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- --[[Made by valentino08]] --[[ ]] Figure = {}; PGui = {}
- Anim = script.Animator
- function Figure:insert(fig)
- if fig:FindFirstChild("Animate") then fig.Animate:Remove() end
- if not fig:FindFirstChild("Animator") then
- a = Anim:Clone()
- a.Disabled = false
- a.Parent = fig
- end
- for i, v in pairs(fig:GetChildren()) do
- if v:IsA("CharacterMesh") then v:Remove() end
- end
- local Cm1 = Instance.new("CharacterMesh")
- Cm1.Name = "Torso"
- Cm1.MeshId = "27111894"
- Cm1.BodyPart = "Torso"
- Cm1.Parent = fig
- local Cm2 = Instance.new("CharacterMesh")
- Cm2.Name = "Right Arm"
- Cm2.MeshId = "27111864"
- Cm2.BodyPart = "RightArm"
- Cm2.Parent = fig
- local Cm3 = Instance.new("CharacterMesh")
- Cm3.Name = "Left Arm"
- Cm3.MeshId = "27111419"
- Cm3.BodyPart = "LeftArm"
- Cm3.Parent = fig
- local Cm4 = Instance.new("CharacterMesh")
- Cm4.Name = "Left Leg"
- Cm4.MeshId = "27111857"
- Cm4.BodyPart = "LeftLeg"
- Cm4.Parent = fig
- local Cm5 = Instance.new("CharacterMesh")
- Cm5.Name = "Right Leg"
- Cm5.MeshId = "27111882"
- Cm5.BodyPart = "RightLeg"
- Cm5.Parent = fig
- end
- function PGui:insert(pgui)
- if not pgui:FindFirstChild("CRight") then
- local Gui = Instance.new("ScreenGui")
- Gui.Name = "CRight"
- Gui.Parent = pgui
- local Label = Instance.new("TextLabel")
- Label.Name = "Text"
- Label.BackgroundColor = BrickColor.new("Really black")
- Label.TextColor = BrickColor.new("Institutional white")
- Label.BorderColor = BrickColor.new("Really red")
- Label.Size = UDim2.new(0, 426, 0, 15)
- Label.Position = UDim2.new(0, 0, 1, -15)
- Label.Text = " Valentino08' s C h a r a c t e r A n i m a t i o n s a r e u s e d i n t h i s g a m e"
- Label.TextXAlignment = "Left"
- Label.Parent = Gui
- local Bold = Label:Clone()
- Bold.Name = "Bold"
- Bold.BackgroundTransparency = 1
- Bold.Parent = Gui
- end
- end
- while true do wait()
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Character then
- Figure:insert(v.Character)
- if game:FindFirstChild("NetworkServer") then
- PGui:insert(v.PlayerGui)
- end
- end
- end
- end
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