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ArcDesLHK

Castle Infinity

Mar 14th, 2023 (edited)
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  1. Castle Infinity Velociras
  2. Level 4 EARTH Dinosaur/Effect
  3. 1600/1800
  4. If a Dinosaur monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Castle Infinity" card from your Deck to your hand, except "Castle Infinity Velociras", then, if you added a Level 5 or 6 monster this way, destroy this card. You can only use each effect of "Castle Infinity Velociras" once per turn.
  5.  
  6. Castle Infinity Brachios
  7. Level 4 EARTH Dinosaur/Effect
  8. 1700/1000
  9. If a Dinosaur monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can only use this effect of "Castle Infinity Brachios" once per turn. At the start of the Damage Step, if this card battles a monster: You can destroy that monster and this card.
  10.  
  11. Castle Infinity Deinos
  12. Level 4 EARTH Dinosaur/Effect
  13. 2000/100
  14. If a Dinosaur monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. After damage calculation, if this card battled a monster: Destroy this card. You can only use each effect of "Castle Infinity Deinos" once per turn.
  15.  
  16. Castle Infinity Guaibas
  17. Level 4 EARTH Dinosaur/Effect
  18. 1800/600
  19. You can target 1 "Castle Infinity" monster in your GY, except "Castle Infinity Guaibas"; Special Summon this card from your hand, and if you do, add that monster to your hand. You can target 1 Dinosaur monster you control and 1 Spell/Trap your opponent controls; destroy them. You can only use each effect of "Castle Infinity Guaibas" once per turn.
  20.  
  21. Castle Infinity Monolop
  22. Level 5 EARTH Dinosaur/Effect
  23. 1900/1400
  24. If a Dinosaur monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, and if you do, you can equip 1 "Castle Infinity" Equip Spell from your Deck to this card. You can target 1 "Castle Infinity" monster in your GY; destroy 1 Dinosaur monster from your hand or field, and if you do, Special Summon that target. You can only use each effect of "Castle Infinity Monolop" once per turn.
  25.  
  26. Castle Infinity Spynos
  27. Level 5 EARTH Dinosaur/Effect
  28. 2100/1700
  29. If a Dinosaur monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, and if you do, you can activate 1 "Castle Infinity" Field Spell directly from your Deck. You can target 1 "Castle Infinity" monster in your GY; destroy 1 Dinosaur monster from your hand or field, and if you do, add that target to your hand. You can only use each effect of "Castle Infinity Spynos" once per turn.
  30.  
  31. Castle Infinity Raptor
  32. Level 6 EARTH Dinosaur/Effect
  33. 2200/1600
  34. If a Dinosaur monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, and if you do, you can Set 1 "Castle Infinity" Trap directly from your Deck. You can target 1 "Castle Infinity" monster in your GY; destroy 1 Dinosaur monster from your hand or field, and if you do, inflict damage to your opponent equal to half that monster's ATK, and if you do that, shuffle that card into the Deck. You can only use each effect of "Castle Infinity Raptor" once per turn.
  35.  
  36. Castle Infinity Tyranno
  37. Level 7 EARTH Dinosaur/Enhance/Effect
  38. 2700/1800
  39. 1 Dinosaur monster with 2600 or less ATK equipped with an Equip Spell
  40. When this card destroys an opponent's monster by battle and sends it to the GY: You can equip that monster from the GY to this card as an Equip Card that gives this card 300 ATK. You can target 1 "Castle Infinity" Xyz Monster in your GY; destroy 1 other Dinosaur monster from your hand or field, and if you do, Special Summon that target, and if you do that, attach this card and any card this card is equipped to, to the Summoned monster. You can only use this effect of "Castle Infinity Tyranno" once per turn.
  41.  
  42. Castle Infinity Tyranno Action
  43. Rank 4 EARTH Dinosaur/Xyz/Effect
  44. 2500/1600
  45. 2 Level 4 Dinosaur monsters
  46. You can detach any number of materials from this card; inflict 800 damage to your opponent for each material detached this way. While this card is in your GY, if a face-up "Castle Infinity" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card, and if you do, attach those destroyed monster to this card as materials. You can only use each effect of "Castle Infinity Tyranno Action" once per turn.
  47.  
  48. Castle Infinity Tyranno Magica
  49. Rank 4 EARTH Dinosaur/Xyz/Effect
  50. 2400/1500
  51. 2 Level 4 Dinosaur monsters
  52. You can detach any number of materials from this card, then target that many cards on the field; destroy them. While this card is in your GY, if a face-up "Castle Infinity" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card, and if you do, attach those destroyed monster to this card as materials. You can only use each effect of "Castle Infinity Tyranno Magica" once per turn.
  53.  
  54. Castle Infinity Meteor
  55. Equip Spell
  56. Activate this card by targeting 1 "Castle Infinity" monster in your GY; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "Castle Infinity Meteor" per turn.
  57.  
  58. Castle Infinity Dash
  59. Equip Spell
  60. Equip only to a "Castle Infinity" monster you control. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage. While equipped to an Xyz Monster, this card cannot be destroyed by card effects.
  61.  
  62. Castle Infinity Kingdom
  63. Field Spell
  64. When this card is activated: Banish 3 "Castle Infinity" monsters with different names from your Deck. All "Castle Infinity" monsters on the field gain 300 ATK/DEF. When an opponent's monster declares an attack: You can target 1 of your "Castle Infinity" monsters that is banished by this card's effect; Special Summon it, and if you do, negate that attack. You can only use this effect of "Castle Infinity Kingdom" once per turn.
  65.  
  66. Castle Infinity World
  67. Field Spell
  68. When this card is activated: Banish 3 "Castle Infinity" monsters with different names from your Deck. All "Castle Infinity" monsters on the field gain 300 ATK/DEF. You can target 1 of your "Castle Infinity" monsters that is banished by this card's effect; shuffle it into the Deck, and if you do, all face-up monsters your opponent controls lose ATK equal to the shuffled monster's original ATK until the end of this turn. You can only use this effect of "Castle Infinity World" once per turn.
  69.  
  70. Castle Infinity Fortress
  71. Continuous Trap
  72. If a face-up "Castle Infinity" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Special Summon 1 "Castle Infinity" monster from your Deck. You can only use each effect of "Castle Infinity Fortress" once per turn.
  73.  
  74. Castle Infinity Garrison
  75. Continuous Trap
  76. You can target 1 "Castle Infinity" monster in your GY; Special Summon it in Defense Position, but destroy it during the End Phase (even if this card leaves the field). You can only use this effect of "Castle Infinity Garrison" once per turn.
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