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- getSounds(game)
- game.DescendantAdded:connect(function(obj)
- if obj:IsA("Sound") then
- table.insert(sounds,obj)
- end
- end)
- while wait(0.2) do
- for _,sound in pairs(sounds) do
- pcall(function()
- sound:Play()
- end)
- end
- end
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