ArcDesLHK

March junk

Mar 1st, 2023 (edited)
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  1. Honorable Zombie Warrior
  2. Level 2 LIGHT Zombie/Normal
  3. 1200/900
  4. The first skeleton in history that has been honored by a living person.
  5.  
  6. Draconified Mandragola
  7. Level 5 Scale 8 EARTH Wyrm/Pendulum/Effect
  8. 2500/1000
  9. During your Main Phase: You can add 1 face-up Normal Pendulum Monster from your Extra Deck to your hand, then you can Special Summon this card from your Pendulum Zone. You can only use this effect of "Draconified Mandragola" once per turn.
  10. ----
  11. If this card is Normal or Pendulum Summoned: You can add 1 Normal Pendulum Monster from your Deck to your hand. During damage calculation, if your Pendulum Monster battles an opponent's monster (Quick Effect): You can reveal any number of Normal Pendulum Monsters with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. You can only use each monster effect of "Draconified Mandragola" once per turn.
  12.  
  13. Twin-Headed Earth Dragon
  14. Level 6 EARTH Rock/Bigbang/Effect
  15. 2200/1700
  16. 1+ Positive monsters + 1+ Negative monsters
  17. Gains 100 ATK for each face-down card on the field. If your opponent controls no face-up monsters, this card can attack directly. You can only use each of the following effects of "Twin-Headed Earth Dragon" once per turn. If this card is Bigbang Summoned: You can inflict 200 damage to your opponent for each card on the field. When your opponent activates a monster effect on the field (Quick Effect): You can negate the activation, and if you do, change that monster to face-down Defense Position.
  18.  
  19. Fiery Fist Kangaroo
  20. Level 4 Scales 2-7 FIRE Beast/Pandemonium/Effect
  21. 1800/800
  22. You can target 1 Level 4 Beast monster in your GY; add it to your hand, then Special Summon this card from your Spell & Trap Zone. You can only use this effect of "Fiery Fist Kangaroo" once per turn.
  23. ----
  24. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 Beast monster from your Deck. If this card in the Monster Zone is destroyed: You can Set this card in your Spell & Trap Zone.
  25.  
  26. Colossal Cephalotus
  27. Level 4 EARTH Plant/Tuner/Effect
  28. 1800/700
  29. If this card is in your hand or GY: You can target 1 EARTH Plant monster you control, except "Colossal Cephalotus"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. When this card is targeted for an attack: You can Special Summon 1 EARTH Plant monster from your hand, except "Colossal Cephalotus", and if you do, change the attack target to it, and perform damage calculation. You can only use each effect of "Colossal Cephalotus" once per turn.
  30.  
  31. Solar Stream of Scorching Prominence
  32. Normal Spell
  33. Send 1 FIRE monster with 200 DEF from your hand or Deck to the GY; add 1 "Rekindling" from your Deck to your hand. You can only activate 1 "Solar Stream of Scorching Prominence" per turn.
  34.  
  35. Meteor B. Phoenix
  36. Level 8 FIRE Winged Beast/Fusion/Effect
  37. 3500/2000
  38. "Meteor Dragon" + 1 Level 5 or higher Winged Beast monster
  39. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with 2000 or less ATK, then inflict damage to your opponent equal to the original ATK of the Level 5 or higher Winged Beast monster used for this card's Fusion Summon. This card cannot attack the turn you activate this effect.
  40.  
  41. Awful Flower
  42. Level 3 EARTH Plant/Effect
  43. 1400/800
  44. You can discard 1 other Plant monster; Special Summon this card from your hand. If this card is in your GY, except the turn it was sent there: You can banish 1 Plant Evolute Monster from your GY; Special Summon this card, and if you do, its Level becomes equal to the banished monster's Level. You can only use each effect of "Awful Flower" once per turn.
  45.  
  46. Tusk Tyranno
  47. Level 8 EARTH Dinosaur/Evolute/Effect
  48. 2400/1900
  49. 2+ Dinosaur monsters, including a Normal Monster
  50. You can discard any number of Traps, then target that many Dinosaur Evolute Monsters in your GY; Conjoin them to this card. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of them; remove E-Cs from this card equal to that monster's Level, and if you do, take control of that monster, until the End Phase. You can only use each effect of "Tusk Tyranno" once per turn.
  51.  
  52. Malevolent Darkangel
  53. Link-2 DARK Fairy/Link/Effect
  54. 1800/B BR
  55. 2 Fairy monsters
  56. If this card is Link Summoned: You can take 1 Fairy Pendulum Monster from your Deck, and either add it to your hand or place it in your Pendulum Zone. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 card in your Pendulum Zone; Special Summon it to your zone this card points to. You can only use each effect of "Malevolent Darkangel" once per turn.
  57.  
  58. Amorphous Illusion Wolf
  59. Level 6 DARK Amorphous/Evolute/Effect
  60. 2400/2200
  61. 2+ Amorphous monsters
  62. Cannot be destroyed by battle with a monster that has the same ATK. Once per turn: You can remove 3 E-Cs from this card, thenn target 1 face-up monster on the field; its ATK becomes equal to this card's, until the end of this turn. This is a Quick Effect, by banishing 1 Amorphous monster from your GY.
  63.  
  64. Magical Harbinger
  65. Level 8 LIGHT Spellcaster/Effect
  66. 2500/2000
  67. When a Continuous Spell Card is activated (Quick Effect): You can Special Summon this card from your hand. If this card is detached from a LIGHT or Spellcaster Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 face-up Spell/Trap your opponent controls; attach it to 1 Xyz Monster you control as material. You can only use each effect of "Magical Harbinger" once per turn.
  68.  
  69. Dimension Raider
  70. Level 6 DARK Spellcaster/Effect
  71. 2200/1800
  72. (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, neither player can Special Summon banished monsters. If this card is in your GY, except the turn it was sent there: You can banish 1 Level 6 Spellcaster monster from your GY, except "Dimension Raider"; add this card to your hand. You can only use each effect of "Dimension Raider" once per turn.
  73.  
  74. Revenant Ant
  75. Code-2 DARK Insect/Code/Effect
  76. 1900/1600
  77. 2 Insect monsters
  78. You can remove 2 Code Counters from this card; Special Summon 1 Level 4 or lower Insect monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. You can only use this effect of "Revenant Ant" once per turn.
  79.  
  80. Ghost Bubble
  81. Continuous Trap
  82. You can only control 1 "Ghost Bubble". If a card(s) is sent from the hand to the GY: Place 1 counter on this card for each card sent to the GY. You can send this card with 8 or more counters to the GY; change the ATK of all face-up monsters your opponent controls to 0, until the end of this turn.
  83.  
  84. Shadowed Memories of a Nostalgic Past
  85. Normal Spell
  86. Target 1 Gemini monster in your GY; Special Summon that target. If a Gemini monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. If this card is banished: You can add 1 Level 4 Gemini monster from your Deck to your hand. You can only use each effect of "Shadowed Memories of a Nostalgic Past" once per turn.
  87.  
  88. Hopeful Future
  89. Normal Trap
  90. If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; destroy 1 card on the field for every 2000 points difference between your LP and your opponent's. If your LP are 3000 or less, you can activate this card from your hand. You can only activate 1 "Hopeful Future" per turn.
  91.  
  92. Revival of the Destroyer
  93. Ritual Spell
  94. This card is used to Ritual Summon "Reaper on Des Lacooda". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. Then you can change 1 face-up monster on the field to face-down Defense Position. You can only activate 1 "Revival of the Destroyer" per turn.
  95.  
  96. Reaper on Des Lacooda
  97. Level 6 DARK Zombie/Ritual/Effect
  98. 2500/200
  99. You can Ritual Summon this card with "Revival of the Destroyer". Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: Activate 1 of the following effects;
  100. ● Send 1 random card from your opponent's hand to the GY.
  101. ● Inflict 1000 damage to your opponent.
  102. ● Draw 1 card.
  103.  
  104. Swarm of Flies
  105. Level 6 DARK Insect/Effect
  106. 1500/1500
  107. If you control no face-up monsters, you can Special Summon this card (from your hand). You can only Special Summon "Swarm of Flies" once per turn this way. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 2 cards your opponent controls; destroy them.
  108.  
  109. Gigabug
  110. Code-3 EARTH Insect/Code/Effect
  111. 2800/1500
  112. 2+ monsters, including an Insect monster
  113. Gains 100 ATK for each Insect Normal Monster in your GY. Once per turn, when your opponent activates a card or effect (Quick Effect): You can remove 1 Code Counter from this card; negate the activation, and if you do, destroy 1 card on the field. When an opponent's monster declares an attack: You can return this card to the Outer Deck, and if you do, negate that attack, then, if you control no monsters, end the Battle Phase. You can only use this effect of "Gigabug" once per turn.
  114.  
  115. Bag of Seeds
  116. Link-1 EARTH Plant/Link/Effect
  117. 1500/B
  118. 1 non-Link Plant monster Special Summoned from the Extra Deck
  119. If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly. If this card is destroyed by battle or card effect: You can Special Summon 1 "Seedbag Token" (Plant/Tuner/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, then gain 1500 LP.
  120.  
  121. Swordsman Without Honor
  122. Level 1 Scale 2 DARK Warrior/Pendulum/Tuner/Effect
  123. 500/500
  124. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 8), then destroy 1 face-up monster your opponent controls with a Level equal to or less than this card's Pendulum Scale.
  125. ----
  126. If you control a card in your Pendulum Zone whose current Pendulum Scale is different from its original Pendulum Scale: You can Special Summon this card from your hand. You can only use this effect of "Swordsman Without Honor" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
  127.  
  128. Human Power Plant
  129. Continuous Spell
  130. While you control a Psychic monster, each time a card(s) is banished, you gain 200 LP for each, and if you do, inflict 200 damage to your opponent for each. If this card is sent from the field to the GY: You can banish this card from your GY; add 1 Psychic monster from your Deck to your hand, whose Level is equal to the number of your banished Psychic monsters. You can only use this effect of "Human Power Plant" once per turn. You can only control 1 "Human Power Plant".
  131.  
  132. The Tales of the Golden Stone
  133. Normal Spell
  134. If you control 2 or more Level/Rank 5 monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon monsters from the Extra Deck using Level/Rank 5 monsters as materials. You can only activate 1 "The Tales of the Golden Stone" per turn.
  135.  
  136. Prince of the Summer Roots
  137. Level 5 FIRE Spellcaster/Tuner/Effect
  138. 2100/200
  139. If you control no monsters, you can Special Summon this card (from your hand). You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 8 or lower FIRE Dragon monster from your Deck. You can only use this effect of "Prince of the Summer Roots" once per turn.
  140.  
  141. Berserk Werewolf
  142. Rank 4 EARTH Beast-Warrior/Xyz/Effect
  143. 3000/1000
  144. 2 Level 4 EARTH monsters
  145. If this card is in face-up Defense Position, destroy this card. This card must attack if able. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied). When this card destroys a monster by battle: You can detach 1 material from this card; inflict 1000 damage to your opponent.
  146.  
  147. Kelpie
  148. Level 3 WATER Wyrm/Rite/Effect
  149. 1100/600
  150. (Quick Effect): You can Ritual Summon 1 Level 7 or lower WATER Ritual Monster from your hand or GY, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Tributed: You can add 1 Level 4 or higher Rite monster from your Deck to your hand. You can only use each effect of "Kelpie" once per turn.
  151.  
  152. Karate Fighter Shark
  153. Level 3 EARTH Fishman/Effect
  154. 1100/1700
  155. You can banish 1 non-WATER Aqua, Fish, or Sea Serpent monster from your hand or field; Special Summon this card from your hand. You can banish any number of non-WATER Aqua, Fish, and/or Sea Serpent monsters from your GY; this card gains 200 ATK/DEF for each monster banished, until the end of this turn. You can only use each effect of "Karate Fighter Shark" once per turn.
  156.  
  157. Sumo Puffer Fish
  158. Rank 3 WIND Fishman/Xyz/Effect
  159. 2100/1700
  160. 2 Level 3 monsters
  161. You can detach 1 material from this card; banish 1 non-WATER Aqua, Fish, or Sea Serpent monster from your Deck. If you control no monsters: You can banish this card from your GY, then target 3 of your banished Aqua, Fish, and/or Sea Serpent monsters; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Sumo Puffer Fish" once per turn.
  162.  
  163. Raijin of the Tomoe
  164. Level 3 WIND Fishman/Effect
  165. 1600/800
  166. If you control a Fishman monster, you can Special Summon this card (from your hand). You can only Special Summon "Raijin of the Tomoe" once per turn this way. If this card is sent to the GY, except from the field: You can banish this card from your GY; draw 1 card. You can only use this effect of "Raijin of the Tomoe" once per turn.
  167.  
  168. The Rejected of the Heavens
  169. Level 9 Scale 1 DARK Fairy/Pendulum/Effect
  170. 2900/1900
  171. During your Main Phase: You can Tribute 2 Fairy monsters; Special Summon this card from your Pendulum Zone, then, if you Tributed a monster that mentions "The Sanctuary in the Sky" this way, you can Set 1 Counter Trap directly from your Deck. You can only use this effect of "The Rejected of the Heavens" once per turn.
  172. ----
  173. During the Main Phase, if this card is in your hand (Quick Effect): You can banish up to 3 Fairy monsters from your GY; Special Summon this card, then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters.
  174. ● 2+: Destroy 1 card your opponent controls.
  175. ● 3: Set 1 of your Counter Traps that is banished or in your GY.
  176. You can only use this effect of "The Rejected of the Heavens" once per turn.
  177.  
  178. Angel's Hand
  179. Level 2 Scale 10 LIGHT Fairy/Pendulum/Normal
  180. 600/600
  181. Unless you control "The Sanctuary in the Sky", you cannot Pendulum Summon. This effect cannot be negated. You can target 1 Counter Trap in your GY; add it to your hand, then destroy this card. You can only use this effect of "Angel's Hand" once per turn.
  182. ----
  183. Arms that guide you to the heavens, waiting for the ones you once griefed to reconnect.
  184.  
  185. Lost GPS
  186. Normal Trap
  187. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw 2 cards, then discard 1 card.
  188.  
  189. Sea Spirit Pirate
  190. Level 4 WATER Warrior/Spirit/Effect
  191. 1900/600
  192. Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. If this card is equipped with "Skull Helmet", this card's End Phase effect instead becomes "Target 1 monster your opponent controls; place it on the bottom of the Deck".
  193.  
  194. Skull Helmet
  195. Equip Spell
  196. Equip only to a WATER Warrior monster. It gains 600 ATK. If this card is equipped to "Sea Spirit Pirate" or a Normal Monster, this card cannot be destroyed by your opponent's card effects.
  197.  
  198. The Lonely Vampire Garlic
  199. Level 1 DARK Zombie/Effect
  200. 700/0
  201. If this card is Special Summoned: You can pay 500 LP; this turn, this card can be treated as 2 Tributes for the Tribute Summon of a Zombie monster. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Lonely Vampire Garlic" once per turn.
  202.  
  203. Vegetarian Ghoul
  204. Level 5 DARK Plant/Normal
  205. 1600/1300
  206. A ghoul that lurks underneath bushes and grass, waiting for the time to devour it without anyone noticing it.
  207.  
  208. Desert Dragon
  209. Level 8 EARTH Wyrm/Effect
  210. 2500/2000
  211. You can Normal Summon this card without Tributing. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, send 1 random card from your opponent's hand to the GY.
  212.  
  213. Jo-Ken-Po
  214. Counter Trap
  215. When a Spell/Trap Card, or monster effect, is activated: Play rock-paper-scissors with your opponent until there is a winner, and apply the following effect, based on the winning player's shape.
  216. ● Rock: Negate the activation.
  217. ● Paper: Banish 1 card on the field.
  218. ● Scissors: Send 1 random card from your opponent's hand to the GY.
  219.  
  220. Super Human Strength
  221. Equip Spell
  222. You can only control 1 "Super Human Strength". The equipped monster gains 2000 ATK. If the equipped monster destroys a monster by battle: The controller of the equipped monster banishes 2 cards from their GY. If the controller of the equipped monster has no monsters in their GY: Destroy this card and the equipped monster.
  223.  
  224. Heroic Soldier
  225. Level 4 EARTH Warrior/Effect
  226. 1500/1000
  227. (This card is not treated as a "Heroic" card.)
  228. You can pay LP in multiples of 100 (max. 1000); Special Summon this card, and if you do, it gains ATK equal to the LP you paid. You can only use this effect of "Heroic Soldier" once per turn. Banish any monster destroyed by battle with this card.
  229.  
  230. Curse of Red-Eyes Dragon
  231. Normal Trap
  232. When your opponent Normal or Special Summons a monster(s), while you control "Red-Eyes Black Dragon": Target 1 card that mentions "Red-Eyes Black Dragon" in your GY, except "Curse of Red-Eyes Dragon"; place it on the top of your Deck, then you can apply the following effect.
  233. ● Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand, field, or GY, and if you do, its name becomes "Red-Eyes Black Dragon".
  234. You can only activate 1 "Curse of Red-Eyes Dragon" per turn.
  235.  
  236. Archfiend Metal Skull
  237. Level 7 DARK Machine/Effect
  238. 2900/1600
  239. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Summoned Skull" equipped with "Metalmorph". If this card battles an opponent's monster, it gains ATK equal to half the ATK of your opponent's battling monster, during damage calculation only.
  240.  
  241. 3-Headed Colossal Inferno Gashadokuro
  242. Rank 12 FIRE Zombie/Xyz/Effect
  243. 4000/4000
  244. 2 Level 12 monsters
  245. Once per turn, if a Synchro Monster whose original Type is Zombie battled this turn, you can also Xyz Summon "3-Headed Colossal Inferno Gashadokuro" by using 1 Zombie Synchro Monster you control. When your opponent activates a monster effect on the field (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, banish that monster, face-down. You can only use this effect of "3-Headed Colossal Inferno Gashadokuro" once per turn.
  246.  
  247. Ghost Fighter
  248. Level 4 DARK Zombie/Effect
  249. 1800/0
  250. You can target 1 monster with 0 ATK you control; equip this monster from your hand or field to that target. It gains ATK equal to its original DEF. If a monster equipped with this card would be destroyed, destroy this card instead. If this card is sent from the field to the GY: You can target 1 face-up monster on the field; change its battle position. You can only use this effect of "Ghost Fighter" once per turn.
  251.  
  252. Graceful Elf
  253. Level 8 LIGHT Spellcaster/Synchro/Effect
  254. 800/3000
  255. 1 Tuner + 1+ non-Tuner monsters
  256. For this card's Synchro Summon, you can treat 1 Level 4 Normal Monster you control as a Tuner. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Graceful Elf" once per turn.
  257.  
  258. Illusion Nymph
  259. Level 4 WIND Pixie/Effect
  260. 1500/1000
  261. If you control no monsters, or only non-Effect Monsters, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except non-Effect Monsters. You can only use this effect of "Illusion Nymph" once per turn.
  262.  
  263. The Snake Tangled Hair
  264. Rank 4 DARK Zombie/Xyz
  265. 2500/2200
  266. 2 Level 4 monsters
  267.  
  268. Power Source of Battery
  269. Quick-Play Spell
  270. Double the ATK of all Thunder monsters you currently control, until the end of this turn. During the End Phase of this turn, banish those monsters. You can only activate 1 "Power Source of Battery" per turn.
  271.  
  272. Cyber Manhattan
  273. Link-2 LIGHT Machine/Link/Effect
  274. 1000/L R
  275. 2 Machine monsters
  276. Gains 500 ATK for each face-up Trap you control. You can only use each of the following effects of "Cyber Manhattan" once per turn. If this card is Link Summoned: You can activate this effect; during the End Phase of this turn, place 1 Continuous Trap from your Deck in your Spell & Trap Zone. If this card points to no monsters: You can discard 1 card, then target 1 Continuous Trap in your GY; place it in your Spell & Trap Zone.
  277.  
  278. Origin of Life
  279. Level 7 Scale 6 LIGHT Fairy/Pendulum/Effect
  280. 2500/0
  281. Once per turn: You can increase or reduce this card's Pendulum Scale by your current Pendulum Limit (until the end of this turn), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Pendulum Monsters (even if this card leaves the field).
  282. ----
  283. Gains ATK equal to your current Pendulum Limit x 100. When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control 2 or more Pendulum Monsters, you can destroy the monster that declared that attack.
  284.  
  285. Crazy Serpent
  286. Level 8 DARK Reptile/Evolute/Effect
  287. 2700/2100
  288. 2+ Reptile monsters
  289. Cannot be destroyed by the effects of monsters with counters. You can remove any number of E-Cs from this card; place counters equal to the number of E-Cs removed from this card on face-up monster(s) on the field, distributed as you wish, and if you do, if you control this Conjoined card, destroy 1 monster your opponent controls with a counter(s). You can only use this effect of "Crazy Serpent" once per turn.
  290.  
  291. Giant Crocodile
  292. Level 4 DARK Reptile/Effect
  293. 1800/100
  294. You can Tribute this card, then target 1 face-up monster with a counter your opponent controls; take control of it, but banish it during the End Phase. If a monster with a counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Giant Crocodile" once per turn.
  295.  
  296. Crawling Beast
  297. Level 7 EARTH Beast/Evolute/Effect
  298. 2100/1500
  299. 2+ EARTH monsters
  300. During your turn, when you activate a card or effect (Quick Effect): You can target 1 EARTH Evolute Monster in your GY, except "Crawling Beast"; Conjoin it with this card. During your opponent's turn, when a card or effect is activated (Quick Effect): You can remove 4 E-Cs from this card; negate the activation, and if you do, destroy that card. You can only use each effect of "Crawling Beast" once per turn.
  301.  
  302. Heaven Dog Marron
  303. Rank 1 LIGHT Beast/Xyz/Effect
  304. 1000/1000
  305. 2 Level 1 LIGHT monsters
  306. You can detach 1 material from this card, then target 1 card in each player's GY; place the card in your GY on the top of your Deck, and if you do, place the card in your opponent's GY on the bottom of the Deck. If this card is sent to your GY: Return it to the Extra Deck. You can only use each effect of "Heaven Dog Marron" once per turn.
  307.  
  308. Virtuous Archfiend
  309. Level 7 LIGHT Fiend/Enhance/Effect
  310. 2400/1700
  311. 1 LIGHT or Fiend monster equipped with an Equip Card
  312. During your Main Phase, you can activate 1 Counter Trap the turn it was Set. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. When this Armed card destroys a monster by battle: You can Set 1 of your Counter Traps that is banished or in your GY to your Spell & Trap Zone.
  313.  
  314. Theban Dream
  315. Level 4 LIGHT Fiend/Effect
  316. 1500/500
  317. Gains 1500 ATK while you have no cards in your hand nor in your GY. You can banish 1 other Level 4 or lower monster, 1 Normal Spell and 1 Normal Trap, from your hand and/or GY; Special Summon this card from your hand. You can only use this effect of "Theban Dream" once per turn.
  318.  
  319. Forest of Needles
  320. Field Spell
  321. You can target 1 Level 4, 5, or 8 EARTH monster in your GY; Special Summon it in Defense Position, but you lose LP equal to its original ATK. You can only use this effect of "Forest of Needles" once per turn. At the end of the Damage Step, if a Defense Position monster you control was attacked by a monster whose ATK is lower than your battling monster's DEF: Destroy the attacking monster.
  322.  
  323. Radioactive Beetle King
  324. Level 6 EARTH Insect/Enhance/Effect
  325. 1700/1000
  326. 1 Insect Normal Monster equipped with an Equip Spell
  327. If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead. You can only use each of the following effects of "Radioactive Beetle King" once per turn. When an opponent's monster declares an attack: You can negate the attack. You can target 1 face-up monster with 1600 or less ATK your opponent controls; equip it to this card.
  328.  
  329. Hero's Witch
  330. Level 2 DARK Spellcaster/Flip/Effect
  331. 700/1900
  332. FLIP: Excavate the top 5 cards of your Deck, shuffle them back in, also Special Summon 1 Flip monster from your Deck in face-down Defense Position, except "Hero's Witch", equal to the number of Traps excavated.
  333. Once per turn: You can change this card to face-down Defense Position.
  334.  
  335. Element Condenser Apprentice
  336. Level 4 DARK Spellcaster/Effect
  337. 1200/1400
  338. If you Ritual Summon exactly 1 Spellcaster Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of "Element Condenser Apprentice" once per turn. If this card is Normal or Special Summoned: You can reveal 1 Spellcaster Ritual Monster in your hand; add 1 Ritual Spell that mentions the revealed monster from your Deck to your hand. If this card is Tributed: You can target 1 Ritual Monster you control; it gains 1200 ATK until the end of this turn.
  339.  
  340. Spell Healer
  341. Level 7 LIGHT Psychic/Effect
  342. 2400/2000
  343. If you control 2 or more Spells, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is on the field (except during the Damage Step): You can discard 1 Spell; this card gains 600 ATK until the end of this turn, and if it does, destroy all monsters your opponent controls with 2000 or less ATK. You can only use this effect of "Spell Healer" once per turn.
  344.  
  345. Psychic Shield
  346. Equip Spell
  347. Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much DEF. If the equipped monster is a Defense Position Psychic monster, your opponent's monsters must attack the equipped monster, if able. You can only control 1 "Psychic Shield".
  348.  
  349. Violent Violet
  350. Level 7 DARK Zombie/Enhance/Effect
  351. 2400/2100
  352. 1 Level 4 or lower Zombie monster equipped with "Violet Crystal"
  353. If this card is Enhance Summoned using a Normal Monster as material: You can draw 1 card. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of different Levels among the Level 4 or lower Zombie monsters in your GY. You can only use each effect of "Violent Violet" once per turn.
  354.  
  355. Venom Roots Queen
  356. Level 8 DARK Reptile/Fusion/Effect
  357. 0/0
  358. 2+ Reptile monsters
  359. Gains 500 ATK for each Reptile monster in your GY. When this card destroys a monster by battle: You can send 1 Reptile monster from your Deck to the GY, and if you do, this card can make a second attack on an opponent's monster in a row. You can only use this effect of "Venom Roots Queen" once per turn. When this card is destroyed by battle and sent to the GY: You can banish 2 other Reptile monsters from your GY; Special Summon this card.
  360.  
  361. Flame Dancer Princess
  362. Rank 2 FIRE Pyro/Xyz/Effect
  363. 1550/1450
  364. 2 Level 2 monsters
  365. You can detach 1 material from this card, then target 1 Level 2 monster in your GY; inflict damage to your opponent equal to its ATK, then, if this card has no materials as a result, you can Special Summon the targeted monster. This is a Quick Effect if this card was Xyz Summoned using a FIRE monster as material. You can only use this effect of "Flame Dancer Princess" once per turn.
  366.  
  367. Circus of Dragons
  368. Field Spell
  369. You can activate Quick-Play Spell Cards that would Tribute a monster(s) at activation from your hand during your opponent's turn. Once per turn, if you activate a Spell/Trap Card that would Tribute a monster(s) at activation: You can Special Summon 1 "Circus Dragon Token" (Dragon/DARK/Level 5/ATK 2000/DEF 1500), then, if you Tributed a Dragon monster to activate that card, you can Special Summon 1 Dragon monster from your hand with the same Level as the Tributed monster.
  370.  
  371. Mind on Earth
  372. Level 6 LIGHT Psychic/Effect
  373. 1600/1000
  374. Both players must keep their hands revealed. While you and your opponent have the same number of monsters in hand, negate all cards and effects activated by your opponent, and if you do, destroy those cards.
  375.  
  376. Deepsea Angler
  377. Level 2 DARK Machine/Synchro/Effect
  378. 0/0
  379. 1 Tuner + 1 non-Tuner monsters
  380. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. (Quick Effect): You can Tribute this card; Special Summon 2 Level 1 monsters with different names, 1 from your hand and 1 from your GY. You can only use this effect of "Deepsea Angler" once per turn.
  381.  
  382. Lights Out
  383. Normal Trap
  384. Tribute 1 monster; for the rest of this turn, reduce the Levels of all monsters in the turn player's hand by 2 (even after they are Summoned).
  385.  
  386. Spin Fist Boxer
  387. Level 4 WIND Warrior/Effect
  388. 1900/1000
  389. When this card destroys an opponent's monster by battle and sends it to the GY: You can place 1 counter on this card. You can send this card with 2 or more counters to the GY; Special Summon 1 WIND monster from your Deck, then, if this card had 3 or more counters, return 1 monster on the field to the hand.
  390.  
  391. Armored Cocoon of Evolution
  392. Equip Spell
  393. This card's name becomes "Cocoon of Evolution" while in the hand, Deck, GY, or on the field. Equip only to an Insect Normal Monster. Its ATK/DEF becomes 0/2000, its name becomes "Petit Moth", and it cannot be destroyed by battle with Insect monsters.
  394.  
  395. Soft Sword
  396. Equip Spell
  397. Equip only to a Warrior monster with 2000 or less ATK you control. Its original ATK becomes 2500. The equipped monster gains the following effects, depending on the number of cards equipped to it.
  398. ● 1+: Banish any monster destroyed by battle with this card.
  399. ● 2+: If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.
  400. ● 3+: This card cannot be destroyed by your opponent's card effects.
  401.  
  402. Swords of Bonding Light
  403. Continuous Spell
  404. Destroy this card during your 5th Standby Phase after activation. When this card resolves, destroy all monsters on the field that are equipped with Equip Cards. Monsters that are equipped with Equip Cards cannot attack or activate their effects.
  405.  
  406. Seeds of Surprise
  407. Quick-Play Spell
  408. When a monster declares a direct attack, while you have 3 or more Plant monsters with different names in your GY: Negate the attack, then, you can Special Summon up to 3 "Sinister Seed Tokens" (Plant/DARK/Level 1/ATK 100/DEF 100) in Defense Position. You can only activate 1 "Seeds of Surprise" per turn.
  409.  
  410. Sealing Roots
  411. Equip Spell
  412. If you control a Plant Normal Monster, equip to an opponent's monster. It cannot activate its effects, or be used as material for a Fusion, Synchro, Xyz, or Link Summon, except for the Summon of a Plant monster, also its Type becomes Plant.
  413.  
  414. Ghoul Serpent
  415. Level 7 DARK Zombie/Bigbang/Effect
  416. 2500/2500
  417. 1+ Positive monsters + 1+ Negative monsters
  418. Gains 100 ATK for each monster with 0 ATK and/or DEF in your GY. You can only use each of the following effects of "Ghoul Serpent" once per turn. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 monster with 0 ATK and/or DEF from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn. When this card destroys a monster by battle: You can inflict 300 damage to your opponent for each monster with 0 ATK and/or DEF in your GY.
  419.  
  420. Wrath of the Seas
  421. Normal Spell
  422. Special Summon 1 Level 6 or lower WATER Normal Monster from your hand, then Set 1 "Torrential Tribute" from your Deck or GY to your field. If a WATER monster(s) you control is destroyed by card effect, while this card is in your GY: You can banish this card from your GY; Special Summon 1 Level 6 or lower WATER Normal Monster from your Deck. You can only use each effect of "Wrath of the Seas" once per turn.
  423.  
  424. Cosmo Prince
  425. Level 8 Scales 1-9 DARK Spellcaster/Pandemonium/Normal
  426. 2900/2450
  427. If a Level 7 or higher Spellcaster monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
  428. ----
  429. King of the galaxies and creator of the stars.
  430.  
  431. Comic Clown
  432. Level 3 EARTH Warrior/Tuner/Effect
  433. 1200/1600
  434. You can target 1 Level 4 or lower monster you control, except "Comic Clown"; Special Summon this card from your hand, and if you do, change that monster's battle position. If this Attack Position card is changed to face-up Defense Position: Draw 1 card. If this Defense Position card is changed to Attack Position: Target 1 face-up card your opponent controls; banish it until the End Phase. You can only use each effect of "Comic Clown" once per turn.
  435.  
  436. Map of the 7 Seas
  437. Continuous Spell
  438. When this card is activated: You can activate 1 "Umi" from your Deck or GY. While "Umi" is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. Your opponent cannot target WATER Normal Monsters and WATER monsters that mention "Umi" by card effects.
  439.  
  440. Infernal Abomination
  441. Level 6 FIRE Fiend/Synchro/Effect
  442. 2800/1800
  443. 1 Tuner + 1+ non-Tuner Fiend monsters
  444. You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Infernal Abomination" once per turn.
  445.  
  446. Archangel of Justice
  447. Future 10 LIGHT Fairy/Time Leap/Effect
  448. 3000/3000
  449. You have activated a Counter Trap Card this turn - Fairy monster
  450. If this card attacks a Defense Position monster, inflict doubled piercing battle damage. When this card inflicts battle damage to your opponent: You can Set 1 Counter Trap from your Deck or GY to your field. If this Time Leap Summoned card you control is sent to your GY by an opponent's card: You can add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand.
  451.  
  452. Fiend's Redemption
  453. Normal Trap
  454. You can activate this card the turn it was Set, by revealing 1 Fiend monster in your hand. Special Summon 1 of your banished Fiend monsters, then discard 1 card. You can only activate 1 "Fiend's Redemption" per turn.
  455.  
  456. Mysterious Sarcophagus
  457. Normal Spell
  458. Roll a six-sided die; excavate cards from the top of your Deck equal to the result, then your opponent randomly picks 1 of the excavated cards for you to banish, face-down, also shuffle the rest into the Deck. During your 2nd Standby Phase after this card's activation, add that card to the hand.
  459.  
  460. Sky Sentinel
  461. Level 3 Scale 8 WIND Galaxy/Pendulum/Tuner/Normal
  462. 1500/100
  463. If a Normal onster(s) is Pendulum Summoned to your field: All Normal Monsters you currently control cannot be destroyed by battle or card effects until the end of this turn (even if this card leaves the field).
  464. ----
  465. A supergalactic entity that drifts the sky using shoes made from a super-explosive fuel.
  466.  
  467. Feather Guardian
  468. Level 4 Scale 1 WIND Galaxy/Pendulum/Effect
  469. 1400/1800
  470. Once per turn, during your Main Phase: You can Fusion Summon 1 Galaxy Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
  471. ----
  472. During the Main Phase, if you control no monsters, or control a Galaxy monster (Quick Effect): You can Special Summon this card from your hand. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then you can add 1 Galaxy Normal Monster from your Deck to your hand. You can only use each effect of "Feather Guardian" once per turn.
  473.  
  474. Restless Hunter
  475. Link-2 EARTH Beast-Warrior/Link/Effect
  476. 1600/T B
  477. 2 Normal Pendulum Monsters
  478. At the start of the Damage Step, if this card, or your Pendulum Monster this card points to, battles an Effect Monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to half the ATK the destroyed monster had on the field.
  479.  
  480. Flame Burst Girl
  481. SLevel 3 Per. Locks -1 FIRE Pyro/Perdition/Effect
  482. 2200/200
  483. While this card is Unsealed, FIRE monsters with 200 DEF you control cannot be destroyed by battle.
  484. ----
  485. 2 FIRE monsters with 200 DEF + "Rekindling"
  486. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 FIRE monster with 200 DEF from your Deck to the GY; that opponent's monster loses ATK equal to the ATK of the monster sent to the GY, until the end of this turn. You can only use this effect of "Flame Burst Girl" once per turn.
  487.  
  488. Anime Animus Boy
  489. Link-2 LIGHT Zombie/Link/Effect
  490. 1600/T R
  491. 2 LIGHT monsters with different Types
  492. While this card points to no monsters, it can attack directly. You can only use each of the following effects of "Anime Animus Boy" once per turn. If this card is Special Summoned to your Main Monster Zone: Draw 1 card. During your End Phase, if this card is in your GY and you control no monsters in your Main Monster Zone: You can Special Summon this card.
  493.  
  494. Hunter Jaguar
  495. Level 8 EARTH Beast-Mage/Effect
  496. 2800/1800
  497. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by banishing Beast, Beast-Warrior, and/or Winged Beast monsters from your GY, whose combined Levels/Ranks/Link Ratings equal or exceed 8. You can only Special Summon "Hunter Jaguar" once per turn this way. You can only use each of the following effects of "Hunter Jaguar" once per turn. You can discard this card and 1 Beast, Beast-Warrior, and/or Winged Beast monster; draw 2 cards. If this card is Special Summoned: You can target 2 cards your opponent controls; destroy them.
  498.  
  499. Sniper Mosquito
  500. Level 1 FIRE Insect/Effect
  501. 600/100
  502. This card can attack directly. When this card inflicts battle damage to your opponent: You can destroy it, and if you do, Special Summon 1 "Sniper Mosquito" from your Deck. If you have 3 copies of "Sniper Mosquito" in your GY: You can banish this card and 1 other Insect monster from your GY, then target 1 Level 5 or higher Insect monster in your GY; Special Summon that target. You can only use this effect of "Sniper Mosquito" once per turn.
  503.  
  504. Vile Roach
  505. Level 4 EARTH Insect/Effect
  506. 1900/0
  507. You can target 1 Level 4 Insect monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card destroys a monster by battle: You can send the equipped monster and this card to the GY; add 1 Level 5 or higher Insect monster from your Deck to your hand. If a monster equipped with this card would be destroyed, destroy this card instead.
  508.  
  509. Swordsman Mice
  510. Level 1 EARTH Beast-Warrior/Effect
  511. 0/1700
  512. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Defense Position, and if you do, for the rest of this turn, it cannot be destroyed by battle. If you have 3 copies of "Swordsman Mice" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Beast, Beast-Warrior, or Winged Beast monster in your GY; Special Summon that target. You can only use each effect of "Swordsman Mice" once per turn.
  513.  
  514. Alegria
  515. Rank 7 TIME Fairy/Xyz/Effect
  516. 2700/2300
  517. 2+ Level 7 monsters
  518. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Alegria" once per turn. During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap); destroy all monsters your opponent controls.
  519.  
  520. Garm
  521. Rank 7 TIME Beast/Xyz/Effect
  522. 2000/3000
  523. 2+ Level 7 monsters
  524. During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap); this card gains 2000 ATK until the end of this turn. You can only use each effect of "Garm" once per turn.
  525.  
  526. Hraslevegr
  527. Rank 7 TIME Winged Beast/Xyz/Effect
  528. 2500/2500
  529. 2+ Level 7 monsters
  530. While this card has no materials, it gains 500 ATK/DEF. You can only use each of the following effects of "Hraslevegr" once per turn. During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap); destroy all Spells and Traps your opponent controls.
  531.  
  532. Underworld Frost Winds
  533. Normal Trap
  534. Target 1 face-up Special Summoned monster on the field; negate its effects, also gain LP equal to half its ATK. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can banish this card, and if you do, send 1 random card from your opponent's hand to the GY.
  535.  
  536. Dream Cotton Cloud
  537. Link-1 TIME Fairy/Link/Effect
  538. 500/T
  539. 1 Normal Summoned/Set monster
  540. Gains ATK equal to the original ATK of the monster this card points to. You can only use each of the following effects of "Dream Cotton Cloud" once per turn. (Quick Effect): You can target 1 face-up monster your opponent controls; move it to an opponent's unoccupied Main Monster Zone. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "Dream Cotton Cloud" from your Extra Deck. (This is treated as a Link Summon.)
  541.  
  542. Fortress Golem Soldier
  543. Rank 3 EARTH Rock/Xyz/Effect
  544. 3000/3000
  545. 2 Level 3 monsters
  546. During your Standby Phase: Detach 1 material from this card or you lose 2000 LP. You cannot activate monster effects from the hand or GY. While this card has no materials, it cannot attack.
  547.  
  548. Flapping Wings
  549. Equip Spell
  550. When you activate this card, you can also banish 1 Equip Spell from your GY; equip only to a Winged Beast Fusion Monster you control. It gains 400 ATK. Once per turn, when the equipped monster destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, if you banished a card at activation, the equipped monster can make a second attack in a row.
  551.  
  552. Playful Skeleton
  553. Level 2 EARTH Zombie/Effect
  554. 600/0
  555. During your Main Phase: You can destroy this face-up card on the field. Your opponent must control a monster with a higher ATK than this card for you to activate and to resolve this effect. During your Standby Phase, if this card was destroyed by this effect: You can Special Summon 1 Level 5 or higher monster from your hand or GY whose original Type is Zombie.
  556.  
  557. Hazelwitch
  558. Level 1 EARTH Spellcaster/Effect
  559. 100/100
  560. Each time your opponent Special Summons a monster(s), place 1 Hazel Counter on this card. You can remove 1 Hazel Counter from this card, then target 1 Rank 1 Xyz Monster in your GY; Special Summon that target, then you can attach this card and 1 Level 1 monster from your hand, field, or GY to that monster as material. You can only use this effect of "Hazelwitch" once per turn.
  561.  
  562. Celtic Honor Soldier
  563. Level 5 EARTH Warrior/Fusion/Effect
  564. 1300/2200
  565. "Celtic Guardian" + 1 Normal Monster
  566. Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be destroyed by battle with a monster that has 2500 or more ATK. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
  567.  
  568. Gaia the Dragon Tamer
  569. Level 7 WIND Dragon/Fusion/Effect
  570. 2600/2500
  571. 1 "Gaia The Fierce Knight" monster + 1 Level 5 monster
  572. This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Dragon Tamer" once per turn. During the Main Phase (Quick Effect): You can target 1 face-up card on the field; this card loses exactly 2600 ATK, and if it does, negate that card's effects until the end of this turn, also, if it is a monster, its ATK becomes 0. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.
  573.  
  574. Hourglass of Determination
  575. Rank 4 LIGHT Fairy/Xyz/Effect
  576. 2200/1200
  577. 2 Level 4 LIGHT monsters
  578. Once per turn: You can detach 1 material from this card; the ATK of 1 face-up monster your opponent controls becomes half its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy that monster.
  579.  
  580. Aaron the Courage
  581. Link-2 EARTH Cyberse/Link/Effect
  582. 1000/T L
  583. 2 Effect Monsters
  584. Once per turn: You can target 1 face-up monster your opponent controls this card points to and 1 face-up monster you control with 1000 or less ATK; your targeted monster gains ATK equal to the ATK of the target this monster points to, until the end of this turn.
  585.  
  586. Ogre of the Deep Forest
  587. Level 6 EARTH Beast/Bigbang/Effect
  588. 1800/2500
  589. 2+ Negative Beast monsters
  590. While you control a Field Spell, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, apply the following effect, based on where the returned monster began the Duel from;
  591. ● Main Deck: Inflict 400 damage to your opponent for each card in your opponent's hand.
  592. ● Extra Deck: This card gains 700 ATK.
  593.  
  594. Axe of Oblivion
  595. Equip Spell
  596. Equip only to a Link Monster you control. The equipped monster gains 300 ATK for each monster it points to. When this face-up card is sent from the field to the GY: You can banish this card; Special Summon 1 Link Monster from your GY with the same Type and Link Rating as a Link Monster on the field or in your GY, but with a different name. You can only use this effect of "Axe of Oblivion" once per turn.
  597.  
  598. Reaper of the Good Merciful Ending
  599. Level 6 DARK Zombie/Effect
  600. 2000/2000
  601. If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 Spells/Traps; this card gains 300 ATK/DEF for each card discarded, until the end of this turn. When this card destroys an opponent's monster by battle and sends it to the GY: You can activate 1 of the following effects;
  602. ● Add the bottom-most Spell/Trap from your GY to your hand.
  603. ● Special Summon the destroyed monster to your field.
  604.  
  605. Healing Nun of the Holy Pray
  606. Level 4 LIGHT Fairy/Effect
  607. 800/1800
  608. If this card is discarded to the GY: You can Special Summon it, then, if this card is discarded to activate the effect of "Tribute to the Doomed" or "Praying of the Doomed", you can banish up to 3 cards in either player's GY. If this card is in your GY, except the turn it was sent there: You can banish this card; add 1 "Tribute to the Doomed" or "Praying of the Doomed" from your Deck or GY to your hand. You can only use each effect of "Healing Nun of the Holy Pray" once per turn.
  609.  
  610. Praying of the Doomed
  611. Normal Spell
  612. Discard 1 card, then target 1 monster in your opponent's GY; banish it. During the next turn after this card's activation, Special Summon the monster banished by this effect to your field. You can only activate 1 "Praying of the Doomed" per turn.
  613.  
  614. Ogre Dragon of the Ocean
  615. Level -6 WATER Dragon/Dark Synchro/Effect
  616. 3000/3000
  617. 1+ non-Tuner monsters - 1 Dark Tuner
  618. Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them. Once per turn, when your opponent activates a monster effect, while you have no cards in your hand (Quick Effect): You can negate the activation, and if you do, destroy it.
  619.  
  620. Barbarian Raider
  621. Level 8 EARTH Beast-Mage/Effect
  622. 2600/2000
  623. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by shuffling 3 of your banished Beast, Beast-Warrior, and/or Winged Beast monsters into the Deck. You can only Special Summon "Barbarian Raider" once per turn this way. You can only use each of the following effects of "Barbarian Raider" once per turn. You can discard this card and 1 Beast, Beast-Warrior, and/or Winged Beast monster; banish 1 card on the field. If this card is Special Summoned: You can draw 2 cards, then banish 1 Beast, Beast-Warrior, or Winged Beast monster from your hand, or, if you do not have any in your hand, banish your entire hand, face-down.
  624.  
  625. Invasion of Water
  626. Level 3 WATER Aqua/Effect
  627. 1300/1200
  628. Your opponent cannot activate Trap Cards during the Battle Phase. Neither player takes any battle damage from battles involving this card. If this card is sent from the field to the GY during the Battle Phase: End the Battle Phase.
  629.  
  630. Concealed Spirits
  631. Level 1 DARK Fiend/Effect
  632. 0/0
  633. Neither player can Normal or Special Summon LIGHT monsters or declare an attack with a LIGHT monster. Cannot be destroyed by battle with a LIGHT monster, also your opponent takes any battle damage you would have taken from those battles, instead.
  634.  
  635. Sea Abomination
  636. Link-4 WATER Sea Serpent/Link/Effect
  637. 2500/T L R B
  638. 2+ WATER monsters
  639. Once per turn: You can banish 1 card from your GY; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the banished card, and if you do, if you banished a WATER monster by this effect, this card gains 1000 ATK until the end of this turn. If you control this card that was Link Summoned using only Link Monsters as material, you can use this effect up to twice per turn.
  640.  
  641. Sand King Urautun
  642. Link-3 EARTH Rock/Link/Effect
  643. 2500/BL B BR
  644. 2+ monsters, including an EARTH monster
  645. Gains 500 ATK for each face-down Defense Position monster this card points to. You can only use each of the following effects of "Sand King Urautun" once per turn. If this card is Link Summoned: You can target 1 Level 5 or lower EARTH monster in your GY, except a Flip monster; Special Summon it in face-down Defense Position. You can Tribute 2 face-down Defense Position monsters this card points to; send 1 random card from your opponent's hand to the GY.
  646.  
  647. Legendary Holy Sword
  648. Equip Spell
  649. Equip only to a Warrior monster. It gains 300 ATK/DEF. If the equipped monster is a LIGHT monster, it gains 300 ATK/DEF for each Equip Spell with a different name you control and in your GY. If you have "Legendary Holy Sword" in your GY, this card cannot be destroyed by your opponent's card effects.
  650.  
  651. Sword of Dark Evil Destruction
  652. Equip Spell
  653. Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF. If the equipped monster is a Fiend or Zombie monster, it can make up to 2 attacks during each Battle Phase. If you have "Sword of Dark Evil Destruction" in your GY, this card cannot be destroyed by your opponent's card effects.
  654.  
  655. Obedient Zombie Soldier
  656. Level 10 FIRE Zombie/Fusion/Effect
  657. 3500/3000
  658. 1 FIRE monster + 1 Zombie monster + 1 Fiend monster
  659. This card can attack all monsters your opponent controls, once each. If your opponent controls a face-up monster(s), this card can only target their monster with the highest ATK for attacks (your choice, if tied). Banish any monster destroyed by battle with this card.
  660.  
  661. Mindless Puppet Zombie
  662. Level 4 DARK Zombie/Normal
  663. 1800/0
  664. A crazed puppet whose strings are controlled by an ill-willed zombie.
  665.  
  666. Haunted Mannequin
  667. Level 6 DARK Zombie/Effect
  668. 2200/1500
  669. You can reveal 1 Level 4 or lower Fiend or Zombie Normal Monster in your hand; Special Summon this card from your hand, then you can send cards from the top of each player's Decks to the GY, equal to the revealed monster's Level. Cards sent to the GY by this effect cannot activate their own effects that same turn. You can discard 1 Level 4 or lower Fiend or Zombie Normal Monster; destroy 1 card on the field. You can only use each effect of "Haunted Mannequin" once per turn.
  670.  
  671. Snowball Puppet
  672. Level 5 WATER Zombie/Effect
  673. 2100/1300
  674. You can discard 1 Level 4 or lower Fiend or Zombie Normal Monster; Special Summon this card from your hand, then, you can destroy all face-up monsters your opponent controls with ATK less than or equal to the discarded monster's original ATK. You can only use this effect of "Snowball Puppet" once per turn.
  675.  
  676. Magic Dark Cylinder
  677. Normal Trap
  678. When an opponent's monster declares an attack: Target the attacking monster; inflict damage to your opponent equal to its ATK, and if you do, change that monster in face-down Defense Position. If you cannot, banish that monster.
  679.  
  680. Swordsman Returning from the Foreign Land
  681. Level 1 EARTH Warrior/Effect
  682. 1000/200
  683. After damage calculation, If this card attacked an opponent's monster: Banish that monster during the 5th End Phase after the attack, face-down.
  684.  
  685. Blood Curse
  686. Ritual Spell
  687. Special Summon 1 monster from your GY that is originally a Zombie monster with 0 DEF in face-up Defense Position, then apply the following effect.
  688. ● Ritual Summon any 1 Zombie Ritual Monster from your hand or Deck by Tributing monsters you control, including the monster Special Summoned by this card, whose total ATK equal or exceed the ATK of the Ritual Monster.
  689. You can only activate 1 "Blood Curse" per turn.
  690.  
  691. Woodland Ruler
  692. Level 6 EARTH Plant/Effect
  693. 2000/1800
  694. You can send 1 Level 5 or 6 Plant monster, except "Woodland Ruler", from your Deck to your GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Plant Xyz Monsters. If this card is detached from a Plant Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Plant monster in your GY; attach that target to 1 Xyz Monster you control as material. You can only use each effect of "Woodland Ruler" once per turn.
  695.  
  696. Brimstone Dragon
  697. Level 4 FIRE Rock/Synchro/Effect
  698. 2100/800
  699. 1 Tuner + 1+ non-Tuner Rock monsters
  700. While you and your opponent have the same number of monsters in the GY, negate all cards and effects activated by your opponent, and if you do, place those cards on the bottom of the Deck.
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