = z * zs
  476. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  477. end
  478.  
  479. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  480. local fp=IT("Part")
  481. fp.formFactor=formfactor
  482. fp.Parent=parent
  483. fp.Reflectance=reflectance
  484. fp.Transparency=transparency
  485. fp.CanCollide=false
  486. fp.Locked=true
  487. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  488. fp.Name=name
  489. fp.Size=size
  490. fp.Position=Character.Torso.Position
  491. NoOutlines(fp)
  492. fp.Material=material
  493. fp:BreakJoints()
  494. return fp
  495. end
  496.  
  497. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  498. local mesh=IT(Mesh)
  499. mesh.Parent=part
  500. if Mesh=="SpecialMesh" then
  501. mesh.MeshType=meshtype
  502. mesh.MeshId=meshid
  503. end
  504. mesh.Offset=offset
  505. mesh.Scale=scale
  506. return mesh
  507. end
  508.  
  509. function QuaternionSlerp(a, b, t)
  510. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  511. local startInterp, finishInterp;
  512. if cosTheta >= 0.0001 then
  513. if (1 - cosTheta) > 0.0001 then
  514. local theta = ACOS(cosTheta)
  515. local invSinTheta = 1 / SIN(theta)
  516. startInterp = SIN((1 - t) * theta) * invSinTheta
  517. finishInterp = SIN(t * theta) * invSinTheta
  518. else
  519. startInterp = 1 - t
  520. finishInterp = t
  521. end
  522. else
  523. if (1 + cosTheta) > 0.0001 then
  524. local theta = ACOS(-cosTheta)
  525. local invSinTheta = 1 / SIN(theta)
  526. startInterp = SIN((t - 1) * theta) * invSinTheta
  527. finishInterp = SIN(t * theta) * invSinTheta
  528. else
  529. startInterp = t - 1
  530. finishInterp = t
  531. end
  532. end
  533. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  534. end
  535.  
  536. function Clerp(a, b, t)
  537. local qa = {QuaternionFromCFrame(a)}
  538. local qb = {QuaternionFromCFrame(b)}
  539. local ax, ay, az = a.x, a.y, a.z
  540. local bx, by, bz = b.x, b.y, b.z
  541. local _t = 1 - t
  542. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  543. end
  544.  
  545. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  546. local frame = IT("Frame")
  547. frame.BackgroundTransparency = TRANSPARENCY
  548. frame.BorderSizePixel = BORDERSIZEPIXEL
  549. frame.Position = POSITION
  550. frame.Size = SIZE
  551. frame.BackgroundColor3 = COLOR
  552. frame.BorderColor3 = BORDERCOLOR
  553. frame.Name = NAME
  554. frame.Parent = PARENT
  555. return frame
  556. end
  557.  
  558. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  559. local label = IT("TextLabel")
  560. label.BackgroundTransparency = 1
  561. label.Size = UD2(1, 0, 1, 0)
  562. label.Position = UD2(0, 0, 0, 0)
  563. label.TextColor3 = TEXTCOLOR
  564. label.TextStrokeTransparency = STROKETRANSPARENCY
  565. label.TextTransparency = TRANSPARENCY
  566. label.FontSize = TEXTFONTSIZE
  567. label.Font = TEXTFONT
  568. label.BorderSizePixel = BORDERSIZEPIXEL
  569. label.TextScaled = false
  570. label.Text = TEXT
  571. label.Name = NAME
  572. label.Parent = PARENT
  573. return label
  574. end
  575.  
  576. function NoOutlines(PART)
  577. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  578. end
  579.  
  580.  
  581. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  582. local NEWWELD = IT(TYPE)
  583. NEWWELD.Part0 = PART0
  584. NEWWELD.Part1 = PART1
  585. NEWWELD.C0 = C0
  586. NEWWELD.C1 = C1
  587. NEWWELD.Parent = PARENT
  588. return NEWWELD
  589. end
  590.  
  591. function CreateSound(ID, PARENT, VOLUME, PITCH)
  592. local NEWSOUND = nil
  593. coroutine.resume(coroutine.create(function()
  594. NEWSOUND = IT("Sound", PARENT)
  595. NEWSOUND.Volume = VOLUME
  596. NEWSOUND.Pitch = PITCH
  597. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  598. Swait()
  599. NEWSOUND:play()
  600. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  601. end))
  602. return NEWSOUND
  603. end
  604.  
  605. function CFrameFromTopBack(at, top, back)
  606. local right = top:Cross(back)
  607. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  608. end
  609.  
  610. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  611. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  612. local mesh = IT("SpecialMesh",wave)
  613. mesh.MeshType = "FileMesh"
  614. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  615. mesh.Scale = VT(size,size,size)
  616. mesh.Offset = VT(0,0,-size/8)
  617. wave.CFrame = cframe
  618. coroutine.resume(coroutine.create(function(PART)
  619. for i = 1, waitt do
  620. Swait()
  621. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  622. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  623. if doesrotate == true then
  624. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  625. end
  626. wave.Transparency = wave.Transparency + (0.5/waitt)
  627. if wave.Transparency > 0.99 then
  628. wave:remove()
  629. end
  630. end
  631. end))
  632. end
  633.  
  634. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  635. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  636. local mesh = IT("SpecialMesh",wave)
  637. mesh.MeshType = "FileMesh"
  638. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  639. mesh.Scale = VT(size,size,size)
  640. wave.CFrame = cframe
  641. coroutine.resume(coroutine.create(function(PART)
  642. for i = 1, waitt do
  643. Swait()
  644. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  645. if doesrotate == true then
  646. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  647. end
  648. wave.Transparency = wave.Transparency + (0.5/waitt)
  649. if wave.Transparency > 0.99 then
  650. wave:remove()
  651. end
  652. end
  653. end))
  654. end
  655.  
  656. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  657. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  658. local mesh = IT("SpecialMesh",wave)
  659. mesh.MeshType = "FileMesh"
  660. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  661. mesh.Scale = VT(size,size,size)
  662. wave.CFrame = cframe
  663. coroutine.resume(coroutine.create(function(PART)
  664. for i = 1, waitt do
  665. Swait()
  666. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  667. if doesrotate == true then
  668. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  669. end
  670. wave.Transparency = wave.Transparency + (0.5/waitt)
  671. if wave.Transparency > 0.99 then
  672. wave:remove()
  673. end
  674. end
  675. end))
  676. end
  677.  
  678. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  679. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  680. local mesh = IT("SpecialMesh",wave)
  681. mesh.MeshType = "FileMesh"
  682. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  683. mesh.Scale = VT(size,size,size)
  684. mesh.Offset = VT(0,0,0)
  685. wave.CFrame = cframe
  686. coroutine.resume(coroutine.create(function(PART)
  687. for i = 1, waitt do
  688. Swait()
  689. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  690. if doesrotate == true then
  691. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  692. end
  693. wave.Transparency = wave.Transparency + (0.5/waitt)
  694. if wave.Transparency > 0.99 then
  695. wave:remove()
  696. end
  697. end
  698. end))
  699. end
  700.  
  701. function MagicSphere(size,waitt,cframe,color)
  702. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  703. local mesh = IT("SpecialMesh",wave)
  704. mesh.MeshType = "Sphere"
  705. mesh.Scale = VT(size,size,size)
  706. mesh.Offset = VT(0,0,0)
  707. wave.CFrame = cframe
  708. coroutine.resume(coroutine.create(function(PART)
  709. for i = 1, waitt do
  710. Swait()
  711. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  712. wave.Transparency = wave.Transparency + (1/waitt)
  713. if wave.Transparency > 0.99 then
  714. wave:remove()
  715. end
  716. end
  717. end))
  718. end
  719.  
  720. function MagicSphere2(size,waitt,cframe,color)
  721. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  722. local mesh = IT("SpecialMesh",wave)
  723. mesh.MeshType = "Sphere"
  724. mesh.Scale = VT(size,size,size)
  725. mesh.Offset = VT(0,0,0)
  726. wave.CFrame = cframe
  727. coroutine.resume(coroutine.create(function(PART)
  728. for i = 1, waitt do
  729. Swait()
  730. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  731. wave.Transparency = wave.Transparency - (1/waitt)
  732. end
  733. wave:remove()
  734. end))
  735. end
  736.  
  737. function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
  738. local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
  739. prt.Anchored=true
  740. prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  741. local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
  742. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  743. CF=Part.CFrame
  744. Numbb=0
  745. randnumb=math.random()-math.random()
  746. for i=0,1,0.05 do
  747. wait()
  748. CF=CF*CF(0,1,0)
  749. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  750. Part.CFrame=CF*EULER(Numbb,0,0)
  751. Part.Transparency=i
  752. Numbb=Numbb+randnumb
  753. end
  754. Part.Parent=nil
  755. end),prt)
  756. end
  757.  
  758. function MagicBlock(size,waitt,cframe,color)
  759. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  760. local mesh = IT("BlockMesh",wave)
  761. wave.CFrame = cframe
  762. coroutine.resume(coroutine.create(function(PART)
  763. for i = 1, waitt do
  764. Swait()
  765. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  766. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  767. wave.Transparency = wave.Transparency + (1/waitt)
  768. if wave.Transparency > 0.99 then
  769. wave:remove()
  770. end
  771. end
  772. end))
  773. end
  774.  
  775. local EyeSizes={
  776. NumberSequenceKeypoint.new(0,1,0),
  777. NumberSequenceKeypoint.new(1,0.2,0)
  778. }
  779. local EyeTrans={
  780. NumberSequenceKeypoint.new(0,0.8,0),
  781. NumberSequenceKeypoint.new(1,1,0)
  782. }
  783. local PE=Instance.new("ParticleEmitter")
  784. PE.LightEmission=0
  785. PE.Size=NumberSequence.new(EyeSizes)
  786. PE.Transparency=NumberSequence.new(EyeTrans)
  787. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  788. PE.Rotation=NumberRange.new(0,360)
  789. PE.Rate=15
  790. PE.Acceleration = Vector3.new(0,75,0)
  791. PE.Drag = 5
  792. PE.Enabled = false
  793. PE.Speed = NumberRange.new(0,0,0)
  794. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  795. PE.ZOffset = 0
  796. PE.Name = "Particles"
  797.  
  798. function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
  799. local particle = PE:Clone()
  800. particle.Parent = art
  801. particle.Acceleration = accel
  802. PE.Rate = rate
  803. if type == "Fire" then
  804. local EyeSizes={
  805. NumberSequenceKeypoint.new(0,1,0.3),
  806. NumberSequenceKeypoint.new(1,0.2,0.2)
  807. }
  808. PE.Size = NumberSequence.new(EyeSizes)
  809. elseif type == "Smoke" then
  810. local EyeSizes={
  811. NumberSequenceKeypoint.new(0,1,0),
  812. NumberSequenceKeypoint.new(1,5,0.5)
  813. }
  814. PE.Size = NumberSequence.new(EyeSizes)
  815. elseif type == "Solid" then
  816. local EyeSizes={
  817. NumberSequenceKeypoint.new(0,1,0),
  818. NumberSequenceKeypoint.new(1,1,0)
  819. }
  820. PE.Size = NumberSequence.new(EyeSizes)
  821. end
  822. PE.Drag = drag
  823. particle.Texture = "http://www.roblox.com/asset/?id="..text
  824. particle.Enabled = isenabledbydefault
  825. return particle
  826. end
  827.  
  828. function MakeForm(PART,TYPE)
  829. if TYPE == "Cyl" then
  830. local MSH = IT("CylinderMesh",PART)
  831. elseif TYPE == "Ball" then
  832. local MSH = IT("SpecialMesh",PART)
  833. MSH.MeshType = "Sphere"
  834. elseif TYPE == "Wedge" then
  835. local MSH = IT("SpecialMesh",PART)
  836. MSH.MeshType = "Wedge"
  837. end
  838. end
  839.  
  840. --//=================================\\
  841. --\\=================================//
  842.  
  843. function createaddongen(limb,position,size)
  844. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  845. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  846. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  847. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  848. end
  849.  
  850. function creategauntlet(limb)
  851. --main--
  852. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  853. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  854. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  855. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  856. MakeForm(part,"Wedge")
  857. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
  858. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  859. MakeForm(part,"Wedge")
  860. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
  861. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  862. --neon addons
  863. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
  864. local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  865. --misc--
  866. createaddongen(limb,0.25,0.75)
  867. createaddongen(limb,-0.2,0.25)
  868. createaddongen(limb,-0.35,0.25)
  869. createaddongen(limb,-0.65,0.45)
  870. end
  871.  
  872. --//=================================\\
  873. --|| WEAPON CREATION
  874. --\\=================================//
  875.  
  876. creategauntlet(RightArm)
  877. creategauntlet(LeftLeg)
  878.  
  879. if Player_Size ~= 1 then
  880. for _, v in pairs (Weapon:GetChildren()) do
  881. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  882. local p1 = v.Part1
  883. v.Part1 = nil
  884. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  885. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  886. v.Part1 = p1
  887. elseif v.ClassName == "Part" then
  888. for _, b in pairs (v:GetChildren()) do
  889. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  890. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  891. end
  892. end
  893. end
  894. end
  895. end
  896.  
  897. for _, c in pairs(Weapon:GetChildren()) do
  898. if c.ClassName == "Part" then
  899. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  900. end
  901. end
  902.  
  903. Weapon.Parent = Character
  904.  
  905. Humanoid.Died:connect(function()
  906. sick:remove()
  907. sick2:remove()
  908. CreateSound("167285348", Head, 3, 1)
  909. ATTACK = true
  910. end)
  911.  
  912. print(Class_Name.." loaded.")
  913.  
  914. --//=================================\\
  915. --|| SPEECH
  916. --\\=================================//
  917.  
  918. function chatfunc(text,waitt)
  919. local chat = coroutine.wrap(function()
  920. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  921. Character:FindFirstChild("TalkingBillBoard"):destroy()
  922. end
  923. local naeeym2 = Instance.new("BillboardGui",Character)
  924. naeeym2.Size = UDim2.new(0,100,0,40)
  925. naeeym2.StudsOffset = Vector3.new(0,5,0)
  926. naeeym2.Adornee = Character.Head
  927. naeeym2.Name = "TalkingBillBoard"
  928. naeeym2.AlwaysOnTop = true
  929. local tecks2 = Instance.new("TextLabel",naeeym2)
  930. tecks2.BackgroundTransparency = 1
  931. tecks2.BorderSizePixel = 0
  932. tecks2.Text = ""
  933. tecks2.Font = "SciFi"
  934. tecks2.TextSize = 30
  935. tecks2.TextStrokeTransparency = 1
  936. tecks2.TextColor3 = SKILLTEXTCOLOR
  937. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  938. tecks2.Size = UDim2.new(1,0,0.5,0)
  939. for i = 1,string.len(text),1 do
  940. tecks2.Text = string.sub(text,1,i)
  941. Swait()
  942. end
  943. wait(waitt)
  944. coroutine.resume(coroutine.create(function()
  945. for i = 1, 10 do
  946. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  947. Swait()
  948. end
  949. naeeym2:Destroy()
  950. end))
  951. end)
  952. chat()
  953. end
  954.  
  955. --//=================================\\
  956. --|| DAMAGE FUNCTIONS
  957. --\\=================================//
  958.  
  959. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  960. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  961. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  962. local BODYGYRO = IT("BodyGyro", STATPART)
  963. local BODYPOSITION = IT("BodyPosition", STATPART)
  964. BODYPOSITION.P = 2000
  965. BODYPOSITION.D = 100
  966. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  967. if LABELTYPE == "Normal" then
  968. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  969. elseif LABELTYPE == "Debuff" then
  970. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  971. elseif LABELTYPE == "Interruption" then
  972. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  973. end
  974. game:GetService("Debris"):AddItem(STATPART ,5)
  975. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  976. BILLBOARDGUI.Adornee = STATPART
  977. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  978. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  979. BILLBOARDGUI.AlwaysOnTop = false
  980. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  981. TEXTLABEL.BackgroundTransparency = 1
  982. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  983. TEXTLABEL.Text = TEXT
  984. TEXTLABEL.Font = "SciFi"
  985. TEXTLABEL.FontSize="Size42"
  986. TEXTLABEL.TextColor3 = COLOR
  987. TEXTLABEL.TextStrokeTransparency = 1
  988. TEXTLABEL.TextScaled = true
  989. TEXTLABEL.TextWrapped = true
  990. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  991. wait(0.2)
  992. for i=1, 5 do
  993. wait()
  994. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  995. end
  996. wait(1.2)
  997. for i=1, 5 do
  998. wait()
  999. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1000. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1001. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1002. end
  1003. THEPART.Parent = nil
  1004. end),STATPART, BODYPOSITION, TEXTLABEL)
  1005. end
  1006.  
  1007.  
  1008. --//=================================\\
  1009. --|| DAMAGING
  1010. --\\=================================//
  1011.  
  1012. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1013. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1014. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1015. local dmg = math.random(min,max)
  1016. if humanoid.Health > 0 then
  1017. if beserk == true then
  1018. humanoid.Health = 0
  1019. else
  1020. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1021. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1022. if math.random(1,100) < critrate+1 then
  1023. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1024. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1025. else
  1026. humanoid.Health = humanoid.Health - dmg
  1027. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1028. end
  1029. local defence = Instance.new("BoolValue",hit.Parent)
  1030. defence.Name = ("HitBy"..Player.Name)
  1031. game:GetService("Debris"):AddItem(defence, 0.5)
  1032. end
  1033. end
  1034. end
  1035. end
  1036.  
  1037. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1038. local dmg = math.random(min,max)
  1039. for i,v in ipairs(workspace:GetChildren()) do
  1040. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1041. local body = v:GetChildren()
  1042. for part = 1, #body do
  1043. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1044. if(body[part].Position - position).Magnitude < radius then
  1045. if v.ClassName == "Model" then
  1046. if v:FindFirstChild("Humanoid") then
  1047. if v.Humanoid.Health ~= 0 then
  1048. if CanBeDodgedByJumping == true then
  1049. if body[part].Position.Y < position.Y+5 then
  1050. if math.random(1,100) < critrate+1 then
  1051. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1052. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1053. else
  1054. v.Humanoid.Health = v.Humanoid.Health - dmg
  1055. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1056. end
  1057. local defence = Instance.new("BoolValue",v)
  1058. defence.Name = ("HitBy"..Player.Name)
  1059. game:GetService("Debris"):AddItem(defence, 0.5)
  1060. end
  1061. else
  1062. if beserk == true then
  1063. v.Humanoid.Health = 0
  1064. end
  1065. if math.random(1,100) < critrate+1 then
  1066. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1067. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1068. else
  1069. v.Humanoid.Health = v.Humanoid.Health - dmg
  1070. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1071. end
  1072. local defence = Instance.new("BoolValue",v)
  1073. defence.Name = ("HitBy"..Player.Name)
  1074. game:GetService("Debris"):AddItem(defence, 0.5)
  1075. end
  1076. end
  1077. end
  1078. end
  1079. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1080. end
  1081. end
  1082. end
  1083. if v.ClassName == "Part" then
  1084. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1085. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1086. end
  1087. end
  1088. end
  1089. end
  1090. end
  1091.  
  1092. function killnearest(position,range,maxstrength)
  1093. for i,v in ipairs(workspace:GetChildren()) do
  1094. local body = v:GetChildren()
  1095. for part = 1, #body do
  1096. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1097. if(body[part].Position - position).Magnitude < range then
  1098. if v.ClassName == "Model" then
  1099. v:BreakJoints()
  1100. end
  1101. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1102. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1103. end
  1104. end
  1105. end
  1106. if v.ClassName == "Part" then
  1107. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1108. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1109. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1110. end
  1111. end
  1112. end
  1113. end
  1114.  
  1115. --//=================================\\
  1116. --|| ATTACK FUNCTIONS AND STUFF
  1117. --\\=================================//
  1118.  
  1119. function CheckTableForString(Table, String)
  1120. for i, v in pairs(Table) do
  1121. if string.find(string.lower(String), string.lower(v)) then
  1122. return true
  1123. end
  1124. end
  1125. return false
  1126. end
  1127.  
  1128. function CheckIntangible(Hit)
  1129. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1130. if Hit and Hit.Parent then
  1131. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1132. return true
  1133. end
  1134. end
  1135. return false
  1136. end
  1137.  
  1138. Debris = game:GetService("Debris")
  1139.  
  1140. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1141. local Direction = CFrame.new(StartPos, Vec).lookVector
  1142. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1143. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1144. if RayHit and CheckIntangible(RayHit) then
  1145. if DelayIfHit then
  1146. wait()
  1147. end
  1148. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1149. end
  1150. return RayHit, RayPos, RayNormal
  1151. end
  1152.  
  1153. function turnto(position)
  1154. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1155. end
  1156.  
  1157. function ExplodeBomb(b)
  1158. b.Parent = Effects
  1159. b.Anchored = true
  1160. CreateSound("215395285", b, 10, 1)
  1161. MagicSphere(5,50,b.CFrame,"Really red")
  1162. b.Transparency = 1
  1163. MagicBlock(3,45,b.CFrame,"Really red")
  1164. --BreakEffect("Really red",b.CFrame,2,2,2,"Neon")
  1165. for i = 1, 10 do
  1166. CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1167. end
  1168. killnearest(b.Position,30,25)
  1169. game:GetService("Debris"):AddItem(b, 5)
  1170. end
  1171.  
  1172. function Detonate()
  1173. bomb = Bombs:GetChildren()
  1174. for lol = 1, #bomb do
  1175. if bomb[lol].ClassName == "Part" then
  1176. local b = bomb[lol]
  1177. ExplodeBomb(b)
  1178. end
  1179. end
  1180. end
  1181.  
  1182.  
  1183.  
  1184. function TyranyCannon()
  1185. ATTACK = true
  1186. for i=0, 1, 0.1 / Animation_Speed do
  1187. Swait()
  1188. turnto(Mouse.Hit.p)
  1189. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1195. end
  1196. local POS = Mouse.Hit.p
  1197. for i = 1, 5 do
  1198. MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1199. Swait(5)
  1200. end
  1201. CreateSound("438666196", RightArm, 5, 1)
  1202. MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Really red")
  1203. local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Really red", "Bomb-Projectile", VT(5,5,5),false)
  1204. Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
  1205. Projectile.CanCollide = false
  1206. MakeForm(Projectile,"Ball")
  1207. local grav = Instance.new("BodyPosition",Projectile)
  1208. grav.P = 25000
  1209. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1210. grav.position = POS
  1211. grav.Name = "GravityForce"
  1212. local harm = Projectile.Touched:Connect(function(hit)
  1213. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
  1214. ExplodeBomb(Projectile)
  1215. end
  1216. end)
  1217. ATTACK = false
  1218. end
  1219.  
  1220. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1221. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1222. end
  1223.  
  1224. function EarthShatter()
  1225. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1226. if HITFLOOR ~= nil then
  1227. ATTACK = true
  1228. Rooted = true
  1229. for i=0, 1, 0.1 / Animation_Speed/2 do
  1230. Swait()
  1231. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  1237. end
  1238. for i=0, 1, 0.1 / Animation_Speed*5 do
  1239. Swait()
  1240. RootPart.Anchored = true
  1241. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1247. end
  1248. local POS = RightArm.CFrame * CF(0,-1,0).p
  1249. for i = 1,10 do
  1250. CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
  1251. CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
  1252. CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
  1253. killnearest(POS,15,25)
  1254. CreateSound("438666141", RightArm, 5, 1)
  1255. for i = 1, 40 do
  1256. local angle = math.random(-180,180)
  1257. coroutine.resume(coroutine.create(function()
  1258. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1259. local SpawnPosition = RayPos
  1260. local floor = RayHit
  1261. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1262. local LastPosition = RayPos
  1263. local Delay = 1
  1264. if floor ~= nil then
  1265. for i = 1, 5 do
  1266. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1267. local End = RayPos
  1268. LastPosition = End
  1269. killnearest(End,15,25)
  1270. local locatepart = Instance.new("Part",Effects)
  1271. locatepart.Size = VT(0.5,0.5,0.5)
  1272. locatepart.Position = End
  1273. locatepart.CanCollide = false
  1274. locatepart.Anchored = true
  1275. locatepart.Name = "L0"
  1276. locatepart.Transparency = 1
  1277. if SpawnPosition then
  1278. CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
  1279. local spike = Instance.new("CornerWedgePart")
  1280. spike.Size = Vector3.new(1,15,1)
  1281. spike.Material = "Neon"
  1282. spike.Color = "Really black"
  1283. spike.Anchored = true
  1284. spike.CanCollide = false
  1285. spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
  1286. spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1287. spike.Name = HITFLOOR.Name.."Spike"
  1288. CreateSound("341300954", spike, 1, (math.random(8,12)/10))
  1289. for i = 1, 3 do
  1290. local overlay = spike:Clone()
  1291. overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
  1292. overlay.CFrame = spike.CFrame
  1293. overlay.Parent = nil
  1294. overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
  1295. overlay.Parent = Effects
  1296. table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
  1297. end
  1298. spike.Size = Vector3.new(2,25,2)
  1299. spike.Parent = Effects
  1300. table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
  1301. end
  1302. Swait(5)
  1303. game:GetService("Debris"):AddItem(locatepart, 5)
  1304. end
  1305. end
  1306. end))
  1307. end
  1308. wait(0.05)
  1309. end
  1310. for i=0, 6, 0.1 / Animation_Speed*5 do
  1311. Swait()
  1312. RootPart.Anchored = true
  1313. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
  1315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  1316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
  1317. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
  1318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
  1319. end
  1320. ATTACK = false
  1321. Rooted = false
  1322. end
  1323. end
  1324.  
  1325. function RavagingOverthrower()
  1326. ATTACK = true
  1327. Rooted = true
  1328. chatfunc("I will show you what is death!!!",4)
  1329. for i=0, 1, 0.1 / Animation_Speed do
  1330. Swait()
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1337. end
  1338. CreateSound("348663022", Torso, 5, 1)
  1339. local StartPos = RootPart.CFrame * CF(0,0,-10).p
  1340. for i = 1, 5 do
  1341. MagicSphere2(25,25,CF(StartPos),"Really red")
  1342. Swait(15)
  1343. end
  1344. local soundeffect = IT("Sound",Torso)
  1345. soundeffect.SoundId = "rbxassetid://487186990"
  1346. soundeffect.Looped = true
  1347. soundeffect.Volume = 10
  1348. soundeffect.Playing = true
  1349. repeat
  1350. turnto(Mouse.Hit.p)
  1351. MagicSphere2(25,25,CF(StartPos),"Really red")
  1352. MagicSphere(25/10,25,CF(StartPos),"Really red")
  1353. for i = 1, 3 do
  1354. CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1355. end
  1356. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1357. local distance = (StartPos - RayPos).magnitude
  1358. local RayBeam = IT("Part",Effects)
  1359. RayBeam.Material = "Neon"
  1360. RayBeam.Anchored = true
  1361. RayBeam.BrickColor = BRICKC"Really red"
  1362. local mesh = IT("SpecialMesh",RayBeam)
  1363. mesh.MeshType = "Cylinder"
  1364. RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
  1365. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1366. MagicSphere(15,5,CF(RayPos),"Really red")
  1367. killnearest(RayPos,15,100)
  1368. for i = 1, 3 do
  1369. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1370. end
  1371. Swait()
  1372. if KEYHOLD == false then
  1373. coroutine.resume(coroutine.create(function()
  1374. for i = 1, 30 do
  1375. RayBeam.Transparency = i/30
  1376. Swait()
  1377. end
  1378. RayBeam:remove()
  1379. end))
  1380. else
  1381. RayBeam:remove()
  1382. end
  1383. until KEYHOLD == false
  1384. soundeffect:remove()
  1385. ATTACK = false
  1386. Rooted = false
  1387. end
  1388.  
  1389. function dodadance()
  1390. ATTACK = true
  1391. Rooted = true
  1392. DANCE = true
  1393. sick:Stop()
  1394. sick2:Play()
  1395. local Animation_Speed2 = 1.5
  1396. HName.Text = "Dance!"
  1397. repeat
  1398. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1399. Swait()
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1406. end
  1407. MagicSphere(5,15,Torso.CFrame,"Really red")
  1408. for i=0, 1.3, 0.1 / Animation_Speed2 do
  1409. Swait()
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1416. end
  1417. MagicSphere(5,15,Torso.CFrame,"Really red")
  1418. until DANCE == false
  1419. HName.Text = "Satan's Robot"
  1420. sick:Play()
  1421. sick2:Stop()
  1422. ATTACK = false
  1423. Rooted = false
  1424. end
  1425.  
  1426. function Warp()
  1427. MagicSphere2(10,5,Torso.CFrame,"Really red")
  1428. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
  1429. CreateSound("282061340", Torso, 2, 1)
  1430. MagicSphere(5,5,Torso.CFrame,"Really red")
  1431. for i = 1, 3 do
  1432. CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  1433. end
  1434. killnearest(Torso.Position,12,25)
  1435. Swait()
  1436. turnto(Mouse.Hit.p)
  1437. end
  1438.  
  1439. --//=================================\\
  1440. --|| ASSIGN THINGS TO KEYS
  1441. --\\=================================//
  1442.  
  1443. Humanoid.Changed:connect(function(Jump)
  1444. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1445. Humanoid.Jump = false
  1446. end
  1447. end)
  1448.  
  1449. function MouseDown(Mouse)
  1450. if ATTACK == false then
  1451. end
  1452. end
  1453.  
  1454. function MouseUp(Mouse)
  1455. HOLD = false
  1456. end
  1457.  
  1458. function KeyDown(Key)
  1459. KEYHOLD = true
  1460. if Key == "e" and ATTACK == false then
  1461. TyranyCannon()
  1462. wait(1)
  1463. Detonate()
  1464. end
  1465.  
  1466. if Key == "e" and ATTACK == false then
  1467. EarthShatter()
  1468. end
  1469.  
  1470. if Key == "r" and ATTACK == false then
  1471. RavagingOverthrower()
  1472. end
  1473.  
  1474. if Key == "q" and ATTACK == false then
  1475. Warp()
  1476. end
  1477.  
  1478. if Key == "t" and ATTACK == false then
  1479. CreateSound("159882644", Head, 5, 0.8)
  1480. end
  1481.  
  1482. if Key == "t" and DANCE == true then
  1483. CreateSound("887591869", Head, 5, 1)
  1484. end
  1485.  
  1486. if Key == "x" and (ATTACK == false or DANCE == true) then
  1487. if DANCE == false then
  1488. dodadance()
  1489. elseif DANCE == true then
  1490. DANCE = false
  1491. end
  1492. end
  1493. end
  1494.  
  1495. function KeyUp(Key)
  1496. KEYHOLD = false
  1497. end
  1498.  
  1499. Mouse.Button1Down:connect(function(NEWKEY)
  1500. MouseDown(NEWKEY)
  1501. end)
  1502. Mouse.Button1Up:connect(function(NEWKEY)
  1503. MouseUp(NEWKEY)
  1504. end)
  1505. Mouse.KeyDown:connect(function(NEWKEY)
  1506. KeyDown(NEWKEY)
  1507. end)
  1508. Mouse.KeyUp:connect(function(NEWKEY)
  1509. KeyUp(NEWKEY)
  1510. end)
  1511.  
  1512. --//=================================\\
  1513. --\\=================================//
  1514.  
  1515.  
  1516. function unanchor()
  1517. if UNANCHOR == true then
  1518. g = Character:GetChildren()
  1519. for i = 1, #g do
  1520. if g[i].ClassName == "Part" then
  1521. g[i].Anchored = false
  1522. end
  1523. end
  1524. end
  1525. end
  1526.  
  1527.  
  1528. --//=================================\\
  1529. --|| WRAP THE WHOLE SCRIPT UP
  1530. --\\=================================//
  1531.  
  1532. Humanoid.Changed:connect(function(Jump)
  1533. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1534. Humanoid.Jump = false
  1535. end
  1536. end)
  1537.  
  1538. ANIMATE.Parent = nil
  1539. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1540. IDLEANIMATION:Play()
  1541.  
  1542. while true do
  1543. Swait()
  1544. SINE = SINE + CHANGE
  1545. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1546. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1547. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1548. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1549. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1550. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1551. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1552. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1553. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1554. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1555. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1556. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1557. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1558. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1559. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1560. end
  1561. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1562. ANIM = "Jump"
  1563. if ATTACK == false then
  1564. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1568. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1570. end
  1571. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1572. ANIM = "Fall"
  1573. if ATTACK == false then
  1574. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1578. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1580. end
  1581. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1582. ANIM = "Idle"
  1583. if ATTACK == false then
  1584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1590. end
  1591. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1592. ANIM = "Walk"
  1593. WALK = WALK + 1 / Animation_Speed
  1594. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1595. WALK = 0
  1596. if WALKINGANIM == true then
  1597. WALKINGANIM = false
  1598. elseif WALKINGANIM == false then
  1599. WALKINGANIM = true
  1600. end
  1601. end
  1602. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1603. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1604. if ATTACK == false then
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1611. end
  1612. end
  1613. if #Effects2>0 then
  1614. for e=1,#Effects2 do
  1615. if Effects2[e]~=nil then
  1616. local Thing=Effects2[e]
  1617. if Thing~=nil then
  1618. local Part=Thing[1]
  1619. local Mode=Thing[2]
  1620. local Delay=Thing[3]
  1621. local IncX=Thing[4]
  1622. local IncY=Thing[5]
  1623. local IncZ=Thing[6]
  1624. local Part2=Thing[8]
  1625. if Thing[1].Transparency<=1 then
  1626. if Thing[2]=="Block1" then
  1627. Thing[1].CFrame=Thing[1].CFrame
  1628. Mesh=Thing[1].Mesh
  1629. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1630. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1631. elseif Thing[2]=="Cylinder" then
  1632. Mesh=Thing[1].Mesh
  1633. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1634. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1635. elseif Thing[2]=="Blood" then
  1636. Mesh=Thing[7]
  1637. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1638. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1639. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1640. elseif Thing[2]=="Elec" then
  1641. Mesh=Thing[1].Mesh
  1642. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1643. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1644. elseif Thing[2]=="Disappear" then
  1645. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1646. end
  1647. else
  1648. Part.Parent=nil
  1649. table.remove(Effects2,e)
  1650. end
  1651. end
  1652. end
  1653. end
  1654. end
  1655. unanchor()
  1656. Humanoid.MaxHealth = "inf"
  1657. Humanoid.Health = "inf"
  1658. Humanoid.Name = "Ravage"
  1659. if Rooted == false then
  1660. Disable_Jump = false
  1661. Humanoid.WalkSpeed = Speed
  1662. elseif Rooted == true then
  1663. Disable_Jump = true
  1664. Humanoid.WalkSpeed = 0
  1665. end
  1666. q = Character:GetChildren()
  1667. for u = 1, #q do
  1668. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1669. q[u]:remove()
  1670. elseif q[u].ClassName == "Shirt" then
  1671. q[u]:Destroy()
  1672. elseif q[u].ClassName == "Pants" then
  1673. q[u]:Destroy()
  1674. elseif q[u].ClassName == "CharacterMesh" then
  1675. q[u]:remove()
  1676. elseif q[u].ClassName == "ShirtGraphic" then
  1677. q[u]:remove()
  1678. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1679. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1680. end
  1681. end
  1682. if Head:FindFirstChild("face") then
  1683. Head.face:remove()
  1684. end
  1685. if Head:FindFirstChild("Died") then
  1686. Head.Died:remove()
  1687. end
  1688. bomb = Bombs:GetChildren()
  1689. for lol = 1, #bomb do
  1690. if bomb[lol].ClassName == "Part" then
  1691. MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
  1692. end
  1693. end
  1694. end
  1695.  
  1696. --//=================================\\
  1697. --\\=================================//
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