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Dec 15th, 2018
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  1.  
  2. wait(0.2)
  3.  
  4. Player = game:GetService("Players").LocalPlayer
  5. PlayerGui = Player.PlayerGui
  6. Cam = workspace.CurrentCamera
  7. Backpack = Player.Backpack
  8. Character = Player.Character
  9. Humanoid = Character.Humanoid
  10. Mouse = Player:GetMouse()
  11. RootPart = Character["HumanoidRootPart"]
  12. Torso = Character["Torso"]
  13. Head = Character["Head"]
  14. RightArm = Character["Right Arm"]
  15. LeftArm = Character["Left Arm"]
  16. RightLeg = Character["Right Leg"]
  17. LeftLeg = Character["Left Leg"]
  18. RootJoint = RootPart["RootJoint"]
  19. Neck = Torso["Neck"]
  20. RightShoulder = Torso["Right Shoulder"]
  21. LeftShoulder = Torso["Left Shoulder"]
  22. RightHip = Torso["Right Hip"]
  23. LeftHip = Torso["Left Hip"]
  24. Character.Archivable = true
  25. Player:ClearCharacterAppearance()
  26.  
  27. IT = Instance.new
  28. CF = CFrame.new
  29. VT = Vector3.new
  30. RAD = math.rad
  31. C3 = Color3.new
  32. UD2 = UDim2.new
  33. BRICKC = BrickColor.new
  34. ANGLES = CFrame.Angles
  35. EULER = CFrame.fromEulerAnglesXYZ
  36. COS = math.cos
  37. ACOS = math.acos
  38. SIN = math.sin
  39. ASIN = math.asin
  40. ABS = math.abs
  41. MRANDOM = math.random
  42. FLOOR = math.floor
  43.  
  44. --//=================================\\
  45. --|| USEFUL VALUES
  46. --\\=================================//
  47.  
  48. Animation_Speed = 3
  49. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  50. local Speed = 20
  51. local SIZE = 1.4
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local ROBLOXIDLEANIMATION = IT("Animation")
  70. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  71. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  72. local ATANIM = IT("Animation")
  73. ATANIM.Name = "Attack Animation"
  74. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  75. --ROBLOXIDLEANIMATION.Parent = Humanoid
  76. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  77. WEAPONGUI.Name = "Weapon GUI"
  78. local Weapon = IT("Model")
  79. Weapon.Name = "Adds"
  80. local Effects = IT("Folder", Weapon)
  81. Effects.Name = "Effects"
  82. local ANIMATOR = Humanoid.Animator
  83. local ANIMATE = Character.Animate
  84. local UNANCHOR = true
  85. local CLOCKLOOP = 0
  86. local SONG = 1382488262
  87. local CLOCKTARGET = nil
  88. local CLOCKSPEED = 1
  89. script.Parent = WEAPONGUI
  90. local CLONE = Character:Clone()
  91. CLONE.Parent = nil
  92. Character.Archivable = false
  93. local sick = Instance.new("Sound",Torso)
  94.  
  95. --//=================================\\
  96. --\\=================================//
  97.  
  98.  
  99. --//=================================\\
  100. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  101. --\\=================================//
  102.  
  103. ArtificialHB = Instance.new("BindableEvent", script)
  104. ArtificialHB.Name = "ArtificialHB"
  105.  
  106. script:WaitForChild("ArtificialHB")
  107.  
  108. frame = Frame_Speed
  109. tf = 0
  110. allowframeloss = false
  111. tossremainder = false
  112. lastframe = tick()
  113. script.ArtificialHB:Fire()
  114.  
  115. game:GetService("RunService").Heartbeat:connect(function(s, p)
  116. tf = tf + s
  117. if tf >= frame then
  118. if allowframeloss then
  119. script.ArtificialHB:Fire()
  120. lastframe = tick()
  121. else
  122. for i = 1, math.floor(tf / frame) do
  123. script.ArtificialHB:Fire()
  124. end
  125. lastframe = tick()
  126. end
  127. if tossremainder then
  128. tf = 0
  129. else
  130. tf = tf - frame * math.floor(tf / frame)
  131. end
  132. end
  133. end)
  134.  
  135. --//=================================\\
  136. --\\=================================//
  137.  
  138. --//=================================\\
  139. --|| SOME FUNCTIONS
  140. --\\=================================//
  141.  
  142. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  143. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  144. end
  145.  
  146. function PositiveAngle(NUMBER)
  147. if NUMBER >= 0 then
  148. NUMBER = 0
  149. end
  150. return NUMBER
  151. end
  152.  
  153. function NegativeAngle(NUMBER)
  154. if NUMBER <= 0 then
  155. NUMBER = 0
  156. end
  157. return NUMBER
  158. end
  159.  
  160. function Swait(NUMBER)
  161. if NUMBER == 0 or NUMBER == nil then
  162. ArtificialHB.Event:wait()
  163. else
  164. for i = 1, NUMBER do
  165. ArtificialHB.Event:wait()
  166. end
  167. end
  168. end
  169.  
  170. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  171. local NEWMESH = IT(MESH)
  172. if MESH == "SpecialMesh" then
  173. NEWMESH.MeshType = MESHTYPE
  174. if MESHID ~= "nil" and MESHID ~= "" then
  175. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  176. end
  177. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  178. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  179. end
  180. end
  181. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  182. NEWMESH.Scale = SCALE
  183. NEWMESH.Parent = PARENT
  184. return NEWMESH
  185. end
  186.  
  187. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  188. local NEWPART = IT("Part")
  189. NEWPART.formFactor = FORMFACTOR
  190. NEWPART.Reflectance = REFLECTANCE
  191. NEWPART.Transparency = TRANSPARENCY
  192. NEWPART.CanCollide = false
  193. NEWPART.Locked = true
  194. NEWPART.Anchored = true
  195. if ANCHOR == false then
  196. NEWPART.Anchored = false
  197. end
  198. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  199. NEWPART.Name = NAME
  200. NEWPART.Size = SIZE
  201. NEWPART.Position = Torso.Position
  202. NEWPART.Material = MATERIAL
  203. NEWPART:BreakJoints()
  204. NEWPART.Parent = PARENT
  205. return NEWPART
  206. end
  207.  
  208. local function weldBetween(a, b)
  209. local weldd = Instance.new("ManualWeld")
  210. weldd.Part0 = a
  211. weldd.Part1 = b
  212. weldd.C0 = CFrame.new()
  213. weldd.C1 = b.CFrame:inverse() * a.CFrame
  214. weldd.Parent = a
  215. return weldd
  216. end
  217.  
  218.  
  219. function QuaternionFromCFrame(cf)
  220. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  221. local trace = m00 + m11 + m22
  222. if trace > 0 then
  223. local s = math.sqrt(1 + trace)
  224. local recip = 0.5 / s
  225. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  226. else
  227. local i = 0
  228. if m11 > m00 then
  229. i = 1
  230. end
  231. if m22 > (i == 0 and m00 or m11) then
  232. i = 2
  233. end
  234. if i == 0 then
  235. local s = math.sqrt(m00 - m11 - m22 + 1)
  236. local recip = 0.5 / s
  237. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  238. elseif i == 1 then
  239. local s = math.sqrt(m11 - m22 - m00 + 1)
  240. local recip = 0.5 / s
  241. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  242. elseif i == 2 then
  243. local s = math.sqrt(m22 - m00 - m11 + 1)
  244. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  245. end
  246. end
  247. end
  248.  
  249. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  250. local xs, ys, zs = x + x, y + y, z + z
  251. local wx, wy, wz = w * xs, w * ys, w * zs
  252. local xx = x * xs
  253. local xy = x * ys
  254. local xz = x * zs
  255. local yy = y * ys
  256. local yz = y * zs
  257. local zz = z * zs
  258. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  259. end
  260.  
  261. function QuaternionSlerp(a, b, t)
  262. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  263. local startInterp, finishInterp;
  264. if cosTheta >= 0.0001 then
  265. if (1 - cosTheta) > 0.0001 then
  266. local theta = ACOS(cosTheta)
  267. local invSinTheta = 1 / SIN(theta)
  268. startInterp = SIN((1 - t) * theta) * invSinTheta
  269. finishInterp = SIN(t * theta) * invSinTheta
  270. else
  271. startInterp = 1 - t
  272. finishInterp = t
  273. end
  274. else
  275. if (1 + cosTheta) > 0.0001 then
  276. local theta = ACOS(-cosTheta)
  277. local invSinTheta = 1 / SIN(theta)
  278. startInterp = SIN((t - 1) * theta) * invSinTheta
  279. finishInterp = SIN(t * theta) * invSinTheta
  280. else
  281. startInterp = t - 1
  282. finishInterp = t
  283. end
  284. end
  285. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  286. end
  287.  
  288. function Clerp(a, b, t)
  289. local qa = {QuaternionFromCFrame(a)}
  290. local qb = {QuaternionFromCFrame(b)}
  291. local ax, ay, az = a.x, a.y, a.z
  292. local bx, by, bz = b.x, b.y, b.z
  293. local _t = 1 - t
  294. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  295. end
  296.  
  297. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  298. local frame = IT("Frame")
  299. frame.BackgroundTransparency = TRANSPARENCY
  300. frame.BorderSizePixel = BORDERSIZEPIXEL
  301. frame.Position = POSITION
  302. frame.Size = SIZE
  303. frame.BackgroundColor3 = COLOR
  304. frame.BorderColor3 = BORDERCOLOR
  305. frame.Name = NAME
  306. frame.Parent = PARENT
  307. return frame
  308. end
  309.  
  310. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  311. local label = IT("TextLabel")
  312. label.BackgroundTransparency = 1
  313. label.Size = UD2(1, 0, 1, 0)
  314. label.Position = UD2(0, 0, 0, 0)
  315. label.TextColor3 = TEXTCOLOR
  316. label.TextStrokeTransparency = STROKETRANSPARENCY
  317. label.TextTransparency = TRANSPARENCY
  318. label.FontSize = TEXTFONTSIZE
  319. label.Font = TEXTFONT
  320. label.BorderSizePixel = BORDERSIZEPIXEL
  321. label.TextStrokeColor3 = C3(1,1,1)
  322. label.TextScaled = false
  323. label.Text = TEXT
  324. label.Name = NAME
  325. label.Parent = PARENT
  326. return label
  327. end
  328.  
  329. function NoOutlines(PART)
  330. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  331. end
  332.  
  333. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  334. local NEWWELD = IT(TYPE)
  335. NEWWELD.Part0 = PART0
  336. NEWWELD.Part1 = PART1
  337. NEWWELD.C0 = C0
  338. NEWWELD.C1 = C1
  339. NEWWELD.Parent = PARENT
  340. return NEWWELD
  341. end
  342.  
  343. local S = IT("Sound")
  344. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  345. local NEWSOUND = nil
  346. coroutine.resume(coroutine.create(function()
  347. NEWSOUND = S:Clone()
  348. NEWSOUND.Parent = PARENT
  349. NEWSOUND.Volume = VOLUME
  350. NEWSOUND.Pitch = PITCH
  351. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  352. NEWSOUND:play()
  353. if DOESLOOP == true then
  354. NEWSOUND.Looped = true
  355. else
  356. repeat wait(1) until NEWSOUND.Playing == false
  357. NEWSOUND:remove()
  358. end
  359. end))
  360. return NEWSOUND
  361. end
  362.  
  363. function CFrameFromTopBack(at, top, back)
  364. local right = top:Cross(back)
  365. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  366. end
  367.  
  368. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  369. function WACKYEFFECT(Table)
  370. local TYPE = (Table.EffectType or "Sphere")
  371. local SIZE = (Table.Size or VT(1,1,1))
  372. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  373. local TRANSPARENCY = (Table.Transparency or 0)
  374. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  375. local CFRAME = (Table.CFrame or Torso.CFrame)
  376. local MOVEDIRECTION = (Table.MoveToPos or nil)
  377. local ROTATION1 = (Table.RotationX or 0)
  378. local ROTATION2 = (Table.RotationY or 0)
  379. local ROTATION3 = (Table.RotationZ or 0)
  380. local MATERIAL = (Table.Material or "Neon")
  381. local COLOR = (Table.Color or C3(1,1,1))
  382. local TIME = (Table.Time or 45)
  383. local SOUNDID = (Table.SoundID or nil)
  384. local SOUNDPITCH = (Table.SoundPitch or nil)
  385. local SOUNDVOLUME = (Table.SoundVolume or nil)
  386. coroutine.resume(coroutine.create(function()
  387. local PLAYSSOUND = false
  388. local SOUND = nil
  389. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  390. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  391. PLAYSSOUND = true
  392. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  393. end
  394. EFFECT.Color = COLOR
  395. local MSH = nil
  396. if TYPE == "Sphere" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Block" then
  399. MSH = IT("BlockMesh",EFFECT)
  400. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  401. elseif TYPE == "Wave" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  403. elseif TYPE == "Ring" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  405. elseif TYPE == "Slash" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  407. elseif TYPE == "Round Slash" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  409. elseif TYPE == "Swirl" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  411. elseif TYPE == "Skull" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Crystal" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  415. end
  416. if MSH ~= nil then
  417. local MOVESPEED = nil
  418. if MOVEDIRECTION ~= nil then
  419. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  420. end
  421. local GROWTH = SIZE - ENDSIZE
  422. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  423. if TYPE == "Block" then
  424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425. else
  426. EFFECT.CFrame = CFRAME
  427. end
  428. for LOOP = 1, TIME+1 do
  429. Swait()
  430. MSH.Scale = MSH.Scale - GROWTH/TIME
  431. if TYPE == "Wave" then
  432. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  433. end
  434. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  435. if TYPE == "Block" then
  436. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  437. else
  438. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  439. end
  440. if MOVEDIRECTION ~= nil then
  441. local ORI = EFFECT.Orientation
  442. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  443. EFFECT.Orientation = ORI
  444. end
  445. end
  446. if PLAYSSOUND == false then
  447. EFFECT:remove()
  448. else
  449. repeat Swait() until SOUND.Playing == false
  450. EFFECT:remove()
  451. end
  452. else
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. end
  460. end))
  461. end
  462.  
  463. function MakeForm(PART,TYPE)
  464. if TYPE == "Cyl" then
  465. local MSH = IT("CylinderMesh",PART)
  466. elseif TYPE == "Ball" then
  467. local MSH = IT("SpecialMesh",PART)
  468. MSH.MeshType = "Sphere"
  469. elseif TYPE == "Wedge" then
  470. local MSH = IT("SpecialMesh",PART)
  471. MSH.MeshType = "Wedge"
  472. end
  473. end
  474.  
  475. Debris = game:GetService("Debris")
  476.  
  477. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  478. local DIRECTION = CF(StartPos,EndPos).lookVector
  479. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  480. end
  481.  
  482. function turnto(position)
  483. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  484. end
  485.  
  486. --//=================================\\
  487. --|| WEAPON CREATION
  488. --\\=================================//
  489.  
  490. Humanoid.Parent = nil
  491. RootPart.Size = RootPart.Size*SIZE
  492. Torso.Size = Torso.Size*SIZE
  493. RightArm.Size = RightArm.Size*SIZE
  494. RightLeg.Size = RightLeg.Size*SIZE
  495. LeftArm.Size = LeftArm.Size*SIZE
  496. LeftLeg.Size = LeftLeg.Size*SIZE
  497. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  498. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  499. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  500. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  501. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  502. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  503. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  504. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  505. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  506. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  507. Head.Size = Head.Size*SIZE
  508. RootJoint.Parent = RootPart
  509. Neck.Parent = Torso
  510. RightShoulder.Parent = Torso
  511. LeftShoulder.Parent = Torso
  512. RightHip.Parent = Torso
  513. LeftHip.Parent = Torso
  514.  
  515. Humanoid.DisplayDistanceType = "None"
  516. local naeeym2 = IT("BillboardGui",Character)
  517. naeeym2.AlwaysOnTop = true
  518. naeeym2.Size = UDim2.new(5,35,2,15)
  519. naeeym2.StudsOffset = Vector3.new(0,2,0)
  520. naeeym2.MaxDistance = 75
  521. naeeym2.Adornee = Character.Head
  522. naeeym2.Name = "Name"
  523. naeeym2.PlayerToHideFrom = Player
  524. local tecks2 = IT("TextLabel",naeeym2)
  525. tecks2.BackgroundTransparency = 1
  526. tecks2.TextScaled = true
  527. tecks2.BorderSizePixel = 0
  528. tecks2.Text = "Pandora"
  529. tecks2.Font = "Fantasy"
  530. tecks2.TextSize = 30
  531. tecks2.TextStrokeTransparency = 0
  532. tecks2.TextColor3 = C3(1,1,1)
  533. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  534. tecks2.Size = UDim2.new(1,0,0.5,0)
  535. tecks2.Parent = naeeym2
  536. local top = Instance.new("Shirt")
  537. top.ShirtTemplate = "rbxassetid://1533635803"
  538. top.Parent = Character
  539. top.Name = "Cloth"
  540. local bottom = Instance.new("Pants")
  541. bottom.PantsTemplate = "rbxassetid://1460022985"
  542. bottom.Parent = Character
  543. bottom.Name = "Cloth"
  544. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  545. PRT.Color = C3(0,0,0)
  546. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  547. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  548. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  549. PRT.Color = C3(1,1,1)
  550. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  551. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  552. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  553. PRT.Color = C3(159/255, 111/255, 183/255)
  554. MakeForm(PRT,"Ball")
  555. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  556. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  557. PRT.Color = C3(159/255, 111/255, 183/255)
  558. MakeForm(PRT,"Ball")
  559. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  560. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  561. PRT.Color = C3(159/255, 111/255, 183/255)
  562. MakeForm(PRT,"Ball")
  563. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  564. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  565. PRT.Color = C3(159/255, 111/255, 183/255)
  566. MakeForm(PRT,"Ball")
  567. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  568. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  569. PRT.Color = C3(159/255, 111/255, 183/255)
  570. MakeForm(PRT,"Ball")
  571. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  572. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  573. PRT.Color = C3(159/255, 111/255, 183/255)
  574. MakeForm(PRT,"Ball")
  575. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  576.  
  577. local LASTPART = Head
  578. for i = 1, 24 do
  579. local MATH = (1-(i/30))
  580. if LASTPART == Head then
  581. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  582. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  583. LASTPART = Horn
  584. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  585. else
  586. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  587. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  588. LASTPART = Horn
  589. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  590. end
  591. end
  592. local LASTPART = Head
  593. for i = 1, 24 do
  594. local MATH = (1-(i/30))
  595. if LASTPART == Head then
  596. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  597. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  598. LASTPART = Horn
  599. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  600. else
  601. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  602. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  603. LASTPART = Horn
  604. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  605. end
  606. end
  607. local LASTPART = Head
  608. for i = 1, 8 do
  609. local MATH = (1-(i/14))
  610. if LASTPART == Head then
  611. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  612. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  613. LASTPART = Horn
  614. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  615. else
  616. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  617. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  618. LASTPART = Horn
  619. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  620. end
  621. end
  622. local LASTPART = Head
  623. for i = 1, 8 do
  624. local MATH = (1-(i/14))
  625. if LASTPART == Head then
  626. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  627. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  628. LASTPART = Horn
  629. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  630. else
  631. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  632. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  633. LASTPART = Horn
  634. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255))
  635. end
  636. end
  637. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  638. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  639. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  640. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  641. MakeForm(PRT,"Cyl")
  642. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  643. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  644. MakeForm(PRT,"Cyl")
  645. PRT.Color = C3(159/255, 111/255, 183/255)
  646. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  647. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  648. MakeForm(RING,"Cyl")
  649. RING.Color = C3(0,0,0)
  650. for i = 1, 12 do
  651. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  652. PRT.Color = C3(0,0,0)
  653. local MSH = IT("BlockMesh",PRT)
  654. MSH.Scale = VT(0.6,1,1)
  655. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  656. end
  657. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  658. PRT.Color = C3(0,0,0)
  659. local MSH = IT("BlockMesh",PRT)
  660. MSH.Scale = VT(0.4,1,1)
  661. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  662. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  663. PRT.Color = C3(0,0,0)
  664. local MSH = IT("BlockMesh",PRT)
  665. MSH.Scale = VT(0.4,1,1)
  666. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  667. coroutine.resume(coroutine.create(function()
  668. while true do
  669. Swait()
  670. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  671. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  672. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  673. if CLOCKLOOP <= -150 then
  674. if VALUE1 == false then
  675. CLOCKLOOP = 0
  676. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  677. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  678. ApplyAoE(HITPOS,10,15,45,75,false)
  679. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  680. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  681. if CLOCKTARGET ~= nil then
  682. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  683. if CLOCKTARGET.Torso ~= nil then
  684. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  685. end
  686. if CLOCKTARGET.Health == 0 then
  687. CLOCKTARGET = nil
  688. end
  689. end
  690. end
  691. end
  692. end
  693. end))
  694.  
  695. for _, c in pairs(Weapon:GetChildren()) do
  696. if c.ClassName == "Part" then
  697. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  698. end
  699. end
  700.  
  701. Neck.Name = "Weld"
  702. RootJoint.Name = "Weld"
  703. RightShoulder.Name = "Weld"
  704. LeftShoulder.Name = "Weld"
  705. RightHip.Name = "Weld"
  706. LeftHip.Name = "Weld"
  707.  
  708. local SKILLTEXTCOLOR = C3(159/255, 111/255, 183/255)
  709. local SKILLFONT = "Fantasy"
  710. local SKILLTEXTSIZE = 7
  711.  
  712. Weapon.Parent = Character
  713. Humanoid.Parent = Character
  714.  
  715. Humanoid.Died:connect(function()
  716. ATTACK = true
  717. end)
  718.  
  719. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  720. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  721. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  722. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  723. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  724.  
  725. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  726. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  727. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  728. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  729. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  730.  
  731. --//=================================\\
  732. --|| DAMAGING
  733. --\\=================================//
  734.  
  735. function ApplyDamage(Humanoid,Damage,TorsoPart)
  736. local defence = Instance.new("BoolValue",Humanoid.Parent)
  737. defence.Name = ("HitBy"..Player.Name)
  738. game:GetService("Debris"):AddItem(defence, 0.001)
  739. Damage = Damage * DAMAGEMULTIPLIER
  740. if Humanoid.Health ~= 0 then
  741. local CritChance = MRANDOM(1,100)
  742. if Damage > Humanoid.Health then
  743. Damage = math.ceil(Humanoid.Health)
  744. if Damage == 0 then
  745. Damage = 0.1
  746. end
  747. end
  748. Humanoid.Health = Humanoid.Health - Damage
  749. end
  750. end
  751.  
  752. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  753. local CHILDREN = workspace:GetDescendants()
  754. for index, CHILD in pairs(CHILDREN) do
  755. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  756. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  757. if HUM then
  758. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  759. if TORSO then
  760. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  761. if INSTAKILL == true then
  762. CHILD:BreakJoints()
  763. else
  764. local DMG = MRANDOM(MINDMG,MAXDMG)
  765. ApplyDamage(HUM,DMG,TORSO)
  766. end
  767. if FLING > 0 then
  768. for _, c in pairs(CHILD:GetChildren()) do
  769. if c:IsA("BasePart") then
  770. local bv = Instance.new("BodyVelocity")
  771. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  772. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  773. bv.Parent = c
  774. Debris:AddItem(bv,0.05)
  775. end
  776. end
  777. end
  778. end
  779. end
  780. end
  781. end
  782. end
  783. end
  784.  
  785. --//=================================\\
  786. --|| ATTACK FUNCTIONS AND STUFF
  787. --\\=================================//
  788.  
  789. function MagicMissiles()
  790. ATTACK = true
  791. Rooted = true
  792. local SELECTING = true
  793. local SPOTS = {}
  794. coroutine.resume(coroutine.create(function()
  795. local LOOP = 0
  796. repeat
  797. LOOP = LOOP + 1
  798. Swait()
  799. if LOOP >= 10 then
  800. LOOP = 0
  801. for i = 1, #SPOTS do
  802. if SPOTS[i] ~= nil then
  803. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  804. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  805. end
  806. end
  807. end
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. until SELECTING == false
  815. Rooted = false
  816. repeat
  817. LOOP = LOOP + 1
  818. Swait()
  819. if LOOP >= 10 then
  820. LOOP = 0
  821. for i = 1, #SPOTS do
  822. if SPOTS[i] ~= nil then
  823. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  824. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  825. end
  826. end
  827. end
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. until ATTACK == false
  835. end))
  836. repeat
  837. repeat Swait() until HOLD == true
  838. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  839. if DIST > 65 then
  840. DIST = 65
  841. end
  842. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  843. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  844. if HITFLOOR ~= nil then
  845. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  846. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  847. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  848. end
  849. repeat Swait() until HOLD == false
  850. until #SPOTS == 5
  851. SELECTING = false
  852. for i = 1, #SPOTS do
  853. if SPOTS[i] ~= nil then
  854. local POS = SPOTS[i]
  855. coroutine.resume(coroutine.create(function()
  856. local MISSILE = IT("Model",Effects)
  857. MISSILE.Name = "Missile"
  858. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  859. MakeForm(BASEPART,"Cyl")
  860. MISSILE.PrimaryPart = BASEPART
  861. BASEPART.CFrame = POS*CF(0,-30*3,0)
  862. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  863. MakeForm(HEAD,"Ball")
  864. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  865. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  866. MakeForm(TAIL,"Cyl")
  867. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  868. for i = 1, 10 do
  869. Swait()
  870. for _, c in pairs(MISSILE:GetChildren()) do
  871. if c.ClassName == "Part" then
  872. c.Transparency = c.Transparency - 1/10
  873. end
  874. end
  875. end
  876. for i = 1, 15*1.5 do
  877. Swait()
  878. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  879. end
  880. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  881. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  882. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  883. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  884. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  885. MISSILE:remove()
  886. end))
  887. end
  888. end
  889. wait(0.6)
  890. ATTACK = false
  891. Rooted = false
  892. end
  893.  
  894. function TimesUp()
  895. CLOCKTARGET = nil
  896. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  897. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  898. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  899. if TORSO then
  900. ATTACK = true
  901. Rooted = false
  902. coroutine.resume(coroutine.create(function()
  903. repeat
  904. Swait()
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. until ATTACK == false
  912. end))
  913. if Effects:FindFirstChild("NeonDoll") then
  914. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  915. end
  916. wait(0.5)
  917. local FAKECHARACTER = IT("Model",Effects)
  918. FAKECHARACTER.Name = "NeonDoll"
  919. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  920. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  921. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  922. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  923. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  924. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  925. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  926. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  927. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  928. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  929. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  930. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  931. CreateSound(201858045, TORS, 5, 0.4, false)
  932. for i = 1, 150 do
  933. Swait()
  934. CLOCKSPEED = 6
  935. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  936. if c.ClassName == "Part" then
  937. c.Transparency = c.Transparency - 0.5/150
  938. end
  939. end
  940. end
  941. CLOCKTARGET = HUM
  942. coroutine.resume(coroutine.create(function()
  943. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  944. for i = 1, 25 do
  945. Swait()
  946. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  947. if c.ClassName == "Part" then
  948. c.Transparency = c.Transparency + 0.5/25
  949. end
  950. end
  951. end
  952. CLOCKSPEED = 1
  953. FAKECHARACTER:remove()
  954. end))
  955. wait(0.5)
  956. ATTACK = false
  957. Rooted = false
  958. end
  959. end
  960. end
  961.  
  962. function ChainPunch()
  963. ATTACK = true
  964. Rooted = false
  965. local GYRO = IT("BodyGyro",RootPart)
  966. GYRO.D = 25
  967. GYRO.P = 2000
  968. GYRO.MaxTorque = VT(0,40000,0)
  969. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  970. repeat
  971. Swait()
  972. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. until HOLD == true
  980. local POS = Mouse.Hit.p
  981. local CHAINS = false
  982. local CHAINLINKS = {}
  983. local A = IT("Attachment",RightArm)
  984. A.Position = VT(1,-1,0)*SIZE
  985. A.Orientation = VT(-90, -89.982, 0)
  986. local B = IT("Attachment",RightArm)
  987. B.Position = VT(-1,-1,0)*SIZE
  988. B.Orientation = VT(-90, 89.988, 0)
  989. local C = IT("Attachment",RightArm)
  990. C.Position = VT(0.5,-1.3,0)*SIZE
  991. C.Orientation = VT(-90, -89.982, 0)
  992. local D = IT("Attachment",RightArm)
  993. D.Position = VT(-0.5,-1.3,0)*SIZE
  994. D.Orientation = VT(-90, 89.988, 0)
  995. local LIGHT = IT("Attachment",RightArm)
  996. LIGHT.Position = VT(0,-1,0)*SIZE
  997. local LIGHT2 = IT("PointLight",LIGHT)
  998. LIGHT2.Range = 7
  999. LIGHT2.Brightness = 5
  1000. LIGHT2.Color = SKILLTEXTCOLOR
  1001. for i = 1, 2 do
  1002. local TWIST = -2
  1003. local START = A
  1004. local END = B
  1005. if i == 1 then
  1006. START = B
  1007. END = A
  1008. end
  1009. local ChainLink = IT("Beam",Torso)
  1010. ChainLink.Texture = "rbxassetid://73042633"
  1011. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1012. ChainLink.TextureSpeed = 1
  1013. ChainLink.Width0 = 1
  1014. ChainLink.Width1 = 1
  1015. ChainLink.TextureLength = 2.5
  1016. ChainLink.Attachment0 = START
  1017. ChainLink.Attachment1 = END
  1018. ChainLink.CurveSize0 = TWIST
  1019. ChainLink.CurveSize1 = TWIST
  1020. --ChainLink.FaceCamera = true
  1021. ChainLink.Segments = 45
  1022. ChainLink.Transparency = NumberSequence.new(1)
  1023. table.insert(CHAINLINKS,ChainLink)
  1024. end
  1025. for i = 1, 2 do
  1026. local TWIST = -1
  1027. local START = C
  1028. local END = D
  1029. if i == 1 then
  1030. START = D
  1031. END = C
  1032. end
  1033. local ChainLink = IT("Beam",Torso)
  1034. ChainLink.Texture = "rbxassetid://73042633"
  1035. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1036. ChainLink.TextureSpeed = 1
  1037. ChainLink.Width0 = 1
  1038. ChainLink.Width1 = 1
  1039. ChainLink.TextureLength = 5
  1040. ChainLink.Attachment0 = START
  1041. ChainLink.Attachment1 = END
  1042. ChainLink.CurveSize0 = TWIST
  1043. ChainLink.CurveSize1 = TWIST
  1044. --ChainLink.FaceCamera = true
  1045. ChainLink.Segments = 25
  1046. ChainLink.LightEmission = 0.5
  1047. ChainLink.Transparency = NumberSequence.new(1)
  1048. table.insert(CHAINLINKS,ChainLink)
  1049. end
  1050. coroutine.resume(coroutine.create(function()
  1051. repeat
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. until CHAINS == true
  1060. repeat
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. until ATTACK == false
  1069. for e = 1, 15 do
  1070. Swait()
  1071. for i = 1, #CHAINLINKS do
  1072. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1073. end
  1074. end
  1075. A:remove()
  1076. B:remove()
  1077. C:remove()
  1078. D:remove()
  1079. end))
  1080. CreateSound(233856115, RightArm, 5, 1.2, false)
  1081. for e = 1, 15 do
  1082. Swait()
  1083. for i = 1, #CHAINLINKS do
  1084. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1085. end
  1086. end
  1087. CHAINS = true
  1088. Rooted = true
  1089. wait(0.25)
  1090. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1091. FIST.Color = C3(1, 215/255, 1)
  1092. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1093. local LIGHT3 = IT("PointLight",FIST)
  1094. LIGHT3.Range = 7
  1095. LIGHT3.Brightness = 5
  1096. LIGHT3.Color = SKILLTEXTCOLOR
  1097. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1098. local FISTA = IT("Attachment",FIST)
  1099. FISTA.Position = VT(0.062, 0.977, 0)
  1100. local ChainLink = IT("Beam",Torso)
  1101. ChainLink.Texture = "rbxassetid://73042633"
  1102. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1103. ChainLink.TextureSpeed = 0
  1104. ChainLink.Width0 = 3
  1105. ChainLink.Width1 = 3
  1106. ChainLink.TextureLength = 12
  1107. ChainLink.Attachment0 = LIGHT
  1108. ChainLink.Attachment1 = FISTA
  1109. ChainLink.FaceCamera = true
  1110. ChainLink.Segments = 45
  1111. ChainLink.LightEmission = 0.5
  1112. ChainLink.Transparency = NumberSequence.new(0.25)
  1113. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1114. for i = 1, 85 do
  1115. Swait()
  1116. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1117. ChainLink.TextureLength = 12+(i*2)
  1118. ApplyAoE(FIST.Position,10,15,25,100,false)
  1119. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1120. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1121. if HITFLOOR ~= nil then
  1122. HITFLOOR:BreakJoints()
  1123. coroutine.resume(coroutine.create(function()
  1124. for i = 1, 15 do
  1125. Swait()
  1126. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1127. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1128. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1129. end
  1130. end))
  1131. break
  1132. end
  1133. end
  1134. coroutine.resume(coroutine.create(function()
  1135. for i = 1, 50 do
  1136. Swait()
  1137. FIST.Transparency = FIST.Transparency + 0.5/50
  1138. LIGHT3.Range = LIGHT3.Range - 7/50
  1139. end
  1140. FIST:remove()
  1141. end))
  1142. LIGHT:remove()
  1143. GYRO:remove()
  1144. ATTACK = false
  1145. Rooted = false
  1146. end
  1147.  
  1148. function WarpMeteor()
  1149. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1150. if DIST > 180 then
  1151. DIST = 180
  1152. end
  1153. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1154. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1155. if HITFLOOR then
  1156. local POS = HITPOS
  1157. ATTACK = true
  1158. Rooted = true
  1159. local WARPED = false
  1160. local SMASHED = false
  1161. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1162. coroutine.resume(coroutine.create(function()
  1163. repeat
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. until WARPED == true
  1172. repeat
  1173. Swait()
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. until SMASHED == true
  1181. repeat
  1182. Swait()
  1183. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1187. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. until ATTACK == false
  1190. end))
  1191. VALUE1 = true
  1192. CreateSound(233856115, Torso, 5, 1.6, false)
  1193. for i = 1, 25 do
  1194. Swait()
  1195. for _, c in pairs(Character:GetChildren()) do
  1196. if c.ClassName == "Part" then
  1197. c.Transparency = c.Transparency + 1/25
  1198. end
  1199. end
  1200. for _, c in pairs(Weapon:GetChildren()) do
  1201. if c.ClassName == "Part" then
  1202. c.Transparency = c.Transparency + 1/25
  1203. end
  1204. end
  1205. end
  1206. UNANCHOR = false
  1207. RootPart.Anchored = true
  1208. RootPart.Velocity = VT(0,0,0)
  1209. local ROOTPOS = RootPart.Position
  1210. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1211. WARPED = true
  1212. for i = 1, 25 do
  1213. Swait()
  1214. for _, c in pairs(Character:GetChildren()) do
  1215. if c.ClassName == "Part" then
  1216. c.Transparency = c.Transparency - 1/25
  1217. end
  1218. end
  1219. for _, c in pairs(Weapon:GetChildren()) do
  1220. if c.ClassName == "Part" then
  1221. c.Transparency = c.Transparency - 1/25
  1222. end
  1223. end
  1224. end
  1225. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1226. SHELL.CFrame = RootPart.CFrame
  1227. MakeForm(SHELL,"Ball")
  1228. CreateSound(402981977, SHELL, 5, 1.6, false)
  1229. for i = 1, 10 do
  1230. Swait()
  1231. SHELL.Transparency = SHELL.Transparency - 1/10
  1232. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1233. end
  1234. for i = 1, math.ceil(75/2) do
  1235. Swait()
  1236. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1237. SHELL.CFrame = CF(RootPart.Position)
  1238. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1239. end
  1240. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1241. SHELL.CFrame = CF(RootPart.Position)
  1242. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1243. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1244. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1245. for i = 1, 5 do
  1246. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1247. end
  1248. SHELL:remove()
  1249. ApplyAoE(RootPart.Position,75,35,75,175,false)
  1250. SMASHED = true
  1251. wait(1)
  1252. VALUE1 = false
  1253. UNANCHOR = true
  1254. ATTACK = false
  1255. Rooted = false
  1256. end
  1257. end
  1258.  
  1259. function PandorasBox()
  1260. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1261. if HITFLOOR ~= nil then
  1262. ATTACK = true
  1263. Rooted = true
  1264. local RINGSPIN = true
  1265. local CONSTRUCTING = true
  1266. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1267. RING.Color = C3(0,0,0)
  1268. MakeForm(RING,"Cyl")
  1269. RING.CFrame = CF(HITPOS)
  1270. CreateSound(402981977, RING, 5, 1.2, false)
  1271. coroutine.resume(coroutine.create(function()
  1272. repeat
  1273. Swait()
  1274. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. until CONSTRUCTING == false
  1282. repeat
  1283. Swait()
  1284. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1285. until RINGSPIN == false
  1286. for i = 1, 25 do
  1287. Swait()
  1288. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1289. RING.Size = RING.Size - VT(0.15,0,0.15)
  1290. --DECAL.Transparency = DECAL.Transparency + 1/25
  1291. RING.Transparency = RING.Transparency + 1/25
  1292. end
  1293. RING:remove()
  1294. end))
  1295. for i = 1, 15 do
  1296. Swait()
  1297. RING.Size = RING.Size + VT(0.75,0,0.75)
  1298. RING.Transparency = RING.Transparency - 1/15
  1299. end
  1300. local BOXSPIN = true
  1301. local PANDORASBOX = IT("Model",Effects)
  1302. PANDORASBOX.Name = "Pandora's Box"
  1303. local BOX = IT("Model",PANDORASBOX)
  1304. BOX.Name = "Body"
  1305. local LID = IT("Model",PANDORASBOX)
  1306. LID.Name = "Lid"
  1307. --BUILDING THE BOX--
  1308. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1309. BASE.Color = C3(0,0,0)
  1310. PANDORASBOX.PrimaryPart = BASE
  1311. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1312. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1313. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1314. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1315. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1316. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1317. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1318. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1319. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1320. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1321. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1322. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1323. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1324. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1325. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1326. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1327. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1328. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1329. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1330. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1331. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1332. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1333. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1334. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1335. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1336. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1337. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1338. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1339. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1340. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1341. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1342. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1343. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1344. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1345. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1346. -------------
  1347. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1348. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1349. LID.PrimaryPart = LIDPART
  1350. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1351. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1352. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1353. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1354. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1355. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1356. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1357. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1358. local DECAL = IT("Decal",LIDPART)
  1359. DECAL.Face = "Top"
  1360. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1361. DECAL.Color3 = C3(0,0,0)
  1362. --BUILDING THE BOX--
  1363. coroutine.resume(coroutine.create(function()
  1364. repeat
  1365. Swait()
  1366. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1367. until BOXSPIN == false
  1368. end))
  1369. for i = 1, 25 do
  1370. Swait()
  1371. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1372. end
  1373. wait(0.5)
  1374. BOXSPIN = false
  1375. CONSTRUCTING = false
  1376. coroutine.resume(coroutine.create(function()
  1377. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1378. --[[for i = 1, 45 do
  1379. Swait()
  1380. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1381. end-
  1382. LID:remove()]]--
  1383. for _, c in pairs(LID:GetChildren()) do
  1384. if c.ClassName == "Part" then
  1385. c.Anchored = false
  1386. c.CanCollide = true
  1387. if c ~= LIDPART then
  1388. weldBetween(LIDPART,c)
  1389. end
  1390. end
  1391. end
  1392. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1393. Debris:AddItem(LID,15)
  1394. wait(0.5)
  1395. local RANDOMEFFECT = MRANDOM(1,4)
  1396. if RANDOMEFFECT == 1 then
  1397. for i = 1, 45 do
  1398. wait((2-(i/15))/15)
  1399. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1400. end
  1401. wait(1)
  1402. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1403. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1404. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1405. for i = 1, 5 do
  1406. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1407. end
  1408. ApplyAoE(BASE.Position,50,1,200,375,false)
  1409. ApplyAoE(BASE.Position,250,35,75,175,false)
  1410. elseif RANDOMEFFECT == 2 then
  1411. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1412. FIELD.CFrame = BASE.CFrame
  1413. MakeForm(FIELD,"Ball")
  1414. for i = 1, 50 do
  1415. Swait()
  1416. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1417. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1418. end
  1419. wait(0.2)
  1420. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1421. coroutine.resume(coroutine.create(function()
  1422. for i = 1, 75 do
  1423. Swait()
  1424. LOOP.Volume = LOOP.Volume + 10/75
  1425. LOOP.Parent = FIELD
  1426. local CHILDREN = workspace:GetDescendants()
  1427. for index, CHILD in pairs(CHILDREN) do
  1428. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1429. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1430. if HUM then
  1431. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1432. if TORSO then
  1433. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1434. HUM.Health = HUM.Health - 0.1
  1435. TORSO.Velocity = VT(0,5,0)
  1436. HUM.PlatformStand = true
  1437. if TORSO.RotVelocity.Magnitude < 15 then
  1438. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1439. end
  1440. end
  1441. end
  1442. end
  1443. end
  1444. end
  1445. FIELD.Size = FIELD.Size + VT(3,3,3)
  1446. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1447. end
  1448. for i = 1, 500 do
  1449. Swait()
  1450. LOOP.Parent = FIELD
  1451. local CHILDREN = workspace:GetDescendants()
  1452. for index, CHILD in pairs(CHILDREN) do
  1453. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1454. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1455. if HUM then
  1456. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1457. if TORSO then
  1458. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1459. TORSO.Velocity = VT(0,5,0)
  1460. HUM.Health = HUM.Health - 0.1
  1461. HUM.PlatformStand = true
  1462. if TORSO.RotVelocity.Magnitude < 15 then
  1463. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1464. end
  1465. end
  1466. end
  1467. end
  1468. end
  1469. end
  1470. end
  1471. for i = 1, 25 do
  1472. Swait()
  1473. LOOP.Volume = LOOP.Volume + 10/25
  1474. LOOP.Parent = FIELD
  1475. local CHILDREN = workspace:GetDescendants()
  1476. for index, CHILD in pairs(CHILDREN) do
  1477. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1478. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1479. if HUM then
  1480. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1481. if TORSO then
  1482. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1483. TORSO.Velocity = VT(0,5,0)
  1484. HUM.Health = HUM.Health - 0.1
  1485. HUM.PlatformStand = false
  1486. if TORSO.RotVelocity.Magnitude < 15 then
  1487. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1488. end
  1489. end
  1490. end
  1491. end
  1492. end
  1493. end
  1494. FIELD.Size = FIELD.Size - VT(3,3,3)
  1495. FIELD.Transparency = FIELD.Transparency + 0.2/25
  1496. end
  1497. FIELD:remove()
  1498. end))
  1499. elseif RANDOMEFFECT == 3 then
  1500. for i = 1, 10 do
  1501. wait(0.15)
  1502. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1503. coroutine.resume(coroutine.create(function()
  1504. local MINION = CLONE:Clone()
  1505. MINION.Parent = Effects
  1506. MINION.Name = "Shadow"
  1507. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1508. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1509. for _, c in pairs(MINION:GetChildren()) do
  1510. if c.ClassName == "Part" then
  1511. c.Material = "Neon"
  1512. c.Color = C3(0,0,0)
  1513. c.Transparency = 0.25
  1514. if c.Name == "Head" then
  1515. c:ClearAllChildren()
  1516. local MSH = IT("BlockMesh",c)
  1517. MSH.Scale = VT(0.5,1,1)
  1518. end
  1519. end
  1520. end
  1521. local TORSO = MINION.Torso
  1522. local HUMAN = MINION.Humanoid
  1523. HUMAN.WalkSpeed = 20
  1524. HUMAN.MaxHealth = math.huge
  1525. HUMAN.Health = math.huge
  1526. HUMAN.DisplayDistanceType = "None"
  1527. HUMAN.Died:connect(function()
  1528. MINION:remove()
  1529. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1530. end)
  1531. wait(1)
  1532. local findNearestTorso = function(POS)
  1533. local list = game.Workspace:GetDescendants()
  1534. local torso = nil
  1535. local dist = 500
  1536. local temp = nil
  1537. local human = nil
  1538. local temp2 = nil
  1539. for x = 1, #list do
  1540. temp2 = list[x]
  1541. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1542. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1543. human = temp2:findFirstChildOfClass("Humanoid")
  1544. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1545. if (temp.Position - POS).magnitude < dist then
  1546. torso = temp
  1547. dist = (temp.Position - POS).magnitude
  1548. end
  1549. end
  1550. end
  1551. end
  1552. return torso, dist
  1553. end
  1554. for i = 1, 40 do
  1555. if HUMAN.Health == 0 then
  1556. break
  1557. end
  1558. wait(0.3)
  1559. local target,dist= findNearestTorso(TORSO.Position)
  1560. if target then
  1561. HUMAN:MoveTo(target.Position)
  1562. if dist < 25 then
  1563. CreateSound(348663022, TORSO, 10, 1, true)
  1564. wait(2)
  1565. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1566. --ANIM:Play()
  1567. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1568. ApplyAoE(TORSO.Position,10,0,0,85,true)
  1569. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1570. for i = 1, 5 do
  1571. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1572. end
  1573. break
  1574. end
  1575. end
  1576. end
  1577. MINION:remove()
  1578. end))
  1579. end
  1580. elseif RANDOMEFFECT == 4 then
  1581. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1582. FIELD.Color = C3(0,0,0)
  1583. FIELD.CFrame = BASE.CFrame
  1584. MakeForm(FIELD,"Ball")
  1585. FIELD.CanCollide = true
  1586. for i = 1, 50 do
  1587. Swait()
  1588. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1589. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1590. end
  1591. wait(0.2)
  1592. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1593. coroutine.resume(coroutine.create(function()
  1594. local E = 0
  1595. for i = 1, 75 do
  1596. E = E + 1
  1597. Swait()
  1598. if E >= 35 then
  1599. E = 0
  1600. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1601. end
  1602. LOOP.Volume = LOOP.Volume + 10/75
  1603. LOOP.Parent = FIELD
  1604. local CHILDREN = workspace:GetDescendants()
  1605. for index, CHILD in pairs(CHILDREN) do
  1606. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1607. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1608. if HUM then
  1609. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1610. if TORSO then
  1611. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1612. for _, c in pairs(CHILD:GetChildren()) do
  1613. if c:IsA("BasePart") then
  1614. local bv = Instance.new("BodyVelocity")
  1615. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1616. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1617. bv.Parent = c
  1618. Debris:AddItem(bv,0.05)
  1619. end
  1620. end
  1621. HUM.Health = HUM.Health - 0.3
  1622. end
  1623. end
  1624. end
  1625. end
  1626. end
  1627. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1628. end
  1629. for i = 1, 180 do
  1630. E = E + 1
  1631. Swait()
  1632. if E >= 35 then
  1633. E = 0
  1634. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1635. end
  1636. LOOP.Parent = FIELD
  1637. local CHILDREN = workspace:GetDescendants()
  1638. for index, CHILD in pairs(CHILDREN) do
  1639. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1640. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1641. if HUM then
  1642. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1643. if TORSO then
  1644. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1645. for _, c in pairs(CHILD:GetChildren()) do
  1646. if c:IsA("BasePart") then
  1647. local bv = Instance.new("BodyVelocity")
  1648. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1649. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1650. bv.Parent = c
  1651. Debris:AddItem(bv,0.05)
  1652. end
  1653. end
  1654. HUM.Health = HUM.Health - 0.3
  1655. end
  1656. end
  1657. end
  1658. end
  1659. end
  1660. end
  1661. ApplyAoE(FIELD.Position,40,15,20,375,false)
  1662. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1663. for i = 1, 5 do
  1664. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1665. end
  1666. FIELD:remove()
  1667. end))
  1668. elseif RANDOMEFFECT == 5 then
  1669. end
  1670. wait(0.5)
  1671. for i = 1, 25 do
  1672. Swait()
  1673. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1674. end
  1675. PANDORASBOX:remove()
  1676. RINGSPIN = false
  1677. end))
  1678. ATTACK = false
  1679. Rooted = false
  1680. end
  1681. end
  1682.  
  1683. function Taunt()
  1684. ATTACK = true
  1685. local LAUGH = nil
  1686. coroutine.resume(coroutine.create(function()
  1687. repeat
  1688. Swait()
  1689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. until LAUGH ~= nil
  1696. repeat
  1697. Swait()
  1698. LAUGH.Parent = Head
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. until LAUGH.Playing == false
  1706. ATTACK = false
  1707. end))
  1708. wait(0.1)
  1709. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  1710. end
  1711.  
  1712. --//=================================\\
  1713. --|| ASSIGN THINGS TO KEYS
  1714. --\\=================================//
  1715.  
  1716. function MouseDown(Mouse)
  1717. HOLD = true
  1718. if ATTACK == false then
  1719. end
  1720. end
  1721.  
  1722. function MouseUp(Mouse)
  1723. HOLD = false
  1724. end
  1725.  
  1726. function KeyDown(Key)
  1727. KEYHOLD = true
  1728. if Key == "z" and ATTACK == false then
  1729. MagicMissiles()
  1730. end
  1731.  
  1732. if Key == "b" and ATTACK == false then
  1733. TimesUp()
  1734. end
  1735.  
  1736. if Key == "c" and ATTACK == false then
  1737. ChainPunch()
  1738. end
  1739.  
  1740. if Key == "v" and ATTACK == false then
  1741. WarpMeteor()
  1742. end
  1743.  
  1744. if Key == "x" and ATTACK == false then
  1745. PandorasBox()
  1746. end
  1747.  
  1748. if Key == "t" and ATTACK == false then
  1749. Taunt()
  1750. end
  1751. end
  1752.  
  1753. function KeyUp(Key)
  1754. KEYHOLD = false
  1755. end
  1756.  
  1757. Mouse.Button1Down:connect(function(NEWKEY)
  1758. MouseDown(NEWKEY)
  1759. end)
  1760. Mouse.Button1Up:connect(function(NEWKEY)
  1761. MouseUp(NEWKEY)
  1762. end)
  1763. Mouse.KeyDown:connect(function(NEWKEY)
  1764. KeyDown(NEWKEY)
  1765. end)
  1766. Mouse.KeyUp:connect(function(NEWKEY)
  1767. KeyUp(NEWKEY)
  1768. end)
  1769.  
  1770. --//=================================\\
  1771. --\\=================================//
  1772.  
  1773.  
  1774. function unanchor()
  1775. if UNANCHOR == true then
  1776. RootPart.Anchored = false
  1777. end
  1778. g = Character:GetChildren()
  1779. for i = 1, #g do
  1780. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  1781. g[i].Anchored = false
  1782. end
  1783. end
  1784. g = Weapon:GetChildren()
  1785. for i = 1, #g do
  1786. if g[i].ClassName == "Part" then
  1787. g[i].Anchored = false
  1788. end
  1789. end
  1790. end
  1791.  
  1792.  
  1793. --//=================================\\
  1794. --|| WRAP THE WHOLE SCRIPT UP
  1795. --\\=================================//
  1796.  
  1797. Humanoid.Changed:connect(function(Jump)
  1798. if Jump == "Jump" and (Disable_Jump == true) then
  1799. Humanoid.Jump = false
  1800. end
  1801. end)
  1802.  
  1803. while true do
  1804. Swait()
  1805. script.Parent = WEAPONGUI
  1806. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1807. v:Stop();
  1808. end
  1809. ANIMATE.Parent = nil
  1810. SINE = SINE + CHANGE*1.5
  1811. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1812. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1813. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1814. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1815. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1816. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1817. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1818. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1819. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1820. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1821. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1822. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. end
  1826. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1827. ANIM = "Jump"
  1828. if ATTACK == false then
  1829. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1835. end
  1836. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1837. ANIM = "Fall"
  1838. if ATTACK == false then
  1839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1843. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1845. end
  1846. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1847. ANIM = "Idle"
  1848. if ATTACK == false then
  1849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. end
  1856. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1857. ANIM = "Walk"
  1858. if ATTACK == false then
  1859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  1861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1863. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1865. end
  1866. end
  1867. unanchor()
  1868. Humanoid.MaxHealth = "inf"
  1869. Humanoid.Health = "inf"
  1870. if Rooted == false then
  1871. Disable_Jump = false
  1872. Humanoid.WalkSpeed = Speed
  1873. elseif Rooted == true then
  1874. Disable_Jump = true
  1875. Humanoid.WalkSpeed = 0
  1876. end
  1877. for _, c in pairs(Character:GetChildren()) do
  1878. if c.ClassName == "Part" and c.Name ~= "Detail" then
  1879. c.Material = "Fabric"
  1880. if c:FindFirstChildOfClass("ParticleEmitter") then
  1881. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1882. end
  1883. if c ~= Head then
  1884. c.Color = C3(0,0,0)
  1885. else
  1886. c.Color = C3(1,1,1)
  1887. end
  1888. if c == Head then
  1889. if c:FindFirstChild("face") then
  1890. c.face:remove()
  1891. end
  1892. end
  1893. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1894. c:remove()
  1895. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1896. c:remove()
  1897. end
  1898. end
  1899. sick.SoundId = "rbxassetid://"..SONG
  1900. sick.Looped = true
  1901. sick.Pitch = 1
  1902. sick.Volume = 5
  1903. sick.Parent = Torso
  1904. sick:Resume()
  1905. --sick.Playing = false
  1906. Humanoid.Name = "Pandora = "..Player.Name
  1907. end
  1908.  
  1909. --//=================================\\
  1910. --\\=================================//
  1911.  
  1912.  
  1913.  
  1914.  
  1915.  
  1916. --//====================================================\\--
  1917. --|| END OF SCRIPT
  1918. --\\====================================================//--
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