Advertisement
snake5

gcc can't hold its water

Sep 11th, 2015
461
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 16.19 KB | None | 0 0
  1.  
  2. Error #9: POSSIBLE LEAK 8 direct bytes 0x02420b10-0x02420b18 + 0 indirect bytes
  3. # 0 replace_malloc [d:\drmemory_package\common\alloc_replace.c:2373]
  4. # 1 sgrx-core.dll!__emutls_get_address [../../../../../../src/gcc-5.1.0/libgcc/emutls.c:102]
  5. # 2 sgrx-core.dll!SGRX_Log::RegFunc::RegFunc [../src/engine/utils.hpp:2608]
  6. # 3 sgrx-core.dll!SGRX_EntryPoint [../src/engine/engine.cpp:3156]
  7. # 4 sgrx-debug.exe!? +0x0 (0x0040270a <sgrx-debug.exe+0x270a>)
  8. # 5 sgrx-debug.exe!? +0x0 (0x004013e2 <sgrx-debug.exe+0x13e2>)
  9. # 6 KERNEL32.dll!BaseThreadInitThunk +0x23 (0x75797c04 <KERNEL32.dll+0x17c04>)
  10.  
  11. Error #10: LEAK 18944 direct bytes 0x02425fd8-0x0242a9d8 + 0 indirect bytes
  12. # 0 replace_malloc [d:\drmemory_package\common\alloc_replace.c:2373]
  13. # 1 sgrx-physics-bullet.dll!_GLOBAL__sub_I___cxa_allocate_exception [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/misc/mingw_getsp.S:48]
  14. # 2 sgrx-physics-bullet.dll!__DllMainCRTStartup [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/crt/crtdll.c:200]
  15. # 3 sgrx-physics-bullet.dll!DllMainCRTStartup@12 [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/crt/crtdll.c:171]
  16. # 4 ntdll.dll!RtlInitializeCriticalSection +0x10d (0x779497de <ntdll.dll+0x497de>)
  17. # 5 ntdll.dll!RtlInitializeCriticalSection +0x87 (0x77949758 <ntdll.dll+0x49758>)
  18. # 6 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x2a4 (0x77957825 <ntdll.dll+0x57825>)
  19. # 7 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x1ec (0x7795776d <ntdll.dll+0x5776d>)
  20. # 8 ntdll.dll!RtlGetVersion +0x7bf (0x7795b520 <ntdll.dll+0x5b520>)
  21. # 9 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x154 (0x779576d5 <ntdll.dll+0x576d5>)
  22. #10 ntdll.dll!LdrResFindResourceDirectory +0x20f (0x7795a240 <ntdll.dll+0x5a240>)
  23. #11 ntdll.dll!LdrLoadDll +0x6e (0x77956a6f <ntdll.dll+0x56a6f>)
  24.  
  25. Error #11: LEAK 18944 direct bytes 0x0242ab18-0x0242f518 + 0 indirect bytes
  26. # 0 replace_malloc [d:\drmemory_package\common\alloc_replace.c:2373]
  27. # 1 sgrx-script.dll!_GLOBAL__sub_I___cxa_allocate_exception [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/misc/mingw_getsp.S:48]
  28. # 2 sgrx-script.dll!__DllMainCRTStartup [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/crt/crtdll.c:200]
  29. # 3 sgrx-script.dll!DllMainCRTStartup@12 [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/crt/crtdll.c:171]
  30. # 4 ntdll.dll!RtlInitializeCriticalSection +0x10d (0x779497de <ntdll.dll+0x497de>)
  31. # 5 ntdll.dll!RtlInitializeCriticalSection +0x87 (0x77949758 <ntdll.dll+0x49758>)
  32. # 6 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x2a4 (0x77957825 <ntdll.dll+0x57825>)
  33. # 7 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x1ec (0x7795776d <ntdll.dll+0x5776d>)
  34. # 8 ntdll.dll!RtlGetVersion +0x7bf (0x7795b520 <ntdll.dll+0x5b520>)
  35. # 9 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x154 (0x779576d5 <ntdll.dll+0x576d5>)
  36. #10 ntdll.dll!LdrResFindResourceDirectory +0x20f (0x7795a240 <ntdll.dll+0x5a240>)
  37. #11 ntdll.dll!LdrLoadDll +0x6e (0x77956a6f <ntdll.dll+0x56a6f>)
  38.  
  39. Error #12: LEAK 18944 direct bytes 0x0242f758-0x02434158 + 0 indirect bytes
  40. # 0 replace_malloc [d:\drmemory_package\common\alloc_replace.c:2373]
  41. # 1 sgrx-sound-fmod.dll!_GLOBAL__sub_I___cxa_allocate_exception [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/misc/mingw_getsp.S:48]
  42. # 2 sgrx-sound-fmod.dll!__DllMainCRTStartup [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/crt/crtdll.c:200]
  43. # 3 sgrx-sound-fmod.dll!DllMainCRTStartup@12 [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/crt/crtdll.c:171]
  44. # 4 ntdll.dll!RtlInitializeCriticalSection +0x10d (0x779497de <ntdll.dll+0x497de>)
  45. # 5 ntdll.dll!RtlInitializeCriticalSection +0x87 (0x77949758 <ntdll.dll+0x49758>)
  46. # 6 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x2a4 (0x77957825 <ntdll.dll+0x57825>)
  47. # 7 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x1ec (0x7795776d <ntdll.dll+0x5776d>)
  48. # 8 ntdll.dll!RtlGetVersion +0x7bf (0x7795b520 <ntdll.dll+0x5b520>)
  49. # 9 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x154 (0x779576d5 <ntdll.dll+0x576d5>)
  50. #10 ntdll.dll!LdrResFindResourceDirectory +0x20f (0x7795a240 <ntdll.dll+0x5a240>)
  51. #11 ntdll.dll!LdrLoadDll +0x6e (0x77956a6f <ntdll.dll+0x56a6f>)
  52.  
  53. Error #13: LEAK 18944 direct bytes 0x02434258-0x02438c58 + 0 indirect bytes
  54. # 0 replace_malloc [d:\drmemory_package\common\alloc_replace.c:2373]
  55. # 1 game.dll!_GLOBAL__sub_I___cxa_allocate_exception [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/misc/mingw_getsp.S:48]
  56. # 2 game.dll!__DllMainCRTStartup [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/crt/crtdll.c:200]
  57. # 3 game.dll!DllMainCRTStartup@12 [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/crt/crtdll.c:171]
  58. # 4 ntdll.dll!RtlInitializeCriticalSection +0x10d (0x779497de <ntdll.dll+0x497de>)
  59. # 5 ntdll.dll!RtlInitializeCriticalSection +0x87 (0x77949758 <ntdll.dll+0x49758>)
  60. # 6 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x2a4 (0x77957825 <ntdll.dll+0x57825>)
  61. # 7 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x1ec (0x7795776d <ntdll.dll+0x5776d>)
  62. # 8 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x154 (0x779576d5 <ntdll.dll+0x576d5>)
  63. # 9 ntdll.dll!LdrResFindResourceDirectory +0x20f (0x7795a240 <ntdll.dll+0x5a240>)
  64. #10 ntdll.dll!LdrLoadDll +0x6e (0x77956a6f <ntdll.dll+0x56a6f>)
  65. #11 KERNELBASE.dll!LoadLibraryExW +0xc5 (0x75513176 <KERNELBASE.dll+0x13176>)
  66.  
  67. Error #14: LEAK 18944 direct bytes 0x02439728-0x0243e128 + 0 indirect bytes
  68. # 0 replace_malloc [d:\drmemory_package\common\alloc_replace.c:2373]
  69. # 1 sgrx-render-d3d9.dll!_GLOBAL__sub_I___cxa_allocate_exception [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/misc/mingw_getsp.S:48]
  70. # 2 sgrx-render-d3d9.dll!__DllMainCRTStartup [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/crt/crtdll.c:200]
  71. # 3 sgrx-render-d3d9.dll!DllMainCRTStartup@12 [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/crt/crtdll.c:171]
  72. # 4 ntdll.dll!RtlInitializeCriticalSection +0x10d (0x779497de <ntdll.dll+0x497de>)
  73. # 5 ntdll.dll!RtlInitializeCriticalSection +0x87 (0x77949758 <ntdll.dll+0x49758>)
  74. # 6 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x2a4 (0x77957825 <ntdll.dll+0x57825>)
  75. # 7 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x1ec (0x7795776d <ntdll.dll+0x5776d>)
  76. # 8 ntdll.dll!RtlIsCriticalSectionLockedByThread +0x154 (0x779576d5 <ntdll.dll+0x576d5>)
  77. # 9 ntdll.dll!LdrResFindResourceDirectory +0x20f (0x7795a240 <ntdll.dll+0x5a240>)
  78. #10 ntdll.dll!LdrLoadDll +0x6e (0x77956a6f <ntdll.dll+0x56a6f>)
  79. #11 KERNELBASE.dll!LoadLibraryExW +0xc5 (0x75513176 <KERNELBASE.dll+0x13176>)
  80.  
  81. Error #15: LEAK 4 direct bytes 0x0244dd38-0x0244dd3c + 0 indirect bytes
  82. # 0 replace_malloc [d:\drmemory_package\common\alloc_replace.c:2373]
  83. # 1 sgrx-physics-bullet.dll!__shmem_grab [../../../../../../src/gcc-5.1.0/libgcc/../libgcc/config/i386/shmem-win32.c:79]
  84. # 2 sgrx-physics-bullet.dll!fc_key_init_once [../../../../../../src/gcc-5.1.0/libgcc/unwind-sjlj.c:114]
  85. # 3 sgrx-physics-bullet.dll!BulletPhyRigidBody::BulletPhyRigidBody [../src/engine/physics_bullet.cpp:249]
  86. # 4 sgrx-physics-bullet.dll!BulletPhyWorld::CreateRigidBody [../src/engine/physics_bullet.cpp:609]
  87. # 5 game.dll!LevelCoreSystem::LoadChunk [../src/tacstrike/systems.cpp:659]
  88. # 6 game.dll!GameLevel::Load [../src/tacstrike/level.cpp:256]
  89. # 7 game.dll!TACStrikeGame::OnInitialize [../src/tacstrike/game.cpp:126]
  90. # 8 sgrx-core.dll!SGRX_EntryPoint [../src/engine/engine.cpp:3242]
  91. # 9 sgrx-debug.exe!? +0x0 (0x0040270a <sgrx-debug.exe+0x270a>)
  92. #10 sgrx-debug.exe!? +0x0 (0x004013e2 <sgrx-debug.exe+0x13e2>)
  93. #11 KERNEL32.dll!BaseThreadInitThunk +0x23 (0x75797c04 <KERNEL32.dll+0x17c04>)
  94.  
  95. Error #16: LEAK 4 direct bytes 0x024553c8-0x024553cc + 0 indirect bytes
  96. # 0 replace_malloc [d:\drmemory_package\common\alloc_replace.c:2373]
  97. # 1 sgrx-physics-bullet.dll!__shmem_grab [../../../../../../src/gcc-5.1.0/libgcc/../libgcc/config/i386/shmem-win32.c:79]
  98. # 2 sgrx-physics-bullet.dll!fc_key_init [../../../../../../src/gcc-5.1.0/libgcc/unwind-sjlj.c:103]
  99. # 3 sgrx-physics-bullet.dll!pthread_once [../ext/src/bullet/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h:199]
  100. # 4 sgrx-physics-bullet.dll!fc_key_init_once [C:\crossdev\gccmaster\build-tdm64\gcc-seh\x86_64-w64-mingw32\32\libgcc/./gthr-default.h:701]
  101. # 5 sgrx-physics-bullet.dll!BulletPhyRigidBody::BulletPhyRigidBody [../src/engine/physics_bullet.cpp:249]
  102. # 6 sgrx-physics-bullet.dll!BulletPhyWorld::CreateRigidBody [../src/engine/physics_bullet.cpp:609]
  103. # 7 game.dll!LevelCoreSystem::LoadChunk [../src/tacstrike/systems.cpp:659]
  104. # 8 game.dll!GameLevel::Load [../src/tacstrike/level.cpp:256]
  105. # 9 game.dll!TACStrikeGame::OnInitialize [../src/tacstrike/game.cpp:126]
  106. #10 sgrx-core.dll!SGRX_EntryPoint [../src/engine/engine.cpp:3242]
  107. #11 sgrx-debug.exe!? +0x0 (0x0040270a <sgrx-debug.exe+0x270a>)
  108.  
  109. Error #17: LEAK 28 direct bytes 0x0253e1f8-0x0253e214 + 0 indirect bytes
  110. # 0 replace_calloc [d:\drmemory_package\common\alloc_replace.c:2413]
  111. # 1 sgrx-render-d3d9.dll!pthread_mutex_init [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/math/log2l.S:86]
  112. # 2 sgrx-render-d3d9.dll!mutex_static_init [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/math/log2l.S:86]
  113. # 3 sgrx-render-d3d9.dll!mutex_ref [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/math/log2l.S:86]
  114. # 4 sgrx-render-d3d9.dll!pthread_mutex_trylock [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/math/log2l.S:86]
  115. # 5 sgrx-render-d3d9.dll!mutex_ref_destroy [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/math/log2l.S:86]
  116. # 6 sgrx-render-d3d9.dll!pthread_mutex_destroy [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/math/log2l.S:86]
  117. # 7 sgrx-render-d3d9.dll!__dyn_tls_pthread@12 [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/math/log2l.S:86]
  118. # 8 ntdll.dll!RtlInitializeCriticalSection +0x10d (0x779497de <ntdll.dll+0x497de>)
  119. # 9 ntdll.dll!RtlInitializeCriticalSection +0x87 (0x77949758 <ntdll.dll+0x49758>)
  120. #10 ntdll.dll!LdrSetAppCompatDllRedirectionCallback +0x1814 (0x7799d655 <ntdll.dll+0x9d655>)
  121. #11 ntdll.dll!RtlDestroyHeap +0x82f (0x77923870 <ntdll.dll+0x23870>)
  122.  
  123. Error #18: LEAK 32 direct bytes 0x0270c9c8-0x0270c9e8 + 0 indirect bytes
  124. # 0 replace_calloc [d:\drmemory_package\common\alloc_replace.c:2413]
  125. # 1 sgrx-core.dll!pthread_spin_init.part.0 [../src/engine/utils.hpp:1076]
  126. # 2 sgrx-core.dll!static_spin_init.part.1 [../src/engine/utils.hpp:1076]
  127. # 3 sgrx-core.dll!pthread_spin_lock [../src/engine/utils.hpp:1076]
  128. # 4 sgrx-core.dll!pthread_getspecific [../src/engine/utils.hpp:1076]
  129. # 5 sgrx-core.dll!__emutls_get_address [C:\crossdev\gccmaster\build-tdm64\gcc-seh\x86_64-w64-mingw32\32\libgcc/./gthr-default.h:721]
  130. # 6 sgrx-core.dll!TextureHandle::UploadRGBA8Part [../src/engine/engine.cpp:929]
  131. # 7 sgrx-core.dll!FontRenderer::_GetGlyph [../src/engine/font.cpp:388]
  132. # 8 sgrx-core.dll!FontRenderer::PutText [../src/engine/font.cpp:293]
  133. # 9 sgrx-core.dll!GR2D_DrawTextLine [../src/engine/engine.cpp:2646]
  134. #10 sgrx-core.dll!GR2D_DrawTextLine [../src/engine/engine.cpp:2664]
  135. #11 game.dll!LoadingScreen::Run [../src/tacstrike/level.cpp:191]
  136.  
  137. Error #19: LEAK 28 direct bytes 0x02714a88-0x02714aa4 + 0 indirect bytes
  138. # 0 replace_calloc [d:\drmemory_package\common\alloc_replace.c:2413]
  139. # 1 sgrx-physics-bullet.dll!pthread_mutex_init [../ext/src/bullet/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h:199]
  140. # 2 sgrx-physics-bullet.dll!BulletPhyRigidBody::BulletPhyRigidBody [../src/engine/physics_bullet.cpp:249]
  141. # 3 sgrx-physics-bullet.dll!BulletPhyWorld::CreateRigidBody [../src/engine/physics_bullet.cpp:609]
  142. # 4 game.dll!LevelCoreSystem::LoadChunk [../src/tacstrike/systems.cpp:659]
  143. # 5 game.dll!GameLevel::Load [../src/tacstrike/level.cpp:256]
  144. # 6 game.dll!TACStrikeGame::OnInitialize [../src/tacstrike/game.cpp:126]
  145. # 7 sgrx-core.dll!SGRX_EntryPoint [../src/engine/engine.cpp:3242]
  146. # 8 sgrx-debug.exe!? +0x0 (0x0040270a <sgrx-debug.exe+0x270a>)
  147. # 9 sgrx-debug.exe!? +0x0 (0x004013e2 <sgrx-debug.exe+0x13e2>)
  148. #10 KERNEL32.dll!BaseThreadInitThunk +0x23 (0x75797c04 <KERNEL32.dll+0x17c04>)
  149.  
  150. Error #20: LEAK 4 direct bytes 0x0271af78-0x0271af7c + 0 indirect bytes
  151. # 0 replace_malloc [d:\drmemory_package\common\alloc_replace.c:2373]
  152. # 1 sgrx-physics-bullet.dll!__shmem_grab [../../../../../../src/gcc-5.1.0/libgcc/../libgcc/config/i386/shmem-win32.c:79]
  153. # 2 sgrx-physics-bullet.dll!_Unwind_SjLj_Register [../../../../../../src/gcc-5.1.0/libgcc/unwind-sjlj.c:105]
  154. # 3 sgrx-physics-bullet.dll!BulletPhyRigidBody::BulletPhyRigidBody [../src/engine/physics_bullet.cpp:249]
  155. # 4 sgrx-physics-bullet.dll!BulletPhyWorld::CreateRigidBody [../src/engine/physics_bullet.cpp:609]
  156. # 5 game.dll!LevelCoreSystem::LoadChunk [../src/tacstrike/systems.cpp:659]
  157. # 6 game.dll!GameLevel::Load [../src/tacstrike/level.cpp:256]
  158. # 7 game.dll!TACStrikeGame::OnInitialize [../src/tacstrike/game.cpp:126]
  159. # 8 sgrx-core.dll!SGRX_EntryPoint [../src/engine/engine.cpp:3242]
  160. # 9 sgrx-debug.exe!? +0x0 (0x0040270a <sgrx-debug.exe+0x270a>)
  161. #10 sgrx-debug.exe!? +0x0 (0x004013e2 <sgrx-debug.exe+0x13e2>)
  162. #11 KERNEL32.dll!BaseThreadInitThunk +0x23 (0x75797c04 <KERNEL32.dll+0x17c04>)
  163.  
  164. Error #21: LEAK 4 direct bytes 0x0271afc8-0x0271afcc + 0 indirect bytes
  165. # 0 replace_malloc [d:\drmemory_package\common\alloc_replace.c:2373]
  166. # 1 sgrx-render-d3d9.dll!__shmem_winpthreads_grab [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/math/log2l.S:86]
  167. # 2 sgrx-render-d3d9.dll!push_pthread_mem.part.0 [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/math/log2l.S:86]
  168. # 3 sgrx-render-d3d9.dll!__dyn_tls_pthread@12 [C:/crossdev/src/mingw-w64-v4-git/mingw-w64-crt/math/log2l.S:86]
  169. # 4 ntdll.dll!RtlInitializeCriticalSection +0x10d (0x779497de <ntdll.dll+0x497de>)
  170. # 5 ntdll.dll!RtlInitializeCriticalSection +0x87 (0x77949758 <ntdll.dll+0x49758>)
  171. # 6 ntdll.dll!LdrSetAppCompatDllRedirectionCallback +0x1814 (0x7799d655 <ntdll.dll+0x9d655>)
  172. # 7 ntdll.dll!RtlDestroyHeap +0x82f (0x77923870 <ntdll.dll+0x23870>)
  173. # 8 ntdll.dll!RtlExitUserThread +0x4b (0x77922b5c <ntdll.dll+0x22b5c>)
  174. # 9 KERNEL32.dll!BaseThreadInitThunk +0x2a (0x75797c0b <KERNEL32.dll+0x17c0b>)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement