Advertisement
SSilver

Changelog 16/07/22

Jul 15th, 2022 (edited)
751
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Diff 2.63 KB | None | 0 0
  1. Afterburn
  2. ~ Removed scaling based on duration
  3. Frontloading afterburn damage appeared too punishing in conjunction with flamethrower buffs.
  4.  
  5. Flamethrowers
  6. - Temperature gain made to decrease faster over distance
  7. Intent on forcing more direct and close contact with flames to keep temperature up for higher damage, and make inaccuracy or deliberate spraying at range less powerful.
  8.  
  9. Melee Weapons
  10. + Melee attacks ignore teammates and will go through them
  11. Melee combat when nearby a teammate should not be so frustrated.
  12.  
  13. Conniver's Kunai
  14. ~ Reverted Health Penalty and Max Overheal to base version
  15. - Overheal above 150% health decays 3x faster
  16. Reintroduce the starting risk when using the weapon while making the buff last for a shorter time and make it harder for an escaping spy to tank damage. Should force the spy to play more aggressively in order to maintain their benefit.
  17.  
  18. Ubersaw
  19. ~ Reverted deploy speed and uber on hit
  20. - Increased firing speed penalty to 25%
  21. - No "random" crits
  22. It's previous nerf appeared too punishing, however it ought to require more sacrifice for so much uber on hit. Making the weapon decidedly worse for self defense should leave the Medic more open if they attempt to use it for extended periods.
  23.  
  24. Thermal Thruster
  25. + Removed hidden knockback vulnerability
  26. + Increased hover verticality slightly
  27. ~ Hover tweaked to last 1 just second
  28. Intent on making the Hover less cumbersome to control.
  29.  
  30. Darwin's Danger Shield
  31. - Reduced Max Health bonus to +15
  32. The extra survivability it provided needed a bit of softening.
  33.  
  34. Back Scatter
  35. - Removed accuracy bonus
  36. The additional accuracy allowed Scout play a bit too passively by hanging back more, somewhat negating the risk of having a clip penalty and being antithetical to the flanking style for the weapon.
  37.  
  38. Scorch Shot
  39. + Restored explosion against surfaces
  40. + Flare bounces on first impact with ground or player
  41. - Removed extra explosion on hitting burning foe
  42. - Reverted damage penalty
  43. The prior explosion seemed too impactful, potentially punishing enemies around the target too much. This version is meant to play to the unique bouncing flare and allow for delayed flare traps that should make for more unique area denial, with enemies still able to avoid them due to the delayed impact and lack of stun.
  44.  
  45. Baby Face's Blaster
  46. + Fall damage doesn't reduce boost
  47. Provide a better choice for the falling scout: double jumping to cancel damage while losing boost, or taking the damage while retaining their boost.
  48.  
  49. Pretty Boy's Pocket Pistol
  50. - -20% damage penalty
  51. Intent on making reining in the weapon’s damage potential so it has a more unique identity for self-sustain.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement