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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --[[
- Created by Sharkringan kthx
- --]]
- wait(1/60)
- plr = owner
- char = plr.Character
- root = char:FindFirstChild'HumanoidRootPart'
- hum = char:FindFirstChildOfClass'Humanoid'
- clones = {}
- followplr = true
- radius = 25
- if char.Head:FindFirstChild'face' then
- char.Head.face:Destroy()
- end
- for _, a in pairs(char:children()) do
- if a:IsA'Part' then
- a.Transparency = 1
- elseif a:IsA'Accessory' then
- a:Destroy()
- end
- end
- eyes = Instance.new('Part', char)
- eyes.Anchored = false
- eyes.Name = "Eyes"
- eyes.Size = Vector3.new(0.22, 0.052, 0.105)
- eyesm = Instance.new('SpecialMesh', eyes)
- eyesm.Scale = Vector3.new(0.039, 0.039, 0.039)
- eyesm.MeshId = "rbxassetid://1300138314"
- eyesm.TextureId = "rbxassetid://1300129774"
- body = Instance.new('Part', char)
- body.Anchored = false
- body.Name = "Body"
- body.Size = Vector3.new(0.07, 0.062, 0.078)
- bodym = Instance.new('SpecialMesh', body)
- bodym.Scale = Vector3.new(0.039, 0.039, 0.039)
- bodym.MeshId = "rbxassetid://1300136843"
- bodym.TextureId = "rbxassetid://1300137893"
- weld1 = Instance.new('Weld', eyes)
- weld1.Part0 = eyes
- weld1.Part1 = root
- weld1.C0 = CFrame.new(0,1.55,.2)
- weld2 = Instance.new('Weld', body)
- weld2.Part0 = body
- weld2.Part1 = root
- weld2.C0 = CFrame.new(0,2.1,0)
- local music=Instance.new("Sound",char.Torso)
- music.SoundId="rbxassetid://1319438783"
- music.Volume = 2.5
- music.Looped=true
- music:Play()
- TheWay1 = Instance.new('Sound', body)
- TheWay1.SoundId = "rbxassetid://1320393438"
- TheWay1.Volume = 3
- TheWay1.Name = "TheWay1"
- TheWay2 = Instance.new('Sound', body)
- TheWay2.SoundId = "rbxassetid://1295525558"
- TheWay2.Volume = 3
- TheWay2.Name = "TheWay2"
- Spit = Instance.new('Sound', body)
- Spit.SoundId = "rbxassetid://1322795266"
- Spit.Volume = 3
- Spit.Name = "Spit"
- Click = Instance.new('Sound', body)
- Click.SoundId = "rbxassetid://1335379417"
- Click.Volume = 3
- num = 1
- cooldown = false
- rand = math.random(1,2)
- for i = 1,10 do
- wait()
- char.Archivable = true
- clone = char:Clone()
- for _, a in pairs(clone:children()) do
- if a.Name == "Right Arm" or a.Name == "UpperRightArm" then
- a:Destroy()
- elseif a.Name == 'Left Arm' or a.Name == 'UpperLeftArm' then
- a:Destroy()
- elseif a.Name == "Torso" or a.Name == "UpperTorso" then
- if a.Sound then
- a.Sound:Remove()
- end
- end
- end
- table.insert(clones,clone)
- end
- for _, a in pairs(clones) do
- a.Parent = char
- a:MoveTo(root.Position + Vector3.new(math.random(1,10),math.random(1,10),math.random(1,10)))
- end
- function sfx1()
- for _, a in pairs(clones) do
- rand = math.random(1,2)
- if rand == 1 then
- a.Body['TheWay1'].Pitch = math.random(0.9,1)
- a.Body['TheWay1']:Play()
- elseif rand == 2 then
- a.Body['TheWay2'].Pitch = math.random(0.9,1)
- a.Body['TheWay2']:Play()
- end
- wait(math.random(0.4,0.6))
- end
- end
- function sfx2()
- for _, a in pairs(clones) do
- a.Body.Spit.Pitch = math.random(0.9,1)
- a.Body.Spit:Play()
- wait(math.random(0.4,0.6))
- end
- end
- mouse.KeyDown:connect(function(k)
- key = k:lower()
- if key == "e" and not cooldown then
- cooldown = true
- sfx1()
- wait(.7)
- cooldown = false
- elseif key == "r" and not cooldown then
- cooldown = true
- sfx2()
- wait(.7)
- cooldown = false
- end
- end)
- plr.Chatted:connect(function(m)
- if string.sub(m:lower(),1,15) == "bruddas, follow" then
- for _,v in pairs(game:service'Players':GetPlayers()) do
- if string.find(v.Name:lower(),string.sub(m:lower(),17,-1)) then
- stalking = v
- else
- stalking = plr
- end
- end
- elseif string.sub(m:lower(),1,16) == "bruddas, protect" then
- for _,v in pairs(game:service'Players':GetPlayers()) do
- if string.find(v.Name:lower(),string.sub(m:lower(),18,-1)) then
- protecting = v
- else
- protecting = nil
- end
- end
- end
- end)
- while wait(1) do
- number = #clones
- position = root.CFrame
- protecting = false
- if stalking == nil then
- followplr = true
- elseif stalking ~= nil then
- followplr = false
- end
- for _, a in pairs(clones) do
- if a:FindFirstChildOfClass'Humanoid' and followplr and not protecting then
- a:FindFirstChildOfClass'Humanoid':MoveTo(root.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- if not protecting and not followplr and stalking ~= nil and stalking.Character:FindFirstChild'HumanoidRootPart' then
- for _, a in pairs(clones) do
- if a:FindFirstChildOfClass'Humanoid' then
- a:FindFirstChildOfClass'Humanoid':MoveTo(stalking.Character.HumanoidRootPart.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
- end
- end
- rand = math.random(1,10)
- if rand == 5 then
- for i = 1,3 do
- random = clones[math.random(1,#clones)]
- rand = math.random(1,2)
- if rand == 1 then
- random.Body['TheWay1']:Play()
- else
- random.Body['TheWay2']:Play()
- end
- end
- end
- end
- end
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