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zXzGamePROzXz

Superior Leak

Mar 6th, 2019
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  1. --//====================================================\\--
  2. --|| CREATED BY KILLERZTH_1596/WANTH092
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game.Players.LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. RootPart = Character["HumanoidRootPart"]
  14. Torso = Character["Torso"]
  15. Head = Character["Head"]
  16. RightArm = Character["Right Arm"]
  17. LeftArm = Character["Left Arm"]
  18. RightLeg = Character["Right Leg"]
  19. LeftLeg = Character["Left Leg"]
  20. RootJoint = RootPart["RootJoint"]
  21. Neck = Torso["Neck"]
  22. RightShoulder = Torso["Right Shoulder"]
  23. LeftShoulder = Torso["Left Shoulder"]
  24. RightHip = Torso["Right Hip"]
  25. LeftHip = Torso["Left Hip"]
  26. Character.Archivable = true
  27. Player:ClearCharacterAppearance()
  28.  
  29. IT = Instance.new
  30. CF = CFrame.new
  31. VT = Vector3.new
  32. RAD = math.rad
  33. C3 = Color3.new
  34. UD2 = UDim2.new
  35. BRICKC = BrickColor.new
  36. ANGLES = CFrame.Angles
  37. EULER = CFrame.fromEulerAnglesXYZ
  38. COS = math.cos
  39. ACOS = math.acos
  40. SIN = math.sin
  41. ASIN = math.asin
  42. ABS = math.abs
  43. MRANDOM = math.random
  44. FLOOR = math.floor
  45.  
  46. --//=================================\\
  47. --|| USEFUL VALUES
  48. --\\=================================//
  49.  
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 20
  53. local SIZE = 1.4
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. local ATANIM = IT("Animation")
  75. ATANIM.Name = "Attack Animation"
  76. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "Weapon GUI"
  80. local Weapon = IT("Model")
  81. Weapon.Name = "Adds"
  82. local Clock = IT("Model")
  83. Clock.Name = "Adds"
  84. local Clock2 = IT("Model")
  85. Clock.Name = "Adds"
  86. local Effects = IT("Folder", Weapon)
  87. Effects.Name = "Effects"
  88. local ANIMATOR = Humanoid.Animator
  89. local ANIMATE = Character.Animate
  90. local UNANCHOR = true
  91. TRANSFORMED = false
  92. local CLOCKLOOP = 0
  93. local sick = Instance.new("Sound",Torso)
  94. local SONG = 1873219898
  95. local CLOCKTARGET = nil
  96. local CLOCKSPEED = 0
  97. local CLOCKSPEED2 = 0
  98. script.Parent = WEAPONGUI
  99. local CLONE = Character:Clone()
  100. CLONE.Parent = nil
  101. Character.Archivable = false
  102. local GHOSTS = {}
  103. ANIMATE:remove()
  104. Character.Archivable = true
  105. script.Parent = WEAPONGUI
  106. local GHOSTBASE = Character:Clone()
  107. GHOSTBASE.Parent = nil
  108. GHOSTBASE.Name = "Infected"
  109. for _, c in pairs(GHOSTBASE:GetChildren()) do
  110. if c.ClassName == "Part" and c.Transparency < 1 then
  111. c.Color = C3(0,0,0)
  112. if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  113. c:remove()
  114. end
  115. end
  116. end
  117. local HeadC = C3(0,0,0)
  118. local BodyC = C3(0,0,0)
  119. local HITFLOOR = nil
  120. local INTRO = true
  121. local INSTANT = false
  122. local MODE = "The Superior Pandora"
  123. sick.SoundId = "rbxassetid://"..SONG
  124. sick.Looped = true
  125. sick.Pitch = 0.98
  126. sick.Volume = 5
  127. sick.Parent = Torso
  128. sick:Play()
  129. sick:Resume()
  130. --sick.Playing = false
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134.  
  135. --//=================================\\
  136. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  137. --\\=================================//
  138.  
  139. ArtificialHB = Instance.new("BindableEvent", script)
  140. ArtificialHB.Name = "ArtificialHB"
  141.  
  142. script:WaitForChild("ArtificialHB")
  143.  
  144. frame = Frame_Speed
  145. tf = 0
  146. allowframeloss = false
  147. tossremainder = false
  148. lastframe = tick()
  149. script.ArtificialHB:Fire()
  150.  
  151. game:GetService("RunService").Heartbeat:connect(function(s, p)
  152. tf = tf + s
  153. if tf >= frame then
  154. if allowframeloss then
  155. script.ArtificialHB:Fire()
  156. lastframe = tick()
  157. else
  158. for i = 1, math.floor(tf / frame) do
  159. script.ArtificialHB:Fire()
  160. end
  161. lastframe = tick()
  162. end
  163. if tossremainder then
  164. tf = 0
  165. else
  166. tf = tf - frame * math.floor(tf / frame)
  167. end
  168. end
  169. end)
  170.  
  171. --//=================================\\
  172. --\\=================================//
  173.  
  174. --//=================================\\
  175. --// MAKHAIL07 STUFF
  176. --\\=================================//
  177.  
  178. local plr = game.Players.LocalPlayer
  179. local char = plr.Character
  180. local hum = char.Humanoid
  181. cam = workspace.CurrentCamera
  182. Rad = math.rad
  183. Mrandom = math.random
  184.  
  185. --//=================================\\
  186. --|| RAGDOLL STUFF
  187. --\\=================================//
  188.  
  189. function recurse(root,callback,i)
  190. i= i or 0
  191. for _,v in pairs(root:GetChildren()) do
  192. i = i + 1
  193. callback(i,v)
  194.  
  195. if #v:GetChildren() > 0 then
  196. i = recurse(v,callback,i)
  197. end
  198. end
  199.  
  200. return i
  201. end
  202.  
  203. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  204. attachmentName = attachmentName.."RigAttachment"
  205. local constraint = Instance.new(className.."Constraint")
  206. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  207. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  208. constraint.Name = "RagdollConstraint"..part1.Name
  209.  
  210. for _,propertyData in next,properties or {} do
  211. constraint[propertyData[1]] = propertyData[2]
  212. end
  213.  
  214. constraint.Parent = character
  215. end
  216.  
  217. function getAttachment0(character, attachmentName)
  218. for _,child in next,character:GetChildren() do
  219. local attachment = child:FindFirstChild(attachmentName)
  220. if attachment then
  221. return attachment
  222. end
  223. end
  224. end
  225.  
  226. function ArtificialHitbox(Part)
  227. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  228. HITBOX.CanCollide = true
  229. HITBOX.CFrame = Part.CFrame
  230. weldBetween(Part,HITBOX)
  231. end
  232.  
  233. function R15Ragdoll(character,KeepArms)
  234. character:BreakJoints()
  235. coroutine.resume(coroutine.create(function()
  236. recurse(character, function(_,v)
  237. if v:IsA("Attachment") then
  238. v.Axis = Vector3.new(0, 1, 0)
  239. v.SecondaryAxis = Vector3.new(0, 0, 1)
  240. v.Rotation = Vector3.new(0, 0, 0)
  241. end
  242. end)
  243. for _,child in next,character:GetChildren() do
  244. if child:IsA("Accoutrement") then
  245. for _,part in next,child:GetChildren() do
  246. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  247. local attachment1 = part:FindFirstChildOfClass("Attachment")
  248. local attachment0 = getAttachment0(character,attachment1.Name)
  249. if attachment0 and attachment1 then
  250. local constraint = Instance.new("HingeConstraint")
  251. constraint.Attachment0 = attachment0
  252. constraint.Attachment1 = attachment1
  253. constraint.LimitsEnabled = true
  254. constraint.UpperAngle = 0
  255. constraint.LowerAngle = 0
  256. constraint.Parent = character
  257. end
  258. ArtificialHitbox(part)
  259. elseif part.Name == "HumanoidRootPart" then
  260. part:remove()
  261. end
  262. end
  263. end
  264. end
  265.  
  266. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  267. {"LimitsEnabled",true};
  268. {"UpperAngle",5};
  269. })
  270. if character:FindFirstChild("Head") then
  271. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  272. {"LimitsEnabled",true};
  273. {"UpperAngle",15};
  274. })
  275. end
  276.  
  277. local handProperties = {
  278. {"LimitsEnabled", true};
  279. {"UpperAngle",0};
  280. {"LowerAngle",0};
  281. }
  282. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  283. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  284.  
  285. local shinProperties = {
  286. {"LimitsEnabled", true};
  287. {"UpperAngle", 0};
  288. {"LowerAngle", -75};
  289. }
  290. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  291. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  292.  
  293. local footProperties = {
  294. {"LimitsEnabled", true};
  295. {"UpperAngle", 15};
  296. {"LowerAngle", -45};
  297. }
  298. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  299. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  300. if KeepArms == true then
  301. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  302. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  303. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  304. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  305. end
  306. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  307. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  308. Debris:AddItem(character,5)
  309. end))
  310. end
  311.  
  312. function Ragdoll(Character2,CharTorso,KeepArms)
  313. coroutine.resume(coroutine.create(function()
  314. Character2:BreakJoints()
  315. local hum = Character2:findFirstChild("Humanoid")
  316. hum:remove()
  317. local function Scan(ch)
  318. local e
  319. for e = 1,#ch do
  320. Scan(ch[e]:GetChildren())
  321. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  322. ch[e]:remove()
  323. end
  324. end
  325. end
  326. local NEWHUM = IT("Humanoid")
  327. NEWHUM.Name = "Corpse"
  328. NEWHUM.Health = 0
  329. NEWHUM.MaxHealth = 0
  330. NEWHUM.PlatformStand = true
  331. NEWHUM.Parent = Character2
  332. NEWHUM.DisplayDistanceType = "None"
  333.  
  334. local ch = Character2:GetChildren()
  335. local i
  336. for i = 1,#ch do
  337. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  338. ch[i]:remove()
  339. end
  340. end
  341.  
  342. local Torso2 = Character2.Torso
  343. local movevector = Vector3.new()
  344.  
  345. if Torso2 then
  346. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  347. local Head = Character2:FindFirstChild("Head")
  348. if Head then
  349. local Neck = Instance.new("Weld")
  350. Neck.Name = "Neck"
  351. Neck.Part0 = Torso2
  352. Neck.Part1 = Head
  353. Neck.C0 = CFrame.new(0, 1.5, 0)
  354. Neck.C1 = CFrame.new()
  355. Neck.Parent = Torso2
  356.  
  357. end
  358. local Limb = Character2:FindFirstChild("Right Arm")
  359. if Limb and KeepArms == true then
  360.  
  361. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  362. local Joint = Instance.new("Glue")
  363. Joint.Name = "RightShoulder"
  364. Joint.Part0 = Torso2
  365. Joint.Part1 = Limb
  366. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  367. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  368. Joint.Parent = Torso2
  369.  
  370. local B = Instance.new("Part")
  371. B.TopSurface = 0
  372. B.BottomSurface = 0
  373. B.formFactor = "Symmetric"
  374. B.Size = Vector3.new(1, 1, 1)
  375. B.Transparency = 1
  376. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  377. B.Parent = Character2
  378. local W = Instance.new("Weld")
  379. W.Part0 = Limb
  380. W.Part1 = B
  381. W.C0 = CFrame.new(0, -0.5, 0)
  382. W.Parent = Limb
  383.  
  384. end
  385. local Limb = Character2:FindFirstChild("Left Arm")
  386. if Limb and KeepArms == true then
  387.  
  388. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  389. local Joint = Instance.new("Glue")
  390. Joint.Name = "LeftShoulder"
  391. Joint.Part0 = Torso2
  392. Joint.Part1 = Limb
  393. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  394. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  395. Joint.Parent = Torso2
  396.  
  397. local B = Instance.new("Part")
  398. B.TopSurface = 0
  399. B.BottomSurface = 0
  400. B.formFactor = "Symmetric"
  401. B.Size = Vector3.new(1, 1, 1)
  402. B.Transparency = 1
  403. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  404. B.Parent = Character2
  405. local W = Instance.new("Weld")
  406. W.Part0 = Limb
  407. W.Part1 = B
  408. W.C0 = CFrame.new(0, -0.5, 0)
  409. W.Parent = Limb
  410.  
  411. end
  412. local Limb = Character2:FindFirstChild("Right Leg")
  413. if Limb then
  414.  
  415. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  416. local Joint = Instance.new("Glue")
  417. Joint.Name = "RightHip"
  418. Joint.Part0 = Torso2
  419. Joint.Part1 = Limb
  420. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  421. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  422. Joint.Parent = Torso2
  423.  
  424. local B = Instance.new("Part")
  425. B.TopSurface = 0
  426. B.BottomSurface = 0
  427. B.formFactor = "Symmetric"
  428. B.Size = Vector3.new(1, 1, 1)
  429. B.Transparency = 1
  430. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  431. B.Parent = Character2
  432. local W = Instance.new("Weld")
  433. W.Part0 = Limb
  434. W.Part1 = B
  435. W.C0 = CFrame.new(0, -0.5, 0)
  436. W.Parent = Limb
  437.  
  438. end
  439. local Limb = Character2:FindFirstChild("Left Leg")
  440. if Limb then
  441.  
  442. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  443. local Joint = Instance.new("Glue")
  444. Joint.Name = "LeftHip"
  445. Joint.Part0 = Torso2
  446. Joint.Part1 = Limb
  447. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  448. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  449. Joint.Parent = Torso2
  450.  
  451. local B = Instance.new("Part")
  452. B.TopSurface = 0
  453. B.BottomSurface = 0
  454. B.formFactor = "Symmetric"
  455. B.Size = Vector3.new(1, 1, 1)
  456. B.Transparency = 1
  457. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  458. B.Parent = Character2
  459. local W = Instance.new("Weld")
  460. W.Part0 = Limb
  461. W.Part1 = B
  462. W.C0 = CFrame.new(0, -0.5, 0)
  463. W.Parent = Limb
  464.  
  465. end
  466. --[
  467. local Bar = Instance.new("Part")
  468. Bar.TopSurface = 0
  469. Bar.BottomSurface = 0
  470. Bar.formFactor = "Symmetric"
  471. Bar.Size = Vector3.new(1, 1, 1)
  472. Bar.Transparency = 1
  473. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  474. Bar.Parent = Character2
  475. local Weld = Instance.new("Weld")
  476. Weld.Part0 = Torso2
  477. Weld.Part1 = Bar
  478. Weld.C0 = CFrame.new(0, 0.5, 0)
  479. Weld.Parent = Torso2
  480. --]]
  481. end
  482. Character2.Parent = workspace
  483. Debris:AddItem(Character2,5)
  484.  
  485. return Character2,Torso2
  486. end))
  487. end
  488.  
  489. --//=================================\\
  490. --|| SOME FUNCTIONS
  491. --\\=================================//
  492.  
  493. function MagicSphere2(size,waitt,cframe,color)
  494. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  495. local mesh = IT("SpecialMesh",wave)
  496. mesh.MeshType = "Sphere"
  497. mesh.Scale = VT(size,size,size)
  498. mesh.Offset = VT(0,0,0)
  499. wave.CFrame = cframe
  500. coroutine.resume(coroutine.create(function(PART)
  501. for i = 1, waitt do
  502. Swait()
  503. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  504. wave.Transparency = wave.Transparency - (1/waitt)
  505. end
  506. wave:remove()
  507. end))
  508. end
  509.  
  510. function MagicSphere(size,waitt,cframe,color)
  511. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  512. local mesh = IT("SpecialMesh",wave)
  513. mesh.MeshType = "Sphere"
  514. mesh.Scale = VT(size,size,size)
  515. mesh.Offset = VT(0,0,0)
  516. wave.CFrame = cframe
  517. coroutine.resume(coroutine.create(function(PART)
  518. for i = 1, waitt do
  519. Swait()
  520. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  521. wave.Transparency = wave.Transparency + (1/waitt)
  522. if wave.Transparency > 0.99 then
  523. wave:remove()
  524. end
  525. end
  526. end))
  527. end
  528.  
  529. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  530. if FLOOR ~= nil then
  531. for i = 1, AMOUNT do
  532. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  533. DEBREE.Material = FLOOR.Material
  534. DEBREE.Color = FLOOR.Color
  535. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  536. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  537. coroutine.resume(coroutine.create(function()
  538. Swait(15)
  539. DEBREE.Parent = workspace
  540. DEBREE.CanCollide = true
  541. Debris:AddItem(DEBREE,SWAIT)
  542. end))
  543. end
  544. end
  545. end
  546.  
  547. function CameraEnshaking(Length, Intensity)
  548. coroutine.resume(coroutine.create(function()
  549. local intensity = 1 * Intensity
  550. local rotM = 0.01 * Intensity
  551. for i = 0, Length, 0.1 do
  552. Swait()
  553. intensity = intensity - 0.05 * Intensity / Length
  554. rotM = rotM - 5.0E-4 * Intensity / Length
  555. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  556. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  557. end
  558. hum.CameraOffset = Vector3.new(0, 0, 0)
  559. end))
  560. end
  561.  
  562. local DECAL = IT("Decal")
  563. function MakeRing()
  564. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
  565. local MSH = IT("BlockMesh", RING)
  566. local TOP = DECAL:Clone()
  567. local BOTTOM = DECAL:Clone()
  568. TOP.Parent = RING
  569. BOTTOM.Parent = RING
  570. TOP.Face = "Top"
  571. BOTTOM.Face = "Bottom"
  572. TOP.Texture = "http://www.roblox.com/asset/?id=273474310"
  573. BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310"
  574. local function REMOVE()
  575. coroutine.resume(coroutine.create(function()
  576. local SIZE = MSH.Scale.X
  577. for i = 1, 35 do
  578. Swait()
  579. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  580. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  581. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  582. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  583. end
  584. RING:remove()
  585. end))
  586. end
  587. return RING, MSH, REMOVE
  588. end
  589.  
  590. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  591. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  592. end
  593.  
  594. function PositiveAngle(NUMBER)
  595. if NUMBER >= 0 then
  596. NUMBER = 0
  597. end
  598. return NUMBER
  599. end
  600.  
  601. function NegativeAngle(NUMBER)
  602. if NUMBER <= 0 then
  603. NUMBER = 0
  604. end
  605. return NUMBER
  606. end
  607.  
  608. function Swait(NUMBER)
  609. if NUMBER == 0 or NUMBER == nil then
  610. ArtificialHB.Event:wait()
  611. else
  612. for i = 1, NUMBER do
  613. ArtificialHB.Event:wait()
  614. end
  615. end
  616. end
  617.  
  618. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  619. local NEWMESH = IT(MESH)
  620. if MESH == "SpecialMesh" then
  621. NEWMESH.MeshType = MESHTYPE
  622. if MESHID ~= "nil" and MESHID ~= "" then
  623. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  624. end
  625. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  626. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  627. end
  628. end
  629. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  630. NEWMESH.Scale = SCALE
  631. NEWMESH.Parent = PARENT
  632. return NEWMESH
  633. end
  634.  
  635. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  636. local NEWPART = IT("Part")
  637. NEWPART.formFactor = FORMFACTOR
  638. NEWPART.Reflectance = REFLECTANCE
  639. NEWPART.Transparency = TRANSPARENCY
  640. NEWPART.CanCollide = false
  641. NEWPART.Locked = true
  642. NEWPART.Anchored = true
  643. if ANCHOR == false then
  644. NEWPART.Anchored = false
  645. end
  646. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  647. NEWPART.Name = NAME
  648. NEWPART.Size = SIZE
  649. NEWPART.Position = Torso.Position
  650. NEWPART.Material = MATERIAL
  651. NEWPART:BreakJoints()
  652. NEWPART.Parent = PARENT
  653. return NEWPART
  654. end
  655.  
  656. local function weldBetween(a, b)
  657. local weldd = Instance.new("ManualWeld")
  658. weldd.Part0 = a
  659. weldd.Part1 = b
  660. weldd.C0 = CFrame.new()
  661. weldd.C1 = b.CFrame:inverse() * a.CFrame
  662. weldd.Parent = a
  663. return weldd
  664. end
  665.  
  666.  
  667. function QuaternionFromCFrame(cf)
  668. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  669. local trace = m00 + m11 + m22
  670. if trace > 0 then
  671. local s = math.sqrt(1 + trace)
  672. local recip = 0.5 / s
  673. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  674. else
  675. local i = 0
  676. if m11 > m00 then
  677. i = 1
  678. end
  679. if m22 > (i == 0 and m00 or m11) then
  680. i = 2
  681. end
  682. if i == 0 then
  683. local s = math.sqrt(m00 - m11 - m22 + 1)
  684. local recip = 0.5 / s
  685. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  686. elseif i == 1 then
  687. local s = math.sqrt(m11 - m22 - m00 + 1)
  688. local recip = 0.5 / s
  689. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  690. elseif i == 2 then
  691. local s = math.sqrt(m22 - m00 - m11 + 1)
  692. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  693. end
  694. end
  695. end
  696.  
  697. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  698. local xs, ys, zs = x + x, y + y, z + z
  699. local wx, wy, wz = w * xs, w * ys, w * zs
  700. local xx = x * xs
  701. local xy = x * ys
  702. local xz = x * zs
  703. local yy = y * ys
  704. local yz = y * zs
  705. local zz = z * zs
  706. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  707. end
  708.  
  709. function QuaternionSlerp(a, b, t)
  710. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  711. local startInterp, finishInterp;
  712. if cosTheta >= 0.0001 then
  713. if (1 - cosTheta) > 0.0001 then
  714. local theta = ACOS(cosTheta)
  715. local invSinTheta = 1 / SIN(theta)
  716. startInterp = SIN((1 - t) * theta) * invSinTheta
  717. finishInterp = SIN(t * theta) * invSinTheta
  718. else
  719. startInterp = 1 - t
  720. finishInterp = t
  721. end
  722. else
  723. if (1 + cosTheta) > 0.0001 then
  724. local theta = ACOS(-cosTheta)
  725. local invSinTheta = 1 / SIN(theta)
  726. startInterp = SIN((t - 1) * theta) * invSinTheta
  727. finishInterp = SIN(t * theta) * invSinTheta
  728. else
  729. startInterp = t - 1
  730. finishInterp = t
  731. end
  732. end
  733. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  734. end
  735.  
  736. function Clerp(a, b, t)
  737. local qa = {QuaternionFromCFrame(a)}
  738. local qb = {QuaternionFromCFrame(b)}
  739. local ax, ay, az = a.x, a.y, a.z
  740. local bx, by, bz = b.x, b.y, b.z
  741. local _t = 1 - t
  742. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  743. end
  744.  
  745. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  746. local frame = IT("Frame")
  747. frame.BackgroundTransparency = TRANSPARENCY
  748. frame.BorderSizePixel = BORDERSIZEPIXEL
  749. frame.Position = POSITION
  750. frame.Size = SIZE
  751. frame.BackgroundColor3 = COLOR
  752. frame.BorderColor3 = BORDERCOLOR
  753. frame.Name = NAME
  754. frame.Parent = PARENT
  755. return frame
  756. end
  757.  
  758. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  759. local label = IT("TextLabel")
  760. label.BackgroundTransparency = 1
  761. label.Size = UD2(1, 0, 1, 0)
  762. label.Position = UD2(0, 0, 0, 0)
  763. label.TextColor3 = TEXTCOLOR
  764. label.TextStrokeTransparency = STROKETRANSPARENCY
  765. label.TextTransparency = TRANSPARENCY
  766. label.FontSize = TEXTFONTSIZE
  767. label.Font = TEXTFONT
  768. label.BorderSizePixel = BORDERSIZEPIXEL
  769. label.TextStrokeColor3 = C3(1,1,1)
  770. label.TextScaled = false
  771. label.Text = TEXT
  772. label.Name = NAME
  773. label.Parent = PARENT
  774. return label
  775. end
  776.  
  777. function NoOutlines(PART)
  778. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  779. end
  780.  
  781. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  782. local NEWWELD = IT(TYPE)
  783. NEWWELD.Part0 = PART0
  784. NEWWELD.Part1 = PART1
  785. NEWWELD.C0 = C0
  786. NEWWELD.C1 = C1
  787. NEWWELD.Parent = PARENT
  788. return NEWWELD
  789. end
  790.  
  791. local S = IT("Sound")
  792. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  793. local NEWSOUND = nil
  794. coroutine.resume(coroutine.create(function()
  795. NEWSOUND = S:Clone()
  796. NEWSOUND.Parent = PARENT
  797. NEWSOUND.Volume = VOLUME
  798. NEWSOUND.Pitch = PITCH
  799. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  800. NEWSOUND:play()
  801. if DOESLOOP == true then
  802. NEWSOUND.Looped = true
  803. else
  804. repeat wait(1) until NEWSOUND.Playing == false
  805. NEWSOUND:remove()
  806. end
  807. end))
  808. return NEWSOUND
  809. end
  810.  
  811. function CFrameFromTopBack(at, top, back)
  812. local right = top:Cross(back)
  813. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  814. end
  815.  
  816. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  817. function WACKYEFFECT(Table)
  818. local TYPE = (Table.EffectType or "Sphere")
  819. local SIZE = (Table.Size or VT(1,1,1))
  820. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  821. local TRANSPARENCY = (Table.Transparency or 0)
  822. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  823. local CFRAME = (Table.CFrame or Torso.CFrame)
  824. local MOVEDIRECTION = (Table.MoveToPos or nil)
  825. local ROTATION1 = (Table.RotationX or 0)
  826. local ROTATION2 = (Table.RotationY or 0)
  827. local ROTATION3 = (Table.RotationZ or 0)
  828. local MATERIAL = (Table.Material or "Neon")
  829. local COLOR = (Table.Color or C3(1,1,1))
  830. local TIME = (Table.Time or 45)
  831. local SOUNDID = (Table.SoundID or nil)
  832. local SOUNDPITCH = (Table.SoundPitch or nil)
  833. local SOUNDVOLUME = (Table.SoundVolume or nil)
  834. coroutine.resume(coroutine.create(function()
  835. local PLAYSSOUND = false
  836. local SOUND = nil
  837. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  838. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  839. PLAYSSOUND = true
  840. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  841. end
  842. EFFECT.Color = COLOR
  843. local MSH = nil
  844. if TYPE == "Sphere" then
  845. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  846. elseif TYPE == "Block" then
  847. MSH = IT("BlockMesh",EFFECT)
  848. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  849. elseif TYPE == "Wave" then
  850. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  851. elseif TYPE == "Ring" then
  852. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  853. elseif TYPE == "Slash" then
  854. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  855. elseif TYPE == "Round Slash" then
  856. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  857. elseif TYPE == "Swirl" then
  858. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  859. elseif TYPE == "Skull" then
  860. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  861. elseif TYPE == "Crystal" then
  862. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  863. end
  864. if MSH ~= nil then
  865. local MOVESPEED = nil
  866. if MOVEDIRECTION ~= nil then
  867. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  868. end
  869. local GROWTH = SIZE - ENDSIZE
  870. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  871. if TYPE == "Block" then
  872. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  873. else
  874. EFFECT.CFrame = CFRAME
  875. end
  876. for LOOP = 1, TIME+1 do
  877. Swait()
  878. MSH.Scale = MSH.Scale - GROWTH/TIME
  879. if TYPE == "Wave" then
  880. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  881. end
  882. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  883. if TYPE == "Block" then
  884. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  885. else
  886. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  887. end
  888. if MOVEDIRECTION ~= nil then
  889. local ORI = EFFECT.Orientation
  890. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  891. EFFECT.Orientation = ORI
  892. end
  893. end
  894. if PLAYSSOUND == false then
  895. EFFECT:remove()
  896. else
  897. repeat Swait() until SOUND.Playing == false
  898. EFFECT:remove()
  899. end
  900. else
  901. if PLAYSSOUND == false then
  902. EFFECT:remove()
  903. else
  904. repeat Swait() until SOUND.Playing == false
  905. EFFECT:remove()
  906. end
  907. end
  908. end))
  909. end
  910.  
  911. function MakeForm(PART,TYPE)
  912. if TYPE == "Cyl" then
  913. local MSH = IT("CylinderMesh",PART)
  914. elseif TYPE == "Ball" then
  915. local MSH = IT("SpecialMesh",PART)
  916. MSH.MeshType = "Sphere"
  917. elseif TYPE == "Wedge" then
  918. local MSH = IT("SpecialMesh",PART)
  919. MSH.MeshType = "Wedge"
  920. end
  921. end
  922.  
  923. Debris = game:GetService("Debris")
  924.  
  925. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  926. local DIRECTION = CF(StartPos,EndPos).lookVector
  927. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  928. end
  929.  
  930. function turnto(position)
  931. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  932. end
  933.  
  934. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  935. local Direction = CFrame.new(StartPos, Vec).lookVector
  936. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  937. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  938. if RayHit and CheckIntangible(RayHit) then
  939. if DelayIfHit then
  940. wait()
  941. end
  942. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  943. end
  944. return RayHit, RayPos, RayNormal
  945. end
  946.  
  947. function CheckIntangible(Hit)
  948. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  949. if Hit and Hit.Parent then
  950. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  951. return true
  952. end
  953. end
  954. return false
  955. end
  956.  
  957. function CheckTableForString(Table, String)
  958. for i, v in pairs(Table) do
  959. if string.find(string.lower(String), string.lower(v)) then
  960. return true
  961. end
  962. end
  963. return false
  964. end
  965.  
  966. --//=================================\\
  967. --|| WEAPON CREATION
  968. --\\=================================//
  969.  
  970. Humanoid.Parent = nil
  971. RootPart.Size = RootPart.Size*SIZE
  972. Torso.Size = Torso.Size*SIZE
  973. RightArm.Size = RightArm.Size*SIZE
  974. RightLeg.Size = RightLeg.Size*SIZE
  975. LeftArm.Size = LeftArm.Size*SIZE
  976. LeftLeg.Size = LeftLeg.Size*SIZE
  977. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  978. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  979. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  980. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  981. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  982. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  983. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  984. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  985. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  986. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  987. Head.Size = Head.Size*SIZE
  988. RootJoint.Parent = RootPart
  989. Neck.Parent = Torso
  990. RightShoulder.Parent = Torso
  991. LeftShoulder.Parent = Torso
  992. RightHip.Parent = Torso
  993. LeftHip.Parent = Torso
  994.  
  995. local Player = game.Players.LocalPlayer
  996. repeat
  997. wait()
  998. until Player.Character
  999. local Character = Player.Character
  1000. TrailSettings = {
  1001. Lifetime = 1,
  1002. Texture = "http://www.roblox.com/asset/?id=1097260739",
  1003. Color1 = ColorSequence.new(BrickColor.new("Really red").Color),
  1004. Color2 = ColorSequence.new(BrickColor.new("Really red").Color),
  1005. AllBody = true,
  1006. UpperBodyOnly = false,
  1007. LowerBodyOnly = false,
  1008. Accessories = false,
  1009. Extras = true,
  1010. R15 = false,
  1011. R15Parts = {"UpperTorso", "LowerTorso"}
  1012. }
  1013. local Trail
  1014. function UpperBody()
  1015. if TrailSettings.R15 == false then
  1016. A0 = Instance.new("Attachment", Character.Torso)
  1017. A1 = Instance.new("Attachment", Character.Head)
  1018. A2 = Instance.new("Attachment", Character["Right Arm"])
  1019. A3 = Instance.new("Attachment", Character["Left Arm"])
  1020. Trail = Instance.new("Trail", Character)
  1021. Trail.Attachment0 = A0
  1022. Trail.Attachment1 = A1
  1023. Trail.Texture = TrailSettings.Texture
  1024. Trail.Color = TrailSettings.Color1
  1025. Trail.Lifetime = TrailSettings.Lifetime
  1026. local Trail2 = Trail:Clone()
  1027. Trail2.Parent = Character
  1028. Trail2.Attachment1 = A2
  1029. local Trail3 = Trail:Clone()
  1030. Trail3.Parent = Character
  1031. Trail3.Attachment1 = A3
  1032. local Trail6 = Trail:Clone()
  1033. Trail6.Parent = Character
  1034. Trail6.Attachment0 = A1
  1035. Trail6.Attachment1 = A2
  1036. local Trail7 = Trail:Clone()
  1037. Trail7.Parent = Character
  1038. Trail7.Attachment0 = A1
  1039. Trail7.Attachment1 = A3
  1040. else
  1041. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  1042. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  1043. A1 = Instance.new("Attachment", Character.Head)
  1044. A2 = Instance.new("Attachment", Character.RightUpperArm)
  1045. A2R = Instance.new("Attachment", Character.RightLowerArm)
  1046. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  1047. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  1048. Trail = Instance.new("Trail", Character)
  1049. Trail.Attachment0 = A0
  1050. Trail.Attachment1 = A1
  1051. Trail.Texture = TrailSettings.Texture
  1052. Trail.Color = TrailSettings.Color1
  1053. Trail.Lifetime = TrailSettings.Lifetime
  1054. local Trail2 = Trail:Clone()
  1055. Trail2.Parent = Character
  1056. Trail2.Attachment1 = A2
  1057. local Trail3 = Trail:Clone()
  1058. Trail3.Parent = Character
  1059. Trail3.Attachment1 = A3
  1060. local Trail6 = Trail:Clone()
  1061. Trail6.Parent = Character
  1062. Trail6.Attachment0 = A1
  1063. Trail6.Attachment1 = A2
  1064. local Trail7 = Trail:Clone()
  1065. Trail7.Parent = Character
  1066. Trail7.Attachment0 = A1
  1067. Trail7.Attachment1 = A3
  1068. local Trail1R = Trail:Clone()
  1069. Trail1R.Parent = Character
  1070. Trail1R.Attachment1 = A2R
  1071. local Trail2R = Trail:Clone()
  1072. Trail2R.Parent = Character
  1073. Trail2R.Attachment1 = A3R
  1074. local Trail6R = Trail:Clone()
  1075. Trail6.Parent = Character
  1076. Trail6.Attachment0 = A1
  1077. Trail6.Attachment1 = A2R
  1078. local Trail7R = Trail:Clone()
  1079. Trail7.Parent = Character
  1080. Trail7.Attachment0 = A1
  1081. Trail7.Attachment1 = A3R
  1082. end
  1083. end
  1084. function LowerBody()
  1085. if TrailSettings.R15 == false then
  1086. A4 = Instance.new("Attachment", Character["Right Leg"])
  1087. A5 = Instance.new("Attachment", Character["Left Leg"])
  1088. local Trail4 = Trail:Clone()
  1089. Trail4.Parent = Character
  1090. Trail4.Attachment1 = A4
  1091. local Trail5 = Trail:Clone()
  1092. Trail5.Parent = Character
  1093. Trail5.Attachment1 = A5
  1094. local Trail8 = Trail:Clone()
  1095. Trail8.Parent = Character
  1096. Trail8.Attachment0 = A2
  1097. Trail8.Attachment1 = A4
  1098. Trail8.Color = TrailSettings.Color2
  1099. local Trail9 = Trail:Clone()
  1100. Trail9.Parent = Character
  1101. Trail9.Attachment0 = A3
  1102. Trail9.Attachment1 = A5
  1103. Trail9.Color = TrailSettings.Color2
  1104. local FT = Trail:Clone()
  1105. FT.Parent = Character
  1106. FT.Attachment0 = A4
  1107. FT.Attachment1 = A5
  1108. FT.Color = TrailSettings.Color2
  1109. else
  1110. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  1111. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  1112. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  1113. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  1114. local Trail4 = Trail:Clone()
  1115. Trail4.Parent = Character
  1116. Trail4.Attachment1 = A4
  1117. local Trail5 = Trail:Clone()
  1118. Trail5.Parent = Character
  1119. Trail5.Attachment1 = A5
  1120. local Trail8 = Trail:Clone()
  1121. Trail8.Parent = Character
  1122. Trail8.Attachment0 = A2
  1123. Trail8.Attachment1 = A4
  1124. Trail8.Color = TrailSettings.Color2
  1125. local Trail9 = Trail:Clone()
  1126. Trail9.Parent = Character
  1127. Trail9.Attachment0 = A3
  1128. Trail9.Attachment1 = A5
  1129. Trail9.Color = TrailSettings.Color2
  1130. local FT = Trail:Clone()
  1131. FT.Parent = Character
  1132. FT.Attachment0 = A4
  1133. FT.Attachment1 = A5
  1134. FT.Color = TrailSettings.Color2
  1135. local Trail3R = Trail:Clone()
  1136. Trail3R.Parent = Character
  1137. Trail3R.Attachment1 = A4R
  1138. local Trail4R = Trail:Clone()
  1139. Trail4R.Parent = Character
  1140. Trail4R.Attachment1 = A5R
  1141. local Trail8 = Trail:Clone()
  1142. Trail8.Parent = Character
  1143. Trail8.Attachment0 = A2R
  1144. Trail8.Attachment1 = A4R
  1145. Trail8.Color = TrailSettings.Color2
  1146. local Trail9 = Trail:Clone()
  1147. Trail9.Parent = Character
  1148. Trail9.Attachment0 = A3R
  1149. Trail9.Attachment1 = A5R
  1150. Trail9.Color = TrailSettings.Color2
  1151. local FT2R = Trail:Clone()
  1152. FT2R.Parent = Character
  1153. FT2R.Attachment0 = A4R
  1154. FT2R.Attachment1 = A5R
  1155. FT2R.Color = TrailSettings.Color2
  1156. end
  1157. end
  1158. function AllBody()
  1159. UpperBody()
  1160. LowerBody()
  1161. end
  1162. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  1163. TrailSettings.UpperBodyOnly = false
  1164. TrailSettings.LowerBodyOnly = false
  1165. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  1166. TrailSettings.UpperBodyOnly = false
  1167. TrailSettings.LowerBodyOnly = false
  1168. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  1169. TrailSettings.UpperBodyOnly = false
  1170. TrailSettings.LowerBodyOnly = false
  1171. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  1172. TrailSettings.AllBody = true
  1173. TrailSettings.UpperBodyOnly = false
  1174. TrailSettings.LowerBodyOnly = false
  1175. end
  1176. if TrailSettings.UpperBodyOnly == true then
  1177. UpperBody()
  1178. print("Called Upper Body Trail")
  1179. elseif TrailSettings.LowerBodyOnly == true then
  1180. LowerBody()
  1181. print("Called Lower Body Trail")
  1182. elseif TrailSettings.AllBody == true then
  1183. AllBody()
  1184. print("Called Full Body Trail")
  1185. end
  1186. if TrailSettings.Accessories == true then
  1187. for Index, Item in pairs(Character:GetChildren()) do
  1188. if Item:IsA("Accessory") then
  1189. local AA = Instance.new("Attachment", Item.Handle)
  1190. local ATrail = Trail:Clone()
  1191. ATrail.Parent = Character
  1192. ATrail.Attachment1 = AA
  1193. end
  1194. end
  1195. end
  1196. if TrailSettings.Extras == true then
  1197. spawn(function()
  1198. repeat
  1199. wait()
  1200. until Trail
  1201. local AB = Instance.new("Attachment", a)
  1202. local ABT = Trail:Clone()
  1203. ABT.Parent = Character
  1204. ABT.Attachment0 = A4
  1205. ABT.Attachment1 = AB
  1206. ABT.Color = TrailSettings.Color2
  1207. local ABT2 = Trail:Clone()
  1208. ABT2.Parent = Character
  1209. ABT2.Attachment0 = A5
  1210. ABT2.Attachment1 = AB
  1211. ABT2.Color = TrailSettings.Color2
  1212. end)
  1213. end
  1214. wait()
  1215.  
  1216. local top = Instance.new("Shirt")
  1217. top.ShirtTemplate = "rbxassetid://45695443"
  1218. top.Parent = Character
  1219. top.Name = "Cloth"
  1220. local bottom = Instance.new("Pants")
  1221. bottom.PantsTemplate = "rbxassetid://45696190"
  1222. bottom.Parent = Character
  1223. bottom.Name = "Cloth"
  1224. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1225. PRT.Color = C3(0,0,0)
  1226. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1227. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1228. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1229. PRT.Color = C3(0,0,0)
  1230. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1231. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1232. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  1233. PRT.Color = C3(255/255, 0/255, 0/255)
  1234. MakeForm(PRT,"Ball")
  1235. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1236. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  1237. PRT.Color = C3(255/255, 0/255, 0/255)
  1238. MakeForm(PRT,"Ball")
  1239. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1240. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1241. PRT.Color = C3(255/255, 0/255, 0/255)
  1242. MakeForm(PRT,"Ball")
  1243. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1244. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  1245. PRT.Color = C3(255/255, 0/255, 0/255)
  1246. MakeForm(PRT,"Ball")
  1247. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1248. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1249. PRT.Color = C3(255/255, 0/255, 0/255)
  1250. MakeForm(PRT,"Ball")
  1251. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1252. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  1253. PRT.Color = C3(255/255, 0/255, 0/255)
  1254. MakeForm(PRT,"Ball")
  1255. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1256.  
  1257. local LASTPART = Head
  1258. for i = 1, 24 do
  1259. local MATH = (1-(i/30))
  1260. if LASTPART == Head then
  1261. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1262. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1263. LASTPART = Horn
  1264. Horn.Color = C3((i*3-3)/255,0,0)
  1265. else
  1266. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1267. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1268. LASTPART = Horn
  1269. Horn.Color = C3((i*3-3)/255,0,0)
  1270. end
  1271. end
  1272. local LASTPART = Head
  1273. for i = 1, 24 do
  1274. local MATH = (1-(i/30))
  1275. if LASTPART == Head then
  1276. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1277. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1278. LASTPART = Horn
  1279. Horn.Color = C3((i*3-3)/255,0,0)
  1280. else
  1281. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1282. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1283. LASTPART = Horn
  1284. Horn.Color = C3((i*3-3)/255,0,0)
  1285. end
  1286. end
  1287. local LASTPART = Head
  1288. for i = 1, 8 do
  1289. local MATH = (1-(i/14))
  1290. if LASTPART == Head then
  1291. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1292. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1293. LASTPART = Horn
  1294. Horn.Color = C3((i*3-3)/255,0,0)
  1295. else
  1296. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1297. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1298. LASTPART = Horn
  1299. Horn.Color = C3((i*3-3)/255,0,0)
  1300. end
  1301. end
  1302. local LASTPART = Head
  1303. for i = 1, 8 do
  1304. local MATH = (1-(i/14))
  1305. if LASTPART == Head then
  1306. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1307. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1308. LASTPART = Horn
  1309. Horn.Color = C3((i*3-3)/255,0,0)
  1310. else
  1311. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1312. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1313. LASTPART = Horn
  1314. Horn.Color = C3((i*3-3)/255,0,0)
  1315. end
  1316. end
  1317.  
  1318. local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1319. CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1320. local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1321. CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1322. MakeForm(PRT,"Cyl")
  1323. local PRT = CreatePart(3, Clock, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1324. CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1325. MakeForm(PRT,"Cyl")
  1326. PRT.Color = C3(255/255, 0/255, 0/255)
  1327. local RING = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1328. CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1329. MakeForm(RING,"Cyl")
  1330. RING.Color = C3(0,0,0)
  1331. for i = 1, 12 do
  1332. local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1333. PRT.Color = C3(0,0,0)
  1334. local MSH = IT("BlockMesh",PRT)
  1335. MSH.Scale = VT(0.6,1,1)
  1336. CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1337. end
  1338. local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1339. PRT.Color = C3(0,0,0)
  1340. local MSH = IT("BlockMesh",PRT)
  1341. MSH.Scale = VT(0.4,1,1)
  1342. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1343. local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1344. PRT.Color = C3(0,0,0)
  1345. local MSH = IT("BlockMesh",PRT)
  1346. MSH.Scale = VT(0.4,1,1)
  1347. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1348. coroutine.resume(coroutine.create(function()
  1349. while true do
  1350. Swait()
  1351. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1352. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1353. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1354. if CLOCKLOOP <= -150 then
  1355. if VALUE1 == false then
  1356. CLOCKLOOP = 0
  1357. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  1358. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1359. ApplyAoE(HITPOS,10,15,45,75,false)
  1360. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1361. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1362. if CLOCKTARGET ~= nil then
  1363. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1364. if CLOCKTARGET.Torso ~= nil then
  1365. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1366. end
  1367. if CLOCKTARGET.Health == 0 then
  1368. CLOCKTARGET = nil
  1369. end
  1370. end
  1371. end
  1372. end
  1373. end
  1374. end))
  1375.  
  1376. local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1377. CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1378. local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1379. CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1380. MakeForm(PRT2,"Cyl")
  1381. local PRT2 = CreatePart(3, Clock2, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1382. CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1383. MakeForm(PRT2,"Cyl")
  1384. PRT2.Color = C3(255/255, 0/255, 0/255)
  1385. local RING2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1386. CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, RING2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1387. MakeForm(RING2,"Cyl")
  1388. RING2.Color = C3(0,0,0)
  1389. for i = 1, 12 do
  1390. local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1391. PRT2.Color = C3(0,0,0)
  1392. local MSH2 = IT("BlockMesh",PRT2)
  1393. MSH2.Scale = VT(0.6,1,1)
  1394. CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1395. end
  1396. local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1397. PRT2.Color = C3(0,0,0)
  1398. local MSH2 = IT("BlockMesh",PRT2)
  1399. MSH2.Scale = VT(0.4,1,1)
  1400. local WATCH3 = CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1401. local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1402. PRT2.Color = C3(0,0,0)
  1403. local MSH2 = IT("BlockMesh",PRT2)
  1404. MSH2.Scale = VT(0.4,1,1)
  1405. local WATCH4 = CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1406. coroutine.resume(coroutine.create(function()
  1407. while true do
  1408. Swait()
  1409. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED2
  1410. WATCH3.C0 = Clerp(WATCH3.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1411. WATCH4.C0 = Clerp(WATCH4.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1412. if CLOCKLOOP <= -150 then
  1413. if VALUE1 == false then
  1414. CLOCKLOOP = 0
  1415. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  1416. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1417. ApplyAoE(HITPOS,10,15,45,75,false)
  1418. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1419. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1420. if CLOCKTARGET ~= nil then
  1421. CLOCKTARGET.Health = CLOCKTARGET.Health - 10
  1422. if CLOCKTARGET.Torso ~= nil then
  1423. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1424. end
  1425. if CLOCKTARGET.Health == 0 then
  1426. CLOCKTARGET = nil
  1427. end
  1428. end
  1429. end
  1430. end
  1431. end
  1432. end))
  1433.  
  1434. for _, c in pairs(Clock2:GetChildren()) do
  1435. if c.ClassName == "Part" then
  1436. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1437. end
  1438. end
  1439.  
  1440. for _, c in pairs(Weapon:GetChildren()) do
  1441. if c.ClassName == "Part" then
  1442. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1443. end
  1444. end
  1445.  
  1446. for _, c in pairs(Clock:GetChildren()) do
  1447. if c.ClassName == "Part" then
  1448. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1449. end
  1450. end
  1451.  
  1452. Neck.Name = "Weld"
  1453. RootJoint.Name = "Weld"
  1454. RightShoulder.Name = "Weld"
  1455. LeftShoulder.Name = "Weld"
  1456. RightHip.Name = "Weld"
  1457. LeftHip.Name = "Weld"
  1458.  
  1459. local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255)
  1460. local SKILLFONT = "Fantasy"
  1461. local SKILLTEXTSIZE = 7
  1462.  
  1463. Weapon.Parent = Character
  1464. Humanoid.Parent = Character
  1465. Clock.Parent = nil
  1466. Clock2.Parent = nil
  1467.  
  1468. Humanoid.Died:connect(function()
  1469. ATTACK = true
  1470. end)
  1471.  
  1472. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1473. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1474. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1475. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1476. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.825, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1477. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.265, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1478. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.465, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1479.  
  1480.  
  1481. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Superior Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1482. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Q] TimeSweep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1483. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Buzzsaw", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1484. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Superior Sun", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1485. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E] Infection Fog", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1486. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Booster", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1487. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[X] The End", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1488.  
  1489. --//=================================\\
  1490. --|| DAMAGING
  1491. --\\=================================//
  1492.  
  1493. function Ghostify(POSITION,RANGE)
  1494. local CHILDREN = workspace:GetDescendants()
  1495. for index, CHILD in pairs(CHILDREN) do
  1496. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1497. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1498. if HUM then
  1499. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1500. if TORSO then
  1501. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1502. local GHOST = GHOSTBASE:Clone()
  1503. GHOST.Parent = Effects
  1504. GHOST.Torso.CFrame = TORSO.CFrame
  1505. table.insert(GHOSTS,GHOST)
  1506. CHILD:remove()
  1507. end
  1508. end
  1509. end
  1510. end
  1511. end
  1512. end
  1513.  
  1514. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1515. local TORSO = Torso
  1516. local HUM = Humanoid
  1517. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1518. coroutine.wrap(function()
  1519. VT = Vector3.new
  1520. MRANDOM = math.random
  1521. local A = TIME
  1522. local B = INTENSITY
  1523. local C = true
  1524. local HUMANOID = Humanoid
  1525. local TIMER = A or 35
  1526. local SHAKE = B or 5
  1527. local FADE = C or true
  1528. if HUMANOID then
  1529. local FADER = SHAKE / TIMER
  1530. for i = 1, TIMER do
  1531. wait()
  1532. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1533. end
  1534. HUMANOID.CameraOffset = VT(0, 0, 0)
  1535. end
  1536.  
  1537. end)()
  1538. end
  1539. end
  1540.  
  1541. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1542. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1543. defence.Name = ("HitBy"..Player.Name)
  1544. game:GetService("Debris"):AddItem(defence, 0.001)
  1545. Damage = Damage * DAMAGEMULTIPLIER
  1546. if Humanoid.Health ~= 0 then
  1547. local CritChance = MRANDOM(1,100)
  1548. if Damage > Humanoid.Health then
  1549. Damage = math.ceil(Humanoid.Health)
  1550. if Damage == 0 then
  1551. Damage = 0.1
  1552. end
  1553. end
  1554. Humanoid.Health = Humanoid.Health - Damage
  1555. end
  1556. end
  1557.  
  1558. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1559. local CHILDREN = workspace:GetDescendants()
  1560. for index, CHILD in pairs(CHILDREN) do
  1561. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1562. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1563. if HUM then
  1564. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1565. if TORSO then
  1566. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1567. if INSTAKILL == true then
  1568. CHILD:BreakJoints()
  1569. else
  1570. local DMG = MRANDOM(MINDMG,MAXDMG)
  1571. ApplyDamage(HUM,DMG,TORSO)
  1572. end
  1573. if FLING > 0 then
  1574. for _, c in pairs(CHILD:GetChildren()) do
  1575. if c:IsA("BasePart") then
  1576. local bv = Instance.new("BodyVelocity")
  1577. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1578. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1579. bv.Parent = c
  1580. Debris:AddItem(bv,0.05)
  1581. end
  1582. end
  1583. end
  1584. end
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590.  
  1591. --//=================================\\
  1592. --|| ATTACK FUNCTIONS AND STUFF
  1593. --\\=================================//
  1594.  
  1595. function Earthquake()
  1596. ATTACK = true
  1597. Rooted = true
  1598. local GYRO = IT("BodyGyro", RootPart)
  1599. GYRO.D = 20
  1600. GYRO.P = 4000
  1601. GYRO.MaxTorque = VT(0, 40000, 0)
  1602. local RING, MESH, DELET = MakeRing()
  1603. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1604. RING.CFrame = CF(HITPOS)
  1605. for i = 0, 0.6, 0.1 / Animation_Speed do
  1606. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1607. Swait()
  1608. MESH.Scale = MESH.Scale + VT(53, 0, 53)
  1609. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1610. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1613. end
  1614. local BLASTS = {468991944, 468991990}
  1615. coroutine.resume(coroutine.create(function()
  1616. local CFRAME = RootPart.CFrame
  1617. for i = 1, 100 do
  1618. CFRAME = CFRAME * CF(0, 0, -35)
  1619. do
  1620. local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1621. if HITFLOOR then
  1622. Swait()
  1623. do
  1624. local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0)
  1625. coroutine.resume(coroutine.create(function()
  1626. local RING, MESH, DELET = MakeRing()
  1627. RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z)
  1628. for i = 1, 25 do
  1629. Swait()
  1630. MESH.Scale = MESH.Scale + VT(42, 0, 42)
  1631. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1632. end
  1633. ApplyAoE(RING.Position,25,50,90,90,false)
  1634. SHAKECAM(RING.Position, 80, 30, 15)
  1635. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1636. WACKYEFFECT({
  1637. Time = 25,
  1638. EffectType = "Sphere",
  1639. Size = VT(22, 22, 22),
  1640. Size2 = VT(85, 85, 85),
  1641. Transparency = 0,
  1642. Transparency2 = 1,
  1643. CFrame = CF(RING.Position),
  1644. MoveToPos = nil,
  1645. RotationX = 0,
  1646. RotationY = 0,
  1647. RotationZ = 0,
  1648. Material = "Neon",
  1649. Color = C3(0, 0, 0),
  1650. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1651. SoundPitch = MRANDOM(9, 12) / 10,
  1652. SoundVolume = 10
  1653. })
  1654. for e = 1, 3 do
  1655. WACKYEFFECT({
  1656. EffectType = "Wave",
  1657. Size = VT(25, 0, 25),
  1658. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1659. Transparency = 0,
  1660. Transparency2 = 1,
  1661. CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1662. MoveToPos = nil,
  1663. RotationX = 0,
  1664. RotationY = 3,
  1665. RotationZ = 0,
  1666. Material = "Neon",
  1667. Color = C3(0, 0, 0),
  1668. SoundID = nil,
  1669. SoundPitch = nil,
  1670. SoundVolume = nil
  1671. })
  1672. WACKYEFFECT({
  1673. Time = 35,
  1674. EffectType = "Sphere",
  1675. Size = VT(22, 45, 22),
  1676. Size2 = VT(25, 45 + e * 75, 25),
  1677. Transparency = 0,
  1678. Transparency2 = 1,
  1679. CFrame = CF(RING.Position) * TURN,
  1680. MoveToPos = nil,
  1681. RotationX = 0,
  1682. RotationY = 0,
  1683. RotationZ = 0,
  1684. Material = "Neon",
  1685. Color = C3(0, 0, 0),
  1686. SoundID = nil,
  1687. SoundPitch = MRANDOM(9, 12) / 10,
  1688. SoundVolume = 10
  1689. })
  1690. end
  1691. wait(0.3)
  1692. DELET()
  1693. end))
  1694. end
  1695. end
  1696. end
  1697. end
  1698. end))
  1699. Rooted = false
  1700. DELET()
  1701. GYRO:remove()
  1702. ATTACK = false
  1703. Rooted = false
  1704. end
  1705.  
  1706. function TimeSweep()
  1707. chatfunc("SEE YA.")
  1708. ATTACK = true
  1709. Rooted = false
  1710. for i=0, 0.5, 0.1 / Animation_Speed do
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1715. end
  1716. CreateSound(217767125, Torso, 10, 1)
  1717. local POS = RootPart.Orientation
  1718. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,4,0))
  1719. RootPart.Orientation = POS
  1720. RootJoint.Parent = RootPart
  1721. for i=0, 0.5, 0.1 / Animation_Speed do
  1722. Swait()
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1725. end
  1726. for i=0, 0.1, 0.1 / Animation_Speed do
  1727. Swait()
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1729. end
  1730. ATTACK = false
  1731. Rooted = false
  1732. end
  1733.  
  1734.  
  1735. function Taunt()
  1736. ATTACK = true
  1737. local LAUGH = nil
  1738. coroutine.resume(coroutine.create(function()
  1739. repeat
  1740. Swait()
  1741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. until LAUGH ~= nil
  1748. repeat
  1749. Swait()
  1750. LAUGH.Parent = Head
  1751. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1752. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1753. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1754. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1755. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. until LAUGH.Playing == false
  1758. ATTACK = false
  1759. end))
  1760. wait(0.1)
  1761. LAUGH = CreateSound(333446256, Head, 10, 1, false)
  1762. end
  1763.  
  1764. function SuperStomp()
  1765. ATTACK = true
  1766. Rooted = true
  1767. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1768. coroutine.resume(coroutine.create(function()
  1769. Swait(65)
  1770. CameraEnshaking(3,25)
  1771. CreateSound(262562442,RightLeg,60,1,false)
  1772. CreateFlyingDebree(HITFLOOR,CF(HITPOS),10,VT(5,5,5),4,125)
  1773. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  1774. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(60,6.5,60), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  1775. ApplyAoE(HITPOS,35,35,50,75,false)
  1776. end))
  1777. CreateSound(163619849,RightLeg,10,1,false)
  1778. for i=0, 2, 0.1 / Animation_Speed do
  1779. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1780. Swait()
  1781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1787. end
  1788. for i=0, 1, 0.1 / Animation_Speed do
  1789. Swait()
  1790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1796. end
  1797. ATTACK = false
  1798. Rooted = false
  1799. end
  1800.  
  1801. function Buzzsaw()
  1802. ATTACK = true
  1803. Rooted = false
  1804. local ARMSPEED = 0.1
  1805. local TARGET = nil
  1806. local ROOT = nil
  1807. local HUMAN = nil
  1808. local DIST = 4
  1809. local SAWBLADE = CreatePart(3, Weapon, "Glass", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1810. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1811. local BLADE = true
  1812. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1813. coroutine.resume(coroutine.create(function()
  1814. repeat
  1815. Swait()
  1816. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1817. until BLADE == false
  1818. SAWBLADE:remove()
  1819. end))
  1820. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1821. for i=0, 1, 0.1 / Animation_Speed do
  1822. Swait()
  1823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. end
  1830. for i=0, 2, 0.1 / Animation_Speed do
  1831. Swait()
  1832. local CHILDREN = workspace:GetDescendants()
  1833. for index, CHILD in pairs(CHILDREN) do
  1834. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1835. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1836. if HUM then
  1837. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1838. if TORSO and HUM.Health > 0 then
  1839. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1840. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1841. ROOT = TORSO
  1842. HUMAN = HUM
  1843. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1844. end
  1845. end
  1846. end
  1847. end
  1848. end
  1849. if ROOT then
  1850. break
  1851. end
  1852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. end
  1859. if ROOT then
  1860. ARMSPEED = 0.01
  1861. Rooted = true
  1862. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1863. repeat
  1864. HUMAN.Health = HUMAN.Health - 1.2
  1865. HUMAN.RootPart.CFrame = ROOT.CFrame*CF(0,0.02,0)
  1866. Swait()
  1867. ROOT.Anchored = true
  1868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, -0.4, 0) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1872. RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1875. ROOT.Anchored = false
  1876. if HUMAN.Health == 0 then
  1877. if ROOT.Name ~= "Torso" then
  1878. ROOT:remove()
  1879. end
  1880. if TARGET.Name == "Torso" then
  1881. Ragdoll(HUMAN.Parent,Torso,true)
  1882. elseif TARGET.Name == "UpperTorso" then
  1883. R15Ragdoll(HUMAN.Parent,true)
  1884. end
  1885. end
  1886. end
  1887. BLADE = false
  1888. ATTACK = false
  1889. Rooted = false
  1890. end
  1891.  
  1892. function Sun1()
  1893. ATTACK = true
  1894. Rooted = true
  1895. local StartPos = RootPart.CFrame * CF(0,15,0).p
  1896. coroutine.resume(coroutine.create(function()
  1897. CreateSound("348663022", Torso, 5, 1)
  1898. local StartPos = RootPart.CFrame * CF(0,15,0).p
  1899. for i = 1, 5 do
  1900. MagicSphere2(25,25,CF(StartPos),"Bright red")
  1901. Swait(15)
  1902. end
  1903. local soundeffect = IT("Sound",Torso)
  1904. soundeffect.SoundId = "rbxassetid://487186990"
  1905. soundeffect.Looped = true
  1906. soundeffect.Volume = 3
  1907. soundeffect.Playing = true
  1908. repeat
  1909. turnto(Mouse.Hit.p)
  1910. MagicSphere2(25,25,CF(StartPos),"Bright red")
  1911. MagicSphere(25/10,25,CF(StartPos),"Bright red")
  1912. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1913. local distance = (StartPos - RayPos).magnitude
  1914. local RayBeam = IT("Part",Effects)
  1915. RayBeam.Material = "Neon"
  1916. RayBeam.Anchored = false
  1917. RayBeam.BrickColor = BRICKC"Bright red"
  1918. local mesh = IT("SpecialMesh",RayBeam)
  1919. mesh.MeshType = "Cylinder"
  1920. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  1921. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1922. MagicSphere(5,45,CF(RayPos),"Bright red")
  1923. ApplyAoE(RayPos,22,1,2,0,false)
  1924. Swait()
  1925. if KEYHOLD == false then
  1926. coroutine.resume(coroutine.create(function()
  1927. Rooted = false
  1928. MODE = "The Superior Pandora"
  1929. for i = 1, 5 do
  1930. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1931. Swait()
  1932. end
  1933. RayBeam:remove()
  1934. end))
  1935. else
  1936. RayBeam:remove()
  1937. end
  1938. until KEYHOLD == false
  1939. soundeffect:remove()
  1940. end))
  1941. MagicSphere2(65,120,CF(StartPos),"Really black")
  1942. MagicSphere(10,60,CF(StartPos),"Really black")
  1943. for i=0, 2, 0.1 / Animation_Speed do
  1944. Swait()
  1945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1949. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. end
  1952. MODE = "Sun"
  1953. ATTACK = false
  1954. end
  1955.  
  1956. function Sun2()
  1957. ATTACK = true
  1958. Rooted = true
  1959. local StartPos = RootPart.CFrame * CF(0,35,0).p
  1960. coroutine.resume(coroutine.create(function()
  1961. CreateSound("348663022", Torso, 5, 1)
  1962. local StartPos = RootPart.CFrame * CF(0,35,0).p
  1963. for i = 1, 5 do
  1964. MagicSphere2(25*2,25,CF(StartPos),"Bright red")
  1965. Swait(15)
  1966. end
  1967. local soundeffect = IT("Sound",Torso)
  1968. soundeffect.SoundId = "rbxassetid://487186990"
  1969. soundeffect.Looped = true
  1970. soundeffect.Volume = 3
  1971. soundeffect.Playing = true
  1972. repeat
  1973. turnto(Mouse.Hit.p)
  1974. MagicSphere2(25*2,25,CF(StartPos),"Bright red")
  1975. MagicSphere(25/10*2,25,CF(StartPos),"Bright red")
  1976. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  1977. local distance = (StartPos - RayPos).magnitude
  1978. local RayBeam = IT("Part",Effects)
  1979. RayBeam.Material = "Neon"
  1980. RayBeam.Anchored = false
  1981. RayBeam.BrickColor = BRICKC"Bright red"
  1982. local mesh = IT("SpecialMesh",RayBeam)
  1983. mesh.MeshType = "Cylinder"
  1984. RayBeam.Size = Vector3.new(distance+10*2, 5, 5)
  1985. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  1986. MagicSphere(10*2,20,CF(RayPos),"Bright red")
  1987. ApplyAoE(RayPos,42,1,2.25,0,false)
  1988. Swait()
  1989. if KEYHOLD == false then
  1990. coroutine.resume(coroutine.create(function()
  1991. Rooted = false
  1992. MODE = "Booster"
  1993. for i = 1, 5 do
  1994. RayBeam.Transparency = RayBeam.Transparency + 1/5
  1995. Swait()
  1996. end
  1997. RayBeam:remove()
  1998. end))
  1999. else
  2000. RayBeam:remove()
  2001. end
  2002. until KEYHOLD == false
  2003. soundeffect:remove()
  2004. end))
  2005. MagicSphere2(65*2,120,CF(StartPos),"Really black")
  2006. MagicSphere(10*2,60,CF(StartPos),"Really black")
  2007. for i=0, 2, 0.1 / Animation_Speed do
  2008. Swait()
  2009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2013. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2015. end
  2016. MODE = "Sun2"
  2017. ATTACK = false
  2018. end
  2019.  
  2020. function InfectionFog()
  2021. ATTACK = true
  2022. Rooted = false
  2023. for i=0, 2, 0.1 / Animation_Speed do
  2024. Swait()
  2025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2029. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2031. end
  2032. CreateSound(769072651, RightArm, 10, 1, false)
  2033. for i=0, 2, 0.1 / Animation_Speed do
  2034. Swait()
  2035. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0.5,0.5,0.5), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2040. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2042. end
  2043. CreateSound(138931042, Torso, 10, 2.4, false)
  2044. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(300,300,300), Transparency = 0.8, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2045. Swait(100)
  2046. Ghostify(Torso.Position,135)
  2047. Swait(20)
  2048. CreateSound(138271815, GHOSTBASE, 0.8, 0.9, false)
  2049. ATTACK = false
  2050. Rooted = false
  2051. end
  2052.  
  2053. function ClockBooster()
  2054. ATTACK = true
  2055. Rooted = true
  2056. if MODE == "The Superior Pandora" then
  2057. MagicSphere2(20,40,RootPart.CFrame,"Really red")
  2058. CreateSound(743521450,RootPart,10,0.8,false)
  2059. for i=0, 1, 0.1 / Animation_Speed do
  2060. Swait()
  2061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(75)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-30), RAD(-75)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2065. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067. end
  2068. Speed = 30
  2069. Clock2.Parent = Character
  2070. CLOCKSPEED = 4
  2071. CLOCKSPEED2 = 4
  2072. DAMAGEMULTIPLIER = 1.5
  2073. MODE = "Booster"
  2074. elseif MODE == "Booster" then
  2075. CreateSound(147722227, Torso, 15, 1.3, false)
  2076. for i=0, 0.3, 0.1 / Animation_Speed do
  2077. Swait()
  2078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2082. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. end
  2085. Speed = 20
  2086. CLOCKSPEED = 1.5
  2087. CLOCKSPEED2 = 0
  2088. Clock2.Parent = nil
  2089. DAMAGEMULTIPLIER = 1
  2090. MODE = "The Superior Pandora"
  2091. end
  2092. ATTACK = false
  2093. Rooted = false
  2094. end
  2095. --//=================================\\
  2096. --|| SOME TAG EDIT
  2097. --\\=================================//
  2098.  
  2099. m = game.Players.LocalPlayer
  2100. char = m.Character
  2101. local txt = Instance.new("BillboardGui", char)
  2102. txt.Adornee = char.Head
  2103. txt.Name = "_status"
  2104. txt.Size = UDim2.new(2, 0, 1.2, 0)
  2105. txt.StudsOffset = Vector3.new(-9, 10, 0)
  2106. local text = Instance.new("TextLabel", txt)
  2107. text.Size = UDim2.new(10, 0, 7, 0)
  2108. text.FontSize = "Size24"
  2109. text.TextScaled = true
  2110. text.TextTransparency = 0
  2111. text.BackgroundTransparency = 1
  2112. text.TextTransparency = 0
  2113. text.TextStrokeTransparency = 0
  2114. text.Font = "Bodoni"
  2115. text.TextStrokeColor3 = Color3.new(255/255, 0/255, 0/255)
  2116. v = Instance.new("Part")
  2117. v.Name = "ColorBrick"
  2118. v.Parent = m.Character
  2119. v.FormFactor = "Symmetric"
  2120. v.Anchored = true
  2121. v.CanCollide = false
  2122. v.BottomSurface = "Smooth"
  2123. v.TopSurface = "Smooth"
  2124. v.Size = Vector3.new(10, 5, 3)
  2125. v.Transparency = 1
  2126. v.CFrame = char.Torso.CFrame
  2127. v.BrickColor = BrickColor.new("Really black")
  2128. v.Transparency = 1
  2129. v.Shape = "Block"
  2130.  
  2131. --//=================================\\
  2132. --|| CHAT FUNCTION
  2133. --\\=================================//
  2134.  
  2135. function chatfunc(text)
  2136. local chat = coroutine.wrap(function()
  2137. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2138. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2139. end
  2140. local Bill = Instance.new("BillboardGui",Character)
  2141. Bill.Size = UDim2.new(0,100,0,40)
  2142. Bill.StudsOffset = Vector3.new(0,3,0)
  2143. Bill.Adornee = Character.Head
  2144. Bill.Name = "TalkingBillBoard"
  2145. local Hehe = Instance.new("TextLabel",Bill)
  2146. Hehe.BackgroundTransparency = 1
  2147. Hehe.BorderSizePixel = 0
  2148. Hehe.Text = ""
  2149. Hehe.Font = "Fantasy"
  2150. Hehe.TextSize = 40
  2151. Hehe.TextStrokeTransparency = 0
  2152. Hehe.Size = UDim2.new(1,0,0.5,0)
  2153. coroutine.resume(coroutine.create(function()
  2154. while Hehe ~= nil do
  2155. wait()
  2156. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2157. Hehe.Rotation = math.random(-5,5)
  2158. Hehe.TextColor3 = Color3.new(0,0,0)
  2159. Hehe.TextStrokeColor3 = Color3.new(255,0,0)
  2160. end
  2161. end))
  2162. for i = 1,string.len(text),1 do
  2163. wait()
  2164. Hehe.Text = string.sub(text,1,i)
  2165. end
  2166. wait(3)--Re[math.random(1, 93)]
  2167. for i = 0, 1, .025 do
  2168. wait()
  2169. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2170. Hehe.TextStrokeTransparency = i
  2171. Hehe.TextTransparency = i
  2172. end
  2173. Bill:Destroy()
  2174. end)
  2175. chat()
  2176. end
  2177.  
  2178. function onChatted(msg)
  2179. chatfunc(msg)
  2180. end
  2181.  
  2182. Player.Chatted:connect(onChatted)
  2183.  
  2184. --//=================================\\
  2185. --|| CHAT INTRO
  2186. --\\=================================//
  2187.  
  2188. coroutine.resume(coroutine.create(function()
  2189. chatfunc("Superior is alive..")
  2190. text.Text = "The Superior Pandora"
  2191. wait(2)
  2192. chatfunc("Hello any admins...?")
  2193. end))
  2194.  
  2195. --//=================================\\
  2196. --|| INTRO
  2197. --\\=================================//
  2198.  
  2199. coroutine.resume(coroutine.create(function()
  2200. ATTACK = true
  2201. Rooted = true
  2202. HeadC = C3(0,0,0)
  2203. BodyC = C3(0,0,0)
  2204. for i=0, 3, 0.1 / Animation_Speed do
  2205. Swait()
  2206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2210. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2212. if MRANDOM(1,10) == 1 then
  2213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1)
  2214. end
  2215. end
  2216. for i=0, 0.5, 0.1 / Animation_Speed do
  2217. Swait()
  2218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0 * COS(SINE / 12)), RAD(0), RAD(0)) * ANGLES(RAD(90 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2222. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2224. end
  2225. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(7.5,7.5,7.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2226. Clock.Parent = Character
  2227. for i=0, 0.5, 0.1 / Animation_Speed do
  2228. Swait()
  2229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0 - 0 * COS(SINE / 12)), RAD(0), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2233. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2235. end
  2236. CLOCKSPEED = 1.5
  2237. CLOCKSPEED2 = 0
  2238. HeadC = C3(0,0,0)
  2239. BodyC = C3(0,0,0)
  2240. TRANSFORMED = true
  2241. ATTACK = false
  2242. Rooted = false
  2243. end))
  2244. --//=================================\\
  2245. --|| ASSIGN THINGS TO KEYS
  2246. --\\=================================//
  2247.  
  2248. function MouseDown(Mouse)
  2249. HOLD = true
  2250. if ATTACK == false then
  2251. end
  2252. end
  2253.  
  2254. function MouseUp(Mouse)
  2255. HOLD = false
  2256. end
  2257.  
  2258. function KeyDown(Key)
  2259. KEYHOLD = true
  2260. if Key == "z" and ATTACK == false then
  2261. SuperStomp()
  2262. end
  2263.  
  2264. if Key == "b" and ATTACK == false then
  2265. TimesUp()
  2266. end
  2267.  
  2268. if Key == "c" and ATTACK == false then
  2269. Buzzsaw()
  2270. end
  2271.  
  2272. if Key == "e" and ATTACK == false then
  2273. InfectionFog()
  2274. end
  2275.  
  2276. if Key == "q" and ATTACK == false then
  2277. TimeSweep()
  2278. end
  2279.  
  2280. if Key == "v" and ATTACK == false then
  2281. if MODE == "Superior" then
  2282. Sun1()
  2283. elseif MODE == "Booster" then
  2284. Sun2()
  2285. end
  2286. end
  2287.  
  2288. if Key == "x" and ATTACK == false then
  2289. Earthquake()
  2290. end
  2291.  
  2292. if Key == "f" and ATTACK == false then
  2293. ClockBooster()
  2294. end
  2295.  
  2296. if Key == "t" and ATTACK == false then
  2297. Taunt()
  2298. end
  2299. end
  2300.  
  2301. function KeyUp(Key)
  2302. KEYHOLD = false
  2303. end
  2304.  
  2305. Mouse.Button1Down:connect(function(NEWKEY)
  2306. MouseDown(NEWKEY)
  2307. end)
  2308. Mouse.Button1Up:connect(function(NEWKEY)
  2309. MouseUp(NEWKEY)
  2310. end)
  2311. Mouse.KeyDown:connect(function(NEWKEY)
  2312. KeyDown(NEWKEY)
  2313. end)
  2314. Mouse.KeyUp:connect(function(NEWKEY)
  2315. KeyUp(NEWKEY)
  2316. end)
  2317.  
  2318. --//=================================\\
  2319. --\\=================================//
  2320.  
  2321.  
  2322. function unanchor()
  2323. if UNANCHOR == true then
  2324. RootPart.Anchored = false
  2325. end
  2326. g = Character:GetChildren()
  2327. for i = 1, #g do
  2328. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2329. g[i].Anchored = false
  2330. end
  2331. end
  2332. g = Weapon:GetChildren()
  2333. for i = 1, #g do
  2334. if g[i].ClassName == "Part" then
  2335. g[i].Anchored = false
  2336. end
  2337. end
  2338. end
  2339.  
  2340.  
  2341. --//=================================\\
  2342. --|| WRAP THE WHOLE SCRIPT UP
  2343. --\\=================================//
  2344.  
  2345. Humanoid.Changed:connect(function(Jump)
  2346. if Jump == "Jump" and (Disable_Jump == true) then
  2347. Humanoid.Jump = false
  2348. end
  2349. end)
  2350.  
  2351. while true do
  2352. Swait()
  2353. script.Parent = WEAPONGUI
  2354. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2355. v:Stop();
  2356. end
  2357. ANIMATE.Parent = nil
  2358. SINE = SINE + CHANGE*1.5
  2359. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2360. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2361. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2362. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2363. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2364. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2365. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2366. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2367. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2368. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2369. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2370. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. end
  2374. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2375. ANIM = "Jump"
  2376. if ATTACK == false then
  2377. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2381. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2383. end
  2384. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2385. ANIM = "Fall"
  2386. if ATTACK == false then
  2387. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2391. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2393. end
  2394. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2395. ANIM = "Idle"
  2396. if ATTACK == false then
  2397. if MODE == "The Superior Pandora" then
  2398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed)
  2399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  2400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2402. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. elseif MODE == "Sun" then
  2405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2409. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. elseif MODE == "Sun2" then
  2412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2416. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418. elseif MODE == "Booster" then
  2419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, -0.7*SIZE) * ANGLES(RAD(115), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-80 + 5 * SIN(SINE / 15))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, -0.7*SIZE) * ANGLES(RAD(115), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(80 - 5 * SIN(SINE / 15))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2423. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. end
  2426. end
  2427. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2428. ANIM = "Walk"
  2429. if ATTACK == false then
  2430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2434. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2436. end
  2437. end
  2438. unanchor()
  2439. Humanoid.MaxHealth = "inf"
  2440. Humanoid.Health = "inf"
  2441. if Rooted == false then
  2442. Disable_Jump = false
  2443. Humanoid.WalkSpeed = Speed
  2444. elseif Rooted == true then
  2445. Disable_Jump = true
  2446. Humanoid.WalkSpeed = 0
  2447. end
  2448. for _, c in pairs(Character:GetChildren()) do
  2449. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2450. c.Material = "Fabric"
  2451. if c:FindFirstChildOfClass("ParticleEmitter") then
  2452. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2453. end
  2454. if c ~= Head then
  2455. c.Color = HeadC
  2456. else
  2457. c.Color = BodyC
  2458. end
  2459. if c == Head then
  2460. if c:FindFirstChild("face") then
  2461. c.face:remove()
  2462. end
  2463. end
  2464. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2465. c:remove()
  2466. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2467. c:remove()
  2468. end
  2469. end
  2470. end
  2471. --//=================================\\
  2472. --\\=================================//
  2473.  
  2474.  
  2475.  
  2476.  
  2477.  
  2478. --//====================================================\\--
  2479. --|| END OF SCRIPT
  2480. --\\====================================================//--
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