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- "GameInfo"
- {
- game "Source Filmmaker [Beta]"
- gamelogo 1
- type multiplayer_only
- nomodels 1
- nohimodel 1
- nocrosshair 0
- hidden_maps
- {
- "test_speakers" 1
- "test_hardware" 1
- }
- nodegraph 0
- SupportsDX8 0
- FileSystem
- {
- SteamAppId 1840 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
- ToolsAppId 1840 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
- //
- // The code that loads this file automatically does a few things here:
- //
- // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
- // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
- // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
- // 3. For the first "Game" search path, it adds a search path called "MOD".
- // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
- //
- //
- // Search paths are relative to the base directory, which is where hl2.exe is found.
- //
- // |gameinfo_path| points at the directory where gameinfo.txt is.
- // We always want to mount that directory relative to gameinfo.txt
- SearchPaths
- {
- Game |gameinfo_path|.
- Game workshop
- Game tf
- Game tf_movies
- Game left4dead2_movies
- Game hl2
- }
- }
- ToolsEnvironment
- {
- "Engine" "SFM"
- "ToolsDir" "../sdktools" // Default Tools path. NOTE: This is relative to the mod path.
- }
- }
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