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- Basic Code for Basic Hacks
- So I decided to organize a list of a bunch of easy to implement codes for hacks.
- This list is intended for a few lines long hacks that are simple to use and implement, longer code such as ESPs and other things are not for this thread.
- Code:
- Life[] LifeArray = UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
- foreach (Life life in LifeArray)
- {
- life.tellFood(100);
- life.tellWater(100);
- life.tellHealth(100);
- life.tellSickness(100);
- life.tellBleeding(false);
- life.tellBones(false);
- life.energyBuffer();
- }
- Godmode
- Code:
- if (antiAgro)
- {
- Sneaky.sneak(0);
- Sneaky.sneak(0.1f);
- Sneaky.expose(0);
- Sneaky.expose(0.1f);
- }
- No zombie agro
- Code:
- if (GUI.Button(new Rect(10, 0, 180, 30), "Agro all Zombies on me"))
- {
- Zombie[] zs = FindObjectsOfType(typeof(Zombie)) as Zombie[];
- foreach (Zombie player in zs)
- {
- player.attract(Camera.main.transform.position);
- }
- }
- Agro all zombies on given point
- Code:
- if (GUI.Button(new Rect(10, 410, 100, 30), "Swap UI"))
- {
- SleekRender.swapPaid();
- Images.swapPaid();
- }
- Change UI to gold
- Code:
- SpawnItems.spawnItem(Convert.ToInt32(itemspawn), Convert.ToInt32(amount), Camera.main.transform.position);
- Item spawning
- Code:
- Time.timeScale = (whatever speed, 1.0f is the default);
- Easy speedhack
- Code:
- Color color = new Color(UnityEngine.Random.Range((float)0f, (float)1f), UnityEngine.Random.Range((float)0f, (float)1f), UnityEngine.Random.Range((float)0f, (float)1f));
- SpawnVehicles.create("(CAR NAME)" + UnityEngine.Random.Range(0, 2), 100, 100, Camera.main.transform.position + Vector3.up, transform.rotation * Quaternion.Euler(-90f, 0f, 0f), color);
- Spawn cars of a certain name
- Code:
- Network.Disconnect();
- Quick DC
- Code:
- if (GUI.Button(new Rect(10, 380, 100, 30), "Reset Loot")){
- SpawnItems.reset();
- }
- Reset map loot (Single Player only)
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