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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- plr = owner
- repeat wait() until plr.Character
- char = plr.Character
- wait(1/60)
- print("Camping Baldi V2 Edit By BeeESwarm_Simulator/kalvin0316")
- char.Humanoid.JumpPower = 0
- char.Humanoid.Animator:Destroy()
- char.Animate:Destroy()
- char.Head.face.Transparency = 1
- local sweep = Instance.new("Part")
- local slap = Instance.new("Sound",char)
- slap.SoundId = "rbxassetid://1841427728"
- slap.Volume = 10
- local wow = Instance.new("Sound",char)
- wow.SoundId = "rrbxassetid://2126219737"
- wow.Volume = 10
- local death = Instance.new("Sound",char)
- death.SoundId = "rbxassetid://1846449729"
- death.Volume = 10
- local letsgo = Instance.new("Sound",char)
- letsgo.SoundId = "2134438732"
- letsgo.Volume = 10
- local sweepdecal1 = Instance.new("Decal",sweep)
- local sweepdecal2 = Instance.new("Decal",sweep)
- local weld = Instance.new("Weld",sweep)
- sweepdecal1.Face = "Back"
- sweepdecal1.Texture = "rbxassetid://2133425968"
- sweepdecal2.Face = "Front"
- sweepdecal2.Texture = "rbxassetid://2133425968"
- sweep.Name = "gotta sweep sweep sweep"
- sweep.Size = Vector3.new(4.2, 8.4, 0.114)
- sweep.Transparency = 1
- sweep.CanCollide = false
- weld.Part0 = char.Torso
- weld.Part1 = sweep
- weld.C0 = CFrame.new(-0.466694832, 1.18746996, -0.594377518, -0.999195099, 0, 0.0401160046, 0, 1, 0, -0.0401160046, 0, -0.999195099)
- sweep.Parent = char
- local vel = Instance.new("BodyVelocity",sweep)
- vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vel.Velocity = Vector3.new(0,0,0)
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Part" then
- v.Transparency = 1
- elseif v.ClassName == "Accessory" then
- v.Handle.Transparency = 1
- end
- end
- mouse = plr:GetMouse()
- SpeedofBaldi = 40
- using = false
- char.Torso.Touched:connect(function(part)
- local human = part.Parent:FindFirstChildOfClass("Humanoid")
- if human and using then
- human.Health = 0
- death:Play()
- end
- end)
- function Taunt()
- local rd = math.random(1,3)
- if rd == 1 then
- wow:Play()
- end
- end
- function Teleport()
- char.Torso.CFrame = mouse.Hit + Vector3.new(0,3,0)
- slap:Play()
- using = true
- sweepdecal1.Texture = "rbxassetid://2133427027"
- sweepdecal2.Texture = "rbxassetid://2133427027"
- wait(0.4)
- using = false
- sweepdecal1.Face = "Back"
- sweepdecal1.Texture = "rbxassetid://2133425968"
- sweepdecal2.Face = "Front"
- sweepdecal2.Texture = "rbxassetid://2133425968"
- end
- mouse.KeyDown:connect(function(k)
- if k == "v" then
- Taunt()
- end
- if k == "f" then
- Teleport()
- end
- end)
- function move()
- vel.Velocity = char.Torso.CFrame.lookVector * SpeedofBaldi
- sweepdecal1.Texture = "rbxassetid://2133427027"
- sweepdecal2.Texture = "rbxassetid://2133427027"
- using = true
- slap:Play()
- wait(0.4)
- using = false
- vel.Velocity = Vector3.new(0,0,0)
- sweepdecal1.Face = "Back"
- sweepdecal1.Texture = "rbxassetid://2133425968"
- sweepdecal2.Face = "Front"
- sweepdecal2.Texture = "rbxassetid://2133425968"
- end
- mouse.Button1Down:connect(function()
- move()
- end)
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