TheClassicMeme

Untitled

Jun 5th, 2017
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  1. --[[Edgy Quote]]--
  2. --「 Stand Name 」--
  3. wait(1 / 60)
  4. Effects = { }
  5. local Player = game.Players.localPlayer
  6. local Character = Player.Character
  7. Character.Archivable = true
  8. StandName = Character:Clone()
  9. StandName.Parent = Character
  10. torso = StandName.Torso
  11. hum = StandName.Humanoid
  12. StandName.Name = "Stand Name"
  13. pl = StandName
  14. for i,v in pairs (StandName:GetChildren()) do
  15.     if v:IsA("BasePart") then
  16.         v.Transparency = 1
  17.     end
  18. end
  19. local Humanoid = StandName.Humanoid
  20. local Mouse = Player:GetMouse()
  21. local LeftArm = StandName["Left Arm"]
  22. local RightArm = StandName["Right Arm"]
  23. local LeftLeg = StandName["Left Leg"]
  24. local RightLeg = StandName["Right Leg"]
  25. local Head = StandName.Head
  26. local Torso = StandName.Torso
  27. local Camera = game.Workspace.CurrentCamera
  28. local RootPart = StandName.HumanoidRootPart
  29. local RootJoint = RootPart.RootJoint
  30. local attack = false
  31. local Anim = 'Idle'
  32. local attacktype = 1
  33. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  34. local velocity = RootPart.Velocity.y
  35. local sine = 0
  36. local change = 1
  37. local Create = LoadLibrary("RbxUtility").Create
  38. local TimeStop = false
  39.  
  40. local m = Create("Model"){
  41.     Parent = StandName,
  42.     Name = "WeaponModel",
  43. }
  44.  
  45. Head.face:remove()
  46. StandName.Head.Name = "FHead"
  47. StandName.Torso.Name = "FTorso"
  48. StandName.HumanoidRootPart.Name = "FHumanoidRootPart"
  49. Humanoid.Animator.Parent = nil
  50. StandName.Animate.Parent = nil
  51.  
  52. local newMotor = function(part0, part1, c0, c1)
  53.     local w = Create('Weld'){
  54.         Parent = part0,
  55.         Part0 = part0,
  56.         Part1 = part1,
  57.         C0 = c0,
  58.         C1 = c1,
  59.     }
  60.     return w
  61. end
  62.  
  63. function clerp(a, b, t)
  64.     return a:lerp(b, t)
  65. end
  66.  
  67. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  68. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  69.  
  70. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  71. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  72. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  73. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  74. RootJoint.C1 = CFrame.new(0, 0, 0)
  75. RootJoint.C0 = CFrame.new(0, 0, 0)
  76. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  77. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  78.  
  79. local rarmc1 = RW.C1
  80. local larmc1 = LW.C1
  81. local rlegc1 = RH.C1
  82. local llegc1 = LH.C1
  83.  
  84. local resetc1 = false
  85.  
  86. function PlayAnimationFromTable(table, speed, bool)
  87.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  88.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  89.     RW.C0 = clerp(RW.C0, table[3], speed)
  90.     LW.C0 = clerp(LW.C0, table[4], speed)
  91.     RH.C0 = clerp(RH.C0, table[5], speed)
  92.     LH.C0 = clerp(LH.C0, table[6], speed)
  93.     if bool == true then
  94.         if resetc1 == false then
  95.             resetc1 = true
  96.             RootJoint.C1 = RootJoint.C1
  97.             Torso.Neck.C1 = Torso.Neck.C1
  98.             RW.C1 = rarmc1
  99.             LW.C1 = larmc1
  100.             RH.C1 = rlegc1
  101.             LH.C1 = llegc1
  102.         end
  103.     end
  104. end
  105.  
  106. ArtificialHB = Create("BindableEvent", script){
  107.     Parent = script,
  108.     Name = "Heartbeat",
  109. }
  110.  
  111. script:WaitForChild("Heartbeat")
  112.  
  113. frame = 1 / 30
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.Heartbeat:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121.     tf = tf + s
  122.     if tf >= frame then
  123.         if allowframeloss then
  124.             script.Heartbeat:Fire()
  125.             lastframe = tick()
  126.         else
  127.             for i = 1, math.floor(tf / frame) do
  128.                 script.Heartbeat:Fire()
  129.             end
  130.             lastframe = tick()
  131.         end
  132.         if tossremainder then
  133.             tf = 0
  134.         else
  135.             tf = tf - frame * math.floor(tf / frame)
  136.         end
  137.     end
  138. end)
  139.  
  140. function swait(num)
  141.     if num == 0 or num == nil then
  142.         ArtificialHB.Event:wait()
  143.     else
  144.         for i = 0, num do
  145.             ArtificialHB.Event:wait()
  146.         end
  147.     end
  148. end
  149.  
  150. function RemoveOutlines(part)
  151.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  152. end
  153.    
  154. CFuncs = { 
  155.     Part = {
  156.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  157.             local Part = Create("Part"){
  158.                 Parent = Parent,
  159.                 Reflectance = Reflectance,
  160.                 Transparency = Transparency,
  161.                 CanCollide = false,
  162.                 Locked = true,
  163.                 BrickColor = BrickColor.new(tostring(BColor)),
  164.                 Name = Name,
  165.                 Size = Size,
  166.                 Material = Material,
  167.             }
  168.             RemoveOutlines(Part)
  169.             return Part
  170.         end;
  171.     };
  172.    
  173.     Mesh = {
  174.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  175.             local Msh = Create(Mesh){
  176.                 Parent = Part,
  177.                 Offset = OffSet,
  178.                 Scale = Scale,
  179.             }
  180.             if Mesh == "SpecialMesh" then
  181.                 Msh.MeshType = MeshType
  182.                 Msh.MeshId = MeshId
  183.             end
  184.             return Msh
  185.         end;
  186.     };
  187.  
  188.     Weld = {
  189.         Create = function(Parent, Part0, Part1, C0, C1)
  190.             local Weld = Create("Weld"){
  191.                 Parent = Parent,
  192.                 Part0 = Part0,
  193.                 Part1 = Part1,
  194.                 C0 = C0,
  195.                 C1 = C1,
  196.             }
  197.             return Weld
  198.         end;
  199.     };
  200.  
  201.     Sound = {
  202.         Create = function(id, par, vol, pit)
  203.             local Sound = Create("Sound"){
  204.                 Volume = vol,
  205.                 Pitch = pit or 1,
  206.                 SoundId = "rbxassetid://" .. id,
  207.                 Parent = par or workspace,
  208.             }
  209.             Sound:play()
  210.             game:GetService("Debris"):AddItem(Sound, 130)
  211.             return Sound
  212.         end;
  213.     };
  214.    
  215.     Decal = {
  216.         Create = function(Color, Texture, Transparency, Name, Parent)
  217.             local Decal = Create("Decal"){
  218.                 Color3 = Color,
  219.                 Texture = "rbxassetid://" .. Texture,
  220.                 Transparency = Transparency,
  221.                 Name = Name,
  222.                 Parent = Parent,
  223.             }
  224.             return Decal
  225.         end;
  226.     };
  227.    
  228.     BillboardGui = {
  229.         Create = function(Parent, Image, Position, Size)
  230.             local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  231.             BillPar.CFrame = CFrame.new(Position)
  232.             local Bill = Create("BillboardGui"){
  233.                 Parent = BillPar,
  234.                 Adornee = BillPar,
  235.                 Size = UDim2.new(1, 0, 1, 0),
  236.                 SizeOffset = Vector2.new(Size, Size),
  237.             }
  238.             local d = Create("ImageLabel", Bill){
  239.                 Parent = Bill,
  240.                 BackgroundTransparency = 1,
  241.                 Size = UDim2.new(1, 0, 1, 0),
  242.                 Image = "rbxassetid://" .. Image,
  243.             }
  244.             return BillPar
  245.         end
  246.     };
  247.    
  248.     ParticleEmitter = {
  249.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  250.             local Particle = Create("ParticleEmitter"){
  251.                 Parent = Parent,
  252.                 Color = ColorSequence.new(Color1, Color2),
  253.                 LightEmission = LightEmission,
  254.                 Size = Size,
  255.                 Texture = Texture,
  256.                 Transparency = Transparency,
  257.                 ZOffset = ZOffset,
  258.                 Acceleration = Accel,
  259.                 Drag = Drag,
  260.                 LockedToPart = LockedToPart,
  261.                 VelocityInheritance = VelocityInheritance,
  262.                 EmissionDirection = EmissionDirection,
  263.                 Enabled = Enabled,
  264.                 Lifetime = LifeTime,
  265.                 Rate = Rate,
  266.                 Rotation = Rotation,
  267.                 RotSpeed = RotSpeed,
  268.                 Speed = Speed,
  269.                 VelocitySpread = VelocitySpread,
  270.             }
  271.             return Particle
  272.         end;
  273.     };
  274.    
  275.     CreateTemplate = {
  276.        
  277.     };
  278. }
  279.  
  280. function rayCast(Position, Direction, Range, Ignore)
  281.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  282. end
  283.  
  284. FindNearestTorso = function(pos)
  285.     local list = (game.Workspace:children())
  286.     local torso = nil
  287.     local dist = 1000
  288.     local temp, human, temp2 = nil, nil, nil
  289.     for x = 1, #list do
  290.         temp2 = list[x]
  291.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  292.             temp = temp2:findFirstChild("Torso")
  293.             human = temp2:findFirstChild("Humanoid")
  294.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  295.                 local dohit = true
  296.                 if dohit == true then
  297.                     torso = temp
  298.                     dist = (temp.Position - pos).magnitude
  299.                 end
  300.             end
  301.         end
  302.     end
  303.     return torso, dist
  304. end
  305.  
  306. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  307.     if hit.Parent == nil then
  308.         return
  309.     end
  310.     local h = hit.Parent:FindFirstChild("Humanoid")
  311.     for _, v in pairs(hit.Parent:children()) do
  312.         if v:IsA("Humanoid") then
  313.             h = v
  314.         end
  315.     end
  316.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  317.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  318.             if hit.Parent.DebounceHit.Value == true then
  319.                 return
  320.             end
  321.         end
  322.         local c = Create("ObjectValue"){
  323.             Name = "creator",
  324.             Value = game:service("Players").LocalPlayer,
  325.             Parent = h,
  326.         }
  327.         game:GetService("Debris"):AddItem(c, .5)
  328.         CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  329.         local Damage = math.random(minim, maxim)
  330.         local blocked = false
  331.         local block = hit.Parent:findFirstChild("Block")
  332.         if block ~= nil then
  333.             if block.className == "IntValue" then
  334.                 if block.Value > 0 then
  335.                     blocked = true
  336.                     block.Value = block.Value - 1
  337.                     print(block.Value)
  338.                 end
  339.             end
  340.         end
  341.         if TimeStop == false then
  342.             h.Health = h.Health - Damage
  343.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Royal purple").Color)
  344.         elseif TimeStop == true then
  345.             repeat wait() until TimeStop == false
  346.             h.Health = h.Health - (Damage / 2)
  347.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Royal purple").Color)
  348.         end
  349.         if Type == "Knockdown" then
  350.             local hum = hit.Parent.Humanoid
  351.             hum.PlatformStand = true
  352.             coroutine.resume(coroutine.create(function(HHumanoid)
  353.                 swait(1)
  354.                 HHumanoid.PlatformStand = false
  355.             end), hum)
  356.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  357.             local bodvol = Create("BodyVelocity"){
  358.                 velocity = angle * knockback,
  359.                 P = 5000,
  360.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  361.                 Parent = hit,
  362.             }
  363.             local rl = Create("BodyAngularVelocity"){
  364.                 P = 3000,
  365.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  366.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  367.                 Parent = hit,
  368.             }
  369.             game:GetService("Debris"):AddItem(bodvol, .5)
  370.             game:GetService("Debris"):AddItem(rl, .5)
  371.         elseif Type == "Normal" then
  372.             CamShake(1,10000)
  373.             local vp = Create("BodyVelocity"){
  374.                 P = 500,
  375.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  376.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  377.             }
  378.             if knockback > 0 then
  379.                 vp.Parent = hit.Parent.Torso
  380.             end
  381.             game:GetService("Debris"):AddItem(vp, .5)
  382.         elseif Type == "Up" then
  383.             local bodyVelocity = Create("BodyVelocity"){
  384.                 velocity = Vector3.new(0, 20, 0),
  385.                 P = 5000,
  386.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  387.                 Parent = hit,
  388.             }
  389.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  390.         elseif Type == "DarkUp" then
  391.             coroutine.resume(coroutine.create(function()
  392.                 for i = 0, 1, 0.1 do
  393.                     swait()
  394.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  395.                 end
  396.             end))
  397.             local bodyVelocity = Create("BodyVelocity"){
  398.                 velocity = Vector3.new(0, 20, 0),
  399.                 P = 5000,
  400.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  401.                 Parent = hit,
  402.             }
  403.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  404.         elseif Type == "Snare" then
  405.             local bp = Create("BodyPosition"){
  406.                 P = 2000,
  407.                 D = 100,
  408.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  409.                 position = hit.Parent.Torso.Position,
  410.                 Parent = hit.Parent.Torso,
  411.             }
  412.             game:GetService("Debris"):AddItem(bp, 1)
  413.         elseif Type == "Freeze" then
  414.             local BodPos = Create("BodyPosition"){
  415.                 P = 50000,
  416.                 D = 1000,
  417.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  418.                 position = hit.Parent.Torso.Position,
  419.                 Parent = hit.Parent.Torso,
  420.             }
  421.             local BodGy = Create("BodyGyro") {
  422.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  423.                 P = 20e+003,
  424.                 Parent = hit.Parent.Torso,
  425.                 cframe = hit.Parent.Torso.CFrame,
  426.             }
  427.             hit.Parent.Torso.Anchored = true
  428.             coroutine.resume(coroutine.create(function(Part)
  429.                 swait(1.5)
  430.                 Part.Anchored = false
  431.             end), hit.Parent.Torso)
  432.             game:GetService("Debris"):AddItem(BodPos, 3)
  433.             game:GetService("Debris"):AddItem(BodGy, 3)
  434.         end
  435.         local debounce = Create("BoolValue"){
  436.             Name = "DebounceHit",
  437.             Parent = hit.Parent,
  438.             Value = true,
  439.         }
  440.         game:GetService("Debris"):AddItem(debounce, Delay)
  441.         c = Create("ObjectValue"){
  442.             Name = "creator",
  443.             Value = Player,
  444.             Parent = h,
  445.         }
  446.         game:GetService("Debris"):AddItem(c, .5)
  447.     end
  448. end
  449.  
  450. function ShowDamage(Pos, Text, Time, Color)
  451.     local Rate = (1 / 30)
  452.     local Pos = (Pos or Vector3.new(0, 0, 0))
  453.     local Text = (Text or "")
  454.     local Time = (Time or 2)
  455.     local Color = (Color or Color3.new(1, 0, 1))
  456.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  457.     EffectPart.Anchored = true
  458.     local BillboardGui = Create("BillboardGui"){
  459.         Size = UDim2.new(3, 0, 3, 0),
  460.         Adornee = EffectPart,
  461.         Parent = EffectPart,
  462.     }
  463.     local TextLabel = Create("TextLabel"){
  464.         BackgroundTransparency = 1,
  465.         Size = UDim2.new(1, 0, 1, 0),
  466.         Text = Text,
  467.         Font = "SciFi",
  468.         TextColor3 = Color,
  469.         TextScaled = true,
  470.         Parent = BillboardGui,
  471.     }
  472.     game.Debris:AddItem(EffectPart, (Time))
  473.     EffectPart.Parent = game:GetService("Workspace")
  474.     delay(0, function()
  475.         local Frames = (Time / Rate)
  476.         for Frame = 1, Frames do
  477.             wait(Rate)
  478.             local Percent = (Frame / Frames)
  479.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  480.             TextLabel.TextTransparency = Percent
  481.         end
  482.         if EffectPart and EffectPart.Parent then
  483.             EffectPart:Destroy()
  484.         end
  485.     end)
  486. end
  487.  
  488. local STDamage = false
  489.  
  490. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  491.     for _, c in pairs(workspace:children()) do
  492.         local hum = c:findFirstChild("Humanoid")
  493.         if hum ~= nil then
  494.             local head = c:findFirstChild("Torso")
  495.             if head ~= nil then
  496.                 local targ = head.Position - Part.Position
  497.                 local mag = targ.magnitude
  498.                 if mag <= Magnitude and c.Name ~= Player.Name then
  499.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  500.                     if STDamage == true then
  501.                         for i = 1, 3 do
  502.                             Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1, 4, 4, 4, .07, 1)
  503.                         end
  504.                         for i = 1, 10 do
  505.                             CamShake(1, 70000)
  506.                             Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, 1, 1, 1)
  507.                         end
  508.                     elseif STDamage == false then
  509.                         CamShake(1, 90000)
  510.                         Effects.Block.Create(BrickColor.new("Royal purple"), head.CFrame, .5, .5, .5, .5, .5, .5, .07, 1)
  511.                         for i = 1, 2 do
  512.                             Effects.Break.Create(BrickColor.new("Royal purple"), head.CFrame, .4, .4, .4)
  513.                         end
  514.                     end
  515.                 end
  516.             end
  517.         end
  518.     end
  519. end
  520.  
  521. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  522. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663e-008, 0.707106411, -8.19564079e-008, 1.00000119, -1.41561088e-007, -0.707106352, 1.38630043e-007, -0.707107484))
  523. Eye1 = CFuncs.Part.Create(StandName, Enum.Material.Neon, 0, 1, "Royal purple", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  524. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527e-006, 0.173647985, -0.984807968, -6.2584877e-007, 0.984808922, 0.173648104, 1.00000012, 1.02902288e-006, -2.77161598e-006))
  525. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  526. Eye2 = CFuncs.Part.Create(StandName, Enum.Material.Neon, 0, 1, "Royal purple", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  527. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317e-007, -0.996194839))
  528. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  529. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  530. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  531. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  532. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727e-006, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  533. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  534. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079e-008, 5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, 5.96046519e-008, -1.41561088e-007, 1.00000024))
  535. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  536. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918e-005, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  537. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  538. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079e-008, 5.96046519e-008, 8.19564079e-008, 1.00000119, 1.41561088e-007, 5.96046519e-008, 1.41561088e-007, 1.00000024))
  539. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  540. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  541. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Institutional white", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  542. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079e-008, -5.96046519e-008, -8.19564079e-008, 1.00000119, -1.41561088e-007, -5.96046519e-008, 1.41561088e-007, -1.00000024))
  543.  
  544. EffectModel = Create("Model"){
  545.     Parent = Character,
  546.     Name = "Effects",
  547. }
  548.  
  549. Effects = {
  550.     Block = {
  551.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  552.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  553.             prt.Anchored = true
  554.             prt.CFrame = cframe
  555.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  556.             game:GetService("Debris"):AddItem(prt, 10)
  557.             if Type == 1 or Type == nil then
  558.                 table.insert(Effects, {
  559.                     prt,
  560.                     "Block1",
  561.                     delay,
  562.                     x3,
  563.                     y3,
  564.                     z3,
  565.                     msh
  566.                 })
  567.             elseif Type == 2 then
  568.                 table.insert(Effects, {
  569.                     prt,
  570.                     "Block2",
  571.                     delay,
  572.                     x3,
  573.                     y3,
  574.                     z3,
  575.                     msh
  576.                 })
  577.             end
  578.         end;
  579.     };
  580.    
  581.     Cylinder = {
  582.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  583.             local prt = CFuncs.Part..Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  584.             prt.Anchored = true
  585.             prt.CFrame = cframe
  586.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  587.             game:GetService("Debris"):AddItem(prt, 2)
  588.             Effects[#Effects + 1] = {
  589.                 prt,
  590.                 "Cylinder",
  591.                 delay,
  592.                 x3,
  593.                 y3,
  594.                 z3
  595.             }
  596.         end;
  597.     };
  598.    
  599.     Head = {
  600.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  601.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  602.             prt.Anchored = true
  603.             prt.CFrame = cframe
  604.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  605.             game:GetService("Debris"):AddItem(prt, 10)
  606.             table.insert(Effects, {
  607.                 prt,
  608.                 "Cylinder",
  609.                 delay,
  610.                 x3,
  611.                 y3,
  612.                 z3,
  613.                 msh
  614.             })
  615.         end;
  616.     };
  617.    
  618.     Sphere = {
  619.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  620.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  621.             prt.Anchored = true
  622.             prt.CFrame = cframe
  623.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  624.             game:GetService("Debris"):AddItem(prt, 10)
  625.             table.insert(Effects, {
  626.                 prt,
  627.                 "Cylinder",
  628.                 delay,
  629.                 x3,
  630.                 y3,
  631.                 z3,
  632.                 msh
  633.             })
  634.         end;
  635.     };
  636.    
  637.     Sphere2 = {
  638.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  639.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  640.             prt.Anchored = true
  641.             prt.CFrame = cframe
  642.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  643.             game:GetService("Debris"):AddItem(prt, 10)
  644.             table.insert(Effects, {
  645.                 prt,
  646.                 "Cylinder",
  647.                 delay,
  648.                 x3,
  649.                 y3,
  650.                 z3,
  651.                 msh
  652.             })
  653.         end;
  654.     };
  655.  
  656.     Elec = {
  657.         Create = function(cff, x, y, z)
  658.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Royal purple"), "Part", Vector3.new(1, 1, 1))
  659.             prt.Anchored = true
  660.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  661.             prt.CFrame = CFrame.new(prt.Position)
  662.             game:GetService("Debris"):AddItem(prt, 2)
  663.             local xval = math.random() / 2
  664.             local yval = math.random() / 2
  665.             local zval = math.random() / 2
  666.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  667.             table.insert(Effects, {
  668.                 prt,
  669.                 "Elec",
  670.                 0.1,
  671.                 x,
  672.                 y,
  673.                 z,
  674.                 xval,
  675.                 yval,
  676.                 zval
  677.             })
  678.         end;
  679.  
  680.     };
  681.    
  682.     Ring = {
  683.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  684.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  685.             prt.Anchored = true
  686.             prt.CFrame = cframe
  687.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  688.             game:GetService("Debris"):AddItem(prt, 10)
  689.             table.insert(Effects, {
  690.                 prt,
  691.                 "Cylinder",
  692.                 delay,
  693.                 x3,
  694.                 y3,
  695.                 z3,
  696.                 msh
  697.             })
  698.         end;
  699.     };
  700.  
  701.  
  702.     Wave = {
  703.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  704.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  705.             prt.Anchored = true
  706.             prt.CFrame = cframe
  707.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  708.             game:GetService("Debris"):AddItem(prt, 10)
  709.             table.insert(Effects, {
  710.                 prt,
  711.                 "Cylinder",
  712.                 delay,
  713.                 x3,
  714.                 y3,
  715.                 z3,
  716.                 msh
  717.             })
  718.         end;
  719.     };
  720.  
  721.     Break = {
  722.         Create = function(brickcolor, cframe, x1, y1, z1)
  723.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  724.             prt.Anchored = true
  725.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  726.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  727.             local num = math.random(10, 50) / 1000
  728.             game:GetService("Debris"):AddItem(prt, 10)
  729.             table.insert(Effects, {
  730.                 prt,
  731.                 "Shatter",
  732.                 num,
  733.                 prt.CFrame,
  734.                 math.random() - math.random(),
  735.                 0,
  736.                 math.random(50, 100) / 100
  737.             })
  738.         end;
  739.     };
  740.    
  741.     Fire = {
  742.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  743.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  744.             prt.Anchored = true
  745.             prt.CFrame = cframe
  746.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  747.             game:GetService("Debris"):AddItem(prt, 10)
  748.             table.insert(Effects, {
  749.                 prt,
  750.                 "Fire",
  751.                 delay,
  752.                 1,
  753.                 1,
  754.                 1,
  755.                 msh
  756.             })
  757.         end;
  758.     };
  759.    
  760.     FireWave = {
  761.         Create = function(brickcolor, cframe, x1, y1, z1)
  762.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  763.             prt.Anchored = true
  764.             prt.CFrame = cframe
  765.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  766.             local d = Create("Decal"){
  767.                 Parent = prt,
  768.                 Texture = "rbxassetid://26356434",
  769.                 Face = "Top",
  770.             }
  771.             local d = Create("Decal"){
  772.                 Parent = prt,
  773.                 Texture = "rbxassetid://26356434",
  774.                 Face = "Bottom",
  775.             }
  776.             game:GetService("Debris"):AddItem(prt, 10)
  777.             table.insert(Effects, {
  778.                 prt,
  779.                 "FireWave",
  780.                 1,
  781.                 30,
  782.                 math.random(400, 600) / 100,
  783.                 msh
  784.             })
  785.         end;
  786.     };
  787.    
  788.     Lightning = {
  789.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  790.             local magz = (p0 - p1).magnitude
  791.             local curpos = p0
  792.             local trz = {
  793.                 -ofs,
  794.                 ofs
  795.             }
  796.             for i = 1, tym do
  797.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  798.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  799.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  800.                 li.Material = "Neon"
  801.                 if tym == i then
  802.                     local magz2 = (curpos - p1).magnitude
  803.                     li.Size = Vector3.new(th, th, magz2)
  804.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  805.                     table.insert(Effects, {
  806.                         li,
  807.                         "Disappear",
  808.                         last
  809.                     })
  810.                 else
  811.                     do
  812.                         do
  813.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  814.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  815.                             game.Debris:AddItem(li, 10)
  816.                             table.insert(Effects, {
  817.                                 li,
  818.                                 "Disappear",
  819.                                 last
  820.                             })
  821.                         end
  822.                     end
  823.                 end
  824.             end
  825.         end
  826.     };
  827.  
  828.     EffectTemplate = {
  829.  
  830.     };
  831. }
  832.  
  833. local Invisible = true
  834.  
  835. function Reappear()
  836.     for _, i in pairs(StandName:children()) do
  837.         if i:IsA("BasePart") then
  838.             coroutine.resume(coroutine.create(function(Part)
  839.                 for i = 0, 1, 0.3 do
  840.                     swait()
  841.                     Part.Transparency = - i
  842.                 end
  843.                 Part.Transparency = 0
  844.             end), i)
  845.         end
  846.     end
  847. end
  848.  
  849. function Disappear()
  850.     for _, i in pairs(StandName:children()) do
  851.         if i:IsA("BasePart") then
  852.             coroutine.resume(coroutine.create(function(Part)
  853.                 for i = 0, 1, 0.3 do
  854.                     swait()
  855.                     Part.Transparency = i
  856.                 end
  857.                 Part.Transparency = 1
  858.             end), i)
  859.         end
  860.     end
  861. end
  862.  
  863. function CamShake(time, freq)
  864.     coroutine.resume(coroutine.create(function()
  865.         local cam = game:GetService("Workspace").CurrentCamera
  866.         local time = 10
  867.         local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  868.         if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end
  869.         if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end
  870.         cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  871.         for i = 1, time do
  872.             cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  873.             wait()
  874.         end
  875.     end))
  876. end
  877.  
  878. local ora = false
  879.  
  880. function ORA()
  881.     attack = true
  882.     local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
  883.     S.Looped = true
  884.     if ora == true then
  885.         while ora == true do
  886.             CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2))
  887.             MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  888.             for i = 0, 1, 0.8 do
  889.                 swait()
  890.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5)
  891.                 PlayAnimationFromTable({
  892.                     CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  893.                     CFrame.new(8.9481473e-006, 1.49999249, 5.2684918e-006, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  894.                     CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))),
  895.                     CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896.                     CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138e-006, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897.                     CFrame.new(-0.604502141, -1.943735, 0.000515520573, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  898.                 }, .8, false)
  899.             end
  900.             CFuncs.Sound.Create("200632136", HitboxR, .3, math.random(1, 1.2))
  901.             MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  902.             for i = 0, 1, 0.8 do
  903.                 swait()
  904.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5)
  905.                 PlayAnimationFromTable({
  906.                     CFrame.new(1.1920929e-006, -0.0170394331, -0.52941519, 0.70710516, -2.21270369e-007, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  907.                     CFrame.new(-1.22189522e-006, 1.49999356, 1.04308128e-006, 0.707110465, 0.122788236, 0.696360528, -1.4748274e-006, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  908.                     CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909.                     CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))),
  910.                     CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169e-006, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  911.                     CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  912.                 }, .8, false)
  913.             end
  914.             CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2))
  915.             MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  916.             for i = 0, 1, 0.8 do
  917.                 swait()
  918.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5)
  919.                 PlayAnimationFromTable({
  920.                     CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  921.                     CFrame.new(-1.26510859e-005, 1.49999118, -2.16066837e-007, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  922.                     CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))),
  923.                     CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  924.                     CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458e-006, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  925.                     CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  926.                 }, .8, false)
  927.             end
  928.             CFuncs.Sound.Create("200632136", HitboxR, .3, math.random(1, 1.2))
  929.             MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  930.             for i = 0, 1, 0.8 do
  931.                 swait()
  932.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5)
  933.                 PlayAnimationFromTable({
  934.                     CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001e-007, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  935.                     CFrame.new(2.71201134e-006, 1.4999969, 8.94069672e-007, 0.642777503, 0.133020476, 0.754416466, 4.31999706e-006, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  936.                     CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  937.                     CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))),
  938.                     CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  939.                     CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933e-006, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  940.                 }, .8, false)
  941.             end
  942.             CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2))
  943.             MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  944.         end
  945.     end
  946.     S:Stop()
  947.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  948.     Instance.new("DistortionSoundEffect", S2).Level = .8
  949.     for i = 0, 1, 0.13 do
  950.         swait()
  951.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), .5)
  952.         PlayAnimationFromTable({
  953.             CFrame.new(2.68220901e-006, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994e-007, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  954.             CFrame.new(-5.36441803e-007, 1.49999356, -1.28149986e-006, 0.707105994, -0.122788511, 0.696365297, -3.47710994e-007, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  955.             CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  956.             CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  957.             CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  958.             CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  959.         }, .2, false)
  960.     end
  961.     CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  962.     MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  963.     for i = 0, 1, 0.1 do
  964.         swait()
  965.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), .3)
  966.         PlayAnimationFromTable({
  967.             CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  968.             CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  969.             CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  970.             CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  971.             CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  972.             CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  973.         }, .6, false)
  974.     end
  975.     attack = false
  976. end
  977.  
  978.  
  979. function MUDA()
  980.     attack = true
  981.     local S = CFuncs.Sound.Create("616593932", Torso, 1, 1) -- Stand Cry
  982.     S.Looped = true
  983.     MovingForward = 0
  984.     HowFarDoe = 0.1
  985.     if ora == true then
  986.         while ora == true do
  987.             MovingForward = MovingForward + HowFarDoe
  988.             for i = 0, 1, 0.8 do
  989.                 swait()
  990.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5)
  991.                 PlayAnimationFromTable({
  992.                     CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  993.                     CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  994.                     CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  995.                     CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  996.                     CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  997.                     CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  998.                 }, .8, false)
  999.             end
  1000.             CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2))
  1001.             MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1,3), "Normal", "260430060", 1)
  1002.             RootPart.Velocity = RootPart.CFrame.lookVector * 20
  1003.             MovingForward = MovingForward + HowFarDoe
  1004.             for i = 0, 1, 0.8 do
  1005.                 swait()
  1006.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5)
  1007.                 PlayAnimationFromTable({
  1008.                     CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1009.                     CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1010.                     CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1011.                     CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1012.                     CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1013.                     CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))),
  1014.                 }, .8, false)
  1015.             end
  1016.             MovingForward = MovingForward + HowFarDoe
  1017.             for i = 0, 1, 0.8 do
  1018.                 swait()
  1019.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5)
  1020.                 PlayAnimationFromTable({
  1021.                     CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1022.                     CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1023.                     CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1024.                     CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1025.                     CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1026.                     CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1027.                 }, .8, false)
  1028.             end
  1029.             CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2))
  1030.             MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1,3), "Normal", "260430060", 1)
  1031.             RootPart.Velocity = RootPart.CFrame.lookVector * 20
  1032.             MovingForward = MovingForward + HowFarDoe
  1033.             for i = 0, 1, 0.8 do
  1034.                 swait()
  1035.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5)
  1036.                 PlayAnimationFromTable({
  1037.                     CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1038.                     CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1039.                     CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1040.                     CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1041.                     CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1042.                     CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))),
  1043.                 }, .8, false)
  1044.             end
  1045.             MovingForward = MovingForward + HowFarDoe
  1046.             for i = 0, 1, 0.8 do
  1047.                 swait()
  1048.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5)
  1049.                 PlayAnimationFromTable({
  1050.                     CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1051.                     CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1052.                     CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1053.                     CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1054.                     CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1055.                     CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1056.                 }, .8, false)
  1057.             end
  1058.             CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2))
  1059.             MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1,3), "Normal", "260430060", 1)
  1060.             RootPart.Velocity = RootPart.CFrame.lookVector * 20
  1061.             MovingForward = MovingForward + HowFarDoe
  1062.             for i = 0, 1, 0.8 do
  1063.                 swait()
  1064.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5)
  1065.                 PlayAnimationFromTable({
  1066.                     CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1067.                     CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1068.                     CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1069.                     CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1070.                     CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1071.                     CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))),
  1072.                 }, .8, false)
  1073.             end
  1074.             MovingForward = MovingForward + HowFarDoe
  1075.             for i = 0, 1, 0.8 do
  1076.                 swait()
  1077.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5)
  1078.                 PlayAnimationFromTable({
  1079.                     CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1080.                     CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081.                     CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1082.                     CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1083.                     CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1084.                     CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1085.                 }, .8, false)
  1086.             end
  1087.             CFuncs.Sound.Create("200632136", HitboxL, .3, math.random(1, 1.2))
  1088.             MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1,3), "Normal", "260430060", 1)
  1089.             RootPart.Velocity = RootPart.CFrame.lookVector * 20
  1090.             MovingForward = MovingForward + HowFarDoe
  1091.             for i = 0, 1, 0.8 do
  1092.                 swait()
  1093.                 RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4 - MovingForward), .5)
  1094.                 PlayAnimationFromTable({
  1095.                     CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1096.                     CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1097.                     CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1098.                     CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1099.                     CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1100.                     CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.random(math.rad(-20),math.rad(20)), math.random(math.rad(-30),math.rad(60))),
  1101.                 }, .8, false)
  1102.             end
  1103.             MovingForward = MovingForward + HowFarDoe
  1104.         end
  1105.     end
  1106.     S:Stop()
  1107.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
  1108.     Instance.new("DistortionSoundEffect", S2).Level = .8
  1109.     for i = 0, 1, 0.13 do
  1110.         swait()
  1111.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5)
  1112.         PlayAnimationFromTable({
  1113.             CFrame.new(0.00015424937, -0.0303910244, 0.172732353, 0.707106054, -1.36977135e-007, -0.707107484, -0.241844028, 0.939693153, -0.241843715, 0.664464056, 0.342018902, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1114.             CFrame.new(-0.0900346041, 1.53916931, -0.0900347233, 0.707106054, -0.241844028, 0.664464056, -1.36977135e-007, 0.939693153, 0.342018902, -0.707107484, -0.241843715, 0.664462626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1115.             CFrame.new(1.54832983, 0.2894032, 0.329475105, 0.910240293, -0.411981106, -0.0416468978, 0.371504784, 0.768086612, 0.521562576, -0.182885468, -0.490219176, 0.852196038) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116.             CFrame.new(-1.68712711, 0.311459482, 0.3278009, 0.836423278, 0.536408186, -0.11252743, -0.403283268, 0.741368711, 0.536409497, 0.371158689, -0.403284907, 0.836422443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1117.             CFrame.new(0.788507879, -1.88569379, 0.155615538, 0.891722381, -0.274265081, 0.360013813, 0.116977148, 0.908105969, 0.402069658, -0.437204301, -0.316421092, 0.841861069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1118.             CFrame.new(-0.70507884, -0.807403564, -0.520998418, 0.734425247, 0.0872097909, 0.673063159, -0.0274242759, 0.994713306, -0.0989620388, -0.678135276, 0.0542218834, 0.732934237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119.         }, .2, false)
  1120.     end
  1121.     MagnitudeDamage(HitboxL, 7, 15, 20, math.random(3, 6), "Normal", "260430060", 1)
  1122.     RootPart.Velocity = RootPart.CFrame.lookVector * 20
  1123.     for i = 0, 1, 0.1 do
  1124.         swait()
  1125.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), .5)
  1126.         PlayAnimationFromTable({
  1127.             CFrame.new(0.000153645873, -0.22751689, 0.07635656, 0.707106054, -5.26835073e-008, -0.707107484, -0.122787014, 0.984807968, -0.122786865, 0.696365058, 0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1128.             CFrame.new(-0.0900349915, 1.53916812, -0.0900349319, 0.707106054, -0.241843998, 0.664464056, -5.26835073e-008, 0.939693153, 0.342018783, -0.707107484, -0.241843611, 0.664462686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1129.             CFrame.new(1.71330678, 0.609134197, 0.494451642, 0.798460722, -0.570534825, -0.192225158, 0.525007725, 0.503572106, 0.68613565, -0.294665128, -0.648771942, 0.701617837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1130.             CFrame.new(-1.5747292, 0.538585067, 0.559931517, 0.823553085, 0.541512251, 0.168892533, -0.481333375, 0.509595573, 0.713183403, 0.300130665, -0.668637991, 0.680326998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1131.             CFrame.new(0.761081278, -1.79488313, 0.123973221, 0.891722023, -0.241844088, 0.382548481, 0.116976976, 0.939693153, 0.321392685, -0.437205136, -0.241843581, 0.866235197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1132.             CFrame.new(-1.52726746, -1.01843166, -0.946048379, 0.710156322, 0.662300229, -0.238822937, -0.508035719, 0.247218758, -0.825095534, -0.487419516, 0.707277417, 0.512036085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133.         }, .6, false)
  1134.     end
  1135.     attack = false
  1136. end
  1137.  
  1138. function CastleCrusherFist()
  1139.     attack = true
  1140.     STDamage = true
  1141.     local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1) --Stand Cry #2
  1142.     Instance.new("DistortionSoundEffect", S2).Level = .8
  1143.     for i = 0, 1, 0.1 do
  1144.         swait()
  1145.         Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, .3, 1)
  1146.         Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, .5, .5, .5)
  1147.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), .2)
  1148.         PlayAnimationFromTable({
  1149.          CFrame.new(-5.99771738e-007, -0.00717129931, 0.169464022, 0.422617912, -2.2671e-007, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150.          CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151.          CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152.          CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153.          CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154.          CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155.         }, .2, false)
  1156.     end
  1157.     MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1158.     Effects.Wave.Create(BrickColor.new("Royal purple"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .5, .5, .5, .6, .6, .6, 0.06)
  1159.     CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1160.     CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1161.     for i = 0, 1, 0.08 do
  1162.         swait()
  1163.         Effects.Block.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, .3, 1)
  1164.         Effects.Break.Create(BrickColor.new("Royal purple"), HitboxR.CFrame, .5, .5, .5)
  1165.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), .3)
  1166.         PlayAnimationFromTable({
  1167.          CFrame.new(-3.57627869e-007, -0.116980031, -2.22140098, 0.342020035, -6.11579551e-008, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168.          CFrame.new(-1.13248825e-006, 1.49999046, 8.94069672e-007, 0.422608167, -0.383014679, -0.82140249, -1.36196613e-005, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169.          CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170.          CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171.          CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224e-008, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172.          CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173.         }, .6, false)
  1174.     end
  1175.     STDamage = false
  1176.     attack = false
  1177. end
  1178.  
  1179. Mouse.Button1Down:connect(function()
  1180.     if attack == false and attacktype == 1 then
  1181.         attacktype = 2
  1182.         attackone()
  1183.     elseif attack == false and attacktype == 2 then
  1184.         attacktype = 1
  1185.         attacktwo()
  1186.     end
  1187. end)
  1188.  
  1189. game.Lighting.Outlines = false
  1190.  
  1191. function attackone()
  1192.     attack = true
  1193.     for i = 0, 1, 0.12 do
  1194.         swait()
  1195.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), .3)
  1196.         PlayAnimationFromTable({
  1197.             CFrame.new(0.000151857734, -0.310488015, -0.087417841, 0.707106054, 5.26835073e-008, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1198.             CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199.             CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200.             CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1201.             CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973e-006, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202.             CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632e-007, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203.         }, .3, false)
  1204.     end
  1205.     MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1206.     CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1207.     RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1208.     for i = 0, 1, 0.11 do
  1209.         swait()
  1210.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), .3)
  1211.         PlayAnimationFromTable({
  1212.             CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213.             CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1214.             CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215.             CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216.             CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217.             CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218.         }, .45, false)
  1219.     end
  1220.     attack = false
  1221. end
  1222.  
  1223. function attacktwo()
  1224.     attack = true
  1225.     for i = 0, 1, 0.12 do
  1226.         swait()
  1227.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), .3)
  1228.         PlayAnimationFromTable({
  1229.             CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230.             CFrame.new(-2.74181366e-006, 1.49999321, -3.4570694e-006, 0.707105815, -0.183012873, -0.683013678, -8.7171793e-007, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231.             CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232.             CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233.             CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446e-007, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234.             CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1235.         }, .34, false)
  1236.     end
  1237.     MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1238.     CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1239.     RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1240.     for i = 0, 1, 0.12 do
  1241.         swait()
  1242.         RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), .3)
  1243.         PlayAnimationFromTable({
  1244.             CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1245.             CFrame.new(-4.01586294e-006, 1.4999907, -1.59628689e-006, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1246.             CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1247.             CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1248.             CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1249.             CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 0.000168083934, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1250.         }, .45, false)
  1251.     end
  1252.     attack = false
  1253. end
  1254.  
  1255. Mouse.KeyDown:connect(function(k)
  1256.     k = k:lower()
  1257.     if attack == false and ora == false and k == 'e' and IsWearingArmor == false and Invisible == false then
  1258.         ora = true
  1259.         ORA()
  1260.     elseif attack == false and ora == false and k == 'q' and IsWearingArmor == false and Invisible == false then
  1261.         ora = true
  1262.         MUDA()
  1263.     elseif attack == false and k == 'f' and Invisible == false and IsWearingArmor == false then
  1264.         Invisible = true
  1265.         Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, .1)
  1266.         Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, .1, 1)
  1267.         Disappear()
  1268.     elseif attack == false and k == 'f' and Invisible == true and IsWearingArmor == false then
  1269.         Invisible = false
  1270.         CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1271.         --CFuncs.Sound.Create("206083431", Torso, 1, 1.5)
  1272.         --CFuncs.Sound.Create("227942352", Torso, 1, 1)
  1273.         Effects.Sphere.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, .08)
  1274.         for i = 1, 2 do
  1275.         Effects.Block.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1, 4, 4, 4, .1, 1)
  1276.         end
  1277.         for i = 1, 20 do
  1278.         Effects.Break.Create(BrickColor.new("Royal purple"), Torso.CFrame, 1, 1, 1)
  1279.         end
  1280.         Reappear()
  1281.     elseif attack == false and k == 'r' and IsWearingArmor == false and Invisible == false then
  1282.         CastleCrusherFist()
  1283.     end
  1284. end)
  1285.  
  1286. Mouse.KeyUp:connect(function(k)
  1287.     k = k:lower()
  1288.     if attack == true and ora == true and k == 'q' or attack == true and ora == true and k == 'e' then
  1289.         ora = false
  1290. end)
  1291.  
  1292. coroutine.resume(coroutine.create(function(Part, Part2)
  1293.     while Part.Parent ~= nil do
  1294.         swait(math.random(100, 150))
  1295.         for i = 0, 1, 0.2 do
  1296.             wait()
  1297.             Eye1.Mesh.Scale = Vector3.new(1, .7 - 1 * i, 1)
  1298.             Eye2.Mesh.Scale = Vector3.new(1, .7 - 1 * i, 1)
  1299.         end
  1300.         for i = 0, 1, 0.2 do
  1301.             swait()
  1302.             Eye1.Mesh.Scale = Vector3.new(1, .7 + .3 * i, 1)
  1303.             Eye2.Mesh.Scale = Vector3.new(1, .7 + .3 * i, 1)
  1304.         end
  1305.     end
  1306. end), Eye1, Eye2)
  1307.  
  1308. while true do
  1309.     swait()
  1310.     for i,v in pairs(Character:children()) do
  1311.         if v:IsA("Part") and IsWearingArmor == true then
  1312.             v.Anchored = false
  1313.         end
  1314.     end
  1315.     for i, v in pairs(StandName:GetChildren()) do
  1316.         if v:IsA("Part") then
  1317.             v.Material = "SmoothPlastic"
  1318.             v.CanCollide = false
  1319.         elseif v:IsA("Humanoid") then
  1320.             v:remove()
  1321.         elseif v:IsA("Accessory") then
  1322.             v:remove()
  1323.         elseif v:IsA("Shirt") then
  1324.             v:remove()
  1325.         elseif v:IsA("Pants") then
  1326.             v:remove()
  1327.         elseif v:IsA("Script") or v:IsA("LocalScript") then
  1328.             v:remove()
  1329.         elseif v:IsA("BodyColors") then
  1330.             v:remove()
  1331.         end
  1332.     end
  1333.     HHandle.Transparency = 1
  1334.     THandle.Transparency = 1
  1335.     AHandleR.Transparency = 1
  1336.     AHandleL.Transparency = 1
  1337.     LHandleR.Transparency = 1
  1338.     LHandleL.Transparency = 1
  1339.     RootPart.Transparency = 1
  1340.     HitboxR.Transparency = 1
  1341.     HitboxL.Transparency = 1
  1342.     Head.BrickColor = BrickColor.new("Institutional white")
  1343.     Torso.BrickColor = BrickColor.new("Institutional white")
  1344.     RightArm.BrickColor = BrickColor.new("Institutional white")
  1345.     LeftArm.BrickColor = BrickColor.new("Institutional white")
  1346.     RightLeg.BrickColor = BrickColor.new("Institutional white")
  1347.     LeftLeg.BrickColor = BrickColor.new("Institutional white")
  1348.     RootPart.Anchored = true
  1349.     Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1350.     velocity = Character.HumanoidRootPart.Velocity.y
  1351.     sine = sine + change
  1352.     Shield.Anchored = true
  1353.     Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1354.     local hit, pos = rayCast(Character.HumanoidRootPart.Position, (CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1355.     if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1356.         Anim = "Jump"
  1357.         if attack == false then
  1358.             RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + .5 * math.cos(sine / 20), 3), .5)
  1359.             PlayAnimationFromTable({
  1360.                 CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361.                 CFrame.new(0, 1.49999177, -1.49011612e-007, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362.                 CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363.                 CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364.                 CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365.                 CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1366.             }, .3, false)
  1367.         end
  1368.     elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1369.         Anim = "Fall"
  1370.         if attack == false then
  1371.             RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + .5 * math.cos(sine / 20), 3), .5)
  1372.             PlayAnimationFromTable({
  1373.                 CFrame.new(-0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374.                 CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1375.                 CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1376.                 CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377.                 CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378.                 CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379.             }, .3, false)
  1380.         end
  1381.     elseif Torsovelocity < 1 and hit ~= nil then
  1382.         Anim = "Idle"
  1383.         if attack == false then
  1384.             change = 1
  1385.             RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + .5 * math.cos(sine / 20), 3), .5)
  1386.             PlayAnimationFromTable({
  1387.                 CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388.                 CFrame.new(0, 1.49999213, 3.27825546e-007, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1389.                 CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1390.                 CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1391.                 CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1392.                 CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393.             }, .3, false)
  1394.         end
  1395.     elseif Torsovelocity > 2 and hit ~= nil then
  1396.         Anim = "Walk"
  1397.         if attack == false then
  1398.             RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + .5 * math.cos(sine / 20), 3), .5)
  1399.             PlayAnimationFromTable({
  1400.                 CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401.                 CFrame.new(0, 1.49999166, 1.1920929e-007, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402.                 CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403.                 CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404.                 CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405.                 CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406.             }, .3, false)
  1407.         end
  1408.     end
  1409.     if 0 < #Effects then
  1410.         for e = 1, #Effects do
  1411.             if Effects[e] ~= nil then
  1412.                 local Thing = Effects[e]
  1413.                 if Thing ~= nil then
  1414.                     local Part = Thing[1]
  1415.                     local Mode = Thing[2]
  1416.                     local Delay = Thing[3]
  1417.                     local IncX = Thing[4]
  1418.                     local IncY = Thing[5]
  1419.                     local IncZ = Thing[6]
  1420.                     if Thing[2] == "Shoot" then
  1421.                         local Look = Thing[1]
  1422.                         local move = 30
  1423.                         if Thing[8] == 3 then
  1424.                             move = 10
  1425.                         end
  1426.                         local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1427.                         if Thing[10] ~= nil then
  1428.                             da = pos
  1429.                             cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1430.                             cfa = CFrame.new(Thing[4], pos)
  1431.                             tehCF = cfa:lerp(cf2, 0.2)
  1432.                             Thing[1] = tehCF.lookVector
  1433.                         end
  1434.                         local mag = (Thing[4] - pos).magnitude
  1435.                         Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1436.                         if Thing[8] == 2 then
  1437.                             Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1438.                         end
  1439.                         Thing[4] = Thing[4] + Look * move
  1440.                         Thing[3] = Thing[3] - 1
  1441.                         if 2 < Thing[5] then
  1442.                             Thing[5] = Thing[5] - 0.3
  1443.                             Thing[6] = Thing[6] - 0.3
  1444.                         end
  1445.                         if hit ~= nil then
  1446.                             Thing[3] = 0
  1447.                             if Thing[8] == 1 or Thing[8] == 3 then
  1448.                                 Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1449.                             else
  1450.                                 if Thing[8] == 2 then
  1451.                                     Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1452.                                     if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  1453.                                         ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new())
  1454.                                         ref.Anchored = true
  1455.                                         ref.CFrame = CFrame.new(pos)
  1456.                                         CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  1457.                                         game:GetService("Debris"):AddItem(ref, 0.2)
  1458.                                         Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1459.                                         Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1460.                                         MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1461.                                     end
  1462.                                 end
  1463.                             end
  1464.                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Royal purple"), "Reference", Vector3.new())
  1465.                             ref.Anchored = true
  1466.                             ref.CFrame = CFrame.new(pos)
  1467.                             Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1468.                             game:GetService("Debris"):AddItem(ref, 1)
  1469.                         end
  1470.                         if Thing[3] <= 0 then
  1471.                             table.remove(Effects, e)
  1472.                         end
  1473.                     end
  1474.                     do
  1475.                         do
  1476.                             if Thing[2] == "FireWave" then
  1477.                                 if Thing[3] <= Thing[4] then
  1478.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1479.                                     Thing[3] = Thing[3] + 1
  1480.                                     Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1481.                                 else
  1482.                                     Part.Parent = nil
  1483.                                     table.remove(Effects, e)
  1484.                                 end
  1485.                             end
  1486.                             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1487.                                 if Thing[1].Transparency <= 1 then
  1488.                                     if Thing[2] == "Block1" then
  1489.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1490.                                         Mesh = Thing[7]
  1491.                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1492.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1493.                                     else
  1494.                                         if Thing[2] == "Block2" then
  1495.                                             Thing[1].CFrame = Thing[1].CFrame
  1496.                                             Mesh = Thing[7]
  1497.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1498.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1499.                                         else
  1500.                                             if Thing[2] == "Fire" then
  1501.                                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1502.                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1503.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1504.                                             else
  1505.                                                 if Thing[2] == "Cylinder" then
  1506.                                                     Mesh = Thing[7]
  1507.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1508.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1509.                                                 else
  1510.                                                     if Thing[2] == "Blood" then
  1511.                                                         Mesh = Thing[7]
  1512.                                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1513.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1514.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1515.                                                     else
  1516.                                                         if Thing[2] == "Elec" then
  1517.                                                             Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1518.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1519.                                                         else
  1520.                                                             if Thing[2] == "Disappear" then
  1521.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1522.                                                             elseif Thing[2] == "Shatter" then
  1523.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1524.                                                                 Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1525.                                                                 Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1526.                                                                 Thing[6] = Thing[6] + Thing[5]
  1527.                                                             end
  1528.                                                         end
  1529.                                                     end
  1530.                                                 end
  1531.                                             end
  1532.                                         end
  1533.                                     end
  1534.                                 else
  1535.                                     Part.Parent = nil
  1536.                                     table.remove(Effects, e)
  1537.                                 end
  1538.                             end
  1539.                         end
  1540.                     end
  1541.                 end
  1542.             end
  1543.         end
  1544.     end
  1545. end
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