-----------------

Reanimated shadow fe

Jan 22nd, 2021 (edited)
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --[[
  153. REANIMATED
  154. { Never.. Give.. Up.. }
  155. Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]
  156. MintyLatios (V3rmillion)
  157. Nebula Zorua#1938
  158.  
  159.  
  160. --]]
  161. wait(3)
  162. wait(1 / 60)
  163. Effects = { }
  164. local debugIt = false
  165. local Player = game.Players.localPlayer
  166. local Character = Player.Character
  167. Character.Archivable=true
  168. local FCharacter = Character:Clone()
  169. Character.Archivable=false
  170. local Humanoid = Character.Humanoid
  171. local Mouse = Player:GetMouse()
  172. local LeftArm = Character["Left Arm"]
  173. local RightArm = Character["Right Arm"]
  174. local LeftLeg = Character["Left Leg"]
  175. local RightLeg = Character["Right Leg"]
  176. local Head = Character.Head
  177. local Torso = Character.Torso
  178. local Camera = game.Workspace.CurrentCamera
  179. local RootPart = Character.HumanoidRootPart
  180. local RootJoint = RootPart.RootJoint
  181. local attack = false
  182. local Anim = 'Idle'
  183. local attacktype = 1
  184. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  185. local velocity = RootPart.Velocity.y
  186. local sine = 0
  187. local change = 1
  188. local Create = LoadLibrary("RbxUtility").Create
  189.  
  190. local m = Create("Model"){
  191. Parent = Character,
  192. Name = "WeaponModel",
  193. }
  194.  
  195. Humanoid.Animator.Parent = nil
  196. Character.Animate.Parent = nil
  197.  
  198. local newMotor = function(part0, part1, c0, c1)
  199. local w = Create('Weld'){
  200. Parent = part0,
  201. Part0 = part0,
  202. Part1 = part1,
  203. C0 = c0,
  204. C1 = c1,
  205. }
  206. return w
  207. end
  208.  
  209. function clerp(a, b, t)
  210. return a:lerp(b, t)
  211. end
  212.  
  213. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  214. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  215.  
  216. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  217. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  218. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  219. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  220. RootJoint.C1 = CFrame.new(0, 0, 0)
  221. RootJoint.C0 = CFrame.new(0, 0, 0)
  222. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  223. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  224.  
  225. local rarmc1 = RW.C1
  226. local larmc1 = LW.C1
  227. local rlegc1 = RH.C1
  228. local llegc1 = LH.C1
  229.  
  230. local resetc1 = false
  231.  
  232. function PlayAnimationFromTable(table, speed, bool)
  233. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  234. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  235. RW.C0 = clerp(RW.C0, table[3], speed)
  236. LW.C0 = clerp(LW.C0, table[4], speed)
  237. RH.C0 = clerp(RH.C0, table[5], speed)
  238. LH.C0 = clerp(LH.C0, table[6], speed)
  239. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)
  240. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)
  241. if bool == true then
  242. if resetc1 == false then
  243. resetc1 = true
  244. RootJoint.C1 = RootJoint.C1
  245. Torso.Neck.C1 = Torso.Neck.C1
  246. RW.C1 = rarmc1
  247. LW.C1 = larmc1
  248. RH.C1 = rlegc1
  249. LH.C1 = llegc1
  250. end
  251. end
  252. end
  253.  
  254. ArtificialHB = Create("BindableEvent", script){
  255. Parent = script,
  256. Name = "Heartbeat",
  257. }
  258.  
  259. script:WaitForChild("Heartbeat")
  260.  
  261. frame = 1 / 30
  262. tf = 0
  263. allowframeloss = false
  264. tossremainder = false
  265. lastframe = tick()
  266. script.Heartbeat:Fire()
  267.  
  268. game:GetService("RunService").Heartbeat:connect(function(s, p)
  269. tf = tf + s
  270. if tf >= frame then
  271. if allowframeloss then
  272. script.Heartbeat:Fire()
  273. lastframe = tick()
  274. else
  275. for i = 1, math.floor(tf / frame) do
  276. script.Heartbeat:Fire()
  277. end
  278. lastframe = tick()
  279. end
  280. if tossremainder then
  281. tf = 0
  282. else
  283. tf = tf - frame * math.floor(tf / frame)
  284. end
  285. end
  286. end)
  287.  
  288. function swait(num)
  289. if num == 0 or num == nil then
  290. ArtificialHB.Event:wait()
  291. else
  292. for i = 0, num do
  293. ArtificialHB.Event:wait()
  294. end
  295. end
  296. end
  297.  
  298. function RemoveOutlines(part)
  299. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  300. end
  301.  
  302. CFuncs = {
  303. ["Part"] = {
  304. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  305. local Part = Create("Part"){
  306. Parent = Parent,
  307. Reflectance = Reflectance,
  308. Transparency = Transparency,
  309. CanCollide = false,
  310. Locked = true,
  311. BrickColor = BrickColor.new(tostring(BColor)),
  312. Name = Name,
  313. Size = Size,
  314. Material = Material,
  315. }
  316. RemoveOutlines(Part)
  317. return Part
  318. end;
  319. };
  320.  
  321. ["Mesh"] = {
  322. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  323. local Msh = Create(Mesh){
  324. Parent = Part,
  325. Offset = OffSet,
  326. Scale = Scale,
  327. }
  328. if Mesh == "SpecialMesh" then
  329. Msh.MeshType = MeshType
  330. Msh.MeshId = MeshId
  331. end
  332. return Msh
  333. end;
  334. };
  335.  
  336. ["Mesh"] = {
  337. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  338. local Msh = Create(Mesh){
  339. Parent = Part,
  340. Offset = OffSet,
  341. Scale = Scale,
  342. }
  343. if Mesh == "SpecialMesh" then
  344. Msh.MeshType = MeshType
  345. Msh.MeshId = MeshId
  346. end
  347. return Msh
  348. end;
  349. };
  350.  
  351. ["Weld"] = {
  352. Create = function(Parent, Part0, Part1, C0, C1)
  353. local Weld = Create("Weld"){
  354. Parent = Parent,
  355. Part0 = Part0,
  356. Part1 = Part1,
  357. C0 = C0,
  358. C1 = C1,
  359. }
  360. return Weld
  361. end;
  362. };
  363.  
  364. ["Sound"] = {
  365. Create = function(id, par, vol, pit)
  366. coroutine.resume(coroutine.create(function()
  367. local S = Create("Sound"){
  368. Volume = vol,
  369. Pitch = pit or 1,
  370. SoundId = id,
  371. Parent = par or workspace,
  372. }
  373. wait()
  374. S:play()
  375. game:GetService("Debris"):AddItem(S, 6)
  376. end))
  377. end;
  378. };
  379.  
  380. ["ParticleEmitter"] = {
  381. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  382. local fp = Create("ParticleEmitter"){
  383. Parent = Parent,
  384. Color = ColorSequence.new(Color1, Color2),
  385. LightEmission = LightEmission,
  386. Size = Size,
  387. Texture = Texture,
  388. Transparency = Transparency,
  389. ZOffset = ZOffset,
  390. Acceleration = Accel,
  391. Drag = Drag,
  392. LockedToPart = LockedToPart,
  393. VelocityInheritance = VelocityInheritance,
  394. EmissionDirection = EmissionDirection,
  395. Enabled = Enabled,
  396. Lifetime = LifeTime,
  397. Rate = Rate,
  398. Rotation = Rotation,
  399. RotSpeed = RotSpeed,
  400. Speed = Speed,
  401. VelocitySpread = VelocitySpread,
  402. }
  403. return fp
  404. end;
  405. };
  406.  
  407. CreateTemplate = {
  408.  
  409. };
  410. }
  411.  
  412. function rayCast(Position, Direction, Range, Ignore)
  413. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  414. end
  415.  
  416. --[[FindNearestTorso = function(pos)
  417. local list = (game.Workspace:children())
  418. local torso = nil
  419. local dist = 1000
  420. local temp, human, temp2 = nil, nil, nil
  421. for x = 1, #list do
  422. temp2 = list[x]
  423. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  424. temp = temp2:findFirstChild("Torso")
  425. human = temp2:findFirstChild("Humanoid")
  426. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  427. local dohit = true
  428. if dohit == true then
  429. torso = temp
  430. dist = (temp.Position - pos).magnitude
  431. end
  432. end
  433. end
  434. end
  435. return torso, dist
  436. end]]
  437. function FindNearestTorso(Position, Distance, SinglePlayer)
  438. if SinglePlayer then
  439. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  440. end
  441. local List = {}
  442. for i, v in pairs(workspace:GetChildren()) do
  443. if v:IsA("Model") then
  444. if v:findFirstChild("Torso") then
  445. if v ~= Character then
  446. if (v.Torso.Position - Position).magnitude <= Distance then
  447. table.insert(List, v)
  448. end
  449. end
  450. end
  451. end
  452. end
  453. return List
  454. end
  455.  
  456. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  457. if hit.Parent == nil then
  458. return
  459. end
  460. local h = hit.Parent:FindFirstChild("Humanoid")
  461. for _, v in pairs(hit.Parent:children()) do
  462. if v:IsA("Humanoid") then
  463. h = v
  464. end
  465. end
  466. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  467. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  468. if hit.Parent.DebounceHit.Value == true then
  469. return
  470. end
  471. end
  472. local c = Create("ObjectValue"){
  473. Name = "creator",
  474. Value = game:service("Players").LocalPlayer,
  475. Parent = h,
  476. }
  477. game:GetService("Debris"):AddItem(c, .5)
  478. if HitSound ~= nil and HitPitch ~= nil then
  479. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  480. end
  481. local Damage = math.random(minim, maxim)
  482. local blocked = false
  483. local block = hit.Parent:findFirstChild("Block")
  484. if block ~= nil then
  485. if block.className == "IntValue" then
  486. if block.Value > 0 then
  487. blocked = true
  488. block.Value = block.Value - 1
  489. print(block.Value)
  490. end
  491. end
  492. end
  493. if blocked == false then
  494. h.Health = h.Health - Damage
  495. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  496. else
  497. h.Health = h.Health - (Damage / 2)
  498. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  499. end
  500. if Type == "Knockdown" then
  501. local hum = hit.Parent.Humanoid
  502. hum.PlatformStand = true
  503. coroutine.resume(coroutine.create(function(HHumanoid)
  504. swait(1)
  505. HHumanoid.PlatformStand = false
  506. end), hum)
  507. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  508. local bodvol = Create("BodyVelocity"){
  509. velocity = angle * knockback,
  510. P = 5000,
  511. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  512. Parent = hit,
  513. }
  514. local rl = Create("BodyAngularVelocity"){
  515. P = 3000,
  516. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  517. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  518. Parent = hit,
  519. }
  520. game:GetService("Debris"):AddItem(bodvol, .5)
  521. game:GetService("Debris"):AddItem(rl, .5)
  522. elseif Type == "Normal" then
  523. local vp = Create("BodyVelocity"){
  524. P = 500,
  525. maxForce = Vector3.new(math.huge, 0, math.huge),
  526. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  527. }
  528. if knockback > 0 then
  529. vp.Parent = hit.Parent.Torso
  530. end
  531. game:GetService("Debris"):AddItem(vp, .5)
  532. elseif Type == "Up" then
  533. local bodyVelocity = Create("BodyVelocity"){
  534. velocity = Vector3.new(0, 20, 0),
  535. P = 5000,
  536. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  537. Parent = hit,
  538. }
  539. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  540. elseif Type == "DarkUp" then
  541. coroutine.resume(coroutine.create(function()
  542. for i = 0, 1, 0.1 do
  543. swait()
  544. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  545. end
  546. end))
  547. local bodyVelocity = Create("BodyVelocity"){
  548. velocity = Vector3.new(0, 20, 0),
  549. P = 5000,
  550. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551. Parent = hit,
  552. }
  553. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  554. elseif Type == "Snare" then
  555. local bp = Create("BodyPosition"){
  556. P = 2000,
  557. D = 100,
  558. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  559. position = hit.Parent.Torso.Position,
  560. Parent = hit.Parent.Torso,
  561. }
  562. game:GetService("Debris"):AddItem(bp, 1)
  563. elseif Type == "Freeze" then
  564. local BodPos = Create("BodyPosition"){
  565. P = 50000,
  566. D = 1000,
  567. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  568. position = hit.Parent.Torso.Position,
  569. Parent = hit.Parent.Torso,
  570. }
  571. local BodGy = Create("BodyGyro") {
  572. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  573. P = 20e+003,
  574. Parent = hit.Parent.Torso,
  575. cframe = hit.Parent.Torso.CFrame,
  576. }
  577. hit.Parent.Torso.Anchored = true
  578. coroutine.resume(coroutine.create(function(Part)
  579. swait(1.5)
  580. Part.Anchored = false
  581. end), hit.Parent.Torso)
  582. game:GetService("Debris"):AddItem(BodPos, 3)
  583. game:GetService("Debris"):AddItem(BodGy, 3)
  584. end
  585. local debounce = Create("BoolValue"){
  586. Name = "DebounceHit",
  587. Parent = hit.Parent,
  588. Value = true,
  589. }
  590. game:GetService("Debris"):AddItem(debounce, Delay)
  591. c = Create("ObjectValue"){
  592. Name = "creator",
  593. Value = Player,
  594. Parent = h,
  595. }
  596. game:GetService("Debris"):AddItem(c, .5)
  597. end
  598. end
  599.  
  600. function ShowDamage(Pos, Text, Time, Color)
  601. local Rate = (1 / 30)
  602. local Pos = (Pos or Vector3.new(0, 0, 0))
  603. local Text = (Text or "")
  604. local Time = (Time or 2)
  605. local Color = (Color or Color3.new(1, 0, 1))
  606. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  607. EffectPart.Anchored = true
  608. local BillboardGui = Create("BillboardGui"){
  609. Size = UDim2.new(3, 0, 3, 0),
  610. Adornee = EffectPart,
  611. Parent = EffectPart,
  612. }
  613. local TextLabel = Create("TextLabel"){
  614. BackgroundTransparency = 1,
  615. Size = UDim2.new(1, 0, 1, 0),
  616. Text = Text,
  617. Font = "SciFi",
  618. TextColor3 = Color,
  619. TextScaled = true,
  620. Parent = BillboardGui,
  621. }
  622. game.Debris:AddItem(EffectPart, (Time))
  623. EffectPart.Parent = game:GetService("Workspace")
  624. delay(0, function()
  625. local Frames = (Time / Rate)
  626. for Frame = 1, Frames do
  627. wait(Rate)
  628. local Percent = (Frame / Frames)
  629. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  630. TextLabel.TextTransparency = Percent
  631. end
  632. if EffectPart and EffectPart.Parent then
  633. EffectPart:Destroy()
  634. end
  635. end)
  636. end
  637.  
  638. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  639. for _, c in pairs(workspace:children()) do
  640. local hum = c:findFirstChild("Humanoid")
  641. if hum ~= nil then
  642. local head = c:findFirstChild("Torso")
  643. if head ~= nil then
  644. local targ = head.Position - Part.Position
  645. local mag = targ.magnitude
  646. if mag <= Magnitude and c.Name ~= Player.Name then
  647. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  648. end
  649. end
  650. end
  651. end
  652. end
  653.  
  654. EffectModel = Create("Model"){
  655. Parent = Character,
  656. Name = "Effects",
  657. }
  658.  
  659. Effects = {
  660. Block = {
  661. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  662. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  663. prt.Anchored = true
  664. prt.CFrame = cframe
  665. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  666. game:GetService("Debris"):AddItem(prt, 10)
  667. if Type == 1 or Type == nil then
  668. table.insert(Effects, {
  669. prt,
  670. "Block1",
  671. delay,
  672. x3,
  673. y3,
  674. z3,
  675. msh
  676. })
  677. elseif Type == 2 then
  678. table.insert(Effects, {
  679. prt,
  680. "Block2",
  681. delay,
  682. x3,
  683. y3,
  684. z3,
  685. msh
  686. })
  687. end
  688. end;
  689. };
  690.  
  691. Cylinder = {
  692. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  693. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  694. prt.Anchored = true
  695. prt.CFrame = cframe
  696. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  697. game:GetService("Debris"):AddItem(prt, 10)
  698. table.insert(Effects, {
  699. prt,
  700. "Cylinder",
  701. delay,
  702. x3,
  703. y3,
  704. z3,
  705. msh
  706. })
  707. end;
  708. };
  709. Head = {
  710. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  711. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  712. prt.Anchored = true
  713. prt.CFrame = cframe
  714. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  715. game:GetService("Debris"):AddItem(prt, 10)
  716. table.insert(Effects, {
  717. prt,
  718. "Cylinder",
  719. delay,
  720. x3,
  721. y3,
  722. z3,
  723. msh
  724. })
  725. end;
  726. };
  727.  
  728. Sphere = {
  729. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  730. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  731. prt.Anchored = true
  732. prt.CFrame = cframe
  733. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  734. game:GetService("Debris"):AddItem(prt, 10)
  735. table.insert(Effects, {
  736. prt,
  737. "Cylinder",
  738. delay,
  739. x3,
  740. y3,
  741. z3,
  742. msh
  743. })
  744. end;
  745. };
  746.  
  747. Elect = {
  748. Create = function(cff, x, y, z)
  749. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  750. prt.Anchored = true
  751. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  752. prt.CFrame = CFrame.new(prt.Position)
  753. game:GetService("Debris"):AddItem(prt, 2)
  754. local xval = math.random() / 2
  755. local yval = math.random() / 2
  756. local zval = math.random() / 2
  757. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  758. table.insert(Effects, {
  759. prt,
  760. "Elec",
  761. 0.1,
  762. x,
  763. y,
  764. z,
  765. xval,
  766. yval,
  767. zval
  768. })
  769. end;
  770.  
  771. };
  772.  
  773. Ring = {
  774. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  775. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  776. prt.Anchored = true
  777. prt.CFrame = cframe
  778. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  779. game:GetService("Debris"):AddItem(prt, 10)
  780. table.insert(Effects, {
  781. prt,
  782. "Cylinder",
  783. delay,
  784. x3,
  785. y3,
  786. z3,
  787. msh
  788. })
  789. end;
  790. };
  791.  
  792.  
  793. Wave = {
  794. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  795. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  796. prt.Anchored = true
  797. prt.CFrame = cframe
  798. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  799. game:GetService("Debris"):AddItem(prt, 10)
  800. table.insert(Effects, {
  801. prt,
  802. "Cylinder",
  803. delay,
  804. x3,
  805. y3,
  806. z3,
  807. msh
  808. })
  809. end;
  810. };
  811.  
  812. Break = {
  813. Create = function(brickcolor, cframe, x1, y1, z1)
  814. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  815. prt.Anchored = true
  816. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  817. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  818. local num = math.random(10, 50) / 1000
  819. game:GetService("Debris"):AddItem(prt, 10)
  820. table.insert(Effects, {
  821. prt,
  822. "Shatter",
  823. num,
  824. prt.CFrame,
  825. math.random() - math.random(),
  826. 0,
  827. math.random(50, 100) / 100
  828. })
  829. end;
  830. };
  831.  
  832. Fire = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  834. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Fire",
  842. delay,
  843. 1,
  844. 1,
  845. 1,
  846. msh
  847. })
  848. end;
  849. };
  850.  
  851. FireWave = {
  852. Create = function(brickcolor, cframe, x1, y1, z1)
  853. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  854. prt.Anchored = true
  855. prt.CFrame = cframe
  856. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857. local d = Create("Decal"){
  858. Parent = prt,
  859. Texture = "rbxassetid://26356434",
  860. Face = "Top",
  861. }
  862. local d = Create("Decal"){
  863. Parent = prt,
  864. Texture = "rbxassetid://26356434",
  865. Face = "Bottom",
  866. }
  867. game:GetService("Debris"):AddItem(prt, 10)
  868. table.insert(Effects, {
  869. prt,
  870. "FireWave",
  871. 1,
  872. 30,
  873. math.random(400, 600) / 100,
  874. msh
  875. })
  876. end;
  877. };
  878.  
  879. Lightning = {
  880. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  881. local magz = (p0 - p1).magnitude
  882. local curpos = p0
  883. local trz = {
  884. -ofs,
  885. ofs
  886. }
  887. for i = 1, tym do
  888. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  889. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  890. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  891. li.Material = "Neon"
  892. if tym == i then
  893. local magz2 = (curpos - p1).magnitude
  894. li.Size = Vector3.new(th, th, magz2)
  895. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  896. table.insert(Effects, {
  897. li,
  898. "Disappear",
  899. last
  900. })
  901. else
  902. do
  903. do
  904. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  905. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  906. game.Debris:AddItem(li, 10)
  907. table.insert(Effects, {
  908. li,
  909. "Disappear",
  910. last
  911. })
  912. end
  913. end
  914. end
  915. end
  916. end
  917. };
  918.  
  919. EffectTemplate = {
  920.  
  921. };
  922. }
  923.  
  924. coroutine.wrap(function()
  925. while wait() do
  926. if 0 < #Effects then
  927. for e = 1, #Effects do
  928. if Effects[e] ~= nil then
  929. local Thing = Effects[e]
  930. if Thing ~= nil then
  931. local Part = Thing[1]
  932. local Mode = Thing[2]
  933. local Delay = Thing[3]
  934. local IncX = Thing[4]
  935. local IncY = Thing[5]
  936. local IncZ = Thing[6]
  937. if Thing[2] == "Shoot" then
  938. local Look = Thing[1]
  939. local move = 30
  940. if Thing[8] == 3 then
  941. move = 10
  942. end
  943. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  944. if Thing[10] ~= nil then
  945. da = pos
  946. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  947. cfa = CFrame.new(Thing[4], pos)
  948. tehCF = cfa:lerp(cf2, 0.2)
  949. Thing[1] = tehCF.lookVector
  950. end
  951. local mag = (Thing[4] - pos).magnitude
  952. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  953. if Thing[8] == 2 then
  954. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  955. end
  956. Thing[4] = Thing[4] + Look * move
  957. Thing[3] = Thing[3] - 1
  958. if 2 < Thing[5] then
  959. Thing[5] = Thing[5] - 0.3
  960. Thing[6] = Thing[6] - 0.3
  961. end
  962. if hit ~= nil then
  963. Thing[3] = 0
  964. if Thing[8] == 1 or Thing[8] == 3 then
  965. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  966. else
  967. if Thing[8] == 2 then
  968. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  969. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  970. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  971. ref.Anchored = true
  972. ref.CFrame = CFrame.new(pos)
  973. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  974. game:GetService("Debris"):AddItem(ref, 0.2)
  975. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  976. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  977. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  978. end
  979. end
  980. end
  981. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  982. ref.Anchored = true
  983. ref.CFrame = CFrame.new(pos)
  984. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  985. game:GetService("Debris"):AddItem(ref, 1)
  986. end
  987. if Thing[3] <= 0 then
  988. table.remove(Effects, e)
  989. end
  990. end
  991. do
  992. do
  993. if Thing[2] == "FireWave" then
  994. if Thing[3] <= Thing[4] then
  995. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  996. Thing[3] = Thing[3] + 1
  997. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  998. else
  999. Part.Parent = nil
  1000. table.remove(Effects, e)
  1001. end
  1002. end
  1003. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1004. if Thing[1].Transparency <= 1 then
  1005. if Thing[2] == "Block1" then
  1006. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1007. Mesh = Thing[7]
  1008. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1009. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1010. else
  1011. if Thing[2] == "Block2" then
  1012. Thing[1].CFrame = Thing[1].CFrame
  1013. Mesh = Thing[7]
  1014. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1015. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1016. else
  1017. if Thing[2] == "Fire" then
  1018. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1019. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1020. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1021. else
  1022. if Thing[2] == "Cylinder" then
  1023. Mesh = Thing[7]
  1024. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1025. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1026. else
  1027. if Thing[2] == "Blood" then
  1028. Mesh = Thing[7]
  1029. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1030. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1031. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1032. else
  1033. if Thing[2] == "Elec" then
  1034. Mesh = Thing[10]
  1035. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1036. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1037. else
  1038. if Thing[2] == "Disappear" then
  1039. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1040. else
  1041. if Thing[2] == "Shatter" then
  1042. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1043. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1044. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1045. Thing[6] = Thing[6] + Thing[5]
  1046. end
  1047. end
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054. else
  1055. Part.Parent = nil
  1056. table.remove(Effects, e)
  1057. end
  1058. end
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064. end
  1065. end
  1066. end)()
  1067. function attackone()
  1068. attack = true
  1069. for i = 0, 1, 0.1 do
  1070. swait()
  1071. PlayAnimationFromTable({
  1072. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1073. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1074. CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1075. CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1076. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1077. CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  1078. }, .3, false)
  1079. end
  1080. attack = false
  1081. end
  1082.  
  1083. Humanoid.WalkSpeed = 0;
  1084.  
  1085. FCharacter.Parent = Character;
  1086.  
  1087. local FLeftArm = FCharacter["Left Arm"]
  1088. local FRightArm = FCharacter["Right Arm"]
  1089. local FLeftLeg = FCharacter["Left Leg"]
  1090. local FRightLeg = FCharacter["Right Leg"]
  1091.  
  1092. local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1093. local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1094. local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1095. local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1096. local FRootPart = FCharacter.HumanoidRootPart
  1097. local FRootJoint = FRootPart.RootJoint
  1098. FRootJoint.C1 = CFrame.new(0, 0, 0)
  1099. FRootJoint.C0 = CFrame.new(0, 0, 0)
  1100. FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1101. FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1102. FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)
  1103.  
  1104. New = function(Object, Parent, Name, Data)
  1105. local Object = Instance.new(Object)
  1106. for Index, Value in pairs(Data or {}) do
  1107. Object[Index] = Value
  1108. end
  1109. Object.Parent = Parent
  1110. Object.Name = Name
  1111. return Object
  1112. end
  1113.  
  1114.  
  1115.  
  1116. local fgm = New("Model",FCharacter,"GunModel",{})
  1117. FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1118. moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
  1119. moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)
  1120. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1121. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1122. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1123. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1124. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1125. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1126. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1127. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  1128. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1129. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1130. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  1131. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1132. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1133. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1134. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1135. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1136. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  1137. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1138. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1139. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  1140. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1141. Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1142. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  1143. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1144. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1145. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1146. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1147. Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1148. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1149. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1150. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1151. Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1152. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  1153. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1154. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1155. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  1156. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1157. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1158. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1159. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1160. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1161. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  1162. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1163. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1164. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1165. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1166. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1167. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1168. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1169. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1170. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  1171. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1172. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1173. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1174. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1175. Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1176. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  1177. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1178. Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1179. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  1180. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  1181.  
  1182. for _,v in pairs(m:children()) do
  1183. if v:IsA("Part") then
  1184. v.CanCollide = false
  1185. end
  1186. end
  1187.  
  1188. local knife = Instance.new("Part", FCharacter)
  1189. knife.Locked = true
  1190. knife.Name ="Knife"
  1191. knife.CanCollide = false
  1192. knife.CFrame = FCharacter.Torso.CFrame
  1193. knife.Size = Vector3.new(2.4,1,1)
  1194. local sbox = Instance.new("SelectionBox",knife)
  1195. sbox.Adornee=knife
  1196. sbox.Transparency = 1
  1197. local mesh = Instance.new("SpecialMesh",knife)
  1198. mesh.MeshType = Enum.MeshType.FileMesh
  1199. mesh.TextureId = "rbxassetid://430991793"
  1200. mesh.MeshId = "rbxassetid://430991742"
  1201. mesh.Scale = Vector3.new(0.3,0.3,0.3)
  1202. local holder = Instance.new("Part",FCharacter)
  1203. holder.BrickColor = BrickColor.new("Brown")
  1204. holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"
  1205. holder.Size = Vector3.new(.2,2,.6)
  1206. holder.CanCollide = false
  1207. local knifweld = Instance.new("Weld",FCharacter)
  1208. knifweld.Part1 = holder
  1209. knifweld.Part0 = knife
  1210. knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  1211. local holderweld = Instance.new("Weld",FCharacter)
  1212. holderweld.Part0 = holder
  1213. holderweld.Part1 = FCharacter['Left Leg']
  1214. holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)
  1215. wait()
  1216. FRootPart.Anchored = true
  1217. RootPart.Anchored = true
  1218. wait(1)
  1219. if debugIt == false then
  1220. for i = 0,1,0.1 do
  1221. local speed = .3
  1222. local table = {
  1223. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1229. }
  1230. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1231. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1232. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1233. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1234. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1235. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1236. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1237. swait()
  1238. end
  1239.  
  1240. wait(1)
  1241. coroutine.wrap(function()
  1242. Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1243. Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1244. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
  1245. for i = 0,1,0.1 do
  1246. local speed = .3
  1247. local table = {
  1248. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1249. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1250. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251. CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1253. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1254. }
  1255. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1256. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1257. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1258. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1259. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1260. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1261. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1262. swait()
  1263. end
  1264. wait()
  1265. for i = 0,1,0.1 do
  1266. local speed = .3
  1267. local table = {
  1268. CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269. CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1274. }
  1275. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1276. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1277. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1278. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1279. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1280. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1281. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1282. swait()
  1283. end
  1284. end)()
  1285.  
  1286.  
  1287.  
  1288. for i = 0, 1, 0.1 do
  1289. swait()
  1290. PlayAnimationFromTable({
  1291. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1296. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1297. }, .3, false)
  1298. end
  1299. wait(1)
  1300. for i = 0,1,.1 do
  1301. local speed = .3
  1302. local table = {
  1303. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309. }
  1310. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1311. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1312. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1313. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1314. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1315. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1316. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1317. swait()
  1318. end
  1319.  
  1320. wait(1)
  1321. for i = 0, 1, .1 do
  1322. local speed = .3
  1323. local table = {
  1324. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330. }
  1331. swait()
  1332. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1333. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1334. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1335. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1336. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1337. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1338. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1339. end
  1340.  
  1341. knifweld.Part1 = FCharacter['Right Arm']
  1342. knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)
  1343. for i = 0,1,.1 do
  1344. local speed = .3
  1345. local table = {
  1346. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1350. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1351. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1352. }
  1353. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1354. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1355. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1356. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1357. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1358. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1359. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1360. swait()
  1361. end
  1362.  
  1363. wait(1)
  1364. for i = 0, 1, 0.1 do
  1365. swait()
  1366. PlayAnimationFromTable({
  1367. CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1368. CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369. CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370. CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371. CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372. CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373. }, .3, false)
  1374. end
  1375. wait(1)
  1376. for i = 0,1,.1 do
  1377. local speed = .3
  1378. local table = {
  1379. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. }
  1386. end
  1387. coroutine.wrap(function()
  1388. for i = 1, 11,.1 do
  1389. sine = sine + 1
  1390. local speed = .3
  1391. FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)
  1392. local table = {
  1393. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1396. CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1397. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  1398. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  1399. }
  1400. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1401. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1402. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1403. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1404. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1405. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1406. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1407. swait()
  1408. end
  1409. for i = 0,1,.1 do
  1410. local speed = .3
  1411. local table = {
  1412. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. }
  1419. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1420. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1421. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1422. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1423. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1424. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1425. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1426. swait()
  1427. end
  1428. end)()
  1429. wait(3)
  1430. for i = 0, 1, 0.1 do
  1431. swait()
  1432. PlayAnimationFromTable({
  1433. CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1434. CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1435. CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436. CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439. }, .3, false)
  1440. end
  1441.  
  1442. wait(2)
  1443. for i = 0,1,.1 do
  1444. local speed = .3
  1445. local table = {
  1446. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. }
  1453. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1454. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1455. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1456. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1457. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1458. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1459. moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1460. swait()
  1461. end
  1462. wait(0.5)
  1463. for i = 0,.7,.1 do
  1464. local speed = .3
  1465. local table = {
  1466. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468. CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469. CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470. CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. }
  1473. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1474. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1475. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1476. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1477. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1478. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1479. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1480. swait()
  1481. end
  1482. knife.Parent = Character
  1483. knifweld.Parent = Character
  1484. knifweld.Part0 = knife
  1485. knifweld.Part1 = Torso
  1486. knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)
  1487. for i = 0, 1, 0.1 do
  1488. swait()
  1489. PlayAnimationFromTable({
  1490. CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491. CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492. CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493. CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. }, .3, false)
  1497. end
  1498. for i = 0,1,.1 do
  1499. local speed = .3
  1500. local table = {
  1501. CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1502. CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1503. CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1504. CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1505. CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506. CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1507. }
  1508. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1509. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1510. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1511. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1512. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1513. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1514. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1515. swait()
  1516. end
  1517. wait(1)
  1518. for i = 0,1,.1 do
  1519. local speed = .3
  1520. local table = {
  1521. CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1525. CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1526. CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1527. }
  1528. FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)
  1529. FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)
  1530. FRW.C0 = clerp(FRW.C0, table[3], speed)
  1531. FLW.C0 = clerp(FLW.C0, table[4], speed)
  1532. FRH.C0 = clerp(FRH.C0, table[5], speed)
  1533. FLH.C0 = clerp(FLH.C0, table[6], speed)
  1534. moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)
  1535. swait()
  1536. end
  1537. wait(1)
  1538. coroutine.wrap(function()
  1539. FRootJoint.C0 = CFrame.new(0,0,0)
  1540. for i = 1, 500 do
  1541. FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)
  1542. swait()
  1543. end
  1544. end)()
  1545. wait(2)
  1546. FCharacter:destroy()
  1547. wait(2)
  1548. local Fire = Instance.new("Sound",Character.Torso)
  1549. Fire.SoundId = "rbxassetid://192104941"
  1550. Fire.Looped = true
  1551. Fire.Pitch = 1
  1552. Fire.Volume = 1
  1553. Fire.Name = "cackle cackle"
  1554. Fire:play()
  1555. local fire = Instance.new("ParticleEmitter", Character.Torso)
  1556. fire.Lifetime = NumberRange.new(0.5)
  1557. fire.Speed = NumberRange.new(1, 3)
  1558. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  1559. fire.Rate = 1000
  1560. fire.Name = "FireParticie"
  1561. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  1562. fire.LightEmission = 0.6
  1563. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  1564. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  1565. wait(3)
  1566. for i = 0,4,.1 do
  1567. RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)
  1568. swait()
  1569. end
  1570. wait(5)
  1571. end
  1572. if FCharacter then
  1573. FCharacter:destroy()
  1574. end
  1575. local s = Instance.new("Sound",Character)
  1576. s.Name = "Reanimate"
  1577. s.Volume = 5
  1578. s.Pitch = 0.66
  1579. s.Looped = true
  1580. s.SoundId = "rbxassetid://450193952"
  1581. s:Play()
  1582.  
  1583.  
  1584. local hideName = Head:Clone()
  1585. hideName.Parent = Character
  1586. hideName.Name = "Hide"
  1587.  
  1588. hideName.BrickColor = BrickColor.new("Really black")
  1589. hideName:FindFirstChildOfClass"Decal":destroy()
  1590. Head:FindFirstChildOfClass"Decal":destroy()
  1591. for i,v in next, Character:children() do
  1592. if v:IsA"BasePart" and v ~= RootPart then
  1593. v.Transparency = 0.5
  1594. v.BrickColor = BrickColor.new"Really black"
  1595. end
  1596. end
  1597. Head.Transparency = 1
  1598.  
  1599. local nametag = Instance.new("BillboardGui",Character.Head)
  1600. nametag.StudsOffset = Vector3.new(0,2,0)
  1601. nametag.Adornee = Character.Head
  1602. nametag.Size = UDim2.new(0,200,0,50)
  1603.  
  1604. local text = Instance.new("TextLabel",nametag)
  1605. text.Size = UDim2.new(0,200,0,50)
  1606. text.BackgroundTransparency = 1
  1607. text.Text = "The Reanimated"
  1608. text.TextColor3 = Color3.new(180/255,0,0)
  1609. text.TextStrokeColor3 = Color3.new(0,0,0)
  1610. text.Font = Enum.Font.Fantasy
  1611. text.TextScaled = true
  1612. text.TextStrokeTransparency = 0
  1613. coroutine.wrap(function()
  1614. while wait() do
  1615. wait(3)
  1616. text.Text = "GIVE UP"
  1617. wait()
  1618. text.Text = "The Reanimated";
  1619. wait(2)
  1620. local str = ""
  1621. for i = 1, math.random(3,25) do
  1622. str = str..string.char(math.random(65,122))
  1623. end
  1624. text.Text = str
  1625. wait()
  1626. str = ""
  1627. for i = 1, math.random(12,25) do
  1628. str = str..string.char(math.random(48,122))
  1629. end
  1630. wait()
  1631. text.Text = str
  1632. wait()
  1633. text.Text = "The Reanimated";
  1634. wait(1)
  1635. text.Text = "BE GONE THOT"
  1636. wait()
  1637. text.Text = "Burn in hell."
  1638. wait()
  1639. text.Text = "The Reanimated";
  1640. wait(2)
  1641. text.Text = "You made me do this.";
  1642. wait()
  1643. text.Text = "edgy";
  1644. wait()
  1645. for i = 1, math.random(12,25) do
  1646. str = str..string.char(math.random(48,57))
  1647. end
  1648. text.Text = str
  1649. wait()
  1650. text.Text = "The Reanimated";
  1651. wait(2)
  1652. end
  1653. end)()
  1654. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  1655. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  1656. if BodyColors then
  1657. BodyColors.HeadColor = BrickColor.new"Really black"
  1658. BodyColors.TorsoColor = BrickColor.new"Really black"
  1659. BodyColors.LeftArmColor = BrickColor.new"Really black"
  1660. BodyColors.RightArmColor = BrickColor.new"Really black"
  1661. BodyColors.LeftLegColor = BrickColor.new"Really black"
  1662. BodyColors.RightLegColor = BrickColor.new"Really black"
  1663. end
  1664. local fire;
  1665. local Fire;
  1666. if Character.Torso:FindFirstChild"FireParticie" then
  1667. fire = Character.Torso:FindFirstChild"FireParticie"
  1668. end
  1669. if Character.Torso:FindFirstChild"cackle cackle" then
  1670. Fire = Character.Torso:FindFirstChild"cackle cackle"
  1671. end
  1672. wait(1)
  1673. for i = 0, 1, 0.1 do
  1674. swait()
  1675. PlayAnimationFromTable({
  1676. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1679. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1680. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. }, .3, false)
  1683. end
  1684. wait(2)
  1685. for i = 1, 3 do
  1686. for i = 0, 1, 0.1 do
  1687. swait()
  1688. PlayAnimationFromTable({
  1689. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695. }, .3, false)
  1696. end
  1697. wait()
  1698. for i = 0, 1, 0.1 do
  1699. swait()
  1700. PlayAnimationFromTable({
  1701. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. }, .3, false)
  1708. end
  1709. end
  1710.  
  1711. wait(1)
  1712. coroutine.wrap(function()
  1713. if fire then
  1714. for i = fire.Rate, 0, -5 do
  1715. fire.Rate = i
  1716. wait()
  1717. end
  1718. fire:destroy()
  1719. end
  1720. if Fire then
  1721. Fire:Stop()
  1722. Fire:destroy()
  1723. end
  1724. end)()
  1725.  
  1726. if knife and knifweld then
  1727. for i = 0, 1, 0.1 do
  1728. swait()
  1729. PlayAnimationFromTable({
  1730. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1731. CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1732. CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1733. CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1735. CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1736. }, .3, false)
  1737. end
  1738.  
  1739. knifweld.Part1 = LeftArm;
  1740. for i = 0, 1, 0.1 do
  1741. swait()
  1742. PlayAnimationFromTable({
  1743. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746. CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. }, .3, false)
  1750. knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)
  1751. end
  1752. wait(1)
  1753. for i = 0, 0.3, 0.1 do
  1754. swait()
  1755. PlayAnimationFromTable({
  1756. CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758. CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1759. CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1760. CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1761. CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. }, .7, false)
  1763. end
  1764. knifweld:destroy()
  1765. knife.CanCollide = true
  1766. knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150
  1767. knife.Touched:connect(function(o)
  1768. if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then
  1769. o.Parent:BreakJoints()
  1770. end
  1771. end)
  1772. game:service'Debris':AddItem(knife,3)
  1773. wait(1)
  1774. end
  1775. local spike = Instance.new("Part",Character)
  1776. spike.Size = Vector3.new(1,5,1)
  1777. spike.BrickColor = BrickColor.new"Really black"
  1778. spike.CanCollide=false
  1779. local mesh = Instance.new("SpecialMesh",spike)
  1780. mesh.MeshType = Enum.MeshType.FileMesh
  1781. mesh.Scale = Vector3.new(0.5,0,0.5)
  1782. mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1783. local w = Instance.new("Weld",spike)
  1784. w.Part0 = spike;
  1785. w.Part1 = RightArm
  1786. w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)
  1787. for i = 0, 5, .2 do
  1788. mesh.Scale = Vector3.new(0.5,i,0.5)
  1789. wait()
  1790. end
  1791. Humanoid.Name = "..?"
  1792. Humanoid.MaxHealth = 6666
  1793. wait()
  1794. Humanoid.Health = 6666
  1795. local sitting = false
  1796. RootPart.Anchored = false
  1797. Humanoid.WalkSpeed = 16
  1798.  
  1799.  
  1800. Mouse.KeyDown:connect(function(k)
  1801. k = k:lower()
  1802. if attack == false and k == 'n' then
  1803. sitting = not sitting
  1804. end
  1805. end)
  1806.  
  1807. Mouse.KeyDown:connect(function(k)
  1808. k = k:lower()
  1809. if attack == false and k == '\\' then
  1810. attack = true
  1811. for i = 0, 1, .1 do
  1812. PlayAnimationFromTable({
  1813. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814. CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1815. CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1816. CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1817. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1818. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1819. }, .3, false)
  1820. end
  1821. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do
  1822. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1823. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1824. v:BreakJoints()
  1825. end
  1826. end
  1827. end
  1828. wait(3)
  1829. attack = false
  1830. end
  1831. end)
  1832. Mouse.KeyDown:connect(function(k)
  1833. k = k:lower()
  1834. if attack == false and k == 'z' then
  1835. attack=true
  1836. local grab = nil
  1837. local Grabbed = false
  1838. for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do
  1839. if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
  1840. if v:FindFirstChildOfClass"Humanoid".Health > 0 then
  1841. Grabbed = true
  1842. grab = v
  1843. end
  1844. end
  1845. end
  1846. coroutine.wrap(function()
  1847. if grab then
  1848. while wait() do
  1849. if not grab then break end
  1850. if grab:FindFirstChild"Torso" then
  1851. grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)
  1852. end
  1853. end
  1854. end
  1855. end)()
  1856. for i = 0, 1, 0.1 do
  1857. swait()
  1858. PlayAnimationFromTable({
  1859. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1860. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1861. CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1862. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1863. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1864. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1865. }, .8, false)
  1866. end
  1867. wait(2)
  1868. if grab then
  1869. grab:BreakJoints()
  1870. grab = nil
  1871. end
  1872. attack = false
  1873. end
  1874. end)
  1875.  
  1876. local stomps = Instance.new("Sound", Character)
  1877. stomps.SoundId = "http://www.roblox.com/asset/?id=198360408"
  1878. stomps.Looped = true
  1879. stomps.Volume = 10
  1880. local footsteps = false
  1881.  
  1882. while true do
  1883. swait()
  1884. for i, v in pairs(Character:GetChildren()) do
  1885. if v:IsA("Part") then
  1886. v.Material = "SmoothPlastic"
  1887. elseif v:IsA("Accessory") then
  1888. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1889. end
  1890. end
  1891. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1892. velocity = RootPart.Velocity.y
  1893. sine = sine + change
  1894. local RightLeg = CFrame.new(0.5,-1,0)
  1895. local LeftLeg = CFrame.new(-0.5,-1,0)
  1896.  
  1897. local lefth = (Torso.CFrame*LeftLeg)
  1898. local righth = (Torso.CFrame*RightLeg)
  1899.  
  1900. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1901.  
  1902. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1903.  
  1904. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1905. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1906.  
  1907. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1908. if RootPart.Velocity.y > 1 and hit == nil then
  1909. Anim = "Jump"
  1910. if attack == false then
  1911. PlayAnimationFromTable({
  1912. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1913. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1914. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1915. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1916. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1917. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1918. }, .3, false)
  1919. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1920. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1921. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1922. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1923. end
  1924. elseif RootPart.Velocity.y < -1 and hit == nil then
  1925. Anim = "Fall"
  1926. if attack == false then
  1927. PlayAnimationFromTable({
  1928. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1934. }, .3, false)
  1935. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1936. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1937. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1938. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1939. end
  1940. elseif Torsovelocity < 1 and hit ~= nil then
  1941. Anim = "Idle"
  1942. if attack == false then
  1943. if sitting then
  1944. PlayAnimationFromTable({
  1945. CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1946. CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1947. CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1948. CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1949. CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1950. CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1951. }, .3, false)
  1952. else
  1953. change = 1
  1954. PlayAnimationFromTable({
  1955. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1956. CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1957. CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1958. CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1959. CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),
  1960. CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),
  1961. }, .3, false)
  1962. LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)
  1963. RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)
  1964. RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)
  1965. LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)
  1966. end
  1967. end
  1968. elseif Torsovelocity > 2 and hit ~= nil then
  1969. Anim = "Walk"
  1970. if attack == false then
  1971. RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1972. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1973. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1974. RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1975. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1976. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1977. RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)
  1978. RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)
  1979.  
  1980. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1981. LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)
  1982. LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1983.  
  1984. --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1985. end
  1986. end
  1987. if Anim == "Walk" then
  1988. stomps.Pitch = 1.1
  1989. if stomps.Playing == false then
  1990. stomps:Play()
  1991. end
  1992. elseif Anim == "Idle" then
  1993. stomps:Stop()
  1994. end
  1995. end
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