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GameUserSettings.ini

Jan 12th, 2025
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INI file 6.09 KB | Gaming | 0 0
  1. ;  GameUserSettings.ini location C:\Users\%username%\AppData\Local\KOFXV\Saved\Config\WindowsNoEditor
  2. ;  select file properties and write protect the file so the game doesn't overwrite it.
  3.  
  4. ; Engine.ini located C:\Users\%username%\AppData\Local\TEKKEN 8\Saved\Config\Windows
  5. ; Remember to set the file as read-only in file properties
  6.  
  7. [ScalabilityGroups]
  8. sg.ResolutionQuality=100          ; Keep native resolution scaling
  9. sg.ViewDistanceQuality=4          ; Maximize view distance for clarity
  10. sg.AntiAliasingQuality=4          ; Enable higher-quality anti-aliasing
  11. sg.ShadowQuality=4                ; Increase shadow detail
  12. sg.GlobalIlluminationQuality=4    ; Maximize lighting bounce and realism
  13. sg.ReflectionQuality=4            ; High-quality reflections
  14. sg.PostProcessQuality=4           ; Improve post-processing effects
  15. sg.TextureQuality=4               ; Highest texture detail
  16. sg.EffectsQuality=4               ; Enhanced visual effects
  17. sg.FoliageQuality=4               ; Better detail for vegetation
  18. sg.ShadingQuality=4               ; Improved shading on objects
  19. sg.SignificanceQuality=4          ; Improved object significance rendering
  20. sg.SSRQuality=3                   ; Better screen-space reflections
  21. sg.SSAOQuality=3                  ; High-quality screen-space ambient occlusion
  22. sg.IndirectShadowQuality=3        ; Improved indirect shadows
  23. sg.HairQuality=4                  ; Better hair rendering quality (if applicable)
  24. sg.ObjectDetailQuality=4          ; Higher detail in distant objects
  25. sg.VolumetricFogQuality=4         ; Improved volumetric fog
  26. sg.VolumetricCloudsQuality=4      ; More detailed volumetric clouds
  27. sg.SkyQuality=4                   ; High-quality sky rendering
  28. sg.MaterialQuality=4              ; Highest material quality
  29. sg.MotionBlurQuality=2            ; Subtle motion blur for cinematic effect
  30. sg.DOFQuality=4                   ; High-quality depth of field
  31.  
  32.  
  33.  
  34.  
  35. [/Script/Engine.GameUserSettings]
  36. bUseDesiredScreenHeight=False
  37. AudioQualityLevel=5
  38. AntiAliasingSuperSamplingMode=4
  39. SuperSamplingQuality=2
  40. CASSharpness=0.800000
  41. ScreenPercentage=100.000000
  42. VoiceLanguage=
  43. bNvidiaReflex=True
  44. bXeLowLatency=False
  45. bDlssFrameGeneration=False
  46. bFSRFrameGeneration=False
  47. bXeFrameGeneration=False
  48. MonitorIndex=0
  49. bEnableConsole120Fps=False
  50. bUseVSync=False
  51. bUseDynamicResolution=False
  52. ResolutionSizeX=2560
  53. ResolutionSizeY=1440
  54. LastUserConfirmedResolutionSizeX=2560
  55. LastUserConfirmedResolutionSizeY=1440
  56. WindowPosX=-1
  57. WindowPosY=-1
  58. FullscreenMode=0
  59. LastConfirmedFullscreenMode=0
  60. PreferredFullscreenMode=0
  61. Version=5
  62. LastConfirmedAudioQualityLevel=5
  63. FrameRateLimit=0.000000
  64. DesiredScreenWidth=1280
  65. DesiredScreenHeight=720
  66. LastUserConfirmedDesiredScreenWidth=1280
  67. LastUserConfirmedDesiredScreenHeight=720
  68. LastRecommendedScreenWidth=-1.000000
  69. LastRecommendedScreenHeight=-1.000000
  70. LastCPUBenchmarkResult=-1.000000
  71. LastGPUBenchmarkResult=-1.000000
  72. LastGPUBenchmarkMultiplier=1.000000
  73. bUseHDRDisplayOutput=False
  74. HDRDisplayOutputNits=1000
  75. DIVersion=1
  76.  
  77.  
  78. [/Script/Engine.GameUserSettings]
  79. bUseDesiredScreenHeight=False
  80.  
  81. [/Script/Engine.RendererSettings]
  82. r.RayTracing=1
  83. r.TAA=1
  84.  
  85. [/Script/Engine.RendererOverrideSettings]
  86. r.DefaultFeature.AmbientOcclusion=3
  87. r.DefaultFeature.AutoExposure=1
  88. r.DefaultFeature.Bloom=0
  89. r.DefaultFeature.ChromaticAberration=0
  90. r.DefaultFeature.DOF=0
  91. r.DefaultFeature.EyeAdaptation=1
  92. r.DefaultFeature.ImageGrain=0
  93. r.DefaultFeature.LensFlare=0
  94. r.DefaultFeature.MotionBlur=0
  95. r.DefaultFeature.Shadow=1
  96. r.DefaultFeature.Vignette=0
  97.  
  98. [/Script/Engine.PostProcessVolume]
  99. r.DepthOfFieldQuality=0
  100. r.Tonemapper.Sharpen=0
  101.  
  102. [/Script/Engine.GameEngine]
  103. TextureStreaming=True
  104. MaxAnisotropy=16
  105.  
  106. [Audio]
  107. AudioDeviceModuleName=FMODAudioMixer
  108. AudioQualityLevel=5
  109.  
  110. [/Script/Engine.GameViewportClient]
  111. bUseSRGBFramebuffer=True
  112.  
  113. [/Script/Engine.GameUserSettings]
  114. AudioQualityLevel=5
  115.  
  116. [/Script/Engine.Engine]
  117. bForceUseHDRDisplayOutput=False
  118.  
  119. ; ==================================================================
  120. ; ✩░▒▓▆▅▃▂▁ Explanations for the sections and settings ▁▂▃▅▆▓▒░✩
  121. ; ==================================================================
  122.  
  123.  [Internationalization]:
  124. ; This section handles language and localization settings. It is left unchanged.
  125.  
  126.  [UserOptions]:
  127. ; This section includes general user preferences such as resolution, windowed mode, HDR, and preference settings. The provided settings are used as specified.
  128.  
  129.  [ScalabilityGroups]:
  130. ; These settings control the visual quality and performance of various aspects of the game. The provided settings are optimized for performance on the specified hardware.
  131.  
  132.  [/Script/DeadIsland.DIGameUserSettings]:
  133. ; This section contains game-specific settings for Dead Island. The provided settings are used as specified.
  134.  
  135.  [/Script/Engine.GameUserSettings]:
  136. ; This section contains general game user settings. The provided settings are used as specified.
  137.  
  138.  [/Script/Engine.RendererSettings]:
  139. ; This section handles renderer-specific settings. Raytracing and TXAA are enabled here.
  140.  
  141.  [/Script/Engine.RendererOverrideSettings]:
  142. ; This section overrides the default renderer settings. Ambient occlusion options are set to use GTAO, while SSAO and normal ambient occlusion methods are disabled. Color tweaking and other settings are adjusted accordingly.
  143.  
  144.  [/Script/Engine.PostProcessVolume]:
  145. ; This section configures post-process settings. Depth of field (DOF), bloom, image grain, chromatic aberration, and vignette are disabled.
  146.  
  147.  [/Script/Engine.GameEngine]:
  148. ; This section contains general game engine settings. Texture streaming is enabled, and the maximum anisotropy is set to 16 for improved texture quality.
  149.  
  150.  [Audio]:
  151. ; This section configures audio settings. The audio device module is set to FMODAudioMixer, and the audio quality level is set to 5.
  152.  
  153.  [/Script/Engine.GameViewportClient]:
  154. ; This section handles the game's viewport client settings. The sRGB framebuffer is enabled for correct color representation.
  155.  
  156.  [/Script/Engine.Engine]:
  157. ; This section contains general engine settings. The HDR display output is disabled.
  158.  
  159.  
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