Ant8893

FE musturbate

Jun 16th, 2022 (edited)
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  1. -- you need pal hair
  2.  
  3. function rmesh(a)
  4. if not (workspace[game.Players.LocalPlayer.Name][a].Handle:FindFirstChild('Mesh') or workspace[game.Players.LocalPlayer.Name][a].Handle:FindFirstChild('SpecialMesh')) then return end
  5. old=game.Players.LocalPlayer.Character
  6. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  7. for i,v in next, workspace[game.Players.LocalPlayer.Name]:FindFirstChild(a).Handle:GetDescendants() do
  8. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  9. v:Remove()
  10. end
  11. end
  12. for i = 1 , 2 do
  13. game.Players.LocalPlayer.Character=old
  14. end
  15. end
  16.  
  17. HumanDied = false for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") then _G.netless=game:GetService("RunService").Heartbeat:connect(function() v.AssemblyLinearVelocity = Vector3.new(-30,0,0) sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge) sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",999999999) end) end end local plr = game.Players.LocalPlayer local char = plr.Character local srv = game:GetService('RunService') local ct = {} char.Archivable = true local reanim = char:Clone() reanim.Name = 'Nexo '..plr.Name..'' fl=Instance.new('Folder',char) fl.Name ='Nexo' reanim.Animate.Disabled=true char.HumanoidRootPart:Destroy() char.Humanoid:ChangeState(16) for i,v in next, char.Humanoid:GetPlayingAnimationTracks() do v:Stop() end char.Animate:Remove() function create(part, parent, p, r) Instance.new("Attachment",part) Instance.new("AlignPosition",part) Instance.new("AlignOrientation",part) Instance.new("Attachment",parent) part.Attachment.Name = part.Name parent.Attachment.Name = part.Name part.AlignPosition.Attachment0 = part[part.Name] part.AlignOrientation.Attachment0 = part[part.Name] part.AlignPosition.Attachment1 = parent[part.Name] part.AlignOrientation.Attachment1 = parent[part.Name] parent[part.Name].Position = p or Vector3.new() part[part.Name].Orientation = r or Vector3.new() part.AlignPosition.MaxForce = 999999999 part.AlignPosition.MaxVelocity = math.huge part.AlignPosition.ReactionForceEnabled = false part.AlignPosition.Responsiveness = math.huge part.AlignOrientation.Responsiveness = math.huge part.AlignPosition.RigidityEnabled = false part.AlignOrientation.MaxTorque = 999999999 end for i,v in next, char:GetDescendants() do if v:IsA('Accessory') then v.Handle:BreakJoints() create(v.Handle,reanim[v.Name].Handle) end end char.Torso['Left Shoulder']:Destroy() char.Torso['Right Shoulder']:Destroy() char.Torso['Left Hip']:Destroy() char.Torso['Right Hip']:Destroy() create(char['Torso'],reanim['Torso']) create(char['Left Arm'],reanim['Left Arm']) create(char['Right Arm'],reanim['Right Arm']) create(char['Left Leg'],reanim['Left Leg']) create(char['Right Leg'],reanim['Right Leg']) for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') or v:IsA('Decal') then v.Transparency = 1 end end reanim.Parent = fl for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.RenderStepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, char:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.RenderStepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, reanim:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.Stepped:Connect(function() v.CanCollide = false end)) end end for i,v in next, char:GetDescendants() do if v:IsA('BasePart') then table.insert(ct,srv.Stepped:Connect(function() v.CanCollide = false end)) end end table.insert(ct,reanim.Humanoid.Died:Connect(function() plr.Character = char char:BreakJoints() reanim:Destroy() game.Players:Chat('-gr') _G.netless:Disconnect() HumanDied = true for _,v in pairs(ct) do v:Disconnect() end end)) plr.Character = reanim workspace.CurrentCamera.CameraSubject = reanim.Humanoid
  18.  
  19. IT = Instance.new
  20. CF = CFrame.new
  21. VT = Vector3.new
  22. RAD = math.rad
  23. C3 = Color3.new
  24. UD2 = UDim2.new
  25. BRICKC = BrickColor.new
  26. ANGLES = CFrame.Angles
  27. EULER = CFrame.fromEulerAnglesXYZ
  28. COS = math.cos
  29. ACOS = math.acos
  30. SIN = math.sin
  31. ASIN = math.asin
  32. ABS = math.abs
  33. MRANDOM = math.random
  34. FLOOR = math.floor
  35.  
  36. speed = 1
  37. sine = 1
  38. srv = game:GetService('RunService')
  39.  
  40. reanim = game.Players.LocalPlayer.Character
  41.  
  42. function hat(h,p,c1,c0,m)
  43. reanim[h].Handle.AccessoryWeld.Part1=reanim[p]
  44. reanim[h].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  45. reanim[h].Handle.AccessoryWeld.C0=reanim[h].Handle.AccessoryWeld.C0:Lerp(c0 or CFrame.new(),1)
  46. if m == true then
  47. rmesh(h)
  48. end
  49. end
  50.  
  51. m=game.Players.LocalPlayer:GetMouse()
  52. RJ = reanim.HumanoidRootPart.RootJoint
  53. RS = reanim.Torso['Right Shoulder']
  54. LS = reanim.Torso['Left Shoulder']
  55. RH = reanim.Torso['Right Hip']
  56. LH = reanim.Torso['Left Hip']
  57. Root = reanim.HumanoidRootPart
  58. NECK = reanim.Torso.Neck
  59. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  60. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  61. RJ.C1 = CF(0,-1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  62. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  63. RS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  64. LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  65. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  66. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  67. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  68. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  69. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  70. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  71.  
  72. -- for modes u can go in this link : https://Nexo.notxeneon15.repl.co/nexo/modes.lua
  73.  
  74. coroutine.wrap(function()
  75. while true do -- anim changer
  76. if HumanDied then break end
  77. sine = sine + speed
  78. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  79. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  80. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  81. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  82. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  83. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  84. if lookvector > reanim.Humanoid.WalkSpeed then
  85. lookvector = reanim.Humanoid.WalkSpeed
  86. end
  87. if lookvector < -reanim.Humanoid.WalkSpeed then
  88. lookvector = -reanim.Humanoid.WalkSpeed
  89. end
  90. if rightvector > reanim.Humanoid.WalkSpeed then
  91. rightvector = reanim.Humanoid.WalkSpeed
  92. end
  93. if rightvector < -reanim.Humanoid.WalkSpeed then
  94. rightvector = -reanim.Humanoid.WalkSpeed
  95. end
  96. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  97. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  98.  
  99. NECK.C0=NECK.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  100. RJ.C0=RJ.C0:Lerp(CFrame.new(0+0*math.cos(sine/10),-2.7+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10))),.2)
  101. RS.C0=RS.C0:Lerp(CFrame.new(1+0.1*math.cos(sine/10),0.2+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(30+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(-24+2*math.cos(sine/10))),.2)
  102. LS.C0=LS.C0:Lerp(CFrame.new(-1+-0.1*math.cos(sine/10),0.2+0*math.cos(sine/10),0+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(30+0*math.cos(sine/10)),math.rad(0+0*math.cos(sine/10)),math.rad(24+2*math.cos(sine/10))),.2)
  103. RH.C0=RH.C0:Lerp(CFrame.new(0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(-10+0*math.cos(sine/10)),math.rad(30+0*math.cos(sine/10))),.2)
  104. LH.C0=LH.C0:Lerp(CFrame.new(-0.5+0*math.cos(sine/10),-1+0*math.cos(sine/10),0+0*math.cos(sine/10))*CFrame.Angles(math.rad(90+0*math.cos(sine/10)),math.rad(10+0*math.cos(sine/10)),math.rad(-30+0*math.cos(sine/10))),.2)
  105.  
  106. hat('Pal Hair','Torso',CFrame.new(0,0,0),CFrame.new(0+0*math["cos"](sine/10),0.7+0*math["cos"](sine/10),1+0*math["cos"](sine/10))*CFrame.Angles(math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10)),math.rad(0+0*math["cos"](sine/10))),true)
  107.  
  108. srv.RenderStepped:Wait()
  109. end
  110. end)()
  111. --Created using Nexo Animator V4
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