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Loontik

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Sep 11th, 2019
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  1.                          D  UnityEngine.EventSystems.StandaloneInputModule:Process()
  2.                          E  ArgumentOutOfRangeException: INDEX was out OF range. Must be non-negative AND less than the SIZE OF the collection.
  3.                          E  PARAMETER NAME: INDEX
  4.                          E    AT System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource re
  5.                             source) [0x00000] in <00000000000000000000000000000000>:0
  6.                          E    AT System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource re
  7.                             source) [0x00000] in <00000000000000000000000000000000>:0
  8.                          E    AT System.Collections.Generic.List`1[T].get_Item (System.Int32 INDEX) [0x00000] in <00000000000000000000000000000000>:
  9.                             0
  10.                          E    AT UpgradesWindow.UpdateActualTab () [0x00000] in <00000000000000000000000000000000>:0
  11.                          E    AT UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  12.                          E    AT UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEven
  13.                             tData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in
  14.                          D  UpgradeManager try buy upgrade
  15.                          D  Resource EventGold is negative, setting it TO zero!
  16.                          D  UserResources:Subtract(ResourceType, InfInt)
  17.                          D  UpgradeManager:SpendResources(UpgradeInfo)
  18.                          D  UpgradeManager:BuyUpgrade(UpgradeInfo, Boolean)
  19.                          D  UnityEngine.EventSystems.StandaloneInputModule:Process()
  20.                          E  Resource EventGold is negative, setting it TO zero!
  21.                          E  UserResources:Subtract(ResourceType, InfInt)
  22.                          E  UpgradeManager:SpendResources(UpgradeInfo)
  23.                          E  UpgradeManager:BuyUpgrade(UpgradeInfo, Boolean)
  24.                          E  UnityEngine.Events.UnityEvent:INVOKE()
  25.                          E  UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  26.                          E  UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  27.                          E  UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
  28.                          E  UnityEngine.EventSystems.StandaloneInputModule:Process()
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