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- Effects = {} --sound effects, for advanced players.
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- z = Instance.new("Sound", Character)
- z.SoundId = "rbxassetid://393804793"--
- z.Looped = true --False for a one-time song.
- z.Pitch = 1.0
- z.Volume = 1.6
- wait(.1)
- z:Play()
- ------------------------
- --By Rufus14
- mouse = game.Players.LocalPlayer:GetMouse()
- zawarudo = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- zawarudo.SoundId = "rbxassetid://274698941"
- zawarudo.Volume = 20
- zawarudo1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- zawarudo1.SoundId = "rbxassetid://565208983"
- zawarudo1.Volume = 20
- using = false
- attacking = false
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- rhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- lhandweld.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- function attack(key)
- key = key:lower()
- if key == "r" then
- if not attacking then
- attacking = true
- local cf = game.Players.LocalPlayer.Character.Torso.CFrame
- local bodyvel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- bodyvel.Velocity = cf.lookVector * 100
- bodyvel.MaxForce = Vector3.new(0,0,0)
- local bodypos1 = Instance.new("BodyPosition", game.Players.LocalPlayer.Character.Torso)
- bodypos1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,3,0)
- bodypos1.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- for i = 1,7 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.22,0,0)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.22,0,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.25)
- end
- wait(0.2)
- bodypos1:destroy()
- bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- for i = 1,7 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.50)
- end
- bodyvel:destroy()
- local bodypos = Instance.new("BodyPosition", game.Players.LocalPlayer.Character.Torso)
- bodypos.Position = game.Players.LocalPlayer.Character.Torso.Position
- bodypos.MaxForce = Vector3.new(19000,19000,19000)
- local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
- detect.Size = Vector3.new(4,4,4)
- detect:BreakJoints()
- detect.CanCollide = false
- detect.Transparency = 1
- local weld = Instance.new("Weld", detect)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = detect
- weld.C0 = weld.C0 * CFrame.new(0,-3.7,0)
- local function attackedtrue(part)
- if not using then
- using = true
- attacking = true
- local torso = part.Parent:findFirstChild("Torso")
- if torso ~= nil then
- local humanoid = part.Parent:findFirstChild("Humanoid")
- if humanoid ~= nil then
- using = true
- attacking = true
- local bodypostorso = Instance.new("BodyVelocity", torso)
- bodypostorso.Velocity = Vector3.new(0,10,0)
- bodypostorso.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- zawarudo:Play()
- wait(1.2)
- attacking = true
- for i = 1,10 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.15,0,0)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.15)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.15)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.15)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.15)
- end
- for i = 1,10 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,0.30)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,-0.30)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
- end
- torso.Anchored = true
- local wave = Instance.new("Part", workspace)
- wave.CanCollide = false
- wave.BrickColor = BrickColor.new("Institutional white")
- wave.Anchored = true
- wave.Size = Vector3.new(3,3,3)
- wave.Position = game.Players.LocalPlayer.Character.Torso.Position
- wave.Shape = "Ball"
- for i = 1,20 do
- wait()
- wave.Transparency = wave.Transparency + 0.05
- wave.Size = wave.Size + Vector3.new(2,2,2)
- end
- wait(1)
- for i = 1,10 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.30)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.30)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
- end
- for i = 1,10 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0,0,-0.15)
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0,0,0.15)
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.15)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.15)
- end
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-0.1,0,0)
- end
- local bodypostorsoplr = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- bodypostorsoplr.Velocity = Vector3.new(0,2000,0)
- bodypostorsoplr.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- wait(1.5)
- for i = 1,5 do
- wait()
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.2,0,0)
- end
- bodypostorsoplr:destroy()
- local bodypostorsoplr1 = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
- bodypostorsoplr1.Velocity = Vector3.new(0,-2000,0)
- bodypostorsoplr1.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- zawarudo1:Play()
- wait(1.70)
- bodypostorsoplr1:destroy()
- local bodypostorsoplr11 = Instance.new("BodyPosition", game.Players.LocalPlayer.Character.Torso)
- bodypostorsoplr11.Position = torso.Position
- bodypostorsoplr11.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- for i = 1,150 do
- wait()
- local zawarudo11 = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- zawarudo11.SoundId = "rbxassetid://260430060"
- zawarudo11.Volume = 20
- zawarudo11.PlaybackSpeed = math.random(1.2,1.4)
- zawarudo11:Play()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- end
- humanoid.PlatformStand = true
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local welder = Instance.new("Weld", torso)
- welder.Part0 = torso
- welder.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- welder.C0 = welder.C0 * CFrame.Angles(4.5,0,0) * CFrame.new(0,1.5,0)
- bodypostorso:destroy()
- torso.Anchored = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- for i = 1,7 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(-0.22,0,0)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(-0.22,0,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.25)
- end
- wait(1)
- for i = 1,7 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.50)
- end
- wait(0.05)
- welder:destroy()
- local finishvel = Instance.new("BodyVelocity", torso)
- finishvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- finishvel.Velocity = torso.CFrame.lookVector * -300
- for i = 1,7 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.22,0,0)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.22,0,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.25)
- end
- for i = 1,7 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.50)
- end
- humanoid.Health = 0
- bodypostorsoplr11:destroy()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- wait(2)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- attacking = false
- using = false
- end
- end
- attacking = false
- using = false
- end
- end
- detect.Touched:connect(attackedtrue)
- wait(0.5)
- bodypos:destroy()
- detect:destroy()
- for i = 1,7 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,-0.50)
- end
- for i = 1,7 do
- wait()
- lhandweld.C0 = lhandweld.C0 * CFrame.Angles(0.22,0,0)
- rhandweld.C0 = rhandweld.C0 * CFrame.Angles(0.22,0,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,0.25)
- end
- attacking = false
- end
- end
- end
- mouse.KeyDown:connect(attack)
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