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Fluxushr

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May 11th, 2023
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  1. game.TestService.IsSleepAllowed = false
  2. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  3. if v:IsA("BasePart") then
  4. game:GetService("RunService").Heartbeat:connect(function()
  5. v.Velocity = Vector3.new(-40,0,-10)
  6. pcall(function()
  7. v.CanCollide = false
  8. end)
  9. pcall(function()
  10. v.CanQuery = false
  11. end)
  12. end)
  13. end
  14. end
  15.  
  16. Bypass = "death"
  17. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  18.  
  19.  
  20. plr = game.Players.LocalPlayer
  21. char = Workspace.non
  22.  
  23.  
  24. for i,v in pairs(char:GetChildren()) do -- gets all ur characters children
  25. if v:IsA("Accessory") and v.Name == "Puffer Vest" then -- dex name for the hat
  26. v.Name = "Puffer Vest" -- name it whatever you want
  27. end
  28. end
  29. char["Puffer Vest"].Handle.AccessoryWeld:Destroy() -- destroys the accessoryweld
  30. att0 = Instance.new("Attachment",char["Puffer Vest"].Handle) -- creates a attachment into the hat
  31. att0.Orientation = Vector3.new(0, 0, 0) -- rotation
  32. att0.Position = Vector3.new(0, 0, 0) -- position
  33. att1 = Instance.new("Attachment",char["Torso"]) -- what body part that the hat should be attached to (to make it work with r15 go down
  34. ap = Instance.new("AlignPosition",char["Puffer Vest"].Handle) -- align position
  35. ap.Attachment0 = att0
  36. ap.Attachment1 = att1
  37. ap.RigidityEnabled = true -- if its false it will make the hat be wobbly
  38. ao = Instance.new("AlignOrientation",char["Puffer Vest"].Handle) -- align rotation
  39. ao.Attachment0 = att0
  40. ao.Attachment1 = att1
  41. ao.RigidityEnabled = true -- if its false it will make the hat be wobbly
  42.  
  43.  
  44.  
  45.  
  46. char["Extra Left hand (Blocky)_white"].Handle.AccessoryWeld:Destroy() -- destroys the accessoryweld
  47. att0 = Instance.new("Attachment",char["Extra Left hand (Blocky)_white"].Handle) -- creates a attachment into the hat
  48. att0.Orientation = Vector3.new(110, -0, 0) -- rotation
  49. att0.Position = Vector3.new(0, -0, -0) -- position
  50. att1 = Instance.new("Attachment",char["Left Arm"]) -- what body part that the hat should be attached to (to make it work with r15 go down
  51. ap = Instance.new("AlignPosition",char["Extra Left hand (Blocky)_white"].Handle) -- align position
  52. ap.Attachment0 = att0
  53. ap.Attachment1 = att1
  54. ap.RigidityEnabled = true -- if its false it will make the hat be wobbly
  55. ao = Instance.new("AlignOrientation",char["Extra Left hand (Blocky)_white"].Handle) -- align rotation
  56. ao.Attachment0 = att0
  57. ao.Attachment1 = att1
  58. ao.RigidityEnabled = true -- if its false it will make the hat be wobbly
  59.  
  60.  
  61. for i,v in pairs(char:GetChildren()) do -- gets all ur characters children
  62. if v:IsA("Accessory") and v.Name == "Extra Right hand (Blocky)_whiter" then -- dex name for the hat
  63. v.Name = "Extra Right hand (Blocky)_white" -- name it whatever you want
  64. end
  65. end
  66. char["Extra Right hand (Blocky)_white"].Handle.AccessoryWeld:Destroy() -- destroys the accessoryweld
  67. att0 = Instance.new("Attachment",char["Extra Right hand (Blocky)_white"].Handle) -- creates a attachment into the hat
  68. att0.Orientation = Vector3.new(100, 0, 0) -- rotation
  69. att0.Position = Vector3.new(0, -0, -0) -- position
  70. att1 = Instance.new("Attachment",char["Right Arm"]) -- what body part that the hat should be attached to (to make it work with r15 go down
  71. ap = Instance.new("AlignPosition",char["Extra Right hand (Blocky)_white"].Handle) -- align position
  72. ap.Attachment0 = att0
  73. ap.Attachment1 = att1
  74. ap.RigidityEnabled = true -- if its false it will make the hat be wobbly
  75. ao = Instance.new("AlignOrientation",char["Extra Right hand (Blocky)_white"].Handle) -- align rotation
  76. ao.Attachment0 = att0
  77. ao.Attachment1 = att1
  78. ao.RigidityEnabled = true -- if its false it will make the hat be wobbly
  79.  
  80.  
  81. for i,v in pairs(char:GetChildren()) do -- gets all ur characters children
  82. if v:IsA("Accessory") and v.Name == "Unloaded head" then -- dex name for the hat
  83. v.Name = "Unloaded head" -- name it whatever you want
  84. end
  85. end
  86. char["Unloaded head"].Handle.AccessoryWeld:Destroy() -- destroys the accessoryweld
  87. att0 = Instance.new("Attachment",char["Unloaded head"].Handle) -- creates a attachment into the hat
  88. att0.Orientation = Vector3.new(0, 0, 90)-- rotation
  89. att0.Position = Vector3.new(0, 0, 0) -- position
  90. att1 = Instance.new("Attachment",char["Right Leg"]) -- what body part that the hat should be attached to (to make it work with r15 go down
  91. ap = Instance.new("AlignPosition",char["Unloaded head"].Handle) -- align position
  92. ap.Attachment0 = att0
  93. ap.Attachment1 = att1
  94. ap.RigidityEnabled = true -- if its false it will make the hat be wobbly
  95. ao = Instance.new("AlignOrientation",char["Unloaded head"].Handle) -- align rotation
  96. ao.Attachment0 = att0
  97. ao.Attachment1 = att1
  98. ao.RigidityEnabled = true -- if its false it will make the hat be wobbly
  99.  
  100.  
  101. for i,v in pairs(char:GetChildren()) do -- gets all ur characters children
  102. if v:IsA("Accessory") and v.Name == "MeshPartAccessory" then -- dex name for the hat
  103. v.Name = "MeshPartAccessory" -- name it whatever you want
  104. end
  105. end
  106. char["MeshPartAccessory"].Handle.AccessoryWeld:Destroy() -- destroys the accessoryweld
  107. att0 = Instance.new("Attachment",char["MeshPartAccessory"].Handle) -- creates a attachment into the hat
  108. att0.Orientation = Vector3.new(0, 0, 90)-- rotation
  109. att0.Position = Vector3.new(-0, 0, 0) -- position
  110. att1 = Instance.new("Attachment",char["Left Leg"]) -- what body part that the hat should be attached to (to make it work with r15 go down
  111. ap = Instance.new("AlignPosition",char["MeshPartAccessory"].Handle) -- align position
  112. ap.Attachment0 = att0
  113. ap.Attachment1 = att1
  114. ap.RigidityEnabled = true -- if its false it will make the hat be wobbly
  115. ao = Instance.new("AlignOrientation",char["MeshPartAccessory"].Handle) -- align rotation
  116. ao.Attachment0 = att0
  117. ao.Attachment1 = att1
  118. ao.RigidityEnabled = true -- if its false it will make the hat be wobbly
  119.  
  120. for i,v in next, char:GetDescendants() do
  121. if v:IsA("BasePart") then
  122. game:GetService("RunService").Heartbeat:connect(function()
  123. pcall(function()
  124. v.CanCollide = false
  125. end)
  126. pcall(function()
  127. v.CanQuery = false
  128. end)
  129. end)
  130. end
  131. end
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