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- ---that is my annoying staff i edited sound,damage and color--------------------------------------------------------------------------------------------------------------Staff V.2.0 --------------------------------------------------------------------------------------------------------------------------------------------------
- Plrs = game:GetService("Players")
- me = Plrs.LocalPlayer
- char = me.Character
- Modelname = "BoStaff"
- Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
- necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- able = true
- block = false
- breakblock = 10
- holdkey = false
- effectOn = false
- local Ball1 = Instance.new("Part")
- Ball1.Parent = char
- Ball1.Name = "Ball1"
- Ball1.CanCollide = false
- Ball1.Locked = true
- Ball1.TopSurface = "Smooth"
- Ball1.BottomSurface = "Smooth"
- Ball1.formFactor = "Symmetric"
- Ball1.BrickColor = BrickColor.new("Really black")
- Ball1.CFrame = char.Torso.CFrame
- Ball1.Transparency = 0
- Ball1.Reflectance = 0.1
- Ball1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Ball1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(-1.5, 1.5, 0.5)
- Ball1Mesh = Instance.new("SpecialMesh")
- Ball1Mesh.MeshType = "Sphere"
- Ball1Mesh.Parent = Ball1
- Ball1Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- local Ball2 = Instance.new("Part")
- Ball2.Parent = char
- Ball2.Name = "Ball2"
- Ball2.CanCollide = false
- Ball2.Locked = true
- Ball2.TopSurface = "Smooth"
- Ball2.BottomSurface = "Smooth"
- Ball2.formFactor = "Symmetric"
- Ball2.BrickColor = BrickColor.new("Gold")
- Ball2.CFrame = char.Torso.CFrame
- Ball2.Transparency = 0
- Ball2.Reflectance = 0.1
- Ball2.Size = Vector3.new(1, 1, 1)
- b2Weld = Instance.new("Weld")
- b2Weld.Parent = char.Torso
- b2Weld.Part0 = char.Torso
- b2Weld.Part1 = Ball2
- b2Weld.C0 = CFrame.new(1.75, -1.75, 0.5)
- b2Weld.Name = "TorsoWeld2"
- Ball2Mesh = Instance.new("SpecialMesh")
- Ball2Mesh.MeshType = "Sphere"
- Ball2Mesh.Parent = Ball2
- Ball2Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- local Staff = Instance.new("Part")
- Staff.Parent = char
- Staff.Name = "Staff"
- Staff.CanCollide = false
- Staff.Locked = true
- Staff.TopSurface = "Smooth"
- Staff.BottomSurface = "Smooth"
- Staff.formFactor = "Symmetric"
- Staff.BrickColor = BrickColor.new("Really black")
- Staff.CFrame = char.Torso.CFrame
- Staff.Transparency = 0
- Staff.Reflectance = 0.3
- Staff.Size = Vector3.new(1, 1, 1)
- sWeld = Instance.new("Weld")
- sWeld.Parent = char.Torso
- sWeld.Part0 = char.Torso
- sWeld.Part1 = Staff
- sWeld.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(0, 0, 0.75)
- sWeld.Name = "TorsoWeld3"
- StaffMesh = Instance.new("CylinderMesh")
- StaffMesh.Parent = Staff
- StaffMesh.Scale = Vector3.new(0.5, 5, 0.5)
- ------------------------------------------------------------------------------------------------------------------------------
- function CreateHandWep()
- local Ball1 = Instance.new("Part")
- Ball1.Parent = char
- Ball1.Name = "Ball1"
- Ball1.CanCollide = false
- Ball1.Locked = true
- Ball1.TopSurface = "Smooth"
- Ball1.BottomSurface = "Smooth"
- Ball1.formFactor = "Symmetric"
- Ball1.BrickColor = BrickColor.new("Really black")
- Ball1.CFrame = char.Torso.CFrame
- Ball1.Transparency = 0
- Ball1.Reflectance = 0.1
- Ball1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Ball1
- b1Weld.C0 = CFrame.new(0, -1, 3)
- b1Weld.Name = "Grip1"
- Ball1Mesh = Instance.new("SpecialMesh")
- Ball1Mesh.MeshType = "Sphere"
- Ball1Mesh.Parent = Ball1
- Ball1Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- local Ball2 = Instance.new("Part")
- Ball2.Parent = char
- Ball2.Name = "Ball2"
- Ball2.CanCollide = false
- Ball2.Locked = true
- Ball2.TopSurface = "Smooth"
- Ball2.BottomSurface = "Smooth"
- Ball2.formFactor = "Symmetric"
- Ball2.BrickColor = BrickColor.new("Gold")
- Ball2.CFrame = char.Torso.CFrame
- Ball2.Transparency = 0
- Ball2.Reflectance = 0.1
- Ball2.Size = Vector3.new(1, 1, 1)
- b2Weld = Instance.new("Weld")
- b2Weld.Parent = char["Right Arm"]
- b2Weld.Part0 = char["Right Arm"]
- b2Weld.Part1 = Ball2
- b2Weld.C0 = CFrame.new(0, -1.2, -3)
- b2Weld.Name = "Grip2"
- Ball2Mesh = Instance.new("SpecialMesh")
- Ball2Mesh.MeshType = "Sphere"
- Ball2Mesh.Parent = Ball2
- Ball2Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- local Staff = Instance.new("Part")
- Staff.Parent = char
- Staff.Name = "Staff"
- Staff.CanCollide = false
- Staff.Locked = true
- Staff.TopSurface = "Smooth"
- Staff.BottomSurface = "Smooth"
- Staff.formFactor = "Symmetric"
- Staff.BrickColor = BrickColor.new("Really black")
- Staff.CFrame = char.Torso.CFrame
- Staff.Transparency = 0
- Staff.Reflectance = 0.3
- Staff.Size = Vector3.new(1, 1, 1)
- sWeld = Instance.new("Weld")
- sWeld.Parent = char["Right Arm"]
- sWeld.Part0 = char["Right Arm"]
- sWeld.Part1 = Staff
- sWeld.C0 = CFrame.new(0, -1.1, 0) * CFrame.Angles(1.5, 0, 0)
- sWeld.Name = "Grip3"
- StaffMesh = Instance.new("CylinderMesh")
- StaffMesh.Parent = Staff
- StaffMesh.Scale = Vector3.new(0.5, 5, 0.5)
- end
- function CreateBackWep()
- local Ball1 = Instance.new("Part")
- Ball1.Parent = char
- Ball1.Name = "Ball1"
- Ball1.CanCollide = false
- Ball1.Locked = true
- Ball1.TopSurface = "Smooth"
- Ball1.BottomSurface = "Smooth"
- Ball1.formFactor = "Symmetric"
- Ball1.BrickColor = BrickColor.new("Really black")
- Ball1.CFrame = char.Torso.CFrame
- Ball1.Transparency = 0
- Ball1.Reflectance = 0.1
- Ball1.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char.Torso
- b1Weld.Part0 = char.Torso
- b1Weld.Part1 = Ball1
- b1Weld.Name = "TorsoWeld1"
- b1Weld.C0 = CFrame.new(-1.5, 1.5, 0.5)
- Ball1Mesh = Instance.new("SpecialMesh")
- Ball1Mesh.MeshType = "Sphere"
- Ball1Mesh.Parent = Ball1
- Ball1Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- local Ball2 = Instance.new("Part")
- Ball2.Parent = char
- Ball2.Name = "Ball2"
- Ball2.CanCollide = false
- Ball2.Locked = true
- Ball2.TopSurface = "Smooth"
- Ball2.BottomSurface = "Smooth"
- Ball2.formFactor = "Symmetric"
- Ball2.BrickColor = BrickColor.new("Gold")
- Ball2.CFrame = char.Torso.CFrame
- Ball2.Transparency = 0
- Ball2.Reflectance = 0.1
- Ball2.Size = Vector3.new(1, 1, 1)
- b2Weld = Instance.new("Weld")
- b2Weld.Parent = char.Torso
- b2Weld.Part0 = char.Torso
- b2Weld.Part1 = Ball2
- b2Weld.C0 = CFrame.new(1.75, -1.75, 0.5)
- b2Weld.Name = "TorsoWeld2"
- Ball2Mesh = Instance.new("SpecialMesh")
- Ball2Mesh.MeshType = "Sphere"
- Ball2Mesh.Parent = Ball2
- Ball2Mesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- local Staff = Instance.new("Part")
- Staff.Parent = char
- Staff.Name = "Staff"
- Staff.CanCollide = false
- Staff.Locked = true
- Staff.TopSurface = "Smooth"
- Staff.BottomSurface = "Smooth"
- Staff.formFactor = "Symmetric"
- Staff.BrickColor = BrickColor.new("Really black")
- Staff.CFrame = char.Torso.CFrame
- Staff.Transparency = 0
- Staff.Reflectance = 0.3
- Staff.Size = Vector3.new(1, 1, 1)
- sWeld = Instance.new("Weld")
- sWeld.Parent = char.Torso
- sWeld.Part0 = char.Torso
- sWeld.Part1 = Staff
- sWeld.C0 = CFrame.new(0, 0, 0.5) * CFrame.Angles(0, 0, 0.75)
- sWeld.Name = "TorsoWeld3"
- StaffMesh = Instance.new("CylinderMesh")
- StaffMesh.Parent = Staff
- StaffMesh.Scale = Vector3.new(0.5, 5, 0.5)
- end
- char.Humanoid.MaxHealth = 250
- wait()
- char.Humanoid.Health = 250
- Add = {
- Sphere = function(P)
- local m = Instance.new("SpecialMesh",P)
- m.MeshType = "Sphere"
- return m
- end,
- BF = function(P)
- local bf = Instance.new("BodyForce",P)
- bf.force = Vector3.new(0, P:GetMass()*187, 0)
- return bf
- end,
- BP = function(P)
- local bp = Instance.new("BodyPosition",P)
- bp.maxForce = Vector3.new(math.huge, 0, math.huge)
- bp.P = 14000
- return bp
- end,
- BG = function(P)
- local bg = Instance.new("BodyGyro",P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 14000
- return bg
- end
- }
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- for _, Surf in pairs(Surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else p:MakeJoints() end
- p.Parent = Parent
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- function ComputePos(pos1, pos2)
- local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
- return CFrame.new(pos1, pos3)
- end
- function getHumanoid(c)
- local h = nil
- for i,v in pairs(c:children()) do
- if v:IsA("Humanoid") and c ~= char then
- if v.Health > 0 then
- h = v
- end
- end
- end
- return h
- end
- function getHead(c, pos, m)
- local h = nil
- local n = nil
- t = c:findFirstChild("Torso")
- if t ~= nil then
- n = t:findFirstChild("Neck")
- end
- for i,v in pairs(c:children()) do
- if v.Name == "Head" then
- if (v.Position - pos).magnitude < m then
- h = v
- end
- end
- end
- return h, n
- end
- for i,v in pairs(char:children()) do
- if v.Name == Modelname then
- v:remove()
- end
- end
- torso = char.Torso
- head = char.Head
- neck = torso.Neck
- hum = char.Humanoid
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- Rleg = char["Right Leg"]
- Lleg = char["Left Leg"]
- RightShoulder = torso["Right Shoulder"]
- LeftShoulder = torso["Left Shoulder"]
- RightHip = torso["Right Hip"]
- LeftHip = torso["Left Hip"]
- LastHP = hum.Health
- function CreateTag(Attacker, VictimHumanoid)
- for i, v in pairs(VictimHumanoid:GetChildren()) do
- if v.Name == "creator" then
- v:Remove()
- end
- end
- Tag = Instance.new("ObjectValue")
- Tag.Parent = VictimHumanoid
- Tag.Name = "creator"
- Tag.Value = Attacker
- end
- function HpChange(newhp)
- if block and hum.Health > 0.1 then
- local dif = LastHP - newhp
- if dif > 0 then
- local h = LastHP - ((LastHP-newhp)/3)
- hum.Health = h
- wait()
- hum.Health = h
- end
- if dif > breakblock then
- block = false
- local a = Add.BP(torso)
- a.position = torso.Position
- local b = Add.BG(torso)
- b.cframe = CFrame.new(torso.Position, torso.CFrame * CFrame.new(0, 0, -5).p)
- wait(0.1)
- a:remove()
- b:remove()
- able = true
- end
- end
- LastHP = hum.Health
- end
- hum.HealthChanged:connect(HpChange)
- hc = Instance.new("Humanoid")
- hc.Health = 0
- hc.MaxHealth = 0
- slash = Instance.new("Sound")
- slash.SoundId = "http://www.roblox.com/asset/?id=130839563"
- slash.Volume = 1
- slash.Pitch = 1.5
- slash.Parent = Rarm
- hitsound = Instance.new("Sound")
- hitsound.SoundId = "http://www.roblox.com/asset/?id=130839563"
- hitsound.Volume = 1
- hitsound.Pitch = 1
- hitsound.Parent = torso
- Mo = Instance.new("Model")
- Mo.Name = Modelname
- RABrick = Part(Mo, false, false, 1, 0, "Really Black", 0.1, 0.1, 0.1, true)
- LABrick = Part(Mo, false, false, 1, 0, "Really Black", 0.1, 0.1, 0.1, true)
- RLBrick = Part(Mo, false, false, 1, 0, "Really Black", 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, "Really Black", 0.1, 0.1, 0.1, true)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- TBricks = {}
- for i, v in pairs({Rarm, Larm, Rleg, Lleg, torso, Ball1, Ball2, Staff, head}) do
- local p = Part(Mo, false, false, 1, 0, "Really black", 0.9, 0.9, 0.8, true)
- Weld(v, p, 0, 0.7, 0, 0, 0, 0)
- table.insert(TBricks, {p, hurt = false, able = true})
- end
- function startEff(part)
- effectOn = true
- local lastPoint = part.Position
- coroutine.resume(coroutine.create(function()
- while effectOn do
- wait()
- local mag = (lastPoint - part.Position).magnitude
- local p = Part(Mo, true, false, 0.2, 0.05, "White", 0.1, 0.1, mag+0.2, true)
- p.CFrame = CFrame.new(lastPoint, part.Position) * CFrame.new(0, 0, -mag/2)
- Instance.new("BlockMesh",p)
- lastPoint = part.Position
- coroutine.resume(coroutine.create(function()
- for x=0.2,1,0.2 do
- wait()
- p.Transparency = x
- end
- p:remove()
- end))
- end
- end))
- end
- function endEff()
- effectOn = false
- end
- function ShowDMG(p, d)
- local mo = Instance.new("Model")
- mo.Name = d
- local pa = Part(mo, false, true, 0, 0, "Really black", 0, 0, 0, true)
- pa.CFrame = CFrame.new(p.Position)
- pa.Transparency = 0
- pa.Name = "Head"
- local hah = hc:clone()
- hah.Parent = mo
- local bp = Add.BP(pa)
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = p.Position + Vector3.new(0, 2.5, 0)
- Add.BG(pa)
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- mo.Parent = workspace
- wait(1.5)
- mo:remove()
- end))
- end
- for i, v in pairs(TBricks) do
- v[1].Touched:connect(function(hit)
- local fig = hit.Parent
- H, T = getHumanoid(fig), fig:findFirstChild("Torso")
- if H ~= nil and T ~= nil and v.hurt and v.able then
- hitsound:play()
- v.able = false
- local d = math.random(dmg[1], dmg[2])
- local hed, ne = getHead(fig, v[1].Position, 2.5)
- if dmg[3] == "RoundHouse" and hed ~= nil then
- d = math.random(dmg[1]*2.4, dmg[2]*2.4)
- coroutine.resume(coroutine.create(function()
- if ne ~= nil then
- for i=0,60,20 do
- ne.C0 = necko * CFrame.Angles(math.rad(-i), 0, 0)
- wait()
- end
- for i=60,0,-20 do
- ne.C0 = necko * CFrame.Angles(math.rad(-i), 0, 0)
- wait()
- end
- ne.C0 = necko
- end
- end))
- end
- H.Health = H.Health - d
- local xd = CFrame.new(v[1].Position, hit.Position)
- hit.Velocity = xd.lookVector * (d*2.3)
- ShowDMG(v[1], d)
- wait(0.34)
- v.able = true
- end
- end)
- end
- Mo.Parent = char
- RAWBattle = nil
- LAWBattle = nil
- function nilparts()
- LAW.Part1 = nil
- RAW.Part1 = nil
- RLW.Part1 = nil
- LLW.Part1 = nil
- LAW.C0 = CFrame.new(0, 0, 0)
- RLW.C0 = CFrame.new(0, 0, 0)
- LLW.C0 = CFrame.new(0, 0, 0)
- RAW.C0 = CFrame.new(0, 0, 0)
- end
- function attach()
- LAW.Part1 = Larm
- RLW.Part1 = Rleg
- LLW.Part1 = Lleg
- RAW.Part1 = Rarm
- LAW.C0 = CFrame.new(0, 0, 0)
- RLW.C0 = CFrame.new(0, 0, 0)
- LLW.C0 = CFrame.new(0, 0, 0)
- RAW.C0 = CFrame.new(0, 0, 0)
- end
- attacks = {
- function(mouse)
- savews = hum.WalkSpeed
- if char.Torso:FindFirstChild("TorsoWeld1") ~= nil then
- char.Torso.TorsoWeld1:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld2") ~= nil then
- char.Torso.TorsoWeld2:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld3") ~= nil then
- char.Torso.TorsoWeld3:Remove()
- end
- if char:FindFirstChild("Ball1") ~= nil then
- char.Ball1:Remove()
- end
- if char:FindFirstChild("Ball2") ~= nil then
- char.Ball2:Remove()
- end
- if char:FindFirstChild("Staff") ~= nil then
- char.Staff:Remove()
- end
- if Rarm:FindFirstChild("Grip1") == nil and Rarm:FindFirstChild("Grip2") == nil and Rarm:FindFirstChild("Grip3") == nil then
- CreateHandWep()
- end
- hum.WalkSpeed = 45
- attach()
- wait(0.05)
- slash:play()
- for i = 1, 50 do
- neck.C0 = necko * CFrame.Angles(0, 0, 0)
- RLW.C0 = CFrame.Angles(0, 0, 0)
- LLW.C0 = CFrame.Angles(0, 0, 0)
- RAW.C0 = CFrame.Angles(0+i, 0, 1.5)
- LAW.C0 = CFrame.Angles(0, 0, 0)
- for u, c in pairs(workspace:GetChildren()) do
- if c.Name ~= me.Name then
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (Rarm.Position-t.Position).magnitude <= 7.5 then
- if i < 100 then
- CreateTag(Me, h)
- h:TakeDamage(10000)
- hitsound:play()
- end
- if i >= 100 then
- if h ~= nil and t ~= nil then
- h.Sit = true
- t.Velocity = torso.CFrame.lookVector * 100 + Vector3.new(0, 25, 0)
- end
- end
- end
- end
- end
- end
- wait()
- end
- slash:play()
- wait(0.5)
- endEff()
- wait()
- hum.WalkSpeed = savews
- nilparts()
- neck.C0 = necko
- end,
- function(mouse)
- savews = hum.WalkSpeed
- if char.Torso:FindFirstChild("TorsoWeld1") ~= nil then
- char.Torso.TorsoWeld1:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld2") ~= nil then
- char.Torso.TorsoWeld2:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld3") ~= nil then
- char.Torso.TorsoWeld3:Remove()
- end
- if char:FindFirstChild("Ball1") ~= nil then
- char.Ball1:Remove()
- end
- if char:FindFirstChild("Ball2") ~= nil then
- char.Ball2:Remove()
- end
- if char:FindFirstChild("Staff") ~= nil then
- char.Staff:Remove()
- end
- if Rarm:FindFirstChild("Grip1") == nil and Rarm:FindFirstChild("Grip2") == nil and Rarm:FindFirstChild("Grip3") == nil then
- CreateHandWep()
- end
- hum.WalkSpeed = 45
- attach()
- wait(0.05)
- slash:play()
- for i = 1, 50 do
- neck.C0 = necko * CFrame.Angles(0, 0, 0)
- RLW.C0 = CFrame.Angles(0, 0, 0)
- LLW.C0 = CFrame.Angles(0, 0, 0)
- RAW.C0 = CFrame.Angles(1.5, 0+i, 0)
- LAW.C0 = CFrame.Angles(0, 0, 0)
- for u, c in pairs(workspace:GetChildren()) do
- if c.Name ~= me.Name then
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (Rarm.Position-t.Position).magnitude <= 7.5 then
- if i < 100 then
- CreateTag(Me, h)
- h:TakeDamage(10000)
- hitsound:play()
- end
- if i >= 100 then
- if h ~= nil and t ~= nil then
- h.Sit = true
- t.Velocity = torso.CFrame.lookVector * 100 + Vector3.new(0, 25, 0)
- end
- end
- end
- end
- end
- end
- wait()
- end
- slash:play()
- wait(0.5)
- endEff()
- wait()
- hum.WalkSpeed = savews
- nilparts()
- neck.C0 = necko
- end,
- function(mouse)
- savews = hum.WalkSpeed
- hum.WalkSpeed = 55
- if char.Torso:FindFirstChild("TorsoWeld1") ~= nil then
- char.Torso.TorsoWeld1:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld2") ~= nil then
- char.Torso.TorsoWeld2:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld3") ~= nil then
- char.Torso.TorsoWeld3:Remove()
- end
- if char:FindFirstChild("Ball1") ~= nil then
- char.Ball1:Remove()
- end
- if char:FindFirstChild("Ball2") ~= nil then
- char.Ball2:Remove()
- end
- if char:FindFirstChild("Staff") ~= nil then
- char.Staff:Remove()
- end
- if Rarm:FindFirstChild("Grip1") == nil and Rarm:FindFirstChild("Grip2") == nil and Rarm:FindFirstChild("Grip3") == nil then
- CreateHandWep()
- end
- attach()
- slash:play()
- neck.C0 = necko * CFrame.Angles(0, 0, 0)
- RLW.C0 = CFrame.Angles(0, 0, 0)
- LLW.C0 = CFrame.Angles(0, 0, 0)
- RAW.C0 = CFrame.Angles(2.5, 0, -1)
- LAW.C0 = CFrame.Angles(2.5, 0, 1)
- for i = 1, 1 do
- for u, c in pairs(workspace:GetChildren()) do
- if c.Name ~= me.Name then
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (Rarm.Position-t.Position).magnitude <= 7.5 then
- if i < 100 then
- CreateTag(Me, h)
- h:TakeDamage(10000)
- hitsound:play()
- end
- if i >= 100 then
- if h ~= nil and t ~= nil then
- h.Sit = true
- t.Velocity = torso.CFrame.lookVector * 100 + Vector3.new(0, 25, 0)
- end
- end
- end
- end
- end
- end
- end
- wait(0.5)
- for i = 1, 1 do
- for u, c in pairs(workspace:GetChildren()) do
- if c.Name ~= me.Name then
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (Rarm.Position-t.Position).magnitude <= 7.5 then
- if i < 100 then
- CreateTag(Me, h)
- h:TakeDamage(10000)
- hitsound:play()
- end
- if i >= 100 then
- if h ~= nil and t ~= nil then
- h.Sit = true
- t.Velocity = torso.CFrame.lookVector * 100 + Vector3.new(0, 25, 0)
- end
- end
- end
- end
- end
- end
- end
- slash:play()
- RAW.C0 = CFrame.Angles(0.75, 0, -1)
- LAW.C0 = CFrame.Angles(0.75, 0, 1)
- wait(0.25)
- endEff()
- wait()
- hum.WalkSpeed = savews
- nilparts()
- neck.C0 = necko
- end,
- function(mouse)
- if char.Torso:FindFirstChild("TorsoWeld1") ~= nil then
- char.Torso.TorsoWeld1:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld2") ~= nil then
- char.Torso.TorsoWeld2:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld3") ~= nil then
- char.Torso.TorsoWeld3:Remove()
- end
- if char:FindFirstChild("Ball1") ~= nil then
- char.Ball1:Remove()
- end
- if char:FindFirstChild("Ball2") ~= nil then
- char.Ball2:Remove()
- end
- if char:FindFirstChild("Staff") ~= nil then
- char.Staff:Remove()
- end
- if Rarm:FindFirstChild("Grip1") == nil and Rarm:FindFirstChild("Grip2") == nil and Rarm:FindFirstChild("Grip3") == nil then
- CreateHandWep()
- end
- savews = hum.WalkSpeed
- hum.WalkSpeed = hum.WalkSpeed * 1.5
- attach()
- local Bal = Instance.new("Part")
- Bal.Parent = char
- Bal.Name = "Tornado"
- Bal.CanCollide = false
- Bal.Locked = true
- Bal.TopSurface = "Smooth"
- Bal.BottomSurface = "Smooth"
- Bal.formFactor = "Symmetric"
- Bal.BrickColor = BrickColor.new("Really black")
- Bal.CFrame = char.Torso.CFrame
- Bal.Transparency = 0.25
- Bal.Reflectance = 0.6
- Bal.Size = Vector3.new(1, 1, 1)
- b1Weld = Instance.new("Weld")
- b1Weld.Parent = char["Right Arm"]
- b1Weld.Part0 = char["Right Arm"]
- b1Weld.Part1 = Bal
- b1Weld.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(3.14, 0, 0)
- b1Weld.Name = "WindWeld"
- BallMesh = Instance.new("SpecialMesh")
- BallMesh.MeshType = "FileMesh"
- BallMesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- BallMesh.Parent = Bal
- BallMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
- game.Debris:AddItem(Bal, 6)
- game:GetService("Chat"):Chat(torso.Parent.Head, "Wind Cutter!")
- for i = 1, 150 do
- slash:play()
- BallMesh.Scale = BallMesh.Scale + Vector3.new(1, 1.5, 1)
- neck.C0 = necko * CFrame.Angles(0, 0, 0)
- RLW.C0 = CFrame.Angles(0, 0, 0)
- LLW.C0 = CFrame.Angles(0, 0, 0)
- RAW.C0 = CFrame.Angles(3, 0+i, 0)
- for u, c in pairs(workspace:GetChildren()) do
- if c.Name ~= me.Name then
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (torso.Position-t.Position).magnitude <= 10+i then
- if i < 150 then
- CreateTag(Me, h)
- h:TakeDamage(10000)
- hum.Health = hum.Health + 0.5
- h:MoveTo(torso.Position, torso)
- t.Velocity = torso.CFrame.lookVector * 10 + Vector3.new(0, 25, 0)
- hitsound:play()
- end
- if i >= 150 then
- if h ~= nil and t ~= nil then
- h.PlatformStand = true
- t.Velocity = torso.CFrame.lookVector * 100 + Vector3.new(0, 50, 0)
- end
- end
- end
- end
- end
- end
- wait()
- end
- slash:play()
- Bal:Remove()
- endEff()
- wait()
- hum.WalkSpeed = savews
- nilparts()
- neck.C0 = necko
- wait(1)
- end,
- function(mouse)
- if char.Torso:FindFirstChild("TorsoWeld1") ~= nil then
- char.Torso.TorsoWeld1:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld2") ~= nil then
- char.Torso.TorsoWeld2:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld3") ~= nil then
- char.Torso.TorsoWeld3:Remove()
- end
- if char:FindFirstChild("Ball1") ~= nil then
- char.Ball1:Remove()
- end
- if char:FindFirstChild("Ball2") ~= nil then
- char.Ball2:Remove()
- end
- if char:FindFirstChild("Staff") ~= nil then
- char.Staff:Remove()
- end
- if Rarm:FindFirstChild("Grip1") == nil and Rarm:FindFirstChild("Grip2") == nil and Rarm:FindFirstChild("Grip3") == nil then
- CreateHandWep()
- end
- savews = hum.WalkSpeed
- attach()
- Velocity = Instance.new("BodyVelocity")
- Velocity.Parent = torso
- Velocity.maxForce = Vector3.new(0, 0, 0)
- for i = 1, 50 do
- slash:play()
- hum.WalkSpeed = hum.WalkSpeed + 2
- RAW.C0 = CFrame.Angles(3.14, 0+i, 0)
- torso.Velocity = Vector3.new(0, 25, 0)
- wait()
- end
- endEff()
- hum.WalkSpeed = savews
- nilparts()
- Velocity:Remove()
- neck.C0 = necko
- end,
- function(mouse)
- savews = hum.WalkSpeed
- attach()
- hum.PlatformStand = true
- Velocity = Instance.new("BodyVelocity")
- Velocity.Parent = torso
- Velocity.maxForce = Vector3.new(0, 0, 0)
- Gyro = Instance.new("BodyGyro")
- Gyro.Parent = torso
- Gyro.D = 50
- Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- Gyro.cframe = torso.CFrame
- RAW.C0 = CFrame.Angles(-0.75, 0, 0.75)
- LAW.C0 = CFrame.Angles(-0.75, 0, -0.75)
- RLW.C0 = CFrame.Angles(0, 0, 0)
- LLW.C0 = CFrame.Angles(0, 0, 0)
- torso.Velocity = torso.CFrame.lookVector * 100 + Vector3.new(0, 65, 0)
- for i = 1 , 32 do
- Gyro.cframe = Gyro.cframe * CFrame.Angles(-0.12, 0, 0)
- wait()
- end
- wait(0.1)
- RAW.C0 = CFrame.Angles(1.5, 0, 0)
- LAW.C0 = CFrame.Angles(1.5, 0, 0)
- RLW.C0 = CFrame.Angles(1.5, 0, 0)
- LLW.C0 = CFrame.Angles(1.5, 0, 0)
- torso.Velocity = Vector3.new(0, -10, 0)
- for i = 1 , 16 do
- Gyro.cframe = Gyro.cframe * CFrame.Angles(-0.56, 0, 0)
- wait()
- end
- Velocity.maxForce = Vector3.new(0, 0, 0)
- Velocity.velocity = Vector3.new(0, 0, 0)
- Gyro.maxTorque = Vector3.new(math.huge, 0, math.huge)
- wait()
- Gyro.maxTorque = Vector3.new(0, 0, 0)
- wait()
- Velocity:Remove()
- Gyro:Remove()
- hum.PlatformStand = false
- hum.WalkSpeed = savews
- nilparts()
- end,
- function(mouse)
- savews = hum.WalkSpeed
- attach()
- for i = 1, 15 do
- RAW.C0 = CFrame.Angles(0+i, 0, 1.5)
- LAW.C0 = CFrame.Angles(0, 0, 0)
- RLW.C0 = CFrame.Angles(0, 0, 0)
- LLW.C0 = CFrame.Angles(0, 0, 0)
- wait()
- end
- for i = 1, 15 do
- RAW.C0 = CFrame.Angles(1.5, 0+i, 0)
- LAW.C0 = CFrame.Angles(0, 0, 0)
- RLW.C0 = CFrame.Angles(0, 0, 0)
- LLW.C0 = CFrame.Angles(0, 0, 0)
- wait()
- end
- for i = 1, 15 do
- RAW.C0 = CFrame.Angles(3.14, 0+i, 0)
- LAW.C0 = CFrame.Angles(0, 0, 0)
- RLW.C0 = CFrame.Angles(0, 0, 0)
- LLW.C0 = CFrame.Angles(0, 0, 0)
- wait()
- end
- if Rarm:FindFirstChild("Grip1") ~= nil then
- Rarm.Grip1:Remove()
- end
- if Rarm:FindFirstChild("Grip2") ~= nil then
- Rarm.Grip2:Remove()
- end
- if Rarm:FindFirstChild("Grip3") ~= nil then
- Rarm.Grip3:Remove()
- end
- if char:FindFirstChild("Ball1") ~= nil then
- char.Ball1:Remove()
- end
- if char:FindFirstChild("Ball2") ~= nil then
- char.Ball2:Remove()
- end
- if char:FindFirstChild("Staff") ~= nil then
- char.Staff:Remove()
- end
- if Rarm:FindFirstChild("TorsoWeld1") == nil and Rarm:FindFirstChild("TorsoWeld2") == nil and Rarm:FindFirstChild("TorsoWeld3") == nil then
- CreateBackWep()
- end
- nilparts()
- end,
- function(mouse)
- if char.Torso:FindFirstChild("TorsoWeld1") ~= nil then
- char.Torso.TorsoWeld1:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld2") ~= nil then
- char.Torso.TorsoWeld2:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld3") ~= nil then
- char.Torso.TorsoWeld3:Remove()
- end
- if char:FindFirstChild("Ball1") ~= nil then
- char.Ball1:Remove()
- end
- if char:FindFirstChild("Ball2") ~= nil then
- char.Ball2:Remove()
- end
- if char:FindFirstChild("Staff") ~= nil then
- char.Staff:Remove()
- end
- if Rarm:FindFirstChild("Grip1") == nil and Rarm:FindFirstChild("Grip2") == nil and Rarm:FindFirstChild("Grip3") == nil then
- CreateHandWep()
- end
- savews = hum.WalkSpeed
- attach()
- for i = 1, 15 do
- RAW.C0 = CFrame.Angles(3.14, 0+i, 0)
- LAW.C0 = CFrame.Angles(0, 0, 0)
- RLW.C0 = CFrame.Angles(0, 0, 0)
- LLW.C0 = CFrame.Angles(0, 0, 0)
- wait()
- end
- game:GetService("Chat"):Chat(torso.Parent.Head, "Wind Blade Dance!")
- for i = 1, 15 do
- RAW.C0 = CFrame.Angles(1.5, 0+i, 0)
- LAW.C0 = CFrame.Angles(0, 0, 0)
- RLW.C0 = CFrame.Angles(0, 0, 0)
- LLW.C0 = CFrame.Angles(0, 0, 0)
- x = Instance.new("Part")
- x.BrickColor = BrickColor.new("White")
- x.Transparency = 0.5
- x.Size = Vector3.new(5, 5, 5)
- x.TopSurface = "Smooth"
- x.BottomSurface = "Smooth"
- x.Shape = "Block"
- x.Name = me.Name
- x.CanCollide = false
- y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- y.velocity = torso.CFrame.lookVector*120
- x.Parent = Workspace
- y.Parent = x
- x.CFrame = torso.CFrame*CFrame.new(2, -1, -5.5) * CFrame.Angles(1.5, 0, 0)
- BallMesh = Instance.new("SpecialMesh")
- BallMesh.MeshType = "FileMesh"
- BallMesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- BallMesh.Parent = x
- BallMesh.Scale = Vector3.new(3, 3, 3)
- game.Debris:AddItem(x, 3)
- x.Touched:connect(function(shiz)
- if shiz.Parent ~= nil then
- if shiz.Parent.Name ~= char.Name then
- if shiz.Parent:FindFirstChild("Humanoid") ~= nil then
- if shiz.Parent:findFirstChild("Humanoid") ~= nil then
- shiz.Parent.Humanoid.Health = shiz.Parent.Humanoid.Health - 2
- x:Remove()
- shiz.Parent.Torso.Velocity = torso.CFrame.lookVector * 50 + Vector3.new(0, 25, 0)
- end
- end
- end
- end
- end)
- wait()
- end
- nilparts()
- end,
- function(mouse)
- game:GetService("Chat"):Chat(torso.Parent.Head, "Emergency Wind Bomb!")
- ShockWave = Instance.new("Part")
- ShockWave.Parent = Hair2
- ShockWave.Size = Vector3.new(50, 50, 50)
- ShockWave.Transparency = 0
- ShockWave.formFactor = "Symmetric"
- ShockWave.CanCollide = false
- ShockWave.Anchored = true
- ShockWave.TopSurface = "Smooth"
- ShockWave.BottomSurface = "Smooth"
- ShockWave.BrickColor = BrickColor.new("Really black")
- ShockWave.Name = "ShockWave"
- ShockWave.CFrame = CFrame.new(torso.Position)
- ShockMesh = Instance.new("SpecialMesh")
- ShockMesh.Parent = ShockWave
- ShockMesh.MeshType = "Sphere"
- ShockMesh.Scale = Vector3.new(1, 1, 1)
- for i = 1 , 10 do
- ShockWave.Transparency = ShockWave.Transparency + 0.0005
- ShockMesh.Scale = ShockMesh.Scale + Vector3.new(1, 1, 1)
- for u, c in pairs(workspace:GetChildren()) do
- if c.Name ~= me.Name then
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (torso.Position-t.Position).magnitude <= 15 then
- h.PlatformStand = true
- SavedT = t.Position
- t.CFrame = CFrame.new(SavedT)
- t.Velocity = torso.CFrame.lookVector * 5 + Vector3.new(0, 5, 0)
- if i < 100 then
- CreateTag(Me, h)
- t:Remove()
- end
- if i >= 100 then
- if h ~= nil and t ~= nil then
- h:TakeDamage(10000)
- end
- t.Velocity = torso.CFrame.lookVector * 100 + Vector3.new(0, 100, 0)
- t:Remove()
- end
- end
- end
- end
- end
- wait()
- end
- nilparts()
- end
- }
- bloc = function(mouse)
- if char.Torso:FindFirstChild("TorsoWeld1") ~= nil then
- char.Torso.TorsoWeld1:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld2") ~= nil then
- char.Torso.TorsoWeld2:Remove()
- end
- if char.Torso:FindFirstChild("TorsoWeld3") ~= nil then
- char.Torso.TorsoWeld3:Remove()
- end
- if char:FindFirstChild("Ball1") ~= nil then
- char.Ball1:Remove()
- end
- if char:FindFirstChild("Ball2") ~= nil then
- char.Ball2:Remove()
- end
- if char:FindFirstChild("Staff") ~= nil then
- char.Staff:Remove()
- end
- if Rarm:FindFirstChild("Grip1") == nil and Rarm:FindFirstChild("Grip2") == nil and Rarm:FindFirstChild("Grip3") == nil then
- CreateHandWep()
- end
- local hold = true
- local bg = Add.BG(nil)
- attach()
- slash:play()
- local duh = true
- block = true
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- if duh == true and k == "t" then
- hp = char.Humanoid.Health
- block = false
- duh = false
- hold = false
- end
- end)
- coroutine.resume(coroutine.create(function()
- for i = 1, 1 do
- RAW.C0 = CFrame.Angles(-0.75, 1, -0.75)
- LAW.C0 = CFrame.Angles(1.75, 0, 0.75) * CFrame.new(0, -0.5, 0)
- LLW.C0 = CFrame.Angles(0, 0, -0.5)
- RLW.C0 = CFrame.Angles(0, 0, 0.5)
- wait()
- end
- end))
- bg.Parent = torso
- while block and hold do
- wait()
- bg.cframe = ComputePos(torso.Position, mouse.Hit.p)
- end
- slash:play()
- for i = 1, 25 do
- RAW.C0 = CFrame.Angles(1.5, 0-i, 0)
- LAW.C0 = CFrame.Angles(1.75, 0, 0.75) * CFrame.new(0.25, -0.35, 0)
- LLW.C0 = CFrame.Angles(0, 0, -0.5)
- RLW.C0 = CFrame.Angles(0, 0, 0.5)
- char.Humanoid.Health = hp
- for u, c in pairs(workspace:GetChildren()) do
- if c.Name ~= me.Name then
- h = c:findFirstChild("Humanoid")
- t = c:findFirstChild("Torso")
- if h ~= nil and t ~= nil then
- if (Rarm.Position-t.Position).magnitude <= 7.5 then
- if i < 100 then
- CreateTag(Me, h)
- t.Velocity = torso.CFrame.lookVector * 150 + Vector3.new(0, 0, 0)
- end
- if i >= 100 then
- if h ~= nil and t ~= nil then
- h.Sit = true
- t.Velocity = torso.CFrame.lookVector * 150 + Vector3.new(0, 0, 0)
- end
- end
- end
- end
- if c.className == "Part" then
- if (torso.Position-c.Position).magnitude <= 50 then
- f = c:findFirstChild("BodyVelocity")
- if f ~= nil then
- if f.Parent:FindFirstChild("Deflected") == nil then
- f.velocity = f.velocity * Vector3.new(-1, 0, -1)
- --f.Name = "Reversed"
- p = Instance.new("StringValue")
- p.Name = "Deflected"
- p.Parent = f.Parent
- end
- end
- end
- end
- if c.className == "Part" then
- if (torso.Position-c.Position).magnitude <= 50 then
- f = c:findFirstChild("BodyForce")
- if f ~= nil then
- if f.Parent:FindFirstChild("Deflected") == nil then
- f.force = f.force * Vector3.new(-1, 0, -1)
- --f.Name = "Reversed"
- p = Instance.new("StringValue")
- p.Name = "Deflected"
- p.Parent = f.Parent
- end
- end
- end
- end
- if c.className == "Part" then
- if (torso.Position-c.Position).magnitude <= 50 then
- f = c:findFirstChild("BodyThrust")
- if f ~= nil then
- if f.Parent:FindFirstChild("Deflected") == nil then
- f.force = f.force * Vector3.new(-1, 0, -1)
- --f.Name = "Reversed"
- p = Instance.new("StringValue")
- p.Name = "Deflected"
- p.Parent = f.Parent
- end
- end
- end
- end
- if c.className == "Part" then
- if (torso.Position-c.Position).magnitude <= 50 then
- f = c:findFirstChild("RocketPropulsion")
- if f ~= nil then
- if f.Parent:FindFirstChild("Deflected") == nil then
- f.MaxSpeed = f.MaxSpeed * (-1)
- f.MaxThrust = f.MaxThrust * (-1)
- --f.Name = "Reversed"
- p = Instance.new("StringValue")
- p.Name = "Deflected"
- p.Parent = f.Parent
- end
- end
- end
- end
- end
- end
- wait()
- end
- nilparts()
- bg:remove()
- neck.C0 = necko
- end
- function select(mouse)
- mouse.Button1Down:connect(function()
- if able then
- able = false
- attacks[math.random(1,3)](mouse)
- able = true
- end
- end)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if able then
- if key == "e" then
- able = false
- attacks[4](mouse)
- able = true
- elseif key == "r" then
- able = false
- attacks[5](mouse)
- able = true
- elseif key == " " then
- able = false
- attacks[6](mouse)
- able = true
- elseif key == "y" then
- able = false
- attacks[7](mouse)
- able = true
- elseif key == "q" then
- able = false
- attacks[8](mouse)
- able = true
- elseif key == "b" then
- able = false
- attacks[9](mouse)
- able = true
- elseif key == "t" then
- able = false
- bloc(mouse)
- able = true
- elseif key == "z" then
- able = false
- holdkey = true
- while holdkey do
- attacks[math.random(1,#attacks)](mouse)
- end
- able = true
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- key = key:lower()
- if key == "z" then
- holdkey = false
- end
- end)
- end
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Annoying staff"
- script.Parent = h
- end
- bin = script.Parent
- bin.Selected:connect(select)
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