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- D UnityEngine.EventSystems.StandaloneInputModule:Process()
- E ArgumentOutOfRangeException: INDEX was out OF range. Must be non-negative AND less than the SIZE OF the collection.
- E PARAMETER NAME: INDEX
- E AT System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource re
- source) [0x00000] in <00000000000000000000000000000000>:0
- E AT System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource re
- source) [0x00000] in <00000000000000000000000000000000>:0
- E AT System.Collections.Generic.List`1[T].get_Item (System.Int32 INDEX) [0x00000] in <00000000000000000000000000000000>:
- 0
- E AT UpgradesWindow.UpdateActualTab () [0x00000] in <00000000000000000000000000000000>:0
- E AT UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
- E AT UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEven
- tData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in
- D UpgradeManager try buy upgrade
- D Resource EventGold is negative, setting it TO zero!
- D UserResources:Subtract(ResourceType, InfInt)
- D UpgradeManager:SpendResources(UpgradeInfo)
- D UpgradeManager:BuyUpgrade(UpgradeInfo, Boolean)
- D UnityEngine.EventSystems.StandaloneInputModule:Process()
- E Resource EventGold is negative, setting it TO zero!
- E UserResources:Subtract(ResourceType, InfInt)
- E UpgradeManager:SpendResources(UpgradeInfo)
- E UpgradeManager:BuyUpgrade(UpgradeInfo, Boolean)
- E UnityEngine.Events.UnityEvent:INVOKE()
- E UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- E UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- E UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
- E UnityEngine.EventSystems.StandaloneInputModule:Process()
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