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- -- Q to build, E TO DETONATE!!!11!!!one (by Rufus14)
- howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- howtobasic.Volume = 45
- howtobasic.SoundId = "rbxassetid://539881843"
- P0P = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- P0P.Volume = 45
- P0P.SoundId = "rbxassetid://513133599"
- howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- howtobasic1.Volume = 45
- howtobasic1.SoundId = "rbxassetid://539882069"
- howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- howtobasic2.Volume = 45
- howtobasic2.SoundId = "rbxassetid://539881968"
- howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- howtobasic3.Volume = 45
- howtobasic3.SoundId = "rbxassetid://539882114"
- B0b = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
- B0b.Volume = 30
- B0b.SoundId = "rbxassetid://154238035"
- B0b:Play()
- B0b.Looped = true
- hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
- w3ld = Instance.new("Weld", hat)
- w3ld.Part0 = hat
- w3ld.Part1 = game.Players.LocalPlayer.Character.Head
- w3ld.C0 = w3ld.C0 * CFrame.new(0,-0.7,0.1)
- mesh = Instance.new("SpecialMesh", hat)
- mesh.MeshId = "http://www.roblox.com/asset/?id=1073659"
- mesh.TextureId = "http://www.roblox.com/asset/?id=29458192"
- hammer = Instance.new("Part", game.Players.LocalPlayer.Character["Right Arm"])
- w33ld = Instance.new("Weld", hammer)
- w33ld.Part0 = hammer
- w33ld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- w33ld.C0 = w33ld.C0 * CFrame.Angles(0,-3.2,1.7)
- w33ld.C0 = w33ld.C0 * CFrame.new(0,1,0.4)
- mesh = Instance.new("SpecialMesh", hammer)
- hammer.CanCollide = false
- mesh.MeshId = "http://www.roblox.com/asset/?id=16198309"
- mesh.TextureId = "http://www.roblox.com/asset/?id=16198294"
- game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=22644329"
- for i = 1,10 do
- wait(0.01)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.15)
- end
- print(game.Players.LocalPlayer.Character.Torso.Neck.C0)
- mouse = game.Players.LocalPlayer:GetMouse()
- function lol(key)
- key = key:lower()
- if key == "q" then
- local Math = math.random(1,4)
- if Math == 1 then
- howtobasic:Play()
- end
- if Math == 2 then
- howtobasic1:Play()
- end
- if Math == 3 then
- howtobasic2:Play()
- end
- if Math == 4 then
- howtobasic3:Play()
- end
- for i = 1,55 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- end
- P0P:Play()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0.997494936, 0.0707371086, 0, -0.0707371086, 0.997494936, 0)
- local HAUS = Instance.new("Part", game.Players.LocalPlayer.Character.Torso)
- HAUS.Position = game.Players.LocalPlayer.Character.Torso.Position
- HAUS.Position = HAUS.Position + Vector3.new(math.random(-20,35),2,math.random(-20,35))
- HAUS.Size = Vector3.new(10,10,10)
- HAUS.Name = "LEHAUSXDD"
- local MEESH = Instance.new("SpecialMesh", HAUS)
- local again = math.random(1,3)
- if again == 1 then
- HAUS.Size = Vector3.new(10,20,10)
- MEESH.MeshId = "rbxassetid://430698100"
- MEESH.TextureId = "rbxassetid://430698358"
- MEESH.Scale = Vector3.new(0.05, 0.05, 0.05)
- end
- if again == 2 then
- MEESH.MeshId = "rbxassetid://431033630"
- MEESH.TextureId = "rbxassetid://431033723"
- HAUS.Size = Vector3.new(10,20,10)
- end
- if again == 3 then
- MEESH.MeshId = "rbxassetid://430186368"
- MEESH.TextureId = "rbxassetid://430186628"
- MEESH.Scale = Vector3.new(14.28, 21.283, 10.364)
- HAUS.Rotation = Vector3.new(-90, 0, 0)
- end
- end
- if key == "e" then
- local BOOM = Instance.new("Explosion", game.Players.LocalPlayer.Character.Torso.LEHAUSXDD)
- BOOM.Position = game.Players.LocalPlayer.Character.Torso.LEHAUSXDD.Position
- BOOM.BlastRadius = 45
- BOOM.BlastPressure = 500000
- for i = 1,100 do
- wait()
- game.Players.LocalPlayer.Character.Torso.LEHAUSXDD.Transparency = game.Players.LocalPlayer.Character.Torso.LEHAUSXDD.Transparency + 0.01
- end
- game.Players.LocalPlayer.Character.Torso.LEHAUSXDD:destroy()
- end
- end
- mouse.KeyDown:connect(lol)
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