Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ---This script was made by trollmon123
- ---My ALT account is TheDevilPro1234
- ---Discord trollmon123#7368
- ---This script was based from the anime Naruto
- ---Aka Naruto's dad.
- script:remove()
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local Pause = false
- local attack = false
- local LOL = false
- local Anim = 'Idle'
- script:remove()
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local hitted = false
- local Create = LoadLibrary("RbxUtility").Create
- local SGui = Instance.new("ScreenGui",Player.PlayerGui)
- local ZZZ = BrickColor.new("Pastel brown")
- local Mus = Instance.new("Sound",Torso)
- local ZZA = false
- Mus.SoundId = "rbxassetid://301521246"
- Mus.Volume = math.huge
- Mus.Looped = true
- Mus.MaxDistance = 120
- Mus.Pitch = 1
- Mus:play()
- Character.Shirt.ShirtTemplate = "rbxassetid://552558255"
- Character.Pants.PantsTemplate = "rbxassetid://1062766205"
- Head.face.Texture = "rbxassetid://858823098"
- local Hair = Instance.new("Part",Character)
- Hair.Size = Vector3.new(1,1,1)
- Hair.CanCollide = false
- local Hair2 = Instance.new("SpecialMesh",Hair)
- Hair2.MeshId = "rbxassetid://1184401733"
- Hair2.TextureId = "rbxassetid://1184401765"
- Hair2.Scale = Vector3.new(0.6,0.5,0.6)
- local Hair3 = Instance.new("Weld",Hair)
- Hair3.Part0 = Head
- Hair3.Part1 = Hair
- Hair3.C0 = CFrame.new(0,0.5,0.2)*CFrame.Angles(0,0,0)
- local Kun = Instance.new("Part",Character)
- Kun.Size = Vector3.new(0.1,0.1,0.1)
- Kun.CanCollide = false
- local Kun2 = Instance.new("SpecialMesh",Kun)
- Kun2.MeshId = "rbxassetid://1184404045"
- Kun2.TextureId = "rbxassetid://1184404058"
- Kun2.Scale = Vector3.new(0.4,0.4,0.4)
- local Kun3 = Instance.new("Weld",Kun)
- Kun3.Part0 = RightArm
- Kun3.Part1 = Kun
- local At1 = Instance.new("Attachment",Torso)
- At1.Axis = Vector3.new(1,0,0)
- local At2 = Instance.new("Attachment",Head)
- At1.Axis = Vector3.new(1,0,0)
- local Trail = Instance.new("Trail",Torso)
- Trail.TextureLength = 1
- Trail.Lifetime = 1
- Trail.Attachment0 = At1
- Trail.Attachment1 = At2
- Trail.Transparency = NumberSequence.new(0,1)
- Trail.Enabled = false
- Trail.Color = ColorSequence.new(Color3.fromRGB(252, 255, 30),Color3.fromRGB(158, 255, 106),Color3.fromRGB(252, 255, 30))
- Kun3.C0 = CFrame.new(1,-1.1,0)*CFrame.Angles(0,1.55,0)
- local Bill = Instance.new("BillboardGui", Character)
- Bill.Adornee = Character.Head
- Bill.Name = "_status"
- Bill.Size = UDim2.new(2, 0, 1.2, 0)
- Bill.StudsOffset = Vector3.new(-9, 8, 0)
- local Text = Instance.new("TextLabel", Bill)
- Text.Size = UDim2.new(10, 0, 7, 0)
- Text.FontSize = "Size24"
- Text.TextScaled = true
- Text.TextTransparency = 0
- Text.BackgroundTransparency = 1
- Text.TextTransparency = 0
- Text.TextStrokeTransparency = 0
- Text.Font = "SciFi"
- Text.TextColor3 = Color3.fromRGB(233, 236, 39)
- Text.TextStrokeColor3 = Color3.new(255,255,255)
- Text.Text = "The Will Of Fire"
- local Img = Instance.new("ImageLabel",SGui)
- Img.Image = "rbxassetid://92867469"
- Img.Size = UDim2.new(0,200,0,200)
- Img.BackgroundTransparency = 1
- Img.Position = UDim2.new(0,1120,0,240)
- Init = Instance.new("TextLabel",SGui)
- Init.Size = UDim2.new(0,300,0,30)
- Init.Position = UDim2.new(0,1060,0,200)
- Init.BackgroundTransparency = 0.4
- Init.BackgroundColor3 = Color3.fromRGB(231, 87, 58)
- Init.Text = "Made by trollmon123"
- Init.TextSize = 30
- Init.Font = "SciFi"
- Init.TextColor3 = Color3.new(0,0,0)
- Mov2 = Instance.new("TextLabel",SGui)
- Mov2.Size = UDim2.new(0,300,0,30)
- Mov2.Position = UDim2.new(0,1060,0,450)
- Mov2.BackgroundTransparency = 0.4
- Mov2.BackgroundColor3 = Color3.fromRGB(233, 236, 39)
- Mov2.Text = "(Click) Melee "
- Mov2.TextSize = 30
- Mov2.Font = "SciFi"
- Mov2.TextColor3 = Color3.new(255,255,255)
- Mov3 = Instance.new("TextLabel",SGui)
- Mov3.Size = UDim2.new(0,300,0,30)
- Mov3.Position = UDim2.new(0,1060,0,500)
- Mov3.BackgroundTransparency = 0.4
- Mov3.BackgroundColor3 = Color3.fromRGB(233, 236, 39)
- Mov3.Text = "(E) Kunai teleport"
- Mov3.TextSize = 30
- Mov3.Font = "SciFi"
- Mov3.TextColor3 = Color3.new(255,255,255)
- Mov4 = Instance.new("TextLabel",SGui)
- Mov4.Size = UDim2.new(0,300,0,30)
- Mov4.Position = UDim2.new(0,1060,0,550)
- Mov4.BackgroundTransparency = 0.4
- Mov4.BackgroundColor3 = Color3.fromRGB(233, 236, 39)
- Mov4.Text = "(R) Rasengan"
- Mov4.TextSize = 30
- Mov4.Font = "SciFi"
- Mov4.TextColor3 = Color3.new(255,255,255)
- Mov5 = Instance.new("TextLabel",SGui)
- Mov5.Size = UDim2.new(0,300,0,30)
- Mov5.Position = UDim2.new(0,1060,0,600)
- Mov5.BackgroundTransparency = 0.4
- Mov5.BackgroundColor3 = Color3.fromRGB(233, 236, 39)
- Mov5.Text = "(Q)The Yellow Flash(ULT)"
- Mov5.TextSize = 30
- Mov5.Font = "SciFi"
- Mov5.TextColor3 = Color3.new(255,255,255)
- for i,v in pairs(Character.Head:children()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- Humanoid.WalkSpeed = 30
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material= "Slate"
- c.Transparency = trans
- c.BrickColor = BrickColor.new("Dark orange")
- c.CFrame = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked=true
- game.Debris:AddItem(c,15)
- end
- end
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- Hit()
- attacktype = 2
- elseif attack == false and attacktype == 2 then
- Hit2()
- attacktype = 1
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "e" then
- KT()
- end
- if key == "r" then
- Rasen()
- end
- if key == "q" then
- Ult()
- end
- end)
- function Ult()
- if not D then D = true
- Pause = true
- for i = 0,0.5,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.3, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.3, 0),
- CFrame.new(1,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,-0.7),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0),
- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
- }, .5, false)
- end
- Kun.Transparency = 1
- local HB = Instance.new("Part",Character)
- HB.Size = Vector3.new(2,2,2)
- HB.CanCollide = false
- HB.CFrame = RightArm.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0)
- local HB2 = Instance.new("SpecialMesh",HB)
- HB2.MeshId = "rbxassetid://1184404045"
- HB2.TextureId = "rbxassetid://1184404058"
- HB2.Scale = Vector3.new(0.5,0.5,0.5)
- local Fl = Instance.new("BodyVelocity",HB)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = RootPart.CFrame.lookVector*300
- HB.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- ZZA = true
- if ZZA == true then
- HB:remove()
- Pause = true
- hit.Parent.Humanoid.WalkSpeed = 0
- hit.Parent.Humanoid.JumpPower = 0
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- hit.Parent.HumanoidRootPart.Anchored = true
- local Sou = Instance.new("Sound",Torso)
- Sou.SoundId = "rbxassetid://1105039884"
- Sou.Pitch = 1
- Sou.Volume = 12
- Sou.Looped = false
- Sou:play()
- local C = Instance.new("Part",Torso)
- C.Size = Vector3.new(0.1,0.1,0.1)
- C.BrickColor = BrickColor.new("Royal blue")
- C.Material = "Neon"
- C.CanCollide = false
- local C2 = Instance.new("SpecialMesh",C)
- C2.MeshType = "Sphere"
- C2.Scale = Vector3.new(0.1,0.1,0.1)
- local C3 = Instance.new("Weld",C)
- C3.Part0 = RightArm
- C3.Part1 = C
- C3.C0 = CFrame.new(0,-1.1,0)
- local FlA = Instance.new("ParticleEmitter",C)
- FlA.Texture = "rbxassetid://374933037"
- FlA.Size = NumberSequence.new(2)
- FlA.Rotation = NumberRange.new(-100, 100)
- FlA.RotSpeed = NumberRange.new(-100, 100)
- FlA.Transparency = NumberSequence.new(0,1)
- FlA.Speed = NumberRange.new(0)
- FlA.Lifetime = NumberRange.new(0.3)
- FlA.LockedToPart = true
- FlA.Rate = 11111
- local DlA = Instance.new("ParticleEmitter",C)
- DlA.Texture = "rbxassetid://375814631"
- DlA.Size = NumberSequence.new(2,0)
- DlA.Rotation = NumberRange.new(-100, 100)
- DlA.RotSpeed = NumberRange.new(-100, 100)
- DlA.Transparency = NumberSequence.new(0,1)
- DlA.Speed = NumberRange.new(0)
- DlA.LockedToPart = true
- DlA.Lifetime = NumberRange.new(0.3)
- DlA.Rate = 100
- local FFA = Instance.new("ParticleEmitter",C)
- FFA.Texture = "rbxassetid://1471463945"
- FFA.Size = NumberSequence.new(3,0)
- FFA.Rotation = NumberRange.new(-100, 100)
- FFA.RotSpeed = NumberRange.new(-100, 100)
- FFA.Transparency = NumberSequence.new(0,1)
- FFA.Speed = NumberRange.new(0)
- FFA.LockedToPart = true
- FFA.Lifetime = NumberRange.new(0.3)
- FFA.Rate = 50
- RootPart.Anchored = true
- RootPart.CFrame = hit.Parent.HumanoidRootPart.CFrame*CFrame.new(0,27,0)*CFrame.Angles(0,0,0)
- for i = 0,1.2,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.55, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5,0.5,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0.5),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0),
- CFrame.new(0.5,-1.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5,-2,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- }, .5, false)
- end
- RootPart.Anchored = false
- local Fle = Instance.new("BodyPosition",RootPart)
- Fle.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fle.P = 3000
- Fle.D = 300
- Fle.position = hit.Parent.HumanoidRootPart.Position
- wait(0.5)
- Fle:remove()
- hit.Parent.Humanoid:TakeDamage(300)
- local Ef = Instance.new("Part",Torso)
- Ef.Size = Vector3.new(1,1,1)
- Ef.CanCollide = false
- Ef.Anchored = true
- Ef.CFrame = hit.Parent.HumanoidRootPart.CFrame*CFrame.new(0,0,0)
- Ef.Material = "Neon"
- Ef.BrickColor = BrickColor.new("Toothpaste")
- local Ef2 = Instance.new("SpecialMesh",Ef)
- Ef2.MeshType = "Sphere"
- Ef2.Scale = Vector3.new(1,1,1)
- local Rin = Instance.new("Part",Torso)
- Rin.Size = Vector3.new(1,1,1)
- Rin.Material = "Neon"
- Rin.BrickColor = BrickColor.new("White")
- Rin.CanCollide = false
- Rin.Transparency = 0
- Rin.CFrame = hit.Parent.HumanoidRootPart.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.56,0,0)
- Rin.Anchored = true
- local Rin2 = Instance.new("SpecialMesh",Rin)
- Rin2.MeshId = "rbxassetid://3270017"
- Rin2.Scale = Vector3.new(1,1,0.1)
- local Bla = Instance.new("Part",Torso)
- Bla.Size = Vector3.new(1,1,1)
- Bla.BrickColor = BrickColor.new("White")
- Bla.CanCollide = false
- Bla.Anchored = true
- Bla.CFrame = hit.Parent.HumanoidRootPart.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- local Bla2 = Instance.new("SpecialMesh",Bla)
- Bla2.MeshId = "rbxassetid://20329976"
- Bla2.Scale = Vector3.new(1,1,1)
- local TOA = Instance.new("Part",Torso)
- TOA.Size = Vector3.new(1,1,1)
- TOA.BrickColor = BrickColor.new("White")
- TOA.CanCollide = false
- TOA.Anchored = true
- TOA.CFrame = hit.Parent.HumanoidRootPart.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- local TOA2 = Instance.new("SpecialMesh",TOA)
- TOA2.MeshId = "rbxassetid://1051557"
- TOA2.Scale = Vector3.new(1,1,1)
- local FCZ = Instance.new("Sound",Torso)
- FCZ.SoundId = "rbxassetid://165969964"
- FCZ.Volume = math.huge
- FCZ.Pitch = 1
- FCZ.Looped = false
- FCZ:Play()
- ROW(20, 0, Vector3.new(30,30,7), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- ROW(30, 0, Vector3.new(50,50,7), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- coroutine.resume(coroutine.create(function()
- for i = 1,1000 do
- TOA2.Scale = TOA2.Scale + Vector3.new(0.6,0.6,0.6)
- TOA.Transparency = TOA.Transparency + 0.002
- TOA.CFrame = TOA.CFrame*CFrame.new(0,0.3,0)*CFrame.Angles(0,0.3,0)
- Bla.CFrame = Bla.CFrame*CFrame.new(0,0.3,0)*CFrame.Angles(0,0.3,0)
- Bla2.Scale = Bla2.Scale + Vector3.new(0.7,0.7,0.7)
- Bla.Transparency = Bla.Transparency + 0.002
- Ef2.Scale = Ef2.Scale + Vector3.new(0.4,0.4,0.4)
- Ef.Transparency = Ef.Transparency + 0.002
- Rin2.Scale = Rin2.Scale + Vector3.new(0.6,0.6,0)
- Rin.Transparency = Rin.Transparency + 0.002
- game:GetService("RunService").RenderStepped:wait()
- end
- end))
- for i = 0,1.2,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.55, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.4,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,-0.1),
- CFrame.new(-1.5,0,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- CFrame.new(0.5,-1.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5,-2,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- }, .5, false)
- end
- Pause = false
- FlA.Enabled = false
- DlA.Enabled = false
- FFA.Enabled = false
- Kun.Transparency = 0
- Humanoid.WalkSpeed = 30
- Humanoid.JumpPower = 50
- wait(3)
- C:remove()
- end
- end
- end)
- for i = 0,0.5,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.7, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0),
- CFrame.new(1.9,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0.7),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0),
- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
- }, .5, false)
- end
- if ZZA == false then
- Pause = false
- end
- wait(2)
- D = false
- end
- end
- function Rasen()
- if not D then D = true
- Pause = true
- for i = 0,1.2,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.7, 0),
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4,0,0),
- CFrame.new(-1.7,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.6),
- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
- }, .5, false)
- end
- local Sou = Instance.new("Sound",Torso)
- Sou.SoundId = "rbxassetid://1105039884"
- Sou.Pitch = 1
- Sou.Volume = 12
- Sou.Looped = false
- Sou:play()
- local HB = Instance.new("Part",Character)
- HB.Size = Vector3.new(1,1,1)
- HB.CanCollide = false
- HB.Transparency = 1
- local HB2 = Instance.new("Weld",HB)
- HB2.Part0 = LeftArm
- HB2.Part1 = HB
- HB2.C0 = CFrame.new(0,-1.1,0)
- local C = Instance.new("Part",Torso)
- C.Size = Vector3.new(0.1,0.1,0.1)
- C.BrickColor = BrickColor.new("Royal blue")
- C.Material = "Neon"
- C.CanCollide = false
- local C2 = Instance.new("SpecialMesh",C)
- C2.MeshType = "Sphere"
- C2.Scale = Vector3.new(0.1,0.1,0.1)
- local C3 = Instance.new("Weld",C)
- C3.Part0 = LeftArm
- C3.Part1 = C
- C3.C0 = CFrame.new(0,-1.1,0)
- local FlA = Instance.new("ParticleEmitter",C)
- FlA.Texture = "rbxassetid://374933037"
- FlA.Size = NumberSequence.new(2)
- FlA.Rotation = NumberRange.new(-100, 100)
- FlA.RotSpeed = NumberRange.new(-100, 100)
- FlA.Transparency = NumberSequence.new(0,1)
- FlA.Speed = NumberRange.new(0)
- FlA.Lifetime = NumberRange.new(0.3)
- FlA.LockedToPart = true
- FlA.Rate = 11111
- local DlA = Instance.new("ParticleEmitter",C)
- DlA.Texture = "rbxassetid://375814631"
- DlA.Size = NumberSequence.new(2,0)
- DlA.Rotation = NumberRange.new(-100, 100)
- DlA.RotSpeed = NumberRange.new(-100, 100)
- DlA.Transparency = NumberSequence.new(0,1)
- DlA.Speed = NumberRange.new(0)
- DlA.LockedToPart = true
- DlA.Lifetime = NumberRange.new(0.3)
- DlA.Rate = 100
- local FFA = Instance.new("ParticleEmitter",C)
- FFA.Texture = "rbxassetid://1471463945"
- FFA.Size = NumberSequence.new(3,0)
- FFA.Rotation = NumberRange.new(-100, 100)
- FFA.RotSpeed = NumberRange.new(-100, 100)
- FFA.Transparency = NumberSequence.new(0,1)
- FFA.Speed = NumberRange.new(0)
- FFA.LockedToPart = true
- FFA.Lifetime = NumberRange.new(0.3)
- FFA.Rate = 50
- wait(1.5)
- HB.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
- HB:remove()
- Fl.velocity = RootPart.CFrame.lookVector*0
- local Im = Instance.new("Sound",hit.Parent.Head)
- Im.SoundId = "rbxassetid://1291549808"
- Im.Volume = math.huge
- Im.Looped = false
- Im.Pitch = 1
- Im:play()
- local Ef = Instance.new("Part",hit.Parent)
- Ef.Size = Vector3.new(1,1,1)
- Ef.CanCollide = false
- Ef.Anchored = true
- Ef.CFrame = hit.Parent.HumanoidRootPart.CFrame*CFrame.new(0,0,0)
- Ef.Material = "Neon"
- Ef.BrickColor = BrickColor.new("Toothpaste")
- local Ef2 = Instance.new("SpecialMesh",Ef)
- Ef2.MeshType = "Sphere"
- Ef2.Scale = Vector3.new(1,1,1)
- local Rin = Instance.new("Part",hit.Parent)
- Rin.Size = Vector3.new(1,1,1)
- Rin.Material = "Neon"
- Rin.BrickColor = BrickColor.new("White")
- Rin.CanCollide = false
- Rin.Transparency = 0
- Rin.CFrame = hit.Parent.HumanoidRootPart.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.56,0,0)
- Rin.Anchored = true
- local Rin2 = Instance.new("SpecialMesh",Rin)
- Rin2.MeshId = "rbxassetid://3270017"
- Rin2.Scale = Vector3.new(1,1,0.1)
- coroutine.resume(coroutine.create(function()
- for i = 1,130 do
- Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
- Ef.Transparency = Ef.Transparency + 0.009
- Rin2.Scale = Rin2.Scale + Vector3.new(1.2,1.2,0)
- Rin.Transparency = Rin.Transparency + 0.009
- game:GetService("RunService").RenderStepped:wait()
- end
- Rin:remove()
- Ef:remove()
- end))
- hit.Parent.Humanoid:TakeDamage(60)
- hit.Parent.Humanoid.Sit = true
- local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = RootPart.CFrame.lookVector*120
- wait(0.2)
- Fl:remove()
- end
- end)
- Fl = Instance.new("BodyVelocity",Torso)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = RootPart.CFrame.lookVector*180
- for i = 0,1.2,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,0),
- CFrame.new(-1.5,0.6,-0.8) * CFrame.new(0, 0, 0) * CFrame.Angles(2, 0, 0),
- CFrame.new(0.5,-1.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5,-2,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- }, .5, false)
- end
- wait(1)
- Fl.velocity = RootPart.CFrame.lookVector*0
- Fl:remove()
- DlA.Enabled = false
- FlA.Enabled = false
- FFA.Enabled = false
- HB:remove()
- Pause = false
- Sou:remove()
- wait(1)
- D = false
- end
- end
- function KT()
- if not D then D = true
- Pause = true
- for i = 0,0.5,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.3, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.3, 0),
- CFrame.new(1,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,-0.7),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0),
- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
- }, .5, false)
- end
- Kun.Transparency = 1
- local Kan = Instance.new("Part",RightArm)
- Kan.Size = Vector3.new(0.1,0.1,0.1)
- Kan.CanCollide = false
- Kan.CFrame = RightArm.CFrame*CFrame.new(0,-1.1,0)*CFrame.Angles(0,1.55,0)
- local Kan2 = Instance.new("SpecialMesh",Kan)
- Kan2.MeshId = "rbxassetid://1184404045"
- Kan2.TextureId = "rbxassetid://1184404058"
- Kan2.Scale = Vector3.new(0.5,0.5,0.5)
- local Fl = Instance.new("BodyVelocity",Kan)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = Mouse.hit.lookVector*300
- Kan.Touched:connect(function()
- if hitted == false then
- hitted = true
- Kan.Anchored = true
- Trail.Enabled = true
- local S = Instance.new("Sound",Character.Torso)
- S.Volume = 1212
- S.Looped = false
- S.Pitch = 1
- S.SoundId = "rbxassetid://588277987"
- S:play()
- local Lim = Instance.new("Part",Torso)
- Lim.Size = Vector3.new(1,1,1)
- Lim.Material = "Neon"
- Lim.BrickColor = BrickColor.new("White")
- Lim.CanCollide = false
- Lim.CFrame = RootPart.CFrame*CFrame.new(0,-1.9,0)*CFrame.Angles(0,0,0)
- Lim.Anchored = true
- local Lim2 = Instance.new("SpecialMesh",Lim)
- Lim2.MeshId = "rbxassetid://489415447"
- Lim2.Scale = Vector3.new(1,1,1)
- local Dim = Instance.new("Part",Torso)
- Dim.Size = Vector3.new(1,1,1)
- Dim.Material = "Neon"
- Dim.BrickColor = BrickColor.new("White")
- Dim.CanCollide = false
- Dim.CFrame = RootPart.CFrame*CFrame.new(0,-1.9,0)*CFrame.Angles(0,0,0)
- Dim.Anchored = true
- local Dim2 = Instance.new("SpecialMesh",Dim)
- Dim2.MeshId = "rbxassetid://489415447"
- Dim2.Scale = Vector3.new(1,1,1)
- coroutine.resume(coroutine.create(function()
- for i = 1,200 do
- Lim2.Scale = Lim2.Scale + Vector3.new(0.1,0.1,0.1)
- Lim.Transparency = Lim.Transparency + 0.009
- Lim.CFrame = Lim.CFrame*CFrame.Angles(0,0.3,0)
- Dim2.Scale = Dim2.Scale + Vector3.new(0.2,0.2,0.2)
- Dim.Transparency = Dim.Transparency + 0.009
- Dim.CFrame = Dim.CFrame*CFrame.Angles(0,-0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- Lim:remove()
- end))
- wait(0.005)
- Kun.Transparency = 0
- coroutine.resume(coroutine.create(function()
- wait(0.6)
- Trail.Enabled = false
- end))
- RootPart.CFrame = Kan.CFrame*CFrame.new(0,-9,0)*CFrame.Angles(0,0,-1.55)
- hitted = false
- Kan:remove()
- end
- end)
- for i = 0,0.5,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.7, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.7, 0),
- CFrame.new(1.9,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0.7),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0),
- CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
- CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
- }, .5, false)
- end
- Pause = false
- wait(0.5)
- D = false
- end
- end
- function Hit()
- if not D then D = true
- Pause = true
- for i = 0,0.5,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, -0.2, 0) * CFrame.Angles(-0.2, -0.6, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.6, 0),
- CFrame.new(1.7,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0.7),
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),
- CFrame.new(0.9,-1.8,0) * CFrame.new(0, 0, -0.2) *CFrame.Angles(0.2,0,0)* CFrame.Angles(-0.8, 0, 0.5),
- CFrame.new(-0.5,-1.8,-0.3) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0.2, 0, 0),
- }, .5, false)
- end
- local HB = Instance.new("Part",Character)
- HB.Size = Vector3.new(2,2,2)
- HB.CanCollide = false
- HB.Transparency = 1
- local HB2 = Instance.new("Weld",HB)
- HB2.Part0 = RightArm
- HB2.Part1 = HB
- HB2.C0 = CFrame.new(0,-1.3,0)
- local F = Instance.new("Sound",Character.Torso)
- F.SoundId = "rbxassetid://358509727"
- F.Volume = 11
- F.Looped = false
- F.Pitch = 1
- F:play()
- HB.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
- HB:remove()
- hit.Parent.Humanoid:TakeDamage(20)
- local S = Instance.new("Sound",hit.Parent)
- S.SoundId = "rbxassetid://566593606"
- S.Pitch = 1
- S.Looped = false
- S.Volume = 11
- S:play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.HumanoidRootPart)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = RootPart.CFrame.lookVector*15
- wait(0.1)
- Fl:remove()
- end
- end)
- for i = 0,0.5,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.6, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.6, 0),
- CFrame.new(0.7,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,-0.7),
- CFrame.new(-1.5,0,0.4) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0),
- CFrame.new(0.5,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- CFrame.new(-0.5,-1.8,-0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .5, false)
- Kun3.C0 = clerp(Kun3.C0,CFrame.new(0.3,-1.7,0)*CFrame.Angles(0,1.55,0)*CFrame.Angles(1.55,0,0),.3)
- end
- Pause = false
- wait(0.1)
- HB:remove()
- D = false
- end
- end
- function Hit2()
- if not D then D = true
- Pause = true
- for i = 0,0.5,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, -0.2, 0) * CFrame.Angles(-0.2, 0.6, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, -0.6, 0),
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),
- CFrame.new(-1.7,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0.7),
- CFrame.new(0.9,-1.8,0) * CFrame.new(0, 0, -0.2) *CFrame.Angles(0.2,0,0)* CFrame.Angles(-0.8, 0, 0.5),
- CFrame.new(-0.5,-1.8,-0.3) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0.2, 0, 0),
- }, .5, false)
- end
- local HB = Instance.new("Part",Character)
- HB.Size = Vector3.new(1,1,1)
- HB.CanCollide = false
- HB.Transparency = 1
- local HB2 = Instance.new("Weld",HB)
- HB2.Part0 = LeftArm
- HB2.Part1 = HB
- HB2.C0 = CFrame.new(0,-1.1,0)
- local F = Instance.new("Sound",Character.Torso)
- F.SoundId = "rbxassetid://908217684"
- F.Volume = 11
- F.Looped = false
- F.Pitch = 1
- F:play()
- HB.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil then
- HB:remove()
- hit.Parent.Humanoid:TakeDamage(13)
- local S = Instance.new("Sound",hit.Parent)
- S.SoundId = "rbxassetid://936700628"
- S.Pitch = 1
- S.Looped = false
- S.Volume = 11
- S:play()
- local Fl = Instance.new("BodyVelocity",hit.Parent.HumanoidRootPart)
- Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Fl.velocity = RootPart.CFrame.lookVector*15
- wait(0.1)
- Fl:remove()
- end
- end)
- for i = 0,0.5,0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.6, 0),
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.6, 0),
- CFrame.new(1.5,0,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4,0,0),
- CFrame.new(-1.2,0.5,-1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.2),
- CFrame.new(0.5,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
- CFrame.new(-0.5,-1.8,-0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .5, false)
- Kun3.C0 = clerp(Kun3.C0,CFrame.new(1,-1.1,0)*CFrame.Angles(0,1.55,0),.3)
- end
- Pause = false
- wait(0.1)
- HB:remove()
- D = false
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- coroutine.wrap(function()
- while 1 do
- swait()
- if doe <= 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)()
- while true do
- swait()
- RightArm.BrickColor = ZZZ
- LeftArm.BrickColor = ZZZ
- Torso.BrickColor = ZZZ
- RightLeg.BrickColor = ZZZ
- LeftLeg.BrickColor = ZZZ
- Head.BrickColor = ZZZ
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
- }, .3, false)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), ----- Head
- CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), --- RightArm
- CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), --LeftLeg
- }, .3, false)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if Pause == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 1, 0), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), ----- Head
- CFrame.new(1,0.5,-0.5) * CFrame.new(0,0, 0) * CFrame.Angles(1.55,0,-0.5), --- RightArm
- CFrame.new(-1.6,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),--LeftArm
- CFrame.new(0.5,-1.6,-0.3) * CFrame.new(0, 0-.1*math.sin(tick()*2), 0)* CFrame.Angles(-0.5, 0, 0), --RightLeg
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0), --LeftLeg
- }, .3, false)
- Kun3.C0 = clerp(Kun3.C0,CFrame.new(1,-1.1,0)*CFrame.Angles(0,1.55,0),.3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if Pause == false then
- PlayAnimationFromTable({
- CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*26), 0) * CFrame.Angles(-0.5, 0, 0+RootPart.RotVelocity.Y/33), -- Torso,
- CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0+RootPart.RotVelocity.Y/20, 0), ----- Head
- CFrame.new(1.5,0.5,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.11,0,0), --- RightArm
- CFrame.new(-1.5,0.5,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-1.11, 0, 0),--LeftArm
- CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 2)) * CFrame.Angles(0-1*math.cos((sine) / 2),0,0)*CFrame.Angles(math.rad(0 - 40 * math.cos((sine) / 2)), 0, 0-RootPart.RotVelocity.Y/33),
- CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 2)) * CFrame.Angles(0+1*math.cos((sine) / 2),0,0)*CFrame.Angles(math.rad(0 + 40 * math.cos((sine) / 2)), 0, 0-RootPart.RotVelocity.Y/33),
- }, .3, false)
- Kun3.C0 = clerp(Kun3.C0,CFrame.new(1,-1.1,0)*CFrame.Angles(0,1.55,0),.3)
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement