Wweroblox12121212

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Feb 26th, 2018
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  1. --[[ Unleashed, converted to LocalScript by Citrus/Solavenge ]] wait(1/60) script.Name = "Unleashed" local Stalenezz = Instance.new("StringValue",script) Stalenezz.Name = "Staleness" local ST1 = Instance.new("StringValue",Stalenezz) ST1.Name = "1" local ST2 = Instance.new("StringValue",Stalenezz) ST2.Name = "2" local ST3 = Instance.new("StringValue",Stalenezz) ST3.Name = "3" local ST4 = Instance.new("StringValue",Stalenezz) ST4.Name = "4" local ST5 = Instance.new("StringValue",Stalenezz) ST5.Name = "5" local ST6 = Instance.new("StringValue",Stalenezz) ST6.Name = "6" local ST7 = Instance.new("StringValue",Stalenezz) ST7.Name = "7" local ST8 = Instance.new("StringValue",Stalenezz) ST8.Name = "8" local ST9 = Instance.new("StringValue",Stalenezz) ST9.Name = "9" local StalenezzChk = Instance.new("BoolValue",script) StalenezzChk.Name = "StalenessChecker" StalenezzChk.Value = false local SC1 = Instance.new("BoolValue",StalenezzChk) SC1.Name = "1" SC1.Value = false local SC2 = Instance.new("BoolValue",StalenezzChk) SC2.Name = "2" SC2.Value = false local SC3 = Instance.new("BoolValue",StalenezzChk) SC3.Name = "3" SC3.Value = false local SC4 = Instance.new("BoolValue",StalenezzChk) SC4.Name = "4" SC4.Value = false local SC5 = Instance.new("BoolValue",StalenezzChk) SC5.Name = "5" SC5.Value = false local SC6 = Instance.new("BoolValue",StalenezzChk) SC6.Name = "6" SC6.Value = false local SC7 = Instance.new("BoolValue",StalenezzChk) SC7.Name = "7" SC7.Value = false local SC8 = Instance.new("BoolValue",StalenezzChk) SC8.Name = "8" SC8.Value = false local SC9 = Instance.new("BoolValue",StalenezzChk) SC9.Name = "9" SC9.Value = false local Statz = Instance.new("StringValue",script) Statz.Name = "Stats" Statz.Value = "Stats" local ATKZ = Instance.new("NumberValue",Statz) ATKZ.Name = "Attack" ATKZ.Value = "1" local DEFZ = Instance.new("NumberValue",Statz) DEFZ.Name = "Defense" DEFZ.Value = "1" local ENGZ = Instance.new("NumberValue",Statz) ENGZ.Name = "Energy" ENGZ.Value = "100" local FRZZ = Instance.new("BoolValue",Statz) FRZZ.Name = "Frozen" FRZZ.Value = false local MANZ = Instance.new("NumberValue",Statz) MANZ.Name = "Mana" MANZ.Value = "150" local SPDZ = Instance.new("NumberValue",Statz) SPDZ.Name = "Speed" SPDZ.Value = "1" local HRTBT = Instance.new("BindableEvent",Statz) HRTBT.Name = "Heartbeat" local weapongui = Instance.new("ScreenGui", script) weapongui.Name = "WeaponGUI" local skill3 = Instance.new("Frame", weapongui) skill3.Size = UDim2.new(0.26, 0, 0.06, 0) skill3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) skill3.Name = "Skill3" skill3.Position = UDim2.new(0.23, 0, 0.925, 0) skill3.BorderSizePixel = 0 skill3.BackgroundTransparency = 0.7 skill3.BackgroundColor3 = Color3.new(1, 1, 1) local cover = Instance.new("Frame", skill3) cover.Size = UDim2.new(1.002, 0, 1, 0) cover.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) cover.Name = "Cover" cover.BorderSizePixel = 0 cover.BackgroundTransparency = 0.5 cover.BackgroundColor3 = Color3.new(1, 1, 1) local label = Instance.new("TextLabel", skill3) label.TextWrapped = true label.TextStrokeTransparency = 0 label.BorderSizePixel = 0 label.TextScaled = true label.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) label.BackgroundTransparency = 1 label.Size = UDim2.new(1, 0, 1, 0) label.TextColor3 = Color3.new(1, 1, 1) label.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) label.Text = "[C] Skill3" label.Font = Enum.Font.SourceSansBold label.Name = "Label" label.FontSize = Enum.FontSize.Size32 local skill4 = Instance.new("Frame", weapongui) skill4.Size = UDim2.new(0.26, 0, 0.06, 0) skill4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) skill4.Name = "Skill4" skill4.Position = UDim2.new(0.5, 0, 0.925, 0) skill4.BorderSizePixel = 0 skill4.BackgroundTransparency = 0.7 skill4.BackgroundColor3 = Color3.new(1, 1, 1) local cover_2 = Instance.new("Frame", skill4) cover_2.Size = UDim2.new(1.002, 0, 1, 0) cover_2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) cover_2.Name = "Cover" cover_2.BorderSizePixel = 0 cover_2.BackgroundTransparency = 0.5 cover_2.BackgroundColor3 = Color3.new(1, 1, 1) local label_2 = Instance.new("TextLabel", skill4) label_2.TextWrapped = true label_2.TextStrokeTransparency = 0 label_2.BorderSizePixel = 0 label_2.TextScaled = true label_2.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) label_2.BackgroundTransparency = 1 label_2.Size = UDim2.new(1, 0, 1, 0) label_2.TextColor3 = Color3.new(1, 1, 1) label_2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) label_2.Text = "[4] Skill4" label_2.Font = Enum.Font.SourceSansBold label_2.Name = "Label" label_2.FontSize = Enum.FontSize.Size32 local skill2 = Instance.new("Frame", weapongui) skill2.Size = UDim2.new(0.26, 0, 0.06, 0) skill2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) skill2.Name = "Skill2" skill2.Position = UDim2.new(0.5, 0, 0.86, 0) skill2.BorderSizePixel = 0 skill2.BackgroundTransparency = 0.7 skill2.BackgroundColor3 = Color3.new(1, 1, 1) local cover_3 = Instance.new("Frame", skill2) cover_3.Size = UDim2.new(1.002, 0, 1, 0) cover_3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) cover_3.Name = "Cover" cover_3.BorderSizePixel = 0 cover_3.BackgroundTransparency = 0.5 cover_3.BackgroundColor3 = Color3.new(1, 1, 1) local label_3 = Instance.new("TextLabel", skill2) label_3.TextWrapped = true label_3.TextStrokeTransparency = 0 label_3.BorderSizePixel = 0 label_3.TextScaled = true label_3.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) label_3.BackgroundTransparency = 1 label_3.Size = UDim2.new(1, 0, 1, 0) label_3.TextColor3 = Color3.new(1, 1, 1) label_3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) label_3.Text = "[X] Skill2" label_3.Font = Enum.Font.SourceSansBold label_3.Name = "Label" label_3.FontSize = Enum.FontSize.Size32 local skill1 = Instance.new("Frame", weapongui) skill1.Size = UDim2.new(0.26, 0, 0.06, 0) skill1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) skill1.Name = "Skill1" skill1.Position = UDim2.new(0.23, 0, 0.86, 0) skill1.BorderSizePixel = 0 skill1.BackgroundTransparency = 0.7 skill1.BackgroundColor3 = Color3.new(1, 1, 1) local cover_4 = Instance.new("Frame", skill1) cover_4.Size = UDim2.new(1.002, 0, 1, 0) cover_4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) cover_4.Name = "Cover" cover_4.BorderSizePixel = 0 cover_4.BackgroundTransparency = 0.5 cover_4.BackgroundColor3 = Color3.new(1, 1, 1) local label_4 = Instance.new("TextLabel", skill1) label_4.TextWrapped = true label_4.TextStrokeTransparency = 0 label_4.BorderSizePixel = 0 label_4.TextScaled = true label_4.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) label_4.BackgroundTransparency = 1 label_4.Size = UDim2.new(1, 0, 1, 0) label_4.TextColor3 = Color3.new(1, 1, 1) label_4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) label_4.Text = "[Z] Skill1" label_4.Font = Enum.Font.SourceSansBold label_4.Name = "Label" label_4.FontSize = Enum.FontSize.Size32 local bar1 = Instance.new("Frame", weapongui) bar1.Size = UDim2.new(0.26, 0, 0.05, 0) bar1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) bar1.Name = "Bar1" bar1.Position = UDim2.new(0.23, 0, 0.8, 0) bar1.BorderSizePixel = 0 bar1.BackgroundTransparency = 0.7 bar1.BackgroundColor3 = Color3.new(1, 1, 1) local cover_5 = Instance.new("Frame", bar1) cover_5.Size = UDim2.new(1, 0, 1, 0) cover_5.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) cover_5.Name = "Cover" cover_5.BorderSizePixel = 0 cover_5.BackgroundTransparency = 0.5 cover_5.BackgroundColor3 = Color3.new(1, 1, 1) local label_5 = Instance.new("TextLabel", bar1) label_5.TextWrapped = true label_5.TextStrokeTransparency = 0 label_5.BorderSizePixel = 0 label_5.TextScaled = true label_5.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) label_5.BackgroundTransparency = 1 label_5.Size = UDim2.new(1, 0, 1, 0) label_5.TextColor3 = Color3.new(1, 1, 1) label_5.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) label_5.Text = "Mana ~{#}~" label_5.Font = Enum.Font.SourceSansBold label_5.Name = "Label" label_5.FontSize = Enum.FontSize.Size32 local bar2 = Instance.new("Frame", weapongui) bar2.Size = UDim2.new(0.26, 0, 0.05, 0) bar2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) bar2.Name = "Bar2" bar2.Position = UDim2.new(0.5, 0, 0.8, 0) bar2.BorderSizePixel = 0 bar2.BackgroundTransparency = 0.7 bar2.BackgroundColor3 = Color3.new(1, 1, 1) local cover_6 = Instance.new("Frame", bar2) cover_6.Size = UDim2.new(1, 0, 1, 0) cover_6.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) cover_6.Name = "Cover" cover_6.BorderSizePixel = 0 cover_6.BackgroundTransparency = 0.5 cover_6.BackgroundColor3 = Color3.new(1, 1, 1) local label_6 = Instance.new("TextLabel", bar2) label_6.TextWrapped = true label_6.TextStrokeTransparency = 0 label_6.BorderSizePixel = 0 label_6.TextScaled = true label_6.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) label_6.BackgroundTransparency = 1 label_6.Size = UDim2.new(1, 0, 1, 0) label_6.TextColor3 = Color3.new(1, 1, 1) label_6.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) label_6.Text = "Energy ~{#}~" label_6.Font = Enum.Font.SourceSansBold label_6.Name = "Label" label_6.FontSize = Enum.FontSize.Size32 local speed = Instance.new("Frame", weapongui) speed.Size = UDim2.new(0.15, 0, 0.07, 0) speed.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) speed.Name = "Speed" speed.Position = UDim2.new(0.23, 0, 0.72, 0) speed.BorderSizePixel = 0 speed.BackgroundTransparency = 0.7 speed.BackgroundColor3 = Color3.new(0.87451, 1, 0.313726) local cover_7 = Instance.new("Frame", speed) cover_7.Size = UDim2.new(1, 0, 1, 0) cover_7.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) cover_7.Name = "Cover" cover_7.BorderSizePixel = 0 cover_7.BackgroundTransparency = 0.5 cover_7.BackgroundColor3 = Color3.new(0.87451, 1, 0.313726) local label_7 = Instance.new("TextLabel", speed) label_7.TextWrapped = true label_7.TextStrokeTransparency = 0 label_7.BorderSizePixel = 0 label_7.TextScaled = true label_7.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) label_7.BackgroundTransparency = 1 label_7.Size = UDim2.new(1, 0, 1, 0) label_7.TextColor3 = Color3.new(1, 1, 1) label_7.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) label_7.Text = "Speed {#}" label_7.Font = Enum.Font.SourceSansBold label_7.Name = "Label" label_7.FontSize = Enum.FontSize.Size32 local defense = Instance.new("Frame", weapongui) defense.Size = UDim2.new(0.15, 0, 0.07, 0) defense.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) defense.Name = "Defense" defense.Position = UDim2.new(0.61, 0, 0.72, 0) defense.BorderSizePixel = 0 defense.BackgroundTransparency = 0.7 defense.BackgroundColor3 = Color3.new(0.643137, 0.941177, 1) local cover_8 = Instance.new("Frame", defense) cover_8.Size = UDim2.new(1, 0, 1, 0) cover_8.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) cover_8.Name = "Cover" cover_8.BorderSizePixel = 0 cover_8.BackgroundTransparency = 0.5 cover_8.BackgroundColor3 = Color3.new(0.643137, 0.941177, 1) local label_8 = Instance.new("TextLabel", defense) label_8.TextWrapped = true label_8.TextStrokeTransparency = 0 label_8.BorderSizePixel = 0 label_8.TextScaled = true label_8.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) label_8.BackgroundTransparency = 1 label_8.Size = UDim2.new(1, 0, 1, 0) label_8.TextColor3 = Color3.new(1, 1, 1) label_8.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) label_8.Text = "Defense {#}" label_8.Font = Enum.Font.SourceSansBold label_8.Name = "Label" label_8.FontSize = Enum.FontSize.Size32 local attack = Instance.new("Frame", weapongui) attack.Size = UDim2.new(0.15, 0, 0.07, 0) attack.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) attack.Name = "Attack" attack.Position = UDim2.new(0.425, 0, 0.72, 0) attack.BorderSizePixel = 0 attack.BackgroundTransparency = 0.7 attack.BackgroundColor3 = Color3.new(1, 0.501961, 0.509804) local cover_9 = Instance.new("Frame", attack) cover_9.Size = UDim2.new(1, 0, 1, 0) cover_9.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) cover_9.Name = "Cover" cover_9.BorderSizePixel = 0 cover_9.BackgroundTransparency = 0.5 cover_9.BackgroundColor3 = Color3.new(1, 0.501961, 0.509804) local label_9 = Instance.new("TextLabel", attack) label_9.TextWrapped = true label_9.TextStrokeTransparency = 0 label_9.BorderSizePixel = 0 label_9.TextScaled = true label_9.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) label_9.BackgroundTransparency = 1 label_9.Size = UDim2.new(1, 0, 1, 0) label_9.TextColor3 = Color3.new(1, 1, 1) label_9.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) label_9.Text = "Attack {#}" label_9.Font = Enum.Font.SourceSansBold label_9.Name = "Label" label_9.FontSize = Enum.FontSize.Size32 local label = Instance.new("Part", script) label.CanCollide = false label.LeftSurface = Enum.SurfaceType.Unjoinable label.Transparency = 1 label.TopSurface = Enum.SurfaceType.Unjoinable label.Anchored = true label.Material = Enum.Material.SmoothPlastic label.Size = Vector3.new(0.2, 0.2, 0.2) label.Name = "Label" label.FrontSurface = Enum.SurfaceType.Unjoinable label.Locked = true label.CFrame = CFrame.new(50.66, 12.064, 16.07) label.RightSurface = Enum.SurfaceType.Unjoinable label.BackSurface = Enum.SurfaceType.Unjoinable label.BrickColor = BrickColor.new("Really black") label.Friction = 0.3 label.BottomSurface = Enum.SurfaceType.Unjoinable local gui = Instance.new("BillboardGui", label) gui.Name = "GUI" gui.Size = UDim2.new(0, 200, 0, 50) local main = Instance.new("Frame", gui) main.Size = UDim2.new(0, 100, 0, 100) main.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) main.Name = "Main" main.BorderSizePixel = 0 main.BackgroundTransparency = 1 main.BackgroundColor3 = Color3.new(1, 1, 1) local label_2 = Instance.new("TextLabel", main) label_2.TextWrapped = true label_2.TextStrokeTransparency = 0 label_2.BorderSizePixel = 0 label_2.TextScaled = true label_2.BackgroundColor3 = Color3.new(1, 1, 1) label_2.BackgroundTransparency = 1 label_2.Size = UDim2.new(1, 0, 1, 0) label_2.TextColor3 = Color3.new(1, 1, 1) label_2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) label_2.Text = "0" label_2.Font = Enum.Font.SourceSans label_2.Name = "Label" label_2.FontSize = Enum.FontSize.Size14 local SongGUI = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui) SongGUI.Name = "SongGUI" SongGUI.Enabled = false local main = Instance.new("Frame", SongGUI) main.Size = UDim2.new(0.25, 0, 0.25, 0) main.Draggable = true main.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) main.Name = "Main" main.Style = Enum.FrameStyle.RobloxRound main.Position = UDim2.new(0.375, 0, 0.375, 0) main.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) local text = Instance.new("TextLabel", main) text.TextWrapped = true text.TextStrokeTransparency = 0 text.TextScaled = true text.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) text.BackgroundTransparency = 1 text.Size = UDim2.new(1, 0, 0.6, 0) text.TextColor3 = Color3.new(1, 1, 1) text.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) text.Text = "PLACE SONG ID" text.Name = "Text" local id = Instance.new("TextBox", main) id.TextScaled = true id.BackgroundColor3 = Color3.new(0, 0, 0) id.Position = UDim2.new(0, 0, 0.6, 0) id.Size = UDim2.new(1, 0, 0.2, 0) id.BackgroundTransparency = 0.5 id.BorderColor3 = Color3.new(1, 1, 1) id.Text = "" id.TextColor3 = Color3.new(1, 1, 1) id.Name = "ID" id.TextWrapped = true local play = Instance.new("TextButton", main) play.FontSize = Enum.FontSize.Size32 play.TextStrokeTransparency = 0 play.BorderSizePixel = 0 play.TextScaled = true play.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059) play.Size = UDim2.new(0.75, 0, 0.2, 0) play.Position = UDim2.new(0.125, 0, 0.8, 0) play.Style = Enum.ButtonStyle.RobloxButton play.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) play.Text = "PLAY" play.TextColor3 = Color3.new(1, 1, 1) play.Name = "Play" play.TextWrapped = true play.MouseButton1Down:connect(function() for i,v in pairs(game.Players.LocalPlayer.Character.Weapon.Cannon.Handle:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end local so = Instance.new("Sound",game.Players.LocalPlayer.Character.Weapon.Cannon.Handle) so.Name = "Music" so.SoundId = "rbxassetid://"..id.Text so.Looped = true so.Pitch = 1 so.Volume = 1 so:Play() _G.MusicGUI = false SongGUI.Enabled = false end) --[[CUSTOMIZATION]]-- Frames = 1 / 60 Base_Speed = 18 Base_Speed_Value = 0.9 Base_Attack_Value = 1.5 Base_Defense_Value = 0.7 Cannon_Base_Speed_Value = 0.6 Cannon_Base_Attack_Value = 1.1 Cannon_Base_Defense_Value = 1.7 Skill1cooldown = 2.4 Skill2cooldown = 5.7 Skill3cooldown = 10 Skill4cooldown = 14 Recover_Mana = 1 MaxMana = 100 Recover_Energy = 1 MaxEnergy = 75 ManaInterval = 15 EnergyInterval = 22 Text1 = "[Z] Beat Drop" Text2 = "[X] Max Volume" Text3 = "[C] Breakout" Text4 = "[V] Unleash" CannonText1 = "[Z] Blast" CannonText2 = "[X] Barrage" CannonText3 = "[C] Hail" CannonText4 = "[V] Restrain" ManaBar_Color = BrickColor.new("Black") EnergyBar_Color = BrickColor.new("New Yeller") Primary_Color = BrickColor.new("Really black") Secondary_Color = BrickColor.new("Really black") --[[Variables]]-- Rbx = LoadLibrary("RbxUtility") Create = Rbx.Create m=Instance.new('Model',game.Players.LocalPlayer.Character) Arm_Held = game.Players.LocalPlayer.Character["Right Arm"] Stat = script.Stats Mana = Stat.Mana Energy = Stat.Energy Frozen = Stat.Frozen Attack = Stat.Attack Defense = Stat.Defense Speed = Stat.Speed GUI = script.WeaponGUI Bar1 = GUI.Bar1 Bar2 = GUI.Bar2 Skill1 = GUI.Skill1 Skill2 = GUI.Skill2 Skill3 = GUI.Skill3 Skill4 = GUI.Skill4 Bar1Cover = Bar1.Cover Bar2Cover = Bar2.Cover Cover1 = Skill1.Cover Cover2 = Skill2.Cover Cover3 = Skill3.Cover Cover4 = Skill4.Cover Bar1.BackgroundColor3 = ManaBar_Color.Color Bar1Cover.BackgroundColor3 = ManaBar_Color.Color Bar2.BackgroundColor3 = EnergyBar_Color.Color Bar2Cover.BackgroundColor3 = EnergyBar_Color.Color Skill1.BackgroundColor3 = Primary_Color.Color Cover1.BackgroundColor3 = Primary_Color.Color Skill2.BackgroundColor3 = Primary_Color.Color Cover2.BackgroundColor3 = Primary_Color.Color Skill3.BackgroundColor3 = Primary_Color.Color Cover3.BackgroundColor3 = Primary_Color.Color Skill4.BackgroundColor3 = Primary_Color.Color Cover4.BackgroundColor3 = Primary_Color.Color Skill1text = Skill1.Label Skill2text = Skill2.Label Skill3text = Skill3.Label Skill4text = Skill4.Label Skill1text.Text = Text1 Skill2text.Text = Text2 Skill3text.Text = Text3 Skill4text.Text = Text4 -- BEGIN CANNON -- Weapon = Instance.new("Model", script) Weapon.Name = "Weapon" Cannon = Instance.new("Model", Weapon) Cannon.Name = "Cannon" speaker2 = Instance.new("Part", Cannon) speaker2.CanCollide = false speaker2.TopSurface = Enum.SurfaceType.Smooth speaker2.Material = Enum.Material.Neon speaker2.Size = Vector3.new(0.2, 1.295, 1.481) speaker2.Name = "Speaker2" speaker2.CFrame = CFrame.new(8.777, 0.804, 116.085) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) speaker2.BrickColor = BrickColor.new("New Yeller") speaker2.Friction = 0.3 speaker2.Shape = Enum.PartType.Cylinder speaker2.BottomSurface = Enum.SurfaceType.Smooth mesh = Instance.new("SpecialMesh", speaker2) mesh.Scale = Vector3.new(0.2, 1, 1) mesh.MeshType = Enum.MeshType.Cylinder speaker3 = Instance.new("Part", Cannon) speaker3.CanCollide = false speaker3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines speaker3.TopSurface = Enum.SurfaceType.Smooth speaker3.Material = Enum.Material.Neon speaker3.Size = Vector3.new(0.2, 1.295, 1.481) speaker3.Name = "Speaker3" speaker3.CFrame = CFrame.new(10.408, 0.804, 117.026) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) speaker3.BrickColor = BrickColor.new("New Yeller") speaker3.Friction = 0.3 speaker3.Shape = Enum.PartType.Cylinder speaker3.BottomSurface = Enum.SurfaceType.Smooth mesh_2 = Instance.new("SpecialMesh", speaker3) mesh_2.Scale = Vector3.new(0.2, 1, 1) mesh_2.MeshType = Enum.MeshType.Cylinder part = Instance.new("Part", Cannon) part.CanCollide = false part.TopSurface = Enum.SurfaceType.Smooth part.Material = Enum.Material.SmoothPlastic part.Size = Vector3.new(0.93, 1.132, 1.481) part.CFrame = CFrame.new(10.189, 0.807, 117.405) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part.RightSurface = Enum.SurfaceType.SmoothNoOutlines part.BrickColor = BrickColor.new("Really black") part.Friction = 0.3 part.Shape = Enum.PartType.Cylinder part.BottomSurface = Enum.SurfaceType.Smooth speaker1 = Instance.new("Part", Cannon) speaker1.CanCollide = false speaker1.TopSurface = Enum.SurfaceType.Smooth speaker1.Material = Enum.Material.Neon speaker1.Size = Vector3.new(0.2, 1.295, 1.481) speaker1.Name = "Speaker1" speaker1.CFrame = CFrame.new(9.968, 0.804, 117.787) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) speaker1.BrickColor = BrickColor.new("New Yeller") speaker1.Friction = 0.3 speaker1.Shape = Enum.PartType.Cylinder speaker1.BottomSurface = Enum.SurfaceType.Smooth mesh_3 = Instance.new("SpecialMesh", speaker1) mesh_3.Scale = Vector3.new(0.2, 1, 1) mesh_3.MeshType = Enum.MeshType.Cylinder part_2 = Instance.new("Part", Cannon) part_2.CanCollide = false part_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_2.TopSurface = Enum.SurfaceType.Smooth part_2.Material = Enum.Material.SmoothPlastic part_2.Size = Vector3.new(0.93, 1.132, 1.481) part_2.CFrame = CFrame.new(8.559, 0.807, 116.464) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_2.BrickColor = BrickColor.new("Really black") part_2.Friction = 0.3 part_2.Shape = Enum.PartType.Cylinder part_2.BottomSurface = Enum.SurfaceType.Smooth speaker4 = Instance.new("Part", Cannon) speaker4.CanCollide = false speaker4.TopSurface = Enum.SurfaceType.Smooth speaker4.Material = Enum.Material.Neon speaker4.Size = Vector3.new(0.2, 1.295, 1.481) speaker4.Name = "Speaker4" speaker4.CFrame = CFrame.new(8.338, 0.804, 116.846) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) speaker4.BrickColor = BrickColor.new("New Yeller") speaker4.Friction = 0.3 speaker4.Shape = Enum.PartType.Cylinder speaker4.BottomSurface = Enum.SurfaceType.Smooth mesh_4 = Instance.new("SpecialMesh", speaker4) mesh_4.Scale = Vector3.new(0.2, 1, 1) mesh_4.MeshType = Enum.MeshType.Cylinder part_3 = Instance.new("Part", Cannon) part_3.CanCollide = false part_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_3.TopSurface = Enum.SurfaceType.Smooth part_3.Material = Enum.Material.Neon part_3.Size = Vector3.new(0.2, 0.847, 1.037) part_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_3.CFrame = CFrame.new(9.498, 0.769, 117.001) * CFrame.Angles(-0, -0.52360081672668, -0) part_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_3.BrickColor = BrickColor.new("Lime green") part_3.Friction = 0.3 part_3.Shape = Enum.PartType.Cylinder part_3.BottomSurface = Enum.SurfaceType.Smooth mesh_5 = Instance.new("SpecialMesh", part_3) mesh_5.Scale = Vector3.new(0.517, 1, 1) mesh_5.MeshType = Enum.MeshType.Cylinder part_4 = Instance.new("Part", Cannon) part_4.CanCollide = false part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_4.TopSurface = Enum.SurfaceType.Smooth part_4.Material = Enum.Material.Neon part_4.Size = Vector3.new(0.2, 0.847, 1.037) part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_4.CFrame = CFrame.new(9.366, 0.769, 116.924) * CFrame.Angles(-0, -0.52360081672668, -0) part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_4.BrickColor = BrickColor.new("Lime green") part_4.Friction = 0.3 part_4.Shape = Enum.PartType.Cylinder part_4.BottomSurface = Enum.SurfaceType.Smooth mesh_6 = Instance.new("SpecialMesh", part_4) mesh_6.Scale = Vector3.new(0.517, 1, 1) mesh_6.MeshType = Enum.MeshType.Cylinder part_5 = Instance.new("Part", Cannon) part_5.CanCollide = false part_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_5.TopSurface = Enum.SurfaceType.Smooth part_5.Material = Enum.Material.SmoothPlastic part_5.Size = Vector3.new(0.376, 0.633, 0.991) part_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_5.CFrame = CFrame.new(10.733, 0.785, 117.693) * CFrame.Angles(-0, -0.52360081672668, -0) part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_5.BrickColor = BrickColor.new("Dark stone grey") part_5.Friction = 0.3 part_5.Shape = Enum.PartType.Cylinder part_5.BottomSurface = Enum.SurfaceType.Smooth handle = Instance.new("Part", Cannon) handle.CanCollide = false handle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines handle.TopSurface = Enum.SurfaceType.Smooth handle.Material = Enum.Material.SmoothPlastic handle.Size = Vector3.new(2.755, 0.786, 1.037) handle.Name = "Handle" handle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines handle.CFrame = CFrame.new(9.597, 0.781, 117.057) * CFrame.Angles(-0, -0.52360081672668, -0) handle.RightSurface = Enum.SurfaceType.SmoothNoOutlines handle.BrickColor = BrickColor.new("Dark stone grey") handle.Friction = 0.3 handle.Shape = Enum.PartType.Cylinder handle.BottomSurface = Enum.SurfaceType.Smooth part_6 = Instance.new("Part", Cannon) part_6.CanCollide = false part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_6.TopSurface = Enum.SurfaceType.Smooth part_6.Material = Enum.Material.Neon part_6.Size = Vector3.new(0.376, 0.633, 0.595) part_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_6.CFrame = CFrame.new(10.734, 0.785, 117.698) * CFrame.Angles(-0, -0.52360081672668, -0) part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_6.BrickColor = BrickColor.new("Really blue") part_6.Friction = 0.3 part_6.Shape = Enum.PartType.Cylinder part_6.BottomSurface = Enum.SurfaceType.Smooth part_7 = Instance.new("Part", Cannon) part_7.CanCollide = false part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_7.TopSurface = Enum.SurfaceType.Smooth part_7.Material = Enum.Material.Neon part_7.Size = Vector3.new(0.2, 0.847, 1.037) part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_7.CFrame = CFrame.new(9.246, 0.769, 116.855) * CFrame.Angles(-0, -0.52360081672668, -0) part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_7.BrickColor = BrickColor.new("Lime green") part_7.Friction = 0.3 part_7.Shape = Enum.PartType.Cylinder part_7.BottomSurface = Enum.SurfaceType.Smooth mesh_7 = Instance.new("SpecialMesh", part_7) mesh_7.Scale = Vector3.new(0.517, 1, 1) mesh_7.MeshType = Enum.MeshType.Cylinder part_8 = Instance.new("Part", Cannon) part_8.CanCollide = false part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_8.TopSurface = Enum.SurfaceType.Smooth part_8.Material = Enum.Material.Neon part_8.Size = Vector3.new(0.2, 0.847, 1.037) part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_8.CFrame = CFrame.new(9.125, 0.769, 116.785) * CFrame.Angles(-0, -0.52360081672668, -0) part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_8.BrickColor = BrickColor.new("Lime green") part_8.Friction = 0.3 part_8.Shape = Enum.PartType.Cylinder part_8.BottomSurface = Enum.SurfaceType.Smooth mesh_8 = Instance.new("SpecialMesh", part_8) mesh_8.Scale = Vector3.new(0.517, 1, 1) mesh_8.MeshType = Enum.MeshType.Cylinder part_9 = Instance.new("Part", Cannon) part_9.CanCollide = false part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_9.Material = Enum.Material.Neon part_9.Size = Vector3.new(0.2, 0.2, 0.2) part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_9.CFrame = CFrame.new(10.829, 0.914, 117.387) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_9.BrickColor = BrickColor.new("Dark indigo") part_9.Friction = 0.3 part_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_9 = Instance.new("BlockMesh", part_9) mesh_9.Scale = Vector3.new(0.2, 0.73, 0.67) part_10 = Instance.new("Part", Cannon) part_10.CanCollide = false part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_10.TopSurface = Enum.SurfaceType.Smooth part_10.Material = Enum.Material.Neon part_10.Size = Vector3.new(0.2, 0.847, 1.037) part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_10.CFrame = CFrame.new(9.619, 0.769, 117.07) * CFrame.Angles(-0, -0.52360081672668, -0) part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_10.BrickColor = BrickColor.new("Lime green") part_10.Friction = 0.3 part_10.Shape = Enum.PartType.Cylinder part_10.BottomSurface = Enum.SurfaceType.Smooth mesh_10 = Instance.new("SpecialMesh", part_10) mesh_10.Scale = Vector3.new(0.517, 1, 1) mesh_10.MeshType = Enum.MeshType.Cylinder part_11 = Instance.new("Part", Cannon) part_11.CanCollide = false part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_11.Material = Enum.Material.Neon part_11.Size = Vector3.new(0.2, 0.2, 0.2) part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_11.CFrame = CFrame.new(10.816, 0.646, 117.38) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_11.BrickColor = BrickColor.new("Dark indigo") part_11.Friction = 0.3 part_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_11 = Instance.new("BlockMesh", part_11) mesh_11.Scale = Vector3.new(0.2, 0.73, 0.67) part_12 = Instance.new("Part", Cannon) part_12.CanCollide = false part_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_12.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_12.Material = Enum.Material.Neon part_12.Size = Vector3.new(0.2, 0.2, 0.2) part_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_12.CFrame = CFrame.new(10.483, 0.646, 117.958) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_12.BrickColor = BrickColor.new("Dark indigo") part_12.Friction = 0.3 part_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_12 = Instance.new("BlockMesh", part_12) mesh_12.Scale = Vector3.new(0.2, 0.73, 0.67) Cannon_2 = Instance.new("Part", Cannon) Cannon_2.CanCollide = false Cannon_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines Cannon_2.Transparency = 1 Cannon_2.TopSurface = Enum.SurfaceType.Smooth Cannon_2.Material = Enum.Material.SmoothPlastic Cannon_2.Size = Vector3.new(0.2, 0.2, 0.2) Cannon_2.Name = "Cannon" Cannon_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines Cannon_2.CFrame = CFrame.new(10.912, 0.791, 117.778) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) Cannon_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines Cannon_2.BrickColor = BrickColor.new("Really blue") Cannon_2.Friction = 0.3 Cannon_2.Shape = Enum.PartType.Cylinder Cannon_2.BottomSurface = Enum.SurfaceType.Smooth mesh_13 = Instance.new("SpecialMesh", Cannon_2) mesh_13.Scale = Vector3.new(0.2, 0.2, 0.2) mesh_13.MeshType = Enum.MeshType.Cylinder part_13 = Instance.new("Part", Cannon) part_13.CanCollide = false part_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_13.Material = Enum.Material.SmoothPlastic part_13.Size = Vector3.new(1.4, 0.2, 1.4) part_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_13.CFrame = CFrame.new(9.962, 0.804, 117.798) * CFrame.Angles(3.1415927410126, -1.0472015142441, 1.570796251297) part_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_13.BrickColor = BrickColor.new("Really black") part_13.Friction = 0.3 part_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_14 = Instance.new("SpecialMesh", part_13) mesh_14.Scale = Vector3.new(1, 0.091, 1) mesh_14.MeshType = Enum.MeshType.Sphere part_14 = Instance.new("Part", Cannon) part_14.CanCollide = false part_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_14.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_14.Material = Enum.Material.SmoothPlastic part_14.Size = Vector3.new(1.4, 0.2, 1.4) part_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_14.CFrame = CFrame.new(8.334, 0.804, 116.858) * CFrame.Angles(3.1415927410126, -1.0472015142441, 1.570796251297) part_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_14.BrickColor = BrickColor.new("Really black") part_14.Friction = 0.3 part_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_15 = Instance.new("SpecialMesh", part_14) mesh_15.Scale = Vector3.new(1, 0.091, 1) mesh_15.MeshType = Enum.MeshType.Sphere part_15 = Instance.new("Part", Cannon) part_15.CanCollide = false part_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_15.Material = Enum.Material.SmoothPlastic part_15.Size = Vector3.new(1.4, 0.2, 1.4) part_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_15.CFrame = CFrame.new(10.412, 0.804, 117.018) * CFrame.Angles(3.1415927410126, -1.0472015142441, 1.570796251297) part_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_15.BrickColor = BrickColor.new("Really black") part_15.Friction = 0.3 part_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_16 = Instance.new("SpecialMesh", part_15) mesh_16.Scale = Vector3.new(1, 0.091, 1) mesh_16.MeshType = Enum.MeshType.Sphere part_16 = Instance.new("Part", Cannon) part_16.CanCollide = false part_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_16.Material = Enum.Material.SmoothPlastic part_16.Size = Vector3.new(1.4, 0.2, 1.4) part_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_16.CFrame = CFrame.new(8.784, 0.804, 116.078) * CFrame.Angles(3.1415927410126, -1.0472015142441, 1.570796251297) part_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_16.BrickColor = BrickColor.new("Really black") part_16.Friction = 0.3 part_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_17 = Instance.new("SpecialMesh", part_16) mesh_17.Scale = Vector3.new(1, 0.091, 1) mesh_17.MeshType = Enum.MeshType.Sphere flap2 = Instance.new("Model", Weapon) flap2.Name = "Flap2" hitbox = Instance.new("Part", flap2) hitbox.CanCollide = false hitbox.LeftSurface = Enum.SurfaceType.SmoothNoOutlines hitbox.Transparency = 1 hitbox.TopSurface = Enum.SurfaceType.SmoothNoOutlines hitbox.Material = Enum.Material.SmoothPlastic hitbox.Size = Vector3.new(3.458, 1.049, 0.899) hitbox.Name = "Hitbox" hitbox.FrontSurface = Enum.SurfaceType.SmoothNoOutlines hitbox.CFrame = CFrame.new(9.427, 0.599, 116.971) * CFrame.Angles(-0, -0.52360081672668, -3.1415927410126) hitbox.RightSurface = Enum.SurfaceType.SmoothNoOutlines hitbox.BackSurface = Enum.SurfaceType.SmoothNoOutlines hitbox.BrickColor = BrickColor.new("Really black") hitbox.Friction = 0.3 hitbox.BottomSurface = Enum.SurfaceType.SmoothNoOutlines handle_2 = Instance.new("Part", flap2) handle_2.CanCollide = false handle_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines handle_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines handle_2.Material = Enum.Material.Neon handle_2.Size = Vector3.new(3.257, 0.2, 0.2) handle_2.Name = "Handle" handle_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines handle_2.CFrame = CFrame.new(9.422, 0.1, 116.953) * CFrame.Angles(-0, -0.52360081672668, -3.1415927410126) handle_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines handle_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines handle_2.BrickColor = BrickColor.new("New Yeller") handle_2.Friction = 0.3 handle_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_18 = Instance.new("BlockMesh", handle_2) mesh_18.Scale = Vector3.new(1, 0.32, 0.5) part_17 = Instance.new("Part", flap2) part_17.CanCollide = false part_17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_17.TopSurface = Enum.SurfaceType.Smooth part_17.Material = Enum.Material.Neon part_17.Size = Vector3.new(0.2, 0.206, 0.206) part_17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_17.CFrame = CFrame.new(8.02, 0.169, 116.143) * CFrame.Angles(-0, 1.0472009181976, -3.1415927410126) part_17.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_17.BrickColor = BrickColor.new("New Yeller") part_17.Friction = 0.3 part_17.Shape = Enum.PartType.Cylinder part_17.BottomSurface = Enum.SurfaceType.Smooth mesh_19 = Instance.new("SpecialMesh", part_17) mesh_19.Scale = Vector3.new(0.5, 1, 1) mesh_19.MeshType = Enum.MeshType.Cylinder part_18 = Instance.new("Part", flap2) part_18.CanCollide = false part_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_18.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_18.Material = Enum.Material.Neon part_18.Size = Vector3.new(0.2, 0.836, 0.2) part_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_18.CFrame = CFrame.new(7.981, 0.576, 116.121) * CFrame.Angles(-0, -0.52360081672668, -3.1415927410126) part_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_18.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_18.BrickColor = BrickColor.new("New Yeller") part_18.Friction = 0.3 part_18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_20 = Instance.new("BlockMesh", part_18) mesh_20.Scale = Vector3.new(0.58, 1, 0.5) part_19 = Instance.new("Part", flap2) part_19.CanCollide = false part_19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_19.TopSurface = Enum.SurfaceType.Smooth part_19.Material = Enum.Material.Neon part_19.Size = Vector3.new(0.2, 0.206, 0.206) part_19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_19.CFrame = CFrame.new(10.83, 0.169, 117.766) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -0) part_19.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_19.BrickColor = BrickColor.new("New Yeller") part_19.Friction = 0.3 part_19.Shape = Enum.PartType.Cylinder part_19.BottomSurface = Enum.SurfaceType.Smooth mesh_21 = Instance.new("SpecialMesh", part_19) mesh_21.Scale = Vector3.new(0.5, 1, 1) mesh_21.MeshType = Enum.MeshType.Cylinder part_20 = Instance.new("Part", flap2) part_20.CanCollide = false part_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_20.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_20.Material = Enum.Material.Neon part_20.Size = Vector3.new(0.2, 0.836, 0.2) part_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_20.CFrame = CFrame.new(10.868, 0.576, 117.788) * CFrame.Angles(-0, -0.52360081672668, -3.1415927410126) part_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_20.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_20.BrickColor = BrickColor.new("New Yeller") part_20.Friction = 0.3 part_20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_22 = Instance.new("BlockMesh", part_20) mesh_22.Scale = Vector3.new(0.58, 1, 0.51) part_21 = Instance.new("Part", flap2) part_21.CanCollide = false part_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_21.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_21.Material = Enum.Material.SmoothPlastic part_21.Size = Vector3.new(3.278, 0.566, 0.899) part_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_21.CFrame = CFrame.new(9.425, 0.354, 116.97) * CFrame.Angles(-0, -0.52360081672668, -3.1415927410126) part_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_21.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_21.BrickColor = BrickColor.new("Black") part_21.Friction = 0.3 part_21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge = Instance.new("WedgePart", flap2) wedge.CanCollide = false wedge.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge.TopSurface = Enum.SurfaceType.SmoothNoOutlines wedge.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge.Friction = 0.3 wedge.Material = Enum.Material.SmoothPlastic wedge.Size = Vector3.new(0.892, 0.48, 0.4) wedge.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge.CFrame = CFrame.new(9.976, 0.877, 117.28) * CFrame.Angles(-0, 1.0472009181976, -0) wedge.BrickColor = BrickColor.new("Black") wedge_2 = Instance.new("WedgePart", flap2) wedge_2.CanCollide = false wedge_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_2.Friction = 0.3 wedge_2.Material = Enum.Material.SmoothPlastic wedge_2.Size = Vector3.new(0.892, 0.48, 0.4) wedge_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_2.CFrame = CFrame.new(8.181, 0.877, 116.244) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) wedge_2.BrickColor = BrickColor.new("Black") wedge_3 = Instance.new("WedgePart", flap2) wedge_3.CanCollide = false wedge_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_3.Friction = 0.3 wedge_3.Material = Enum.Material.SmoothPlastic wedge_3.Size = Vector3.new(0.892, 0.48, 0.4) wedge_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_3.CFrame = CFrame.new(8.562, 0.877, 116.464) * CFrame.Angles(-0, 1.0472009181976, -0) wedge_3.BrickColor = BrickColor.new("Black") wedge_4 = Instance.new("WedgePart", flap2) wedge_4.CanCollide = false wedge_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_4.Friction = 0.3 wedge_4.Material = Enum.Material.SmoothPlastic wedge_4.Size = Vector3.new(0.892, 0.48, 0.4) wedge_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_4.CFrame = CFrame.new(10.674, 0.877, 117.684) * CFrame.Angles(-0, 1.0472009181976, -0) wedge_4.BrickColor = BrickColor.new("Black") wedge_5 = Instance.new("WedgePart", flap2) wedge_5.CanCollide = false wedge_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_5.Friction = 0.3 wedge_5.Material = Enum.Material.SmoothPlastic wedge_5.Size = Vector3.new(0.892, 0.48, 0.4) wedge_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_5.CFrame = CFrame.new(10.323, 0.877, 117.481) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) wedge_5.BrickColor = BrickColor.new("Black") wedge_6 = Instance.new("WedgePart", flap2) wedge_6.CanCollide = false wedge_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_6.Friction = 0.3 wedge_6.Material = Enum.Material.SmoothPlastic wedge_6.Size = Vector3.new(0.892, 0.48, 0.4) wedge_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_6.CFrame = CFrame.new(9.624, 0.877, 117.077) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) wedge_6.BrickColor = BrickColor.new("Black") wedge_7 = Instance.new("WedgePart", flap2) wedge_7.CanCollide = false wedge_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_7.Friction = 0.3 wedge_7.Material = Enum.Material.SmoothPlastic wedge_7.Size = Vector3.new(0.892, 0.48, 0.4) wedge_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_7.CFrame = CFrame.new(8.909, 0.877, 116.664) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) wedge_7.BrickColor = BrickColor.new("Black") wedge_8 = Instance.new("WedgePart", flap2) wedge_8.CanCollide = false wedge_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_8.Friction = 0.3 wedge_8.Material = Enum.Material.SmoothPlastic wedge_8.Size = Vector3.new(0.892, 0.48, 0.4) wedge_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_8.CFrame = CFrame.new(9.278, 0.877, 116.877) * CFrame.Angles(-0, 1.0472009181976, -0) wedge_8.BrickColor = BrickColor.new("Black") part_22 = Instance.new("Part", flap2) part_22.CanCollide = false part_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_22.TopSurface = Enum.SurfaceType.Smooth part_22.Material = Enum.Material.SmoothPlastic part_22.Size = Vector3.new(0.896, 0.2, 0.2) part_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_22.CFrame = CFrame.new(8.012, 0.169, 116.156) * CFrame.Angles(-0, 1.0472009181976, -3.1415927410126) part_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_22.BrickColor = BrickColor.new("Black") part_22.Friction = 0.3 part_22.Shape = Enum.PartType.Cylinder part_22.BottomSurface = Enum.SurfaceType.Smooth part_23 = Instance.new("Part", flap2) part_23.CanCollide = false part_23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_23.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_23.Material = Enum.Material.SmoothPlastic part_23.Size = Vector3.new(0.2, 0.835, 0.899) part_23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_23.CFrame = CFrame.new(10.861, 0.576, 117.799) * CFrame.Angles(-0, -0.52360081672668, -3.1415927410126) part_23.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_23.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_23.BrickColor = BrickColor.new("Black") part_23.Friction = 0.3 part_23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_23 = Instance.new("BlockMesh", part_23) mesh_23.Scale = Vector3.new(0.57, 1, 1) part_24 = Instance.new("Part", flap2) part_24.CanCollide = false part_24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_24.TopSurface = Enum.SurfaceType.Smooth part_24.Material = Enum.Material.SmoothPlastic part_24.Size = Vector3.new(0.896, 0.2, 0.2) part_24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_24.CFrame = CFrame.new(10.823, 0.169, 117.779) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -0) part_24.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_24.BrickColor = BrickColor.new("Black") part_24.Friction = 0.3 part_24.Shape = Enum.PartType.Cylinder part_24.BottomSurface = Enum.SurfaceType.Smooth part_25 = Instance.new("Part", flap2) part_25.CanCollide = false part_25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_25.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_25.Material = Enum.Material.SmoothPlastic part_25.Size = Vector3.new(0.2, 0.835, 0.899) part_25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_25.CFrame = CFrame.new(7.975, 0.576, 116.133) * CFrame.Angles(-0, -0.52360081672668, -3.1415927410126) part_25.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_25.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_25.BrickColor = BrickColor.new("Black") part_25.Friction = 0.3 part_25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_24 = Instance.new("BlockMesh", part_25) mesh_24.Scale = Vector3.new(0.57, 1, 1) decal = Instance.new("Part", flap2) decal.CanCollide = false decal.LeftSurface = Enum.SurfaceType.SmoothNoOutlines decal.TopSurface = Enum.SurfaceType.SmoothNoOutlines decal.Material = Enum.Material.SmoothPlastic decal.Size = Vector3.new(0.556, 0.504, 0.2) decal.Name = "Decal" decal.FrontSurface = Enum.SurfaceType.SmoothNoOutlines decal.CFrame = CFrame.new(9.576, 0.354, 116.569) * CFrame.Angles(-0, -0.52360081672668, -0) decal.RightSurface = Enum.SurfaceType.SmoothNoOutlines decal.BackSurface = Enum.SurfaceType.SmoothNoOutlines decal.BrickColor = BrickColor.new("Really black") decal.Friction = 0.3 decal.BottomSurface = Enum.SurfaceType.SmoothNoOutlines decal_2 = Instance.new("Decal", decal) decal_2.Texture = "http://www.roblox.com/asset/?id=543124451" mesh_25 = Instance.new("BlockMesh", decal) mesh_25.Scale = Vector3.new(1, 1, 0.381) flap1 = Instance.new("Model", Weapon) flap1.Name = "Flap1" wedge_9 = Instance.new("WedgePart", flap1) wedge_9.CanCollide = false wedge_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_9.Friction = 0.3 wedge_9.Material = Enum.Material.SmoothPlastic wedge_9.Size = Vector3.new(0.892, 0.48, 0.4) wedge_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_9.CFrame = CFrame.new(9.635, 0.813, 117.083) * CFrame.Angles(-0, 1.0472009181976, -3.1415927410126) wedge_9.BrickColor = BrickColor.new("Black") wedge_10 = Instance.new("WedgePart", flap1) wedge_10.CanCollide = false wedge_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_10.Friction = 0.3 wedge_10.Material = Enum.Material.SmoothPlastic wedge_10.Size = Vector3.new(0.892, 0.48, 0.4) wedge_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_10.CFrame = CFrame.new(8.538, 0.813, 116.45) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -0) wedge_10.BrickColor = BrickColor.new("Black") wedge_11 = Instance.new("WedgePart", flap1) wedge_11.CanCollide = false wedge_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_11.Friction = 0.3 wedge_11.Material = Enum.Material.SmoothPlastic wedge_11.Size = Vector3.new(0.892, 0.48, 0.4) wedge_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_11.CFrame = CFrame.new(8.191, 0.813, 116.25) * CFrame.Angles(-0, 1.0472009181976, -3.1415927410126) wedge_11.BrickColor = BrickColor.new("Black") wedge_12 = Instance.new("WedgePart", flap1) wedge_12.CanCollide = false wedge_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_12.Friction = 0.3 wedge_12.Material = Enum.Material.SmoothPlastic wedge_12.Size = Vector3.new(0.892, 0.48, 0.4) wedge_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_12.CFrame = CFrame.new(10.333, 0.813, 117.486) * CFrame.Angles(-0, 1.0472009181976, -3.1415927410126) wedge_12.BrickColor = BrickColor.new("Black") wedge_13 = Instance.new("WedgePart", flap1) wedge_13.CanCollide = false wedge_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_13.Friction = 0.3 wedge_13.Material = Enum.Material.SmoothPlastic wedge_13.Size = Vector3.new(0.892, 0.48, 0.4) wedge_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_13.CFrame = CFrame.new(9.266, 0.813, 116.87) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -0) wedge_13.BrickColor = BrickColor.new("Black") wedge_14 = Instance.new("WedgePart", flap1) wedge_14.CanCollide = false wedge_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_14.Friction = 0.3 wedge_14.Material = Enum.Material.SmoothPlastic wedge_14.Size = Vector3.new(0.892, 0.48, 0.4) wedge_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_14.CFrame = CFrame.new(10.68, 0.813, 117.687) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -0) wedge_14.BrickColor = BrickColor.new("Black") wedge_15 = Instance.new("WedgePart", flap1) wedge_15.CanCollide = false wedge_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_15.Friction = 0.3 wedge_15.Material = Enum.Material.SmoothPlastic wedge_15.Size = Vector3.new(0.892, 0.48, 0.4) wedge_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_15.CFrame = CFrame.new(9.982, 0.813, 117.283) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -0) wedge_15.BrickColor = BrickColor.new("Black") wedge_16 = Instance.new("WedgePart", flap1) wedge_16.CanCollide = false wedge_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_16.Friction = 0.3 wedge_16.Material = Enum.Material.SmoothPlastic wedge_16.Size = Vector3.new(0.892, 0.48, 0.4) wedge_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_16.CFrame = CFrame.new(8.919, 0.813, 116.67) * CFrame.Angles(-0, 1.0472009181976, -3.1415927410126) wedge_16.BrickColor = BrickColor.new("Black") part_26 = Instance.new("Part", flap1) part_26.CanCollide = false part_26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_26.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_26.Material = Enum.Material.SmoothPlastic part_26.Size = Vector3.new(0.2, 0.2, 0.2) part_26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_26.CFrame = CFrame.new(9.607, 1.281, 116.547) * CFrame.Angles(3.1415920257568, -1.0472010374069, 3.0041179656982) part_26.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_26.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_26.BrickColor = BrickColor.new("Fossil") part_26.Friction = 0.3 part_26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_26 = Instance.new("BlockMesh", part_26) mesh_26.Scale = Vector3.new(0.2, 0.66, 0.62) part_27 = Instance.new("Part", flap1) part_27.CanCollide = false part_27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_27.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_27.Material = Enum.Material.SmoothPlastic part_27.Size = Vector3.new(0.2, 0.592, 0.899) part_27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_27.CFrame = CFrame.new(7.98, 1.223, 116.136) * CFrame.Angles(-0, -0.52360081672668, -0) part_27.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_27.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_27.BrickColor = BrickColor.new("Black") part_27.Friction = 0.3 part_27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_27 = Instance.new("BlockMesh", part_27) mesh_27.Scale = Vector3.new(0.57, 1, 1) hitbox_2 = Instance.new("Part", flap1) hitbox_2.CanCollide = false hitbox_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines hitbox_2.Transparency = 1 hitbox_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines hitbox_2.Material = Enum.Material.SmoothPlastic hitbox_2.Size = Vector3.new(3.458, 1.043, 0.899) hitbox_2.Name = "Hitbox" hitbox_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines hitbox_2.CFrame = CFrame.new(9.427, 1.098, 116.971) * CFrame.Angles(-0, -0.52360081672668, -3.1415927410126) hitbox_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines hitbox_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines hitbox_2.BrickColor = BrickColor.new("Really black") hitbox_2.Friction = 0.3 hitbox_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines part_28 = Instance.new("Part", flap1) part_28.CanCollide = false part_28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_28.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_28.Material = Enum.Material.Neon part_28.Size = Vector3.new(0.2, 0.6, 0.2) part_28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_28.CFrame = CFrame.new(10.866, 1.235, 117.787) * CFrame.Angles(-0, -0.52360081672668, -0) part_28.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_28.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_28.BrickColor = BrickColor.new("New Yeller") part_28.Friction = 0.3 part_28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_28 = Instance.new("BlockMesh", part_28) mesh_28.Scale = Vector3.new(0.6, 1, 0.5) part_29 = Instance.new("Part", flap1) part_29.CanCollide = false part_29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_29.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_29.Material = Enum.Material.Neon part_29.Size = Vector3.new(0.2, 0.6, 0.2) part_29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_29.CFrame = CFrame.new(7.988, 1.235, 116.125) * CFrame.Angles(-0, -0.52360081672668, -0) part_29.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_29.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_29.BrickColor = BrickColor.new("New Yeller") part_29.Friction = 0.3 part_29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_29 = Instance.new("BlockMesh", part_29) mesh_29.Scale = Vector3.new(0.6, 1, 0.5) part_30 = Instance.new("Part", flap1) part_30.CanCollide = false part_30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_30.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_30.Material = Enum.Material.Neon part_30.Size = Vector3.new(0.216, 0.2, 0.2) part_30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_30.CFrame = CFrame.new(10.394, 1.138, 117.52) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_30.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_30.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_30.BrickColor = BrickColor.new("Really blue") part_30.Friction = 0.3 part_30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_30 = Instance.new("BlockMesh", part_30) mesh_30.Scale = Vector3.new(1, 0.57, 0.67) part_31 = Instance.new("Part", flap1) part_31.CanCollide = false part_31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_31.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_31.Material = Enum.Material.Neon part_31.Size = Vector3.new(0.2, 0.2, 0.2) part_31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_31.CFrame = CFrame.new(10.495, 0.914, 117.965) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_31.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_31.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_31.BrickColor = BrickColor.new("Dark indigo") part_31.Friction = 0.3 part_31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_31 = Instance.new("BlockMesh", part_31) mesh_31.Scale = Vector3.new(0.2, 0.73, 0.67) part_32 = Instance.new("Part", flap1) part_32.CanCollide = false part_32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_32.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_32.Material = Enum.Material.Neon part_32.Size = Vector3.new(0.216, 0.2, 0.2) part_32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_32.CFrame = CFrame.new(10.526, 1.138, 117.596) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_32.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_32.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_32.BrickColor = BrickColor.new("Really blue") part_32.Friction = 0.3 part_32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_32 = Instance.new("BlockMesh", part_32) mesh_32.Scale = Vector3.new(1, 0.57, 0.67) part_33 = Instance.new("Part", flap1) part_33.CanCollide = false part_33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_33.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_33.Material = Enum.Material.Neon part_33.Size = Vector3.new(0.216, 0.2, 0.2) part_33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_33.CFrame = CFrame.new(10.663, 1.138, 117.675) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_33.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_33.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_33.BrickColor = BrickColor.new("Really blue") part_33.Friction = 0.3 part_33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_33 = Instance.new("BlockMesh", part_33) mesh_33.Scale = Vector3.new(1, 0.57, 0.67) part_34 = Instance.new("Part", flap1) part_34.CanCollide = false part_34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_34.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_34.Material = Enum.Material.SmoothPlastic part_34.Size = Vector3.new(0.2, 0.2, 0.2) part_34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_34.CFrame = CFrame.new(9.431, 1.281, 117.5) * CFrame.Angles(-3.1415920257568, -1.0472010374069, -3.0041179656982) part_34.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_34.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_34.BrickColor = BrickColor.new("Fossil") part_34.Friction = 0.3 part_34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_34 = Instance.new("BlockMesh", part_34) mesh_34.Scale = Vector3.new(0.2, 0.66, 0.62) part_35 = Instance.new("Part", flap1) part_35.CanCollide = false part_35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_35.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_35.Material = Enum.Material.SmoothPlastic part_35.Size = Vector3.new(0.2, 0.2, 0.2) part_35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_35.CFrame = CFrame.new(9.305, 1.281, 117.427) * CFrame.Angles(-3.1415920257568, -1.0472010374069, -3.0041179656982) part_35.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_35.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_35.BrickColor = BrickColor.new("Fossil") part_35.Friction = 0.3 part_35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_35 = Instance.new("BlockMesh", part_35) mesh_35.Scale = Vector3.new(0.2, 0.66, 0.62) part_36 = Instance.new("Part", flap1) part_36.CanCollide = false part_36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_36.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_36.Material = Enum.Material.SmoothPlastic part_36.Size = Vector3.new(0.2, 0.2, 0.2) part_36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_36.CFrame = CFrame.new(9.151, 1.281, 117.338) * CFrame.Angles(-3.1415920257568, -1.0472010374069, -3.0041179656982) part_36.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_36.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_36.BrickColor = BrickColor.new("Fossil") part_36.Friction = 0.3 part_36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_36 = Instance.new("BlockMesh", part_36) mesh_36.Scale = Vector3.new(0.2, 0.66, 0.62) part_37 = Instance.new("Part", flap1) part_37.CanCollide = false part_37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_37.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_37.Material = Enum.Material.SmoothPlastic part_37.Size = Vector3.new(0.2, 0.2, 0.2) part_37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_37.CFrame = CFrame.new(9.005, 1.281, 117.254) * CFrame.Angles(-3.1415920257568, -1.0472010374069, -3.0041179656982) part_37.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_37.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_37.BrickColor = BrickColor.new("Fossil") part_37.Friction = 0.3 part_37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_37 = Instance.new("BlockMesh", part_37) mesh_37.Scale = Vector3.new(0.2, 0.66, 0.62) part_38 = Instance.new("Part", flap1) part_38.CanCollide = false part_38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_38.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_38.Material = Enum.Material.SmoothPlastic part_38.Size = Vector3.new(0.2, 0.2, 0.2) part_38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_38.CFrame = CFrame.new(8.866, 1.281, 117.174) * CFrame.Angles(-3.1415920257568, -1.0472010374069, -3.0041179656982) part_38.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_38.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_38.BrickColor = BrickColor.new("Fossil") part_38.Friction = 0.3 part_38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_38 = Instance.new("BlockMesh", part_38) mesh_38.Scale = Vector3.new(0.2, 0.66, 0.62) part_39 = Instance.new("Part", flap1) part_39.CanCollide = false part_39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_39.TopSurface = Enum.SurfaceType.Smooth part_39.Material = Enum.Material.Neon part_39.Size = Vector3.new(0.2, 0.206, 0.206) part_39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_39.CFrame = CFrame.new(10.829, 1.521, 117.765) * CFrame.Angles(-0, 1.0472009181976, -0) part_39.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_39.BrickColor = BrickColor.new("New Yeller") part_39.Friction = 0.3 part_39.Shape = Enum.PartType.Cylinder part_39.BottomSurface = Enum.SurfaceType.Smooth mesh_39 = Instance.new("SpecialMesh", part_39) mesh_39.Scale = Vector3.new(0.5, 1, 1) mesh_39.MeshType = Enum.MeshType.Cylinder handle_3 = Instance.new("Part", flap1) handle_3.CanCollide = false handle_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines handle_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines handle_3.Material = Enum.Material.Neon handle_3.Size = Vector3.new(0.2, 0.2, 3.269) handle_3.Name = "Handle" handle_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines handle_3.CFrame = CFrame.new(9.435, 1.594, 116.959) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) handle_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines handle_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines handle_3.BrickColor = BrickColor.new("New Yeller") handle_3.Friction = 0.3 handle_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_40 = Instance.new("BlockMesh", handle_3) mesh_40.Scale = Vector3.new(0.5, 0.28, 1) part_40 = Instance.new("Part", flap1) part_40.CanCollide = false part_40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_40.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_40.Material = Enum.Material.SmoothPlastic part_40.Size = Vector3.new(3.278, 0.566, 0.899) part_40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_40.CFrame = CFrame.new(9.425, 1.336, 116.97) * CFrame.Angles(-0, -0.52360081672668, -0) part_40.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_40.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_40.BrickColor = BrickColor.new("Black") part_40.Friction = 0.3 part_40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines part_41 = Instance.new("Part", flap1) part_41.CanCollide = false part_41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_41.TopSurface = Enum.SurfaceType.Smooth part_41.Material = Enum.Material.SmoothPlastic part_41.Size = Vector3.new(0.896, 0.2, 0.2) part_41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_41.CFrame = CFrame.new(8.015, 1.521, 116.157) * CFrame.Angles(-0, 1.0472009181976, -0) part_41.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_41.BrickColor = BrickColor.new("Black") part_41.Friction = 0.3 part_41.Shape = Enum.PartType.Cylinder part_41.BottomSurface = Enum.SurfaceType.Smooth part_42 = Instance.new("Part", flap1) part_42.CanCollide = false part_42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_42.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_42.Material = Enum.Material.SmoothPlastic part_42.Size = Vector3.new(0.906, 0.2, 1.024) part_42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_42.CFrame = CFrame.new(9.379, 1.464, 116.946) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_42.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_42.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_42.BrickColor = BrickColor.new("Really black") part_42.Friction = 0.3 part_42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines part_43 = Instance.new("Part", flap1) part_43.CanCollide = false part_43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_43.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_43.Material = Enum.Material.SmoothPlastic part_43.Size = Vector3.new(0.2, 0.2, 0.2) part_43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_43.CFrame = CFrame.new(9.323, 1.281, 116.383) * CFrame.Angles(3.1415920257568, -1.0472010374069, 3.0041179656982) part_43.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_43.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_43.BrickColor = BrickColor.new("Fossil") part_43.Friction = 0.3 part_43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_41 = Instance.new("BlockMesh", part_43) mesh_41.Scale = Vector3.new(0.2, 0.66, 0.62) part_44 = Instance.new("Part", flap1) part_44.CanCollide = false part_44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_44.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_44.Material = Enum.Material.SmoothPlastic part_44.Size = Vector3.new(0.2, 0.2, 0.2) part_44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_44.CFrame = CFrame.new(9.761, 1.281, 116.636) * CFrame.Angles(3.1415920257568, -1.0472010374069, 3.0041179656982) part_44.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_44.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_44.BrickColor = BrickColor.new("Fossil") part_44.Friction = 0.3 part_44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_42 = Instance.new("BlockMesh", part_44) mesh_42.Scale = Vector3.new(0.2, 0.66, 0.62) part_45 = Instance.new("Part", flap1) part_45.CanCollide = false part_45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_45.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_45.Material = Enum.Material.SmoothPlastic part_45.Size = Vector3.new(0.2, 0.592, 0.899) part_45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_45.CFrame = CFrame.new(10.859, 1.235, 117.798) * CFrame.Angles(-0, -0.52360081672668, -0) part_45.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_45.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_45.BrickColor = BrickColor.new("Black") part_45.Friction = 0.3 part_45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_43 = Instance.new("BlockMesh", part_45) mesh_43.Scale = Vector3.new(0.57, 1, 1) part_46 = Instance.new("Part", flap1) part_46.CanCollide = false part_46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_46.TopSurface = Enum.SurfaceType.Smooth part_46.Material = Enum.Material.Neon part_46.Size = Vector3.new(0.2, 0.202, 0.202) part_46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_46.CFrame = CFrame.new(8.022, 1.521, 116.145) * CFrame.Angles(-0, 1.0472009181976, -0) part_46.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_46.BrickColor = BrickColor.new("New Yeller") part_46.Friction = 0.3 part_46.Shape = Enum.PartType.Cylinder part_46.BottomSurface = Enum.SurfaceType.Smooth mesh_44 = Instance.new("SpecialMesh", part_46) mesh_44.Scale = Vector3.new(0.5, 1, 1) mesh_44.MeshType = Enum.MeshType.Cylinder part_47 = Instance.new("Part", flap1) part_47.CanCollide = false part_47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_47.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_47.Material = Enum.Material.SmoothPlastic part_47.Size = Vector3.new(0.2, 0.2, 0.2) part_47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_47.CFrame = CFrame.new(9.888, 1.281, 116.709) * CFrame.Angles(3.1415920257568, -1.0472010374069, 3.0041179656982) part_47.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_47.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_47.BrickColor = BrickColor.new("Fossil") part_47.Friction = 0.3 part_47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_45 = Instance.new("BlockMesh", part_47) mesh_45.Scale = Vector3.new(0.2, 0.66, 0.62) part_48 = Instance.new("Part", flap1) part_48.CanCollide = false part_48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_48.TopSurface = Enum.SurfaceType.Smooth part_48.Material = Enum.Material.SmoothPlastic part_48.Size = Vector3.new(0.898, 0.2, 0.2) part_48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_48.CFrame = CFrame.new(10.821, 1.521, 117.778) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_48.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_48.BrickColor = BrickColor.new("Black") part_48.Friction = 0.3 part_48.Shape = Enum.PartType.Cylinder part_48.BottomSurface = Enum.SurfaceType.Smooth part_49 = Instance.new("Part", flap1) part_49.CanCollide = false part_49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_49.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_49.Material = Enum.Material.SmoothPlastic part_49.Size = Vector3.new(0.2, 0.2, 0.2) part_49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_49.CFrame = CFrame.new(9.461, 1.281, 116.463) * CFrame.Angles(3.1415920257568, -1.0472010374069, 3.0041179656982) part_49.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_49.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_49.BrickColor = BrickColor.new("Fossil") part_49.Friction = 0.3 part_49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_46 = Instance.new("BlockMesh", part_49) mesh_46.Scale = Vector3.new(0.2, 0.66, 0.62) part_50 = Instance.new("Part", flap1) part_50.CanCollide = false part_50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_50.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_50.Material = Enum.Material.SmoothPlastic part_50.Size = Vector3.new(0.302, 0.592, 0.2) part_50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_50.CFrame = CFrame.new(10.436, 1.916, 117.538) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_50.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_50.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_50.BrickColor = BrickColor.new("Really black") part_50.Friction = 0.3 part_50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_47 = Instance.new("BlockMesh", part_50) mesh_47.Scale = Vector3.new(1, 1, 0.89) part_51 = Instance.new("Part", flap1) part_51.CanCollide = false part_51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_51.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_51.Material = Enum.Material.SmoothPlastic part_51.Size = Vector3.new(0.302, 0.2, 0.2) part_51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_51.CFrame = CFrame.new(10.436, 2.216, 117.538) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_51.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_51.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_51.BrickColor = BrickColor.new("Really black") part_51.Friction = 0.3 part_51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_48 = Instance.new("SpecialMesh", part_51) mesh_48.Scale = Vector3.new(1, 0.96, 0.89) mesh_48.MeshType = Enum.MeshType.Cylinder part_52 = Instance.new("Part", flap1) part_52.CanCollide = false part_52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_52.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_52.Material = Enum.Material.Neon part_52.Size = Vector3.new(0.2, 0.6, 0.2) part_52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_52.CFrame = CFrame.new(8.34, 1.916, 116.327) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_52.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_52.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_52.BrickColor = BrickColor.new("New Yeller") part_52.Friction = 0.3 part_52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_49 = Instance.new("BlockMesh", part_52) mesh_49.Scale = Vector3.new(0.5, 1, 0.9) part_53 = Instance.new("Part", flap1) part_53.CanCollide = false part_53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_53.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_53.Material = Enum.Material.SmoothPlastic part_53.Size = Vector3.new(0.302, 0.592, 0.2) part_53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_53.CFrame = CFrame.new(8.34, 1.919, 116.327) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_53.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_53.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_53.BrickColor = BrickColor.new("Really black") part_53.Friction = 0.3 part_53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_50 = Instance.new("BlockMesh", part_53) mesh_50.Scale = Vector3.new(1, 1, 0.89) part_54 = Instance.new("Part", flap1) part_54.CanCollide = false part_54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_54.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_54.Material = Enum.Material.Neon part_54.Size = Vector3.new(0.2, 0.2, 2.417) part_54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_54.CFrame = CFrame.new(9.381, 2.212, 116.928) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_54.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_54.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_54.BrickColor = BrickColor.new("New Yeller") part_54.Friction = 0.3 part_54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_51 = Instance.new("SpecialMesh", part_54) mesh_51.Scale = Vector3.new(0.5, 0.93, 1) mesh_51.MeshType = Enum.MeshType.Brick part_55 = Instance.new("Part", flap1) part_55.CanCollide = false part_55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_55.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_55.Material = Enum.Material.SmoothPlastic part_55.Size = Vector3.new(0.302, 0.2, 0.2) part_55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_55.CFrame = CFrame.new(8.34, 2.216, 116.327) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_55.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_55.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_55.BrickColor = BrickColor.new("Really black") part_55.Friction = 0.3 part_55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_52 = Instance.new("SpecialMesh", part_55) mesh_52.Scale = Vector3.new(1, 0.96, 0.89) mesh_52.MeshType = Enum.MeshType.Cylinder part_56 = Instance.new("Part", flap1) part_56.CanCollide = false part_56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_56.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_56.Material = Enum.Material.Neon part_56.Size = Vector3.new(0.2, 0.2, 0.2) part_56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_56.CFrame = CFrame.new(8.34, 2.216, 116.327) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_56.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_56.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_56.BrickColor = BrickColor.new("New Yeller") part_56.Friction = 0.3 part_56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_53 = Instance.new("SpecialMesh", part_56) mesh_53.Scale = Vector3.new(0.5, 0.97, 0.9) mesh_53.MeshType = Enum.MeshType.Cylinder part_57 = Instance.new("Part", flap1) part_57.CanCollide = false part_57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_57.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_57.Material = Enum.Material.Neon part_57.Size = Vector3.new(0.2, 0.6, 0.2) part_57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_57.CFrame = CFrame.new(10.436, 1.916, 117.538) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_57.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_57.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_57.BrickColor = BrickColor.new("New Yeller") part_57.Friction = 0.3 part_57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_54 = Instance.new("BlockMesh", part_57) mesh_54.Scale = Vector3.new(0.5, 1, 0.9) part_58 = Instance.new("Part", flap1) part_58.CanCollide = false part_58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_58.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_58.Material = Enum.Material.Neon part_58.Size = Vector3.new(0.2, 0.2, 0.2) part_58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_58.CFrame = CFrame.new(10.436, 2.216, 117.538) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) part_58.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_58.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_58.BrickColor = BrickColor.new("New Yeller") part_58.Friction = 0.3 part_58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_55 = Instance.new("SpecialMesh", part_58) mesh_55.Scale = Vector3.new(0.5, 0.97, 0.9) mesh_55.MeshType = Enum.MeshType.Cylinder handle_4 = Instance.new("Part", flap1) handle_4.CanCollide = false handle_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines handle_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines handle_4.Material = Enum.Material.SmoothPlastic handle_4.Size = Vector3.new(0.302, 0.2, 2.415) handle_4.Name = "Handle" handle_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines handle_4.CFrame = CFrame.new(9.381, 2.212, 116.928) * CFrame.Angles(-3.1415927410126, -1.0472009181976, -3.1415927410126) handle_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines handle_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines handle_4.BrickColor = BrickColor.new("Really black") handle_4.Friction = 0.3 handle_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_56 = Instance.new("SpecialMesh", handle_4) mesh_56.Scale = Vector3.new(1, 0.92, 1) mesh_56.MeshType = Enum.MeshType.Brick --DavidAguirre weld script-- function createCFrameCache(part1) local f = Instance.new("Folder",part1) f.Name = "CFrameCache" local c0 = Instance.new("CFrameValue",f) c0.Name = "C0" c0.Value = handle.CFrame:inverse() local c1 = Instance.new("CFrameValue",f) c1.Name = "C1" c1.Value = part1.CFrame:inverse() end function WeldIt(toolz) wait() tool = toolz handle = tool.Handle for i,v in pairs(handle:GetChildren()) do if v:IsA("JointInstance") then v:Destroy() end end for i,v in pairs(tool:GetChildren()) do if v ~= handle then if v.className == "UnionOperation" or v.className == "Part" or v.className == "WedgePart" then if v:FindFirstChild("CFrameCache") == nil then createCFrameCache(v) end local w = Instance.new("Weld",handle) w.Part0 = handle w.Part1 = v w.C0 = v.CFrameCache.C0.Value w.C1 = v.CFrameCache.C1.Value end end end end WeldIt(Cannon) WeldIt(flap1) WeldIt(flap2) -- END CANNON -- Cannon = Weapon.Cannon CannonA = Cannon.Cannon Flap1 = Weapon.Flap1 Flap2 = Weapon.Flap2 Flap1Handle = Flap1.Handle Flap2Handle = Flap2.Handle HitboxA = Weapon.Flap1.Hitbox HitboxB = Weapon.Flap2.Hitbox Speed.Value = Base_Speed_Value Attack.Value = Base_Attack_Value Defense.Value = Base_Defense_Value Weapon.Parent = game.Players.LocalPlayer.Character -- BEGIN BOOMBOX -- Boombox = Instance.new("Model", script) Boombox.Name = "Boombox" part = Instance.new("Part", Boombox) part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part.TopSurface = Enum.SurfaceType.SmoothNoOutlines part.Material = Enum.Material.Neon part.Size = Vector3.new(0.216, 0.2, 0.2) part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part.CFrame = CFrame.new(7.719, 1.138, 123.253) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part.RightSurface = Enum.SurfaceType.SmoothNoOutlines part.BackSurface = Enum.SurfaceType.SmoothNoOutlines part.BrickColor = BrickColor.new("Really blue") part.Friction = 0.3 part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh = Instance.new("BlockMesh", part) mesh.Scale = Vector3.new(1, 0.57, 0.67) part_2 = Instance.new("Part", Boombox) part_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_2.Material = Enum.Material.SmoothPlastic part_2.Size = Vector3.new(0.556, 0.504, 0.2) part_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_2.CFrame = CFrame.new(6.901, 0.354, 122.302) * CFrame.Angles(-0, -0.52360057830811, -0) part_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_2.BrickColor = BrickColor.new("Really black") part_2.Friction = 0.3 part_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines decal = Instance.new("Decal", part_2) decal.Texture = "http://www.roblox.com/asset/?id=543124451" mesh_2 = Instance.new("BlockMesh", part_2) mesh_2.Scale = Vector3.new(1, 1, 0.381) part_3 = Instance.new("Part", Boombox) part_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_3.Material = Enum.Material.SmoothPlastic part_3.Size = Vector3.new(0.2, 0.2, 0.2) part_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_3.CFrame = CFrame.new(6.63, 1.281, 123.16) * CFrame.Angles(-3.1415920257568, -1.0472015142441, -3.0041179656982) part_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_3.BrickColor = BrickColor.new("Fossil") part_3.Friction = 0.3 part_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_3 = Instance.new("BlockMesh", part_3) mesh_3.Scale = Vector3.new(0.2, 0.66, 0.62) speaker2 = Instance.new("Part", Boombox) speaker2.TopSurface = Enum.SurfaceType.Smooth speaker2.Material = Enum.Material.Neon speaker2.Size = Vector3.new(0.2, 1.295, 1.481) speaker2.Name = "Speaker2" speaker2.CFrame = CFrame.new(6.102, 0.804, 121.818) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) speaker2.BrickColor = BrickColor.new("New Yeller") speaker2.Friction = 0.3 speaker2.Shape = Enum.PartType.Cylinder speaker2.BottomSurface = Enum.SurfaceType.Smooth mesh_4 = Instance.new("SpecialMesh", speaker2) mesh_4.Scale = Vector3.new(0.2, 1, 1) mesh_4.MeshType = Enum.MeshType.Cylinder cannon = Instance.new("Part", Boombox) cannon.LeftSurface = Enum.SurfaceType.SmoothNoOutlines cannon.Transparency = 1 cannon.TopSurface = Enum.SurfaceType.Smooth cannon.Material = Enum.Material.SmoothPlastic cannon.Size = Vector3.new(0.2, 0.2, 0.2) cannon.Name = "Cannon" cannon.FrontSurface = Enum.SurfaceType.SmoothNoOutlines cannon.CFrame = CFrame.new(8.237, 0.791, 123.511) * CFrame.Angles(-0, -0.52360057830811, -0) cannon.RightSurface = Enum.SurfaceType.SmoothNoOutlines cannon.BrickColor = BrickColor.new("Really blue") cannon.Friction = 0.3 cannon.Shape = Enum.PartType.Cylinder cannon.BottomSurface = Enum.SurfaceType.Smooth mesh_5 = Instance.new("SpecialMesh", cannon) mesh_5.Scale = Vector3.new(0.2, 0.2, 0.2) mesh_5.MeshType = Enum.MeshType.Cylinder part_4 = Instance.new("Part", Boombox) part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_4.Material = Enum.Material.Neon part_4.Size = Vector3.new(0.216, 0.2, 0.2) part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_4.CFrame = CFrame.new(7.851, 1.138, 123.329) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_4.BrickColor = BrickColor.new("Really blue") part_4.Friction = 0.3 part_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_6 = Instance.new("BlockMesh", part_4) mesh_6.Scale = Vector3.new(1, 0.57, 0.67) speaker3 = Instance.new("Part", Boombox) speaker3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines speaker3.TopSurface = Enum.SurfaceType.Smooth speaker3.Material = Enum.Material.Neon speaker3.Size = Vector3.new(0.2, 1.295, 1.481) speaker3.Name = "Speaker3" speaker3.CFrame = CFrame.new(7.733, 0.804, 122.76) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) speaker3.BrickColor = BrickColor.new("New Yeller") speaker3.Friction = 0.3 speaker3.Shape = Enum.PartType.Cylinder speaker3.BottomSurface = Enum.SurfaceType.Smooth mesh_7 = Instance.new("SpecialMesh", speaker3) mesh_7.Scale = Vector3.new(0.2, 1, 1) mesh_7.MeshType = Enum.MeshType.Cylinder part_5 = Instance.new("Part", Boombox) part_5.TopSurface = Enum.SurfaceType.Smooth part_5.Material = Enum.Material.SmoothPlastic part_5.Size = Vector3.new(0.93, 1.132, 1.481) part_5.CFrame = CFrame.new(7.514, 0.807, 123.138) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_5.BrickColor = BrickColor.new("Really black") part_5.Friction = 0.3 part_5.Shape = Enum.PartType.Cylinder part_5.BottomSurface = Enum.SurfaceType.Smooth speaker1 = Instance.new("Part", Boombox) speaker1.TopSurface = Enum.SurfaceType.Smooth speaker1.Material = Enum.Material.Neon speaker1.Size = Vector3.new(0.2, 1.295, 1.481) speaker1.Name = "Speaker1" speaker1.CFrame = CFrame.new(7.293, 0.804, 123.52) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) speaker1.BrickColor = BrickColor.new("New Yeller") speaker1.Friction = 0.3 speaker1.Shape = Enum.PartType.Cylinder speaker1.BottomSurface = Enum.SurfaceType.Smooth mesh_8 = Instance.new("SpecialMesh", speaker1) mesh_8.Scale = Vector3.new(0.2, 1, 1) mesh_8.MeshType = Enum.MeshType.Cylinder part_6 = Instance.new("Part", Boombox) part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_6.TopSurface = Enum.SurfaceType.Smooth part_6.Material = Enum.Material.SmoothPlastic part_6.Size = Vector3.new(0.93, 1.132, 1.481) part_6.CFrame = CFrame.new(5.884, 0.807, 122.197) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_6.BrickColor = BrickColor.new("Really black") part_6.Friction = 0.3 part_6.Shape = Enum.PartType.Cylinder part_6.BottomSurface = Enum.SurfaceType.Smooth speaker4 = Instance.new("Part", Boombox) speaker4.TopSurface = Enum.SurfaceType.Smooth speaker4.Material = Enum.Material.Neon speaker4.Size = Vector3.new(0.2, 1.295, 1.481) speaker4.Name = "Speaker4" speaker4.CFrame = CFrame.new(5.663, 0.804, 122.579) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) speaker4.BrickColor = BrickColor.new("New Yeller") speaker4.Friction = 0.3 speaker4.Shape = Enum.PartType.Cylinder speaker4.BottomSurface = Enum.SurfaceType.Smooth mesh_9 = Instance.new("SpecialMesh", speaker4) mesh_9.Scale = Vector3.new(0.2, 1, 1) mesh_9.MeshType = Enum.MeshType.Cylinder part_7 = Instance.new("Part", Boombox) part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_7.TopSurface = Enum.SurfaceType.Smooth part_7.Material = Enum.Material.Neon part_7.Size = Vector3.new(0.2, 0.847, 1.037) part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_7.CFrame = CFrame.new(6.823, 0.769, 122.734) * CFrame.Angles(-0, -0.52360057830811, -0) part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_7.BrickColor = BrickColor.new("Lime green") part_7.Friction = 0.3 part_7.Shape = Enum.PartType.Cylinder part_7.BottomSurface = Enum.SurfaceType.Smooth mesh_10 = Instance.new("SpecialMesh", part_7) mesh_10.Scale = Vector3.new(0.517, 1, 1) mesh_10.MeshType = Enum.MeshType.Cylinder part_8 = Instance.new("Part", Boombox) part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_8.TopSurface = Enum.SurfaceType.Smooth part_8.Material = Enum.Material.Neon part_8.Size = Vector3.new(0.2, 0.847, 1.037) part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_8.CFrame = CFrame.new(6.691, 0.769, 122.657) * CFrame.Angles(-0, -0.52360057830811, -0) part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_8.BrickColor = BrickColor.new("Lime green") part_8.Friction = 0.3 part_8.Shape = Enum.PartType.Cylinder part_8.BottomSurface = Enum.SurfaceType.Smooth mesh_11 = Instance.new("SpecialMesh", part_8) mesh_11.Scale = Vector3.new(0.517, 1, 1) mesh_11.MeshType = Enum.MeshType.Cylinder part_9 = Instance.new("Part", Boombox) part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_9.TopSurface = Enum.SurfaceType.Smooth part_9.Material = Enum.Material.SmoothPlastic part_9.Size = Vector3.new(0.376, 0.633, 0.991) part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_9.CFrame = CFrame.new(8.058, 0.785, 123.426) * CFrame.Angles(-0, -0.52360057830811, -0) part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_9.BrickColor = BrickColor.new("Dark stone grey") part_9.Friction = 0.3 part_9.Shape = Enum.PartType.Cylinder part_9.BottomSurface = Enum.SurfaceType.Smooth handle = Instance.new("Part", Boombox) handle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines handle.TopSurface = Enum.SurfaceType.Smooth handle.Material = Enum.Material.SmoothPlastic handle.Size = Vector3.new(2.755, 0.786, 1.037) handle.Name = "Handle" handle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines handle.CFrame = CFrame.new(6.922, 0.781, 122.791) * CFrame.Angles(-0, -0.52360057830811, -0) handle.RightSurface = Enum.SurfaceType.SmoothNoOutlines handle.BrickColor = BrickColor.new("Dark stone grey") handle.Friction = 0.3 handle.Shape = Enum.PartType.Cylinder handle.BottomSurface = Enum.SurfaceType.Smooth part_10 = Instance.new("Part", Boombox) part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_10.TopSurface = Enum.SurfaceType.Smooth part_10.Material = Enum.Material.Neon part_10.Size = Vector3.new(0.376, 0.633, 0.595) part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_10.CFrame = CFrame.new(8.059, 0.785, 123.432) * CFrame.Angles(-0, -0.52360057830811, -0) part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_10.BrickColor = BrickColor.new("Really blue") part_10.Friction = 0.3 part_10.Shape = Enum.PartType.Cylinder part_10.BottomSurface = Enum.SurfaceType.Smooth part_11 = Instance.new("Part", Boombox) part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_11.TopSurface = Enum.SurfaceType.Smooth part_11.Material = Enum.Material.Neon part_11.Size = Vector3.new(0.2, 0.847, 1.037) part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_11.CFrame = CFrame.new(6.571, 0.769, 122.588) * CFrame.Angles(-0, -0.52360057830811, -0) part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_11.BrickColor = BrickColor.new("Lime green") part_11.Friction = 0.3 part_11.Shape = Enum.PartType.Cylinder part_11.BottomSurface = Enum.SurfaceType.Smooth mesh_12 = Instance.new("SpecialMesh", part_11) mesh_12.Scale = Vector3.new(0.517, 1, 1) mesh_12.MeshType = Enum.MeshType.Cylinder part_12 = Instance.new("Part", Boombox) part_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_12.TopSurface = Enum.SurfaceType.Smooth part_12.Material = Enum.Material.Neon part_12.Size = Vector3.new(0.2, 0.847, 1.037) part_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_12.CFrame = CFrame.new(6.45, 0.769, 122.518) * CFrame.Angles(-0, -0.52360057830811, -0) part_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_12.BrickColor = BrickColor.new("Lime green") part_12.Friction = 0.3 part_12.Shape = Enum.PartType.Cylinder part_12.BottomSurface = Enum.SurfaceType.Smooth mesh_13 = Instance.new("SpecialMesh", part_12) mesh_13.Scale = Vector3.new(0.517, 1, 1) mesh_13.MeshType = Enum.MeshType.Cylinder part_13 = Instance.new("Part", Boombox) part_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_13.Material = Enum.Material.Neon part_13.Size = Vector3.new(0.2, 0.2, 0.2) part_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_13.CFrame = CFrame.new(8.154, 0.914, 123.12) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_13.BrickColor = BrickColor.new("Dark indigo") part_13.Friction = 0.3 part_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_14 = Instance.new("BlockMesh", part_13) mesh_14.Scale = Vector3.new(0.2, 0.73, 0.67) part_14 = Instance.new("Part", Boombox) part_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_14.TopSurface = Enum.SurfaceType.Smooth part_14.Material = Enum.Material.Neon part_14.Size = Vector3.new(0.2, 0.847, 1.037) part_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_14.CFrame = CFrame.new(6.944, 0.769, 122.803) * CFrame.Angles(-0, -0.52360057830811, -0) part_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_14.BrickColor = BrickColor.new("Lime green") part_14.Friction = 0.3 part_14.Shape = Enum.PartType.Cylinder part_14.BottomSurface = Enum.SurfaceType.Smooth mesh_15 = Instance.new("SpecialMesh", part_14) mesh_15.Scale = Vector3.new(0.517, 1, 1) mesh_15.MeshType = Enum.MeshType.Cylinder part_15 = Instance.new("Part", Boombox) part_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_15.Material = Enum.Material.Neon part_15.Size = Vector3.new(0.2, 0.2, 0.2) part_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_15.CFrame = CFrame.new(8.141, 0.646, 123.113) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_15.BrickColor = BrickColor.new("Dark indigo") part_15.Friction = 0.3 part_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_16 = Instance.new("BlockMesh", part_15) mesh_16.Scale = Vector3.new(0.2, 0.73, 0.67) part_16 = Instance.new("Part", Boombox) part_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_16.Material = Enum.Material.Neon part_16.Size = Vector3.new(0.2, 0.2, 0.2) part_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_16.CFrame = CFrame.new(7.808, 0.646, 123.691) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_16.BrickColor = BrickColor.new("Dark indigo") part_16.Friction = 0.3 part_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_17 = Instance.new("BlockMesh", part_16) mesh_17.Scale = Vector3.new(0.2, 0.73, 0.67) part_17 = Instance.new("Part", Boombox) part_17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_17.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_17.Material = Enum.Material.Neon part_17.Size = Vector3.new(0.2, 0.6, 0.2) part_17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_17.CFrame = CFrame.new(5.312, 1.235, 121.858) * CFrame.Angles(-0, -0.52360057830811, -0) part_17.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_17.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_17.BrickColor = BrickColor.new("New Yeller") part_17.Friction = 0.3 part_17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_18 = Instance.new("BlockMesh", part_17) mesh_18.Scale = Vector3.new(0.6, 1, 0.5) part_18 = Instance.new("Part", Boombox) part_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_18.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_18.Material = Enum.Material.Neon part_18.Size = Vector3.new(0.2, 0.2, 0.2) part_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_18.CFrame = CFrame.new(7.82, 0.914, 123.698) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_18.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_18.BrickColor = BrickColor.new("Dark indigo") part_18.Friction = 0.3 part_18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_19 = Instance.new("BlockMesh", part_18) mesh_19.Scale = Vector3.new(0.2, 0.73, 0.67) hitbox = Instance.new("Part", Boombox) hitbox.LeftSurface = Enum.SurfaceType.SmoothNoOutlines hitbox.Transparency = 1 hitbox.TopSurface = Enum.SurfaceType.SmoothNoOutlines hitbox.Material = Enum.Material.SmoothPlastic hitbox.Size = Vector3.new(3.458, 1.049, 0.899) hitbox.Name = "Hitbox" hitbox.FrontSurface = Enum.SurfaceType.SmoothNoOutlines hitbox.CFrame = CFrame.new(6.752, 0.599, 122.704) * CFrame.Angles(-0, -0.52360057830811, -3.1415927410126) hitbox.RightSurface = Enum.SurfaceType.SmoothNoOutlines hitbox.BackSurface = Enum.SurfaceType.SmoothNoOutlines hitbox.BrickColor = BrickColor.new("Really black") hitbox.Friction = 0.3 hitbox.BottomSurface = Enum.SurfaceType.SmoothNoOutlines part_19 = Instance.new("Part", Boombox) part_19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_19.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_19.Material = Enum.Material.SmoothPlastic part_19.Size = Vector3.new(0.2, 0.2, 0.2) part_19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_19.CFrame = CFrame.new(6.756, 1.281, 123.233) * CFrame.Angles(-3.1415920257568, -1.0472015142441, -3.0041179656982) part_19.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_19.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_19.BrickColor = BrickColor.new("Fossil") part_19.Friction = 0.3 part_19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_20 = Instance.new("BlockMesh", part_19) mesh_20.Scale = Vector3.new(0.2, 0.66, 0.62) handle_2 = Instance.new("Part", Boombox) handle_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines handle_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines handle_2.Material = Enum.Material.Neon handle_2.Size = Vector3.new(3.257, 0.2, 0.2) handle_2.Name = "Handle" handle_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines handle_2.CFrame = CFrame.new(6.747, 0.1, 122.686) * CFrame.Angles(-0, -0.52360057830811, -3.1415927410126) handle_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines handle_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines handle_2.BrickColor = BrickColor.new("New Yeller") handle_2.Friction = 0.3 handle_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_21 = Instance.new("BlockMesh", handle_2) mesh_21.Scale = Vector3.new(1, 0.32, 0.5) part_20 = Instance.new("Part", Boombox) part_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_20.TopSurface = Enum.SurfaceType.Smooth part_20.Material = Enum.Material.Neon part_20.Size = Vector3.new(0.2, 0.206, 0.206) part_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_20.CFrame = CFrame.new(5.345, 0.169, 121.877) * CFrame.Angles(-0, 1.0472013950348, -3.1415927410126) part_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_20.BrickColor = BrickColor.new("New Yeller") part_20.Friction = 0.3 part_20.Shape = Enum.PartType.Cylinder part_20.BottomSurface = Enum.SurfaceType.Smooth mesh_22 = Instance.new("SpecialMesh", part_20) mesh_22.Scale = Vector3.new(0.5, 1, 1) mesh_22.MeshType = Enum.MeshType.Cylinder part_21 = Instance.new("Part", Boombox) part_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_21.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_21.Material = Enum.Material.Neon part_21.Size = Vector3.new(0.2, 0.836, 0.2) part_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_21.CFrame = CFrame.new(5.306, 0.576, 121.855) * CFrame.Angles(-0, -0.52360057830811, -3.1415927410126) part_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_21.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_21.BrickColor = BrickColor.new("New Yeller") part_21.Friction = 0.3 part_21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_23 = Instance.new("BlockMesh", part_21) mesh_23.Scale = Vector3.new(0.58, 1, 0.5) part_22 = Instance.new("Part", Boombox) part_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_22.TopSurface = Enum.SurfaceType.Smooth part_22.Material = Enum.Material.Neon part_22.Size = Vector3.new(0.2, 0.206, 0.206) part_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_22.CFrame = CFrame.new(8.155, 0.169, 123.499) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -0) part_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_22.BrickColor = BrickColor.new("New Yeller") part_22.Friction = 0.3 part_22.Shape = Enum.PartType.Cylinder part_22.BottomSurface = Enum.SurfaceType.Smooth mesh_24 = Instance.new("SpecialMesh", part_22) mesh_24.Scale = Vector3.new(0.5, 1, 1) mesh_24.MeshType = Enum.MeshType.Cylinder part_23 = Instance.new("Part", Boombox) part_23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_23.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_23.Material = Enum.Material.Neon part_23.Size = Vector3.new(0.2, 0.836, 0.2) part_23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_23.CFrame = CFrame.new(8.193, 0.576, 123.521) * CFrame.Angles(-0, -0.52360057830811, -3.1415927410126) part_23.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_23.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_23.BrickColor = BrickColor.new("New Yeller") part_23.Friction = 0.3 part_23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_25 = Instance.new("BlockMesh", part_23) mesh_25.Scale = Vector3.new(0.58, 1, 0.51) part_24 = Instance.new("Part", Boombox) part_24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_24.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_24.Material = Enum.Material.SmoothPlastic part_24.Size = Vector3.new(3.278, 0.566, 0.899) part_24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_24.CFrame = CFrame.new(6.75, 0.354, 122.703) * CFrame.Angles(-0, -0.52360057830811, -3.1415927410126) part_24.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_24.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_24.BrickColor = BrickColor.new("Black") part_24.Friction = 0.3 part_24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge = Instance.new("WedgePart", Boombox) wedge.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge.TopSurface = Enum.SurfaceType.SmoothNoOutlines wedge.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge.Friction = 0.3 wedge.Material = Enum.Material.SmoothPlastic wedge.Size = Vector3.new(0.892, 0.48, 0.4) wedge.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge.CFrame = CFrame.new(7.301, 0.877, 123.014) * CFrame.Angles(-0, 1.0472013950348, -0) wedge.BrickColor = BrickColor.new("Black") wedge_2 = Instance.new("WedgePart", Boombox) wedge_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_2.Friction = 0.3 wedge_2.Material = Enum.Material.SmoothPlastic wedge_2.Size = Vector3.new(0.892, 0.48, 0.4) wedge_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_2.CFrame = CFrame.new(5.506, 0.877, 121.977) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) wedge_2.BrickColor = BrickColor.new("Black") wedge_3 = Instance.new("WedgePart", Boombox) wedge_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_3.Friction = 0.3 wedge_3.Material = Enum.Material.SmoothPlastic wedge_3.Size = Vector3.new(0.892, 0.48, 0.4) wedge_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_3.CFrame = CFrame.new(5.887, 0.877, 122.197) * CFrame.Angles(-0, 1.0472013950348, -0) wedge_3.BrickColor = BrickColor.new("Black") wedge_4 = Instance.new("WedgePart", Boombox) wedge_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_4.Friction = 0.3 wedge_4.Material = Enum.Material.SmoothPlastic wedge_4.Size = Vector3.new(0.892, 0.48, 0.4) wedge_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_4.CFrame = CFrame.new(7.999, 0.877, 123.417) * CFrame.Angles(-0, 1.0472013950348, -0) wedge_4.BrickColor = BrickColor.new("Black") wedge_5 = Instance.new("WedgePart", Boombox) wedge_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_5.Friction = 0.3 wedge_5.Material = Enum.Material.SmoothPlastic wedge_5.Size = Vector3.new(0.892, 0.48, 0.4) wedge_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_5.CFrame = CFrame.new(7.648, 0.877, 123.214) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) wedge_5.BrickColor = BrickColor.new("Black") wedge_6 = Instance.new("WedgePart", Boombox) wedge_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_6.Friction = 0.3 wedge_6.Material = Enum.Material.SmoothPlastic wedge_6.Size = Vector3.new(0.892, 0.48, 0.4) wedge_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_6.CFrame = CFrame.new(6.949, 0.877, 122.811) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) wedge_6.BrickColor = BrickColor.new("Black") wedge_7 = Instance.new("WedgePart", Boombox) wedge_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_7.Friction = 0.3 wedge_7.Material = Enum.Material.SmoothPlastic wedge_7.Size = Vector3.new(0.892, 0.48, 0.4) wedge_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_7.CFrame = CFrame.new(6.234, 0.877, 122.397) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) wedge_7.BrickColor = BrickColor.new("Black") wedge_8 = Instance.new("WedgePart", Boombox) wedge_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_8.Friction = 0.3 wedge_8.Material = Enum.Material.SmoothPlastic wedge_8.Size = Vector3.new(0.892, 0.48, 0.4) wedge_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_8.CFrame = CFrame.new(6.603, 0.877, 122.611) * CFrame.Angles(-0, 1.0472013950348, -0) wedge_8.BrickColor = BrickColor.new("Black") part_25 = Instance.new("Part", Boombox) part_25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_25.TopSurface = Enum.SurfaceType.Smooth part_25.Material = Enum.Material.SmoothPlastic part_25.Size = Vector3.new(0.896, 0.2, 0.2) part_25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_25.CFrame = CFrame.new(5.337, 0.169, 121.889) * CFrame.Angles(-0, 1.0472013950348, -3.1415927410126) part_25.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_25.BrickColor = BrickColor.new("Black") part_25.Friction = 0.3 part_25.Shape = Enum.PartType.Cylinder part_25.BottomSurface = Enum.SurfaceType.Smooth part_26 = Instance.new("Part", Boombox) part_26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_26.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_26.Material = Enum.Material.SmoothPlastic part_26.Size = Vector3.new(0.2, 0.835, 0.899) part_26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_26.CFrame = CFrame.new(8.186, 0.576, 123.532) * CFrame.Angles(-0, -0.52360057830811, -3.1415927410126) part_26.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_26.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_26.BrickColor = BrickColor.new("Black") part_26.Friction = 0.3 part_26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_26 = Instance.new("BlockMesh", part_26) mesh_26.Scale = Vector3.new(0.57, 1, 1) part_27 = Instance.new("Part", Boombox) part_27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_27.TopSurface = Enum.SurfaceType.Smooth part_27.Material = Enum.Material.SmoothPlastic part_27.Size = Vector3.new(0.896, 0.2, 0.2) part_27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_27.CFrame = CFrame.new(8.148, 0.169, 123.512) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -0) part_27.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_27.BrickColor = BrickColor.new("Black") part_27.Friction = 0.3 part_27.Shape = Enum.PartType.Cylinder part_27.BottomSurface = Enum.SurfaceType.Smooth part_28 = Instance.new("Part", Boombox) part_28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_28.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_28.Material = Enum.Material.SmoothPlastic part_28.Size = Vector3.new(0.2, 0.835, 0.899) part_28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_28.CFrame = CFrame.new(5.3, 0.576, 121.866) * CFrame.Angles(-0, -0.52360057830811, -3.1415927410126) part_28.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_28.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_28.BrickColor = BrickColor.new("Black") part_28.Friction = 0.3 part_28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_27 = Instance.new("BlockMesh", part_28) mesh_27.Scale = Vector3.new(0.57, 1, 1) wedge_9 = Instance.new("WedgePart", Boombox) wedge_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_9.Friction = 0.3 wedge_9.Material = Enum.Material.SmoothPlastic wedge_9.Size = Vector3.new(0.892, 0.48, 0.4) wedge_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_9.CFrame = CFrame.new(6.96, 0.813, 122.817) * CFrame.Angles(-0, 1.0472013950348, -3.1415927410126) wedge_9.BrickColor = BrickColor.new("Black") handle_3 = Instance.new("Part", Boombox) handle_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines handle_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines handle_3.Material = Enum.Material.SmoothPlastic handle_3.Size = Vector3.new(0.302, 0.2, 2.415) handle_3.Name = "Handle" handle_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines handle_3.CFrame = CFrame.new(6.706, 2.212, 122.662) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) handle_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines handle_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines handle_3.BrickColor = BrickColor.new("Really black") handle_3.Friction = 0.3 handle_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_28 = Instance.new("SpecialMesh", handle_3) mesh_28.Scale = Vector3.new(1, 0.92, 1) mesh_28.MeshType = Enum.MeshType.Brick part_29 = Instance.new("Part", Boombox) part_29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_29.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_29.Material = Enum.Material.Neon part_29.Size = Vector3.new(0.2, 0.2, 0.2) part_29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_29.CFrame = CFrame.new(7.761, 2.216, 123.271) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_29.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_29.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_29.BrickColor = BrickColor.new("New Yeller") part_29.Friction = 0.3 part_29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_29 = Instance.new("SpecialMesh", part_29) mesh_29.Scale = Vector3.new(0.5, 0.97, 0.9) mesh_29.MeshType = Enum.MeshType.Cylinder part_30 = Instance.new("Part", Boombox) part_30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_30.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_30.Material = Enum.Material.Neon part_30.Size = Vector3.new(0.2, 0.6, 0.2) part_30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_30.CFrame = CFrame.new(7.761, 1.916, 123.271) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_30.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_30.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_30.BrickColor = BrickColor.new("New Yeller") part_30.Friction = 0.3 part_30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_30 = Instance.new("BlockMesh", part_30) mesh_30.Scale = Vector3.new(0.5, 1, 0.9) part_31 = Instance.new("Part", Boombox) part_31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_31.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_31.Material = Enum.Material.Neon part_31.Size = Vector3.new(0.2, 0.2, 0.2) part_31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_31.CFrame = CFrame.new(5.665, 2.216, 122.06) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_31.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_31.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_31.BrickColor = BrickColor.new("New Yeller") part_31.Friction = 0.3 part_31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_31 = Instance.new("SpecialMesh", part_31) mesh_31.Scale = Vector3.new(0.5, 0.97, 0.9) mesh_31.MeshType = Enum.MeshType.Cylinder part_32 = Instance.new("Part", Boombox) part_32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_32.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_32.Material = Enum.Material.SmoothPlastic part_32.Size = Vector3.new(0.302, 0.2, 0.2) part_32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_32.CFrame = CFrame.new(5.665, 2.216, 122.06) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_32.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_32.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_32.BrickColor = BrickColor.new("Really black") part_32.Friction = 0.3 part_32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_32 = Instance.new("SpecialMesh", part_32) mesh_32.Scale = Vector3.new(1, 0.96, 0.89) mesh_32.MeshType = Enum.MeshType.Cylinder part_33 = Instance.new("Part", Boombox) part_33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_33.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_33.Material = Enum.Material.Neon part_33.Size = Vector3.new(0.2, 0.2, 2.417) part_33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_33.CFrame = CFrame.new(6.706, 2.212, 122.662) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_33.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_33.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_33.BrickColor = BrickColor.new("New Yeller") part_33.Friction = 0.3 part_33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_33 = Instance.new("SpecialMesh", part_33) mesh_33.Scale = Vector3.new(0.5, 0.93, 1) mesh_33.MeshType = Enum.MeshType.Brick part_34 = Instance.new("Part", Boombox) part_34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_34.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_34.Material = Enum.Material.SmoothPlastic part_34.Size = Vector3.new(0.302, 0.592, 0.2) part_34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_34.CFrame = CFrame.new(5.665, 1.919, 122.06) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_34.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_34.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_34.BrickColor = BrickColor.new("Really black") part_34.Friction = 0.3 part_34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_34 = Instance.new("BlockMesh", part_34) mesh_34.Scale = Vector3.new(1, 1, 0.89) part_35 = Instance.new("Part", Boombox) part_35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_35.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_35.Material = Enum.Material.Neon part_35.Size = Vector3.new(0.2, 0.6, 0.2) part_35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_35.CFrame = CFrame.new(5.665, 1.916, 122.06) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_35.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_35.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_35.BrickColor = BrickColor.new("New Yeller") part_35.Friction = 0.3 part_35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_35 = Instance.new("BlockMesh", part_35) mesh_35.Scale = Vector3.new(0.5, 1, 0.9) part_36 = Instance.new("Part", Boombox) part_36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_36.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_36.Material = Enum.Material.SmoothPlastic part_36.Size = Vector3.new(0.302, 0.2, 0.2) part_36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_36.CFrame = CFrame.new(7.761, 2.216, 123.271) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_36.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_36.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_36.BrickColor = BrickColor.new("Really black") part_36.Friction = 0.3 part_36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_36 = Instance.new("SpecialMesh", part_36) mesh_36.Scale = Vector3.new(1, 0.96, 0.89) mesh_36.MeshType = Enum.MeshType.Cylinder part_37 = Instance.new("Part", Boombox) part_37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_37.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_37.Material = Enum.Material.SmoothPlastic part_37.Size = Vector3.new(0.302, 0.592, 0.2) part_37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_37.CFrame = CFrame.new(7.761, 1.916, 123.271) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_37.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_37.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_37.BrickColor = BrickColor.new("Really black") part_37.Friction = 0.3 part_37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_37 = Instance.new("BlockMesh", part_37) mesh_37.Scale = Vector3.new(1, 1, 0.89) part_38 = Instance.new("Part", Boombox) part_38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_38.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_38.Material = Enum.Material.SmoothPlastic part_38.Size = Vector3.new(0.2, 0.2, 0.2) part_38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_38.CFrame = CFrame.new(6.786, 1.281, 122.196) * CFrame.Angles(3.1415920257568, -1.0472015142441, 3.0041179656982) part_38.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_38.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_38.BrickColor = BrickColor.new("Fossil") part_38.Friction = 0.3 part_38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_38 = Instance.new("BlockMesh", part_38) mesh_38.Scale = Vector3.new(0.2, 0.66, 0.62) part_39 = Instance.new("Part", Boombox) part_39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_39.TopSurface = Enum.SurfaceType.Smooth part_39.Material = Enum.Material.SmoothPlastic part_39.Size = Vector3.new(0.898, 0.2, 0.2) part_39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_39.CFrame = CFrame.new(8.146, 1.521, 123.511) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_39.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_39.BrickColor = BrickColor.new("Black") part_39.Friction = 0.3 part_39.Shape = Enum.PartType.Cylinder part_39.BottomSurface = Enum.SurfaceType.Smooth part_40 = Instance.new("Part", Boombox) part_40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_40.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_40.Material = Enum.Material.SmoothPlastic part_40.Size = Vector3.new(0.2, 0.2, 0.2) part_40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_40.CFrame = CFrame.new(7.213, 1.281, 122.442) * CFrame.Angles(3.1415920257568, -1.0472015142441, 3.0041179656982) part_40.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_40.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_40.BrickColor = BrickColor.new("Fossil") part_40.Friction = 0.3 part_40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_39 = Instance.new("BlockMesh", part_40) mesh_39.Scale = Vector3.new(0.2, 0.66, 0.62) part_41 = Instance.new("Part", Boombox) part_41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_41.TopSurface = Enum.SurfaceType.Smooth part_41.Material = Enum.Material.Neon part_41.Size = Vector3.new(0.2, 0.202, 0.202) part_41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_41.CFrame = CFrame.new(5.347, 1.521, 121.878) * CFrame.Angles(-0, 1.0472013950348, -0) part_41.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_41.BrickColor = BrickColor.new("New Yeller") part_41.Friction = 0.3 part_41.Shape = Enum.PartType.Cylinder part_41.BottomSurface = Enum.SurfaceType.Smooth mesh_40 = Instance.new("SpecialMesh", part_41) mesh_40.Scale = Vector3.new(0.5, 1, 1) mesh_40.MeshType = Enum.MeshType.Cylinder part_42 = Instance.new("Part", Boombox) part_42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_42.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_42.Material = Enum.Material.SmoothPlastic part_42.Size = Vector3.new(0.2, 0.592, 0.899) part_42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_42.CFrame = CFrame.new(8.184, 1.235, 123.531) * CFrame.Angles(-0, -0.52360057830811, -0) part_42.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_42.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_42.BrickColor = BrickColor.new("Black") part_42.Friction = 0.3 part_42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_41 = Instance.new("BlockMesh", part_42) mesh_41.Scale = Vector3.new(0.57, 1, 1) part_43 = Instance.new("Part", Boombox) part_43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_43.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_43.Material = Enum.Material.SmoothPlastic part_43.Size = Vector3.new(0.2, 0.2, 0.2) part_43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_43.CFrame = CFrame.new(7.086, 1.281, 122.369) * CFrame.Angles(3.1415920257568, -1.0472015142441, 3.0041179656982) part_43.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_43.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_43.BrickColor = BrickColor.new("Fossil") part_43.Friction = 0.3 part_43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_42 = Instance.new("BlockMesh", part_43) mesh_42.Scale = Vector3.new(0.2, 0.66, 0.62) part_44 = Instance.new("Part", Boombox) part_44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_44.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_44.Material = Enum.Material.SmoothPlastic part_44.Size = Vector3.new(0.2, 0.2, 0.2) part_44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_44.CFrame = CFrame.new(6.648, 1.281, 122.116) * CFrame.Angles(3.1415920257568, -1.0472015142441, 3.0041179656982) part_44.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_44.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_44.BrickColor = BrickColor.new("Fossil") part_44.Friction = 0.3 part_44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_43 = Instance.new("BlockMesh", part_44) mesh_43.Scale = Vector3.new(0.2, 0.66, 0.62) part_45 = Instance.new("Part", Boombox) part_45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_45.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_45.Material = Enum.Material.SmoothPlastic part_45.Size = Vector3.new(0.906, 0.2, 1.024) part_45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_45.CFrame = CFrame.new(6.704, 1.464, 122.679) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_45.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_45.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_45.BrickColor = BrickColor.new("Really black") part_45.Friction = 0.3 part_45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines part_46 = Instance.new("Part", Boombox) part_46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_46.TopSurface = Enum.SurfaceType.Smooth part_46.Material = Enum.Material.SmoothPlastic part_46.Size = Vector3.new(0.896, 0.2, 0.2) part_46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_46.CFrame = CFrame.new(5.34, 1.521, 121.89) * CFrame.Angles(-0, 1.0472013950348, -0) part_46.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_46.BrickColor = BrickColor.new("Black") part_46.Friction = 0.3 part_46.Shape = Enum.PartType.Cylinder part_46.BottomSurface = Enum.SurfaceType.Smooth part_47 = Instance.new("Part", Boombox) part_47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_47.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_47.Material = Enum.Material.SmoothPlastic part_47.Size = Vector3.new(3.278, 0.566, 0.899) part_47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_47.CFrame = CFrame.new(6.75, 1.336, 122.703) * CFrame.Angles(-0, -0.52360057830811, -0) part_47.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_47.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_47.BrickColor = BrickColor.new("Black") part_47.Friction = 0.3 part_47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines handle_4 = Instance.new("Part", Boombox) handle_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines handle_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines handle_4.Material = Enum.Material.Neon handle_4.Size = Vector3.new(0.2, 0.2, 3.269) handle_4.Name = "Handle" handle_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines handle_4.CFrame = CFrame.new(6.76, 1.594, 122.693) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) handle_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines handle_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines handle_4.BrickColor = BrickColor.new("New Yeller") handle_4.Friction = 0.3 handle_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_44 = Instance.new("BlockMesh", handle_4) mesh_44.Scale = Vector3.new(0.5, 0.28, 1) part_48 = Instance.new("Part", Boombox) part_48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_48.TopSurface = Enum.SurfaceType.Smooth part_48.Material = Enum.Material.Neon part_48.Size = Vector3.new(0.2, 0.206, 0.206) part_48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_48.CFrame = CFrame.new(8.154, 1.521, 123.499) * CFrame.Angles(-0, 1.0472013950348, -0) part_48.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_48.BrickColor = BrickColor.new("New Yeller") part_48.Friction = 0.3 part_48.Shape = Enum.PartType.Cylinder part_48.BottomSurface = Enum.SurfaceType.Smooth mesh_45 = Instance.new("SpecialMesh", part_48) mesh_45.Scale = Vector3.new(0.5, 1, 1) mesh_45.MeshType = Enum.MeshType.Cylinder part_49 = Instance.new("Part", Boombox) part_49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_49.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_49.Material = Enum.Material.SmoothPlastic part_49.Size = Vector3.new(0.2, 0.2, 0.2) part_49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_49.CFrame = CFrame.new(6.191, 1.281, 122.907) * CFrame.Angles(-3.1415920257568, -1.0472015142441, -3.0041179656982) part_49.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_49.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_49.BrickColor = BrickColor.new("Fossil") part_49.Friction = 0.3 part_49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_46 = Instance.new("BlockMesh", part_49) mesh_46.Scale = Vector3.new(0.2, 0.66, 0.62) part_50 = Instance.new("Part", Boombox) part_50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_50.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_50.Material = Enum.Material.SmoothPlastic part_50.Size = Vector3.new(0.2, 0.2, 0.2) part_50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_50.CFrame = CFrame.new(6.33, 1.281, 122.987) * CFrame.Angles(-3.1415920257568, -1.0472015142441, -3.0041179656982) part_50.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_50.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_50.BrickColor = BrickColor.new("Fossil") part_50.Friction = 0.3 part_50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_47 = Instance.new("BlockMesh", part_50) mesh_47.Scale = Vector3.new(0.2, 0.66, 0.62) part_51 = Instance.new("Part", Boombox) part_51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_51.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_51.Material = Enum.Material.SmoothPlastic part_51.Size = Vector3.new(0.2, 0.2, 0.2) part_51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_51.CFrame = CFrame.new(6.476, 1.281, 123.071) * CFrame.Angles(-3.1415920257568, -1.0472015142441, -3.0041179656982) part_51.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_51.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_51.BrickColor = BrickColor.new("Fossil") part_51.Friction = 0.3 part_51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_48 = Instance.new("BlockMesh", part_51) mesh_48.Scale = Vector3.new(0.2, 0.66, 0.62) wedge_10 = Instance.new("WedgePart", Boombox) wedge_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_10.Friction = 0.3 wedge_10.Material = Enum.Material.SmoothPlastic wedge_10.Size = Vector3.new(0.892, 0.48, 0.4) wedge_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_10.CFrame = CFrame.new(5.863, 0.813, 122.183) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -0) wedge_10.BrickColor = BrickColor.new("Black") wedge_11 = Instance.new("WedgePart", Boombox) wedge_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_11.Friction = 0.3 wedge_11.Material = Enum.Material.SmoothPlastic wedge_11.Size = Vector3.new(0.892, 0.48, 0.4) wedge_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_11.CFrame = CFrame.new(5.516, 0.813, 121.983) * CFrame.Angles(-0, 1.0472013950348, -3.1415927410126) wedge_11.BrickColor = BrickColor.new("Black") wedge_12 = Instance.new("WedgePart", Boombox) wedge_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_12.Friction = 0.3 wedge_12.Material = Enum.Material.SmoothPlastic wedge_12.Size = Vector3.new(0.892, 0.48, 0.4) wedge_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_12.CFrame = CFrame.new(7.658, 0.813, 123.22) * CFrame.Angles(-0, 1.0472013950348, -3.1415927410126) wedge_12.BrickColor = BrickColor.new("Black") wedge_13 = Instance.new("WedgePart", Boombox) wedge_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_13.Friction = 0.3 wedge_13.Material = Enum.Material.SmoothPlastic wedge_13.Size = Vector3.new(0.892, 0.48, 0.4) wedge_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_13.CFrame = CFrame.new(6.591, 0.813, 122.604) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -0) wedge_13.BrickColor = BrickColor.new("Black") wedge_14 = Instance.new("WedgePart", Boombox) wedge_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_14.Friction = 0.3 wedge_14.Material = Enum.Material.SmoothPlastic wedge_14.Size = Vector3.new(0.892, 0.48, 0.4) wedge_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_14.CFrame = CFrame.new(8.005, 0.813, 123.42) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -0) wedge_14.BrickColor = BrickColor.new("Black") wedge_15 = Instance.new("WedgePart", Boombox) wedge_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_15.Friction = 0.3 wedge_15.Material = Enum.Material.SmoothPlastic wedge_15.Size = Vector3.new(0.892, 0.48, 0.4) wedge_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_15.CFrame = CFrame.new(7.307, 0.813, 123.017) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -0) wedge_15.BrickColor = BrickColor.new("Black") wedge_16 = Instance.new("WedgePart", Boombox) wedge_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines wedge_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines wedge_16.Friction = 0.3 wedge_16.Material = Enum.Material.SmoothPlastic wedge_16.Size = Vector3.new(0.892, 0.48, 0.4) wedge_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines wedge_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines wedge_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines wedge_16.CFrame = CFrame.new(6.244, 0.813, 122.403) * CFrame.Angles(-0, 1.0472013950348, -3.1415927410126) wedge_16.BrickColor = BrickColor.new("Black") part_52 = Instance.new("Part", Boombox) part_52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_52.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_52.Material = Enum.Material.SmoothPlastic part_52.Size = Vector3.new(0.2, 0.2, 0.2) part_52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_52.CFrame = CFrame.new(6.932, 1.281, 122.28) * CFrame.Angles(3.1415920257568, -1.0472015142441, 3.0041179656982) part_52.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_52.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_52.BrickColor = BrickColor.new("Fossil") part_52.Friction = 0.3 part_52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_49 = Instance.new("BlockMesh", part_52) mesh_49.Scale = Vector3.new(0.2, 0.66, 0.62) part_53 = Instance.new("Part", Boombox) part_53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_53.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_53.Material = Enum.Material.SmoothPlastic part_53.Size = Vector3.new(0.2, 0.592, 0.899) part_53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_53.CFrame = CFrame.new(5.305, 1.223, 121.869) * CFrame.Angles(-0, -0.52360057830811, -0) part_53.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_53.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_53.BrickColor = BrickColor.new("Black") part_53.Friction = 0.3 part_53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_50 = Instance.new("BlockMesh", part_53) mesh_50.Scale = Vector3.new(0.57, 1, 1) part_54 = Instance.new("Part", Boombox) part_54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_54.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_54.Material = Enum.Material.Neon part_54.Size = Vector3.new(0.216, 0.2, 0.2) part_54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_54.CFrame = CFrame.new(7.988, 1.138, 123.408) * CFrame.Angles(-3.1415927410126, -1.0472013950348, -3.1415927410126) part_54.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_54.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_54.BrickColor = BrickColor.new("Really blue") part_54.Friction = 0.3 part_54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_51 = Instance.new("BlockMesh", part_54) mesh_51.Scale = Vector3.new(1, 0.57, 0.67) hitbox_2 = Instance.new("Part", Boombox) hitbox_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines hitbox_2.Transparency = 1 hitbox_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines hitbox_2.Material = Enum.Material.SmoothPlastic hitbox_2.Size = Vector3.new(3.458, 1.043, 0.899) hitbox_2.Name = "Hitbox" hitbox_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines hitbox_2.CFrame = CFrame.new(6.752, 1.098, 122.704) * CFrame.Angles(-0, -0.52360057830811, -3.1415927410126) hitbox_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines hitbox_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines hitbox_2.BrickColor = BrickColor.new("Really black") hitbox_2.Friction = 0.3 hitbox_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines part_55 = Instance.new("Part", Boombox) part_55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_55.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_55.Material = Enum.Material.Neon part_55.Size = Vector3.new(0.2, 0.6, 0.2) part_55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_55.CFrame = CFrame.new(8.191, 1.235, 123.52) * CFrame.Angles(-0, -0.52360057830811, -0) part_55.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_55.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_55.BrickColor = BrickColor.new("New Yeller") part_55.Friction = 0.3 part_55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_52 = Instance.new("BlockMesh", part_55) mesh_52.Scale = Vector3.new(0.6, 1, 0.5) part_56 = Instance.new("Part", Boombox) part_56.CanCollide = false part_56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_56.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_56.Material = Enum.Material.SmoothPlastic part_56.Size = Vector3.new(1.4, 0.2, 1.4) part_56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_56.CFrame = CFrame.new(7.28, 0.804, 123.529) * CFrame.Angles(3.141592502594, -1.0472015142441, 1.5707963705063) part_56.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_56.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_56.BrickColor = BrickColor.new("Really black") part_56.Friction = 0.3 part_56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_53 = Instance.new("SpecialMesh", part_56) mesh_53.Scale = Vector3.new(1, 0.091, 1) mesh_53.MeshType = Enum.MeshType.Sphere part_57 = Instance.new("Part", Boombox) part_57.CanCollide = false part_57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_57.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_57.Material = Enum.Material.SmoothPlastic part_57.Size = Vector3.new(1.4, 0.2, 1.4) part_57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_57.CFrame = CFrame.new(5.652, 0.804, 122.589) * CFrame.Angles(3.141592502594, -1.0472015142441, 1.5707963705063) part_57.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_57.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_57.BrickColor = BrickColor.new("Really black") part_57.Friction = 0.3 part_57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_54 = Instance.new("SpecialMesh", part_57) mesh_54.Scale = Vector3.new(1, 0.091, 1) mesh_54.MeshType = Enum.MeshType.Sphere part_58 = Instance.new("Part", Boombox) part_58.CanCollide = false part_58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_58.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_58.Material = Enum.Material.SmoothPlastic part_58.Size = Vector3.new(1.4, 0.2, 1.4) part_58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_58.CFrame = CFrame.new(7.732, 0.804, 122.745) * CFrame.Angles(3.141592502594, -1.0472015142441, 1.5707963705063) part_58.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_58.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_58.BrickColor = BrickColor.new("Really black") part_58.Friction = 0.3 part_58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_55 = Instance.new("SpecialMesh", part_58) mesh_55.Scale = Vector3.new(1, 0.091, 1) mesh_55.MeshType = Enum.MeshType.Sphere part_59 = Instance.new("Part", Boombox) part_59.CanCollide = false part_59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines part_59.TopSurface = Enum.SurfaceType.SmoothNoOutlines part_59.Material = Enum.Material.SmoothPlastic part_59.Size = Vector3.new(1.4, 0.2, 1.4) part_59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines part_59.CFrame = CFrame.new(6.104, 0.804, 121.805) * CFrame.Angles(3.141592502594, -1.0472015142441, 1.5707963705063) part_59.RightSurface = Enum.SurfaceType.SmoothNoOutlines part_59.BackSurface = Enum.SurfaceType.SmoothNoOutlines part_59.BrickColor = BrickColor.new("Really black") part_59.Friction = 0.3 part_59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines mesh_56 = Instance.new("SpecialMesh", part_59) mesh_56.Scale = Vector3.new(1, 0.091, 1) mesh_56.MeshType = Enum.MeshType.Sphere --DavidAguirre weld script-- function createCFrameCache(part1) local f = Instance.new("Folder",part1) f.Name = "CFrameCache" local c0 = Instance.new("CFrameValue",f) c0.Name = "C0" c0.Value = handle.CFrame:inverse() local c1 = Instance.new("CFrameValue",f) c1.Name = "C1" c1.Value = part1.CFrame:inverse() end function WeldIt(toolz) wait() tool = toolz handle = tool.Handle for i,v in pairs(handle:GetChildren()) do if v:IsA("JointInstance") then v:Destroy() end end for i,v in pairs(tool:GetChildren()) do if v ~= handle then if v.className == "UnionOperation" or v.className == "Part" or v.className == "WedgePart" then if v:FindFirstChild("CFrameCache") == nil then createCFrameCache(v) end local w = Instance.new("Weld",handle) w.Part0 = handle w.Part1 = v w.C0 = v.CFrameCache.C0.Value w.C1 = v.CFrameCache.C1.Value end end end end WeldIt(Boombox) -- END BOOMBOX -- Staleness = script.Staleness Stale1 = Staleness["1"] Stale2 = Staleness["2"] Stale3 = Staleness["3"] Stale4 = Staleness["4"] Stale5 = Staleness["5"] Stale6 = Staleness["6"] Stale7 = Staleness["7"] Stale8 = Staleness["8"] Stale9 = Staleness["9"] StaleCheck = script.StalenessChecker StaleCheck1 = StaleCheck["1"] StaleCheck2 = StaleCheck["2"] StaleCheck3 = StaleCheck["3"] StaleCheck4 = StaleCheck["4"] StaleCheck5 = StaleCheck["5"] StaleCheck6 = StaleCheck["6"] StaleCheck7 = StaleCheck["7"] StaleCheck8 = StaleCheck["8"] StaleCheck9 = StaleCheck["9"] Lag = false Buffed = false _G.MusicGUI = false CurrentMode = "Boombox" Player = game.Players.LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] Character = Player.Character PlayerGui = Player.PlayerGui GUI.Parent = PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head Humanoid = Character.Humanoid LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] LS = Torso["Left Shoulder"] LH = Torso["Left Hip"] RS = Torso["Right Shoulder"] RH = Torso["Right Hip"] Neck = Torso.Neck attacktype = 1 vt = Vector3.new cf = CFrame.new euler = CFrame.fromEulerAnglesXYZ angles = CFrame.Angles Sheathed = false necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) RootPart = Character.HumanoidRootPart RootJoint = RootPart.RootJoint RootCF = euler(-1.57, 0, 3.14) attack = false equipped = true local Anim = "Idle" local Effects = {} cam = workspace.CurrentCamera ZTarget = nil RocketTarget = nil local CurrentMove = "[BLANK]" mouse = Player:GetMouse() RSH, LSH = nil, nil LH = Torso["Left Hip"] RH = Torso["Right Hip"] RSH = Torso["Right Shoulder"] LSH = Torso["Left Shoulder"] StaledNum = 0 RSH.Parent = nil LSH.Parent = nil RW = Create("Weld"){ Name = "Right Shoulder", Part0 = Torso , C0 = cf(1.5, 0.5, 0), C1 = cf(0, 0.5, 0), Part1 = RightArm , Parent = Torso , } LW = Create("Weld"){ Name = "Left Shoulder", Part0 = Torso , C0 = cf(-1.5, 0.5, 0), C1 = cf(0, 0.5, 0) , Part1 = LeftArm , Parent = Torso , } --[[Functions]]-- function NoOutline(Part) Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 end function nooutline(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) local fp = Create("Part"){ formFactor = formfactor, Parent = parent, Reflectance = reflectance, Transparency = transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(brickcolor)), Name = name, Size = size, Position = Character.Torso.Position, Material = material, } nooutline(fp) return fp end function mesh(Mesh, part, meshtype, meshid, offset, scale) local Msh = Create(Mesh){ Parent = part, Offset = offset, Scale = scale, } if Mesh == "SpecialMesh" then Msh.MeshType = meshtype Msh.MeshId = meshid end return Msh end function weld(parent, part0, part1, c0, c1) local Weld = Create("Weld"){ Parent = parent, Part0 = part0, Part1 = part1, C0 = c0, C1 = c1, } return Weld end handleweld = weld(m,Arm_Held,Flap1Handle,CFrame.new(0,0,0),CFrame.new(0,0,0)) Flapweld = weld(m,Flap1Handle,Flap2Handle,CFrame.new(0,0,0),CFrame.new(0,0,0)) Cannonweld = weld(m,Flap1Handle,Cannon.Handle,CFrame.new(0,0,0),CFrame.new(0,0,0)) local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c - a):Dot((b - a).unit) local edg2 = (a - b):Dot((c - b).unit) local edg3 = (b - c):Dot((a - c).unit) if edg1 <= (b - a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c - b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a - c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c - a):Dot((b - a).unit) local len2 = (b - a).magnitude - len1 local width = (a + (b - a).unit * len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) local list = {} local Color = BrickColor.new("Dark stone grey") if len1 > 0.01 then local w1 = Create('WedgePart', m){ Material = "SmoothPlastic", FormFactor = 'Custom', BrickColor = Color, Transparency = 0, Reflectance = 0, Material = "SmoothPlastic", CanCollide = false, Anchored = true, Parent = workspace, Transparency = 0.3, } game:GetService("Debris"):AddItem(w1, 5) NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Create("SpecialMesh"){ Parent = w1, MeshType = "Wedge", Scale = Vector3.new(0, 1, 1) * sz / w1.Size, } w1:BreakJoints() table.insert(Effects, { w1, "Disappear", .03 }) w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) table.insert(list, w1) end if len2 > 0.01 then local w2 = Create('WedgePart', m){ Material = "SmoothPlastic", FormFactor = 'Custom', BrickColor = Color, Transparency = 0, Reflectance = 0, Material = "SmoothPlastic", CanCollide = false, Anchored = true, Parent = workspace, Transparency = 0.3, } game:GetService("Debris"):AddItem(w2, 5) NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Create("SpecialMesh"){ Parent = w2, MeshType = "Wedge", Scale = Vector3.new(0, 1, 1) * sz / w2.Size, } w2:BreakJoints() table.insert(Effects, { w2, "Disappear", .03 }) w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) table.insert(list, w2) end return unpack(list) end function so(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par) sou.Volume = vol sou.Pitch = pit sou.SoundId = id swait() sou:play() game:GetService("Debris"):AddItem(sou, 7) end)) end function clerp(a, b, t) return a:lerp(b, t) end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= Frames then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / Frames) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - Frames * math.floor(tf / Frames) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end function rayCast(Pos, Dir, Max, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end Asset = "http://www.roblox.com/asset/?id=" Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch,DefenseHexCheck,DefenseHex,SpeedHexCheck,SpeedHex,AttackHexCheck,AttackHex) if hit.Parent == nil then return end local h = hit.Parent:FindFirstChild("Humanoid") for _, v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h = v end end if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then if hit.Parent:findFirstChild("DebounceHit") ~= nil then if hit.Parent.DebounceHit.Value == true then return end end if h.MaxHealth >= math.huge then hit:BreakJoints() end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c = Create("ObjectValue"){ Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h, } game:GetService("Debris"):AddItem(c, .5) if HitSound ~= nil and HitPitch ~= nil then so(HitSound, hit, 1, HitPitch) end local Damage = math.floor((math.random(minim, maxim))*Attack.Value) local hitpar = game.Players:FindFirstChild(hit.Parent.Name) if hitpar ~= nil then if hitpar:FindFirstChild("Backpack") ~= nil then for i,v in pairs(hitpar:GetChildren()) do if v.className == "LocalScript" then for c,b in pairs(v:GetChildren()) do if b.Name == "Stats" then if b.Stats:FindFirstChild("Defense") then def = b.Stats.Defense Damage = Damage / def.Value if DefenseHexCheck == true then def.Value = def.Value - DefenseHex ShowStat((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Secondary_Color.BrickColor.Color, "-", "Defense["..DefenseHex.."]") end end if b.Stats:FindFirstChild("Attack") then if AttackHexCheck == true then b.Stats.Attack.Value = b.Stats.Attack.Value - AttackHex ShowStat((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Secondary_Color.BrickColor.Color, "-", "Attack["..AttackHex.."]") end end if b.Stats:FindFirstChild("Speed") then if SpeedHexCheck == true then b.Stats.Speed.Value = b.Stats.Speed.Value - SpeedHex ShowStat((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Secondary_Color.BrickColor.Color, "-", "Speed["..SpeedHex.."]") end end end end end end end end local blocked = false local block = hit.Parent:findFirstChild("Block") if block ~= nil then if block.className == "IntValue" then if block.Value > 0 then blocked = true block.Value = block.Value - 1 print(block.Value) end end end local Stalenum = 1 if Stale1.Value == CurrentMove then StaleCheck1.Value = true Stalenum = Stalenum + 1 end if Stale2.Value == CurrentMove then StaleCheck2.Value = true Stalenum = Stalenum + 1 end if Stale3.Value == CurrentMove then StaleCheck3.Value = true Stalenum = Stalenum + 1 end if Stale4.Value == CurrentMove then StaleCheck4.Value = true Stalenum = Stalenum + 1 end if Stale5.Value == CurrentMove then StaleCheck5.Value = true Stalenum = Stalenum + 1 end if Stale6.Value == CurrentMove then StaleCheck6.Value = true Stalenum = Stalenum + 1 end if Stale7.Value == CurrentMove then StaleCheck7.Value = true Stalenum = Stalenum + 1 end if Stale8.Value == CurrentMove then StaleCheck8.Value = true Stalenum = Stalenum + 1 end if Stale9.Value == CurrentMove then StaleCheck9.Value = true Stalenum = Stalenum + 1 end if StaledNum >= 9 then StaledNum = 0 end StaledNum = StaledNum + 1 if StaledNum == 1 then Stale1.Value = CurrentMove elseif StaledNum == 2 then Stale2.Value = CurrentMove elseif StaledNum == 3 then Stale3.Value = CurrentMove elseif StaledNum == 4 then Stale4.Value = CurrentMove elseif StaledNum == 5 then Stale5.Value = CurrentMove elseif StaledNum == 6 then Stale6.Value = CurrentMove elseif StaledNum == 7 then Stale7.Value = CurrentMove elseif StaledNum == 8 then Stale8.Value = CurrentMove elseif StaledNum == 9 then Stale9.Value = CurrentMove end Damage = Damage - (Stalenum/5) if Buffed == true then Damage = Damage + math.random(3,5) end if blocked == false then -- h:TakeDamage(Damage) h.Health = h.Health - Damage ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), math.floor(-Damage), 1.5, Secondary_Color.Color) else h.Health = h.Health - (Damage / 2) ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), math.floor(-Damage), 1.5, Part.BrickColor.Color) end if Type == "Knockdown" then local hum = hit.Parent.Humanoid hum.PlatformStand = true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand = false end), hum) local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit local bodvol = Create("BodyVelocity"){ velocity = angle * (knockback - (StaledNum/5)), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } local rl = Create("BodyAngularVelocity"){ P = 3000, --wait(0.010100110110111101101100011000010111011001100101011011100110011101100101) maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit, } game:GetService("Debris"):AddItem(bodvol, .5) game:GetService("Debris"):AddItem(rl, .5) elseif Type == "Normal" then local vp = Create("BodyVelocity"){ P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, } if knockback > 0 then vp.Parent = hit.Parent.Torso end game:GetService("Debris"):AddItem(vp, .5) elseif Type == "Up" then local bodyVelocity = Create("BodyVelocity"){ velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8e+003, 8e+003, 8e+003), Parent = hit, } game:GetService("Debris"):AddItem(bodyVelocity, .5) elseif Type == "Snare" then local bp = Create("BodyPosition"){ P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } game:GetService("Debris"):AddItem(bp, 1) elseif Type == "Freeze" then if hitpar ~= nil then if hitpar:FindFirstChild("Backpack") ~= nil then for i,v in pairs(hitpar:GetChildren()) do if v.className == "LocalScript" then for c,b in pairs(v:GetChildren()) do if b.Name == "Stats" then if b.Stats:FindFirstChild("Frozen") then b.Stats.Frozen.Value = true coroutine.resume(coroutine.create(function() wait(1.5) b.Stats.Frozen.Value = false end)) end end end end end end end local clo = script.Freeze:Clone() clo.Parent = hit.Parent clo.Disabled = false elseif Type == "Stun" then local BodPos = Create("BodyPosition"){ P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso, } local BodGy = Create("BodyGyro") { maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , P = 20e+003, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame, } hit.Parent.Torso.Anchored = true coroutine.resume(coroutine.create(function(Part) swait(1.5) Part.Anchored = false end), hit.Parent.Torso) game:GetService("Debris"):AddItem(BodPos, 3) game:GetService("Debris"):AddItem(BodGy, 3) end local debounce = Create("BoolValue"){ Name = "DebounceHit", Parent = hit.Parent, Value = true, } game:GetService("Debris"):AddItem(debounce, Delay) c = Instance.new("ObjectValue") c.Name = "creator" c.Value = Player c.Parent = h game:GetService("Debris"):AddItem(c, .5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = script.Label:Clone() local TextLabel = EffectPart.GUI.Main.Label TextLabel.Text = Text EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function ShowStat(Pos, Text, Time, Color, Check, StatChange) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = script.Label:Clone() local TextLabel = EffectPart.GUI.Main.Label TextLabel.Text = Check..StatChange EffectPart.Parent = game:GetService("Workspace") delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type,DefenseHexCheck,DefenseHex,SpeedHexCheck,SpeedHex,AttackHexCheck,AttackHex) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1) Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1,DefenseHexCheck,DefenseHex,SpeedHexCheck,SpeedHex,AttackHexCheck,AttackHex) end end end end end function AerialLag(Delay,Time) if Lag == false then if Floor == nil then if Anim == "Fall" then swait(Delay) HitFloor = false coroutine.resume(coroutine.create(function() while true do wait(0.05) if Floor ~= nil then HitFloor = true break end end end)) if HitFloor == true then Lag = true attack = true local wat = Speed.Value Speed.Value = 0 swait(Time) Speed.Value = wat Lag = false attack = false end end end end end --[[Effect Functions]]-- effect = Create("Model"){ Parent = Character } Effects = {} CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material}) NoOutline(Part) return Part end CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale}) if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end SlashEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=448386996", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 2) coroutine.resume(coroutine.create(function(Part, Mesh, num) for i = 0, 1, delay do swait() Part.Transparency = i Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) end Part.Parent = nil end ), prt, msh, (math.random(0, 1) + math.random()) / 5) end BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) else if Type == 2 then table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) end end end SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.new(x1, y1, z1) local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end function ExplosionEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://15170610", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt,"Block1",delay,x3,y3,z3,msh}) end function OpenHandEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://73031750", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt,"Cylinder",delay,x3,y3,z3,msh}) end function CloseHandEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://90718752", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt,"Cylinder",delay,x3,y3,z3,msh}) end function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt,"Cylinder",delay,x3,y3,z3,msh}) end SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end function BreakEffect(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt,"Shatter",num,prt.CFrame,math.random() - math.random(),0,math.random(50, 100) / 100}) end CloudEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://1095708", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) end function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay end function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,Character,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) prt.Anchored=true prt.CFrame=cframe msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay end function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh}) end function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe prt.CanCollide = false msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do swait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh) end function MagicNote(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1088207",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Block3",delay,x3,y3,z3,msh,cf(math.random(-25,25)/25,math.random(-25,25)/25,math.random(-25,-2.5)/25)}) end function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh,num) for i=0,1,delay do swait() Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,(math.random(0,1)+math.random())/5) end function Laser(Part,Color1,Color2,LaserSize1,LaserSize2,Size1,Size2,Magnitude,Mindam,Maxdam,Knock,Type,DefenseHexCheck,DefenseHex,SpeedHexCheck,SpeedHex,AttackHexCheck,AttackHex) sp = Part.Position dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0) local hit,pos = rayCast(sp,dirr.lookVector,100,Character) local las=Instance.new("Part",Character) las.Material = "SmoothPlastic" las.Anchored=true las.Locked=true las.CanCollide=false las.TopSurface=0 las.BottomSurface=0 rootlook=RootPart.CFrame las.FormFactor = "Custom" las.BrickColor=BrickColor.new(Color1) las.Size=Vector3.new(1,1,1) las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0) local msh=Instance.new("SpecialMesh",las) mag = (Part.Position-pos).magnitude msh.Scale=Vector3.new(0.1,mag,0.1) so("rbxassetid://231917788",Part,1,1.4) coroutine.resume(coroutine.create(function(Part,Mesh) for i = 0,1,0.1 do wait() Part.Transparency = Part.Transparency + 0.1 Mesh.Scale = Mesh.Scale + Vector3.new(LaserSize1,LaserSize2,LaserSize1) end Part.Parent = nil end),las,msh) if pos ~= nil then RingEffect(BrickColor.new(Color1),cf(pos)*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),Size1,Size1,Size1,Size1,Size1,Size1,.07) ExplosionEffect(BrickColor.new(Color2),cf(pos),Size2,Size2,Size2,Size2,Size2,Size2,.07) end if hit ~= nil and pos ~= nil then if(hit.Parent:findFirstChild("Humanoid")~= nil)then if hit.Parent:FindFirstChild("Torso") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then MagniDamage(hit.Parent.Torso,hit.Parent.Torso,Magnitude,Mindam,Maxdam,Knock,Type,DefenseHexCheck,DefenseHex,SpeedHexCheck,SpeedHex,AttackHexCheck,AttackHex) end end end end RocketTarget = RootPart function ShootCannon(asd) so("rbxassetid://263623156",asd,.5,1) so("rbxassetid://263610152",asd,.5,1) so("rbxassetid://263623139",asd,.5,1) local MainPos=asd.Position local MainPos2=mouse.Hit.p local MouseLook=cf((MainPos+MainPos2)/2,MainPos2) --[[local mag=(MainPos-pos).magnitude MagicCylinder(BrickColor.new("Bright blue"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,0.5,0,0.5,0.05)]] num=30 coroutine.resume(coroutine.create(function() repeat wait() local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent) local mag=(MainPos-pos).magnitude MagicCylinder2(BrickColor.new("New Yeller"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1) MainPos=MainPos+(MouseLook.lookVector*10) num=num-1 if hit~=nil then num=0 local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Reference",vt()) ref.Anchored=true ref.CFrame=cf(pos) MagniDamage(ref,hit,1,10,12,0,"Normal") so("rbxassetid://263610039",ref,1,1) so("rbxassetid://263610111",ref,1,1) MagicBlock(BrickColor.new("New Yeller"),cf(pos),20,20,20,5,5,5,0.05) game:GetService("Debris"):AddItem(ref,1) MagniDamage(ref,ref,10,10,12,0,"Normal") end until num<=0 end)) end function Trap(Prt,Parent) attack=true --so("BeamLockon",Prt,1,1) local efprt=part(3,Parent,"SmoothPlastic",0,0.5,BrickColor.new("New Yeller"),"Effect",vt(0.2,0.2,0.2)) efprt.Anchored=true local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1)) local spread=vt((math.random(-1,0)+math.random())*1,(math.random(-1,0)+math.random())*1,(math.random(-1,0)+math.random())*1)*(Prt.Position-mouse.Hit.p).magnitude/100 --spread=vt(0,0,0) coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) game:GetService("Debris"):AddItem(Part,6) local TheHit=mouse.Hit.p local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded) local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent) so("Elec",Prt,0.2,1) local tefprt=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2)) tefprt.CFrame=cf(pos) so("Elec",tefprt,0.3,1) game:GetService("Debris"):AddItem(tefprt,3) Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0) if hit~=nil then num=0 local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Reference",vt()) ref.Anchored=true ref.CFrame=cf(pos) so("rbxassetid://263610039",ref,1,1) MagicBlock(BrickColor.new("New Yeller"),cf(pos),20,20,20,5,5,5,0.05) game:GetService("Debris"):AddItem(ref,1) end local mag=(Prt.Position-pos).magnitude MagicCylinder(BrickColor.new("New Yeller"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05) Part.Parent=nil local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Reference",vt()) ref.Anchored=true ref.CFrame=cf(pos) for i=150,1,-1 do local Area = MagicBlock(BrickColor.new("New Yeller"),cf(pos),20,20,20,5,5,5,0.05) MagniDamage(ref,ref,30,1,3,-4,"Normal") swait() end end),efprt,efmsh,spread) end function LaserBarrage(Prt,Parent) attack=true --so("BeamLockon",Prt,1,1) local efprt=part(3,Parent,"SmoothPlastic",0,0.5,BrickColor.new("Really black"),"Effect",vt(0.2,0.2,0.2)) efprt.Anchored=true local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1)) local spread=vt((math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7)*(Prt.Position-mouse.Hit.p).magnitude/100 --spread=vt(0,0,0) coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) game:GetService("Debris"):AddItem(Part,6) local TheHit=mouse.Hit.p local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded) local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent) so("Elec",Prt,0.2,1) local tefprt=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2)) tefprt.CFrame=cf(pos) MagicCircle(BrickColor.new("Really black"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.04) so("Elec",tefprt,0.3,1) game:GetService("Debris"):AddItem(tefprt,3) Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0) if(hit.Parent:findFirstChild("Humanoid")~= nil)then if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then MagniDamage(efprt,hit,20,2,4,8,"Normal") end end local mag=(Prt.Position-pos).magnitude MagicCylinder(BrickColor.new("Really black"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05) Part.Parent=nil end),efprt,efmsh,spread) end function ShockwaveShot(Prt,Parent) attack=true --so("BeamLockon",Prt,1,1) local efprt=part(3,Parent,"SmoothPlastic",0,0.5,BrickColor.new("New Yeller"),"Effect",vt(0.2,0.2,0.2)) efprt.Anchored=true local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1)) local spread=vt((math.random(-1,0)+math.random())*3.5,(math.random(-1,0)+math.random())*3.5,(math.random(-1,0)+math.random())*3.5)*(Prt.Position-mouse.Hit.p).magnitude/100 --spread=vt(0,0,0) coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) game:GetService("Debris"):AddItem(Part,6) local TheHit=mouse.Hit.p local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded) local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent) so("Elec",Prt,0.2,1) local tefprt=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2)) tefprt.CFrame=cf(pos) so("Elec",tefprt,0.3,1) game:GetService("Debris"):AddItem(tefprt,3) Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0) if hit~=nil then num=0 local ref=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("New Yeller"),"Reference",vt()) ref.Anchored=true ref.CFrame=cf(pos) so("rbxassetid://263610039",ref,1,1) MagicBlock(BrickColor.new("New Yeller"),cf(pos),10,10,10,2.5,2.5,2.5,0.05) game:GetService("Debris"):AddItem(ref,1) MagniDamage(ref,ref,10,9,10,10,"Float") end local mag=(Prt.Position-pos).magnitude MagicCylinder(BrickColor.new("New Yeller"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05) Part.Parent=nil end),efprt,efmsh,spread) end function Shoot(asd, spread1, spread2, Color) local MainPos = asd.Position local MainPos2 = mouse.Hit.p local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 100 local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread) num = 50 coroutine.resume(coroutine.create(function(Spreaded) repeat swait() local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, RootPart.Parent) local TheHit = mouse.Hit.p local mag = (MainPos - pos).magnitude CylinderEffect(BrickColor.new(Color), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 3, mag * 5, 3, 0.5, 0, 1.5, 0.1) MainPos = MainPos + MouseLook.lookVector * 50 num = num - 1 if hit ~= nil then num = 0 Damagefunc(hit, hit, 4, 6, 0, "Normal", RootPart, 0, "rbxassetid://231917788", 0.8) end until num <= 0 end)) end --[[Left Click Combo]]-- function attackone() attack = true if CurrentMode == "Boombox" then CurrentMove = "Attack One (Boombox)" local Hit1 = HitboxA.Touched:connect(function(hit) Damagefunc(HitboxA,hit,5,7,5,"Knockdown",RootPart,0.2,"Hit1",1,false,0,false,0,false,0) end) local Hit2 = HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,5,7,5,"Knockdown",RootPart,0.2,"Hit1",1,false,0,false,0,false,0) end) for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(205), math.rad(0), math.rad(0)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end so("http://roblox.com/asset/?id=199145095",Cannon.Handle,1,1) for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(15),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(45), math.rad(0), math.rad(0)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(30)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end Hit1:disconnect() Hit2:disconnect() elseif CurrentMode == "Cannon" then CurrentMove = "Attack One (Cannon)" Laser(CannonA,"Really black","New Yeller",0.15,0.7,1,1,15,6,8,0,"Normal",false,0,false,0,false,0) for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5,-0.5) * angles(math.rad(30),math.rad(40),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4,-0.6) * angles(math.rad(10),math.rad(-140),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9,0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9,0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.3) end end attack = false end function attacktwo() attack = true if CurrentMode == "Boombox" then CurrentMove = "Attack Two (Boombox)" local Hit1 = HitboxA.Touched:connect(function(hit) Damagefunc(HitboxA,hit,6,8,5,"Float",RootPart,0.2,"Hit1",1,false,0,false,0,false,0) end) local Hit2 = HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,6,8,5,"Float",RootPart,0.2,"Hit1",1,false,0,false,0,false,0) end) for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.3)* angles(math.rad(5),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-.7,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.3) LH.C0=clerp(LH.C0,cf(-1.1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(40)),.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) end so("http://roblox.com/asset/?id=199145095",Cannon.Handle,1,1) for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(-20), math.rad(90), math.rad(-20)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-20),math.rad(90),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(23), math.rad(0), math.rad(0)), 0.3) end Hit1:disconnect() Hit2:disconnect() elseif CurrentMode == "Cannon" then CurrentMove = "Attack Two (Cannon)" Laser(CannonA,"New Yeller","Really black",0.15,0.7,1,1,15,6,8,0,"Normal",false,0,false,0,false,0) for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5,-0.5) * angles(math.rad(30),math.rad(40),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4,-0.6) * angles(math.rad(10),math.rad(-140),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9,0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9,0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end end attack = false end function attackthree() attack = true if CurrentMode == "Boombox" then CurrentMove = "Attack Three (Boombox)" local Hit1 = HitboxA.Touched:connect(function(hit) Damagefunc(HitboxA,hit,7,9,9,"Normal",RootPart,0.2,"Hit1",1,false,0,false,0,false,0) end) local Hit2 = HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,7,9,9,"Normal",RootPart,0.2,"Hit1",1,false,0,false,0,false,0) end) for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,-1.6,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) end so("http://roblox.com/asset/?id=199145095",Cannon.Handle,1,1) for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(60)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(0), math.rad(-10), math.rad(70)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) handleweld.C0=clerp(handleweld.C0,cf(0,-1.6,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) end Hit1:disconnect() Hit2:disconnect() elseif CurrentMode == "Cannon" then CurrentMove = "Attack Three (Cannon)" Laser(CannonA,"Really black","Really black",0.15,0.7,1,1,15,6,8,0,"Normal",true,0.05,false,0,false,0) for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5,-0.5) * angles(math.rad(30),math.rad(40),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4,-0.6) * angles(math.rad(10),math.rad(-140),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9,0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9,0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(7), math.rad(-90), math.rad(0)), 0.3) end end attack = false end function attackfour() attack = true if CurrentMode == "Boombox" then CurrentMove = "Attack Four (Boombox)" for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(5),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-45)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(30)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end so("http://www.roblox.com/asset/?id=14863866",HitboxA,10,1) for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(5),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-45)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.5) * angles(math.rad(45), math.rad(0), math.rad(30)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end Energy.Value = Energy.Value - 13 so("http://roblox.com/asset/?id=199145264",Cannon.Handle,1,.9) so("http://roblox.com/asset/?id=200632875",Cannon.Handle,1,.9) MagicCircle("New Yeller",Cannon.Handle.CFrame,3,3,3,3,3,3,0.05) MagniDamage(Cannon.Handle,Cannon.Handle,15,6,8,7,"Normal",true,0.05,false,0,false,0) for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(5),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-45)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(30)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end elseif CurrentMode == "Cannon" then CurrentMove = "Attack Four (Cannon)" Laser(CannonA,"New Yeller","New Yeller",0.15,0.7,1,1,15,6,8,0,"Normal",false,0,true,0.05,false,0) for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5,-0.5) * angles(math.rad(30),math.rad(40),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4,-0.6) * angles(math.rad(10),math.rad(-140),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9,0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9,0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end end attack = false end --[[Skills]]-- function Z() attack = true if CurrentMode == "Boombox" then CurrentMove = "Boombox Z" local Hit1 = HitboxA.Touched:connect(function(hit) Damagefunc(HitboxA,hit,9,12,5,"Knockdown",RootPart,0.2,"Hit1",1,false,0,false,0,false,0) end) local Hit2 = HitboxB.Touched:connect(function(hit) Damagefunc(HitboxB,hit,9,12,5,"Knockdown",RootPart,0.2,"Hit1",1,false,0,false,0,false,0) end) for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(205), math.rad(0), math.rad(0)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end so("http://www.roblox.com/asset/?id=203691447",Weapon.Cannon.Handle,1,1) for i = 0,1,0.05 do swait() MagicBlock("New Yeller",Cannon.Handle.CFrame*CFrame.new(2,0,0)*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),0.5,0.5,0.5,0.5,0.5,0.5,0.05) RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(15),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-15),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(45), math.rad(0), math.rad(0)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(30)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end swait() so("http://roblox.com/asset/?id=199145264",Cannon.Handle,1,.9) so("http://roblox.com/asset/?id=200632875",Cannon.Handle,1,.9) Energy.Value = Energy.Value - 19 MagicBlock("New Yeller",Cannon.Handle.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),4,4,4,4,4,4,0.05) MagicBlock("New Yeller",Cannon.Handle.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),4,4,4,4,4,4,0.05) MagicRing("Medium stone grey",Cannon.Handle.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),math.rad(32),math.rad(0)),1.5,1.5,0.1,1.5,1.5,0.1,0.05) MagicRing("Medium stone grey",Cannon.Handle.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),math.rad(32),math.rad(0)),3,3,0.1,3,3,0.1,0.05) MagicNote(BrickColor.Random(),Cannon.Speaker1.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),Cannon.Speaker2.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),Cannon.Speaker3.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),Cannon.Speaker4.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagniDamage(Cannon.Handle,Cannon.Handle,35,10,18,5,"Knockdown",true,0.1,false,0,false,0) MagniDamage(Cannon.Handle,Cannon.Handle,45,5,7,8,"Normal",false,0,false,0,false,0) Hit1:disconnect() Hit2:disconnect() elseif CurrentMode == "Cannon" then CurrentMove = "Cannon Z" for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5,-0.5) * angles(math.rad(30),math.rad(40),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4,-0.6) * angles(math.rad(10),math.rad(-140),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9,0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9,0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(30), math.rad(-90), math.rad(0)), 0.3) end ShockwaveShot(CannonA) end attack = false end function X() attack = true if CurrentMode == "Boombox" then CurrentMove = "Boombox X" for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(25),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(60), math.rad(0), math.rad(0)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end swait(2) for i,v in pairs(Weapon:GetChildren()) do if v:IsA("Model") then for c,b in pairs(v:GetChildren()) do if b.className == "UnionOperation" or b.className == "WedgePart" or b.className == "Part" then if b.Name ~= "Hitbox" then b.Transparency = 1 end end end end end local Dec = Weapon.Flap2.Decal.Decal Dec.Parent = nil local clone = script.Boombox:Clone() for i,v in pairs(clone:GetChildren()) do if v:IsA("Model") then for c,b in pairs(v:GetChildren()) do if b.className == "UnionOperation" or b.className == "WedgePart" or b.className == "Part" then b.Locked = true b.Anchored = false b.CanCollide = true end end end end for i,v in pairs(Cannon.Handle:GetChildren()) do if v:IsA("Sound") then v.Parent = clone.Handle end end clone.Parent = workspace clone:MoveTo(Weapon.Flap1.Handle.Position) swait(4) coroutine.resume(coroutine.create(function() TrapSet = true for i=8,1,-1 do swait(45) MagicCircle("Really black",clone.Handle.CFrame,7.5,7.5,7.5,7.5,7.5,7.5,0.05) MagicRing("Really black",clone.Handle.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(90),0,0),5,5,0.1,5,5,0.1,0.05) MagicRing("Really black",clone.Handle.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),5,5,0.1,5,5,0.1,0.05) MagicRing("Really black",clone.Handle.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),5,5,0.1,5,5,0.1,0.05) MagicNote(BrickColor.Random(),clone.Speaker1.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),clone.Speaker2.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),clone.Speaker3.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),clone.Speaker4.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) so("http://www.roblox.com/asset/?id=192410077", RootPart, 1, 1) MagniDamage(clone.Handle,clone.Handle,50,1,3,-5,"Normal",false,0,false,0,false,0) swait(45) MagicCircle("New Yeller",clone.Handle.CFrame,7.5,7.5,7.5,7.5,7.5,7.5,0.05) MagicRing("Really black",clone.Handle.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),5,5,0.1,5,5,0.1,0.05) MagicRing("Really black",clone.Handle.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),5,5,0.1,5,5,0.1,0.05) MagicRing("Really black",clone.Handle.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),5,5,0.1,5,5,0.1,0.05) MagicNote(BrickColor.Random(),clone.Speaker1.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),clone.Speaker2.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),clone.Speaker3.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),clone.Speaker4.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) so("http://www.roblox.com/asset/?id=192410077", RootPart, 1, 1) MagniDamage(clone.Handle,clone.Handle,42,1,3,-5,"Normal",false,0,true,0.05,false,0) end for i,v in pairs(clone.Handle:GetChildren()) do if v:IsA("Sound") then v.Parent = Cannon.Handle end end clone:Destroy() TrapSet = false for i,v in pairs(Weapon:GetChildren()) do if v:IsA("Model") then for c,b in pairs(v:GetChildren()) do if b.className == "UnionOperation" or b.className == "WedgePart" or b.className == "Part" then if b.Name ~= "Hitbox" then b.Transparency = 0 end end end end end Dec.Parent = Weapon.Flap2.Decal end)) elseif CurrentMode == "Cannon" then CurrentMove = "Cannon X" local num = 0 for i=5,1,-1 do swait() so("rbxassetid://263623156",CannonA,.5,1) so("rbxassetid://263610152",CannonA,.5,1) so("rbxassetid://263623139",CannonA,.5,1) num = num + 1 if num == 1 or num == 3 or num == 5 then Shoot(CannonA, 2, 2, "Really black") Shoot(CannonA, 2, 2, "New Yeller") Shoot(CannonA, 2, 2, "Really black") elseif num == 2 or num == 4 then Shoot(CannonA, 2, 2, "New Yeller") Shoot(CannonA, 2, 2, "New Yeller") Shoot(CannonA, 2, 2, "Really black") end for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5,-0.5) * angles(math.rad(30),math.rad(40),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4,-0.6) * angles(math.rad(10),math.rad(-140),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9,0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9,0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5,-0.5) * angles(math.rad(20),math.rad(50),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4,-0.6) * angles(math.rad(0),math.rad(-130),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9,0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9,0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end end end attack = false end function C() attack = true if CurrentMode == "Boombox" then CurrentMove = "Boombox C" for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15),math.rad(5),math.rad(-45)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(60), math.rad(0), math.rad(0)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(5),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-45)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(30)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end so("http://www.roblox.com/asset/?id=14863866",HitboxA,10,1) for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(5),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-45)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.5) * angles(math.rad(45), math.rad(0), math.rad(30)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(5),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-45)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(30)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end coroutine.resume(coroutine.create(function() Buffed = true for i=10,1,-1 do wait(6) MagicCircle("New Yeller",Cannon.Handle.CFrame,2,2,2,2,2,2,0.05) MagicNote(BrickColor.Random(),Cannon.Speaker1.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),Cannon.Speaker2.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),Cannon.Speaker3.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),Cannon.Speaker4.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) end Buffed = false end)) elseif CurrentMode == "Cannon" then CurrentMove = "Cannon C" so("rbxassetid://263623156",CannonA,.5,1) so("rbxassetid://263610152",CannonA,.5,1) so("rbxassetid://263623139",CannonA,.5,1) for i=5,1,-1 do LaserBarrage(CannonA) end Trap(CannonA) for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5,-0.5) * angles(math.rad(30),math.rad(40),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4,-0.6) * angles(math.rad(10),math.rad(-140),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9,0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9,0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end for i=0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5,-0.5) * angles(math.rad(20),math.rad(50),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4,-0.6) * angles(math.rad(0),math.rad(-130),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9,0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9,0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end end attack = false end function V() attack = true if CurrentMode == "Boombox" then for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*CFrame.new(0,0,0) * angles(math.rad(-15),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-17),math.rad(5),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.3) * angles(math.rad(135), math.rad(0), math.rad(-45)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.5) * angles(math.rad(80), math.rad(0), math.rad(30)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(15)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end swait(3) for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5,-0.5) * angles(math.rad(20),math.rad(50),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4,-0.6) * angles(math.rad(0),math.rad(-130),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9,0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9,0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-160), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end Skill1text.Text = CannonText1 Skill2text.Text = CannonText2 Skill3text.Text = CannonText3 Skill4text.Text = CannonText4 Speed.Value = Cannon_Base_Speed_Value Attack.Value = Cannon_Base_Attack_Value Defense.Value = Cannon_Base_Defense_Value game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = math.floor(Base_Speed * Speed.Value) CurrentMode = "Cannon" elseif CurrentMode == "Cannon" then for i = 0,1,0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*CFrame.new(0,0,0) * angles(math.rad(-15),math.rad(0),math.rad(0)),.2) Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-17),math.rad(5),math.rad(0)),.2) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.3) * angles(math.rad(135), math.rad(0), math.rad(-45)),.2) LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.5) * angles(math.rad(80), math.rad(0), math.rad(30)),.2) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(15)),.2) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) end Skill1text.Text = Text1 Skill2text.Text = Text2 Skill3text.Text = Text3 Skill4text.Text = Text4 Speed.Value = Base_Speed_Value Attack.Value = Base_Attack_Value Defense.Value = Base_Defense_Value game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = math.floor(Base_Speed * Speed.Value) CurrentMode = "Boombox" end attack = false end --[[Key Functions]]-- local cd1 = false local cd2 = false local cd3 = false local Decorative_Notes = false mouse.Button1Down:connect(function() if attack == true then return end if TrapSet == true then return end if attacktype == 1 then attacktype = 2 attackone() elseif attacktype == 2 then attacktype = 3 attacktwo() elseif attacktype == 3 then attacktype = 4 attackthree() elseif attacktype == 4 then attacktype = 1 if CurrentMode == "Boombox" then if Energy.Value >= 13 then attackfour() else attackone() attacktype = 2 end elseif CurrentMode == "Cannon" then attackfour() end end end) mouse.KeyDown:connect(function(key) key = key:lower() if attack == true then return end if TrapSet == true then return end if key == "z" and cd1 == false and Mana.Value >= 17 and Energy.Value >= 19 then cd1 = true Cover1.Size = UDim2.new(0,0,1,0) Mana.Value = Mana.Value - 17 Z() Cover1:TweenSize(UDim2.new(1,0,1,0),'Out','Linear',Skill1cooldown) repeat wait() until Cover1.Size == UDim2.new(1,0,1,0) cd1 = false elseif key == "x" and cd2 == false then cd2 = true Cover2.Size = UDim2.new(0,0,1,0) X() if CurrentMode == "Boombox" then repeat wait() until TrapSet == false end Cover2:TweenSize(UDim2.new(1,0,1,0),'Out','Linear',Skill2cooldown) repeat wait() until Cover2.Size == UDim2.new(1,0,1,0) cd2 = false elseif key == "c" and cd3 == false then cd3 = true Cover3.Size = UDim2.new(0,0,1,0) C() repeat wait() until Buffed == false Cover3:TweenSize(UDim2.new(1,0,1,0),'Out','Linear',Skill3cooldown) repeat wait() until Cover3.Size == UDim2.new(1,0,1,0) cd3 = false elseif key == "v" then V() elseif key == "e" and CurrentMode == "Boombox" then if _G.MusicGUI == false then _G.MusicGUI = true SongGUI.Enabled = true else if PlayerGui:FindFirstChild("SongGUI") then _G.MusicGUI = false SongGUI.Enabled = false end end elseif key == "q" and CurrentMode == "Boombox" then if Decorative_Notes == false then Decorative_Notes = true else Decorative_Notes = false end end end) --[[mouse.KeyUp:connect(function(key) key = key:lower() if key == "" then end end)]]-- --[[Engine]]-- local sine = 0 local change = 1 local val = 0 local Mananum = 0 local Energynum = 0 local idle = 0 local donum = 0 local num = 0 LHCF = CFrame.Angles(0, math.rad(-90), 0) RHCF = CFrame.Angles(0, math.rad(90), 0) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = math.floor(Base_Speed * Speed.Value) while true do swait() if Decorative_Notes == true then num = num + 1 end if Decorative_Notes == true and num >= 120 then for i=2,1,-1 do MagicNote(BrickColor.Random(),Cannon.Speaker1.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),Cannon.Speaker2.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),Cannon.Speaker3.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) MagicNote(BrickColor.Random(),Cannon.Speaker4.CFrame*cf(math.random(-10,10),math.random(-10,10),math.random(-10,10))*euler(1.57,0,math.random(-50,50)),.1,.1,.1,0,0,0,.02) end num = 0 end if Mana.Value >= MaxMana then Mana.Value = MaxMana else if Mananum <= ManaInterval then Mananum = Mananum + 1 else Mananum = 0 Mana.Value = math.floor(Mana.Value) + Recover_Mana end end if Energy.Value >= MaxEnergy then Energy.Value = MaxEnergy else if Energynum <= EnergyInterval then Energynum = Energynum + 1 else Energynum = 0 Energy.Value = math.floor(Energy.Value) + Recover_Energy end end if donum >= 0.5 then handidle = true else if donum <= 0 then handidle = false end end if handidle == false then donum = donum + 0.003 else donum = donum - 0.003 end Bar1.Label.Text = "Mana ~{"..Mana.Value.."}~" Bar2.Label.Text = "Data ~{"..Energy.Value.."}~" Bar1Cover:TweenSize(UDim2.new(1 * (Mana.Value / MaxMana), 0, 1, 0), "Out", "Linear", 0.5) Bar2Cover:TweenSize(UDim2.new(1 * (Energy.Value / MaxEnergy), 0, 1, 0), "Out", "Linear", 0.5) GUI.Speed.Label.Text = "Speed {"..Speed.Value.."}" GUI.Attack.Label.Text = "Attack {"..Attack.Value.."}" GUI.Defense.Label.Text = "Defense {"..Defense.Value.."}" sine = sine + change local torvel = (RootPart.Velocity * Vector3.new(1,0,1)).magnitude local velderp = RootPart.Velocity.y Floor,FloorPosition = rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped == true or equipped == false then if attack == false then idle = idle + 1 else idle = 0 end if RootPart.Velocity.y > 1 and Floor == nil then Anim = "Jump" if attack == false and Lag == false then if CurrentMode == "Boombox" then RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0) ,math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -0.8, -0.2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.3) elseif CurrentMode == "Cannon" then RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0) ,math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end end elseif RootPart.Velocity.y < -1 and Floor == nil then Anim = "Fall" if attack == false and Lag == false then if CurrentMode == "Boombox" then RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0) ,math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -0.8, -0.2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.3) elseif CurrentMode == "Cannon" then RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0) ,math.rad(20)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end end elseif torvel < 1 and Floor ~= nil then Anim = "Idle" if attack == false and Lag == false then if CurrentMode == "Boombox" then RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0+0.1*math.cos(sine/15)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(2), math.rad(0), math.rad(-30)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.cos(sine/15), 0) * CFrame.Angles(math.rad(0), math.rad(0) ,math.rad(2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.cos(sine/15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1, -1-0.1*math.cos(sine/15), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1, -1-0.1*math.cos(sine/15), 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -0.8, -0.2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.3) elseif CurrentMode == "Cannon" then RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1+0.1*math.cos(sine/15)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5+0.05*math.cos(sine/15),-0.5) * angles(math.rad(20),math.rad(50),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4+0.05*math.cos(sine/15),-0.6) * angles(math.rad(0),math.rad(-130),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9-0.1*math.cos(sine/15),0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9-0.1*math.cos(sine/15),0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end end elseif torvel > 2 and Floor ~= nil then Anim = "Walk" if attack == false and Lag == false then if CurrentMode == "Boombox" then RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0+0.1*math.cos(sine/15)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.cos(sine/15), 0) * CFrame.Angles(math.rad(-10), math.rad(0) ,math.rad(10)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.cos(sine/15), 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1, -1-0.1*math.cos(sine/15), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1, -1-0.1*math.cos(sine/15), 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -0.8, -0.2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.3) elseif CurrentMode == "Cannon" then RootJoint.C0 = clerp(RootJoint.C0, RootCF*CFrame.new(0,0,-0.1+0.1*math.cos(sine/15)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(1),math.rad(1),math.rad(50)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.3,0.5+0.05*math.cos(sine/15),-0.5) * angles(math.rad(20),math.rad(50),math.rad(-2)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1,0.4+0.05*math.cos(sine/15),-0.6) * angles(math.rad(0),math.rad(-130),math.rad(-50)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1,-0.9-0.1*math.cos(sine/15),0) * RHCF * angles(math.rad(-3),math.rad(30),math.rad(-3)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1,-0.9-0.1*math.cos(sine/15),0) * LHCF * angles(math.rad(-3),math.rad(30),math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, -0.8) * CFrame.Angles(math.rad(12), math.rad(-180), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -2.1, -0.7) * CFrame.Angles(math.rad(33), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -1.1, -0.2) * CFrame.Angles(math.rad(15), math.rad(-90), math.rad(0)), 0.3) end end elseif Floor ~= nil then Anim = "Lag" if attack == true and Lag == true then if CurrentMode == "Boombox" then RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0) ,math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -0.8, -0.2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.3) elseif CurrentMode == "Cannon" then RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0) ,math.rad(0)), 0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) Flapweld.C0 = clerp(Flapweld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(180)), 0.3) Cannonweld.C0 = clerp(Cannonweld.C0, CFrame.new(0, -0.8, -0.2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.3) end end end end if #Effects > 0 then for e=1,#Effects do if Effects[e] ~= nil then local Effect = Effects[e] if Effect ~= nil then local Part = Effect[1] local Mode = Effect[2] local Delay = Effect[3] local IncX = Effect[4] local IncY = Effect[5] local IncZ = Effect[6] if Effect[1].Transparency<=1 then if Effect[2] == "Block1" then Effect[1].CFrame = Effect[1].CFrame * euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh = Effect[1].Mesh Mesh.Scale = Mesh.Scale + vt(Effect[4],Effect[5],Effect[6]) Effect[1].Transparency = Effect[1].Transparency + Effect[3] elseif Effect[2]=="Block3" then Effect[1].CFrame=Effect[1].CFrame*Effect[8] Mesh=Effect[7] Mesh.Scale=Mesh.Scale+vt(Effect[4],Effect[5],Effect[6]) Effect[1].Transparency=Effect[1].Transparency+Effect[3] elseif Effect[2] == "Cylinder" then Mesh = Effect[1].Mesh Mesh.Scale = Mesh.Scale + vt(Effect[4],Effect[5],Effect[6]) Effect[1].Transparency = Effect[1].Transparency + Effect[3] elseif Effect[2] == "Blood" then Mesh = Effect[7] Effect[1].CFrame = Effect[1].CFrame*cf(0,.5,0) Mesh.Scale = Mesh.Scale + vt(Effect[4],Effect[5],Effect[6]) Effect[1].Transparency = Effect[1].Transparency + Effect[3] elseif Effect[2] == "Elec" then Mesh = Effect[1].Mesh Mesh.Scale = Mesh.Scale + vt(Effect[7],Effect[8],Effect[9]) Effect[1].Transparency = Effect[1].Transparency + Effect[3] elseif Effect[2] == "Disappear" then Effect[1].Transparency = Effect[1].Transparency + Effect[3] elseif Effect[2] == "Shatter" then Effect[1].Transparency = Effect[1].Transparency + Effect[3] Effect[4] = Effect[4] * CFrame.new(0, Effect[7], 0) Effect[1].CFrame = Effect[4] * CFrame.fromEulerAnglesXYZ(Effect[6], 0, 0) Effect[6] = Effect[6] + Effect[5] end end else Part.Parent = nil table.remove(Effects,e) end end end end end
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