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wamandnj

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Nov 3rd, 2018
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  1. ---//====================================================\\--
  2. --||          'Calmed Murderer' BY SHACKLUSTER
  3. --||                 EDIT BY WANTH092
  4. --||                  TASTE OF BLOOD.
  5. --||           IT'S MURDER, WAS IT WORTH IT?
  6. --||      THIS IS YOUR FAULTH, YOU CHOSE THIS PATH.
  7. --\\====================================================//--
  8. -- This script has been converted to FE by TameDoNotClick :)
  9.  
  10.  
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  13. do
  14.     print("Translated to FE by me, TameDoNotClick. Enjoy ;)")
  15.     script.Parent = Player.Character
  16.  
  17.     --RemoteEvent for communicating
  18.     local Event = Instance.new("RemoteEvent")
  19.     Event.Name = "UserInput_Event"
  20.  
  21.     --Fake event to make stuff like Mouse.KeyDown work
  22.     local function fakeEvent()
  23.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  24.         t.connect = t.Connect
  25.         return t
  26.     end
  27.  
  28.     --Creating fake input objects with fake variables
  29.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  30.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  31.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  32.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  33.     end}
  34.     --Merged 2 functions into one by checking amount of arguments
  35.     CAS.UnbindAction = CAS.BindAction
  36.  
  37.     --This function will trigger the events that have been :Connect()'ed
  38.     local function te(self,ev,...)
  39.         local t = m[ev]
  40.         if t and t._fakeEvent and t.Function then
  41.             t.Function(...)
  42.         end
  43.     end
  44.     m.TrigEvent = te
  45.     UIS.TrigEvent = te
  46.  
  47.     Event.OnServerEvent:Connect(function(plr,io)
  48.         if plr~=Player then return end
  49.         if io.isMouse then
  50.             m.Target = io.Target
  51.             m.Hit = io.Hit
  52.         else
  53.             local b = io.UserInputState == Enum.UserInputState.Begin
  54.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  55.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  56.             end
  57.             for _,t in pairs(CAS.Actions) do
  58.                 for _,k in pairs(t.Keys) do
  59.                     if k==io.KeyCode then
  60.                         t.Function(t.Name,io.UserInputState,io)
  61.                     end
  62.                 end
  63.             end
  64.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  65.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  66.         end
  67.     end)
  68.     Event.Parent = NLS([==[
  69.     local Player = game:GetService("Players").LocalPlayer
  70.     local Event = script:WaitForChild("UserInput_Event")
  71.  
  72.     local UIS = game:GetService("UserInputService")
  73.     local input = function(io,a)
  74.         if a then return end
  75.         --Since InputObject is a client-side instance, we create and pass table instead
  76.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  77.     end
  78.     UIS.InputBegan:Connect(input)
  79.     UIS.InputEnded:Connect(input)
  80.  
  81.     local Mouse = Player:GetMouse()
  82.     local h,t
  83.     --Give the server mouse data 30 times every second, but only if the values changed
  84.     --If player is not moving their mouse, client won't fire events
  85.     while wait(1/30) do
  86.         if h~=Mouse.Hit or t~=Mouse.Target then
  87.             h,t=Mouse.Hit,Mouse.Target
  88.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  89.         end
  90.     end]==],Player.Character)
  91.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  92. end
  93.  
  94. wait(0.2)
  95.  
  96. Player = owner
  97. PlayerGui = Player.PlayerGui
  98. Cam = workspace.CurrentCamera
  99. Backpack = Player.Backpack
  100. Character = Player.Character
  101. Humanoid = Character.Humanoid
  102. RootPart = Character["HumanoidRootPart"]
  103. Torso = Character["Torso"]
  104. Head = Character["Head"]
  105. RightArm = Character["Right Arm"]
  106. LeftArm = Character["Left Arm"]
  107. RightLeg = Character["Right Leg"]
  108. LeftLeg = Character["Left Leg"]
  109. RootJoint = RootPart["RootJoint"]
  110. Neck = Torso["Neck"]
  111. RightShoulder = Torso["Right Shoulder"]
  112. LeftShoulder = Torso["Left Shoulder"]
  113. RightHip = Torso["Right Hip"]
  114. LeftHip = Torso["Left Hip"]
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --||          USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 20
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "[M U R D E R]"
  163. local Effects = IT("Folder", Character)
  164. Effects.Name = "Effects"
  165. local Weapon = IT("Folder", Character)
  166. Weapon.Name = "Weapon"
  167. local KnifeF = IT("Folder", Character)
  168. KnifeF.Name = "KnifeF"
  169. local Horn1 = IT("Folder", Character)
  170. Horn1.Name = "Horn1"
  171. local Horn2 = IT("Folder", Character)
  172. Horn2.Name = "Horn2"
  173. local Axe = IT("Folder", Character)
  174. Axe.Name = "Axe"
  175. local ANIMATOR = Humanoid.Animator
  176. local ANIMATE = Character.Animate
  177. local UNANCHOR = true
  178. local FACE = 300139178
  179. local MODE = "Murderer"
  180.  
  181.  
  182. --//=================================\\
  183. --\\=================================//
  184.  
  185.  
  186. --//=================================\\
  187. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  188. --\\=================================//
  189.  
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "ArtificialHB"
  192.  
  193. script:WaitForChild("ArtificialHB")
  194.  
  195. frame = Frame_Speed
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199. lastframe = tick()
  200. script.ArtificialHB:Fire()
  201.  
  202. game:GetService("RunService").Heartbeat:connect(function(s, p)
  203.     tf = tf + s
  204.     if tf >= frame then
  205.         if allowframeloss then
  206.             script.ArtificialHB:Fire()
  207.             lastframe = tick()
  208.         else
  209.             for i = 1, math.floor(tf / frame) do
  210.                 script.ArtificialHB:Fire()
  211.             end
  212.         lastframe = tick()
  213.         end
  214.         if tossremainder then
  215.             tf = 0
  216.         else
  217.             tf = tf - frame * math.floor(tf / frame)
  218.         end
  219.     end
  220. end)
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225. --//=================================\\
  226. --||          SOME FUNCTIONS
  227. --\\=================================//
  228.  
  229. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  230.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  231. end
  232.  
  233. function PositiveAngle(NUMBER)
  234.     if NUMBER >= 0 then
  235.         NUMBER = 0
  236.     end
  237.     return NUMBER
  238. end
  239.  
  240. function NegativeAngle(NUMBER)
  241.     if NUMBER <= 0 then
  242.         NUMBER = 0
  243.     end
  244.     return NUMBER
  245. end
  246.  
  247. function Swait(NUMBER)
  248.     if NUMBER == 0 or NUMBER == nil then
  249.         ArtificialHB.Event:wait()
  250.     else
  251.         for i = 1, NUMBER do
  252.             ArtificialHB.Event:wait()
  253.         end
  254.     end
  255. end
  256.  
  257. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  258.     local NEWMESH = IT(MESH)
  259.     if MESH == "SpecialMesh" then
  260.         NEWMESH.MeshType = MESHTYPE
  261.         if MESHID ~= "nil" and MESHID ~= "" then
  262.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  263.         end
  264.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  265.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  266.         end
  267.     end
  268.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  269.     NEWMESH.Scale = SCALE
  270.     NEWMESH.Parent = PARENT
  271.     return NEWMESH
  272. end
  273.  
  274. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  275.     local NEWPART = IT("Part")
  276.     NEWPART.formFactor = FORMFACTOR
  277.     NEWPART.Reflectance = REFLECTANCE
  278.     NEWPART.Transparency = TRANSPARENCY
  279.     NEWPART.CanCollide = false
  280.     NEWPART.Locked = true
  281.     NEWPART.Anchored = true
  282.     if ANCHOR == false then
  283.         NEWPART.Anchored = false
  284.     end
  285.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  286.     NEWPART.Name = NAME
  287.     NEWPART.Size = SIZE
  288.     NEWPART.Position = Torso.Position
  289.     NEWPART.Material = MATERIAL
  290.     NEWPART:BreakJoints()
  291.     NEWPART.Parent = PARENT
  292.     return NEWPART
  293. end
  294.  
  295.     local function weldBetween(a, b)
  296.         local weldd = Instance.new("ManualWeld")
  297.         weldd.Part0 = a
  298.         weldd.Part1 = b
  299.         weldd.C0 = CFrame.new()
  300.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  301.         weldd.Parent = a
  302.         return weldd
  303.     end
  304.  
  305.  
  306. function QuaternionFromCFrame(cf)
  307.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  308.     local trace = m00 + m11 + m22
  309.     if trace > 0 then
  310.         local s = math.sqrt(1 + trace)
  311.         local recip = 0.5 / s
  312.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  313.     else
  314.         local i = 0
  315.         if m11 > m00 then
  316.             i = 1
  317.         end
  318.         if m22 > (i == 0 and m00 or m11) then
  319.             i = 2
  320.         end
  321.         if i == 0 then
  322.             local s = math.sqrt(m00 - m11 - m22 + 1)
  323.             local recip = 0.5 / s
  324.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  325.         elseif i == 1 then
  326.             local s = math.sqrt(m11 - m22 - m00 + 1)
  327.             local recip = 0.5 / s
  328.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  329.         elseif i == 2 then
  330.             local s = math.sqrt(m22 - m00 - m11 + 1)
  331.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  332.         end
  333.     end
  334. end
  335.  
  336. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  337.     local xs, ys, zs = x + x, y + y, z + z
  338.     local wx, wy, wz = w * xs, w * ys, w * zs
  339.     local xx = x * xs
  340.     local xy = x * ys
  341.     local xz = x * zs
  342.     local yy = y * ys
  343.     local yz = y * zs
  344.     local zz = z * zs
  345.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  346. end
  347.  
  348. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  349.     local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  350.     if HITFLOOR ~= nil then
  351.         if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  352.             if HITFLOOR.Name == "BloodPuddle" then
  353.                 local DIST = (Position - HITFLOOR.Position).Magnitude
  354.                 if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  355.                     HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  356.                 end
  357.             else
  358.                 if HITFLOOR.Anchored == true then
  359.                     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  360.                     BLOOD.CFrame = CF(HITPOS)
  361.                     MakeForm(BLOOD,"Cyl")
  362.                     coroutine.resume(coroutine.create(function()
  363.                         Swait(75)
  364.                         while true do
  365.                             Swait()
  366.                             BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  367.                             if BLOOD.Size.Z < 0.051 then
  368.                                 BLOOD:remove()
  369.                                 break
  370.                             end
  371.                         end
  372.                     end))
  373.                 end
  374.             end
  375.         end
  376.     end
  377. end
  378.  
  379. function SprayBlood(POSITION,DIRECTION,BloodSize)
  380.     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  381.     BLOOD.CFrame = CF(POSITION)
  382.     MakeForm(BLOOD,"Ball")
  383.     local bv = Instance.new("BodyVelocity",BLOOD)
  384.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  385.     bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  386.     bv.Name = "MOVE"
  387.     Debris:AddItem(bv,0.05)
  388.     coroutine.resume(coroutine.create(function()
  389.         local HASTOUCHEDGROUND = false
  390.         local HIT = BLOOD.Touched:Connect(function(hit)
  391.             if hit.Anchored == true then
  392.                 HASTOUCHEDGROUND = true
  393.                 PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  394.             end
  395.         end)
  396.         for i = 1, 50 do
  397.             Swait()
  398.             if HASTOUCHEDGROUND == true then
  399.                 break
  400.             end
  401.             BLOOD.Size = BLOOD.Size * 0.9
  402.         end
  403.         BLOOD:remove()
  404.     end))
  405. end
  406.  
  407. function QuaternionSlerp(a, b, t)
  408.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  409.     local startInterp, finishInterp;
  410.     if cosTheta >= 0.0001 then
  411.         if (1 - cosTheta) > 0.0001 then
  412.             local theta = ACOS(cosTheta)
  413.             local invSinTheta = 1 / SIN(theta)
  414.             startInterp = SIN((1 - t) * theta) * invSinTheta
  415.             finishInterp = SIN(t * theta) * invSinTheta
  416.         else
  417.             startInterp = 1 - t
  418.             finishInterp = t
  419.         end
  420.     else
  421.         if (1 + cosTheta) > 0.0001 then
  422.             local theta = ACOS(-cosTheta)
  423.             local invSinTheta = 1 / SIN(theta)
  424.             startInterp = SIN((t - 1) * theta) * invSinTheta
  425.             finishInterp = SIN(t * theta) * invSinTheta
  426.         else
  427.             startInterp = t - 1
  428.             finishInterp = t
  429.         end
  430.     end
  431.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  432. end
  433.  
  434. function Clerp(a, b, t)
  435.     local qa = {QuaternionFromCFrame(a)}
  436.     local qb = {QuaternionFromCFrame(b)}
  437.     local ax, ay, az = a.x, a.y, a.z
  438.     local bx, by, bz = b.x, b.y, b.z
  439.     local _t = 1 - t
  440.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  441. end
  442.  
  443. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  444.     local frame = IT("Frame")
  445.     frame.BackgroundTransparency = TRANSPARENCY
  446.     frame.BorderSizePixel = BORDERSIZEPIXEL
  447.     frame.Position = POSITION
  448.     frame.Size = SIZE
  449.     frame.BackgroundColor3 = COLOR
  450.     frame.BorderColor3 = BORDERCOLOR
  451.     frame.Name = NAME
  452.     frame.Parent = PARENT
  453.     return frame
  454. end
  455.  
  456. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  457.     local label = IT("TextLabel")
  458.     label.BackgroundTransparency = 1
  459.     label.Size = UD2(1, 0, 1, 0)
  460.     label.Position = UD2(0, 0, 0, 0)
  461.     label.TextColor3 = TEXTCOLOR
  462.     label.TextStrokeTransparency = STROKETRANSPARENCY
  463.     label.TextTransparency = TRANSPARENCY
  464.     label.FontSize = TEXTFONTSIZE
  465.     label.Font = TEXTFONT
  466.     label.BorderSizePixel = BORDERSIZEPIXEL
  467.     label.TextScaled = false
  468.     label.Text = TEXT
  469.     label.Name = NAME
  470.     label.Parent = PARENT
  471.     return label
  472. end
  473.  
  474. function NoOutlines(PART)
  475.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  476. end
  477.  
  478. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  479.     local NEWWELD = IT(TYPE)
  480.     NEWWELD.Part0 = PART0
  481.     NEWWELD.Part1 = PART1
  482.     NEWWELD.C0 = C0
  483.     NEWWELD.C1 = C1
  484.     NEWWELD.Parent = PARENT
  485.     return NEWWELD
  486. end
  487.  
  488. local S = IT("Sound")
  489. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  490.     local NEWSOUND = nil
  491.     coroutine.resume(coroutine.create(function()
  492.         NEWSOUND = S:Clone()
  493.         NEWSOUND.Parent = PARENT
  494.         NEWSOUND.Volume = VOLUME
  495.         NEWSOUND.Pitch = PITCH
  496.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  497.         NEWSOUND:play()
  498.         if DOESLOOP == true then
  499.             NEWSOUND.Looped = true
  500.         else
  501.             repeat wait(1) until NEWSOUND.Playing == false
  502.             NEWSOUND:remove()
  503.         end
  504.     end))
  505.     return NEWSOUND
  506. end
  507. local asd = Instance.new("ParticleEmitter")
  508. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  509. asd.LightEmission = .1
  510. asd.Size = NumberSequence.new(0.2)
  511. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  512. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  513. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  514. asd.Transparency = bbb
  515. asd.Size = aaa
  516. asd.ZOffset = .9
  517. asd.Acceleration = Vector3.new(0, -5, 0)
  518. asd.LockedToPart = false
  519. asd.EmissionDirection = "Back"
  520. asd.Lifetime = NumberRange.new(1, 2)
  521. asd.Rotation = NumberRange.new(-100, 100)
  522. asd.RotSpeed = NumberRange.new(-100, 100)
  523. asd.Speed = NumberRange.new(2)
  524. asd.Enabled = false
  525. asd.VelocitySpread = 10000
  526.  
  527. function CFrameFromTopBack(at, top, back)
  528.     local right = top:Cross(back)
  529.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  530. end
  531.  
  532. function getbloody(victim,amount)
  533.     local prtcl = asd:Clone()
  534.     prtcl.Parent = victim
  535.     prtcl:Emit(amount)
  536. end
  537.  
  538. function Ragdoll(Character2,CharTorso)
  539.     local svch = Character2
  540.     local hum = Character2:findFirstChild("Humanoid")
  541.     local q = Character2:GetChildren()
  542.     local CLONE = IT("Model",Effects)
  543.     local DummyHead = nil
  544.     for i = 1,#q do
  545.         if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  546.             q[i].Parent = CLONE
  547.             if q[i].Name == "Head" then
  548.                 DummyHead = CLONE.Head:Clone()
  549.                 q[i]:ClearAllChildren()
  550.                 q[i].Transparency = 1
  551.             end
  552.         else
  553.             if q[i].ClassName ~= "Humanoid" then
  554.                 q[i]:remove()
  555.             end
  556.         end
  557. end
  558. end
  559.  
  560. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  561. function WACKYEFFECT(Table)
  562.     local TYPE = (Table.EffectType or "Sphere")
  563.     local SIZE = (Table.Size or VT(1,1,1))
  564.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  565.     local TRANSPARENCY = (Table.Transparency or 0)
  566.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  567.     local CFRAME = (Table.CFrame or Torso.CFrame)
  568.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  569.     local ROTATION1 = (Table.RotationX or 0)
  570.     local ROTATION2 = (Table.RotationY or 0)
  571.     local ROTATION3 = (Table.RotationZ or 0)
  572.     local MATERIAL = (Table.Material or "Neon")
  573.     local COLOR = (Table.Color or C3(1,1,1))
  574.     local TIME = (Table.Time or 45)
  575.     local SOUNDID = (Table.SoundID or nil)
  576.     local SOUNDPITCH = (Table.SoundPitch or nil)
  577.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  578.     coroutine.resume(coroutine.create(function()
  579.         local PLAYSSOUND = false
  580.         local SOUND = nil
  581.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  582.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  583.             PLAYSSOUND = true
  584.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  585.         end
  586.         EFFECT.Color = COLOR
  587.         local MSH = nil
  588.         if TYPE == "Sphere" then
  589.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  590.         elseif TYPE == "Block" or TYPE == "Box" then
  591.             MSH = IT("BlockMesh",EFFECT)
  592.             MSH.Scale = SIZE
  593.         elseif TYPE == "Wave" then
  594.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  595.         elseif TYPE == "Ring" then
  596.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  597.         elseif TYPE == "Slash" then
  598.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  599.         elseif TYPE == "Round Slash" then
  600.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  601.         elseif TYPE == "Swirl" then
  602.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  603.         elseif TYPE == "Skull" then
  604.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  605.         elseif TYPE == "Crystal" then
  606.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  607.         end
  608.         if MSH ~= nil then
  609.             local MOVESPEED = nil
  610.             if MOVEDIRECTION ~= nil then
  611.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  612.             end
  613.             local GROWTH = SIZE - ENDSIZE
  614.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  615.             if TYPE == "Block" then
  616.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  617.             else
  618.                 EFFECT.CFrame = CFRAME
  619.             end
  620.             for LOOP = 1, TIME+1 do
  621.                 Swait()
  622.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  623.                 if TYPE == "Wave" then
  624.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  625.                 end
  626.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  627.                 if TYPE == "Block" then
  628.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  629.                 else
  630.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  631.                 end
  632.                 if MOVEDIRECTION ~= nil then
  633.                     local ORI = EFFECT.Orientation
  634.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  635.                     EFFECT.Orientation = ORI
  636.                 end
  637.             end
  638.             if PLAYSSOUND == false then
  639.                 EFFECT:remove()
  640.             else
  641.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  642.                 EFFECT:remove()
  643.             end
  644.         else
  645.             if PLAYSSOUND == false then
  646.                 EFFECT:remove()
  647.             else
  648.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  649.                 EFFECT:remove()
  650.             end
  651.         end
  652.     end))
  653. end
  654.  
  655. Debris = game:GetService("Debris")
  656.  
  657. function CharacterFade(COLOR,TIMER)
  658.     coroutine.resume(coroutine.create(function()
  659.         local FADE = IT("Model",Effects)
  660.         FADE.Name = "FadingEffect"
  661.         for _, c in pairs(Character:GetChildren()) do
  662.             if c.ClassName == "Part" and c ~= RootPart then
  663.                 local FADER = c:Clone()
  664.                 FADER.Color = COLOR
  665.                 FADER.CFrame = c.CFrame
  666.                 FADER.Parent = FADE
  667.                 FADER.Anchored = true
  668.                 FADER.Transparency = 0.25+c.Transparency
  669.                 FADER:BreakJoints()
  670.                 FADER.Material = "Neon"
  671.                 if FADER.Name == "Head" then
  672.                     FADER:ClearAllChildren()
  673.                     FADER.Size = VT(1,1,1)
  674.                 end
  675.                 FADER.CanCollide = false
  676.             end
  677.         end
  678.         local TRANS = 0.75/TIMER
  679.         for i = 1, TIMER do
  680.             Swait()
  681.             for _, c in pairs(FADE:GetChildren()) do
  682.                 if c.ClassName == "Part" then
  683.                     c.Transparency = c.Transparency + TRANS
  684.                 end
  685.             end
  686.         end
  687.         FADE:remove()
  688.     end))
  689. end
  690.  
  691. function Chunks(PART)
  692.     for i = 1, MRANDOM(3,5) do
  693.         coroutine.resume(coroutine.create(function()
  694.             local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  695.             CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  696.             local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  697.             CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  698.             wait(0.1)
  699.             CHUNK.CanCollide = true
  700.             wait(MRANDOM(15,25)/5)
  701.             for i = 1, 25 do
  702.                 Swait()
  703.                 CHUNK.Transparency = CHUNK.Transparency + 1/25
  704.             end
  705.             CHUNK:remove()
  706.         end))
  707.     end
  708. end
  709.  
  710. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  711.     if FLOOR ~= nil then
  712.         for i = 1, AMOUNT do
  713.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  714.             DEBREE.Material = FLOOR.Material
  715.             DEBREE.Color = FLOOR.Color
  716.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  717.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  718.             coroutine.resume(coroutine.create(function()
  719.                 Swait(15)
  720.                 DEBREE.Parent = workspace
  721.                 DEBREE.CanCollide = true
  722.                 Debris:AddItem(DEBREE,SWAIT)
  723.             end))
  724.         end
  725.     end
  726. end
  727.  
  728. --//=================================\\
  729. --||          SOME TAG EDIT
  730. --\\=================================//
  731.  
  732. local Sin = {"murde rer","Mur derer","mU rderer","muRd erer","murDer er","mu rdErer","murdeR er","murder Er","mur dereR","MuRd erer","mUrDere r","m urDeRer","mur dErEr","Mur dereR","MUrde rer","muR Derer","murd ERer","murde rER","Mr Rderer","MurDe rer","Murd Erer","Mur deRer","Mu rderEr","mURder er","mUrD erer","mUrdEre r","m UrdeRer","m Ur derEr","mUrder eR","mu RdErer","muRdeR er","muR derEr","muRd ereR"}
  733.  
  734. m = owner
  735. char = m.Character
  736. local txt = Instance.new("BillboardGui", char)
  737. txt.Adornee = char.Head
  738. txt.Name = "_status"
  739. txt.Size = UDim2.new(2, 0, 1.2, 0)
  740. txt.StudsOffset = Vector3.new(-9, 10, 0)
  741. local text = Instance.new("TextLabel", txt)
  742. text.Size = UDim2.new(10, 0, 7, 0)
  743. text.FontSize = "Size24"
  744. text.TextScaled = true
  745. text.TextTransparency = 0
  746. text.BackgroundTransparency = 1
  747. text.TextTransparency = 0
  748. text.TextStrokeTransparency = 0
  749. text.Font = "Bodoni"
  750. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  751. v = Instance.new("Part")
  752. v.Name = "ColorBrick"
  753. v.Parent = m.Character
  754. v.FormFactor = "Symmetric"
  755. v.Anchored = true
  756. v.CanCollide = false
  757. v.BottomSurface = "Smooth"
  758. v.TopSurface = "Smooth"
  759. v.Size = Vector3.new(10, 5, 3)
  760. v.Transparency = 1
  761. v.CFrame = char.Torso.CFrame
  762. v.BrickColor = BrickColor.new("Really black")
  763. v.Transparency = 1
  764. v.Shape = "Block"
  765. spawn(function()
  766. local TweenService = game:GetService("TweenService")
  767. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
  768. local Int = 0
  769. while wait(0.5) do
  770.     if Int == #Colours then Int = 0 end
  771.     Int = Int+1
  772.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  773. end
  774. end)
  775. text.Text = Sin[MRANDOM(1,#Sin)]
  776. coroutine.resume(coroutine.create(function()
  777. repeat
  778.     wait(0.005)
  779. text.Text = Sin[MRANDOM(1,#Sin)]
  780. until Humanoid.Health == 0
  781. end))
  782.  
  783.  
  784. coroutine.resume(coroutine.create(function()
  785. repeat
  786.             for i = 1, 15 do
  787.                 Swait()
  788.                 text.Rotation = MRANDOM(-15,15)
  789.             end
  790. until Humanoid.Health == 0
  791. end))
  792.  
  793. function chatfunc(text)
  794.     local chat = coroutine.wrap(function()
  795.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  796.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  797.     end
  798.     local Bill = Instance.new("BillboardGui",Character)
  799.     Bill.Size = UDim2.new(0,100,0,40)
  800.     Bill.StudsOffset = Vector3.new(0,3,0)
  801.     Bill.Adornee = Character.Head
  802.     Bill.Name = "TalkingBillBoard"
  803.     local Hehe = Instance.new("TextLabel",Bill)
  804.     Hehe.BackgroundTransparency = 1
  805.     Hehe.BorderSizePixel = 0
  806.     Hehe.Text = ""
  807.     Hehe.Font = "Fantasy"
  808.     Hehe.TextSize = 40
  809.     Hehe.TextStrokeTransparency = 0
  810.     Hehe.Size = UDim2.new(1,0,0.5,0)
  811.     coroutine.resume(coroutine.create(function()
  812.         while Hehe ~= nil do
  813.             wait() 
  814.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  815.             Hehe.Rotation = math.random(-5,5)
  816.             Hehe.TextColor3 = Color3.new(0,0,0)
  817.             Hehe.TextStrokeColor3 = Color3.new(255,0,0)
  818.         end
  819.     end))
  820.     for i = 1,string.len(text),1 do
  821.         wait()
  822.         Hehe.Text = string.sub(text,1,i)
  823.     end
  824.     wait(1.5)--Re[math.random(1, 93)]
  825.     for i = 0, 1, .025 do
  826.         wait()
  827.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  828.         Hehe.TextStrokeTransparency = i
  829.         Hehe.TextTransparency = i
  830.     end
  831.     Bill:Destroy()
  832.     end)
  833. chat()
  834. end
  835.  
  836. function onChatted(msg)
  837.     chatfunc(msg)
  838. end
  839.  
  840. Player.Chatted:connect(onChatted)
  841.  
  842.  
  843. --//=================================\\
  844. --||        GUIS AND MISC
  845. --\\=================================//
  846.  
  847.  
  848. for i = 1, 10 do
  849.     local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  850.     FACE.Color = C3(0,0,0)
  851.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  852.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
  853. end
  854. local LASTPART = Head
  855. for i = 1, 15 do
  856.     local MATH = (1-(i/16))
  857.     if LASTPART == Head then
  858.         local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  859.         CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
  860.         LASTPART = Horn
  861.         Horn.Color = C3((i/15),0,0)
  862.         local MSH = IT("BlockMesh",Horn)
  863.         MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  864.     else
  865.         local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  866.         CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  867.         LASTPART = Horn
  868.         Horn.Color = C3((i/15),0,0)
  869.         local MSH = IT("BlockMesh",Horn)
  870.         MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  871.     end
  872. end
  873. local LASTPART = Head
  874. for i = 1, 15 do
  875.     local MATH = (1-(i/16))
  876.     if LASTPART == Head then
  877.         local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  878.         CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
  879.         LASTPART = Horn
  880.         Horn.Color = C3((i/15),0,0)
  881.         local MSH = IT("BlockMesh",Horn)
  882.         MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  883.     else
  884.         local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  885.         CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  886.         LASTPART = Horn
  887.         Horn.Color = C3((i/15),0,0)
  888.         local MSH = IT("BlockMesh",Horn)
  889.         MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  890.     end
  891. end
  892.  
  893. local LASTPART = Head
  894. for i = 1, 20 do
  895.     local MATH = (1-(i/25))
  896.     if LASTPART == Head then
  897.         local Horn = CreatePart(3, Horn2, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  898.         CreateWeldOrSnapOrMotor("Weld", Horn2, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  899.         LASTPART = Horn
  900.         Horn.Color = C3((i*3-3)/255,0,0)
  901.     else
  902.         local Horn = CreatePart(3, Horn2, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  903.         CreateWeldOrSnapOrMotor("Weld", Horn2, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  904.         LASTPART = Horn
  905.         Horn.Color = C3((i*3-3)/255,0,0)
  906.     end
  907. end
  908. local LASTPART = Head
  909. for i = 1, 20 do
  910.     local MATH = (1-(i/25))
  911.     if LASTPART == Head then
  912.         local Horn = CreatePart(3, Horn2, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  913.         CreateWeldOrSnapOrMotor("Weld", Horn2, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  914.         LASTPART = Horn
  915.         Horn.Color = C3((i*3-3)/255,0,0)
  916.     else
  917.         local Horn = CreatePart(3, Horn2, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  918.         CreateWeldOrSnapOrMotor("Weld", Horn2, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  919.         LASTPART = Horn
  920.         Horn.Color = C3((i*3-3)/255,0,0)
  921.     end
  922. end
  923.  
  924. local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false)
  925. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
  926. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  927. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  928. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  929.  
  930. local Knife = CreatePart(3, KnifeF, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  931. local Grip = CreateWeldOrSnapOrMotor("Weld", KnifeF, LeftArm, Knife, CF(0.45,-0.5, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
  932. CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
  933. local A = IT("Attachment",Knife)
  934. A.Position = VT(-0, 0.2, 0.136)
  935. local B = IT("Attachment",Knife)
  936. B.Position = VT(-0, -0.95, -0.982)
  937. local Trail = IT("Trail",Knife)
  938. Trail.Attachment0 = B
  939. Trail.Attachment1 = A
  940. Trail.Lifetime = 0.1
  941. Trail.Transparency = NumberSequence.new(0.5, 1)
  942. Trail.Texture = "http://www.roblox.com/asset/?id=1472703539"
  943. Trail.Enabled = true
  944.  
  945.  
  946.  
  947. local HandlePart = CreatePart(3, Axe, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  948. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  949. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1.2,-0.7) * ANGLES(RAD(-100), RAD(0), RAD(0)), CF(0, 0, 0))
  950.  
  951. local PRT = CreatePart(3, Axe, "Fabric", 0, 0, "", "The Mask", VT(1,1,1),false)
  952. PRT.Color = C3(0,0,0)
  953. local MaskWeld = CreateWeldOrSnapOrMotor("Weld", Axe, Head, PRT, CF(0,0.2,0), CF(0, 0.15, 0))
  954. CreateMesh("SpecialMesh", PRT, "FileMesh", "62146989", "145633085", VT(1.1,1.1,1.1)*1.05, VT(0,0,0))
  955.  
  956. local A = IT("Attachment",HandlePart)
  957. A.Position = VT(0, -1.5, 0)
  958. local B = IT("Attachment",HandlePart)
  959. B.Position = VT(0, 2.2, 0.2)
  960. local Trail = IT("Trail",HandlePart)
  961. Trail.Attachment0 = A
  962. Trail.Attachment1 = B
  963. Trail.Lifetime = 0.1
  964. Trail.Transparency = NumberSequence.new(0.8, 1)
  965. Trail.Enabled = false
  966.  
  967. for _, c in pairs(Horn2:GetChildren()) do
  968.     if c.ClassName == "Part" then
  969.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  970.     end
  971. end
  972.  
  973. for _, c in pairs(Axe:GetChildren()) do
  974.     if c.ClassName == "Part" then
  975.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  976.     end
  977. end
  978.  
  979. for _, c in pairs(Horn1:GetChildren()) do
  980.     if c.ClassName == "Part" then
  981.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  982.     end
  983. end
  984.  
  985. for _, c in pairs(KnifeF:GetChildren()) do
  986.     if c.ClassName == "Part" then
  987.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  988.     end
  989. end
  990.  
  991. for _, c in pairs(Knife:GetChildren()) do
  992.     if c.ClassName == "Part" then
  993.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  994.     end
  995. end
  996.  
  997. for _, c in pairs(Weapon:GetChildren()) do
  998.     if c.ClassName == "Part" then
  999.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1000.     end
  1001. end
  1002.  
  1003. Axe.Parent = nil
  1004. Weapon.Parent = nil
  1005. KnifeF.Parent = nil
  1006. Horn1.Parent = Character
  1007. Horn2.Parent = nil
  1008.  
  1009. local SKILLTEXTCOLOR = C3(1,0,0)
  1010. local SKILLFONT = "Antique"
  1011. local SKILLTEXTSIZE = 7
  1012.  
  1013.  
  1014. local ATTACKS = {"F","Z","C","G","V"}
  1015.  
  1016. local GUIS = {}
  1017. for i = 1, #ATTACKS do
  1018.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.72, 0, 0.87-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1019.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 4, 0.7, "Skill text")
  1020.     SKILLTEXT.TextXAlignment = "Right"
  1021.     table.insert(GUIS,SKILLTEXT)
  1022. end
  1023.  
  1024. local sick = IT("Sound",RootPart)
  1025. sick.SoundId = "rbxassetid://407749940"
  1026. sick.Looped = true
  1027. sick.Pitch = 1
  1028. sick.Volume = 3
  1029. sick:Play()
  1030. print("Edit by wanTH092 of course")
  1031. print("This is the cheapy edit so go ahead")
  1032. print("Next project that i will finish of is >Chaotic_Wings<")
  1033. warn("Note. I do this alone don't belive anyone or steal the credit >:C")
  1034.  
  1035. --//=================================\\
  1036. --||            INSANITY
  1037. --\\=================================//
  1038.  
  1039. local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "CALM MAN")
  1040. local FACEME = {"IT'S NOT DONE","YOU ARE IDIOT","THIS IS TRUSTFUL WORD YA KNOW?","CMON IT'S JUST A LIFE CLEANER","SIN AREN'T REAL!!!","THAT WAS FUN?!","I'M CALM!!!","LEAVE ME!","NO MORE ORDINARY","WHERE DO I PUT MY KNIFE AT??","I GOT DIS GUN!!!"}
  1041. local INSANITYGUIS = {}
  1042. for e = 1, 28 do
  1043.     for i = 1, 22 do
  1044.         local MURDERFRAME = FRAME:Clone()
  1045.         MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0)
  1046.         MURDERFRAME.Parent = WEAPONGUI
  1047.         table.insert(INSANITYGUIS,MURDERFRAME)
  1048.     end
  1049. end
  1050. coroutine.resume(coroutine.create(function()
  1051.     while true do
  1052.         wait()
  1053.         coroutine.resume(coroutine.create(function()
  1054.             local COLOR = C3(MRANDOM(100,255)/255,0,0)
  1055.             local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)]
  1056.             local SHOW = ""
  1057.             for i = 1,string.len(APPEARTEXT),1 do
  1058.                 local STRING = string.sub(APPEARTEXT,i,i)
  1059.                 if MRANDOM(1,2) == 1 then
  1060.                     SHOW = SHOW..string.lower(STRING)
  1061.                 else
  1062.                     SHOW = SHOW..STRING
  1063.                 end
  1064.             end
  1065.             local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)]
  1066.             local TEXT = CreateLabel(PARENT, SHOW, COLOR, 6.5, SKILLFONT, 1, 2, 1, "THIS IS ALL YOUR FAULTH")
  1067.             for i = 1, 25 do
  1068.                 Swait()
  1069.                 TEXT.Rotation = MRANDOM(-15,15)
  1070.                 TEXT.TextTransparency = TEXT.TextTransparency - 1/15
  1071.             end
  1072.             for i = 1, 25 do
  1073.                 Swait()
  1074.                 TEXT.Rotation = MRANDOM(-15,15)
  1075.                 TEXT.TextTransparency = TEXT.TextTransparency + 1/15
  1076.             end
  1077.             TEXT:Remove()
  1078.         end))
  1079.     end
  1080. end))
  1081. FRAME:remove()
  1082. --//=================================\\
  1083. --||            DAMAGING
  1084. --\\=================================//
  1085.  
  1086. function ApplyDamage(Humanoid,Damage,OneShot)
  1087.     Damage = Damage * DAMAGEMULTIPLIER
  1088.     local DEAD = false
  1089.     if Humanoid.Health < 2000 and OneShot == false then
  1090.         if Humanoid.Health - Damage > 0 then
  1091.             Humanoid.Health = Humanoid.Health - Damage
  1092.         else
  1093.             Humanoid.Parent:BreakJoints()
  1094.             DEAD = true
  1095.         end
  1096.     else
  1097.         DEAD = true
  1098.         Humanoid.Parent:BreakJoints()
  1099.     end
  1100.     if DEAD == true then
  1101.         local PARTS = {}
  1102.         for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1103.             if CHILD:IsA("BasePart") then
  1104.                 table.insert(PARTS,CHILD)
  1105.             end
  1106.         end
  1107.         coroutine.resume(coroutine.create(function()
  1108.             wait(2)
  1109.             repeat
  1110.                 Swait()
  1111.                 local PIECE = nil
  1112.                 if MRANDOM(1,5) == 1 then
  1113.                     for E = 1, #PARTS do
  1114.                         if MRANDOM(1,5) == 1 then
  1115.                             PIECE = PARTS[E]
  1116.                             table.remove(PARTS,E)
  1117.                             break
  1118.                         end
  1119.                     end
  1120.                 end
  1121.                 if PIECE ~= nil then
  1122.                     if PIECE.Name == "Head" then
  1123.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1124.                     else
  1125.                         WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1126.                     end
  1127.                     PIECE:remove()
  1128.                 end
  1129.             until #PARTS == 0
  1130.         end))
  1131.     end
  1132. end
  1133.  
  1134.  
  1135. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1136.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1137.     defence.Name = ("HitBy"..Player.Name)
  1138.     game:GetService("Debris"):AddItem(defence, 0.001)
  1139.     Damage = Damage * DAMAGEMULTIPLIER
  1140.     if Humanoid.Health ~= 0 then
  1141.         local CritChance = MRANDOM(1,100)
  1142.         if Damage > Humanoid.Health then
  1143.             Damage = math.ceil(Humanoid.Health)
  1144.             if Damage == 0 then
  1145.                 Damage = 0.1
  1146.             end
  1147.         end
  1148.         Humanoid.Health = Humanoid.Health - Damage
  1149.     end
  1150. end
  1151.  
  1152. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1153.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  1154.     defence.Name = ("HitBy"..Player.Name)
  1155.     game:GetService("Debris"):AddItem(defence, 0.001)
  1156.     Damage = Damage * DAMAGEMULTIPLIER
  1157.     if Humanoid.Health ~= 0 then
  1158.         local CritChance = MRANDOM(1,100)
  1159.         if Damage > Humanoid.Health then
  1160.             Damage = math.ceil(Humanoid.Health)
  1161.             if Damage == 0 then
  1162.                 Damage = 0.1
  1163.             end
  1164.         end
  1165.         Humanoid.Health = Humanoid.Health - Damage
  1166.     end
  1167. end
  1168.  
  1169. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1170.     local CHILDREN = workspace:GetDescendants()
  1171.     for index, CHILD in pairs(CHILDREN) do
  1172.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1173.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1174.             if HUM then
  1175.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1176.                 if TORSO then
  1177.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1178.                         if INSTAKILL == true then
  1179.                             CHILD:BreakJoints()
  1180.                         else
  1181.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1182.                             ApplyDamage(HUM,DMG,TORSO)
  1183.                         end
  1184.                         if FLING > 0 then
  1185.                             for _, c in pairs(CHILD:GetChildren()) do
  1186.                                 if c:IsA("BasePart") then
  1187.                                     local bv = Instance.new("BodyVelocity")
  1188.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1189.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1190.                                     bv.Parent = c
  1191.                                     Debris:AddItem(bv,0.05)
  1192.                                 end
  1193.                             end
  1194.                         end
  1195.                     end
  1196.                 end
  1197.             end
  1198.         end
  1199.     end
  1200. end
  1201.  
  1202. function CameraEnshaking(Length, Intensity)
  1203.     coroutine.resume(coroutine.create(function()
  1204.         local intensity = 1 * Intensity
  1205.         local rotM = 0.01 * Intensity
  1206.         for i = 0, Length, 0.1 do
  1207.             Swait()
  1208.             intensity = intensity - 0.05 * Intensity / Length
  1209.             rotM = rotM - 5.0E-4 * Intensity / Length
  1210.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1211.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1212.         end
  1213.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1214.     end))
  1215. end
  1216.  
  1217. --//=================================\\
  1218. --||          MURDERER
  1219. --\\=================================//
  1220.  
  1221. function Swing()
  1222.     ATTACK = true
  1223.     Rooted = false
  1224.     for i=0, 1, 0.1 / Animation_Speed do
  1225.         Swait()
  1226.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1227.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1228.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1229.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1230.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1231.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1232.         HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0.35) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  1233.     end
  1234.     Trail.Enabled = true
  1235.     HandlePart.CanCollide = true
  1236.     CreateSound("185687991", HandlePart, 4, (math.random(8,12)/10))
  1237.     local HIT = HandlePart.Touched:Connect(function(hit)
  1238.         Kill(hit.Parent)
  1239.     end)
  1240.     for i=0, 0.8, 0.1 / Animation_Speed do
  1241.         Swait()
  1242.         if Speed == 25 and TORSOVELOCITY > 0.3 then
  1243.             RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1244.         end
  1245.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1246.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1247.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1248.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1249.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1250.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251.         HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180))  * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1252.     end
  1253.     Trail.Enabled = false
  1254.     HandlePart.CanCollide = false
  1255.     HIT:disconnect()
  1256.     HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1.2,-0.7) * ANGLES(RAD(-100), RAD(0), RAD(0)), CF(0, 0, 0))
  1257.     ATTACK = false
  1258.     Rooted = false
  1259. end
  1260.  
  1261. function Caac()
  1262.     local TARGET = Mouse.Target
  1263.     if TARGET ~= nil then
  1264.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1265.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1266.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1267.             if ROOT and HUM.Health > 0 then
  1268.                 local FOE = Mouse.Target.Parent
  1269.                 local HEAD = FOE:FindFirstChild("Head")
  1270.                 if HEAD then
  1271.                     ATTACK = true
  1272.                     Rooted = true
  1273.                     chatfunc("Shuuu..")
  1274.                     FACE = 648887959
  1275.                     CharacterFade(C3(1,0,0),150)
  1276.                     RootPart.CFrame = ROOT.CFrame*CF(0,0,3)
  1277.                     for _, c in pairs(FOE:GetChildren()) do
  1278.                         if c.ClassName == "Part" then
  1279.                             c.Anchored = true
  1280.                         end
  1281.                     end
  1282.                     CreateSound(235097614, Torso, 1, 3, false)
  1283.                     for i=0, 0.75, 0.1 / Animation_Speed do
  1284.                         Swait()
  1285.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1288.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1289.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291.                     end
  1292.                     CreateSound(185687991, HEAD, 15, 0.9, false)
  1293.                     if ROOT.Name == "HumanoidRootPart" then
  1294.                         ROOT:remove()
  1295.                     end
  1296.                     FOE:BreakJoints()
  1297.                     ApplyDamage(HUM,0,true)
  1298.                     Chunks(HEAD)
  1299.                     HEAD.CFrame = HEAD.CFrame  * CF(-0.75, 0, 0)
  1300.                     HEAD.CFrame = HEAD.CFrame  * ANGLES(RAD(0), RAD(90), RAD(0))
  1301.                     CreateSound(363808674, HEAD, 15, 1, false)
  1302.                     ROOT.Anchored = false
  1303.                     FACE = 300139178
  1304.                     for i=0, 0.6, 0.1 / Animation_Speed do
  1305.                         Swait()
  1306.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(50), RAD(0), RAD(88)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1309.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1310.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312.                     end
  1313.                     for _, c in pairs(FOE:GetChildren()) do
  1314.                         if c.ClassName == "Part" then
  1315.                             c.Anchored = false
  1316.                         end
  1317.                     end
  1318.                     ATTACK = false
  1319.                     Rooted = false
  1320.                 end
  1321.             end
  1322.         end
  1323.     end
  1324. end
  1325.  
  1326. function Neckless()
  1327.     local TARGET = Mouse.Target
  1328.     if TARGET ~= nil then
  1329.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1330.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1331.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1332.             if ROOT and HUM.Health > 0 then
  1333.                 local FOE = Mouse.Target.Parent
  1334.                 local HEAD = FOE:FindFirstChild("Head")
  1335.                 if HEAD then
  1336.                     ATTACK = true
  1337.                     Rooted = true
  1338.                     chatfunc("Shuuu..")
  1339.                     FACE = 648887959
  1340.                     CharacterFade(C3(1,0,0),150)
  1341.                     RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1342.                     for _, c in pairs(FOE:GetChildren()) do
  1343.                         if c.ClassName == "Part" then
  1344.                             c.Anchored = true
  1345.                         end
  1346.                     end
  1347.                     CreateSound(235097614, Torso, 1, 3, false)
  1348.                     for i=0, 0.75, 0.1 / Animation_Speed do
  1349.                         Swait()
  1350.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1353.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1354.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356.                     end
  1357.                     if ROOT.Name == "HumanoidRootPart" then
  1358.                         ROOT:remove()
  1359.                     end
  1360.                     FOE:BreakJoints()
  1361.                     ApplyDamage(HUM,0,true)
  1362.                     Chunks(HEAD)
  1363.                     HEAD.CFrame = HEAD.CFrame  * ANGLES(RAD(0), RAD(90), RAD(0))
  1364.                     CreateSound(363808674, HEAD, 15, 1, false)
  1365.                     ROOT.Anchored = false
  1366.                     FACE = 300139178
  1367.                     for i=0, 0.5, 0.1 / Animation_Speed do
  1368.                         Swait()
  1369.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1372.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1373.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375.                     end
  1376.                     for _, c in pairs(FOE:GetChildren()) do
  1377.                         if c.ClassName == "Part" then
  1378.                             c.Anchored = false
  1379.                         end
  1380.                     end
  1381.                     ATTACK = false
  1382.                     Rooted = false
  1383.                 end
  1384.             end
  1385.         end
  1386.     end
  1387. end
  1388. function BraveSpeed()
  1389.     CreateSound(235097614, Torso, 1, 2, false)
  1390.     for i = 1, 7 do
  1391.         CharacterFade(C3(2.5,0,0),6.25+(i*2.5))
  1392.         RootPart.CFrame = RootPart.CFrame*CF(0,0,-12)
  1393.     end
  1394. end
  1395. function Slashed()
  1396.     local TARGET = Mouse.Target
  1397.     if TARGET ~= nil then
  1398.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1399.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1400.             local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1401.             if ROOT and HUM.Health > 0 then
  1402.                 local FOE = Mouse.Target.Parent
  1403.                 ATTACK = true
  1404.                 KnifeF.Parent = Character
  1405.                 CreateSound(2357201741, Torso, 7, 0.94, false)
  1406.                 coroutine.resume(coroutine.create(function()
  1407.                     repeat
  1408.                         Swait()
  1409.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1411.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1412.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414.                     until ATTACK == false
  1415.                 end))
  1416.                 FACE = 148988280
  1417.                 chatfunc("This will remind me..")
  1418.                 for i=0, 0.5, 0.1 / Animation_Speed do
  1419.                     Swait()
  1420.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1421.                 end
  1422.                 for i=0, 1.2, 0.1 / Animation_Speed do
  1423.                     Swait()
  1424.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1425.                 end
  1426.                 CreateSound(971125740, LeftArm, 5, 1, false)
  1427.                 for i=0, 0.3, 0.1 / Animation_Speed do
  1428.                     Swait()
  1429.                     WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1430.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1431.                 end
  1432.                 ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15))
  1433.                 WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  1434.                 WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  1435.                 coroutine.resume(coroutine.create(function()
  1436.                     for i = 1, 5 do
  1437.                         Chunks(ROOT)
  1438.                     end
  1439.                     local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  1440.                     FAKEROOT1.CanCollide = true
  1441.                     local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  1442.                     FAKEROOT2.CanCollide = true
  1443.                     FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0)
  1444.                     FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0)
  1445.                     ROOT:Remove()
  1446.                     ApplyDamage(HUM,0,true)
  1447.                 end))
  1448.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1449.                     Swait()
  1450.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1451.                 end
  1452.                 KnifeF.Parent = nil
  1453.                 FACE = 300139178
  1454.                 ATTACK = false
  1455.             end
  1456.         end
  1457.     end
  1458. end
  1459. function Dirtface()
  1460.     local TARGET = Mouse.Target
  1461.     if TARGET ~= nil then
  1462.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1463.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1464.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1465.             if ROOT and HUM.Health > 0 then
  1466.                 local FOE = Mouse.Target.Parent
  1467.                 local HEAD = FOE:FindFirstChild("Head")
  1468.                 local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  1469.                 if HEAD and HITFLOOR then
  1470.                     ATTACK = true
  1471.                     Rooted = true
  1472.                     CharacterFade(C3(1,0,0),150)
  1473.                     RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1474.                     ROOT.Anchored = true
  1475.                     CreateSound(235097614, Torso, 2, 3, false)
  1476.                     FACE = 398671601
  1477.                     chatfunc("Stuggled..")
  1478.                     CreateSound(160212585, Torso, 10, 1, false)
  1479.                     for i=0, 0.4, 0.1 / Animation_Speed do
  1480.                         Swait()
  1481.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1482.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1483.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1484.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1485.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487.                     end
  1488.                     for i=0, 0.1, 0.1 / Animation_Speed do
  1489.                         Swait()
  1490.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1491.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1492.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1493.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1494.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496.                     end
  1497.                     ROOT.Anchored = false
  1498.                     UNANCHOR = false
  1499.                     local DEAD = false
  1500.                     local CFRAME = RootPart.CFrame
  1501.                     CreateSound(260411131, Torso, 2, 3, false)
  1502.                     coroutine.resume(coroutine.create(function()
  1503.                         repeat
  1504.                             Swait()
  1505.                             RootPart.CFrame = CFRAME
  1506.                             HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1507.                             HEAD.Velocity = VT(0,0,0)
  1508.                             HUM.PlatformStand = true
  1509.                         until DEAD == true
  1510.                     end))
  1511.                     for i=0, 0.2, 0.1 / Animation_Speed do
  1512.                         Swait()
  1513.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1514.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1515.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1516.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1517.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1519.                     end
  1520.                     for i=0, 1, 0.1 / Animation_Speed do
  1521.                         Swait()
  1522.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1523.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1524.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1525.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1526.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528.                     end
  1529.                     local ERUPT = function()
  1530.                         local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  1531.                         if HITFLOOR then
  1532.                             for i = 1, 5 do
  1533.                                 CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  1534.                             end
  1535.                             Chunks(HEAD)
  1536.                             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  1537.                         end
  1538.                     end
  1539.                     for i=0, 1, 0.1 / Animation_Speed do
  1540.                         Swait()
  1541.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1542.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed)
  1543.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1545.                             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547.                     end
  1548.                     local ATE = false
  1549.                     local DEPTH = 1
  1550.                     coroutine.resume(coroutine.create(function()
  1551.                         repeat
  1552.                             Swait()
  1553.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1554.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed)
  1555.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/4, -DEPTH/4) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557.                             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559.                         until ATE == true
  1560.                     end))
  1561.                     coroutine.resume(coroutine.create(function()
  1562.                     wait(1)
  1563.                     for i=0, 2, 0.1 / Animation_Speed do
  1564.                         Swait()
  1565.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1566.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed)
  1567.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1568.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1569.                             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571.                     end
  1572.                     wait(1)
  1573.                     for i=0, 2, 0.1 / Animation_Speed do
  1574.                         Swait()
  1575.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1576.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed)
  1577.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1578.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1579.                             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581.                     end
  1582.                     wait(1.5)
  1583.                     for i=0, 3, 0.1 / Animation_Speed do
  1584.                         Swait()
  1585.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  1586.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed)
  1587.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 2) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1588.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1589.                             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591.                     end
  1592.                     end))
  1593.                     wait()
  1594.                     ERUPT()
  1595.                     ERUPT()
  1596.                     DEPTH = 2
  1597.                     wait(2)
  1598.                     ERUPT()
  1599.                     DEPTH = 2.5
  1600.                     wait(2)
  1601.                     ERUPT()
  1602.                     DEPTH = 2.5
  1603.                     wait(1.75)
  1604.                     CreateSound(159882598, Torso, 10, 0.9, false)
  1605.                     wait(0.25)
  1606.                     chatfunc("D I E")
  1607.                     wait(1)
  1608.                     ERUPT()
  1609.                     ERUPT()
  1610.                     HEAD:remove()
  1611.                     DEAD = true
  1612.                     ApplyDamage(HUM,0,true)
  1613.                     wait(0.2)
  1614.                     ATE = true
  1615.                     FACE = 300139178
  1616.                     UNANCHOR = true
  1617.                     ATTACK = false
  1618.                     Rooted = false
  1619.                 end
  1620.             end
  1621.         end
  1622.     end
  1623. end
  1624. function TrustIssues()
  1625.     ATTACK = true
  1626.     Rooted = false
  1627.     CreateSound(649634100,Head,10,0.7,false)
  1628.     FACE = 148988280
  1629.     chatfunc("Ha ha ha..")
  1630.     for i=1, 80 do
  1631.         Swait()
  1632.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1634.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1635.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1636.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638.     end
  1639.     FACE = 300139178
  1640.     ATTACK = false
  1641.     Rooted = false
  1642. end
  1643.  
  1644. --//=================================\\
  1645. --||          PSYCHOTIC
  1646. --\\=================================//
  1647.  
  1648. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1649.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1650.     local mesh = IT("SpecialMesh",wave)
  1651.     mesh.MeshType = "FileMesh"
  1652.     mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  1653.     mesh.Scale = SIZE
  1654.     mesh.Offset = VT(0,0,-SIZE.X/8)
  1655.     wave.CFrame = CFRAME
  1656.     coroutine.resume(coroutine.create(function(PART)
  1657.         for i = 1, WAIT do
  1658.             Swait()
  1659.             mesh.Scale = mesh.Scale + GROW
  1660.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1661.             if DOESROT == true then
  1662.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1663.             end
  1664.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  1665.             if wave.Transparency > 0.99 then
  1666.                 wave:remove()
  1667.             end
  1668.         end
  1669.     end))
  1670. end
  1671.  
  1672. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1673.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1674.     local mesh = IT("SpecialMesh",wave)
  1675.     mesh.MeshType = "Sphere"
  1676.     mesh.Scale = SIZE
  1677.     mesh.Offset = VT(0,0,0)
  1678.     wave.CFrame = CFRAME
  1679.     coroutine.resume(coroutine.create(function(PART)
  1680.         for i = 1, WAIT do
  1681.             Swait()
  1682.             mesh.Scale = mesh.Scale + GROW
  1683.             wave.Transparency = wave.Transparency + (1/WAIT)
  1684.             if wave.Transparency > 0.99 then
  1685.                 wave:remove()
  1686.             end
  1687.         end
  1688.     end))
  1689. end
  1690.  
  1691. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier)
  1692.     local dmg = math.random(min,max)
  1693.     for i,v in ipairs(workspace:GetChildren()) do
  1694.     if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1695.         local body = v:GetChildren()
  1696.             for part = 1, #body do
  1697.                 if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1698.                     if(body[part].Position - position).Magnitude < radius then
  1699.                         if v.ClassName == "Model" then
  1700.                             if v:FindFirstChildOfClass("Humanoid") then
  1701.                                 ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1702.                                 body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1703.                             end
  1704.                         end
  1705.                     end
  1706.                 end
  1707.             end
  1708.         end
  1709.         if v:FindFirstChild("HitBy"..Player.Name) then
  1710.             v:FindFirstChild("HitBy"..Player.Name):remove()
  1711.         end
  1712.     end
  1713. end
  1714.  
  1715. Debris = game:GetService("Debris")
  1716.  
  1717. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1718.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1719.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1720. end
  1721.  
  1722. local EyeSizes={
  1723.     NumberSequenceKeypoint.new(0,1,0),
  1724.     NumberSequenceKeypoint.new(1,0,0)
  1725. }
  1726. local EyeTrans={
  1727.     NumberSequenceKeypoint.new(0,0.8,0),
  1728.     NumberSequenceKeypoint.new(1,1,0)
  1729. }
  1730. local PE=Instance.new("ParticleEmitter",nil)
  1731. PE.LightEmission=.8
  1732. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1733. PE.Size=NumberSequence.new(EyeSizes)
  1734. PE.Transparency=NumberSequence.new(EyeTrans)
  1735. PE.Lifetime=NumberRange.new(0.35,1.5)
  1736. PE.Rotation=NumberRange.new(0,360)
  1737. PE.Rate=999
  1738. PE.VelocitySpread = 10000
  1739. PE.Acceleration = Vector3.new(0,0,0)
  1740. PE.Drag = 5
  1741. PE.Speed = NumberRange.new(0,0,0)
  1742. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1743. PE.ZOffset = -0
  1744. PE.Name = "PE"
  1745. PE.Enabled = false
  1746.  
  1747. function particles(art)
  1748.     local PARTICLES = PE:Clone()
  1749.     PARTICLES.Parent = art
  1750. end
  1751.  
  1752. function StatLabel(CFRAME, TEXT, COLOR)
  1753.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1754.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1755.     local BODYGYRO = IT("BodyGyro", STATPART)
  1756.     game:GetService("Debris"):AddItem(STATPART ,5)
  1757.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1758.     BILLBOARDGUI.Adornee = STATPART
  1759.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1760.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1761.     BILLBOARDGUI.AlwaysOnTop = false
  1762.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1763.     TEXTLABEL.BackgroundTransparency = 1
  1764.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1765.     TEXTLABEL.Text = TEXT
  1766.     TEXTLABEL.Font = SKILLFONT
  1767.     TEXTLABEL.FontSize="Size42"
  1768.     TEXTLABEL.TextColor3 = COLOR
  1769.     TEXTLABEL.TextStrokeTransparency = 0
  1770.     TEXTLABEL.TextScaled = true
  1771.     TEXTLABEL.TextWrapped = true
  1772.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1773.         for i = 1, 50 do
  1774.             Swait()
  1775.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1776.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1777.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1778.         end
  1779.         THEPART.Parent = nil
  1780.     end),STATPART, TEXTLABEL)
  1781. end
  1782.  
  1783. local WHITELIST = {}
  1784.  
  1785. function KillChildren(v)
  1786.     v:BreakJoints()
  1787.     for _, c in pairs(v:GetChildren()) do
  1788.         if c:IsA("BasePart") then
  1789.             if c.Transparency < 1 then
  1790.                 if c:FindFirstChildOfClass("Decal") then
  1791.                     c:FindFirstChildOfClass("Decal"):remove()
  1792.                 end
  1793.                 particles(c)
  1794.                 c.PE.Enabled = true
  1795.                 c.Parent = Effects
  1796.                 c.CanCollide = false
  1797.                 c.Material = "Neon"
  1798.                 c.Color = C3(1,0,0)
  1799.                 c.Transparency = 1
  1800.                 local grav = Instance.new("BodyPosition",c)
  1801.                 grav.P = 20000
  1802.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1803.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1804.                 grav.Name = "GravityForce"
  1805.                 coroutine.resume(coroutine.create(function()
  1806.                     for i = 1, 20 do
  1807.                         Swait()
  1808.                         c.Transparency = c.Transparency + 1/20
  1809.                     end
  1810.                     c.PE.Enabled = false
  1811.                     Debris:AddItem(c,2)
  1812.                 end))
  1813.             end
  1814.         end
  1815.     end
  1816. end
  1817.  
  1818. function Kill(Target)
  1819.     if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  1820.         Target:BreakJoints()
  1821.         local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  1822.         local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  1823.         getbloody(DummyHead,45)
  1824.         if TORS2 ~= nil then
  1825.             CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  1826.             CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  1827.             local HUM = IT("Humanoid")
  1828.             HUM.MaxHealth = 0
  1829.             HUM.Health = 0
  1830.             HUM.Name = "CorpseHumanoid"
  1831.             HUM.PlatformStand = true
  1832.             HUM.Parent = CLONE
  1833.             KILLINSTINCT = KILLINSTINCT + 20
  1834.             TORS2.CFrame = CFRAME
  1835.             coroutine.resume(coroutine.create(function()
  1836.                 for i = 1, 450 do
  1837.                     wait()
  1838.                     SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  1839.                     SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  1840.                     --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  1841.                     --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  1842.                 end
  1843.                 CLONE:Remove()
  1844.             end))
  1845.         end
  1846.     end
  1847. end
  1848.  
  1849. function ApplyAoE(POSITION,RANGE)
  1850.     local CHILDREN = workspace:GetDescendants()
  1851.     for index, CHILD in pairs(CHILDREN) do
  1852.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1853.             local LISTED = false
  1854.             for LIST = 1, #WHITELIST do
  1855.                 if WHITELIST[LIST] ~= nil then
  1856.                     if CHILD.Name == WHITELIST[LIST] then
  1857.                         LISTED = true
  1858.                     end
  1859.                 end
  1860.             end
  1861.             if LISTED == false then
  1862.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1863.                 if HUM then
  1864.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1865.                     if TORSO then
  1866.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1867.                             KillChildren(CHILD)
  1868.                         end
  1869.                     end
  1870.                 end
  1871.             end
  1872.         end
  1873.     end
  1874. end
  1875.  
  1876. function BloodCurdles()
  1877.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1878. if HITFLOOR ~= nil then
  1879.     ATTACK = true
  1880.     Rooted = true
  1881.     FACE = 231432333
  1882.     chatfunc("Is this familiar..?")
  1883.     WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(20,0.55,20), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame.p, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1884.     for i=0, 2, 0.1 / Animation_Speed do
  1885.         Swait()
  1886.         MagicSphere(VT(0,2,0),60,RootPart.CFrame*CF(0,-3,0),"Dark red",VT(4,0,4))
  1887.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1888.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)), 0.15 / Animation_Speed)
  1889.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1890.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1891.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1892.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1893.     end
  1894.     CreateSound("588736245", Character, 2, 0.9)
  1895.     coroutine.resume(coroutine.create(function()
  1896.         wait()
  1897.     for i=0, 1, 0.1 / Animation_Speed do
  1898.         Swait()
  1899.         ApplyAoE(RootPart.CFrame*CF(0,-3,0).p,110)
  1900.         MagicSphere(VT(65,2,65),15,RootPart.CFrame*CF(0,-3,0),"Dark red",VT(15,500,15))
  1901.         end
  1902.     end))
  1903.     for i=0, 1, 0.1 / Animation_Speed do
  1904.         Swait()
  1905.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1906.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1907.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1908.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1909.         RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1910.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.8 / Animation_Speed)
  1911.     end
  1912.     FACE = 300139178
  1913.     ATTACK = false
  1914.     Rooted = false
  1915.     end
  1916. end
  1917.  
  1918. function BulletMark()
  1919.     local TARGET = Mouse.Target
  1920.     if TARGET ~= nil then
  1921.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1922.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1923.             local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  1924.             if LEG and HUM.Health > 0 then
  1925.                 Speed = 6
  1926.                 ATTACK = true
  1927.                 Rooted = false
  1928.                 local GYRO = IT("BodyGyro",RootPart)
  1929.                 GYRO.D = 2
  1930.                 GYRO.P = 2000
  1931.                 GYRO.MaxTorque = VT(0,4000000,0)
  1932.                 coroutine.resume(coroutine.create(function()
  1933.                     repeat
  1934.                         Swait()
  1935.                         GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  1936.                     until ATTACK == false
  1937.                     GYRO:Remove()
  1938.                 end))
  1939.                 local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1940.                 local PASS = true
  1941.                 for i=0, 0.2, 0.1 / Animation_Speed do
  1942.                     Swait()
  1943.                     HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1944.                     if HIT == nil then
  1945.                         PASS = false
  1946.                         break
  1947.                     else
  1948.                         if HIT.Parent ~= TARGET.Parent then
  1949.                             PASS = false
  1950.                             break
  1951.                         end
  1952.                     end
  1953.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1954.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1955.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1956.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1957.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1959.                 end
  1960.                 CreateSound(147722227, GunPoint, 6, 1.3, false)
  1961.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1962.                     Swait()
  1963.                     HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1964.                     if HIT == nil then
  1965.                         PASS = false
  1966.                         break
  1967.                     else
  1968.                         if HIT.Parent ~= TARGET.Parent then
  1969.                             PASS = false
  1970.                             break
  1971.                         end
  1972.                     end
  1973.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1974.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1975.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1976.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1977.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979.                 end
  1980.                 if PASS == true then
  1981.                     local GUNPOS = GunPoint.CFrame*CF(0, 0, 0).p
  1982.                     local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  1983.                     CreateSound(160432334, LEG, 10, 1, false)
  1984.                     local HEAD = HUM.Parent:FindFirstChild("Head")
  1985.                     if HEAD then
  1986.                         CreateSound(535690488, HEAD, 7, 1, false)
  1987.                     end
  1988.                     ApplyDamage(HUM,999,true)
  1989.                     HUM.WalkSpeed = HUM.WalkSpeed - 3
  1990.                     HUM.PlatformStand = true
  1991.                     coroutine.resume(coroutine.create(function()
  1992.                         wait(0.1)
  1993.                         if HUM.WalkSpeed > 0 then
  1994.                             HUM.PlatformStand = false
  1995.                         end
  1996.                     end))
  1997.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.6,0.6,0.6), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1998.                     WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.5,0.5,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1999.                     for i=0, 1, 0.1 / Animation_Speed do
  2000.                         Swait()
  2001.                         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2002.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2003.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2004.                         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2005.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007.                     end
  2008.                 end
  2009.                 for i=0, 0.3, 0.1 / Animation_Speed do
  2010.                     Swait()
  2011.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2013.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2014.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2015.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017.                 end
  2018.                 ATTACK = false
  2019.                 Rooted = false
  2020.                 Speed = 20
  2021.             end
  2022.         end
  2023.     end
  2024. end
  2025.  
  2026. function Finisher()
  2027.     local TARGET = Mouse.Target
  2028.     if TARGET ~= nil then
  2029.         if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2030.             local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2031.             local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2032.             if ROOT and HUM.Health > 0 then
  2033.                 local FOE = Mouse.Target.Parent
  2034.                 ATTACK = true
  2035.                 Rooted = true
  2036.                 CharacterFade(C3(1,0,0),150)
  2037.                 RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  2038.                 ROOT.Anchored = true
  2039.                 FACE = 1895698679
  2040.                 CreateSound(670796769, Torso, 9999, 0.6, false)
  2041.                 CreateSound(159882598, Torso, 5, 0.9, false)
  2042.                 chatfunc("JUST DIE!!!")
  2043.                 for i=0, 0.4, 0.1 / Animation_Speed do
  2044.                     Swait()
  2045.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2047.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2048.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2049.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2051.                 end
  2052.                 HUM.PlatformStand = true
  2053.                 ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  2054.                 coroutine.resume(coroutine.create(function()
  2055.                     Swait()
  2056.                     ROOT.Anchored = true
  2057.                 end))
  2058.                 RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  2059.                 for i=0, 0.2, 0.1 / Animation_Speed do
  2060.                     Swait()
  2061.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2062.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2063.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2064.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2065.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067.                 end
  2068.                 FACE = 176217464
  2069.                 for i=0, 0.2, 0.1 / Animation_Speed do
  2070.                     Swait()
  2071.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2072.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2073.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2074.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2075.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077.                 end
  2078.                 local AMMO = 6
  2079.                 local FIRING = true
  2080.                 local SHOOTING = false
  2081.                 local TIMER = 70
  2082.                 CreateSound(147722227, GunPoint, 6, 1.3, false)
  2083.                 for i=0, 0.2, 0.1 / Animation_Speed do
  2084.                     Swait()
  2085.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2086.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2087.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2088.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2089.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091.                 end
  2092.                 for i = 1, 6 do
  2093.                     local GUNPOS = GunPoint.CFrame*CF(0, 0, 0).p
  2094.                     local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  2095.                     WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  2096.                     WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2097.                     HUM.Health = HUM.Health/1.5
  2098.                     for i=0, 0.2, 0.1 / Animation_Speed do
  2099.                         Swait()
  2100.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2101.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2102.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2103.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2104.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2105.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2106.                 end
  2107.                     for i=0, 0.2, 0.1 / Animation_Speed do
  2108.                         Swait()
  2109.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2110.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2111.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2112.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2113.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2115.                     end
  2116.                 end
  2117.                 ApplyDamage(HUM,0,true)
  2118.                 FOE:BreakJoints()
  2119.                 ROOT.Anchored = false
  2120.                 for i=0, 0.3, 0.1 / Animation_Speed do
  2121.                     Swait()
  2122.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2123.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2124.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2125.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2126.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2128.                 end
  2129.                 FACE = 300139178
  2130.                 ATTACK = false
  2131.                 Rooted = false
  2132.             end
  2133.         end
  2134.     end
  2135. end
  2136.  
  2137. function Brave_Position()
  2138.     ATTACK = true
  2139.     Rooted = true
  2140.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2141.     if HITFLOOR ~= nil then
  2142.     WACKYEFFECT({Time = 50*2, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(50,0.55,50), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  2143.     for i = 0, 1, 0.1 / Animation_Speed do
  2144.         Swait()
  2145.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2146.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2147.             if MRANDOM(1,10) == 1 then
  2148.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-50,50) - 4 * COS(SINE / 12)), RAD(MRANDOM(-50,50)), RAD(0)), 1.5 / Animation_Speed)
  2149.             end
  2150.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.05, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2151.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2152.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2153.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2154.     end
  2155.     UNANCHOR = false
  2156.     RootPart.Anchored = true
  2157.     for i = 0, 2, 0.1 / Animation_Speed do
  2158.         Swait()
  2159.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2160.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2161.             if MRANDOM(1,10) == 1 then
  2162.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-50,50) - 4 * COS(SINE / 12)), RAD(MRANDOM(-50,50)), RAD(0)), 1.5 / Animation_Speed)
  2163.             end
  2164.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.05, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2165.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2166.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168.     end
  2169.     local POS = RootPart.Position
  2170.     RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS)
  2171.     WACKYEFFECT({Time = 50*2, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(50,0.55,50), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  2172.     for i = 0, 2, 0.1 / Animation_Speed do
  2173.         Swait()
  2174.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2175.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2176.             if MRANDOM(1,10) == 1 then
  2177.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-50,50) - 4 * COS(SINE / 12)), RAD(MRANDOM(-50,50)), RAD(0)), 1.5 / Animation_Speed)
  2178.             end
  2179.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.05, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2180.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2181.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183.     end
  2184.     end
  2185.     UNANCHOR = true
  2186.     RootPart.Anchored = false
  2187.     ATTACK = false
  2188.     Rooted = false
  2189. end
  2190. --//=================================\\
  2191. --||          SWITCHING
  2192. --\\=================================//
  2193.  
  2194. function Switch()
  2195.     ATTACK = true
  2196.     Rooted = true
  2197.     if MODE == "Murderer" then
  2198.         Horn2.Parent = Character
  2199.         Horn1.Parent = nil
  2200.         CreateSound(147722227, Torso, 10, 1.3, false)
  2201.         for i=0, 0.6, 0.1 / Animation_Speed do
  2202.             Swait()
  2203.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2204.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2206.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2207.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209.         end
  2210.         Weapon.Parent = Character
  2211.         WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(2.5,2.5,2.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  2212.         for i=0, 0.8, 0.1 / Animation_Speed do
  2213.             Swait()
  2214.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2217.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2218.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220.         end
  2221.        Sin = {"psychotic","Psychotic","pSychotic","psYchotic","psyChotic","psycHotic","psychOtic","psychoTic","psychotIc","psychotiC","PSychotic","PsYchotic","PsyChotic","PsycHotic","PsychOtic","PsychoTic","PsychotIc","PsychotiC","pSYchotic","pSyChotic","pSycHotic","pSychOtic","pSychoTic","pSychotIc","pSychotiC","psYChotic","psYChotic","psYcHotic","psYchOtic","psYchoTic","psYchotIc","psYchotiC","psyCHotic","psyChotic","psyChOtic","psyChoTic","psyChotIc","psyChotiC","psycHOtic","psycHoTic","psycHotIc","psycHotiC","psychOTic","psychOtIc","psychOtiC","psychoTIc","psychoTiC","psychotIc","psychotIC","PSYCHOTIC","Psychotic"}
  2222.         Speed = 16
  2223.         MODE = "Psychotic"
  2224.     elseif MODE == "Psychotic" then
  2225.         Horn2.Parent = nil
  2226.         Horn1.Parent = Character
  2227.         Weapon.Parent = nil
  2228.         for i=0, 0.3, 0.1 / Animation_Speed do
  2229.             Swait()
  2230.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2232.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2233.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2234.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236.         end
  2237.         for i=0, 0.3, 0.1 / Animation_Speed do
  2238.             Swait()
  2239.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2240.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2241.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2242.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2243.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2244.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245.         end
  2246.         CreateSound(363808674, Torso, 10, 1, false)
  2247.         for i=0, 0.6, 0.1 / Animation_Speed do
  2248.             Swait()
  2249.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2251.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2252.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2253.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2255.         end
  2256.         CreateSound(363808674, Torso, 10, 1, false)
  2257.         for i=0, 0.6, 0.1 / Animation_Speed do
  2258.             Swait()
  2259.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2260.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2261.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2262.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2263.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2264.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2265.         end
  2266.         Sin = {"murde rer","Mur derer","mU rderer","muRd erer","murDer er","mu rdErer","murdeR er","murder Er","mur dereR","MuRd erer","mUrDere r","m urDeRer","mur dErEr","Mur dereR","MUrde rer","muR Derer","murd ERer","murde rER","Mr Rderer","MurDe rer","Murd Erer","Mur deRer","Mu rderEr","mURder er","mUrD erer","mUrdEre r","m UrdeRer","m Ur derEr","mUrder eR","mu RdErer","muRdeR er","muR derEr","muRd ereR"}
  2267.         Speed = 20
  2268.         MODE = "Murderer"
  2269.     end
  2270.     ATTACK = false
  2271.     Rooted = false
  2272. end
  2273.  
  2274. function Switch2()
  2275.     ATTACK = true
  2276.     Rooted = true
  2277.     if MODE == "Murderer" then
  2278.         for i=0, 1, 0.1 / Animation_Speed do
  2279.             Swait()
  2280.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2281.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2282.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25 + 15 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2283.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25 + 15 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2284.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2285.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2286.         end
  2287.         WACKYEFFECT({Time = MRANDOM(45,65), EffectType = "Sphere", Size = VT(2.5,999,2.5), Size2 = VT(7.5,999,7.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(1.65,-1,-0.35), MoveToPos = nil,RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  2288.         CreateSound(147722227, Torso, 10, 1.3, false)
  2289.         CreateSound(588736245, Torso, 2.5, 0.7, false)
  2290.         Horn2.Parent = Character
  2291.         Horn1.Parent = nil
  2292.         WACKYEFFECT({Time = 60, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil,RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  2293.         for i=0, 0.5, 0.1 / Animation_Speed do
  2294.             Swait()
  2295.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2296.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2297.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.25, -0.35) * ANGLES(RAD(30), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2298.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2299.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5 - 0.05 * COS(SINE / 12), -0.8) * ANGLES(RAD(15), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.35) * ANGLES(RAD(-75), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2301.         end
  2302.         Axe.Parent = Character
  2303.         for i=0, 0.8, 0.1 / Animation_Speed do
  2304.             Swait()
  2305.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2306.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2307.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2308.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2309.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2310.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2311.         end
  2312.        Sin = {"psycho Axe","Psycho aXe","pSycho AxE","psYcho aXe","psyCho axE","psycHo AXe","psychO aXE","psycho AXE","psycho axe","psycho AXE","PSycho AxE","PsYcho aXe","PsyCho Axe","PsycHo axE","PsychO AXe","Psycho aXE","Psycho aXe","Psycho AxE","pSYcho","pSyChotic","pSycHotic","pSychO axE","pSychoaxe","pSychoAxe","pSychoAxE","psYChoaXE","psYChoaXe","psYcHo","psYchO","psYcho xe","psYcho ax","psYcho x","psyCHo e","psyCho aXE","psyChOE","psyChoa","psyChoXE","psyCho AXE","psycHO axe","psycHoAXE"}
  2313.         Speed = 30
  2314.         MODE = "Axe"
  2315.     elseif MODE == "Axe" then
  2316.         Axe.Parent = nil
  2317.         Horn2.Parent = nil
  2318.         Horn1.Parent = Character
  2319.         Weapon.Parent = nil
  2320.         for i=0, 0.3, 0.1 / Animation_Speed do
  2321.             Swait()
  2322.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2323.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2324.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2325.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2326.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2327.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2328.         end
  2329.         for i=0, 0.3, 0.1 / Animation_Speed do
  2330.             Swait()
  2331.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2332.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2333.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2334.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2335.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2336.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2337.         end
  2338.         CreateSound(363808674, Torso, 10, 1, false)
  2339.         for i=0, 0.6, 0.1 / Animation_Speed do
  2340.             Swait()
  2341.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2342.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2343.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2344.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2345.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2346.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2347.         end
  2348.         CreateSound(363808674, Torso, 10, 1, false)
  2349.         for i=0, 0.6, 0.1 / Animation_Speed do
  2350.             Swait()
  2351.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2352.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2353.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2354.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2355.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2356.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357.         end
  2358.         Sin = {"murde rer","Mur derer","mU rderer","muRd erer","murDer er","mu rdErer","murdeR er","murder Er","mur dereR","MuRd erer","mUrDere r","m urDeRer","mur dErEr","Mur dereR","MUrde rer","muR Derer","murd ERer","murde rER","Mr Rderer","MurDe rer","Murd Erer","Mur deRer","Mu rderEr","mURder er","mUrD erer","mUrdEre r","m UrdeRer","m Ur derEr","mUrder eR","mu RdErer","muRdeR er","muR derEr","muRd ereR"}
  2359.         Speed = 20
  2360.         MODE = "Murderer"
  2361.     end
  2362.     ATTACK = false
  2363.     Rooted = false
  2364. end
  2365.  
  2366. --//=================================\\
  2367. --||      ASSIGN THINGS TO KEYS
  2368. --\\=================================//
  2369.  
  2370. function MouseDown(Mouse)
  2371.     if ATTACK == false then
  2372.     end
  2373. end
  2374.  
  2375. function MouseUp(Mouse)
  2376. HOLD = false
  2377. end
  2378.  
  2379. function KeyDown(Key)
  2380.     KEYHOLD = true
  2381.     if Key == "f" and ATTACK == false then
  2382.         Switch()
  2383.     end
  2384.    
  2385.     if Key == "e" and ATTACK == false then
  2386.         Switch2()
  2387.     end
  2388.    
  2389.     if Key == "z" and ATTACK == false then
  2390.         if MODE == "Murderer" then
  2391.         Neckless()
  2392.         elseif MODE == "Psychotic" then
  2393.         BloodCurdles()
  2394.         elseif MODE == "Axe" then
  2395.         Caac()
  2396.         end
  2397.         end
  2398.  
  2399.     if Key == "c" and ATTACK == false then
  2400.         if MODE == "Murderer" then
  2401.         BraveSpeed()
  2402.         elseif MODE == "Psychotic" then
  2403.         Brave_Position()
  2404.         elseif MODE == "Axe" then
  2405.         Swing()
  2406.         end
  2407.         end
  2408.  
  2409.     if Key == "g" and ATTACK == false then
  2410.         if MODE == "Murderer" then
  2411.         Slashed()
  2412.         elseif MODE == "Psychotic" then
  2413.         BulletMark()
  2414. end
  2415. end
  2416.  
  2417.     if Key == "v" and ATTACK == false then
  2418.         if MODE == "Murderer" then
  2419.         Dirtface()
  2420.         elseif MODE == "Psychotic" then
  2421.         Finisher() 
  2422. end
  2423. end
  2424.  
  2425.     if Key == "t" and ATTACK == false then
  2426.         TrustIssues()
  2427.     end
  2428. end
  2429.  
  2430. function KeyUp(Key)
  2431.     KEYHOLD = false
  2432. end
  2433.  
  2434.     Mouse.Button1Down:connect(function(NEWKEY)
  2435.         MouseDown(NEWKEY)
  2436.     end)
  2437.     Mouse.Button1Up:connect(function(NEWKEY)
  2438.         MouseUp(NEWKEY)
  2439.     end)
  2440.     Mouse.KeyDown:connect(function(NEWKEY)
  2441.         KeyDown(NEWKEY)
  2442.     end)
  2443.     Mouse.KeyUp:connect(function(NEWKEY)
  2444.         KeyUp(NEWKEY)
  2445.     end)
  2446.  
  2447. --//=================================\\
  2448. --\\=================================//
  2449.  
  2450. function unanchor()
  2451.     for _, c in pairs(Character:GetChildren()) do
  2452.         if c:IsA("BasePart") and c ~= RootPart then
  2453.             c.Anchored = false
  2454.         end
  2455.     end
  2456.     if UNANCHOR == true then
  2457.         RootPart.Anchored = false
  2458.     else
  2459.         RootPart.Anchored = true
  2460.     end
  2461. end
  2462.  
  2463. --//=================================\\
  2464. --||    WRAP THE WHOLE SCRIPT UP
  2465. --\\=================================//
  2466.  
  2467. Humanoid.Changed:connect(function(Jump)
  2468.     if Jump == "Jump" and (Disable_Jump == true) then
  2469.         Humanoid.Jump = false
  2470.     end
  2471. end)
  2472.  
  2473. while true do
  2474.     if Head:FindFirstChild("face") then
  2475.         Head.face.Texture = "rbxassetid://"..FACE
  2476.     end
  2477.     Swait()
  2478.     script.Parent = WEAPONGUI
  2479.     ANIMATE.Parent = nil
  2480.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2481.         v:Stop();
  2482.     end
  2483.     SINE = SINE + CHANGE
  2484.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2485.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2486.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2487.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2488.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2489.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2490.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2491.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2492.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2493.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2494.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2495.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2496.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2497.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2498.     end
  2499.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2500.         ANIM = "Jump"
  2501.         if ATTACK == false then
  2502.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2505.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2506.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508.         end
  2509.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2510.         ANIM = "Fall"
  2511.         if ATTACK == false then
  2512.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2515.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2516.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518.         end
  2519.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2520.         ANIM = "Idle"
  2521.         if ATTACK == false then
  2522.             if MODE == "Psychotic" then
  2523.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 9)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2525.             if MRANDOM(1,10) == 1 then
  2526.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-50,50) - 4 * COS(SINE / 12)), RAD(MRANDOM(-50,50)), RAD(0)), 1.5 / Animation_Speed)
  2527.             end
  2528.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.05, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2529.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2530.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2532.             elseif MODE == "Axe" then
  2533.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2534.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  2535.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2536.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2537.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2538.             elseif MODE == "Murderer" then
  2539.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 10)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2540.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 1 / Animation_Speed)
  2541.             if MRANDOM(1,6) == 1 then
  2542.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2543.             end
  2544.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(55 + -11 * COS(SINE / 23)), RAD(-10), RAD(-75)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2545.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2546.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 10), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 10), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548.             end
  2549.          end
  2550.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2551.         ANIM = "Walk"
  2552.         if ATTACK == false then
  2553.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  2555.             if MRANDOM(1,10) == 1 then
  2556.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-30,30) - 4 * COS(SINE / 12)), RAD(MRANDOM(-30,30)), RAD(0)), 1.5 / Animation_Speed)
  2557.             end
  2558.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2559.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2560.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2561.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2562.         end
  2563.     end
  2564.     unanchor()
  2565.     Humanoid.MaxHealth = 1e24
  2566.     Humanoid.Health = 1e24
  2567.     Humanoid.CameraOffset = VT(MRANDOM(-1,1)/2.5,MRANDOM(-1,1)/2.5,MRANDOM(-1,1)/2.5)/30
  2568.     if Rooted == false then
  2569.         Disable_Jump = false
  2570.         Humanoid.WalkSpeed = Speed
  2571.     elseif Rooted == true then
  2572.         Disable_Jump = true
  2573.         Humanoid.WalkSpeed = 0
  2574.     end
  2575.     sick.SoundId = "rbxassetid://407749940"
  2576.     sick.Looped = true
  2577.     sick.Pitch = 0.89
  2578.     sick.Volume = 1.5
  2579.     sick.Playing = true
  2580.     if sick.Parent ~= RootPart then
  2581.         sick = IT("Sound",RootPart)
  2582.     end
  2583.     Humanoid.Name = "NONHUM"
  2584.     for E = 1, #GUIS do
  2585.         GUIS[E].Rotation = MRANDOM(-5,5)/5
  2586.     end
  2587.     if HITFLOOR ~= nil then
  2588.         local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(10,95),0,0).p
  2589.         local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character)
  2590.         local EFFECT = "Box"
  2591.         local MULTIPLY = 3
  2592.         if MRANDOM(1,4) == 1 then
  2593.             EFFECT = "Skull"
  2594.             MULTIPLY = 5
  2595.         end
  2596.         if BOXFLOOR ~= nil then
  2597.         if MRANDOM(1,7) == 1 then
  2598.             if MODE ~= "Psychotic" then
  2599.             WACKYEFFECT({Time = MRANDOM(15,25)*2, EffectType = EFFECT, Size = VT(1.5,1.5,1.5)*MULTIPLY, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOXPOS-VT(0,2,0))*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = BOXPOS+VT(0,MRANDOM(45,145)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  2600.             elseif MODE == "Psychotic" then
  2601.             WACKYEFFECT({Time = MRANDOM(15,25)*2, EffectType = "Box", Size = VT(3,0,3), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-20,20),-2.8,MRANDOM(-20,20)), MoveToPos = nil,RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  2602.             end
  2603.         end
  2604.     end
  2605. end
  2606.     end
  2607. --//=================================\\
  2608. --\\=================================//
  2609.  
  2610.  
  2611.  
  2612.  
  2613.  
  2614. --//====================================================\\--
  2615. --||                     END OF SCRIPT
  2616. --\\====================================================//--
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