Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #!/usr/bin/env python
- import pygame, sys, random
- from pygame.locals import *
- w = 800
- h = 480
- z = 0
- screen = pygame.display.set_mode((w,h))
- pygame.display.update()
- class Ball:
- def __init__(self, radius, y, x, color, size, maxforce, force, life):
- self.y=y
- self.x=x
- self.size=size
- self.maxforce=maxforce
- self.force=force
- self.radius=radius
- self.color=color
- self.life=life
- pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius)
- def fall(self):
- if self.y < h-self.radius:
- self.y+=self.force
- if self.force < self.maxforce:
- self.force+=1
- elif self.y > h-self.radius or self.y == h-self.radius:
- self.y = h-self.radius-1
- self.force = self.force*-1
- self.maxforce = self.maxforce/2
- pygame.draw.circle(screen, self.color, (self.x, self.y), self.radius)
- self.life-=1
- if self.life < 0:
- ball.remove(self)
- clock = pygame.time.Clock()
- ball = []
- ball.append(Ball(25, 250, 250, (random.randint(1,255),random.randint(1,255),random.randint(1,255)),"L", 25, 1 ,100))
- while 1:
- clock.tick(60)
- x,y = pygame.mouse.get_pos()
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- sys.exit()
- elif event.type == MOUSEBUTTONDOWN:
- z = 1
- elif event.type == MOUSEBUTTONUP:
- z = 0
- if z == 1:
- ball.append(Ball(25, y, x, (random.randint(1,255),random.randint(1,255),random.randint(1,255)),"L", 25, 1 ,100))
- z = 3
- elif z > 1:
- z-=1
- screen.fill((0,0,0))
- for i in ball:
- i.fall()
- pygame.display.update()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement