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gameinfo

Mar 29th, 2020
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  1. "GameInfo"
  2. {
  3. game "Source Filmmaker [Beta]"
  4. gamelogo 1
  5. type multiplayer_only
  6. nomodels 1
  7. nohimodel 1
  8. nocrosshair 0
  9. hidden_maps
  10. {
  11. "test_speakers" 1
  12. "test_hardware" 1
  13. }
  14. nodegraph 0
  15. SupportsDX8 0
  16.  
  17.  
  18. FileSystem
  19. {
  20. SteamAppId 1840 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
  21. ToolsAppId 1840 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
  22.  
  23. //
  24. // The code that loads this file automatically does a few things here:
  25. //
  26. // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
  27. // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
  28. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
  29. // 3. For the first "Game" search path, it adds a search path called "MOD".
  30. // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
  31. //
  32.  
  33. //
  34. // Search paths are relative to the base directory, which is where hl2.exe is found.
  35. //
  36. // |gameinfo_path| points at the directory where gameinfo.txt is.
  37. // We always want to mount that directory relative to gameinfo.txt
  38.  
  39. SearchPaths
  40. {
  41. Game |gameinfo_path|.
  42. Game workshop
  43. Game tf
  44. Game tf_movies
  45. Game left4dead2_movies
  46. Game hl2
  47. }
  48. }
  49.  
  50. ToolsEnvironment
  51. {
  52. "Engine" "SFM"
  53. "ToolsDir" "../sdktools" // Default Tools path. NOTE: This is relative to the mod path.
  54. }
  55. }
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