Advertisement
JOJOJOJOJOJO1234

Untitled

Jul 18th, 2019
161
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 19.23 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. local plr = owner[/align]
  87.  
  88.  
  89. [align=left][size=xx-large]local char = plr.Character[/size][/align]
  90. [align=left][size=xx-large]local Torso = char.Torso[/size][/align]
  91. [align=left][size=xx-large]local BoomBoxPart = Instance.new("Part",Torso)[/size][/align]
  92.  
  93. [align=left][size=xx-large]BoomBoxPart.Name = "BoomBox"[/size][/align]
  94. [align=left][size=xx-large]BoomBoxPart.Size = Vector3.new(4.2,2.23,2)[/size][/align]
  95. [align=left][size=xx-large]BoomBoxPart.CanCollide = false[/size][/align]
  96. [align=left][size=xx-large]local BoomBoxMesh = Instance.new("SpecialMesh",BoomBoxPart)[/size][/align]
  97. [align=left][size=xx-large]BoomBoxMesh.MeshId = "http://www.roblox.com/asset/?id=84302661"[/size][/align]
  98. [align=left][size=xx-large]BoomBoxMesh.TextureId = "http://www.roblox.com/asset/?id=84302759"[/size][/align]
  99. [align=left][size=xx-large]local BoomBoxWeld = Instance.new("Weld",BoomBoxPart)[/size][/align]
  100. [align=left][size=xx-large]BoomBoxWeld.Part0 = Torso[/size][/align]
  101. [align=left][size=xx-large]BoomBoxWeld.Part1 = BoomBoxPart[/size][/align]
  102. [align=left][size=xx-large]BoomBoxWeld.C0 = CFrame.new(0,0.1,1) * CFrame.Angles(0,math.rad(180),math.rad(45))[/size][/align]
  103. [align=left][size=xx-large]local BoomBoxScreenGui = Instance.new("ScreenGui")[/size][/align]
  104. [align=left][size=xx-large]BoomBoxScreenGui.Parent = plr.PlayerGui[/size][/align]
  105. [align=left][size=xx-large]local BoomBoxFrame = Instance.new("Frame")[/size][/align]
  106. [align=left][size=xx-large]BoomBoxFrame.Name = "Settings"[/size][/align]
  107. [align=left][size=xx-large]BoomBoxFrame.Parent = BoomBoxScreenGui[/size][/align]
  108. [align=left][size=xx-large]BoomBoxFrame.Size = UDim2.new(0.3,0,0.6,0)[/size][/align]
  109. [align=left][size=xx-large]BoomBoxFrame.Position = UDim2.new(0.01,0,0.2,0)[/size][/align]
  110. [align=left][size=xx-large]BoomBoxFrame.BackgroundTransparency = 0.4[/size][/align]
  111. [align=left][size=xx-large]BoomBoxFrame.BackgroundColor3 = Color3.new(0,170/255,255)[/size][/align]
  112. [align=left][size=xx-large]BoomBoxFrame.BorderSizePixel = 2[/size][/align]
  113. [align=left][size=xx-large]local Detail = Instance.new("Frame",BoomBoxFrame)[/size][/align]
  114. [align=left][size=xx-large]Detail.Name = "SunLight"[/size][/align]
  115. [align=left][size=xx-large]Detail.Size = UDim2.new(1,0,0.2,0)[/size][/align]
  116. [align=left][size=xx-large]Detail.BorderSizePixel = 0[/size][/align]
  117. [align=left][size=xx-large]Detail.BackgroundColor3 = Color3.new(255,255,255)[/size][/align]
  118. [align=left][size=xx-large]Detail.BackgroundTransparency = 0.6[/size][/align]
  119. [align=left][size=xx-large]local SongId = Instance.new("TextBox")[/size][/align]
  120. [align=left][size=xx-large]SongId.Parent = BoomBoxFrame[/size][/align]
  121. [align=left][size=xx-large]SongId.Size = UDim2.new(0,160,0,50)[/size][/align]
  122. [align=left][size=xx-large]SongId.Position = UDim2.new(0.145,0,0.1,0)[/size][/align]
  123. [align=left][size=xx-large]SongId.BackgroundColor3 = Color3.new(0,0,0)[/size][/align]
  124. [align=left][size=xx-large]SongId.TextColor3 = Color3.new(255,255,255)[/size][/align]
  125. [align=left][size=xx-large]SongId.TextStrokeTransparency = 0[/size][/align]
  126. [align=left][size=xx-large]SongId.BorderSizePixel = 0[/size][/align]
  127. [align=left][size=xx-large]SongId.TextScaled = true[/size][/align]
  128. [align=left][size=xx-large]SongId.Font = "SourceSansItalic"[/size][/align]
  129. [align=left][size=xx-large]SongId.Text = "SongId"[/size][/align]
  130. [align=left][size=xx-large]Pitch = 1[/size][/align]
  131. [align=left][size=xx-large]local music = Instance.new("Sound",BoomBoxPart)[/size][/align]
  132. [align=left][size=xx-large]music.Looped = true[/size][/align]
  133. [align=left][size=xx-large]local stoppedParts = {}[/size][/align]
  134. [align=left][size=xx-large]function getAllParts()[/size][/align]
  135. [align=left][size=xx-large] local rtn = {}[/size][/align]
  136. [align=left][size=xx-large] local function recurse(object)[/size][/align]
  137. [align=left][size=xx-large] for q,e in next, object:children() do[/size][/align]
  138. [align=left][size=xx-large] if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then[/size][/align]
  139. [align=left][size=xx-large] table.insert(rtn, e)[/size][/align]
  140. [align=left][size=xx-large] end[/size][/align]
  141. [align=left][size=xx-large] recurse(e)[/size][/align]
  142. [align=left][size=xx-large] end[/size][/align]
  143. [align=left][size=xx-large] end[/size][/align]
  144. [align=left][size=xx-large] recurse(workspace)[/size][/align]
  145. [align=left][size=xx-large] return rtn[/size][/align]
  146. [align=left][size=xx-large]end [/size][/align]
  147. [align=left][size=xx-large]function stopParts(distance)[/size][/align]
  148. [align=left][size=xx-large] stoppedParts = {}[/size][/align]
  149. [align=left][size=xx-large] for nada, part in next, getAllParts() do[/size][/align]
  150. [align=left][size=xx-large] local dist = (Torso.Position-part.Position).magnitude[/size][/align]
  151. [align=left][size=xx-large] if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then[/size][/align]
  152. [align=left][size=xx-large] table.insert(stoppedParts, part)[/size][/align]
  153. [align=left][size=xx-large] if part.Name ~= "Torso" and part.Anchored ~= true then[/size][/align]
  154. [align=left][size=xx-large] part.Anchored = true[/size][/align]
  155. [align=left][size=xx-large] end[/size][/align]
  156. [align=left][size=xx-large] end[/size][/align]
  157. [align=left][size=xx-large] end[/size][/align]
  158. [align=left][size=xx-large]end [/size][/align]
  159. [align=left][size=xx-large]function freeParts()[/size][/align]
  160. [align=left][size=xx-large] for q,e in next, stoppedParts do[/size][/align]
  161. [align=left][size=xx-large] stoppedParts[q] = nil[/size][/align]
  162. [align=left][size=xx-large] e.Anchored = false[/size][/align]
  163. [align=left][size=xx-large] end[/size][/align]
  164. [align=left][size=xx-large]end[/size][/align]
  165. [align=left][size=xx-large]local PlayButton = Instance.new("TextButton")[/size][/align]
  166. [align=left][size=xx-large]PlayButton.Parent = BoomBoxFrame[/size][/align]
  167. [align=left][size=xx-large]PlayButton.Name = "PlayButton"[/size][/align]
  168. [align=left][size=xx-large]PlayButton.Size = UDim2.new(0.4,0,0.1,0)[/size][/align]
  169. [align=left][size=xx-large]PlayButton.Position = UDim2.new(0.29,0,0.3,0)[/size][/align]
  170. [align=left][size=xx-large]PlayButton.Style = "RobloxRoundDropdownButton"[/size][/align]
  171. [align=left][size=xx-large]PlayButton.Text = "Play"[/size][/align]
  172. [align=left][size=xx-large]PlayButton.TextColor3 = Color3.new(255,255,255)[/size][/align]
  173. [align=left][size=xx-large]PlayButton.TextStrokeTransparency = 0[/size][/align]
  174. [align=left][size=xx-large]PlayButton.TextSize = 16[/size][/align]
  175. [align=left][size=xx-large]local StopButton = Instance.new("TextButton")[/size][/align]
  176. [align=left][size=xx-large]StopButton.Parent = BoomBoxFrame[/size][/align]
  177. [align=left][size=xx-large]StopButton.Name = "StopButton"[/size][/align]
  178. [align=left][size=xx-large]StopButton.Size = UDim2.new(0.4,0,0.1,0)[/size][/align]
  179. [align=left][size=xx-large]StopButton.Position = UDim2.new(0.025,0,0.425,0)[/size][/align]
  180. [align=left][size=xx-large]StopButton.Style = "RobloxRoundDropdownButton"[/size][/align]
  181. [align=left][size=xx-large]StopButton.Text = "Stop"[/size][/align]
  182. [align=left][size=xx-large]StopButton.TextColor3 = Color3.new(255,255,255)[/size][/align]
  183. [align=left][size=xx-large]StopButton.TextStrokeTransparency = 0[/size][/align]
  184. [align=left][size=xx-large]StopButton.TextSize = 16[/size][/align]
  185. [align=left][size=xx-large]local PauseButton = Instance.new("TextButton")[/size][/align]
  186. [align=left][size=xx-large]PauseButton.Parent = BoomBoxFrame[/size][/align]
  187. [align=left][size=xx-large]PauseButton.Name = "PauseButton"[/size][/align]
  188. [align=left][size=xx-large]PauseButton.Size = UDim2.new(0.4,0,0.1,0)[/size][/align]
  189. [align=left][size=xx-large]PauseButton.Position = UDim2.new(0.565,0,0.425,0)[/size][/align]
  190. [align=left][size=xx-large]PauseButton.Style = "RobloxRoundDropdownButton"[/size][/align]
  191. [align=left][size=xx-large]PauseButton.Text = "Pause"[/size][/align]
  192. [align=left][size=xx-large]PauseButton.TextColor3 = Color3.new(255,255,255)[/size][/align]
  193. [align=left][size=xx-large]PauseButton.TextStrokeTransparency = 0[/size][/align]
  194. [align=left][size=xx-large]PauseButton.TextSize = 16[/size][/align]
  195. [align=left][size=xx-large]local line = Instance.new("Frame",BoomBoxFrame)[/size][/align]
  196. [align=left][size=xx-large]line.Size = UDim2.new(1,0,0.0075,0)[/size][/align]
  197. [align=left][size=xx-large]line.BorderSizePixel = 0[/size][/align]
  198. [align=left][size=xx-large]line.BackgroundColor3 = Color3.new(27/255,42/255,53/255)[/size][/align]
  199. [align=left][size=xx-large]line.Name = "Line"[/size][/align]
  200. [align=left][size=xx-large]line.BackgroundTransparency = 0.4[/size][/align]
  201. [align=left][size=xx-large]line.Position = UDim2.new(0,0,0.6,0)[/size][/align]
  202. [align=left][size=xx-large]local PitchButtonLeft = Instance.new("TextButton",BoomBoxFrame)[/size][/align]
  203. [align=left][size=xx-large]PitchButtonLeft.Name = "PitchLeft"[/size][/align]
  204. [align=left][size=xx-large]PitchButtonLeft.Size = UDim2.new(0,30,0,30)[/size][/align]
  205. [align=left][size=xx-large]PitchButtonLeft.Position = UDim2.new(0.05,0,0.725,0)[/size][/align]
  206. [align=left][size=xx-large]PitchButtonLeft.Style = "RobloxRoundDropdownButton"[/size][/align]
  207. [align=left][size=xx-large]PitchButtonLeft.TextStrokeTransparency = 0[/size][/align]
  208. [align=left][size=xx-large]PitchButtonLeft.TextColor3 = Color3.new(255,255,255)[/size][/align]
  209. [align=left][size=xx-large]PitchButtonLeft.Font = "SciFi"[/size][/align]
  210. [align=left][size=xx-large]PitchButtonLeft.Text = "<"[/size][/align]
  211. [align=left][size=xx-large]PitchButtonLeft.TextSize = 20[/size][/align]
  212. [align=left][size=xx-large]local PitchButtonRight = Instance.new("TextButton",BoomBoxFrame)[/size][/align]
  213. [align=left][size=xx-large]PitchButtonRight.Name = "PitchLeft"[/size][/align]
  214. [align=left][size=xx-large]PitchButtonRight.Size = UDim2.new(0,30,0,30)[/size][/align]
  215. [align=left][size=xx-large]PitchButtonRight.Position = UDim2.new(0.81,0,0.725,0)[/size][/align]
  216. [align=left][size=xx-large]PitchButtonRight.Style = "RobloxRoundDropdownButton"[/size][/align]
  217. [align=left][size=xx-large]PitchButtonRight.TextStrokeTransparency = 0[/size][/align]
  218. [align=left][size=xx-large]PitchButtonRight.TextColor3 = Color3.new(255,255,255)[/size][/align]
  219. [align=left][size=xx-large]PitchButtonRight.Font = "SciFi"[/size][/align]
  220. [align=left][size=xx-large]PitchButtonRight.Text = ">"[/size][/align]
  221. [align=left][size=xx-large]PitchButtonRight.TextSize = 20[/size][/align]
  222. [align=left][size=xx-large]local PitchText = Instance.new("TextLabel",BoomBoxFrame)[/size][/align]
  223. [align=left][size=xx-large]PitchText.Name = "Pitch"[/size][/align]
  224. [align=left][size=xx-large]PitchText.Size = UDim2.new(0.4,0,0.1,0)[/size][/align]
  225. [align=left][size=xx-large]PitchText.Position = UDim2.new(0.29,0,0.625,0)[/size][/align]
  226. [align=left][size=xx-large]PitchText.BackgroundTransparency = 1[/size][/align]
  227. [align=left][size=xx-large]PitchText.Text = "Pitch"[/size][/align]
  228. [align=left][size=xx-large]PitchText.Font = "SciFi"[/size][/align]
  229. [align=left][size=xx-large]PitchText.TextStrokeTransparency = 0.5[/size][/align]
  230. [align=left][size=xx-large]PitchText.TextColor3 = Color3.new(255,255,255)[/size][/align]
  231. [align=left][size=xx-large]PitchText.TextScaled = true[/size][/align]
  232. [align=left][size=xx-large]local PitchNumber = Instance.new("Frame",BoomBoxFrame)[/size][/align]
  233. [align=left][size=xx-large]PitchNumber.Style = "DropShadow"[/size][/align]
  234. [align=left][size=xx-large]PitchNumber.Name = "PitchNumber"[/size][/align]
  235. [align=left][size=xx-large]PitchNumber.Position = UDim2.new(0.3,0,0.725,0)[/size][/align]
  236. [align=left][size=xx-large]PitchNumber.Size = UDim2.new(0.385,0,0,30)[/size][/align]
  237. [align=left][size=xx-large]PitchNumber.BackgroundColor3 = Color3.new(0,0,0)[/size][/align]
  238. [align=left][size=xx-large]PitchNumber.BackgroundTransparency = 0.35[/size][/align]
  239. [align=left][size=xx-large]PitchNumber.BorderSizePixel = 0[/size][/align]
  240. [align=left][size=xx-large]local PitchNumberText = Instance.new("TextLabel",PitchNumber)[/size][/align]
  241. [align=left][size=xx-large]PitchNumberText.Name = "PitchNumberText"[/size][/align]
  242. [align=left][size=xx-large]PitchNumberText.Size = UDim2.new(1,0,1,0)[/size][/align]
  243. [align=left][size=xx-large]PitchNumberText.BackgroundTransparency = 1[/size][/align]
  244. [align=left][size=xx-large]PitchNumberText.TextStrokeTransparency = 0[/size][/align]
  245. [align=left][size=xx-large]PitchNumberText.TextColor3 = Color3.new(255,255,255)[/size][/align]
  246. [align=left][size=xx-large]PitchNumberText.Font = "SciFi"[/size][/align]
  247. [align=left][size=xx-large]PitchNumberText.ZIndex = 5[/size][/align]
  248. [align=left][size=xx-large]PitchNumberText.TextScaled = true[/size][/align]
  249. [align=left][size=xx-large]local PitchPercent = Instance.new("Frame",PitchNumber)[/size][/align]
  250. [align=left][size=xx-large]PitchPercent.Name = "PitchPercent"[/size][/align]
  251. [align=left][size=xx-large]PitchPercent.BorderSizePixel = 0[/size][/align]
  252. [align=left][size=xx-large]PitchPercent.BackgroundColor3 = Color3.new(255,255,255)[/size][/align]
  253. [align=left][size=xx-large]PitchPercent.Size = UDim2.new(0,0,1,0)[/size][/align]
  254. [align=left][size=xx-large]coroutine.resume(coroutine.create(function()[/size][/align]
  255. [align=left][size=xx-large]while true do[/size][/align]
  256. [align=left][size=xx-large]wait(.15)[/size][/align]
  257. [align=left][size=xx-large]music.SoundId = "rbxassetid://" ..SongId.Text[/size][/align]
  258. [align=left][size=xx-large]music.Pitch = Pitch[/size][/align]
  259. [align=left][size=xx-large]music.Volume = 10[/size][/align]
  260. [align=left][size=xx-large]PitchNumberText.Text = Pitch[/size][/align]
  261. [align=left][size=xx-large]PitchPercent:TweenSize(UDim2.new(Pitch/2,0,1,0),"Out","Sine",.1)[/size][/align]
  262. [align=left][size=xx-large]end[/size][/align]
  263. [align=left][size=xx-large]end))[/size][/align]
  264. [align=left][size=xx-large]PlayButton.MouseButton1Click:connect(function()[/size][/align]
  265. [align=left][size=xx-large]music:Play() [/size][/align]
  266. [align=left][size=xx-large]freeParts()[/size][/align]
  267. [align=left][size=xx-large]end)[/size][/align]
  268. [align=left][size=xx-large]StopButton.MouseButton1Click:connect(function()[/size][/align]
  269. [align=left][size=xx-large]music:Stop()[/size][/align]
  270. [align=left][size=xx-large]stopParts(5555)[/size][/align]
  271. [align=left][size=xx-large]end)[/size][/align]
  272. [align=left][size=xx-large]PauseButton.MouseButton1Click:connect(function()[/size][/align]
  273. [align=left][size=xx-large]music:Pause()[/size][/align]
  274. [align=left][size=xx-large]end)[/size][/align]
  275. [align=left][size=xx-large]PitchButtonLeft.MouseButton1Click:connect(function()[/size][/align]
  276. [align=left][size=xx-large]if Pitch == 1 then[/size][/align]
  277. [align=left][size=xx-large]Pitch = 0.5[/size][/align]
  278. [align=left][size=xx-large]game.Workspace.Gravity = 98.1[/size][/align]
  279. [align=left][size=xx-large]elseif Pitch == 0.5 then[/size][/align]
  280. [align=left][size=xx-large]Pitch = 0.25[/size][/align]
  281. [align=left][size=xx-large]game.Workspace.Gravity = 49.05[/size][/align]
  282. [align=left][size=xx-large]elseif Pitch == 1.5 then[/size][/align]
  283. [align=left][size=xx-large]Pitch = 1[/size][/align]
  284. [align=left][size=xx-large]game.Workspace.Gravity = 196.2[/size][/align]
  285. [align=left][size=xx-large]elseif Pitch == 2 then[/size][/align]
  286. [align=left][size=xx-large]Pitch = 1.5[/size][/align]
  287. [align=left][size=xx-large]game.Workspace.Gravity = 294,3[/size][/align]
  288. [align=left][size=xx-large]end[/size][/align]
  289. [align=left][size=xx-large]end)[/size][/align]
  290. [align=left][size=xx-large]PitchButtonRight.MouseButton1Click:connect(function()[/size][/align]
  291. [align=left][size=xx-large]if Pitch == 1 then[/size][/align]
  292. [align=left][size=xx-large]Pitch = 1.5[/size][/align]
  293. [align=left][size=xx-large]game.Workspace.Gravity = 294,3[/size][/align]
  294. [align=left][size=xx-large]elseif Pitch == 1.5 then[/size][/align]
  295. [align=left][size=xx-large]Pitch = 2[/size][/align]
  296. [align=left][size=xx-large]game.Workspace.Gravity = 392,4[/size][/align]
  297. [align=left][size=xx-large]elseif Pitch == 0.5 then[/size][/align]
  298. [align=left][size=xx-large]Pitch = 1[/size][/align]
  299. [align=left][size=xx-large]game.Workspace.Gravity = 196.2[/size][/align]
  300. [align=left][size=xx-large]elseif Pitch == 0.25 then[/size][/align]
  301. [align=left][size=xx-large]Pitch = 0.5[/size][/align]
  302. [align=left][size=xx-large]game.Workspace.Gravity = 98.1[/size][/align]
  303. [align=left][size=xx-large]end[/size][/align]
  304. [align=left][size=xx-large]end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement