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- -- i discovered it, NOT CREATED.
- sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
- sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1.0000000331814e+32)
- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") then--and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(0,-25.05,0)
- wait(0.5)
- end)
- end
- end
- local char = workspace[game.Players.LocalPlayer.Name]
- char.Archivable = true
- local fakechar = char:Clone()
- fakechar.Name = 'clone'
- fakechar.Parent = char
- fakechar.Head.face.Transparency = 1
- workspace.CurrentCamera.CameraSubject = fakechar
- char.Torso.Anchored = true
- local connections = {}
- function create(part, parent, p, r)
- part.AccessoryWeld:Remove()
- Instance.new("Attachment",part)
- Instance.new("AlignPosition",part)
- Instance.new("AlignOrientation",part)
- Instance.new("Attachment",parent)
- part.AlignPosition.Attachment0 = part.Attachment
- part.AlignOrientation.Attachment0 = part.Attachment
- part.AlignPosition.Attachment1 = parent.Attachment
- part.AlignOrientation.Attachment1 = parent.Attachment
- part.Attachment.Position = p
- part.Attachment.Orientation = r
- part.AlignPosition.MaxForce = 999999999
- part.AlignPosition.MaxVelocity = math.huge
- part.AlignPosition.ReactionForceEnabled = false
- part.AlignPosition.Responsiveness = math.huge
- part.AlignOrientation.Responsiveness = 200
- part.AlignPosition.RigidityEnabled = false
- part.AlignOrientation.MaxTorque = 999999999
- end
- local hats = {
- Torso = char:FindFirstChild('Hat1').Handle,
- Torso1 = char:FindFirstChild('Robloxclassicred').Handle,
- LeftArm = char:FindFirstChild('Pink Hair').Handle,
- RightArm = char:FindFirstChild('Pal Hair').Handle,
- LeftLeg = char:FindFirstChild('Kate Hair').Handle,
- RightLeg = char:FindFirstChild('LavanderHair').Handle,
- Head = char:FindFirstChild('Type-49 Abomindation Back Accessory').Handle
- }
- function rmesh(HatName)
- for _,mesh in next, workspace[game.Players.LocalPlayer.Name][HatName]:GetDescendants() do
- if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
- mesh:Remove()
- end
- end
- end
- game:GetService('RunService').Heartbeat:connect(function()
- hats.Torso.Velocity = Vector3.new(30,0,0)
- hats.Torso1.Velocity = Vector3.new(30,0,0)
- hats.LeftArm.Velocity = Vector3.new(30,0,0)
- hats.RightArm.Velocity = Vector3.new(30,0,0)
- hats.LeftLeg.Velocity = Vector3.new(30,0,0)
- hats.RightLeg.Velocity = Vector3.new(30,0,0)
- hats.Head.Velocity = Vector3.new(30,0,0)
- end)
- table.insert(connections, game:GetService('RunService').Stepped:Connect(function()
- fakechar.Torso.CanCollide = false
- fakechar.Head.CanCollide = false
- end))
- create(hats.Torso, fakechar['Torso'], Vector3.new(.5,0,0), Vector3.new(90,0,0))
- create(hats.Torso1, fakechar['Torso'], Vector3.new(-.5,0,0), Vector3.new(90,0,0))
- create(hats.LeftArm, fakechar['Left Arm'], Vector3.new(), Vector3.new(90,0,0))
- create(hats.RightArm, fakechar['Right Arm'], Vector3.new(), Vector3.new(90,0,0))
- create(hats.LeftLeg, fakechar['Left Leg'], Vector3.new(), Vector3.new(90,0,0))
- create(hats.RightLeg, fakechar['Right Leg'], Vector3.new(), Vector3.new(90,0,0))
- create(hats.Head, fakechar['Head'], Vector3.new(), Vector3.new(90,0,0))
- rmesh('Hat1')
- rmesh('Robloxclassicred')
- rmesh('Pink Hair')
- rmesh('Pal Hair')
- rmesh('Kate Hair')
- rmesh('LavanderHair')
- local kill = false
- for i,v in next, fakechar:GetDescendants() do
- if v:IsA("BasePart") then
- v.Transparency = 1
- end
- end
- fakechar.Humanoid.Died:Connect(function()
- game.Players.LocalPlayer.Character = char
- char:BreakJoints()
- fakechar:Destroy()
- kill = true
- for _,v in pairs(connections) do v:Disconnect() end
- end)
- char.Humanoid.Died:Connect(function()
- game.Players.LocalPlayer.Character = char
- char:BreakJoints()
- fakechar:Destroy()
- kill = true
- for _,v in pairs(connections) do v:Disconnect() end
- end)
- game.Players.LocalPlayer.Character = fakechar
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