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Jun 30th, 2015
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <INISCHEMA>
  3. <INIFILES>
  4. <INIFILE name="%ModuleName%" required="false">
  5. <INITYPE>Module</INITYPE>
  6. <SECTIONS>
  7. <SECTION name="Settings" required="false">
  8. <SECTIONTYPE>Global</SECTIONTYPE>
  9. <KEYS>
  10. <KEY name="Fullscreen" required="false" nullable="false">
  11. <KEYTYPE>Boolean</KEYTYPE>
  12. <DESCRIPTION>Enables/Disables Fullscreen</DESCRIPTION>
  13. </KEY>
  14. <KEY name="UseCustomWiimoteProfiles" required="false" nullable="false">
  15. <KEYTYPE>Boolean</KEYTYPE>
  16. <DESCRIPTION>Set to true if you want to use custom Wiimote profiles for Wii games</DESCRIPTION>
  17. </KEY>
  18. <KEY name="UseCustomGCPadProfiles" required="false" nullable="false">
  19. <KEYTYPE>Boolean</KEYTYPE>
  20. <DESCRIPTION>Set to true if you want to use custom Gamecube Pad profiles for Gamecube games</DESCRIPTION>
  21. </KEY>
  22. <KEY name="HideMouse" required="false" nullable="false">
  23. <KEYTYPE>Boolean</KEYTYPE>
  24. <DESCRIPTION>Hides mouse cursor in the emu options</DESCRIPTION>
  25. </KEY>
  26. <KEY name="RefreshKey" required="false" nullable="true">
  27. <KEYTYPE>xHotkey</KEYTYPE>
  28. <DESCRIPTION>Hotkey to "Refresh" Wiimotes, delete the key to disable it</DESCRIPTION>
  29. </KEY>
  30. <KEY name="Timeout" required="false" minLength = "1">
  31. <KEYTYPE>Integer</KEYTYPE>
  32. <DESCRIPTION>Amount in seconds we should wait for the PairKey and Refresh key to timeout</DESCRIPTION>
  33. </KEY>
  34. <KEY name="Render_To_Main" required="false" nullable="false">
  35. <KEYTYPE>Boolean</KEYTYPE>
  36. <DESCRIPTION>Default false for legacy support. If true, renders the game in the main Dolphin window. When false, dolphin will open a 2nd window and emulate the game to that.</DESCRIPTION>
  37. </KEY>
  38. </KEYS>
  39. </SECTION>
  40. <SECTION name="Network" required="false">
  41. <SECTIONTYPE>Global</SECTIONTYPE>
  42. <KEYS>
  43. <KEY name="Enable_Network_Play" required="false" nullable="false">
  44. <KEYTYPE>Boolean</KEYTYPE>
  45. <DESCRIPTION>If true, when this game is launched, will give an option if you want to play Single or Multi-Player.</DESCRIPTION>
  46. </KEY>
  47. <KEY name="NetPlay_Nickname" required="false" nullable="false">
  48. <KEYTYPE>String</KEYTYPE>
  49. <DESCRIPTION>Sets the Nickname you will appear as in Multi-Player.</DESCRIPTION>
  50. </KEY>
  51. <KEY name="Default_Server_IP" required="false" nullable="true">
  52. <KEYTYPE>String</KEYTYPE>
  53. <DESCRIPTION>If you always connect to the same server as a client, put the IP address here. If no IP is entered on the GUI, this is the IP used.</DESCRIPTION>
  54. </KEY>
  55. <KEY name="Default_Server_Port" required="false" nullable="true" minLength="0" maxLength="65535">
  56. <KEYTYPE>Integer</KEYTYPE>
  57. <DESCRIPTION>If you always connect to the same server as a client, put the Port here. Servers must make sure this port is forwarded through all firewalls.</DESCRIPTION>
  58. </KEY>
  59. <KEY name="Get_WAN_IP" required="false" nullable="false">
  60. <KEYTYPE>Boolean</KEYTYPE>
  61. <DESCRIPTION>Will retrieve your WAN IP automatically, which is different than your LAN IP when behind a router. If you get a windows firewall prompt to allow HyperLaunch or Autohotkey to talk out, please allow it. You only really need this enabled if you are acting as a server and need to tell your clients your IP. Default is true.</DESCRIPTION>
  62. </KEY>
  63. </KEYS>
  64. </SECTION>
  65. <SECTION name="VBA Link" required="false">
  66. <SECTIONTYPE>Global</SECTIONTYPE>
  67. <KEYS>
  68. <KEY name="VBAExePath" required="false" nullable="false">
  69. <KEYTYPE>FilePath</KEYTYPE>
  70. <FULLROW>true</FULLROW>
  71. <DESCRIPTION>Relative path to your VBA-M emulator executable.</DESCRIPTION>
  72. <PATHTYPE>Relative</PATHTYPE>
  73. <BASEPATH>%EmulatorPath%</BASEPATH>
  74. </KEY>
  75. <KEY name="VBABiosPath" required="false" nullable="false">
  76. <KEYTYPE>FilePath</KEYTYPE>
  77. <FULLROW>true</FULLROW>
  78. <DESCRIPTION>Relative path to your VBA Bios file.</DESCRIPTION>
  79. <PATHTYPE>Relative</PATHTYPE>
  80. <BASEPATH>%EmulatorPath%</BASEPATH>
  81. </KEY>
  82. <KEY name="VBADelay" required="false" nullable="false">
  83. <KEYTYPE>Integer</KEYTYPE>
  84. <DESCRIPTION>Increase this delay if your Game Boy Advanced Windows appear frozen after load. Default value is 500 milliseconds.</DESCRIPTION>
  85. </KEY>
  86. </KEYS>
  87. </SECTION>
  88. <SECTION name="%RomName%" required="false">
  89. <SECTIONTYPE>Rom</SECTIONTYPE>
  90. <KEYS>
  91. <KEY name="profile" required="false" nullable="true">
  92. <KEYTYPE>String</KEYTYPE>
  93. <DESCRIPTION>Only add a game to this ini if it needs a profile that is not your default. Profile name is the ini file, without the .ini extension</DESCRIPTION>
  94. </KEY>
  95. </KEYS>
  96. <KEYS>
  97. <KEY name="enableVBALink" required="false" nullable="false">
  98. <KEYTYPE>Boolean</KEYTYPE>
  99. <DESCRIPTION>Enables Nintendo Game Boy Advance Link with Gamecube.</DESCRIPTION>
  100. </KEY>
  101. </KEYS>
  102. </SECTION>
  103. </SECTIONS>
  104. </INIFILE>
  105. </INIFILES>
  106. </INISCHEMA>
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