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Kaemi

Untitled

Feb 4th, 2018
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  1. getSounds(game)
  2.  
  3. game.DescendantAdded:connect(function(obj)
  4. if obj:IsA("Sound") then
  5. table.insert(sounds,obj)
  6. end
  7. end)
  8.  
  9. while wait(0.2) do
  10. for _,sound in pairs(sounds) do
  11. pcall(function()
  12. sound:Play()
  13. end)
  14. end
  15. end
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