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ArcDesLHK

Virtual Fighter

Jun 17th, 2024
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  1. Virtual Fighter Vogelkommandant Darius
  2. Level 12 WIND Cyberse/Synchro/Dazzle/Effect
  3. 3000/3000
  4. S-DAZZLE (350): 1 Tuner + 1+ non-Tuner Cyberse monsters
  5. If this card would be destroyed by battle or card effect, you can destroy 1 of its Pre-Dazzles instead. You can only use each of the following effects of "Virtual Fighter Vogelkommandant Darius" once per turn. If this card is Synchro Summoned: The ATK of all monsters your opponent currently controls become 0. During your Main Phase: You can destroy cards your opponent controls, up to the number of your Pre-Dazzles.
  6.  
  7. Virtual Fighter Vogeljäger Rolf
  8. Level 9 WIND Cyberse/Synchro/Dazzle/Effect
  9. 2800/2800
  10. S-DAZZLE (300): 1 Tuner + 1+ non-Tuner Cyberse monsters
  11. While you control "Virtual Fighter Channel", this card gains 500 ATK during the Battle Phase only. You can only use each of the following effects of "Virtual Fighter Vogeljäger Rolf" once per turn. If this card is Synchro Summoned: You can destroy cards your opponent controls, up to the number of materials used. You can target 1 card on the field; destroy 1 of this card's Pre-Dazzles, and if you do, banish that target.
  12.  
  13. Virtual Fighter Eule
  14. Level 3 WIND Cyberse/Tuner/Effect
  15. 1600/900
  16. If this card you control would be used as Synchro Material for a Cyberse Synchro Monster, "Virtual Fighter" monsters in your hand can be used as the non-Tuner Synchro Materials. If this card is in your GY, if a face-up "Virtual Fighter" Synchro Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use this effect of "Virtual Fighter Eule" once per turn.
  17.  
  18. Virtual Fighter Krähe
  19. Level 3 WIND Cyberse/Tuner/Effect
  20. 1500/700
  21. If you control a "Virtual Fighter" monster, you can Special Summon this card (from your hand). You can only Special Summon "Virtual Fighter Krähe" once per turn this way. If this card you control would be used as Synchro Material for a Cyberse Synchro Monster, "Virtual Fighter" monsters in your hand can be used as the non-Tuner Synchro Materials.
  22.  
  23. Virtual Fighter Amsel
  24. Level 3 WIND Cyberse/Tuner/Effect
  25. 1400/800
  26. If this card you control would be used as Synchro Material for a Cyberse Synchro Monster, "Virtual Fighter" monsters in your hand can be used as the non-Tuner Synchro Materials. You can only use each of the following effects of "Virtual Fighter Amsel" once per turn. If this card is Normal or Special Summoned: You can add 1 "Virtual Fighter" card from your Deck to your hand, except "Virtual Fighter Amsel". If this card is sent from the field to the GY: You can send 1 "Virtual Fighter" card from your Deck to the GY, except "Virtual Fighter Amsel".
  27.  
  28. Virtual Fighter Star
  29. Level 3 WIND Cyberse/Effect
  30. 1000/1900
  31. A WIND Synchro Monster that was Summoned using this card as material gains ATK/DEF equal to its Level x 200. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Virtual Fighter Star"; Special Summon that monster. You can only use this effect of "Virtual Fighter Star" once per turn.
  32.  
  33. Virtual Fighter Fink
  34. Level 3 WIND Cyberse/Effect
  35. 1600/200
  36. A WIND Synchro Monster that was Summoned using this card as material cannot be destroyed by battle. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can discard 1 "Virtual Fighter" card, and if you do, draw 2 cards. You can only use this effect of "Virtual Fighter Fink" once per turn.
  37.  
  38. Virtual Fighter Stelze
  39. Level 3 WIND Cyberse/Effect
  40. 1700/600
  41. A WIND Synchro Monster that was Summoned using this card as material cannot be destroyed by card effects. When this card is Normal Summoned: You can Special Summon 1 "Virtual Fighter" Tuner from your Deck or GY. During your Main Phase, you can Normal Summon 1 "Virtual Fighter" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
  42.  
  43. Virtual Fighter Fischadler
  44. Level 3 WIND Cyberse/Effect
  45. 800/1700
  46. If you control no monsters, or you control a "Virtual Fighter" monster, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Virtual Fighter Fischadler" once per turn. A Dazzle Monster that has this card as Pre-Dazzle gains this effect.
  47. ● This card gains 500 ATK.
  48.  
  49. Virtual Fighter Elster
  50. Level 3 WIND Cyberse/Effect
  51. 1000/1400
  52. If you control a "Virtual Fighter" monster, you can Special Summon this card (from your hand). You can only Special Summon "Virtual Fighter Elster" once per turn this way. A Dazzle Monster that has this card as Pre-Dazzle gains this effect.
  53. ● All other monsters on the field lose 1000 ATK/DEF.
  54.  
  55. Virtual Fighter Lerche
  56. Level 3 WIND Cyberse/Effect
  57. 1300/700
  58. When an attack is declared involving a "Virtual Fighter" monster: You can Special Summon this card from your hand. You can only use this effect of "Virtual Fighter Lerche" once per turn. The first time each Cyberse monster you control would be destroyed by battle each turn, it is not destroyed. A Dazzle Monster that has this card as Pre-Dazzle gains this effect.
  59. ● The Levels of monsters your opponent controls are reduced by 1.
  60.  
  61. Virtual Fighter Channel
  62. Field Spell
  63. All "Virtual Fighter" monsters on the field gain 500 ATK. You can only use each of the following effects of "Virtual Fighter Channel" once per turn. During your Main Phase: You can add 1 "Virtual Fighter" monster from your Deck to your hand. When a monster declares an attack: You can Special Summon 1 Level 3 "Virtual Fighter" monster from your hand or GY, and if you do, negate that attack.
  64.  
  65. Virtual Fighter Gossip
  66. Normal Spell
  67. Target 1 "Virtual Fighter" monster in your GY; Special Summon it. If a Dazzle Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Virtual Fighter Gossip" once per turn.
  68.  
  69. Virtual Fighter Podcast
  70. Equip Spell
  71. Equip only to a "Virtual Fighter" Dazzle Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle and sends it to the GY: You can destroy 1 of its Pre-Dazzles, and if you do, it can make a second attack in a row.
  72.  
  73. Virtual Fighter Shield
  74. Normal Trap
  75. Target 1 Dazzle Monster you control; equip this card to that target. It gains 800 ATK, also your opponent cannot target the monster with card effects.
  76.  
  77. Virtual Fighter Privacy
  78. Continuous Trap
  79. If a face-up "Virtual Fighter" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Virtual Fighter" monster with a different name from the destroyed monster from your Deck. You can banish this card from your GY; inflict 800 damage to your opponent. You can only use each effect of "Virtual Fighter Privacy" once per turn.
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