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ArcDesLHK

Set Ignis

Mar 30th, 2023
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  1. Home-Set Ignis
  2. Level 1 LIGHT Cyberse/Effect
  3. 500/500
  4. You can target 1 "Set Ignis" monster in your GY, except "Home-Set Ignis"; Special Summon this card from your hand, and if you do, add that monster to your hand. During the Damage Step, when your "Set Ignis" Code Monster battles (Quick Effect): You can banish this card from your field or GY; that monster gains 1000 ATK until the end of this turn. You can only use each effect of "Home-Set Ignis" once per turn.
  5.  
  6. Product-Set Ignis
  7. Level 2 FIRE Cyberse/Effect
  8. 700/100
  9. You can discard 1 other "Set Ignis" card; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Set Ignis" monster from your Deck to the GY, except "Product-Set Ignis". You can only use each effect of "Product-Set Ignis" once per turn.
  10.  
  11. Blog-Set Ignis
  12. Code-4 DARK Cyberse/Code/Effect
  13. 2700/2200
  14. 2+ Cyberse monsters
  15. You can also Code Summon this card in Compact Mode by using 1 Code Number 2 or 3 "Set Ignis" Code Monster you control as material. (While this card is in Compact Mode, transfer its Code Counters to this card.) You can remove any number of Code Counters from this card, then target that many cards on the field; destroy them. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls. You can only use each effect of "Blog-Set Ignis" once per turn.
  16.  
  17. Landing-Set Ignis
  18. Level 3 EARTH Cyberse/Effect
  19. 1100/1400
  20. If this card is sent from the hand to the GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "Set Ignis" card from your Deck to your hand, except "Landing-Set Ignis". You can only use each effect of "Landing-Set Ignis" once per turn.
  21.  
  22. About-Set Ignis
  23. Level 2 WIND Cyberse/Effect
  24. 1200/1400
  25. If this card is sent to the GY as material for the Code Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Code Summon, except "About-Set Ignis"; Special Summon that monster. If a Cyberse Code Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "About-Set Ignis" once per turn.
  26.  
  27. Contact-Set Ignis
  28. Code-2 EARTH Cyberse/Code/Effect
  29. 2100/1700
  30. 2 Cyberse monsters
  31. You can remove 1 Code Counter from this card; Special Summon 1 "Set Ignis" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except Cyberse monsters. If this card is sent to the GY: You can target 1 Cyberse monster in your GY; add it to your hand. You can only use each effect of "Contact-Set Ignis" once per turn.
  32.  
  33. Search-Set Ignis
  34. Code-1 EARTH Cyberse/Code/Effect
  35. 1500/1000
  36. 1 non-Code "Set Ignis" monster
  37. If this card is Code Summoned: You can remove 1 Code Counter from this card; add 1 "Forum-Set Ignis" from your Deck to your hand. If your opponent activates a card or effect in response to your "Set Ignis" card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Search-Set Ignis" once per turn.
  38.  
  39. 404-Set Ignis
  40. Level 4 WATER Cyberse/Effect
  41. 1600/1600
  42. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned: You can target 1 "Set Ignis" monster in your GY, except "404-Set Ignis"; Special Summon it in Defense Position. You can target 1 other "Set Ignis" monster you control and 1 monster your opponent controls; banish them until the End Phase. You can only use each effect of "404-Set Ignis" once per turn.
  43.  
  44. Static-Set Ignis
  45. Code-3 EARTH Cyberse/Code/Effect
  46. 2400/2000
  47. 2+ Cyberse monsters
  48. You can also Code Summon this card in Compact Mode by using 1 Code Number 2 "Set Ignis" Code Monster you control as material. (While this card is in Compact Mode, transfer its Code Counters to this card.) You can remove any number of Code Counters from this card, then target that many face-up cards on the field; negate their effects until the end of this turn. This is a Quick Effect if you control no other monsters. You can only use this effect of "Static-Set Ignis" once per turn.
  49.  
  50. Dynamic-Set Ignis
  51. Code-4 FIRE Cyberse/Code/Effect
  52. 2800/2000
  53. 2+ Cyberse monsters
  54. You can also Code Summon this card in Compact Mode by using 1 Code Number 2 or 3 "Set Ignis" Code Monster you control as material. (While this card is in Compact Mode, transfer its Code Counters to this card.) You can remove any number of Code Counters from this card; this card gains 1000 ATK for each Code Counter removed, until the end of this turn. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Dynamic-Set Ignis" once per turn.
  55.  
  56. Feed-Set Ignis
  57. Normal Spell
  58. Add 1 "Set Ignis" monster from your Deck to your hand. During the End Phase, if this card is in your GY and you control a "Set Ignis" Code Monster in Compact Mode: You can add this card to your hand. You can only activate 1 "Feed-Set Ignis" per turn.
  59.  
  60. Topic-Set Ignis
  61. Continuous Spell
  62. When this card is activated: You can add 1 "Set Ignis" monster from your Deck to your hand. While you control a "Set Ignis" Code Monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Topic-Set Ignis" per turn.
  63.  
  64. Thread-Set Ignis
  65. Continuous Trap
  66. When this card is activated: You can target 1 "Set Ignis" monster in your GY; Special Summon that target. While you control a "Set Ignis" Code Monster, each time your opponent activates a card or effect, you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Thread-Set Ignis" per turn.
  67.  
  68. Forum-Set Ignis
  69. Field Spell
  70. When a monster declares an attack: You can Tribute 1 "Set Ignis" monster or remove 1 Code Counter from a "Set Ignis" Code Monster you control; negate that attack. During the End Phase: You can target 1 "Set Ignis" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Forum-Set Ignis" once per turn.
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