Advertisement
Bendy928443534

Oof

Jul 9th, 2019
126
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 111.35 KB | None | 0 0
  1. ---------------
  2. -------Jevil v4-------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by XKxngSupremeX
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX and StarzoZero --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --Discord: Clon#2166
  11. --------------------------------
  12. hello good sir
  13. leak pls
  14. Enjoy ;)
  15. --------------------------------
  16. ]])
  17.  
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do
  22. local rp = RealPlayer
  23. script.Parent = rp.Character
  24.  
  25. --RemoteEvent for communicating
  26. local Event = Instance.new("RemoteEvent")
  27. Event.Name = "UserInput_Event"
  28.  
  29. --Fake event to make stuff like Mouse.KeyDown work
  30. local function fakeEvent()
  31. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32. t.connect = t.Connect
  33. return t
  34. end
  35.  
  36. --Creating fake input objects with fake variables
  37. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function te(self,ev,...)
  47. local t = m[ev]
  48. if t and t._fakeEvent then
  49. for _,f in pairs(t.Functions) do
  50. f(...)
  51. end
  52. end
  53. end
  54. m.TrigEvent = te
  55. UIS.TrigEvent = te
  56.  
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=rp then return end
  59. m.Target = io.Target
  60. m.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[
  78. local Player = game:GetService("Players").LocalPlayer
  79. local Event = script:WaitForChild("UserInput_Event")
  80.  
  81. local Mouse = Player:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,a)
  84. if a then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90.  
  91. local h,t
  92. --Give the server mouse data 30 times every second, but only if the values changed
  93. --If player is not moving their mouse, client won't fire events
  94. while wait(1/30) do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. end]==],Player.Character)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local _rg = game
  104.  
  105. --Metatable for fake service
  106. local fsmt = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then return s[k] end
  110. end,
  111. __newindex = function(self,k,v)
  112. local s = rawget(self,"_RealService")
  113. if s then s[k]=v end
  114. end,
  115. __call = function(self,...)
  116. local s = rawget(self,"_RealService")
  117. if s then return s(...) end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122. return setmetatable(t,fsmt)
  123. end
  124.  
  125. --Fake game object
  126. local g = {
  127. GetService = function(self,s)
  128. return self[s]
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. }
  136. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  137. g.service = g.GetService
  138.  
  139. g.RunService = FakeService({
  140. RenderStepped = _rg:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148.  
  149. setmetatable(g,{
  150. __index=function(self,s)
  151. return _rg:GetService(s) or typeof(_rg[s])=="function"
  152. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153. end,
  154. __newindex = fsmt.__newindex,
  155. __call = fsmt.__call
  156. })
  157. --Changing owner to fake player object to support owner:GetMouse()
  158. game,owner = g,g.Players.LocalPlayer
  159. end
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191. Player = game:GetService("Players").LocalPlayer
  192. PlayerGui = Player.PlayerGui
  193. Cam = workspace.CurrentCamera
  194. Backpack = Player.Backpack
  195. Character = Player.Character
  196. char = Player.Character
  197. Humanoid = Character.Humanoid
  198. Mouse = Player:GetMouse()
  199. RootPart = Character["HumanoidRootPart"]
  200. Torso = Character["Torso"]
  201. Head = Character["Head"]
  202. RightArm = Character["Right Arm"]
  203. LeftArm = Character["Left Arm"]
  204. RightLeg = Character["Right Leg"]
  205. LeftLeg = Character["Left Leg"]
  206. RootJoint = RootPart["RootJoint"]
  207. Neck = Torso["Neck"]
  208. RightShoulder = Torso["Right Shoulder"]
  209. LeftShoulder = Torso["Left Shoulder"]
  210. RightHip = Torso["Right Hip"]
  211. LeftHip = Torso["Left Hip"]
  212.  
  213. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  214. Head.face.Texture = Orin
  215. function weld(a, b, acf)
  216. local w = Instance.new("Weld", a)
  217. w.Part0 = a
  218. w.Part1 = b
  219. w.C0 = acf
  220. end
  221. --------------------------------
  222. char.Head.face.Texture = "rbxassetid://3327288610"
  223. --------------------------------
  224.  
  225. -------------------------------------------------------
  226.  
  227. local FavIDs = {
  228. 340106355, --Nefl Crystals
  229. 927529620, --Dimension
  230. 876981900, --Fantasy
  231. 398987889, --Ordinary Days
  232. 1117396305, --Oh wait, it's you.
  233. 885996042, --Action Winter Journey
  234. 919231299, --Sprawling Idiot Effigy
  235. 743466274, --Good Day Sunshine
  236. 727411183, --Knife Fight
  237. 1402748531, --The Earth Is Counting On You!
  238. 595230126 --Robot Language
  239. }
  240.  
  241.  
  242.  
  243. --The reality of my life isn't real but a Universe -makhail07
  244. wait(0.2)
  245. local plr = game:service'Players'.LocalPlayer
  246. print('Local User is '..plr.Name)
  247. print('SCRIPTNAME Loaded')
  248. print('SCRIPT DESCRIPTION')
  249. local char = plr.Character
  250. local hum = char.Humanoid
  251. local hed = char.Head
  252. local root = char.HumanoidRootPart
  253. local rootj = root.RootJoint
  254. local tors = char.Torso
  255. local ra = char["Right Arm"]
  256. local la = char["Left Arm"]
  257. local rl = char["Right Leg"]
  258. local ll = char["Left Leg"]
  259. local neck = tors["Neck"]
  260. local mouse = plr:GetMouse()
  261. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  262. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  263. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  264. local maincolor = BrickColor.new("Bright purple")
  265.  
  266. -------------------------------------------------------
  267. --Start Good Stuff--
  268. -------------------------------------------------------
  269. cam = game.Workspace.CurrentCamera
  270. CF = CFrame.new
  271. angles = CFrame.Angles
  272. attack = false
  273. Euler = CFrame.fromEulerAnglesXYZ
  274. Rad = math.rad
  275. IT = Instance.new
  276. BrickC = BrickColor.new
  277. Cos = math.cos
  278. Acos = math.acos
  279. Sin = math.sin
  280. Asin = math.asin
  281. Abs = math.abs
  282. Mrandom = math.random
  283. Floor = math.floor
  284. -------------------------------------------------------
  285. --End Good Stuff--
  286. -------------------------------------------------------
  287. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  288. RSH, LSH = nil, nil
  289. RW = Instance.new("Weld")
  290. LW = Instance.new("Weld")
  291. RH = tors["Right Hip"]
  292. LH = tors["Left Hip"]
  293. RSH = tors["Right Shoulder"]
  294. LSH = tors["Left Shoulder"]
  295. RSH.Parent = nil
  296. LSH.Parent = nil
  297. RW.Name = "RW"
  298. RW.Part0 = tors
  299. RW.C0 = CF(1.5, 0.5, 0)
  300. RW.C1 = CF(0, 0.5, 0)
  301. RW.Part1 = ra
  302. RW.Parent = tors
  303. LW.Name = "LW"
  304. LW.Part0 = tors
  305. LW.C0 = CF(-1.5, 0.5, 0)
  306. LW.C1 = CF(0, 0.5, 0)
  307. LW.Part1 = la
  308. LW.Parent = tors
  309. Effects = {}
  310. -------------------------------------------------------
  311. --Start HeartBeat--
  312. -------------------------------------------------------
  313. ArtificialHB = Instance.new("BindableEvent", script)
  314. ArtificialHB.Name = "Heartbeat"
  315. script:WaitForChild("Heartbeat")
  316.  
  317. frame = 1 / 60
  318. tf = 0
  319. allowframeloss = false
  320. tossremainder = false
  321.  
  322.  
  323. lastframe = tick()
  324. script.Heartbeat:Fire()
  325.  
  326.  
  327. game:GetService("RunService").Heartbeat:connect(function(s, p)
  328. tf = tf + s
  329. if tf >= frame then
  330. if allowframeloss then
  331. script.Heartbeat:Fire()
  332. lastframe = tick()
  333. else
  334. for i = 1, math.floor(tf / frame) do
  335. script.Heartbeat:Fire()
  336. end
  337. lastframe = tick()
  338. end
  339. if tossremainder then
  340. tf = 0
  341. else
  342. tf = tf - frame * math.floor(tf / frame)
  343. end
  344. end
  345. end)
  346. -------------------------------------------------------
  347. --End HeartBeat--
  348. -------------------------------------------------------
  349.  
  350. -------------------------------------------------------
  351. --Start Important Functions--
  352. -------------------------------------------------------
  353. function swait(num)
  354. if num == 0 or num == nil then
  355. game:service("RunService").Stepped:wait(0)
  356. else
  357. for i = 0, num do
  358. game:service("RunService").Stepped:wait(0)
  359. end
  360. end
  361. end
  362. function thread(f)
  363. coroutine.resume(coroutine.create(f))
  364. end
  365. function clerp(a, b, t)
  366. local qa = {
  367. QuaternionFromCFrame(a)
  368. }
  369. local qb = {
  370. QuaternionFromCFrame(b)
  371. }
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377. function QuaternionFromCFrame(cf)
  378. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  379. local trace = m00 + m11 + m22
  380. if trace > 0 then
  381. local s = math.sqrt(1 + trace)
  382. local recip = 0.5 / s
  383. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  384. else
  385. local i = 0
  386. if m00 < m11 then
  387. i = 1
  388. end
  389. if m22 > (i == 0 and m00 or m11) then
  390. i = 2
  391. end
  392. if i == 0 then
  393. local s = math.sqrt(m00 - m11 - m22 + 1)
  394. local recip = 0.5 / s
  395. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  396. elseif i == 1 then
  397. local s = math.sqrt(m11 - m22 - m00 + 1)
  398. local recip = 0.5 / s
  399. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  400. elseif i == 2 then
  401. local s = math.sqrt(m22 - m00 - m11 + 1)
  402. local recip = 0.5 / s
  403. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404. end
  405. end
  406. end
  407. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  408. local xs, ys, zs = x + x, y + y, z + z
  409. local wx, wy, wz = w * xs, w * ys, w * zs
  410. local xx = x * xs
  411. local xy = x * ys
  412. local xz = x * zs
  413. local yy = y * ys
  414. local yz = y * zs
  415. local zz = z * zs
  416. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  417. end
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420. local startInterp, finishInterp
  421. if cosTheta >= 1.0E-4 then
  422. if 1 - cosTheta > 1.0E-4 then
  423. local theta = math.acos(cosTheta)
  424. local invSinTheta = 1 / Sin(theta)
  425. startInterp = Sin((1 - t) * theta) * invSinTheta
  426. finishInterp = Sin(t * theta) * invSinTheta
  427. else
  428. startInterp = 1 - t
  429. finishInterp = t
  430. end
  431. elseif 1 + cosTheta > 1.0E-4 then
  432. local theta = math.acos(-cosTheta)
  433. local invSinTheta = 1 / Sin(theta)
  434. startInterp = Sin((t - 1) * theta) * invSinTheta
  435. finishInterp = Sin(t * theta) * invSinTheta
  436. else
  437. startInterp = t - 1
  438. finishInterp = t
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442. function rayCast(Position, Direction, Range, Ignore)
  443. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  444. end
  445. local RbxUtility = LoadLibrary("RbxUtility")
  446. local Create = RbxUtility.Create
  447.  
  448. function getRegion(point,range,ignore)
  449. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  450. end
  451.  
  452. function GetTorso(char)
  453. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  454. end
  455.  
  456. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  457. -------------------------------------------------------
  458. --Start Damage Function--
  459. -------------------------------------------------------
  460. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  461. if hit.Parent == nil then
  462. return
  463. end
  464. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  465. for _, v in pairs(hit.Parent:children()) do
  466. if v:IsA("Humanoid") then
  467. h = v
  468. end
  469. end
  470. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  471.  
  472. hit.Parent:FindFirstChild("Head"):BreakJoints()
  473. end
  474.  
  475. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  476. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  477. if hit.Parent.DebounceHit.Value == true then
  478. return
  479. end
  480. end
  481. if insta == true then
  482. hit.Parent:FindFirstChild("Head"):BreakJoints()
  483. end
  484. local c = Create("ObjectValue"){
  485. Name = "creator",
  486. Value = game:service("Players").LocalPlayer,
  487. Parent = h,
  488. }
  489. game:GetService("Debris"):AddItem(c, .5)
  490. if HitSound ~= nil and HitPitch ~= nil then
  491. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  492. end
  493. local Damage = math.random(minim, maxim)
  494. local blocked = false
  495. local block = hit.Parent:findFirstChild("Block")
  496. if block ~= nil then
  497. if block.className == "IntValue" then
  498. if block.Value > 0 then
  499. blocked = true
  500. block.Value = block.Value - 1
  501. print(block.Value)
  502. end
  503. end
  504. end
  505. if blocked == false then
  506. h.Health = h.Health - Damage
  507. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  508. else
  509. h.Health = h.Health - (Damage / 2)
  510. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  511. end
  512. if Type == "Knockdown" then
  513. local hum = hit.Parent.Humanoid
  514. hum.PlatformStand = true
  515. coroutine.resume(coroutine.create(function(HHumanoid)
  516. swait(1)
  517. HHumanoid.PlatformStand = false
  518. end), hum)
  519. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  520. local bodvol = Create("BodyVelocity"){
  521. velocity = angle * knockback,
  522. P = 5000,
  523. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524. Parent = hit,
  525. }
  526. local rl = Create("BodyAngularVelocity"){
  527. P = 3000,
  528. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  529. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  530. Parent = hit,
  531. }
  532. game:GetService("Debris"):AddItem(bodvol, .5)
  533. game:GetService("Debris"):AddItem(rl, .5)
  534. elseif Type == "Normal" then
  535. local vp = Create("BodyVelocity"){
  536. P = 500,
  537. maxForce = Vector3.new(math.huge, 0, math.huge),
  538. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  539. }
  540. if knockback > 0 then
  541. vp.Parent = hit.Parent.Torso
  542. end
  543. game:GetService("Debris"):AddItem(vp, .5)
  544. elseif Type == "Up" then
  545. local bodyVelocity = Create("BodyVelocity"){
  546. velocity = Vector3.new(0, 20, 0),
  547. P = 5000,
  548. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  549. Parent = hit,
  550. }
  551. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  552. elseif Type == "DarkUp" then
  553. coroutine.resume(coroutine.create(function()
  554. for i = 0, 1, 0.1 do
  555. swait()
  556. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  557. end
  558. end))
  559. local bodyVelocity = Create("BodyVelocity"){
  560. velocity = Vector3.new(0, 20, 0),
  561. P = 5000,
  562. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  563. Parent = hit,
  564. }
  565. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  566. elseif Type == "Snare" then
  567. local bp = Create("BodyPosition"){
  568. P = 2000,
  569. D = 100,
  570. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  571. position = hit.Parent.Torso.Position,
  572. Parent = hit.Parent.Torso,
  573. }
  574. game:GetService("Debris"):AddItem(bp, 1)
  575. elseif Type == "Freeze" then
  576. local BodPos = Create("BodyPosition"){
  577. P = 50000,
  578. D = 1000,
  579. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  580. position = hit.Parent.Torso.Position,
  581. Parent = hit.Parent.Torso,
  582. }
  583. local BodGy = Create("BodyGyro") {
  584. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  585. P = 20e+003,
  586. Parent = hit.Parent.Torso,
  587. cframe = hit.Parent.Torso.CFrame,
  588. }
  589. hit.Parent.Torso.Anchored = true
  590. coroutine.resume(coroutine.create(function(Part)
  591. swait(1.5)
  592. Part.Anchored = false
  593. end), hit.Parent.Torso)
  594. game:GetService("Debris"):AddItem(BodPos, 3)
  595. game:GetService("Debris"):AddItem(BodGy, 3)
  596. end
  597. local debounce = Create("BoolValue"){
  598. Name = "DebounceHit",
  599. Parent = hit.Parent,
  600. Value = true,
  601. }
  602. game:GetService("Debris"):AddItem(debounce, Delay)
  603. c = Create("ObjectValue"){
  604. Name = "creator",
  605. Value = Player,
  606. Parent = h,
  607. }
  608. game:GetService("Debris"):AddItem(c, .5)
  609. end
  610. end
  611. -------------------------------------------------------
  612. --End Damage Function--
  613. -------------------------------------------------------
  614.  
  615. -------------------------------------------------------
  616. --Start Damage Function Customization--
  617. -------------------------------------------------------
  618. function ShowDamage(Pos, Text, Time, Color)
  619. local Rate = (1 / 30)
  620. local Pos = (Pos or Vector3.new(0, 0, 0))
  621. local Text = (Text or "")
  622. local Time = (Time or 2)
  623. local Color = (Color or Color3.new(255, 255, 1))
  624. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  625. EffectPart.Anchored = true
  626. local BillboardGui = Create("BillboardGui"){
  627. Size = UDim2.new(3, 0, 3, 0),
  628. Adornee = EffectPart,
  629. Parent = EffectPart,
  630. }
  631. local TextLabel = Create("TextLabel"){
  632. BackgroundTransparency = 1,
  633. Size = UDim2.new(1, 0, 1, 0),
  634. Text = Text,
  635. Font = "Bodoni",
  636. TextColor3 = Color,
  637. TextScaled = true,
  638. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  639. Parent = BillboardGui,
  640. }
  641. game.Debris:AddItem(EffectPart, (Time))
  642. EffectPart.Parent = game:GetService("Workspace")
  643. delay(0, function()
  644. local Frames = (Time / Rate)
  645. for Frame = 1, Frames do
  646. wait(Rate)
  647. local Percent = (Frame / Frames)
  648. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  649. TextLabel.TextTransparency = Percent
  650. end
  651. if EffectPart and EffectPart.Parent then
  652. EffectPart:Destroy()
  653. end
  654. end)
  655. end
  656. -------------------------------------------------------
  657. --End Damage Function Customization--
  658. -------------------------------------------------------
  659.  
  660. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  661. for _, c in pairs(workspace:children()) do
  662. local hum = c:findFirstChild("Humanoid")
  663. if hum ~= nil then
  664. local head = c:findFirstChild("Head")
  665. if head ~= nil then
  666. local targ = head.Position - Part.Position
  667. local mag = targ.magnitude
  668. if magni >= mag and c.Name ~= plr.Name then
  669. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  670. end
  671. end
  672. end
  673. end
  674. end
  675.  
  676.  
  677. CFuncs = {
  678. Part = {
  679. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  680. local Part = Create("Part")({
  681. Parent = Parent,
  682. Reflectance = Reflectance,
  683. Transparency = Transparency,
  684. CanCollide = false,
  685. Locked = true,
  686. BrickColor = BrickColor.new(tostring(BColor)),
  687. Name = Name,
  688. Size = Size,
  689. Material = Material
  690. })
  691. RemoveOutlines(Part)
  692. return Part
  693. end
  694. },
  695. Mesh = {
  696. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  697. local Msh = Create(Mesh)({
  698. Parent = Part,
  699. Offset = OffSet,
  700. Scale = Scale
  701. })
  702. if Mesh == "SpecialMesh" then
  703. Msh.MeshType = MeshType
  704. Msh.MeshId = MeshId
  705. end
  706. return Msh
  707. end
  708. },
  709. Mesh = {
  710. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  711. local Msh = Create(Mesh)({
  712. Parent = Part,
  713. Offset = OffSet,
  714. Scale = Scale
  715. })
  716. if Mesh == "SpecialMesh" then
  717. Msh.MeshType = MeshType
  718. Msh.MeshId = MeshId
  719. end
  720. return Msh
  721. end
  722. },
  723. Weld = {
  724. Create = function(Parent, Part0, Part1, C0, C1)
  725. local Weld = Create("Weld")({
  726. Parent = Parent,
  727. Part0 = Part0,
  728. Part1 = Part1,
  729. C0 = C0,
  730. C1 = C1
  731. })
  732. return Weld
  733. end
  734. },
  735. Sound = {
  736. Create = function(id, par, vol, pit)
  737. coroutine.resume(coroutine.create(function()
  738. local S = Create("Sound")({
  739. Volume = vol,
  740. Pitch = pit or 1,
  741. SoundId = id,
  742. Parent = par or workspace
  743. })
  744. wait()
  745. S:play()
  746. game:GetService("Debris"):AddItem(S, 6)
  747. end))
  748. end
  749. },
  750. ParticleEmitter = {
  751. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  752. local fp = Create("ParticleEmitter")({
  753. Parent = Parent,
  754. Color = ColorSequence.new(Color1, Color2),
  755. LightEmission = LightEmission,
  756. Size = Size,
  757. Texture = Texture,
  758. Transparency = Transparency,
  759. ZOffset = ZOffset,
  760. Acceleration = Accel,
  761. Drag = Drag,
  762. LockedToPart = LockedToPart,
  763. VelocityInheritance = VelocityInheritance,
  764. EmissionDirection = EmissionDirection,
  765. Enabled = Enabled,
  766. Lifetime = LifeTime,
  767. Rate = Rate,
  768. Rotation = Rotation,
  769. RotSpeed = RotSpeed,
  770. Speed = Speed,
  771. VelocitySpread = VelocitySpread
  772. })
  773. return fp
  774. end
  775. }
  776. }
  777. function RemoveOutlines(part)
  778. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  779. end
  780. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  781. local Part = Create("Part")({
  782. formFactor = FormFactor,
  783. Parent = Parent,
  784. Reflectance = Reflectance,
  785. Transparency = Transparency,
  786. CanCollide = false,
  787. Locked = true,
  788. BrickColor = BrickColor.new(tostring(BColor)),
  789. Name = Name,
  790. Size = Size,
  791. Material = Material
  792. })
  793. RemoveOutlines(Part)
  794. return Part
  795. end
  796. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  797. local Msh = Create(Mesh)({
  798. Parent = Part,
  799. Offset = OffSet,
  800. Scale = Scale
  801. })
  802. if Mesh == "SpecialMesh" then
  803. Msh.MeshType = MeshType
  804. Msh.MeshId = MeshId
  805. end
  806. return Msh
  807. end
  808. function CreateWeld(Parent, Part0, Part1, C0, C1)
  809. local Weld = Create("Weld")({
  810. Parent = Parent,
  811. Part0 = Part0,
  812. Part1 = Part1,
  813. C0 = C0,
  814. C1 = C1
  815. })
  816. return Weld
  817. end
  818.  
  819.  
  820. -------------------------------------------------------
  821. --Start Effect Function--
  822. -------------------------------------------------------
  823. EffectModel = Instance.new("Model", char)
  824. Effects = {
  825. Block = {
  826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  827. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  828. prt.Anchored = true
  829. prt.CFrame = cframe
  830. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. if Type == 1 or Type == nil then
  833. table.insert(Effects, {
  834. prt,
  835. "Block1",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. elseif Type == 2 then
  843. table.insert(Effects, {
  844. prt,
  845. "Block2",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh
  851. })
  852. else
  853. table.insert(Effects, {
  854. prt,
  855. "Block3",
  856. delay,
  857. x3,
  858. y3,
  859. z3,
  860. msh
  861. })
  862. end
  863. end
  864. },
  865. Sphere = {
  866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. game:GetService("Debris"):AddItem(prt, 10)
  872. table.insert(Effects, {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. },
  883. Cylinder = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3,
  897. msh
  898. })
  899. end
  900. },
  901. Wave = {
  902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  904. prt.Anchored = true
  905. prt.CFrame = cframe
  906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  907. game:GetService("Debris"):AddItem(prt, 10)
  908. table.insert(Effects, {
  909. prt,
  910. "Cylinder",
  911. delay,
  912. x3 / 60,
  913. y3 / 60,
  914. z3 / 60,
  915. msh
  916. })
  917. end
  918. },
  919. Ring = {
  920. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  922. prt.Anchored = true
  923. prt.CFrame = cframe
  924. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925. game:GetService("Debris"):AddItem(prt, 10)
  926. table.insert(Effects, {
  927. prt,
  928. "Cylinder",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. },
  937. Break = {
  938. Create = function(brickcolor, cframe, x1, y1, z1)
  939. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  940. prt.Anchored = true
  941. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  942. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  943. local num = math.random(10, 50) / 1000
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Shatter",
  948. num,
  949. prt.CFrame,
  950. math.random() - math.random(),
  951. 0,
  952. math.random(50, 100) / 100
  953. })
  954. end
  955. },
  956. Spiral = {
  957. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  958. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  959. prt.Anchored = true
  960. prt.CFrame = cframe
  961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. game:GetService("Debris"):AddItem(prt, 10)
  963. table.insert(Effects, {
  964. prt,
  965. "Cylinder",
  966. delay,
  967. x3,
  968. y3,
  969. z3,
  970. msh
  971. })
  972. end
  973. },
  974. Push = {
  975. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  977. prt.Anchored = true
  978. prt.CFrame = cframe
  979. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. table.insert(Effects, {
  982. prt,
  983. "Cylinder",
  984. delay,
  985. x3,
  986. y3,
  987. z3,
  988. msh
  989. })
  990. end
  991. }
  992. }
  993. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  994. local fp = IT("Part")
  995. fp.formFactor = formfactor
  996. fp.Parent = parent
  997. fp.Reflectance = reflectance
  998. fp.Transparency = transparency
  999. fp.CanCollide = false
  1000. fp.Locked = true
  1001. fp.BrickColor = brickcolor
  1002. fp.Name = name
  1003. fp.Size = size
  1004. fp.Position = tors.Position
  1005. RemoveOutlines(fp)
  1006. fp.Material = "SmoothPlastic"
  1007. fp:BreakJoints()
  1008. return fp
  1009. end
  1010.  
  1011. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1012. local mesh = IT(Mesh)
  1013. mesh.Parent = part
  1014. if Mesh == "SpecialMesh" then
  1015. mesh.MeshType = meshtype
  1016. if meshid ~= "nil" then
  1017. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1018. end
  1019. end
  1020. mesh.Offset = offset
  1021. mesh.Scale = scale
  1022. return mesh
  1023. end
  1024.  
  1025. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1026. local type = type
  1027. local rng = Instance.new("Part", char)
  1028. rng.Anchored = true
  1029. rng.BrickColor = color
  1030. rng.CanCollide = false
  1031. rng.FormFactor = 3
  1032. rng.Name = "Ring"
  1033. rng.Material = "Neon"
  1034. rng.Size = Vector3.new(1, 1, 1)
  1035. rng.Transparency = 0
  1036. rng.TopSurface = 0
  1037. rng.BottomSurface = 0
  1038. rng.CFrame = pos
  1039. local rngm = Instance.new("SpecialMesh", rng)
  1040. rngm.MeshType = MType
  1041. rngm.Scale = scale
  1042. local scaler2 = 1
  1043. if type == "Add" then
  1044. scaler2 = 1 * value
  1045. elseif type == "Divide" then
  1046. scaler2 = 1 / value
  1047. end
  1048. coroutine.resume(coroutine.create(function()
  1049. for i = 0, 10 / bonuspeed, 0.1 do
  1050. swait()
  1051. if type == "Add" then
  1052. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1053. elseif type == "Divide" then
  1054. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1055. end
  1056. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1057. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1058. end
  1059. rng:Destroy()
  1060. end))
  1061. end
  1062.  
  1063. function Eviscerate(dude)
  1064. if dude.Name ~= char then
  1065. local bgf = IT("BodyGyro", dude.Head)
  1066. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1067. local val = IT("BoolValue", dude)
  1068. val.Name = "IsHit"
  1069. local ds = coroutine.wrap(function()
  1070. dude:WaitForChild("Head"):BreakJoints()
  1071. wait(0.5)
  1072. target = nil
  1073. coroutine.resume(coroutine.create(function()
  1074. for i, v in pairs(dude:GetChildren()) do
  1075. if v:IsA("Accessory") then
  1076. v:Destroy()
  1077. end
  1078. if v:IsA("Humanoid") then
  1079. v:Destroy()
  1080. end
  1081. if v:IsA("CharacterMesh") then
  1082. v:Destroy()
  1083. end
  1084. if v:IsA("Model") then
  1085. v:Destroy()
  1086. end
  1087. if v:IsA("Part") or v:IsA("MeshPart") then
  1088. for x, o in pairs(v:GetChildren()) do
  1089. if o:IsA("Decal") then
  1090. o:Destroy()
  1091. end
  1092. end
  1093. coroutine.resume(coroutine.create(function()
  1094. v.Material = "Neon"
  1095. v.CanCollide = false
  1096. local PartEmmit1 = IT("ParticleEmitter", v)
  1097. PartEmmit1.LightEmission = 1
  1098. PartEmmit1.Texture = "rbxassetid://284205403"
  1099. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100. PartEmmit1.Rate = 150
  1101. PartEmmit1.Lifetime = NumberRange.new(1)
  1102. PartEmmit1.Size = NumberSequence.new({
  1103. NumberSequenceKeypoint.new(0, 0.75, 0),
  1104. NumberSequenceKeypoint.new(1, 0, 0)
  1105. })
  1106. PartEmmit1.Transparency = NumberSequence.new({
  1107. NumberSequenceKeypoint.new(0, 0, 0),
  1108. NumberSequenceKeypoint.new(1, 1, 0)
  1109. })
  1110. PartEmmit1.Speed = NumberRange.new(0, 0)
  1111. PartEmmit1.VelocitySpread = 30000
  1112. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1113. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1114. local BodPoss = IT("BodyPosition", v)
  1115. BodPoss.P = 3000
  1116. BodPoss.D = 1000
  1117. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1118. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1119. v.Color = maincolor.Color
  1120. coroutine.resume(coroutine.create(function()
  1121. for i = 0, 49 do
  1122. swait(1)
  1123. v.Transparency = v.Transparency + 0.08
  1124. end
  1125. wait(0.5)
  1126. PartEmmit1.Enabled = false
  1127. wait(3)
  1128. v:Destroy()
  1129. dude:Destroy()
  1130. end))
  1131. end))
  1132. end
  1133. end
  1134. end))
  1135. end)
  1136. ds()
  1137. end
  1138. end
  1139.  
  1140. function FindNearestHead(Position, Distance, SinglePlayer)
  1141. if SinglePlayer then
  1142. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1143. end
  1144. local List = {}
  1145. for i, v in pairs(workspace:GetChildren()) do
  1146. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1147. table.insert(List, v)
  1148. end
  1149. end
  1150. return List
  1151. end
  1152.  
  1153. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1154. local type = type
  1155. local rng = Instance.new("Part", char)
  1156. rng.Anchored = true
  1157. rng.BrickColor = color
  1158. rng.CanCollide = false
  1159. rng.FormFactor = 3
  1160. rng.Name = "Ring"
  1161. rng.Material = "Neon"
  1162. rng.Size = Vector3.new(1, 1, 1)
  1163. rng.Transparency = 0
  1164. rng.TopSurface = 0
  1165. rng.BottomSurface = 0
  1166. rng.CFrame = pos
  1167. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1168. local rngm = Instance.new("SpecialMesh", rng)
  1169. rngm.MeshType = MType
  1170. rngm.Scale = Vector3.new(x1, y1, z1)
  1171. local scaler2 = 1
  1172. local speeder = FastSpeed
  1173. if type == "Add" then
  1174. scaler2 = 1 * value
  1175. elseif type == "Divide" then
  1176. scaler2 = 1 / value
  1177. end
  1178. coroutine.resume(coroutine.create(function()
  1179. for i = 0, 10 / bonuspeed, 0.1 do
  1180. swait()
  1181. if type == "Add" then
  1182. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1183. elseif type == "Divide" then
  1184. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1185. end
  1186. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1187. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1188. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1189. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1190. end
  1191. rng:Destroy()
  1192. end))
  1193. end
  1194.  
  1195. function SoulSteal(dude)
  1196. if dude.Name ~= char then
  1197. local bgf = IT("BodyGyro", dude.Head)
  1198. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1199. local val = IT("BoolValue", dude)
  1200. val.Name = "IsHit"
  1201. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1202. local soulst = coroutine.wrap(function()
  1203. local soul = Instance.new("Part",dude)
  1204. soul.Size = Vector3.new(1,1,1)
  1205. soul.CanCollide = false
  1206. soul.Anchored = false
  1207. soul.Position = torso.Position
  1208. soul.Transparency = 1
  1209. local PartEmmit1 = IT("ParticleEmitter", soul)
  1210. PartEmmit1.LightEmission = 1
  1211. PartEmmit1.Texture = "rbxassetid://569507414"
  1212. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1213. PartEmmit1.Rate = 250
  1214. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1215. PartEmmit1.Size = NumberSequence.new({
  1216. NumberSequenceKeypoint.new(0, 1, 0),
  1217. NumberSequenceKeypoint.new(1, 0, 0)
  1218. })
  1219. PartEmmit1.Transparency = NumberSequence.new({
  1220. NumberSequenceKeypoint.new(0, 0, 0),
  1221. NumberSequenceKeypoint.new(1, 1, 0)
  1222. })
  1223. PartEmmit1.Speed = NumberRange.new(0, 0)
  1224. PartEmmit1.VelocitySpread = 30000
  1225. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1226. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1227. local BodPoss = IT("BodyPosition", soul)
  1228. BodPoss.P = 3000
  1229. BodPoss.D = 1000
  1230. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1231. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1232. wait(1.6)
  1233. soul.Touched:connect(function(hit)
  1234. if hit.Parent == char then
  1235. soul:Destroy()
  1236. end
  1237. end)
  1238. wait(1.2)
  1239. while soul do
  1240. swait()
  1241. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1242. BodPoss.Position = tors.Position
  1243. end
  1244. end)
  1245. soulst()
  1246. end
  1247. end
  1248. function FaceMouse()
  1249. local Cam = workspace.CurrentCamera
  1250. return {
  1251. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1252. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1253. }
  1254. end
  1255.  
  1256. BTAUNT = Instance.new("Sound", tors)
  1257. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1258. BTAUNT.Volume = 2
  1259. BTAUNT.Pitch = 1
  1260. BTAUNT.Looped = true
  1261. BTAUNT.TimePosition = 0
  1262.  
  1263. BTAUNT2 = Instance.new("Sound", tors)
  1264. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1265. BTAUNT2.Volume = 10
  1266. BTAUNT2.Pitch = 1
  1267. BTAUNT2.Looped = false
  1268. BTAUNT2.TimePosition = 0
  1269.  
  1270. BTAUNT3 = Instance.new("Sound", tors)
  1271. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1272. BTAUNT3.Volume = 2
  1273. BTAUNT3.Pitch = 1
  1274. BTAUNT3.Looped = true
  1275. BTAUNT3.TimePosition = 0
  1276.  
  1277. TEST = Instance.new("Sound", tors)
  1278. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1279. TEST.Volume = 25
  1280. TEST.Pitch = 1
  1281. TEST.Looped = false
  1282. TEST.TimePosition = 0
  1283. -------------------------------------------------------
  1284. --End Effect Function--
  1285. -------------------------------------------------------
  1286. function Cso(ID, PARENT, VOLUME, PITCH)
  1287. local NSound = nil
  1288. coroutine.resume(coroutine.create(function()
  1289. NSound = IT("Sound", PARENT)
  1290. NSound.Volume = VOLUME
  1291. NSound.Pitch = PITCH
  1292. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1293. swait()
  1294. NSound:play()
  1295. game:GetService("Debris"):AddItem(NSound, 50)
  1296. end))
  1297. return NSound
  1298. end
  1299. function CameraEnshaking(Length, Intensity)
  1300. coroutine.resume(coroutine.create(function()
  1301. local intensity = 1 * Intensity
  1302. local rotM = 0.01 * Intensity
  1303. for i = 0, Length, 0.1 do
  1304. swait()
  1305. intensity = intensity - 0.05 * Intensity / Length
  1306. rotM = rotM - 5.0E-4 * Intensity / Length
  1307. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1308. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1309. end
  1310. hum.CameraOffset = Vector3.new(0, 0, 0)
  1311. end))
  1312. end
  1313. -------------------------------------------------------
  1314. --End Important Functions--
  1315. -------------------------------------------------------
  1316.  
  1317.  
  1318. -------------------------------------------------------
  1319. --Start Customization--
  1320. -------------------------------------------------------
  1321. local Player_Size = 1
  1322. if Player_Size ~= 1 then
  1323. root.Size = root.Size * Player_Size
  1324. tors.Size = tors.Size * Player_Size
  1325. hed.Size = hed.Size * Player_Size
  1326. ra.Size = ra.Size * Player_Size
  1327. la.Size = la.Size * Player_Size
  1328. rl.Size = rl.Size * Player_Size
  1329. ll.Size = ll.Size * Player_Size
  1330. ----------------------------------------------------------------------------------
  1331. rootj.Parent = root
  1332. neck.Parent = tors
  1333. RW.Parent = tors
  1334. LW.Parent = tors
  1335. RH.Parent = tors
  1336. LH.Parent = tors
  1337. ----------------------------------------------------------------------------------
  1338. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1339. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1340. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1341. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1342. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1343. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1344. ----------------------------------------------------------------------------------
  1345. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1346. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1347. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1348. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1349. --hat.Parent = Character
  1350. end
  1351. ----------------------------------------------------------------------------------
  1352. ----------------------------------------------------------------------------------
  1353. local equipped = false
  1354. local idle = 0
  1355. local change = 1
  1356. local val = 0
  1357. local toim = 0
  1358. local idleanim = 0.4
  1359. local sine = 0
  1360. local Sit = 1
  1361. ----------------------------------------------------------------------------------
  1362. hum.WalkSpeed = 8
  1363. hum.JumpPower = 57
  1364. hum.Animator.Parent = nil
  1365. ----------------------------------------------------------------------------------
  1366.  
  1367.  
  1368. -------------------------------------------------------
  1369. --End Customization--
  1370. -------------------------------------------------------
  1371. local Blobby = Instance.new("Part", char)
  1372. Blobby.Name = "Blob"
  1373. Blobby.CanCollide = false
  1374. Blobby.BrickColor = BrickColor.new("Really black")
  1375. Blobby.Transparency = 0
  1376. Blobby.Material = "Plastic"
  1377. Blobby.Size = Vector3.new(1, 1, 2)
  1378. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1379. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1380.  
  1381. local Weld = Instance.new("Weld", Blobby)
  1382. Weld.Part0 = ra
  1383. Weld.Part1 = Blobby
  1384. Weld.C1 = CFrame.new(0, 0.8, 0)
  1385. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1386.  
  1387. local M2 = Instance.new("SpecialMesh")
  1388. M2.Parent = Blobby
  1389. M2.MeshId = "rbxassetid://0"
  1390. M2.TextureId = "rbxassetid://0"
  1391. M2.Scale = Vector3.new(1, 0.8, 1)
  1392.  
  1393. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1394. naeeym2.AlwaysOnTop = true
  1395. naeeym2.Size = UDim2.new(5,35,2,15)
  1396. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1397. naeeym2.Adornee = hed
  1398. naeeym2.Name = "Name"
  1399. --naeeym2.PlayerToHideFrom = Player
  1400. local tecks2 = Instance.new("TextLabel",naeeym2)
  1401. tecks2.BackgroundTransparency = 1
  1402. tecks2.TextScaled = true
  1403. tecks2.BorderSizePixel = 0
  1404. tecks2.Text = "Fight Me"
  1405. tecks2.Font = Enum.Font.Bodoni
  1406. tecks2.TextSize = 30
  1407. tecks2.TextStrokeTransparency = 0
  1408. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1409. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1410. tecks2.Size = UDim2.new(1,0,0.5,0)
  1411. tecks2.Parent = naeeym2]]
  1412. ----------------------------------------------------------------------------------
  1413. local AddInstance = function(Object, ...)
  1414. local Obj = Instance.new(Object)
  1415. for i,v in next,(...) do
  1416. Obj[i] = v
  1417. end
  1418. return Obj
  1419. end
  1420. ----------------------------------------------------
  1421. local Reaper = AddInstance("Part",{
  1422. Parent = hed,
  1423. CFrame = hed.CFrame,
  1424. formFactor = "Symmetric",
  1425. Size = Vector3.new(1, 1, 1),
  1426. CanCollide = false,
  1427. TopSurface = "Smooth",
  1428. BottomSurface = "Smooth",
  1429. Locked = true,
  1430. })
  1431. local Weld = AddInstance("Weld",{
  1432. Parent = Reaper,
  1433. Part0 = hed,
  1434. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1435. Part1 = Reaper,
  1436. })
  1437. local Mesh = AddInstance("SpecialMesh",{
  1438. Parent = Reaper,
  1439. MeshId = "rbxassetid://1241662062",
  1440. TextureId = "rbxassetid://241553801",
  1441. Scale = Vector3.new(1.05,1.05,1.05),
  1442. VertexColor = Vector3.new(0.3, 0, 0.3),
  1443. })
  1444. -------------------------------------------------------
  1445. wait(1)
  1446. plr = game.Players.LocalPlayer
  1447. char = plr.Character
  1448. mouse = plr:GetMouse()
  1449. whitecolor = Color3.new(255,255,1)
  1450. epicmode = false
  1451. normal = true
  1452. for i,v in pairs(char:GetChildren()) do
  1453. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1454. v:Destroy()
  1455. end
  1456. end
  1457. local shirt = Instance.new("Shirt",char)
  1458. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1459. local pants = Instance.new("Pants",char)
  1460. pants.PantsTemplate = "rbxassetid://2544611861"
  1461.  
  1462. for i,v in pairs(char:GetChildren()) do
  1463. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1464. v:Destroy()
  1465. end
  1466. end
  1467.  
  1468. local righteyebrickcolor = ""
  1469. local reye = Instance.new("Part", char)
  1470. reye.CanCollide = false
  1471. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1472. reye.Material = "Neon"
  1473. reye.Size = Vector3.new(.25,.35,.15)
  1474. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1475. m1 = Instance.new("SpecialMesh", reye)
  1476. m1.MeshType = "Sphere"
  1477. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1478. reye.Locked = true
  1479. reye.Name = "re"
  1480.  
  1481. -------------------------------------------------------
  1482. --Start Attacks N Stuff--
  1483. -------------------------------------------------------
  1484. local naeeym2 = Instance.new("BillboardGui",char)
  1485. naeeym2.AlwaysOnTop = true
  1486. naeeym2.Size = UDim2.new(5,35,2,35)
  1487. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1488. naeeym2.Adornee = hed
  1489. naeeym2.Name = "Name"
  1490.  
  1491. local tecks2 = Instance.new("TextLabel",naeeym2)
  1492. tecks2.BackgroundTransparency = 1
  1493. tecks2.TextScaled = true
  1494. tecks2.BorderSizePixel = 0
  1495. tecks2.Text = ""
  1496. tecks2.Font = "Fantasy"
  1497. tecks2.TextSize = 30
  1498. tecks2.TextStrokeTransparency = 0
  1499. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1500. tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color
  1501. tecks2.Size = UDim2.new(1,0,0.5,0)
  1502. tecks2.Parent = naeeym2
  1503. textfag = tecks2
  1504. tecks2.Text = "Edit: By Ehanjerome8 "
  1505. wait(2)
  1506. tecks2.Text = "CHAOS CHAOS!"
  1507. wait(1)
  1508. tecks2.Text = "J evil V IIII"
  1509. BTAUNT:Play()
  1510. coroutine.resume(coroutine.create(function()
  1511. while textfag ~= nil do
  1512. swait()
  1513. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1514. textfag.Rotation = math.random(-3,3)
  1515. end
  1516. end))
  1517.  
  1518. function die()
  1519. attack = true
  1520. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1521. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1522. for i = 0, 2.6, 0.1 do
  1523. swait()
  1524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1525. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1526. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1527. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1528. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1529. end
  1530. Cso("357417055", tors, 10, 1)
  1531. CameraEnshaking(2, 15)
  1532. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1533. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1534. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1535. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1536. if v:FindFirstChild("Head") then
  1537. Eviscerate(v)
  1538. end
  1539. end
  1540. for i = 0, 3, 0.1 do
  1541. swait()
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1543. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1544. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1545. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1546. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1547. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1548. end
  1549. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1550. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1551. attack = false
  1552. end
  1553.  
  1554.  
  1555. function dance()
  1556. attack = true
  1557. hum.WalkSpeed = 0
  1558. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1559. for i = 0, 2, 0.1 do
  1560. swait()
  1561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1562. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1563. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1564. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1565. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1566. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1567. end
  1568. for i = 0, 6, 0.1 do
  1569. swait()
  1570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1571. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1572. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1573. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1574. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1575. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1576. end
  1577. for i = 0, 2, 0.1 do
  1578. swait()
  1579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1580. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1581. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1582. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1583. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1584. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1585. end
  1586. attack = false
  1587. hum.WalkSpeed = 20
  1588. end
  1589.  
  1590. function aaa()
  1591. attack = true
  1592. hum.WalkSpeed = 0
  1593. for i = 0,20, 0.1 do
  1594. swait()
  1595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1597. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1598. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1599. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1600. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1601. end
  1602. hum.WalkSpeed = 16
  1603. attack = false
  1604. end
  1605.  
  1606. function finalChaos()
  1607. attack = true
  1608. spawn(function()
  1609. local p = Instance.new("Part",char)
  1610. p.Anchored = true
  1611. p.CanCollide = false
  1612. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1613. local m = Instance.new("SpecialMesh",p)
  1614. m.MeshId = "https://roblox.com/asset/?id=28140935"
  1615. m.Scale = Vector3.new(2,2,2)
  1616. for i=1,30 do
  1617. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1618. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1619. wait()
  1620. end
  1621. local beam = Instance.new("Part",char)
  1622. beam.Anchored = true
  1623. beam.CanCollide = false
  1624. beam.BrickColor = BrickColor.new("White")
  1625. beam.Material = Enum.Material.Neon
  1626. beam.Size = Vector3.new(1,1,1)
  1627. beam.Position = p.Position+Vector3.new(0,1000,0)
  1628. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1629. local m = Instance.new("SpecialMesh",beam)
  1630. m.MeshType = "Cylinder"
  1631. m.Scale = Vector3.new(2000,15,15)
  1632. damage(6,20,35,p.Position)
  1633. p.Transparency = 1
  1634. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1635. for i=1,10 do
  1636. m.Scale = m.Scale-Vector3.new(0,1,1)
  1637. beam.Transparency = i / 10
  1638. wait()
  1639. end
  1640. p:Destroy()
  1641. end)
  1642. attack = false
  1643. end
  1644.  
  1645. function beam()
  1646. attack = true
  1647. hum.WalkSpeed = 0
  1648. local Ring1 = Instance.new("Part", char)
  1649. Ring1.Anchored = true
  1650. Ring1.BrickColor = maincolor
  1651. Ring1.CanCollide = false
  1652. Ring1.FormFactor = 3
  1653. Ring1.Name = "Ring"
  1654. Ring1.Material = "Neon"
  1655. Ring1.Size = Vector3.new(1, 0.05, 1)
  1656. Ring1.Transparency = 1
  1657. Ring1.TopSurface = 0
  1658. Ring1.BottomSurface = 0
  1659. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1660. Ring1Mesh.MeshType = "Brick"
  1661. Ring1Mesh.Name = "SizeMesh"
  1662. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1663. local InnerRing1 = Ring1:Clone()
  1664. InnerRing1.Parent = char
  1665. InnerRing1.Transparency = 0
  1666. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1667. InnerRing1.Size = Vector3.new(1, 1, 1)
  1668. local InnerRing1Mesh = InnerRing1.SizeMesh
  1669. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1670. InnerRing1Mesh.MeshType = "Sphere"
  1671. Ring1:Destroy()
  1672. for i = 0, 6, 0.1 do
  1673. swait()
  1674. --orb.CFrame = Pupil.CFrame
  1675. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1677. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1678. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1679. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1680. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1681. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1682. end
  1683. InnerRing1.Transparency = 1
  1684. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  1685. Cso("2545012765", char, 10, 1)
  1686. Cso("2606661976", char, 2.3, 1)
  1687. local a = IT("Part", char)
  1688. a.Name = "Direction"
  1689. a.Anchored = true
  1690. a.BrickColor = BrickC("Pastel violet")
  1691. a.Material = "SmoothPlastic"
  1692. a.Transparency = 0
  1693. a.Shape = "Cylinder"
  1694. a.CanCollide = false
  1695. local a2 = IT("Part", char)
  1696. a2.Name = "Direction"
  1697. a2.Anchored = true
  1698. a2.BrickColor = maincolor
  1699. a2.Color = maincolor.Color
  1700. a2.Material = "Neon"
  1701. a2.Transparency = 0.7
  1702. a2.Shape = "Cylinder"
  1703. a2.CanCollide = false
  1704. local ba = IT("Part", char)
  1705. ba.Name = "HitDirect"
  1706. ba.Anchored = true
  1707. ba.BrickColor = maincolor
  1708. ba.Material = "Neon"
  1709. ba.Transparency = 1
  1710. ba.CanCollide = false
  1711. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1712. local ignore = char
  1713. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1714. a.BottomSurface = 10
  1715. a.TopSurface = 10
  1716. a2.BottomSurface = 10
  1717. a2.TopSurface = 10
  1718. local distance = (InnerRing1.CFrame.p - position).magnitude
  1719. a.Size = Vector3.new(distance, 1, 1)
  1720. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1721. a2.Size = Vector3.new(distance, 1, 1)
  1722. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1723. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1724. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1725. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1726. game:GetService("Debris"):AddItem(a, 20)
  1727. game:GetService("Debris"):AddItem(a2, 20)
  1728. game:GetService("Debris"):AddItem(ba, 20)
  1729. local msh = Instance.new("SpecialMesh", a)
  1730. msh.MeshType = "Brick"
  1731. msh.Scale = Vector3.new(1, 5, 5)
  1732. local msh2 = Instance.new("SpecialMesh", a2)
  1733. msh2.MeshType = "Brick"
  1734. msh2.Scale = Vector3.new(1, 7, 7)
  1735. for i = 0, 10, 0.1 do
  1736. swait()
  1737. CameraEnshaking(1, 5)
  1738. a2.Color = maincolor.Color
  1739. root.CFrame = FaceMouse()[1]
  1740. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  1741. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1742. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1743. distance = (InnerRing1.CFrame.p - position).magnitude
  1744. a.Size = Vector3.new(distance, 1, 1)
  1745. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1746. a2.Size = Vector3.new(distance, 1, 1)
  1747. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1748. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1749. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1750. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1751. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1752. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1753. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1754. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1755. if v:FindFirstChild("Head") then
  1756. Eviscerate(v)
  1757. end
  1758. end
  1759. end
  1760. a:Destroy()
  1761. a2:Destroy()
  1762. ba:Destroy()
  1763. InnerRing1:Destroy()
  1764. attack = false
  1765. hum.WalkSpeed = 10
  1766. hum.CameraOffset = Vector3.new(0,0,0)
  1767. end
  1768.  
  1769. function Call_Upon_The_Eyes()
  1770. attack = true
  1771. hum.WalkSpeed = 0
  1772. for i = 0, 6, 0.1 do
  1773. swait()
  1774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1775. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1776. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1777. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1778. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1779. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1780. end
  1781. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1782. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1783. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1784. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1785. CameraEnshaking(4, 25)
  1786. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1787. if v:FindFirstChild("Head") then
  1788. Eviscerate(v)
  1789. end
  1790. end
  1791. for i = 0, 6, 0.1 do
  1792. swait()
  1793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1794. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1795. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1796. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1797. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1798. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1799. end
  1800. attack = false
  1801. hum.WalkSpeed = 10
  1802. end
  1803.  
  1804. function CHAOS()
  1805. attack = true
  1806. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1807. Cso("2545012765", hed, 10, 1)
  1808. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  1809.  
  1810. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1811. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1812. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1813.  
  1814. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1815. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1816. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1817. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1818. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1819. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1820. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1821. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1822. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1823. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1824. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1825. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1826. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1827. if v:FindFirstChild("Head") then
  1828. Eviscerate(v)
  1829. end
  1830. end
  1831. attack = false
  1832. end
  1833. function Chain2()
  1834. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1835. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1836. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1837. local HEAD = HUM.Parent:FindFirstChild("Head")
  1838. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1839. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1840. if HEAD and TORSO and HUM.Health > 0 then
  1841. local GYRO = IT("BodyGyro",root)
  1842. GYRO.D = 275
  1843. GYRO.P = 20000
  1844. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1845. attack = true
  1846. hum.WalkSpeed = 0
  1847. local hit,pos,hummie;
  1848. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1849. Hook2.Transparency = 1
  1850. local A2 = NewInstance("Attachment",Hook2)
  1851. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1852. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1853. for i = 0, 2.3, .1 do
  1854. swait()
  1855. GYRO.cframe = CF(root.Position,TORSO.Position)
  1856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1857. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1858. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1859. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1860. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1861. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1862. end
  1863. Cso("169105657", ra, 7, 1.2)
  1864. for i = 0, 5, .1 do
  1865. if(hit)then break end
  1866. swait()
  1867. GYRO.cframe = CF(root.Position,TORSO.Position)
  1868. Hook2.CFrame = TORSO.CFrame
  1869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1870. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1871. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1872. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1873. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1874. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1875. end
  1876. Cso("169105657", ra, 5, .8)
  1877. Cso("2545211765", char, 7, 1)
  1878. GYRO:remove()
  1879. TORSO:BreakJoints()
  1880. for i = 0, 6, .1 do
  1881. swait()
  1882. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1883. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1884. end
  1885. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1886. break
  1887. end
  1888. Chain2.TextureLength = 4
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1891. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  1892. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1893. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1894. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1895. end
  1896. hum.WalkSpeed = 16
  1897. attack = false
  1898. Hook2:Destroy()
  1899. end
  1900. end
  1901. end
  1902.  
  1903. function dejzrXD()
  1904. attack = true
  1905. hum.WalkSpeed = 20
  1906. for i = 0, 4, 0.1 do
  1907. swait()
  1908. Cso("2545012765", char, 10, 1)
  1909. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1912. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1913. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1914. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1915. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1916. end
  1917. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1918. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1919. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1920. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1921. CameraEnshaking(4, 5)
  1922. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1923. if v:FindFirstChild("Head") then
  1924. Eviscerate(v)
  1925. end
  1926. end
  1927. for i = 0, 2, 0.1 do
  1928. swait()
  1929. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1932. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1933. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1934. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1935. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1936. end
  1937. attack = false
  1938. Speed = 20
  1939. end
  1940.  
  1941. function specialchaos()
  1942. wait(0)
  1943. CHOICE = 6
  1944. Cso("2545018472", hed, 10, 1)
  1945. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1946. killsky.SkyboxBk = "rbxassetid://0"
  1947. killsky.SkyboxDn = "rbxassetid://0"
  1948. killsky.SkyboxFt = "rbxassetid://0"
  1949. killsky.SkyboxLf = "rbxassetid://0"
  1950. killsky.SkyboxRt = "rbxassetid://0"
  1951. killsky.SkyboxUp = "rbxassetid://0"
  1952. ---
  1953. killsky.StarCount = 0
  1954. killsky.SunAngularSize = 0
  1955. killsky.MoonAngularSize = 0
  1956. killsky.MoonTextureId = ""
  1957. killsky.CelestialBodiesShown = false
  1958. if HITFLOOR ~= nil then
  1959. ATTACK = false
  1960. Rooted = false
  1961. local RINGSPIN = true
  1962. local CONSTRUCTING = true
  1963. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  1964. RING.Color = C3(0,0,0)
  1965. MakeForm(RING,"Cyl")
  1966. RING.CFrame = CF(HITPOS)
  1967. coroutine.resume(coroutine.create(function()
  1968. repeat
  1969. Swait()
  1970. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1971. until CONSTRUCTING == false
  1972. repeat
  1973. Swait()
  1974. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1975. until RINGSPIN == false
  1976. for i = 1, 25 do
  1977. Swait()
  1978. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1979. RING.Size = RING.Size - VT(0.15,0,0.15)
  1980. --DECAL.Transparency = DECAL.Transparency + 1/25
  1981. RING.Transparency = RING.Transparency + 1/25
  1982. end
  1983. RING:remove()
  1984. end))
  1985. for i = 1, 15 do
  1986. Swait()
  1987. RING.Size = RING.Size + VT(0,0,0)
  1988. RING.Transparency = RING.Transparency - 1/15
  1989. end
  1990. end
  1991. hum.WalkSpeed = 20
  1992. attack = false
  1993. end
  1994. function icando()
  1995. attack = true
  1996. hum.WalkSpeed = 0
  1997. TEST:Remove()
  1998. TEST:Play()
  1999. repeat
  2000. for i = 0,4,0.1 do
  2001. swait()
  2002. TEST.Parent = tors
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2004. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2005. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2006. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2007. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2008. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2009. end
  2010. until TEST.Playing == false
  2011. TEST:Stop()
  2012. TEST:Play()
  2013. TEST:Remove()
  2014. print('I CAN DO ANYTHING')
  2015. attack = false
  2016. hum.WalkSpeed = 20
  2017. end
  2018.  
  2019. function finalChaos2()
  2020. attack = true
  2021. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2022. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2023. M2.Scale = Vector3.new(5, 5, 5)
  2024. Cso("2545018472", hed, 10, 1)
  2025. for i = 0, 15, 0.1 do
  2026. swait()
  2027. hum.CameraOffset = Vector3.new(0, 8, 0)
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2030. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2031. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2032. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2034. end
  2035. Cso("483458132", char, 10, .7)
  2036. Cso("483458132", char, 10, 1)
  2037. CameraEnshaking(6, 65)
  2038. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2039. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2040. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2041. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2042. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2043. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2044. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2045. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2046. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2047. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2048. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2049. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2050. if v:FindFirstChild("Head") then
  2051. Eviscerate(v)
  2052. end
  2053. end
  2054. for i = 0, 15, 0.1 do
  2055. swait()
  2056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2057. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2058. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2059. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2060. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2061. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2062. end
  2063. M2.Scale = Vector3.new(1, 1, 1)
  2064. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2065. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2066. attack = false
  2067. end
  2068.  
  2069. function DRAG_THEM_TO_HELL()
  2070. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2071. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2072. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2073. local HEAD = HUM.Parent:FindFirstChild("Head")
  2074. if HEAD and TORSO and HUM.Health > 0 then
  2075. local GYRO = IT("BodyGyro",root)
  2076. GYRO.D = 275
  2077. GYRO.P = 20000
  2078. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2079. attack = true
  2080. hum.WalkSpeed = 0
  2081. local hit,pos,hummie;
  2082. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2083. Hook.Transparency = 1
  2084. local A = NewInstance("Attachment",Hook)
  2085. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2086. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2087. local POS = mouse.Hit.p
  2088. local CHAINS = false
  2089. local CHAINLINKS = {}
  2090. local A = IT("Attachment",la)
  2091. A.Position = Vector3.new(1,-1,0)*Player_Size
  2092. A.Orientation = Vector3.new(-90, -89.982, 0)
  2093. local B = IT("Attachment",la)
  2094. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2095. B.Orientation = Vector3.new(-90, 89.988, 0)
  2096. local C = IT("Attachment",la)
  2097. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2098. C.Orientation = Vector3.new(-90, -89.982, 0)
  2099. local D = IT("Attachment",la)
  2100. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2101. D.Orientation = Vector3.new(-90, 89.988, 0)
  2102. local LIGHT = IT("Attachment",la)
  2103. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2104. local LIGHT2 = IT("PointLight",LIGHT)
  2105. LIGHT2.Range = 7
  2106. LIGHT2.Brightness = 5
  2107. LIGHT2.Color = Color3.new(0,0,0)
  2108. for i = 1, 2 do
  2109. local TWIST = -2
  2110. local START = A
  2111. local END = B
  2112. if i == 1 then
  2113. START = B
  2114. END = A
  2115. end
  2116. local ChainLink = IT("Beam",tors)
  2117. ChainLink.Texture = "rbxassetid://73042633"
  2118. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2119. ChainLink.TextureSpeed = 1
  2120. ChainLink.Width0 = 1
  2121. ChainLink.Width1 = 1
  2122. ChainLink.TextureLength = 2.5
  2123. ChainLink.Attachment0 = START
  2124. ChainLink.Attachment1 = END
  2125. ChainLink.CurveSize0 = TWIST
  2126. ChainLink.CurveSize1 = TWIST
  2127. --ChainLink.FaceCamera = true
  2128. ChainLink.Segments = 45
  2129. ChainLink.Transparency = NumberSequence.new(0.25)
  2130. table.insert(CHAINLINKS,ChainLink)
  2131. end
  2132. for i = 1, 2 do
  2133. local TWIST = -1
  2134. local START = C
  2135. local END = D
  2136. if i == 1 then
  2137. START = D
  2138. END = C
  2139. end
  2140. local ChainLink = IT("Beam",tors)
  2141. ChainLink.Texture = "rbxassetid://73042633"
  2142. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2143. ChainLink.TextureSpeed = 1
  2144. ChainLink.Width0 = 1
  2145. ChainLink.Width1 = 1
  2146. ChainLink.TextureLength = 5
  2147. ChainLink.Attachment0 = START
  2148. ChainLink.Attachment1 = END
  2149. ChainLink.CurveSize0 = TWIST
  2150. ChainLink.CurveSize1 = TWIST
  2151. --ChainLink.FaceCamera = true
  2152. ChainLink.Segments = 25
  2153. ChainLink.LightEmission = 0.5
  2154. ChainLink.Transparency = NumberSequence.new(0.25)
  2155. table.insert(CHAINLINKS,ChainLink)
  2156. end
  2157. for i = 0, 2.3, .1 do
  2158. swait()
  2159. GYRO.cframe = CF(root.Position,TORSO.Position)
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2166. end
  2167. Cso("169105657", ra, 7, 1.2)
  2168. for i = 0, 4, .1 do
  2169. if(hit)then break end
  2170. swait()
  2171. GYRO.cframe = CF(root.Position,TORSO.Position)
  2172. Hook.CFrame = HEAD.CFrame
  2173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2174. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2175. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2176. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2177. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2178. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2179. end
  2180. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2181. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2182. hit = GetTorso(v.Parent);
  2183. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2184. break;
  2185. end
  2186. end
  2187. Cso("169105657", ra, 5, .8)
  2188. Cso("131228548", tors, 2, 1.1)
  2189. GYRO:remove()
  2190. for i = 0, 3, .1 do
  2191. swait()
  2192. HUM.PlatformStand = true
  2193. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2194. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2195. end
  2196. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2197. break
  2198. end
  2199. Chain.TextureLength = 4
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2206. end
  2207. hum.WalkSpeed = 16
  2208. attack = false
  2209. Hook:Destroy()
  2210. A:remove()
  2211. B:remove()
  2212. C:remove()
  2213. D:remove()
  2214. end
  2215. end
  2216. end
  2217. function ultra()
  2218. attack = true
  2219. hum.WalkSpeed = 0
  2220. BTAUNT:Remove()
  2221. hed.face.Texture = "rbxassetid://3327288610"
  2222. local Fire = IT("Sound",Character.Torso)
  2223. Fire.SoundId = "rbxassetid://2545211765"
  2224. Fire.Looped = true
  2225. Fire.Pitch = 1
  2226. Fire.Volume = 1
  2227. Fire:Play()
  2228. BTAUNT:Play()
  2229. BTAUNT:Remove()
  2230. wait(1)
  2231. for i = 0,18,0.1 do
  2232. swait()
  2233. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2237. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2238. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2239. end
  2240. wait(1)
  2241. for i = 0,1.2,0.1 do
  2242. swait()
  2243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2247. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2248. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2249. end
  2250. for i = 0,1.2,0.1 do
  2251. swait()
  2252.  
  2253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2255. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2256. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2257. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2258. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2259. end
  2260. M2.MeshId = "rbxassetid://28140935"
  2261. M2.TextureId = "rbxassetid://26884682"
  2262. tecks2:Remove()
  2263. Fire:Stop()
  2264. local BC = char["Body Colors"]
  2265. BC.HeadColor = BrickColor.new("Storm blue")
  2266. BC.LeftArmColor = BrickColor.new("Storm blue")
  2267. BC.LeftLegColor = BrickColor.new("Storm blue")
  2268. BC.RightArmColor = BrickColor.new("Storm blue")
  2269. BC.RightLegColor = BrickColor.new("Storm blue")
  2270. BC.TorsoColor = BrickColor.new("Storm blue")
  2271. tecks2:Remove()
  2272. BTAUNT3:Play()
  2273. local naeeym2 = Instance.new("BillboardGui",char)
  2274. naeeym2.AlwaysOnTop = true
  2275. naeeym2.Size = UDim2.new(5,35,2,35)
  2276. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2277. naeeym2.Adornee = hed
  2278. naeeym2.Name = "Name"
  2279. local tecks2 = Instance.new("TextLabel",naeeym2)
  2280. tecks2.BackgroundTransparency = 1
  2281. tecks2.TextScaled = true
  2282. tecks2.BorderSizePixel = 0
  2283. tecks2.Font = "Garamond"
  2284. tecks2.TextSize = 30
  2285. tecks2.TextStrokeTransparency = 0
  2286. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2287. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2288. tecks2.Size = UDim2.new(1,0,0.5,0)
  2289. tecks2.Parent = naeeym2
  2290. textfag = tecks2
  2291. wait(1)
  2292. tecks2.Text = "J҉ E҉ V҉ I҉ L҉"
  2293. coroutine.resume(coroutine.create(function()
  2294. while textfag ~= nil do
  2295. swait()
  2296. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2297. textfag.Rotation = math.random(-3,3)
  2298. end
  2299. end))
  2300. hed.face.Texture = "rbxassetid://241553801"
  2301. -------------------
  2302. Spawn(function()
  2303. while Equipped and Humanoid.Parent and Torso.Parent do
  2304. if Angle == 360 then
  2305. Angle = 0
  2306. end
  2307. Angle = Angle + 0.05
  2308. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2309. if Hit then
  2310. if not Circle.Parent then
  2311. Circle.Parent = Character
  2312. end
  2313. for i, v in pairs(CircleParts) do
  2314. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2315. end
  2316. else
  2317. Circle.Parent = nil
  2318. end
  2319. wait()
  2320. end
  2321. end)
  2322. attack = false
  2323. hum.WalkSpeed = 75
  2324. end
  2325. -------------------------------------------------------
  2326. --End Attacks N Stuff--
  2327. -------------------------------------------------------
  2328. mouse.KeyDown:connect(function(key)
  2329. if attack == false then
  2330. if key == "b" then
  2331. dance()
  2332. elseif key == 't' then
  2333. aaa()
  2334. elseif key == "" then
  2335. finalChaos()
  2336. elseif key == "" then
  2337. beam()
  2338. elseif key == "" then
  2339. Call_Upon_The_Eyes()
  2340. elseif key == "" then
  2341. dejzrXD()
  2342. elseif key == "" then
  2343. specialchaos()
  2344. elseif key == "n" then
  2345. CHAOS()
  2346. elseif key == "" then
  2347. icando()
  2348. elseif key == "" then
  2349. finalChaos2()
  2350. elseif key == "" then
  2351. Chain2()
  2352. elseif key == "" then
  2353. DRAG_THEM_TO_HELL()
  2354. elseif key == "" then
  2355. ultra()
  2356. end
  2357. end
  2358. end)
  2359.  
  2360. mouse.Button1Down:connect(function(key)
  2361. if attack == false then
  2362. die()
  2363. end
  2364. end)
  2365.  
  2366. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2367. local part = Instance.new("Part")
  2368. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2369. part.Material = material or Enum.Material.SmoothPlastic
  2370. part.TopSurface,part.BottomSurface=10,10
  2371. part.Size = size or Vector3.new(1,1,1)
  2372. part.CFrame = cframe or CF(0,0,0)
  2373. part.Anchored = anchored or true
  2374. part.CanCollide = cancollide or false
  2375. part.Parent = parent or char
  2376. return part
  2377. end
  2378.  
  2379. NewInstance = function(instance,parent,properties)
  2380. local inst = Instance.new(instance)
  2381. inst.Parent = parent
  2382. if(properties)then
  2383. for i,v in next, properties do
  2384. pcall(function() inst[i] = v end)
  2385. end
  2386. end
  2387. return inst;
  2388. end
  2389. -------------------------------------------------------
  2390. --Start Damage Function--
  2391. -------------------------------------------------------
  2392. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2393. local type = type
  2394. local rng = Instance.new("Part", char)
  2395. rng.Anchored = true
  2396. rng.BrickColor = color
  2397. rng.CanCollide = false
  2398. rng.FormFactor = 3
  2399. rng.Name = "Ring"
  2400. rng.Material = "Neon"
  2401. rng.Size = Vector3.new(1, 1, 1)
  2402. rng.Transparency = 0
  2403. rng.TopSurface = 0
  2404. rng.BottomSurface = 0
  2405. rng.CFrame = pos
  2406. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2407. local rngm = Instance.new("SpecialMesh", rng)
  2408. rngm.MeshType = "Brick"
  2409. if rainbowmode == true then
  2410. rng.Color = Color3.new(r/255,g/255,b/255)
  2411. end
  2412. local scaler2 = 1
  2413. local speeder = FastSpeed/10
  2414. if type == "Add" then
  2415. scaler2 = 1*value
  2416. elseif type == "Divide" then
  2417. scaler2 = 1/value
  2418. end
  2419. coroutine.resume(coroutine.create(function()
  2420. for i = 0,10/bonuspeed,0.1 do
  2421. swait()
  2422. if type == "Add" then
  2423. scaler2 = scaler2 - 0.01*value/bonuspeed
  2424. elseif type == "Divide" then
  2425. scaler2 = scaler2 - 0.01/value*bonuspeed
  2426. end
  2427. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2428. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2429. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2430. end
  2431. rng:Destroy()
  2432. end))
  2433. end
  2434.  
  2435. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2436. if hit.Parent == nil then
  2437. return
  2438. end
  2439. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2440. for _, v in pairs(hit.Parent:children()) do
  2441. if v:IsA("Humanoid") then
  2442. h = v
  2443. end
  2444. end
  2445. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2446.  
  2447. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2448. end
  2449.  
  2450. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2451. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2452. if hit.Parent.DebounceHit.Value == true then
  2453. return
  2454. end
  2455. end
  2456. if insta == true then
  2457. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2458. end
  2459. local c = Create("ObjectValue"){
  2460. Name = "creator",
  2461. Value = game:service("Players").LocalPlayer,
  2462. Parent = h,
  2463. }
  2464. game:GetService("Debris"):AddItem(c, .5)
  2465. if HitSound ~= nil and HitPitch ~= nil then
  2466. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2467. end
  2468. local Damage = math.random(minim, maxim)
  2469. local blocked = false
  2470. local block = hit.Parent:findFirstChild("Block")
  2471. if block ~= nil then
  2472. if block.className == "IntValue" then
  2473. if block.Value > 0 then
  2474. blocked = true
  2475. block.Value = block.Value - 1
  2476. print(block.Value)
  2477. end
  2478. end
  2479. end
  2480. if blocked == false then
  2481. h.Health = h.Health - Damage
  2482. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2483. else
  2484. h.Health = h.Health - (Damage / 2)
  2485. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2486. end
  2487. if Type == "Knockdown" then
  2488. local hum = hit.Parent.Humanoid
  2489. hum.PlatformStand = true
  2490. coroutine.resume(coroutine.create(function(HHumanoid)
  2491. swait(1)
  2492. HHumanoid.PlatformStand = false
  2493. end), hum)
  2494. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2495. local bodvol = Create("BodyVelocity"){
  2496. velocity = angle * knockback,
  2497. P = 5000,
  2498. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2499. Parent = hit,
  2500. }
  2501. local rl = Create("BodyAngularVelocity"){
  2502. P = 3000,
  2503. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2504. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2505. Parent = hit,
  2506. }
  2507. game:GetService("Debris"):AddItem(bodvol, .5)
  2508. game:GetService("Debris"):AddItem(rl, .5)
  2509. elseif Type == "Normal" then
  2510. local vp = Create("BodyVelocity"){
  2511. P = 500,
  2512. maxForce = Vector3.new(math.huge, 0, math.huge),
  2513. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2514. }
  2515. if knockback > 0 then
  2516. vp.Parent = hit.Parent.Torso
  2517. end
  2518. game:GetService("Debris"):AddItem(vp, .5)
  2519. elseif Type == "Up" then
  2520. local bodyVelocity = Create("BodyVelocity"){
  2521. velocity = Vector3.new(0, 20, 0),
  2522. P = 5000,
  2523. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2524. Parent = hit,
  2525. }
  2526. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2527. elseif Type == "DarkUp" then
  2528. coroutine.resume(coroutine.create(function()
  2529. for i = 0, 1, 0.1 do
  2530. swait()
  2531. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2532. end
  2533. end))
  2534. local bodyVelocity = Create("BodyVelocity"){
  2535. velocity = Vector3.new(0, 20, 0),
  2536. P = 5000,
  2537. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2538. Parent = hit,
  2539. }
  2540. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2541. elseif Type == "Snare" then
  2542. local bp = Create("BodyPosition"){
  2543. P = 2000,
  2544. D = 100,
  2545. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2546. position = hit.Parent.Torso.Position,
  2547. Parent = hit.Parent.Torso,
  2548. }
  2549. game:GetService("Debris"):AddItem(bp, 1)
  2550. elseif Type == "Freeze" then
  2551. local BodPos = Create("BodyPosition"){
  2552. P = 50000,
  2553. D = 1000,
  2554. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2555. position = hit.Parent.Torso.Position,
  2556. Parent = hit.Parent.Torso,
  2557. }
  2558. local BodGy = Create("BodyGyro") {
  2559. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2560. P = 20e+003,
  2561. Parent = hit.Parent.Torso,
  2562. cframe = hit.Parent.Torso.CFrame,
  2563. }
  2564. hit.Parent.Torso.Anchored = true
  2565. coroutine.resume(coroutine.create(function(Part)
  2566. swait(1.5)
  2567. Part.Anchored = false
  2568. end), hit.Parent.Torso)
  2569. game:GetService("Debris"):AddItem(BodPos, 3)
  2570. game:GetService("Debris"):AddItem(BodGy, 3)
  2571. end
  2572. local debounce = Create("BoolValue"){
  2573. Name = "DebounceHit",
  2574. Parent = hit.Parent,
  2575. Value = true,
  2576. }
  2577. game:GetService("Debris"):AddItem(debounce, Delay)
  2578. c = Create("ObjectValue"){
  2579. Name = "creator",
  2580. Value = Player,
  2581. Parent = h,
  2582. }
  2583. game:GetService("Debris"):AddItem(c, .5)
  2584. end
  2585. end
  2586.  
  2587. function damage(range,mindam,maxdam,pos)
  2588. for i,v in ipairs(workspace:GetChildren()) do
  2589. if v:IsA("Model") then
  2590. if v.Name ~= Player.Name then
  2591. if v:FindFirstChildOfClass("Humanoid") then
  2592. if v:FindFirstChild("Head") then
  2593. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2594. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2595. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2596. end
  2597. end
  2598. end
  2599. end
  2600. end
  2601. end
  2602. end
  2603. end
  2604. -------------------------------------------------------
  2605. --End Damage Function--
  2606. -------------------------------------------------------
  2607.  
  2608. -------------------------------------------------------
  2609. --Start Animations--
  2610. -------------------------------------------------------
  2611. print("By Makhail07")
  2612. while true do
  2613. swait()
  2614. sine = sine + change
  2615. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2616. local velderp = root.Velocity.y
  2617. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2618. if equipped == true or equipped == false then
  2619. if attack == false then
  2620. idle = idle + 1
  2621. else
  2622. idle = 0
  2623. end
  2624. if 1 < root.Velocity.y and hitfloor == nil then
  2625. Anim = "Jump"
  2626. if attack == false then
  2627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2628. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2629. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2630. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2631. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2632. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2633. end
  2634. elseif -1 > root.Velocity.y and hitfloor == nil then
  2635. Anim = "Fall"
  2636. if attack == false then
  2637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2638. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2639. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2640. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2641. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2642. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2643. end
  2644. elseif torvel < 1 and hitfloor ~= nil then
  2645. Anim = "Idle"
  2646. change = 10
  2647. if attack == false then
  2648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2649. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2650. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2651. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2652. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2653. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2654. end
  2655. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2656. Anim = "Walk"
  2657. change = 1
  2658. if attack == false then
  2659. hum.WalkSpeed = 25
  2660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2661. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2662. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2663. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2664. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2665. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2666. end
  2667. elseif torvel >= 25 and hitfloor ~= nil then
  2668. Anim = "Sprint"
  2669. change = 1.35
  2670. if attack == false then
  2671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2672. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2673. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2674. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2675. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2676. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2677. end
  2678. end
  2679. end
  2680. if 0 < #Effects then
  2681. for e = 1, #Effects do
  2682. if Effects[e] ~= nil then
  2683. local Thing = Effects[e]
  2684. if Thing ~= nil then
  2685. local Part = Thing[1]
  2686. local Mode = Thing[2]
  2687. local Delay = Thing[3]
  2688. local IncX = Thing[4]
  2689. local IncY = Thing[5]
  2690. local IncZ = Thing[6]
  2691. if 1 >= Thing[1].Transparency then
  2692. if Thing[2] == "Block1" then
  2693. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2694. local Mesh = Thing[1].Mesh
  2695. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2696. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2697. elseif Thing[2] == "Block2" then
  2698. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2699. local Mesh = Thing[7]
  2700. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2701. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2702. elseif Thing[2] == "Block3" then
  2703. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2704. local Mesh = Thing[7]
  2705. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2706. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2707. elseif Thing[2] == "Cylinder" then
  2708. local Mesh = Thing[1].Mesh
  2709. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2711. elseif Thing[2] == "Blood" then
  2712. local Mesh = Thing[7]
  2713. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2714. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2715. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2716. elseif Thing[2] == "Elec" then
  2717. local Mesh = Thing[1].Mesh
  2718. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2719. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2720. elseif Thing[2] == "Disappear" then
  2721. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2722. elseif Thing[2] == "Shatter" then
  2723. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2724. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2725. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2726. Thing[6] = Thing[6] + Thing[5]
  2727. end
  2728. else
  2729. Part.Parent = nil
  2730. table.remove(Effects, e)
  2731. end
  2732. end
  2733. end
  2734. end
  2735. end
  2736. end
  2737. -------------------------------------------------------
  2738. --End Animations And Script--
  2739. ------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement