sneakydodge123

red gloves

Sep 3rd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146.  
  147. Me = game.Players.LocalPlayer
  148. char = Me.Character
  149. larm = char["Left Arm"]
  150. rarm = char["Right Arm"]
  151. lleg = char["Left Leg"]
  152. rleg = char["Right Leg"]
  153. torso = char.Torso
  154.  
  155. lleg.Transparency = 1
  156. rleg.Transparency = 1
  157. larm.Transparency = 1
  158. rarm.Transparency = 1
  159. torso.Transparency = 1
  160. ------------------------------------------------------------------ Player -------------------------------------------------------------------
  161.  
  162. ----------------------------------------------------------------- Left Arm -----------------------------------------------------------------
  163. larm1 = Instance.new("Part", char)
  164. larm1.Name = "Middle"
  165. larm1.BrickColor = BrickColor.new("Really red")
  166. larm1.Size = Vector3.new(1, 2, 1)
  167. larm1.CanCollide = false
  168. larm1.BottomSurface = "Smooth"
  169. larm1.TopSurface = "Smooth"
  170. larm1.Material = "Neon"
  171. Weld = Instance.new("Weld",larm)
  172. Weld.Part0 = larm
  173. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  174. Weld.Part1 = larm1
  175. Weld.C1 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  176.  
  177. larm2 = Instance.new("Part", char)
  178. larm2.BrickColor = BrickColor.new("Really black")
  179. larm2.Size = Vector3.new(1, 0.4, 1)
  180. larm2.CanCollide = false
  181. larm2.BottomSurface = "Smooth"
  182. larm2.TopSurface = "Smooth"
  183. Weld = Instance.new("Weld",larm)
  184. Weld.Part0 = larm
  185. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  186. Weld.Part1 = larm2
  187. Weld.C1 = CFrame.new(-0.452633858, -0.349740982, -1.50225353, -0.00506608887, 0.999986708, -0.00096991309, -0.0106740929, 0.000915773562, 0.999942601, 0.999930143, 0.0050761546, 0.0106693096)
  188.  
  189. larm3 = Instance.new("Part", char)
  190. larm3.BrickColor = BrickColor.new("Really black")
  191. larm3.Size = Vector3.new(1, 0.4, 1)
  192. larm3.CanCollide = false
  193. larm3.BottomSurface = "Smooth"
  194. larm3.TopSurface = "Smooth"
  195. Weld = Instance.new("Weld",larm)
  196. Weld.Part0 = larm
  197. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  198. Weld.Part1 = larm3
  199. Weld.C1 = CFrame.new(-0.452513218, -1.90224648, -0.0102577209, -0.00506604509, 0.999986708, -0.000969912624, 0.999930143, 0.00507611083, 0.0106693096, 0.0106740929, -0.000915773562, -0.999942601)
  200.  
  201. larm4 = Instance.new("Part", char)
  202. larm4.BrickColor = BrickColor.new("Really black")
  203. larm4.Size = Vector3.new(1, 0.4, 1)
  204. larm4.CanCollide = false
  205. larm4.BottomSurface = "Smooth"
  206. larm4.TopSurface = "Smooth"
  207. Weld = Instance.new("Weld",larm)
  208. Weld.Part0 = larm
  209. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  210. Weld.Part1 = larm4
  211. Weld.C1 = CFrame.new(-0.452511787, -0.41024971, 1.50225258, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096)
  212.  
  213. larm5 = Instance.new("Part", char)
  214. larm5.BrickColor = BrickColor.new("Really black")
  215. larm5.Size = Vector3.new(1, 0.4, 1)
  216. larm5.CanCollide = false
  217. larm5.BottomSurface = "Smooth"
  218. larm5.TopSurface = "Smooth"
  219. Weld = Instance.new("Weld",larm)
  220. Weld.Part0 = larm
  221. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  222. Weld.Part1 = larm5
  223. Weld.C1 = CFrame.new(-1.50225163, -0.762512684, 0.0102577209, 0.999930143, 0.0050761546, 0.0106693534, -0.00506608794, 0.999986708, -0.000970000518, -0.0106741367, 0.000915860757, 0.999942601)
  224.  
  225. larm6 = Instance.new("Part", char)
  226. larm6.BrickColor = BrickColor.new("Really black")
  227. larm6.Size = Vector3.new(1, 0.4, 1)
  228. larm6.CanCollide = false
  229. larm6.BottomSurface = "Smooth"
  230. larm6.TopSurface = "Smooth"
  231. Mesh = Instance.new("SpecialMesh", larm6)
  232. Mesh.MeshType = "Brick"
  233. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  234. Weld = Instance.new("Weld",larm)
  235. Weld.Part0 = larm
  236. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  237. Weld.Part1 = larm6
  238. Weld.C1 = CFrame.new(0.0102558136, 0.847481251, 1.50225353, -0.0106740929, 0.00091586099, 0.999942601, -0.00506608794, 0.999986708, -0.000970000518, -0.999930143, -0.0050761546, -0.0106693096)
  239.  
  240. larm7 = Instance.new("Part", char)
  241. larm7.BrickColor = BrickColor.new("Really red")
  242. larm7.Size = Vector3.new(0.5, 0.3, 2)
  243. larm7.CanCollide = false
  244. larm7.BottomSurface = "Smooth"
  245. larm7.TopSurface = "Smooth"
  246. larm7.Material = "Neon"
  247. Weld = Instance.new("Weld",larm)
  248. Weld.Part0 = larm
  249. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  250. Weld.Part1 = larm7
  251. Weld.C1 = CFrame.new(-0.339956284, 1.83238316, 1.50933075, 0.11770986, 0.484406531, 0.866887927, -0.967169523, 0.253912479, -0.0105566857, -0.225227386, -0.837184966, 0.498391271)
  252.  
  253. larm8 = Instance.new("Part", char)
  254. larm8.BrickColor = BrickColor.new("Really black")
  255. larm8.Size = Vector3.new(1, 0.4, 1)
  256. larm8.CanCollide = false
  257. larm8.BottomSurface = "Smooth"
  258. larm8.TopSurface = "Smooth"
  259. Weld = Instance.new("Weld",larm)
  260. Weld.Part0 = larm
  261. Weld.C0 = CFrame.new(1.50225258, 0.0474791527, -0.0102558136, -0.999930143, -0.0050761546, -0.0106693096, -0.00506608794, 0.999986708, -0.000970000518, 0.0106740929, -0.00091586099, -0.999942601)
  262. Weld.Part1 = larm8
  263. Weld.C1 = CFrame.new(0.247514963, -0.0102424622, 1.58225441, -0.00506623974, 0.999986708, -0.000969914719, 0.0106740929, -0.000915773562, -0.999942601, -0.999930143, -0.00507630548, -0.0106693096)
  264. ----------------------------------------------------------------- Right Arm -----------------------------------------------------------------
  265. rarm1 = Instance.new("Part", char)
  266. rarm1.Name = "Middle"
  267. rarm1.BrickColor = BrickColor.new("Really red")
  268. rarm1.Size = Vector3.new(1, 2, 1)
  269. rarm1.CanCollide = false
  270. rarm1.BottomSurface = "Smooth"
  271. rarm1.TopSurface = "Smooth"
  272. rarm1.Material = "Neon"
  273. Weld = Instance.new("Weld",rarm)
  274. Weld.Part0 = rarm
  275. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  276. Weld.Part1 = rarm1
  277. Weld.C1 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  278.  
  279. rarm2 = Instance.new("Part", char)
  280. rarm2.BrickColor = BrickColor.new("Really black")
  281. rarm2.Size = Vector3.new(1, 0.4, 1)
  282. rarm2.CanCollide = false
  283. rarm2.BottomSurface = "Smooth"
  284. rarm2.TopSurface = "Smooth"
  285. Weld = Instance.new("Weld",rarm)
  286. Weld.Part0 = rarm
  287. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  288. Weld.Part1 = rarm2
  289. Weld.C1 = CFrame.new(-0.458259583, -0.356315613, 1.50168037, 0.00366159994, 0.999978125, -0.00550877256, 0.00621323148, 0.00548594771, 0.999965668, 0.999974012, -0.00369570963, -0.00619300362)
  290.  
  291. rarm3 = Instance.new("Part", char)
  292. rarm3.BrickColor = BrickColor.new("Really black")
  293. rarm3.Size = Vector3.new(1, 0.4, 1)
  294. rarm3.CanCollide = false
  295. rarm3.BottomSurface = "Smooth"
  296. rarm3.TopSurface = "Smooth"
  297. Weld = Instance.new("Weld",rarm)
  298. Weld.Part0 = rarm
  299. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  300. Weld.Part1 = rarm3
  301. Weld.C1 = CFrame.new(-1.50168133, -0.768137932, -0.00367927551, -0.999974012, 0.00369570986, 0.00619304739, 0.00366159948, 0.999978125, -0.00550886011, -0.00621327572, -0.00548603525, -0.999965668)
  302.  
  303. rarm4 = Instance.new("Part", char)
  304. rarm4.BrickColor = BrickColor.new("Really black")
  305. rarm4.Size = Vector3.new(1, 0.4, 1)
  306. rarm4.CanCollide = false
  307. rarm4.BottomSurface = "Smooth"
  308. rarm4.TopSurface = "Smooth"
  309. Weld = Instance.new("Weld",rarm)
  310. Weld.Part0 = rarm
  311. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  312. Weld.Part1 = rarm4
  313. Weld.C1 = CFrame.new(-0.00368309021, 1.8716774, 0.458146095, -0.00621323194, -0.00548603525, -0.999965668, 0.999974012, -0.0036957534, -0.00619300315, -0.00366164325, -0.999978125, 0.00550886057)
  314.  
  315. rarm5 = Instance.new("Part", char)
  316. rarm5.BrickColor = BrickColor.new("Really black")
  317. rarm5.Size = Vector3.new(1, 0.4, 1)
  318. rarm5.CanCollide = false
  319. rarm5.BottomSurface = "Smooth"
  320. rarm5.TopSurface = "Smooth"
  321. Mesh = Instance.new("SpecialMesh", rarm5)
  322. Mesh.MeshType = "Brick"
  323. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  324. Weld = Instance.new("Weld",rarm)
  325. Weld.Part0 = rarm
  326. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  327. Weld.Part1 = rarm5
  328. Weld.C1 = CFrame.new(0.00368118286, 0.841855764, -1.50168228, 0.00621323194, 0.00548603525, 0.999965668, 0.00366159948, 0.999978125, -0.00550886011, -0.999974012, 0.00369570963, 0.00619300362)
  329.  
  330. rarm6 = Instance.new("Part", char)
  331. rarm6.BrickColor = BrickColor.new("Really black")
  332. rarm6.Size = Vector3.new(1, 0.4, 1)
  333. rarm6.CanCollide = false
  334. rarm6.BottomSurface = "Smooth"
  335. rarm6.TopSurface = "Smooth"
  336. Weld = Instance.new("Weld",rarm)
  337. Weld.Part0 = rarm
  338. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  339. Weld.Part1 = rarm6
  340. Weld.C1 = CFrame.new(-1.50168133, -0.403675079, 0.458138466, -0.999974012, 0.00369575364, 0.00619304692, -0.00621327572, -0.00548603525, -0.999965668, -0.00366164325, -0.999978125, 0.00550886057)
  341.  
  342. rarm7 = Instance.new("Part", char)
  343. rarm7.BrickColor = BrickColor.new("Really red")
  344. rarm7.Size = Vector3.new(0.5, 0.3, 2)
  345. rarm7.CanCollide = false
  346. rarm7.BottomSurface = "Smooth"
  347. rarm7.TopSurface = "Smooth"
  348. rarm7.Material = "Neon"
  349. Weld = Instance.new("Weld",rarm)
  350. Weld.Part0 = rarm
  351. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  352. Weld.Part1 = rarm7
  353. Weld.C1 = CFrame.new(0.344418526, -1.80139351, -1.50391006, 0.122256897, -0.48818168, -0.864136577, -0.966848493, -0.25524351, 0.00740774209, -0.224181563, 0.834583461, -0.503202915)
  354.  
  355. rarm8 = Instance.new("Part", char)
  356. rarm8.BrickColor = BrickColor.new("Really red")
  357. rarm8.Size = Vector3.new(1, 0.4, 1)
  358. rarm8.CanCollide = false
  359. rarm8.BottomSurface = "Smooth"
  360. rarm8.TopSurface = "Smooth"
  361. Weld = Instance.new("Weld",rarm)
  362. Weld.Part0 = rarm
  363. Weld.C0 = CFrame.new(-1.50168228, 0.0418539047, -0.00368309021, -0.999974012, 0.00369570963, 0.00619300362, 0.00366159948, 0.999978125, -0.00550886011, -0.00621323194, -0.00548603525, -0.999965668)
  364. Weld.Part1 = rarm8
  365. Weld.C1 = CFrame.new(0.241888285, -0.00366973877, -1.56167889, 0.00366144883, 0.999978125, -0.00550877163, -0.00621323148, -0.00548594771, -0.999965668, -0.999974012, 0.00369555852, 0.00619300455)
  366. ----------------------------------------------------------------- Left Leg -----------------------------------------------------------------
  367. lleg1 = Instance.new("Part", char)
  368. lleg1.Name = "Middle"
  369. lleg1.BrickColor = BrickColor.new("Really red")
  370. lleg1.Size = Vector3.new(1, 2, 1)
  371. lleg1.CanCollide = false
  372. lleg1.BottomSurface = "Smooth"
  373. lleg1.TopSurface = "Smooth"
  374. lleg1.Material = "Neon"
  375. Weld = Instance.new("Weld",lleg)
  376. Weld.Part0 = lleg
  377. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  378. Weld.Part1 = lleg1
  379. Weld.C1 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  380.  
  381. lleg2 = Instance.new("Part", char)
  382. lleg2.BrickColor = BrickColor.new("Really black")
  383. lleg2.Size = Vector3.new(1, 0.4, 1)
  384. lleg2.CanCollide = false
  385. lleg2.BottomSurface = "Smooth"
  386. lleg2.TopSurface = "Smooth"
  387. Weld = Instance.new("Weld",lleg)
  388. Weld.Part0 = lleg
  389. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  390. Weld.Part1 = lleg2
  391. Weld.C1 = CFrame.new(0.898587704, 4.77446556, 2.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
  392.  
  393. lleg3 = Instance.new("Part", char)
  394. lleg3.BrickColor = BrickColor.new("Really black")
  395. lleg3.Size = Vector3.new(0.5, 0.3, 2)
  396. lleg3.CanCollide = false
  397. lleg3.BottomSurface = "Smooth"
  398. lleg3.TopSurface = "Smooth"
  399. Weld = Instance.new("Weld",lleg)
  400. Weld.Part0 = lleg
  401. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  402. Weld.Part1 = lleg3
  403. Weld.C1 = CFrame.new(4.69929504, -1.49470997, 3.25491428, 0.183012843, 0.683012605, 0.707106829, -0.965925813, 0.258819133, 1.06770166e-007, -0.183012709, -0.683012724, 0.707106769)
  404.  
  405. lleg4 = Instance.new("Part", char)
  406. lleg4.BrickColor = BrickColor.new("Really black")
  407. lleg4.Size = Vector3.new(1, 0.4, 1)
  408. lleg4.CanCollide = false
  409. lleg4.BottomSurface = "Smooth"
  410. lleg4.TopSurface = "Smooth"
  411. Weld = Instance.new("Weld",lleg)
  412. Weld.Part0 = lleg
  413. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  414. Weld.Part1 = lleg4
  415. Weld.C1 = CFrame.new(0.899408102, 1.9581213, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
  416.  
  417. lleg5 = Instance.new("Part", char)
  418. lleg5.BrickColor = BrickColor.new("Really black")
  419. lleg5.Size = Vector3.new(1, 0.4, 1)
  420. lleg5.CanCollide = false
  421. lleg5.BottomSurface = "Smooth"
  422. lleg5.TopSurface = "Smooth"
  423. Weld = Instance.new("Weld",lleg)
  424. Weld.Part0 = lleg
  425. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  426. Weld.Part1 = lleg5
  427. Weld.C1 = CFrame.new(0.899407625, -5.57446861, -2.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
  428.  
  429. lleg6 = Instance.new("Part", char)
  430. lleg6.BrickColor = BrickColor.new("Really black")
  431. lleg6.Size = Vector3.new(1, 0.4, 1)
  432. lleg6.CanCollide = false
  433. lleg6.BottomSurface = "Smooth"
  434. lleg6.TopSurface = "Smooth"
  435. Weld = Instance.new("Weld",lleg)
  436. Weld.Part0 = lleg
  437. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  438. Weld.Part1 = lleg6
  439. Weld.C1 = CFrame.new(1.49948871, -2.31810665, 5.08444977, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  440.  
  441. lleg7 = Instance.new("Part", char)
  442. lleg7.BrickColor = BrickColor.new("Really black")
  443. lleg7.Size = Vector3.new(1, 0.4, 1)
  444. lleg7.CanCollide = false
  445. lleg7.BottomSurface = "Smooth"
  446. lleg7.TopSurface = "Smooth"
  447. Weld = Instance.new("Weld",lleg)
  448. Weld.Part0 = lleg
  449. Weld.C0 = CFrame.new(-2.3581152, 0.999663353, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  450. Weld.Part1 = lleg7
  451. Weld.C1 = CFrame.new(1.4994036, -2.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  452. ----------------------------------------------------------------- Right Leg -----------------------------------------------------------------
  453. rleg1 = Instance.new("Part", char)
  454. rleg1.Name = "Middle"
  455. rleg1.BrickColor = BrickColor.new("Really red")
  456. rleg1.Size = Vector3.new(1, 2, 1)
  457. rleg1.CanCollide = false
  458. rleg1.BottomSurface = "Smooth"
  459. rleg1.TopSurface = "Smooth"
  460. rleg1.Material = "Neon"
  461. Weld = Instance.new("Weld",rleg)
  462. Weld.Part0 = rleg
  463. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  464. Weld.Part1 = rleg1
  465. Weld.C1 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  466.  
  467. rleg2 = Instance.new("Part", char)
  468. rleg2.BrickColor = BrickColor.new("Really black")
  469. rleg2.Size = Vector3.new(1, 0.4, 1)
  470. rleg2.CanCollide = false
  471. rleg2.BottomSurface = "Smooth"
  472. rleg2.TopSurface = "Smooth"
  473. Weld = Instance.new("Weld",rleg)
  474. Weld.Part0 = rleg
  475. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  476. Weld.Part1 = rleg2
  477. Weld.C1 = CFrame.new(0.905565023, 3.75810814, -5.17447472, 4.37113883e-008, 1, 8.74227766e-008, 1, -4.37113883e-008, -2.68657252e-016, -1.37337096e-015, 8.74227766e-008, -1)
  478.  
  479. rleg3 = Instance.new("Part", char)
  480. rleg3.BrickColor = BrickColor.new("Really black")
  481. rleg3.Size = Vector3.new(1, 0.4, 1)
  482. rleg3.CanCollide = false
  483. rleg3.BottomSurface = "Smooth"
  484. rleg3.TopSurface = "Smooth"
  485. Weld = Instance.new("Weld",rleg)
  486. Weld.Part0 = rleg
  487. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  488. Weld.Part1 = rleg3
  489. Weld.C1 = CFrame.new(1.4545058, -3.34725952, 5.0867691, -0.0153048551, 0.999882877, -5.25215728e-006, -0.999882638, -0.0153048476, 0.000690514687, 0.000690353394, 1.58197654e-005, 0.999999762)
  490.  
  491. rleg4 = Instance.new("Part", char)
  492. rleg4.BrickColor = BrickColor.new("Really black")
  493. rleg4.Size = Vector3.new(1, 0.4, 1)
  494. rleg4.CanCollide = false
  495. rleg4.BottomSurface = "Smooth"
  496. rleg4.TopSurface = "Smooth"
  497. Weld = Instance.new("Weld",rleg)
  498. Weld.Part0 = rleg
  499. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  500. Weld.Part1 = rleg4
  501. Weld.C1 = CFrame.new(1.5055685, -3.33812618, 5.26447296, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  502.  
  503. rleg5 = Instance.new("Part", char)
  504. rleg5.BrickColor = BrickColor.new("Really black")
  505. rleg5.Size = Vector3.new(1, 0.4, 1)
  506. rleg5.CanCollide = false
  507. rleg5.BottomSurface = "Smooth"
  508. rleg5.TopSurface = "Smooth"
  509. Weld = Instance.new("Weld",rleg)
  510. Weld.Part0 = rleg
  511. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  512. Weld.Part1 = rleg5
  513. Weld.C1 = CFrame.new(0.905564308, -5.57446861, -3.3581152, -1.50995788e-007, 1, 8.74227766e-008, -1.20315126e-014, 8.74227766e-008, -1, -1, -1.50995788e-007, -8.24226416e-015)
  514.  
  515. rleg6 = Instance.new("Part", char)
  516. rleg6.BrickColor = BrickColor.new("Really black")
  517. rleg6.Size = Vector3.new(1, 0.4, 1)
  518. rleg6.CanCollide = false
  519. rleg6.BottomSurface = "Smooth"
  520. rleg6.TopSurface = "Smooth"
  521. Weld = Instance.new("Weld",rleg)
  522. Weld.Part0 = rleg
  523. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  524. Weld.Part1 = rleg6
  525. Weld.C1 = CFrame.new(0.904744625, 4.77446556, 3.3581152, -7.17753299e-023, 1, 4.37113883e-008, 1.64202821e-015, -4.37113883e-008, 1, 1, -1.4355066e-022, 0)
  526.  
  527. rleg7 = Instance.new("Part", char)
  528. rleg7.BrickColor = BrickColor.new("Really black")
  529. rleg7.Size = Vector3.new(0.5, 0.3, 2)
  530. rleg7.CanCollide = false
  531. rleg7.BottomSurface = "Smooth"
  532. rleg7.TopSurface = "Smooth"
  533. Weld = Instance.new("Weld",rleg)
  534. Weld.Part0 = rleg
  535. Weld.C0 = CFrame.new(-3.3581152, 1.00582027, -5.17447472, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  536. Weld.Part1 = rleg7
  537. Weld.C1 = CFrame.new(-3.66284275, -3.99935341, -4.29136944, 0.183012664, -0.683012724, -0.707106829, -0.965925872, -0.258818954, -3.53088581e-008, -0.183012635, 0.683012784, -0.707106769)
  538. ----------------------------------------------------------------- Torso -----------------------------------------------------------------
  539. Chest1 = Instance.new("Part", char)
  540. Chest1.Name = "Ball"
  541. Chest1.BrickColor = BrickColor.new("Really red")
  542. Chest1.Size = Vector3.new(1, 0.4, 1)
  543. Chest1.CanCollide = false
  544. Chest1.BottomSurface = "Smooth"
  545. Chest1.TopSurface = "Smooth"
  546. Chest1.Material = "Neon"
  547. Mesh = Instance.new("CylinderMesh", Chest1)
  548. Mesh.Scale = Vector3.new(0.9, 0.4, 0.9)
  549. Weld = Instance.new("Weld",torso)
  550. Weld.Part0 = torso
  551. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  552. Weld.Part1 = Chest1
  553. Weld.C1 = CFrame.new(0, 0.700000763, 0.176463604, -1, 0, 0, 0, 0, -1, 0, -1, 0)
  554.  
  555. Chest2 = Instance.new("Part", char)
  556. Chest2.BrickColor = BrickColor.new("Really red")
  557. Chest2.Name = "Middle"
  558. Chest2.Size = Vector3.new(2, 2, 1)
  559. Chest2.CanCollide = false
  560. Chest2.BottomSurface = "Smooth"
  561. Chest2.TopSurface = "Smooth"
  562. Chest2.Material = "Neon"
  563. Weld = Instance.new("Weld",torso)
  564. Weld.Part0 = torso
  565. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  566. Weld.Part1 = Chest2
  567. Weld.C1 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  568.  
  569. Chest3 = Instance.new("Part", char)
  570. Chest3.BrickColor = BrickColor.new("Really black")
  571. Chest3.Size = Vector3.new(1, 0.4, 1)
  572. Chest3.CanCollide = false
  573. Chest3.BottomSurface = "Smooth"
  574. Chest3.TopSurface = "Smooth"
  575. Weld = Instance.new("Weld",torso)
  576. Weld.Part0 = torso
  577. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  578. Weld.Part1 = Chest3
  579. Weld.C1 = CFrame.new(-0.476491928, -0.5, -0.499999046, 5.15558582e-008, 1, -7.54979013e-008, -3.35276091e-008, 7.54979013e-008, 1, 1, -5.15558582e-008, 3.35276091e-008)
  580.  
  581. Chest4 = Instance.new("Part", char)
  582. Chest4.BrickColor = BrickColor.new("Really black")
  583. Chest4.Size = Vector3.new(1, 0.4, 1)
  584. Chest4.CanCollide = false
  585. Chest4.BottomSurface = "Smooth"
  586. Chest4.TopSurface = "Smooth"
  587. Weld = Instance.new("Weld",torso)
  588. Weld.Part0 = torso
  589. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  590. Weld.Part1 = Chest4
  591. Weld.C1 = CFrame.new(-0.476491451, -0.5, 0.5, -1.4355066e-022, 1, 4.37113883e-008, 3.28405643e-015, -4.37113883e-008, 1, 1, -2.8710132e-022, 1.64202821e-015)
  592.  
  593. Chest5 = Instance.new("Part", char)
  594. Chest5.BrickColor = BrickColor.new("Really black")
  595. Chest5.Size = Vector3.new(1, 0.4, 1)
  596. Chest5.CanCollide = false
  597. Chest5.BottomSurface = "Smooth"
  598. Chest5.TopSurface = "Smooth"
  599. Weld = Instance.new("Weld",torso)
  600. Weld.Part0 = torso
  601. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  602. Weld.Part1 = Chest5
  603. Weld.C1 = CFrame.new(-0.499999046, 0.5, 0.476491451, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
  604.  
  605. Chest6 = Instance.new("Part", char)
  606. Chest6.BrickColor = BrickColor.new("Really black")
  607. Chest6.Size = Vector3.new(1, 0.4, 1)
  608. Chest6.CanCollide = false
  609. Chest6.BottomSurface = "Smooth"
  610. Chest6.TopSurface = "Smooth"
  611. Weld = Instance.new("Weld",torso)
  612. Weld.Part0 = torso
  613. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  614. Weld.Part1 = Chest6
  615. Weld.C1 = CFrame.new(0.5236063, -0.449995041, 0, 0, 1, 8.74227766e-008, 3.28405643e-015, -8.74227766e-008, 1, 1, -1.4355066e-022, 0)
  616.  
  617. Chest7 = Instance.new("Part", char)
  618. Chest7.BrickColor = BrickColor.new("Really black")
  619. Chest7.Size = Vector3.new(1, 0.4, 1)
  620. Chest7.CanCollide = false
  621. Chest7.BottomSurface = "Smooth"
  622. Chest7.TopSurface = "Smooth"
  623. Weld = Instance.new("Weld",torso)
  624. Weld.Part0 = torso
  625. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  626. Weld.Part1 = Chest7
  627. Weld.C1 = CFrame.new(0.5, 0.5, 0.476491928, 1, -4.37113918e-008, 4.37113847e-008, -4.37113847e-008, 0, 1, -4.37113883e-008, -1, 0)
  628.  
  629. Chest8 = Instance.new("Part", char)
  630. Chest8.BrickColor = BrickColor.new("Really black")
  631. Chest8.Size = Vector3.new(1, 0.4, 1)
  632. Chest8.CanCollide = false
  633. Chest8.BottomSurface = "Smooth"
  634. Chest8.TopSurface = "Smooth"
  635. Weld = Instance.new("Weld",torso)
  636. Weld.Part0 = torso
  637. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  638. Weld.Part1 = Chest8
  639. Weld.C1 = CFrame.new(0, 0.389970779, -0.473520517, 1, -4.37113954e-008, 4.37113847e-008, -4.37113883e-008, -4.37113883e-008, 1, -4.37113883e-008, -1, -4.37113883e-008)
  640.  
  641. Chest9 = Instance.new("Part", char)
  642. Chest9.BrickColor = BrickColor.new("Really black")
  643. Chest9.Size = Vector3.new(0.5, 0.3, 2)
  644. Chest9.CanCollide = false
  645. Chest9.BottomSurface = "Smooth"
  646. Chest9.TopSurface = "Smooth"
  647. Weld = Instance.new("Weld",torso)
  648. Weld.Part0 = torso
  649. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  650. Weld.Part1 = Chest9
  651. Weld.C1 = CFrame.new(-0.458083153, 0.580001831, 0.306574821, -0.866025448, -0.49999997, 4.37113883e-008, -3.78551732e-008, -2.18556924e-008, -1, 0.49999997, -0.866025448, 0)
  652.  
  653. Chest10 = Instance.new("Part", char)
  654. Chest10.BrickColor = BrickColor.new("Really black")
  655. Chest10.Size = Vector3.new(1, 0.4, 1)
  656. Chest10.CanCollide = false
  657. Chest10.BottomSurface = "Smooth"
  658. Chest10.TopSurface = "Smooth"
  659. Mesh = Instance.new("SpecialMesh", Chest10)
  660. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  661. Weld = Instance.new("Weld",torso)
  662. Weld.Part0 = torso
  663. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  664. Weld.Part1 = Chest10
  665. Weld.C1 = CFrame.new(-1.07653379, 0.899993896, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  666.  
  667. Chest11 = Instance.new("Part", char)
  668. Chest11.BrickColor = BrickColor.new("Really black")
  669. Chest11.Size = Vector3.new(0.5, 0.3, 2)
  670. Chest11.CanCollide = false
  671. Chest11.BottomSurface = "Smooth"
  672. Chest11.TopSurface = "Smooth"
  673. Weld = Instance.new("Weld",torso)
  674. Weld.Part0 = torso
  675. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  676. Weld.Part1 = Chest11
  677. Weld.C1 = CFrame.new(0.973486662, -0.460004807, -9.53674316e-007, 1.50995803e-007, 1, 7.54979013e-008, -1.85052948e-014, -7.54979013e-008, 1, 1, -1.50995803e-007, 7.10542736e-015)
  678.  
  679. Chest12 = Instance.new("Part", char)
  680. Chest12.BrickColor = BrickColor.new("Really black")
  681. Chest12.Size = Vector3.new(0.5, 0.3, 2)
  682. Chest12.CanCollide = false
  683. Chest12.BottomSurface = "Smooth"
  684. Chest12.TopSurface = "Smooth"
  685. Weld = Instance.new("Weld",torso)
  686. Weld.Part0 = torso
  687. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  688. Weld.Part1 = Chest12
  689. Weld.C1 = CFrame.new(-0.973600388, 0.450008392, -7.62939453e-006, -9.32088255e-008, -1, -4.37113883e-008, 5.82035878e-011, -4.37113883e-008, 1, -1, 9.32088255e-008, 5.82076609e-011)
  690.  
  691. Chest13 = Instance.new("Part", char)
  692. Chest13.BrickColor = BrickColor.new("Really black")
  693. Chest13.Size = Vector3.new(0.5, 0.3, 2)
  694. Chest13.CanCollide = false
  695. Chest13.BottomSurface = "Smooth"
  696. Chest13.TopSurface = "Smooth"
  697. Weld = Instance.new("Weld",torso)
  698. Weld.Part0 = torso
  699. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  700. Weld.Part1 = Chest13
  701. Weld.C1 = CFrame.new(-0.729999542, -0.117254257, -1.91926646, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  702.  
  703. Chest14 = Instance.new("Part", char)
  704. Chest14.BrickColor = BrickColor.new("Really black")
  705. Chest14.Size = Vector3.new(0.5, 0.3, 2)
  706. Chest14.CanCollide = false
  707. Chest14.BottomSurface = "Smooth"
  708. Chest14.TopSurface = "Smooth"
  709. Weld = Instance.new("Weld",torso)
  710. Weld.Part0 = torso
  711. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  712. Weld.Part1 = Chest14
  713. Weld.C1 = CFrame.new(0.769999504, -0.150730133, -1.91693306, -1, -3.31366472e-008, -4.24129745e-008, 3.31366472e-008, 0.241921902, -0.970295727, 4.24129745e-008, -0.970295727, -0.241921902)
  714.  
  715. Chest15 = Instance.new("Part", char)
  716. Chest15.BrickColor = BrickColor.new("Really black")
  717. Chest15.Size = Vector3.new(0.5, 0.3, 2)
  718. Chest15.CanCollide = false
  719. Chest15.BottomSurface = "Smooth"
  720. Chest15.TopSurface = "Smooth"
  721. Weld = Instance.new("Weld",torso)
  722. Weld.Part0 = torso
  723. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  724. Weld.Part1 = Chest15
  725. Weld.C1 = CFrame.new(-0.209440231, 1.25000095, 1.42984772, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
  726.  
  727. Chest16 = Instance.new("Part", char)
  728. Chest16.BrickColor = BrickColor.new("Really black")
  729. Chest16.Size = Vector3.new(0.5, 0.3, 2)
  730. Chest16.CanCollide = false
  731. Chest16.BottomSurface = "Smooth"
  732. Chest16.TopSurface = "Smooth"
  733. Weld = Instance.new("Weld",torso)
  734. Weld.Part0 = torso
  735. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  736. Weld.Part1 = Chest16
  737. Weld.C1 = CFrame.new(-0.158526421, 1.25000095, 1.0131588, -7.35374925e-008, 0.927183867, 0.374606639, -1, -7.43167945e-008, -1.23653887e-008, 1.63745764e-008, -0.374606639, 0.927183867)
  738.  
  739. Chest17 = Instance.new("Part", char)
  740. Chest17.BrickColor = BrickColor.new("Really black")
  741. Chest17.Size = Vector3.new(0.5, 0.3, 2)
  742. Chest17.CanCollide = false
  743. Chest17.BottomSurface = "Smooth"
  744. Chest17.TopSurface = "Smooth"
  745. Weld = Instance.new("Weld",torso)
  746. Weld.Part0 = torso
  747. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  748. Weld.Part1 = Chest17
  749. Weld.C1 = CFrame.new(-0.229999542, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  750.  
  751. Chest18 = Instance.new("Part", char)
  752. Chest18.BrickColor = BrickColor.new("Really black")
  753. Chest18.Size = Vector3.new(0.5, 0.3, 2)
  754. Chest18.CanCollide = false
  755. Chest18.BottomSurface = "Smooth"
  756. Chest18.TopSurface = "Smooth"
  757. Weld = Instance.new("Weld",torso)
  758. Weld.Part0 = torso
  759. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  760. Weld.Part1 = Chest18
  761. Weld.C1 = CFrame.new(0.269999504, -0.117254257, -1.91926742, -1, -3.23980487e-008, -4.22219593e-008, 3.23980487e-008, 0.258819044, -0.965925813, 4.22219593e-008, -0.965925813, -0.258819044)
  762.  
  763. Chest19 = Instance.new("Part", char)
  764. Chest19.BrickColor = BrickColor.new("Really black")
  765. Chest19.Size = Vector3.new(0.5, 0.3, 2)
  766. Chest19.CanCollide = false
  767. Chest19.BottomSurface = "Smooth"
  768. Chest19.TopSurface = "Smooth"
  769. Weld = Instance.new("Weld",torso)
  770. Weld.Part0 = torso
  771. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  772. Weld.Part1 = Chest19
  773. Weld.C1 = CFrame.new(-0.00685310364, 1.25, 1.45221233, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
  774.  
  775. Chest20 = Instance.new("Part", char)
  776. Chest20.BrickColor = BrickColor.new("Really black")
  777. Chest20.Size = Vector3.new(1, 0.4, 1)
  778. Chest20.CanCollide = false
  779. Chest20.BottomSurface = "Smooth"
  780. Chest20.TopSurface = "Smooth"
  781. Mesh = Instance.new("SpecialMesh",Chest20)
  782. Mesh.Scale = Vector3.new(1.1,1.1,1.1)
  783. Weld = Instance.new("Weld",torso)
  784. Weld.Part0 = torso
  785. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  786. Weld.Part1 = Chest20
  787. Weld.C1 = CFrame.new(-1.07653379, -0.899992943, 0, -4.37113883e-008, 1, 8.74227766e-008, -1, -4.37113883e-008, -3.55271368e-015, 8.47879895e-015, -8.74227766e-008, 1)
  788. Chest21 = Instance.new("Part", char)
  789. Chest21.BrickColor = BrickColor.new("Really black")
  790. Chest21.Size = Vector3.new(0.5, 0.3, 2)
  791. Chest21.CanCollide = false
  792. Chest21.BottomSurface = "Smooth"
  793. Chest21.TopSurface = "Smooth"
  794. Weld = Instance.new("Weld",torso)
  795. Weld.Part0 = torso
  796. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  797. Weld.Part1 = Chest21
  798. Weld.C1 = CFrame.new(-0.209432602, -1.14999962, 1.429842, -6.16862437e-008, 0.656059027, 0.754709601, -1, -6.53672387e-008, -2.49122056e-008, 3.2989405e-008, -0.754709601, 0.656059027)
  799.  
  800. Chest22 = Instance.new("Part", char)
  801. Chest22.BrickColor = BrickColor.new("Really black")
  802. Chest22.Size = Vector3.new(0.5, 0.3, 2)
  803. Chest22.CanCollide = false
  804. Chest22.BottomSurface = "Smooth"
  805. Chest22.TopSurface = "Smooth"
  806. Weld = Instance.new("Weld",torso)
  807. Weld.Part0 = torso
  808. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  809. Weld.Part1 = Chest22
  810. Weld.C1 = CFrame.new(-0.00685119629, -1.15000057, 1.45220757, -2.47515253e-008, 0.224950925, 0.974370122, -1, -4.7067342e-008, -1.45362469e-008, 4.2591072e-008, -0.974370122, 0.224950925)
  811.  
  812. Chest23 = Instance.new("Part", char)
  813. Chest23.BrickColor = BrickColor.new("Really black")
  814. Chest23.Size = Vector3.new(0.5, 0.3, 2)
  815. Chest23.CanCollide = false
  816. Chest23.BottomSurface = "Smooth"
  817. Chest23.TopSurface = "Smooth"
  818. Weld = Instance.new("Weld",torso)
  819. Weld.Part0 = torso
  820. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  821. Weld.Part1 = Chest23
  822. Weld.C1 = CFrame.new(-0.158511639, -1.15000057, 1.01315498, -7.35374925e-008, 0.927183926, 0.374606401, -1, -7.43168016e-008, -1.23653807e-008, 1.63745657e-008, -0.374606401, 0.927183926)
  823.  
  824. Chest24 = Instance.new("Part", char)
  825. Chest24.BrickColor = BrickColor.new("Really black")
  826. Chest24.Size = Vector3.new(0.5, 0.3, 2)
  827. Chest24.CanCollide = false
  828. Chest24.BottomSurface = "Smooth"
  829. Chest24.TopSurface = "Smooth"
  830. Weld = Instance.new("Weld",torso)
  831. Weld.Part0 = torso
  832. Weld.C0 = CFrame.new(0, 0.0235004425, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  833. Weld.Part1 = Chest24
  834. Weld.C1 = CFrame.new(-0.458065987, -0.579999924, 0.306604624, 0.866025388, -0.50000006, 4.37113883e-008, 4.53686155e-008, 1.66003517e-007, 1, -0.50000006, -0.866025388, 1.66447563e-007)
  835.  
  836. Player = game.Players.LocalPlayer
  837. Character = Player.Character
  838. local txt = Instance.new("BillboardGui", Character)
  839. txt.Adornee = Character.Head
  840. txt.Name = "_status"
  841. txt.Size = UDim2.new(2, 0, 1.2, 0)
  842. txt.StudsOffset = Vector3.new(-9, 8, 0)
  843. local text = Instance.new("TextLabel", txt)
  844. text.Size = UDim2.new(10, 0, 7, 0)
  845. text.FontSize = "Size24"
  846. text.TextScaled = true
  847. text.TextTransparency = 0
  848. text.BackgroundTransparency = 1
  849. text.TextTransparency = 0
  850. text.TextStrokeTransparency = 0
  851. text.Font = "Antique"
  852. text.TextStrokeColor3 = Color3.new(170,0,0)
  853. text.Text = "Chris's Evil Gloves"
  854.  
  855.  
  856. --//====================================================\\--
  857. --|| CREATED BY SHACKLUSTER
  858. --\\====================================================//--
  859.  
  860.  
  861.  
  862. wait(0.2)
  863.  
  864.  
  865.  
  866. Player = game:GetService("Players").LocalPlayer
  867. PlayerGui = Player.PlayerGui
  868. Cam = workspace.CurrentCamera
  869. Backpack = Player.Backpack
  870. Character = Player.Character
  871. Humanoid = Character.Humanoid
  872. Mouse = Player:GetMouse()
  873. RootPart = Character["HumanoidRootPart"]
  874. Torso = Character["Torso"]
  875. Head = Character["Head"]
  876. RightArm = Character["Right Arm"]
  877. LeftArm = Character["Left Arm"]
  878. RightLeg = Character["Right Leg"]
  879. LeftLeg = Character["Left Leg"]
  880. RootJoint = RootPart["RootJoint"]
  881. Neck = Torso["Neck"]
  882. RightShoulder = Torso["Right Shoulder"]
  883. LeftShoulder = Torso["Left Shoulder"]
  884. RightHip = Torso["Right Hip"]
  885. LeftHip = Torso["Left Hip"]
  886. local sick = Instance.new("Sound",Character)
  887. sick.SoundId = "rbxassetid://254826701"
  888. sick.Looped = true
  889. sick.Pitch = 1
  890. sick.Volume = 0.3
  891. sick:Play()
  892. Character.Head.face.Texture = "rbxassetid://398671601"
  893.  
  894. IT = Instance.new
  895. CF = CFrame.new
  896. VT = Vector3.new
  897. RAD = math.rad
  898. C3 = Color3.new
  899. UD2 = UDim2.new
  900. BRICKC = BrickColor.new
  901. ANGLES = CFrame.Angles
  902. EULER = CFrame.fromEulerAnglesXYZ
  903. COS = math.cos
  904. ACOS = math.acos
  905. SIN = math.sin
  906. ASIN = math.asin
  907. ABS = math.abs
  908. MRANDOM = math.random
  909. FLOOR = math.floor
  910.  
  911. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  912. local NEWMESH = IT(MESH)
  913. if MESH == "SpecialMesh" then
  914. NEWMESH.MeshType = MESHTYPE
  915. if MESHID ~= "nil" and MESHID ~= "" then
  916. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  917. end
  918. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  919. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  920. end
  921. end
  922. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  923. NEWMESH.Scale = SCALE
  924. NEWMESH.Parent = PARENT
  925. return NEWMESH
  926. end
  927.  
  928. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  929. local NEWPART = IT("Part")
  930. NEWPART.formFactor = FORMFACTOR
  931. NEWPART.Reflectance = REFLECTANCE
  932. NEWPART.Transparency = TRANSPARENCY
  933. NEWPART.CanCollide = false
  934. NEWPART.Locked = true
  935. NEWPART.Anchored = true
  936. if ANCHOR == false then
  937. NEWPART.Anchored = false
  938. end
  939. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  940. NEWPART.Name = NAME
  941. NEWPART.Size = SIZE
  942. NEWPART.Position = Torso.Position
  943. NEWPART.Material = MATERIAL
  944. NEWPART:BreakJoints()
  945. NEWPART.Parent = PARENT
  946. return NEWPART
  947. end
  948.  
  949. --//=================================\\
  950. --|| CUSTOMIZATION
  951. --\\=================================//
  952.  
  953. Player_Size = 1 --Size of the player.
  954. Animation_Speed = 3
  955. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  956.  
  957. local Speed = 27
  958. local Effects2 = {}
  959.  
  960. ---//=================================\\
  961. --|| END OF CUSTOMIZATION
  962. --\\=================================//
  963.  
  964. local function weldBetween(a, b)
  965. local weldd = Instance.new("ManualWeld")
  966. weldd.Part0 = a
  967. weldd.Part1 = b
  968. weldd.C0 = CFrame.new()
  969. weldd.C1 = b.CFrame:inverse() * a.CFrame
  970. weldd.Parent = a
  971. return weldd
  972. end
  973.  
  974. --//=================================\\
  975. --|| USEFUL VALUES
  976. --\\=================================//
  977.  
  978. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  979. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  980. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  981. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  982. local CHANGEDEFENSE = 0
  983. local CHANGEDAMAGE = 0
  984. local CHANGEMOVEMENT = 0
  985. local ANIM = "Idle"
  986. local ATTACK = false
  987. local EQUIPPED = false
  988. local HOLD = false
  989. local COMBO = 1
  990. local Rooted = false
  991. local SINE = 0
  992. local KEYHOLD = false
  993. local CHANGE = 2 / Animation_Speed
  994. local WALKINGANIM = false
  995. local WALK = 0
  996. local VALUE1 = false
  997. local VALUE2 = false
  998. local ROBLOXIDLEANIMATION = IT("Animation")
  999. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1000. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1001. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1002. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1003. WEAPONGUI.Name = "Weapon GUI"
  1004. local Weapon = IT("Model")
  1005. Weapon.Name = "Adds"
  1006. local HITFLOOR = nil
  1007. local Effects = IT("Folder", Weapon)
  1008. Effects.Name = "Effects"
  1009. local ANIMATOR = Humanoid.Animator
  1010. local ANIMATE = Character.Animate
  1011. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1012. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  1013. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1014. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  1015. local UNANCHOR = true
  1016.  
  1017. local SKILLTEXTCOLOR = C3(0,255/255,0)
  1018.  
  1019. --//=================================\\
  1020. --\\=================================//
  1021.  
  1022.  
  1023. --//=================================\\
  1024. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1025. --\\=================================//
  1026.  
  1027. ArtificialHB = Instance.new("BindableEvent", script)
  1028. ArtificialHB.Name = "ArtificialHB"
  1029.  
  1030. script:WaitForChild("ArtificialHB")
  1031.  
  1032. frame = Frame_Speed
  1033. tf = 0
  1034. allowframeloss = false
  1035. tossremainder = false
  1036. lastframe = tick()
  1037. script.ArtificialHB:Fire()
  1038.  
  1039. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1040. tf = tf + s
  1041. if tf >= frame then
  1042. if allowframeloss then
  1043. script.ArtificialHB:Fire()
  1044. lastframe = tick()
  1045. else
  1046. for i = 1, math.floor(tf / frame) do
  1047. script.ArtificialHB:Fire()
  1048. end
  1049. lastframe = tick()
  1050. end
  1051. if tossremainder then
  1052. tf = 0
  1053. else
  1054. tf = tf - frame * math.floor(tf / frame)
  1055. end
  1056. end
  1057. end)
  1058.  
  1059. --//=================================\\
  1060. --\\=================================//
  1061.  
  1062.  
  1063.  
  1064.  
  1065.  
  1066. --//=================================\\
  1067. --|| SOME FUNCTIONS
  1068. --\\=================================//
  1069.  
  1070. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1071. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1072. end
  1073.  
  1074. function PositiveAngle(NUMBER)
  1075. if NUMBER >= 0 then
  1076. NUMBER = 0
  1077. end
  1078. return NUMBER
  1079. end
  1080.  
  1081. function NegativeAngle(NUMBER)
  1082. if NUMBER <= 0 then
  1083. NUMBER = 0
  1084. end
  1085. return NUMBER
  1086. end
  1087.  
  1088. function Swait(NUMBER)
  1089. if NUMBER == 0 or NUMBER == nil then
  1090. ArtificialHB.Event:wait()
  1091. else
  1092. for i = 1, NUMBER do
  1093. ArtificialHB.Event:wait()
  1094. end
  1095. end
  1096. end
  1097.  
  1098. function QuaternionFromCFrame(cf)
  1099. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1100. local trace = m00 + m11 + m22
  1101. if trace > 0 then
  1102. local s = math.sqrt(1 + trace)
  1103. local recip = 0.5 / s
  1104. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1105. else
  1106. local i = 0
  1107. if m11 > m00 then
  1108. i = 1
  1109. end
  1110. if m22 > (i == 0 and m00 or m11) then
  1111. i = 2
  1112. end
  1113. if i == 0 then
  1114. local s = math.sqrt(m00 - m11 - m22 + 1)
  1115. local recip = 0.5 / s
  1116. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1117. elseif i == 1 then
  1118. local s = math.sqrt(m11 - m22 - m00 + 1)
  1119. local recip = 0.5 / s
  1120. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1121. elseif i == 2 then
  1122. local s = math.sqrt(m22 - m00 - m11 + 1)
  1123. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1124. end
  1125. end
  1126. end
  1127.  
  1128. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1129. local xs, ys, zs = x + x, y + y, z + z
  1130. local wx, wy, wz = w * xs, w * ys, w * zs
  1131. local xx = x * xs
  1132. local xy = x * ys
  1133. local xz = x * zs
  1134. local yy = y * ys
  1135. local yz = y * zs
  1136. local zz = z * zs
  1137. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1138. end
  1139.  
  1140. function QuaternionSlerp(a, b, t)
  1141. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1142. local startInterp, finishInterp;
  1143. if cosTheta >= 0.0001 then
  1144. if (1 - cosTheta) > 0.0001 then
  1145. local theta = ACOS(cosTheta)
  1146. local invSinTheta = 1 / SIN(theta)
  1147. startInterp = SIN((1 - t) * theta) * invSinTheta
  1148. finishInterp = SIN(t * theta) * invSinTheta
  1149. else
  1150. startInterp = 1 - t
  1151. finishInterp = t
  1152. end
  1153. else
  1154. if (1 + cosTheta) > 0.0001 then
  1155. local theta = ACOS(-cosTheta)
  1156. local invSinTheta = 1 / SIN(theta)
  1157. startInterp = SIN((t - 1) * theta) * invSinTheta
  1158. finishInterp = SIN(t * theta) * invSinTheta
  1159. else
  1160. startInterp = t - 1
  1161. finishInterp = t
  1162. end
  1163. end
  1164. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1165. end
  1166.  
  1167. function Clerp(a, b, t)
  1168. local qa = {QuaternionFromCFrame(a)}
  1169. local qb = {QuaternionFromCFrame(b)}
  1170. local ax, ay, az = a.x, a.y, a.z
  1171. local bx, by, bz = b.x, b.y, b.z
  1172. local _t = 1 - t
  1173. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1174. end
  1175.  
  1176. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1177. local frame = IT("Frame")
  1178. frame.BackgroundTransparency = TRANSPARENCY
  1179. frame.BorderSizePixel = BORDERSIZEPIXEL
  1180. frame.Position = POSITION
  1181. frame.Size = SIZE
  1182. frame.BackgroundColor3 = COLOR
  1183. frame.BorderColor3 = BORDERCOLOR
  1184. frame.Name = NAME
  1185. frame.Parent = PARENT
  1186. return frame
  1187. end
  1188.  
  1189. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1190. local label = IT("TextLabel")
  1191. label.BackgroundTransparency = 1
  1192. label.Size = UD2(1, 0, 1, 0)
  1193. label.Position = UD2(0, 0, 0, 0)
  1194. label.TextColor3 = TEXTCOLOR
  1195. label.TextStrokeTransparency = STROKETRANSPARENCY
  1196. label.TextTransparency = TRANSPARENCY
  1197. label.FontSize = TEXTFONTSIZE
  1198. label.Font = TEXTFONT
  1199. label.BorderSizePixel = BORDERSIZEPIXEL
  1200. label.TextScaled = false
  1201. label.Text = TEXT
  1202. label.Name = NAME
  1203. label.Parent = PARENT
  1204. return label
  1205. end
  1206.  
  1207. function NoOutlines(PART)
  1208. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1209. end
  1210.  
  1211.  
  1212. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1213. local NEWWELD = IT(TYPE)
  1214. NEWWELD.Part0 = PART0
  1215. NEWWELD.Part1 = PART1
  1216. NEWWELD.C0 = C0
  1217. NEWWELD.C1 = C1
  1218. NEWWELD.Parent = PARENT
  1219. return NEWWELD
  1220. end
  1221.  
  1222. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1223. local NEWSOUND = nil
  1224. coroutine.resume(coroutine.create(function()
  1225. NEWSOUND = IT("Sound", PARENT)
  1226. NEWSOUND.Volume = VOLUME
  1227. NEWSOUND.Pitch = PITCH
  1228. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1229. Swait()
  1230. NEWSOUND:play()
  1231. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1232. end))
  1233. return NEWSOUND
  1234. end
  1235.  
  1236. function CFrameFromTopBack(at, top, back)
  1237. local right = top:Cross(back)
  1238. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1239. end
  1240.  
  1241. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1242. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1243. local mesh = IT("SpecialMesh",wave)
  1244. mesh.MeshType = "FileMesh"
  1245. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1246. mesh.Scale = SIZE
  1247. mesh.Offset = VT(0,0,-SIZE.X/8)
  1248. wave.CFrame = CFRAME
  1249. coroutine.resume(coroutine.create(function(PART)
  1250. for i = 1, WAIT do
  1251. Swait()
  1252. mesh.Scale = mesh.Scale + GROW
  1253. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1254. if DOESROT == true then
  1255. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1256. end
  1257. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1258. if wave.Transparency > 0.99 then
  1259. wave:remove()
  1260. end
  1261. end
  1262. end))
  1263. end
  1264.  
  1265. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1266. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1267. local mesh = IT("SpecialMesh",wave)
  1268. mesh.MeshType = "FileMesh"
  1269. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1270. mesh.Scale = SIZE
  1271. --mesh.Offset = VT(0,0,-SIZE.X/8)
  1272. wave.CFrame = CFRAME
  1273. coroutine.resume(coroutine.create(function(PART)
  1274. for i = 1, WAIT do
  1275. Swait()
  1276. mesh.Scale = mesh.Scale + GROW
  1277. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1278. if DOESROT == true then
  1279. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1280. end
  1281. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1282. if wave.Transparency > 0.99 then
  1283. wave:remove()
  1284. end
  1285. end
  1286. end))
  1287. end
  1288.  
  1289. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1290. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  1291. local mesh = IT("SpecialMesh",wave)
  1292. mesh.MeshType = "FileMesh"
  1293. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1294. mesh.Scale = SIZE
  1295. wave.CFrame = CFRAME
  1296. coroutine.resume(coroutine.create(function(PART)
  1297. for i = 1, WAIT do
  1298. Swait()
  1299. mesh.Scale = mesh.Scale + GROW
  1300. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1301. if DOESROT == true then
  1302. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1303. end
  1304. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1305. if wave.Transparency > 0.99 then
  1306. wave:remove()
  1307. end
  1308. end
  1309. end))
  1310. end
  1311.  
  1312.  
  1313. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1314. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1315. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1316. wave.CFrame = CFRAME
  1317. coroutine.resume(coroutine.create(function(PART)
  1318. for i = 1, WAIT do
  1319. Swait()
  1320. mesh.Scale = mesh.Scale * GROW
  1321. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1322. if wave.Transparency > 0.99 then
  1323. wave:remove()
  1324. end
  1325. end
  1326. end))
  1327. end
  1328.  
  1329. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1330. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1331. local mesh = IT("SpecialMesh",wave)
  1332. mesh.MeshType = "Sphere"
  1333. mesh.Scale = SIZE
  1334. mesh.Offset = VT(0,0,0)
  1335. wave.CFrame = CFRAME
  1336. coroutine.resume(coroutine.create(function(PART)
  1337. for i = 1, WAIT do
  1338. Swait()
  1339. mesh.Scale = mesh.Scale + GROW
  1340. wave.Transparency = wave.Transparency + (1/WAIT)
  1341. if wave.Transparency > 0.99 then
  1342. wave:remove()
  1343. end
  1344. end
  1345. end))
  1346. end
  1347.  
  1348. function MakeForm(PART,TYPE)
  1349. if TYPE == "Cyl" then
  1350. local MSH = IT("CylinderMesh",PART)
  1351. elseif TYPE == "Ball" then
  1352. local MSH = IT("SpecialMesh",PART)
  1353. MSH.MeshType = "Sphere"
  1354. elseif TYPE == "Wedge" then
  1355. local MSH = IT("SpecialMesh",PART)
  1356. MSH.MeshType = "Wedge"
  1357. end
  1358. end
  1359.  
  1360. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1361. if FLOOR ~= nil then
  1362. coroutine.resume(coroutine.create(function()
  1363. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1364. PART.CFrame = CF(POSITION)
  1365. for i = 1, 45 do
  1366. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1367. RingPiece.Material = FLOOR.Material
  1368. RingPiece.Color = FLOOR.Color
  1369. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1370. Debris:AddItem(RingPiece,SWAIT/100)
  1371. end
  1372. PART:remove()
  1373. end))
  1374. end
  1375. end
  1376.  
  1377. function CheckTableForString(Table, String)
  1378. for i, v in pairs(Table) do
  1379. if string.find(string.lower(String), string.lower(v)) then
  1380. return true
  1381. end
  1382. end
  1383. return false
  1384. end
  1385.  
  1386. function CheckIntangible(Hit)
  1387. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1388. if Hit and Hit.Parent then
  1389. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1390. return true
  1391. end
  1392. end
  1393. return false
  1394. end
  1395.  
  1396. Debris = game:GetService("Debris")
  1397.  
  1398. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1399. local Direction = CFrame.new(StartPos, Vec).lookVector
  1400. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1401. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1402. if RayHit and CheckIntangible(RayHit) then
  1403. if DelayIfHit then
  1404. wait()
  1405. end
  1406. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1407. end
  1408. return RayHit, RayPos, RayNormal
  1409. end
  1410.  
  1411. function turnto(position)
  1412. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1413. end
  1414.  
  1415. --//=================================\\
  1416. --|| WEAPON CREATION
  1417. --\\=================================//
  1418.  
  1419. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1420. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1421. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1422. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1423.  
  1424. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1425. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1426. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1427. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1428. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1429. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1430. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1431. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1432.  
  1433. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1434. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1435. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1436. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1437. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1438. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1439. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1440. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1441. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1442. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1443.  
  1444.  
  1445. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1446. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1447. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1448. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1449.  
  1450. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1451. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1452. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1453. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1454. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1455. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1456. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1457. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1458.  
  1459. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1460. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1461. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1462. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1463. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1464. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1465. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1466. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1467. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1468. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1469.  
  1470. for _, c in pairs(Weapon:GetChildren()) do
  1471. if c.ClassName == "Part" then
  1472. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1473. end
  1474. end
  1475.  
  1476. Weapon.Parent = Character
  1477.  
  1478. Humanoid.Died:connect(function()
  1479. ATTACK = true
  1480. end)
  1481.  
  1482. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1483. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1484. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1485. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1486.  
  1487. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1488. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1489. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1490. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1491.  
  1492. --//=================================\\
  1493. --|| DAMAGE FUNCTIONS
  1494. --\\=================================//
  1495.  
  1496. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1497. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1498. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1499. local BODYGYRO = IT("BodyGyro", STATPART)
  1500. local BODYPOSITION = IT("BodyPosition", STATPART)
  1501. BODYPOSITION.P = 2000
  1502. BODYPOSITION.D = 100
  1503. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1504. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1505. game:GetService("Debris"):AddItem(STATPART ,5)
  1506. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1507. BILLBOARDGUI.Adornee = STATPART
  1508. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1509. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1510. BILLBOARDGUI.AlwaysOnTop = false
  1511. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1512. TEXTLABEL.BackgroundTransparency = 1
  1513. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1514. TEXTLABEL.Text = TEXT
  1515. TEXTLABEL.Font = "SciFi"
  1516. TEXTLABEL.FontSize="Size42"
  1517. TEXTLABEL.TextColor3 = COLOR
  1518. TEXTLABEL.TextStrokeTransparency = 1
  1519. TEXTLABEL.TextScaled = true
  1520. TEXTLABEL.TextWrapped = true
  1521. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1522. if LABELTYPE == "Normal" then
  1523. for i = 1, 30 do
  1524. Swait()
  1525. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1526. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1527. end
  1528. elseif LABELTYPE == "Debuff" then
  1529. for i = 1, 30 do
  1530. Swait()
  1531. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1532. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1533. end
  1534. elseif LABELTYPE == "Shock" then
  1535. local ORIGIN = STATPART.Position
  1536. for i = 1, 30 do
  1537. Swait()
  1538. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1539. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1540. end
  1541. end
  1542. THEPART.Parent = nil
  1543. end),STATPART, BODYPOSITION, TEXTLABEL)
  1544. end
  1545.  
  1546. --//=================================\\
  1547. --|| DAMAGING
  1548. --\\=================================//
  1549.  
  1550. function killnearest(position,range,maxstrength,direction)
  1551. for i,v in ipairs(workspace:GetChildren()) do
  1552. local body = v:GetChildren()
  1553. for part = 1, #body do
  1554. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1555. if(body[part].Position - position).Magnitude < range then
  1556. if v.ClassName == "Model" then
  1557. --v:BreakJoints()
  1558. end
  1559. local POS = position
  1560. coroutine.resume(coroutine.create(function()
  1561. body[part].Anchored = true
  1562. body[part].Parent = Effects
  1563. body[part].CanCollide = true
  1564. local SIZE = body[part].Size
  1565. body[part].Material = "Neon"
  1566. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1567. for i = 1, 75 do
  1568. Swait()
  1569. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1570. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1571. end
  1572. coroutine.resume(coroutine.create(function()
  1573. while true do
  1574. Swait()
  1575. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1576. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1577. end
  1578. end))
  1579. body[part].Anchored = false
  1580. body[part].Velocity = direction.lookVector*maxstrength
  1581. end))
  1582. end
  1583. end
  1584. end
  1585. if v.ClassName == "Part" then
  1586. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1587. local POS = position
  1588. coroutine.resume(coroutine.create(function()
  1589. v.Anchored = true
  1590. v.Parent = Effects
  1591. local SIZE = v.Size
  1592. v.Material = "Neon"
  1593. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1594. for i = 1, 75 do
  1595. Swait()
  1596. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1597. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1598. end
  1599. coroutine.resume(coroutine.create(function()
  1600. while true do
  1601. Swait()
  1602. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1603. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1604. end
  1605. end))
  1606. v.Anchored = false
  1607. v.Velocity = direction.lookVector*maxstrength
  1608. end))
  1609. end
  1610. end
  1611. end
  1612. end
  1613.  
  1614. --//=================================\\
  1615. --|| ATTACK FUNCTIONS AND STUFF
  1616. --\\=================================//
  1617.  
  1618. function AttackTemplate()
  1619. ATTACK = true
  1620. Rooted = false
  1621. for i=0, 1, 0.1 / Animation_Speed do
  1622. Swait()
  1623. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1624. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1625. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1626. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1627. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1628. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1629. end
  1630. ATTACK = false
  1631. Rooted = false
  1632. end
  1633.  
  1634. function DeathAgreement()
  1635. ATTACK = true
  1636. Rooted = false
  1637. local SPEED = Speed
  1638. Speed = 10
  1639. CreateSound("357202141", RightArm, 10, 1.1)
  1640. for i=0, 0, 0.1 / Animation_Speed do
  1641. Swait()
  1642. turnto(Mouse.Hit.p)
  1643. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1644. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1651. end
  1652. for i=0, 0.15, 0.1 / Animation_Speed do
  1653. Swait()
  1654. turnto(Mouse.Hit.p)
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  1663. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1664. PART.Shape = "Ball"
  1665. local bv = Instance.new("BodyVelocity")
  1666. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1667. bv.velocity = RootPart.CFrame.lookVector*600
  1668. bv.Parent = PART
  1669. bv.Name = "PROJECTILEVELOCITY"
  1670. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1671. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1672. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1673. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  1674. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1675. coroutine.resume(coroutine.create(function()
  1676. for i = 1, 10 do
  1677. Swait()
  1678. PART.Transparency = PART.Transparency + 0.2/10
  1679. PART.Size = PART.Size + VT(5,5,5)
  1680. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1681. end
  1682. PART:Destroy()
  1683. end))
  1684. for i=0, 1, 0.1 / Animation_Speed do
  1685. Swait()
  1686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1692. end
  1693. Speed = SPEED
  1694. ATTACK = false
  1695. Rooted = false
  1696. end
  1697.  
  1698. function GrabTime()
  1699. ATTACK = true
  1700. Rooted = false
  1701. local HASGRABBED = false
  1702. local WELD = nil
  1703. local TORS = nil
  1704. local hitting = FIST.Touched:connect(function(hit)
  1705. if hit.Parent:FindFirstChild("Humanoid") then
  1706. if hit.Parent.Humanoid.Health ~= 0 then
  1707. UNANCHOR = false
  1708. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1709. TORS.Anchored = true
  1710. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1711. WELD = weldBetween(RightArm,TORS)
  1712. HASGRABBED = true
  1713. Rooted = true
  1714. end
  1715. end
  1716. end)
  1717. for i=0, 1, 0.1 / Animation_Speed do
  1718. Swait()
  1719. if HASGRABBED == true then
  1720. break
  1721. end
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1728. end
  1729. hitting:disconnect()
  1730. if HASGRABBED == true then
  1731. TORS.Anchored = false
  1732. RootPart.Anchored = true
  1733. for i=0, 2, 0.1 / Animation_Speed do
  1734. Swait()
  1735. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1741. end
  1742. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1743. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1744. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1745. SOUNDPART.CFrame = RootPart.CFrame
  1746. Debris:AddItem(SOUNDPART,5)
  1747. CreateSound("357202073", SOUNDPART, 2, 1)
  1748. for i = 1, 15 do
  1749. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1750. end
  1751. for i=0, 2, 0.1 / Animation_Speed do
  1752. Swait()
  1753. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1759. end
  1760. for i=0, 0.25, 0.1 / Animation_Speed do
  1761. Swait()
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1768. end
  1769. if HITFLOOR ~= nil then
  1770. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1771. end
  1772. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1773. WELD:remove()
  1774. for i = 1, 25 do
  1775. Swait()
  1776. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1777. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1778. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  1779. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  1780. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1781. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  1782. end
  1783. end
  1784. UNANCHOR = true
  1785. ATTACK = false
  1786. Rooted = false
  1787. end
  1788.  
  1789. function MaxSpeed()
  1790. local ORIGIN = RootPart.Position
  1791. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1792. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1793. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1794. SOUNDPART.CFrame = RootPart.CFrame
  1795. Debris:AddItem(SOUNDPART,5)
  1796. CreateSound("357202032", SOUNDPART, 2, 1)
  1797. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1798. Swait()
  1799. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1800. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1801. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1802. SOUNDPART.CFrame = RootPart.CFrame
  1803. Debris:AddItem(SOUNDPART,5)
  1804. CreateSound("1295446488", SOUNDPART, 2, 1)
  1805. if MRANDOM(1,8) == 1 then
  1806. ATTACK = true
  1807. Rooted = true
  1808. local FRUITSTABLE = {
  1809. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1810. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1811. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1812. }
  1813. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1814. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1815. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1816. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1817. weldBetween(RightArm,FRUITMODEL)
  1818. for i=0, 4, 0.1 / Animation_Speed do
  1819. Swait()
  1820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1826. end
  1827. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1828. FRUITMODEL:remove()
  1829. for i = 1, 15 do
  1830. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1831. end
  1832. for i=0, 0.5, 0.1 / Animation_Speed do
  1833. Swait()
  1834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1840. end
  1841. ATTACK = false
  1842. Rooted = false
  1843. end
  1844. end
  1845.  
  1846. function GreenUltimate()
  1847. ATTACK = true
  1848. Rooted = true
  1849. CreateSound("358080470", RightArm, 10, 0.8)
  1850. for i=0, 8, 0.1 / Animation_Speed do
  1851. Swait()
  1852. turnto(Mouse.Hit.p)
  1853. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1854. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1855. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1856. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1857. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1858. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1863. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1865. end
  1866. for i=0, 0.15, 0.1 / Animation_Speed do
  1867. Swait()
  1868. turnto(Mouse.Hit.p)
  1869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. end
  1876. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  1877. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1878. coroutine.resume(coroutine.create(function()
  1879. Swait(100)
  1880. for i = 1, 5 do
  1881. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1882. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1883. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1884. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1885. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1886. end
  1887. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1888. for i = 1, 5 do
  1889. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1890. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1891. end
  1892. coroutine.resume(coroutine.create(function()
  1893. for i = 1, 50 do
  1894. Swait()
  1895. for i = 1, 1 do
  1896. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1897. end
  1898. for i = 1, 2 do
  1899. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1900. end
  1901. end
  1902. end))
  1903. end))
  1904. for i=0, 4, 0.1 / Animation_Speed do
  1905. Swait()
  1906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1912. end
  1913. ATTACK = false
  1914. Rooted = false
  1915. end
  1916.  
  1917. --//=================================\\
  1918. --|| ASSIGN THINGS TO KEYS
  1919. --\\=================================//
  1920.  
  1921. function MouseDown(Mouse)
  1922. if ATTACK == false then
  1923. end
  1924. end
  1925.  
  1926. function MouseUp(Mouse)
  1927. HOLD = false
  1928. end
  1929.  
  1930. function KeyDown(Key)
  1931. KEYHOLD = true
  1932. if Key == "z" and ATTACK == false then
  1933. DeathAgreement()
  1934. end
  1935.  
  1936. if Key == "b" and ATTACK == false then
  1937. GrabTime()
  1938. end
  1939.  
  1940. if Key == "c" and ATTACK == false then
  1941. MaxSpeed()
  1942. end
  1943.  
  1944. if Key == "x" and ATTACK == false then
  1945. GreenUltimate()
  1946. end
  1947.  
  1948. if Key == "p" and ATTACK == false then
  1949. if Speed == 16 then
  1950. Speed = 150
  1951. elseif Speed == 150 then
  1952. Speed = 16
  1953. end
  1954. end
  1955. end
  1956.  
  1957. function KeyUp(Key)
  1958. KEYHOLD = false
  1959. end
  1960.  
  1961. Mouse.Button1Down:connect(function(NEWKEY)
  1962. MouseDown(NEWKEY)
  1963. end)
  1964. Mouse.Button1Up:connect(function(NEWKEY)
  1965. MouseUp(NEWKEY)
  1966. end)
  1967. Mouse.KeyDown:connect(function(NEWKEY)
  1968. KeyDown(NEWKEY)
  1969. end)
  1970. Mouse.KeyUp:connect(function(NEWKEY)
  1971. KeyUp(NEWKEY)
  1972. end)
  1973.  
  1974. --//=================================\\
  1975. --\\=================================//
  1976.  
  1977.  
  1978. function unanchor()
  1979. if UNANCHOR == true then
  1980. g = Character:GetChildren()
  1981. for i = 1, #g do
  1982. if g[i].ClassName == "Part" then
  1983. g[i].Anchored = false
  1984. end
  1985. end
  1986. end
  1987. end
  1988.  
  1989.  
  1990. --//=================================\\
  1991. --|| WRAP THE WHOLE SCRIPT UP
  1992. --\\=================================//
  1993.  
  1994. Humanoid.Changed:connect(function(Jump)
  1995. if Jump == "Jump" and (Disable_Jump == true) then
  1996. Humanoid.Jump = false
  1997. end
  1998. end)
  1999.  
  2000. while true do
  2001. Swait()
  2002. ANIMATE.Parent = nil
  2003. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2004. IDLEANIMATION:Play()
  2005. SINE = SINE + CHANGE
  2006. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2007. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2008. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2009. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2010. local WALKSPEEDVALUE = 0
  2011. if Speed < 35 then
  2012. WALKSPEEDVALUE = 6
  2013. else
  2014. WALKSPEEDVALUE = 3
  2015. end
  2016. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  2017. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  2018. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2019. if Speed < 35 then
  2020. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2021. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2022. else
  2023. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2024. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  2025. end
  2026. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  2027. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2028. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2029. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2030. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2031. end
  2032. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2033. ANIM = "Jump"
  2034. if ATTACK == false then
  2035. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2039. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2041. end
  2042. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2043. ANIM = "Fall"
  2044. if ATTACK == false then
  2045. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2051. end
  2052. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2053. ANIM = "Idle"
  2054. if ATTACK == false then
  2055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2061. end
  2062. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  2063. ANIM = "Walk"
  2064. WALK = WALK + 1 / Animation_Speed
  2065. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2066. WALK = 0
  2067. if WALKINGANIM == true then
  2068. WALKINGANIM = false
  2069. elseif WALKINGANIM == false then
  2070. WALKINGANIM = true
  2071. end
  2072. end
  2073. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2074. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2075. if ATTACK == false then
  2076. if Speed < 35 then
  2077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2083. else
  2084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2090. end
  2091. end
  2092. end
  2093. unanchor()
  2094. Humanoid.MaxHealth = "inf"
  2095. Humanoid.Health = "inf"
  2096. if Rooted == false then
  2097. Disable_Jump = false
  2098. Humanoid.WalkSpeed = Speed
  2099. elseif Rooted == true then
  2100. Disable_Jump = true
  2101. Humanoid.WalkSpeed = 0
  2102. end
  2103. local MATHS = {"0","1"}
  2104. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2105. Humanoid.PlatformStand = false
  2106. end
  2107.  
  2108. --//=================================\\
  2109. --\\=================================//
  2110.  
  2111.  
  2112.  
  2113.  
  2114.  
  2115. --//====================================================\\--
  2116. --|| END OF SCRIPT
  2117. --\\====================================================//--
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