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- # if you are building in-source, this is the same as CMAKE_CURRENT_SOURCE_DIR, otherwise this
- # is the directory where the compiled or generated files from the current CMakeLists.txt will go to
- MESSAGE( STATUS "CMAKE_CURRENT_BINARY_DIR: " ${CMAKE_CURRENT_BINARY_DIR} )
- # this is the directory, from which cmake was started, i.e. the top level source directory
- MESSAGE( STATUS "CMAKE_SOURCE_DIR: " ${CMAKE_SOURCE_DIR} )
- # this is the directory where the currently processed CMakeLists.txt is located in
- MESSAGE( STATUS "CMAKE_CURRENT_SOURCE_DIR: " ${CMAKE_CURRENT_SOURCE_DIR} )
- # contains the full path to the top level directory of your build tree
- MESSAGE( STATUS "PROJECT_BINARY_DIR: " ${PROJECT_BINARY_DIR} )
- # contains the full path to the root of your project source directory,
- # i.e. to the nearest directory where CMakeLists.txt contains the PROJECT() command
- MESSAGE( STATUS "PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR} )
- # set this variable to specify a common place where CMake should put all executable files
- # (instead of CMAKE_CURRENT_BINARY_DIR)
- MESSAGE( STATUS "EXECUTABLE_OUTPUT_PATH: " ${EXECUTABLE_OUTPUT_PATH} )
- # set this variable to specify a common place where CMake should put all libraries
- # (instead of CMAKE_CURRENT_BINARY_DIR)
- MESSAGE( STATUS "LIBRARY_OUTPUT_PATH: " ${LIBRARY_OUTPUT_PATH} )
- # tell CMake to search first in directories listed in CMAKE_MODULE_PATH
- # when you use FIND_PACKAGE() or INCLUDE()
- MESSAGE( STATUS "CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH} )
- # this is the complete path of the cmake which runs currently (e.g. /usr/local/bin/cmake)
- MESSAGE( STATUS "CMAKE_COMMAND: " ${CMAKE_COMMAND} )
- # this is the CMake installation directory
- MESSAGE( STATUS "CMAKE_ROOT: " ${CMAKE_ROOT} )
- # this is the filename including the complete path of the file where this variable is used.
- MESSAGE( STATUS "CMAKE_CURRENT_LIST_FILE: " ${CMAKE_CURRENT_LIST_FILE} )
- # this is linenumber where the variable is used
- MESSAGE( STATUS "CMAKE_CURRENT_LIST_LINE: " ${CMAKE_CURRENT_LIST_LINE} )
- # this is used when searching for include files e.g. using the FIND_PATH() command.
- MESSAGE( STATUS "CMAKE_INCLUDE_PATH: " ${CMAKE_INCLUDE_PATH} )
- # this is used when searching for libraries e.g. using the FIND_LIBRARY() command.
- MESSAGE( STATUS "CMAKE_LIBRARY_PATH: " ${CMAKE_LIBRARY_PATH} )
- # the complete system name, e.g. "Linux-2.4.22", "FreeBSD-5.4-RELEASE" or "Windows 5.1"
- MESSAGE( STATUS "CMAKE_SYSTEM: " ${CMAKE_SYSTEM} )
- # the short system name, e.g. "Linux", "FreeBSD" or "Windows"
- MESSAGE( STATUS "CMAKE_SYSTEM_NAME: " ${CMAKE_SYSTEM_NAME} )
- # only the version part of CMAKE_SYSTEM
- MESSAGE( STATUS "CMAKE_SYSTEM_VERSION: " ${CMAKE_SYSTEM_VERSION} )
- # the processor name (e.g. "Intel(R) Pentium(R) M processor 2.00GHz")
- MESSAGE( STATUS "CMAKE_SYSTEM_PROCESSOR: " ${CMAKE_SYSTEM_PROCESSOR} )
- # is TRUE on all UNIX-like OS's, including Apple OS X and CygWin
- MESSAGE( STATUS "UNIX: " ${UNIX} )
- # is TRUE on Windows, including CygWin
- MESSAGE( STATUS "WIN32: " ${WIN32} )
- # is TRUE on Apple OS X
- MESSAGE( STATUS "APPLE: " ${APPLE} )
- # is TRUE when using the MinGW compiler in Windows
- MESSAGE( STATUS "MINGW: " ${MINGW} )
- # is TRUE on Windows when using the CygWin version of cmake
- MESSAGE( STATUS "CYGWIN: " ${CYGWIN} )
- # is TRUE on Windows when using a Borland compiler
- MESSAGE( STATUS "BORLAND: " ${BORLAND} )
- # Microsoft compiler
- MESSAGE( STATUS "MSVC: " ${MSVC} )
- MESSAGE( STATUS "MSVC_IDE: " ${MSVC_IDE} )
- MESSAGE( STATUS "MSVC60: " ${MSVC60} )
- MESSAGE( STATUS "MSVC70: " ${MSVC70} )
- MESSAGE( STATUS "MSVC71: " ${MSVC71} )
- MESSAGE( STATUS "MSVC80: " ${MSVC80} )
- MESSAGE( STATUS "CMAKE_COMPILER_2005: " ${CMAKE_COMPILER_2005} )
- # set this to true if you don't want to rebuild the object files if the rules have changed,
- # but not the actual source files or headers (e.g. if you changed the some compiler switches)
- MESSAGE( STATUS "CMAKE_SKIP_RULE_DEPENDENCY: " ${CMAKE_SKIP_RULE_DEPENDENCY} )
- # since CMake 2.1 the install rule depends on all, i.e. everything will be built before installing.
- # If you don't like this, set this one to true.
- MESSAGE( STATUS "CMAKE_SKIP_INSTALL_ALL_DEPENDENCY: " ${CMAKE_SKIP_INSTALL_ALL_DEPENDENCY} )
- # If set, runtime paths are not added when using shared libraries. Default it is set to OFF
- MESSAGE( STATUS "CMAKE_SKIP_RPATH: " ${CMAKE_SKIP_RPATH} )
- # set this to true if you are using makefiles and want to see the full compile and link
- # commands instead of only the shortened ones
- MESSAGE( STATUS "CMAKE_VERBOSE_MAKEFILE: " ${CMAKE_VERBOSE_MAKEFILE} )
- # this will cause CMake to not put in the rules that re-run CMake. This might be useful if
- # you want to use the generated build files on another machine.
- MESSAGE( STATUS "CMAKE_SUPPRESS_REGENERATION: " ${CMAKE_SUPPRESS_REGENERATION} )
- # A simple way to get switches to the compiler is to use ADD_DEFINITIONS().
- # But there are also two variables exactly for this purpose:
- # the compiler flags for compiling C sources
- MESSAGE( STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS} )
- # the compiler flags for compiling C++ sources
- MESSAGE( STATUS "CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS} )
- # Choose the type of build. Example: SET(CMAKE_BUILD_TYPE Debug)
- MESSAGE( STATUS "CMAKE_BUILD_TYPE: " ${CMAKE_BUILD_TYPE} )
- # if this is set to ON, then all libraries are built as shared libraries by default.
- MESSAGE( STATUS "BUILD_SHARED_LIBS: " ${BUILD_SHARED_LIBS} )
- # the compiler used for C files
- MESSAGE( STATUS "CMAKE_C_COMPILER: " ${CMAKE_C_COMPILER} )
- # the compiler used for C++ files
- MESSAGE( STATUS "CMAKE_CXX_COMPILER: " ${CMAKE_CXX_COMPILER} )
- # if the compiler is a variant of gcc, this should be set to 1
- MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCC: " ${CMAKE_COMPILER_IS_GNUCC} )
- # if the compiler is a variant of g++, this should be set to 1
- MESSAGE( STATUS "CMAKE_COMPILER_IS_GNUCXX : " ${CMAKE_COMPILER_IS_GNUCXX} )
- # the tools for creating libraries
- MESSAGE( STATUS "CMAKE_AR: " ${CMAKE_AR} )
- MESSAGE( STATUS "CMAKE_RANLIB: " ${CMAKE_RANLIB} )
- #MESSAGE( STATUS ": " ${} )
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