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Dec 13th, 2018
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  1.  
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. do
  5. print("Hello skid")
  6. script.Parent = Player.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent and t.Function then
  32. t.Function(...)
  33. end
  34. end
  35. m.TrigEvent = te
  36. UIS.TrigEvent = te
  37.  
  38. Event.OnServerEvent:Connect(function(plr,io)
  39. if plr~=Player then return end
  40. if io.isMouse then
  41. m.Target = io.Target
  42. m.Hit = io.Hit
  43. else
  44. local b = io.UserInputState == Enum.UserInputState.Begin
  45. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  46. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  47. end
  48. for _,t in pairs(CAS.Actions) do
  49. for _,k in pairs(t.Keys) do
  50. if k==io.KeyCode then
  51. t.Function(t.Name,io.UserInputState,io)
  52. end
  53. end
  54. end
  55. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  57. end
  58. end)
  59. Event.Parent = NLS([==[
  60. local Player = game:GetService("Players").LocalPlayer
  61. local Event = script:WaitForChild("UserInput_Event")
  62.  
  63. local UIS = game:GetService("UserInputService")
  64. local input = function(io,a)
  65. if a then return end
  66. --Since InputObject is a client-side instance, we create and pass table instead
  67. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  68. end
  69. UIS.InputBegan:Connect(input)
  70. UIS.InputEnded:Connect(input)
  71.  
  72. local Mouse = Player:GetMouse()
  73. local h,t
  74. --Give the server mouse data 30 times every second, but only if the values changed
  75. --If player is not moving their mouse, client won't fire events
  76. while wait(1/30) do
  77. if h~=Mouse.Hit or t~=Mouse.Target then
  78. h,t=Mouse.Hit,Mouse.Target
  79. Event:FireServer({isMouse=true,Target=t,Hit=h})
  80. end
  81. end]==],Player.Character)
  82. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  83. end
  84.  
  85. wait(0.2)
  86.  
  87. Player = owner
  88. PlayerGui = Player.PlayerGui
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93. RootPart = Character["HumanoidRootPart"]
  94. Torso = Character["Torso"]
  95. Head = Character["Head"]
  96. RightArm = Character["Right Arm"]
  97. LeftArm = Character["Left Arm"]
  98. RightLeg = Character["Right Leg"]
  99. LeftLeg = Character["Left Leg"]
  100. RootJoint = RootPart["RootJoint"]
  101. Neck = Torso["Neck"]
  102. RightShoulder = Torso["Right Shoulder"]
  103. LeftShoulder = Torso["Left Shoulder"]
  104. RightHip = Torso["Right Hip"]
  105. LeftHip = Torso["Left Hip"]
  106. local sick = Instance.new("Sound",Character)
  107. sick.SoundId = "rbxassetid://563062677"
  108. sick.Looped = true
  109. sick.Pitch = 1
  110. sick.Volume = 2
  111. Player:ClearCharacterAppearance()
  112. local HANDS = {}
  113. Character.Archivable = true
  114. Humanoid.DisplayDistanceType = "None"
  115.  
  116. local naeeym2 = Instance.new("BillboardGui",Character)
  117. naeeym2.AlwaysOnTop = true
  118. naeeym2.Size = UDim2.new(5,35,2,35)
  119. naeeym2.StudsOffset = Vector3.new(0,3,0)
  120. naeeym2.Adornee = Character.Head
  121. naeeym2.Name = "Name"
  122. naeeym2.PlayerToHideFrom = Player
  123. local tecks2 = Instance.new("TextLabel",naeeym2)
  124. tecks2.BackgroundTransparency = 1
  125. tecks2.TextScaled = true
  126. tecks2.BorderSizePixel = 0
  127. tecks2.Text = "Grim Reaper"
  128. tecks2.Font = "Antique"
  129. tecks2.TextSize = 30
  130. tecks2.TextTransparency = 1
  131. tecks2.TextStrokeTransparency = 1
  132. tecks2.TextColor3 = Color3.new(1,0,0)
  133. tecks2.Size = UDim2.new(1,0,0.5,0)
  134. tecks2.Parent = naeeym2
  135.  
  136. IT = Instance.new
  137. CF = CFrame.new
  138. VT = Vector3.new
  139. RAD = math.rad
  140. C3 = Color3.new
  141. UD2 = UDim2.new
  142. BRICKC = BrickColor.new
  143. ANGLES = CFrame.Angles
  144. EULER = CFrame.fromEulerAnglesXYZ
  145. COS = math.cos
  146. ACOS = math.acos
  147. SIN = math.sin
  148. ASIN = math.asin
  149. ABS = math.abs
  150. MRANDOM = math.random
  151. FLOOR = math.floor
  152.  
  153. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  154. local NEWMESH = IT(MESH)
  155. if MESH == "SpecialMesh" then
  156. NEWMESH.MeshType = MESHTYPE
  157. if MESHID ~= "nil" and MESHID ~= "" then
  158. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  159. end
  160. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  161. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  162. end
  163. end
  164. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  165. NEWMESH.Scale = SCALE
  166. NEWMESH.Parent = PARENT
  167. return NEWMESH
  168. end
  169.  
  170. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  171. local NEWPART = IT("Part")
  172. NEWPART.formFactor = FORMFACTOR
  173. NEWPART.Reflectance = REFLECTANCE
  174. NEWPART.Transparency = TRANSPARENCY
  175. NEWPART.CanCollide = false
  176. NEWPART.Locked = true
  177. NEWPART.Anchored = true
  178. if ANCHOR == false then
  179. NEWPART.Anchored = false
  180. end
  181. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  182. NEWPART.Name = NAME
  183. NEWPART.Size = SIZE
  184. NEWPART.Position = Torso.Position
  185. NEWPART.Material = MATERIAL
  186. NEWPART:BreakJoints()
  187. NEWPART.Parent = PARENT
  188. return NEWPART
  189. end
  190.  
  191. --//=================================\\
  192. --|| CUSTOMIZATION
  193. --\\=================================//
  194.  
  195. Player_Size = 1 --Size of the player.
  196. Animation_Speed = 3
  197. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  198.  
  199. local Speed = 16
  200. local Effects2 = {}
  201.  
  202. --//=================================\\
  203. --|| END OF CUSTOMIZATION
  204. --\\=================================//
  205.  
  206. local function weldBetween(a, b)
  207. local weldd = Instance.new("ManualWeld")
  208. weldd.Part0 = a
  209. weldd.Part1 = b
  210. weldd.C0 = CFrame.new()
  211. weldd.C1 = b.CFrame:inverse() * a.CFrame
  212. weldd.Parent = a
  213. return weldd
  214. end
  215.  
  216. --//=================================\\
  217. --|| USEFUL VALUES
  218. --\\=================================//
  219.  
  220. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  221. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  222. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  223. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  224. local CHANGEDEFENSE = 0
  225. local CHANGEDAMAGE = 0
  226. local CHANGEMOVEMENT = 0
  227. local ANIM = "Idle"
  228. local ATTACK = false
  229. local EQUIPPED = false
  230. local HOLD = false
  231. local COMBO = 1
  232. local Rooted = false
  233. local SINE = 0
  234. local KEYHOLD = false
  235. local CHANGE = 2 / Animation_Speed
  236. local WALKINGANIM = false
  237. local WALK = 0
  238. local VALUE1 = false
  239. local VALUE2 = false
  240. local ROBLOXIDLEANIMATION = IT("Animation")
  241. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  242. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  243. --ROBLOXIDLEANIMATION.Parent = Humanoid
  244. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  245. WEAPONGUI.Name = "Weapon GUI"
  246. local Weapon = IT("Model")
  247. Weapon.Name = "Weapon"
  248. local Effects = IT("Folder", Weapon)
  249. Effects.Name = "Effects"
  250. local ANIMATOR = Humanoid.Animator
  251. local ANIMATE = Character.Animate
  252. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  253. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  254. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  255. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  256. local UNANCHOR = true
  257. local INTRO = false
  258. local TRANSFORMED = false
  259. local INSTANT = false
  260.  
  261. local SKILLTEXTCOLOR = BRICKC("Black").Color
  262.  
  263. --//=================================\\
  264. --\\=================================//
  265.  
  266.  
  267. --//=================================\\
  268. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  269. --\\=================================//
  270.  
  271. ArtificialHB = Instance.new("BindableEvent", script)
  272. ArtificialHB.Name = "ArtificialHB"
  273.  
  274. script:WaitForChild("ArtificialHB")
  275.  
  276. frame = Frame_Speed
  277. tf = 0
  278. allowframeloss = false
  279. tossremainder = false
  280. lastframe = tick()
  281. script.ArtificialHB:Fire()
  282.  
  283. game:GetService("RunService").Heartbeat:connect(function(s, p)
  284. tf = tf + s
  285. if tf >= frame then
  286. if allowframeloss then
  287. script.ArtificialHB:Fire()
  288. lastframe = tick()
  289. else
  290. for i = 1, math.floor(tf / frame) do
  291. script.ArtificialHB:Fire()
  292. end
  293. lastframe = tick()
  294. end
  295. if tossremainder then
  296. tf = 0
  297. else
  298. tf = tf - frame * math.floor(tf / frame)
  299. end
  300. end
  301. end)
  302.  
  303. --//=================================\\
  304. --\\=================================//
  305.  
  306.  
  307.  
  308.  
  309.  
  310. --//=================================\\
  311. --|| SOME FUNCTIONS
  312. --\\=================================//
  313.  
  314. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  315. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  316. end
  317.  
  318. function PositiveAngle(NUMBER)
  319. if NUMBER >= 0 then
  320. NUMBER = 0
  321. end
  322. return NUMBER
  323. end
  324.  
  325. function NegativeAngle(NUMBER)
  326. if NUMBER <= 0 then
  327. NUMBER = 0
  328. end
  329. return NUMBER
  330. end
  331.  
  332. function Swait(NUMBER)
  333. if NUMBER == 0 or NUMBER == nil then
  334. ArtificialHB.Event:wait()
  335. else
  336. for i = 1, NUMBER do
  337. ArtificialHB.Event:wait()
  338. end
  339. end
  340. end
  341.  
  342. function QuaternionFromCFrame(cf)
  343. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  344. local trace = m00 + m11 + m22
  345. if trace > 0 then
  346. local s = math.sqrt(1 + trace)
  347. local recip = 0.5 / s
  348. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  349. else
  350. local i = 0
  351. if m11 > m00 then
  352. i = 1
  353. end
  354. if m22 > (i == 0 and m00 or m11) then
  355. i = 2
  356. end
  357. if i == 0 then
  358. local s = math.sqrt(m00 - m11 - m22 + 1)
  359. local recip = 0.5 / s
  360. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  361. elseif i == 1 then
  362. local s = math.sqrt(m11 - m22 - m00 + 1)
  363. local recip = 0.5 / s
  364. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  365. elseif i == 2 then
  366. local s = math.sqrt(m22 - m00 - m11 + 1)
  367. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  368. end
  369. end
  370. end
  371.  
  372. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  373. local xs, ys, zs = x + x, y + y, z + z
  374. local wx, wy, wz = w * xs, w * ys, w * zs
  375. local xx = x * xs
  376. local xy = x * ys
  377. local xz = x * zs
  378. local yy = y * ys
  379. local yz = y * zs
  380. local zz = z * zs
  381. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  382. end
  383.  
  384. function QuaternionSlerp(a, b, t)
  385. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  386. local startInterp, finishInterp;
  387. if cosTheta >= 0.0001 then
  388. if (1 - cosTheta) > 0.0001 then
  389. local theta = ACOS(cosTheta)
  390. local invSinTheta = 1 / SIN(theta)
  391. startInterp = SIN((1 - t) * theta) * invSinTheta
  392. finishInterp = SIN(t * theta) * invSinTheta
  393. else
  394. startInterp = 1 - t
  395. finishInterp = t
  396. end
  397. else
  398. if (1 + cosTheta) > 0.0001 then
  399. local theta = ACOS(-cosTheta)
  400. local invSinTheta = 1 / SIN(theta)
  401. startInterp = SIN((t - 1) * theta) * invSinTheta
  402. finishInterp = SIN(t * theta) * invSinTheta
  403. else
  404. startInterp = t - 1
  405. finishInterp = t
  406. end
  407. end
  408. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  409. end
  410.  
  411. function Clerp(a, b, t)
  412. local qa = {QuaternionFromCFrame(a)}
  413. local qb = {QuaternionFromCFrame(b)}
  414. local ax, ay, az = a.x, a.y, a.z
  415. local bx, by, bz = b.x, b.y, b.z
  416. local _t = 1 - t
  417. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  418. end
  419.  
  420. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  421. local frame = IT("Frame")
  422. frame.BackgroundTransparency = TRANSPARENCY
  423. frame.BorderSizePixel = BORDERSIZEPIXEL
  424. frame.Position = POSITION
  425. frame.Size = SIZE
  426. frame.BackgroundColor3 = COLOR
  427. frame.BorderColor3 = BORDERCOLOR
  428. frame.Name = NAME
  429. frame.Parent = PARENT
  430. return frame
  431. end
  432.  
  433. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  434. local label = IT("TextLabel")
  435. label.BackgroundTransparency = 1
  436. label.Size = UD2(1, 0, 1, 0)
  437. label.Position = UD2(0, 0, 0, 0)
  438. label.TextColor3 = TEXTCOLOR
  439. label.TextStrokeTransparency = STROKETRANSPARENCY
  440. label.TextTransparency = TRANSPARENCY
  441. label.FontSize = TEXTFONTSIZE
  442. label.Font = TEXTFONT
  443. label.BorderSizePixel = BORDERSIZEPIXEL
  444. label.TextScaled = false
  445. label.Text = TEXT
  446. label.Name = NAME
  447. label.Parent = PARENT
  448. return label
  449. end
  450.  
  451. function NoOutlines(PART)
  452. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  453. end
  454.  
  455.  
  456. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  457. local NEWWELD = IT(TYPE)
  458. NEWWELD.Part0 = PART0
  459. NEWWELD.Part1 = PART1
  460. NEWWELD.C0 = C0
  461. NEWWELD.C1 = C1
  462. NEWWELD.Parent = PARENT
  463. return NEWWELD
  464. end
  465.  
  466. function CreateSound(ID, PARENT, VOLUME, PITCH)
  467. local NEWSOUND = nil
  468. coroutine.resume(coroutine.create(function()
  469. NEWSOUND = IT("Sound", PARENT)
  470. NEWSOUND.Volume = VOLUME
  471. NEWSOUND.Pitch = PITCH
  472. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  473. Swait()
  474. NEWSOUND:play()
  475. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  476. end))
  477. return NEWSOUND
  478. end
  479.  
  480. function CFrameFromTopBack(at, top, back)
  481. local right = top:Cross(back)
  482. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  483. end
  484.  
  485. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  486. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  487. local mesh = IT("SpecialMesh",wave)
  488. mesh.MeshType = "FileMesh"
  489. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  490. mesh.Scale = SIZE
  491. mesh.Offset = VT(0,0,0)
  492. wave.CFrame = CFRAME
  493. coroutine.resume(coroutine.create(function(PART)
  494. for i = 1, WAIT do
  495. Swait()
  496. mesh.Scale = mesh.Scale + GROW
  497. if DOESROT == true then
  498. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  499. end
  500. wave.Transparency = wave.Transparency + (0.5/WAIT)
  501. if wave.Transparency > 0.99 then
  502. wave:remove()
  503. end
  504. end
  505. end))
  506. end
  507.  
  508. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  509. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  510. local mesh = IT("SpecialMesh",wave)
  511. mesh.MeshType = "Sphere"
  512. mesh.Scale = SIZE
  513. mesh.Offset = VT(0,0,0)
  514. wave.CFrame = CFRAME
  515. coroutine.resume(coroutine.create(function(PART)
  516. for i = 1, WAIT do
  517. Swait()
  518. mesh.Scale = mesh.Scale + GROW
  519. wave.Transparency = wave.Transparency + (1/WAIT)
  520. if wave.Transparency > 0.99 then
  521. wave:remove()
  522. end
  523. end
  524. end))
  525. end
  526.  
  527. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  528. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  529. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  530. wave.CFrame = CFRAME
  531. coroutine.resume(coroutine.create(function(PART)
  532. for i = 1, WAIT do
  533. Swait()
  534. mesh.Scale = mesh.Scale * GROW
  535. wave.Transparency = wave.Transparency + (0.5/WAIT)
  536. if wave.Transparency > 0.99 then
  537. wave:remove()
  538. end
  539. end
  540. end))
  541. end
  542.  
  543. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  544. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  545. local mesh = IT("BlockMesh",wave)
  546. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  547. coroutine.resume(coroutine.create(function(PART)
  548. for i = 1, WAIT do
  549. Swait()
  550. mesh.Scale = mesh.Scale + GROW
  551. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  552. wave.Transparency = wave.Transparency + (1/WAIT)
  553. if wave.Transparency > 0.99 then
  554. wave:remove()
  555. end
  556. end
  557. end))
  558. end
  559.  
  560. function MakeForm(PART,TYPE)
  561. if TYPE == "Cyl" then
  562. local MSH = IT("CylinderMesh",PART)
  563. elseif TYPE == "Ball" then
  564. local MSH = IT("SpecialMesh",PART)
  565. MSH.MeshType = "Sphere"
  566. elseif TYPE == "Wedge" then
  567. local MSH = IT("SpecialMesh",PART)
  568. MSH.MeshType = "Wedge"
  569. end
  570. end
  571.  
  572. function CheckTableForString(Table, String)
  573. for i, v in pairs(Table) do
  574. if string.find(string.lower(String), string.lower(v)) then
  575. return true
  576. end
  577. end
  578. return false
  579. end
  580.  
  581. function CheckIntangible(Hit)
  582. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  583. if Hit and Hit.Parent then
  584. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  585. return true
  586. end
  587. end
  588. return false
  589. end
  590.  
  591. Debris = game:GetService("Debris")
  592.  
  593. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  594. local Direction = CFrame.new(StartPos, Vec).lookVector
  595. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  596. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  597. if RayHit and CheckIntangible(RayHit) then
  598. if DelayIfHit then
  599. wait()
  600. end
  601. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  602. end
  603. return RayHit, RayPos, RayNormal
  604. end
  605.  
  606. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  607. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  608. end
  609.  
  610. function turnto(position)
  611. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  612. end
  613.  
  614. --//=================================\\
  615. --|| SPEECH
  616. --\\=================================//
  617.  
  618. function chatfunc(text,waitt)
  619. local chat = coroutine.wrap(function()
  620. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  621. Character:FindFirstChild("TalkingBillBoard"):destroy()
  622. end
  623. local naeeym2 = Instance.new("BillboardGui",Character)
  624. naeeym2.Size = UDim2.new(0,100,0,40)
  625. naeeym2.StudsOffset = Vector3.new(0,5,0)
  626. naeeym2.Adornee = Character.Head
  627. naeeym2.Name = "TalkingBillBoard"
  628. naeeym2.AlwaysOnTop = true
  629. local tecks2 = Instance.new("TextLabel",naeeym2)
  630. tecks2.BackgroundTransparency = 1
  631. tecks2.BorderSizePixel = 0
  632. tecks2.Text = ""
  633. tecks2.Font = "SciFi"
  634. tecks2.TextSize = 30
  635. tecks2.TextStrokeTransparency = 1
  636. tecks2.TextColor3 = SKILLTEXTCOLOR
  637. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  638. tecks2.Size = UDim2.new(1,0,0.5,0)
  639. for i = 1,string.len(text),1 do
  640. tecks2.Text = string.sub(text,1,i)
  641. Swait()
  642. end
  643. wait(waitt)
  644. coroutine.resume(coroutine.create(function()
  645. for i = 1, 10 do
  646. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  647. Swait()
  648. end
  649. naeeym2:Destroy()
  650. end))
  651. end)
  652. chat()
  653. end
  654.  
  655. --//=================================\\
  656. --|| WEAPON CREATION
  657. --\\=================================//
  658.  
  659. local EyeSizes={
  660. NumberSequenceKeypoint.new(0,1,0),
  661. NumberSequenceKeypoint.new(1,0,0)
  662. }
  663. local EyeTrans={
  664. NumberSequenceKeypoint.new(0,0.8,0),
  665. NumberSequenceKeypoint.new(1,1,0)
  666. }
  667. local PE=Instance.new("ParticleEmitter",art)
  668. PE.LightEmission=.8
  669. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  670. PE.Size=NumberSequence.new(EyeSizes)
  671. PE.Transparency=NumberSequence.new(EyeTrans)
  672. PE.Lifetime=NumberRange.new(0.35,1.5)
  673. PE.Rotation=NumberRange.new(0,360)
  674. PE.Rate=999
  675. PE.VelocitySpread = 10000
  676. PE.Acceleration = Vector3.new(0,0,0)
  677. PE.Drag = 5
  678. PE.Speed = NumberRange.new(0,0,0)
  679. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  680. PE.ZOffset = -1.5
  681. PE.Name = "PE"
  682. PE.Enabled = false
  683.  
  684. function particles(art)
  685. local PARTICLES = PE:Clone()
  686. PARTICLES.Parent = art
  687. end
  688.  
  689. local HANDFOLDER = IT("Folder",Weapon)
  690. HANDFOLDER.Name = "Hands"
  691.  
  692. for i = 1, 3 do
  693. local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
  694. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
  695. CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
  696. local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
  697. local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  698. MakeForm(Palm2,"Ball")
  699. particles(Palm2)
  700.  
  701. local EN = IT("BoolValue",Palm)
  702. EN.Name = "IsEnabled"
  703. EN.Value = true
  704. table.insert(HANDS,{Palm,HandleWeld})
  705. end
  706.  
  707. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  708. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  709. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  710.  
  711. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  712. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  713. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
  714.  
  715. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  716. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  717. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  718.  
  719. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  720. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  721. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
  722.  
  723. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  724. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
  725. MakeForm(HandlePart,"Ball")
  726. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
  727. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
  728. MakeForm(HandlePart,"Ball")
  729.  
  730. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
  731. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  732. MakeForm(HandlePart,"Ball")
  733.  
  734. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
  735. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. MakeForm(HandlePart,"Ball")
  737. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  738. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. MakeForm(HandlePart,"Ball")
  740. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  741. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. MakeForm(HandlePart,"Ball")
  743. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
  744. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. MakeForm(HandlePart,"Ball")
  746. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  747. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. MakeForm(HandlePart,"Ball")
  749. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
  750. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. MakeForm(HandlePart,"Ball")
  752. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  753. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. MakeForm(HandlePart,"Ball")
  755. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
  756. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. MakeForm(HandlePart,"Ball")
  758. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  759. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. MakeForm(HandlePart,"Ball")
  761. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
  762. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. MakeForm(HandlePart,"Ball")
  764.  
  765. local SCYTHE = IT("Model",Character)
  766. SCYTHE.Name = "SCYTHE"
  767.  
  768. local B = SCYTHE
  769. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  770. particles(HandlePart)
  771. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  773. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  774. MakeForm(part,"Ball")
  775. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  776. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  777. MakeForm(part,"Ball")
  778. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  779. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  780. MakeForm(part,"Ball")
  781. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  782. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  783. MakeForm(part,"Ball")
  784. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  785. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  786. MakeForm(part,"Ball")
  787. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  788. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  789. MakeForm(part,"Ball")
  790. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  791. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  792. MakeForm(part,"Ball")
  793. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  794. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  795. MakeForm(part,"Ball")
  796. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  797. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  798. MakeForm(part,"Ball")
  799. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  800. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  801. MakeForm(part,"Ball")
  802. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  803. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  804. MakeForm(part,"Ball")
  805. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  806. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  807. MakeForm(part,"Ball")
  808. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  809. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  810. MakeForm(part,"Ball")
  811. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  812. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  813. MakeForm(part,"Ball")
  814. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  815. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  816. MakeForm(part,"Ball")
  817. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  818. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  819. MakeForm(part,"Ball")
  820. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  821. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  822. MakeForm(part,"Ball")
  823. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  824. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  825. MakeForm(part,"Ball")
  826. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  827. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  828. MakeForm(part,"Ball")
  829. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  830. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  831. MakeForm(part,"Ball")
  832. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  833. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  834. MakeForm(part,"Ball")
  835. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  836. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  837.  
  838. for _, c in pairs(SCYTHE:GetChildren()) do
  839. if c.ClassName == "Part" then
  840. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  841. end
  842. end
  843.  
  844. Weapon.Parent = Character
  845.  
  846. Humanoid.Died:connect(function()
  847. KillChildren(Character)
  848. HANDS = {}
  849. HANDFOLDER:ClearAllChildren()
  850. SCYTHE:ClearAllChildren()
  851. for i = 1, 100 do
  852. Swait()
  853. sick.Volume = sick.Volume - 0.02
  854. end
  855. end)
  856.  
  857. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  858. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  859. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  860. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  861. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  862.  
  863. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
  864. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
  865. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
  866. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
  867. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
  868.  
  869. --//=================================\\
  870. --|| DAMAGING
  871. --\\=================================//
  872.  
  873. function KillChildren(v)
  874. v:BreakJoints()
  875. for _, c in pairs(v:GetChildren()) do
  876. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  877. if c.Transparency < 1 then
  878. if c:FindFirstChildOfClass("Decal") then
  879. c:FindFirstChildOfClass("Decal"):remove()
  880. end
  881. particles(c)
  882. c.PE.Enabled = true
  883. c.Parent = Effects
  884. c.CanCollide = false
  885. c.Material = "Neon"
  886. c.Color = C3(1,0,0)
  887. c.Transparency = 0.5
  888. local grav = Instance.new("BodyPosition",c)
  889. grav.P = 20000
  890. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  891. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  892. grav.Name = "GravityForce"
  893. coroutine.resume(coroutine.create(function()
  894. for i = 1, 50 do
  895. Swait()
  896. c.Transparency = c.Transparency + 0.01
  897. end
  898. c.PE.Enabled = false
  899. Debris:AddItem(c,2)
  900. end))
  901. end
  902. end
  903. end
  904. end
  905.  
  906. function killnearest(position,range)
  907. for i,v in ipairs(workspace:GetChildren()) do
  908. local body = v:GetChildren()
  909. for part = 1, #body do
  910. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  911. if(body[part].Position - position).Magnitude < range then
  912. if v.ClassName == "Model" then
  913. KillChildren(v)
  914. end
  915. end
  916. end
  917. end
  918. end
  919. end
  920.  
  921. --//=================================\\
  922. --|| ATTACK FUNCTIONS AND STUFF
  923. --\\=================================//
  924.  
  925. function Intro()
  926. ATTACK = true
  927. Rooted = true
  928. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
  929. RootPart.CFrame = CF(HITPOS+VT(0,3,0))
  930. local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
  931. MakeForm(ORB,"Ball")
  932. local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
  933. MakeForm(ORB2,"Ball")
  934. ORB.CFrame = CF(HITPOS+VT(0,3,0))
  935. ORB2.CFrame = CF(HITPOS+VT(0,3,0))
  936. for _, c in pairs(Character:GetChildren()) do
  937. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  938. c.Transparency = 1
  939. end
  940. end
  941. for i=0, 1, 0.1 / Animation_Speed do
  942. Swait()
  943. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  944. ORB2.CFrame = ORB.CFrame
  945. for _, c in pairs(Character:GetChildren()) do
  946. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  947. c.Transparency = 1
  948. elseif c.ClassName == "Accessory" then
  949. c:remove()
  950. end
  951. end
  952. for _, c in pairs(SCYTHE:GetChildren()) do
  953. if c.ClassName == "Part" then
  954. c.Transparency = 1
  955. c.Color = C3(0,0,0)
  956. end
  957. end
  958. Player:ClearCharacterAppearance()
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  965. end
  966. repeat
  967. Swait()
  968. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  969. ORB2.CFrame = ORB.CFrame
  970. until sick.TimePosition > 12
  971. CreateSound("134978657", Effects, 5, 1)
  972. repeat
  973. Swait()
  974. if MRANDOM(1,5) == 1 then
  975. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  976. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  977. MakeForm(SPHERE,"Ball")
  978. coroutine.resume(coroutine.create(function()
  979. for i = 1, 100 do
  980. Swait()
  981. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  982. SPHERE.Transparency = (i/100)
  983. end
  984. SPHERE:remove()
  985. end))
  986. end
  987. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  988. ORB2.CFrame = ORB.CFrame
  989. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  990. until sick.TimePosition > 24
  991. CreateSound("135017578", Effects, 5, 1)
  992. repeat
  993. Swait()
  994. if MRANDOM(1,5) == 1 then
  995. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  996. SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
  997. MakeForm(SPHERE,"Ball")
  998. coroutine.resume(coroutine.create(function()
  999. for i = 1, 100 do
  1000. Swait()
  1001. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1002. SPHERE.Transparency = (i/100)
  1003. end
  1004. SPHERE:remove()
  1005. end))
  1006. end
  1007. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1008. ORB2.CFrame = ORB.CFrame
  1009. if MRANDOM(1,5) == 1 then
  1010. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1011. end
  1012. if MRANDOM(1,5) == 1 then
  1013. CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
  1014. end
  1015. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1016. until sick.TimePosition > 34.5
  1017. repeat
  1018. Swait()
  1019. ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
  1020. ORB2.CFrame = ORB.CFrame
  1021. MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
  1022. if MRANDOM(1,5) == 1 then
  1023. CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
  1024. end
  1025. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1026. until sick.TimePosition > 36
  1027. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
  1028. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
  1029. MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
  1030. CreateSound("2691586", Effects, 5, 1)
  1031. CreateSound("181384451", Effects, 10, 0.6)
  1032. ORB:remove()
  1033. ORB2:remove()
  1034. tecks2.TextTransparency = 0
  1035. repeat
  1036. Swait()
  1037. for _, c in pairs(Character:GetChildren()) do
  1038. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1039. c.Transparency = 0
  1040. c.Color = C3(0,0,0)
  1041. elseif c.ClassName == "Accessory" then
  1042. c:remove()
  1043. end
  1044. end
  1045. for _, c in pairs(Weapon:GetChildren()) do
  1046. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1047. c.Transparency = 0
  1048. end
  1049. end
  1050. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1051. if c.ClassName == "Part" then
  1052. c.Transparency = 0
  1053. c.Color = C3(0,0,0)
  1054. end
  1055. end
  1056. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
  1057. --CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1058. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1062. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1064. until sick.TimePosition > 42
  1065. HandleWeld.Part0 = RightArm
  1066. for i=0, 1, 0.1 / Animation_Speed do
  1067. Swait()
  1068. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1075. end
  1076. for i = 1, 100 do
  1077. Swait()
  1078. CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
  1079. for _, c in pairs(SCYTHE:GetChildren()) do
  1080. if c.ClassName == "Part" then
  1081. if c.Material ~= Enum.Material.Neon then
  1082. c.Transparency = c.Transparency - 0.01
  1083. end
  1084. c.Color = C3(0,0,0)
  1085. end
  1086. end
  1087. end
  1088. HandleWeld.Part0 = Torso
  1089. TRANSFORMED = true
  1090. ATTACK = false
  1091. Rooted = false
  1092. end
  1093.  
  1094. function AttackTemplate()
  1095. ATTACK = true
  1096. Rooted = false
  1097. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1098. HandleWeld.Part0 = RightArm
  1099. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1100. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1101. for i=0, 1, 0.1 / Animation_Speed do
  1102. Swait()
  1103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1109. end
  1110. HandleWeld.Part0 = Torso
  1111. ATTACK = false
  1112. Rooted = false
  1113. end
  1114.  
  1115. function Hit()
  1116. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1117. if HAND[1].IsEnabled.Value == true then
  1118. HAND[1].IsEnabled.Value = false
  1119. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1120. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1121. for i = 1, 4 do
  1122. Swait()
  1123. killnearest(HAND[1].Position,5)
  1124. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1125. end
  1126. HAND[1].IsEnabled.Value = true
  1127. end
  1128. end
  1129.  
  1130. function Warp()
  1131. ATTACK = true
  1132. Rooted = true
  1133. UNANCHOR = false
  1134. RootPart.Anchored = true
  1135. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1136. HandleWeld.Part0 = RightArm
  1137. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1138. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1139. for i=0, 0.5, 0.1 / Animation_Speed do
  1140. Swait()
  1141. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1142. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1143. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1150. end
  1151. for i = 1, 10 do
  1152. Swait()
  1153. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1154. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1155. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1156. if c.ClassName == "Part" then
  1157. c.Transparency = c.Transparency + 0.1
  1158. end
  1159. end
  1160. end
  1161. for i=0, 1, 0.1 / Animation_Speed do
  1162. Swait()
  1163. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1164. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1165. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1170. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1171. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1172. end
  1173. local ORIGIN = RootPart.Position
  1174. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1175. for i=0, 1, 0.1 / Animation_Speed do
  1176. Swait()
  1177. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1178. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  1179. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1186. end
  1187. UNANCHOR = true
  1188. RootPart.Anchored = false
  1189. for i = 1, 10 do
  1190. Swait()
  1191. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1192. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1193. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1194. if c.ClassName == "Part" then
  1195. c.Transparency = c.Transparency - 0.1
  1196. end
  1197. end
  1198. end
  1199. HandleWeld.Part0 = Torso
  1200. ATTACK = false
  1201. Rooted = false
  1202. end
  1203.  
  1204. function DeathlyDash()
  1205. ATTACK = true
  1206. Rooted = false
  1207. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1208. HandleWeld.Part0 = RightArm
  1209. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1210. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1211. for i=0, 1, 0.1 / Animation_Speed do
  1212. Swait()
  1213. turnto(Mouse.Hit.p)
  1214. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1221. end
  1222. local TRAILS = {}
  1223. local FOUND = false
  1224. for i = 1, 75 do
  1225. Swait()
  1226. local TRAIL = Character:Clone()
  1227. for _, c in pairs(TRAIL:GetChildren()) do
  1228. if c.ClassName == "Part" then
  1229. c.Anchored = true
  1230. c.Color = C3(1,0,0)
  1231. c.Transparency = 0.5
  1232. c.Material = "Neon"
  1233. c.CanCollide = false
  1234. else
  1235. c:remove()
  1236. end
  1237. end
  1238. TRAIL.Parent = Effects
  1239. table.insert(TRAILS,TRAIL)
  1240. Debris:AddItem(TRAIL,0.08)
  1241. for _, c in pairs(workspace:GetChildren()) do
  1242. if c.ClassName == "Model" then
  1243. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1244. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1245. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1246. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1247. killnearest(TORSO.Position,25)
  1248. FOUND = true
  1249. end
  1250. end
  1251. end
  1252. end
  1253. if FOUND == true then
  1254. for i = 1, 65 do
  1255. killnearest(Torso.CFrame*CF(0,0,-8).p,25)
  1256. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1257. end
  1258. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1259. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1260. for i=0, 1, 0.1 / Animation_Speed do
  1261. Swait()
  1262. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1269. end
  1270. break
  1271. end
  1272. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1273. end
  1274. HandleWeld.Part0 = Torso
  1275. ATTACK = false
  1276. Rooted = false
  1277. end
  1278.  
  1279. function FatalGrab()
  1280. Rooted = true
  1281. local HAND = HANDS[MRANDOM(1,#HANDS)]
  1282. if HAND[1].IsEnabled.Value == true then
  1283. HAND[1].IsEnabled.Value = false
  1284. HAND[1].CanCollide = true
  1285. local GRABBED = false
  1286. local GRABTARGET = nil
  1287. local HUMAN = nil
  1288. local HIT = HAND[1].Touched:Connect(function(hit)
  1289. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1290. local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1291. if TORS ~= nil then
  1292. GRABTARGET = TORS
  1293. GRABBED = true
  1294. HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
  1295. end
  1296. end
  1297. end)
  1298. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
  1299. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1300. for i = 1, 4 do
  1301. Swait()
  1302. turnto(Mouse.Hit.p)
  1303. if GRABBED == true then
  1304. break
  1305. end
  1306. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
  1307. end
  1308. if GRABBED == true then
  1309. UNANCHOR = false
  1310. RootPart.Anchored = true
  1311. HUMAN.PlatformStand = true
  1312. GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
  1313. local WELD = weldBetween(HAND[1],GRABTARGET)
  1314. VALUE2 = true
  1315. for i = 1, 30 do
  1316. Swait()
  1317. HUMAN.PlatformStand = true
  1318. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1319. end
  1320. for i = 1, 50 do
  1321. Swait()
  1322. HUMAN.PlatformStand = true
  1323. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
  1324. HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1325. end
  1326. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1327. MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
  1328. CreateSound("289315275", GRABTARGET, 10, 2.5)
  1329. MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
  1330. WELD:remove()
  1331. KillChildren(GRABTARGET.Parent)
  1332. killnearest(GRABTARGET.Position,10)
  1333. UNANCHOR = true
  1334. RootPart.Anchored = false
  1335. for i = 1, 10 do
  1336. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1337. Swait()
  1338. HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
  1339. end
  1340. VALUE2 = false
  1341. end
  1342. HAND[1].CanCollide = false
  1343. HAND[1].IsEnabled.Value = true
  1344. end
  1345. Rooted = false
  1346. end
  1347.  
  1348. function FatalWave()
  1349. ATTACK = true
  1350. Rooted = true
  1351. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1352. HandleWeld.Part0 = RightArm
  1353. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1354. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1355. for i=0, 1, 0.1 / Animation_Speed do
  1356. Swait()
  1357. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1358. turnto(Mouse.Hit.p)
  1359. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1366. end
  1367. for i=0,0.1, 0.1 / Animation_Speed do
  1368. Swait()
  1369. turnto(Mouse.Hit.p)
  1370. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1371. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1372. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1377. end
  1378. local angle = - 30
  1379. for i = 1, 5 do
  1380. coroutine.resume(coroutine.create(function()
  1381. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1382. local SpawnPosition = RayPos
  1383. local floor = RayHit
  1384. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1385. local LastPosition = RayPos
  1386. local Delay = 1
  1387. for i = 1, 15 do
  1388. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1389. local End = RayPos
  1390. LastPosition = End
  1391. if SpawnPosition then
  1392. killnearest(End,25)
  1393. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1394. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1395. end
  1396. Swait()
  1397. end
  1398. end))
  1399. angle = angle + 15
  1400. end
  1401. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1402. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1403. CreateSound("62339698", HitBox, 10, 0.4)
  1404. for i=0, 1, 0.1 / Animation_Speed do
  1405. Swait()
  1406. turnto(Mouse.Hit.p)
  1407. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1414. end
  1415. HandleWeld.Part0 = Torso
  1416. ATTACK = false
  1417. Rooted = false
  1418. end
  1419.  
  1420. function Reap()
  1421. ATTACK = true
  1422. Rooted = true
  1423. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1424. HandleWeld.Part0 = RightArm
  1425. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1426. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1427. for i=0, 3, 0.1 / Animation_Speed do
  1428. Swait()
  1429. for e=1,#HANDS do
  1430. if HANDS[e]~=nil then
  1431. local Thing=HANDS[e]
  1432. if Thing~=nil then
  1433. local MainPart=Thing[1]
  1434. local F=Thing[2]
  1435. MainPart.IsEnabled.Value = false
  1436. F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1437. end
  1438. end
  1439. end
  1440. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1447. end
  1448. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1449. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1450. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1451. Swait()
  1452. repeat
  1453. Swait()
  1454. for e=1,#HANDS do
  1455. if HANDS[e]~=nil then
  1456. local Thing=HANDS[e]
  1457. if Thing~=nil then
  1458. local MainPart=Thing[1]
  1459. local F=Thing[2]
  1460. MainPart.IsEnabled.Value = false
  1461. F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
  1462. end
  1463. end
  1464. end
  1465. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1472. until SOUND.playing == false
  1473. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
  1474. MakeForm(FLOOR,"Cyl")
  1475. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1476. CreateSound("289315275", Effects, 5, 0.3)
  1477. for i = 1, 400 do
  1478. Swait()
  1479. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1480. if i > 100 then
  1481. if MRANDOM(1,2) == 1 then
  1482. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1483. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1484. MakeForm(SPHERE,"Ball")
  1485. coroutine.resume(coroutine.create(function()
  1486. for i = 1, 100 do
  1487. Swait()
  1488. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1489. SPHERE.Transparency = (i/100)
  1490. end
  1491. SPHERE:remove()
  1492. end))
  1493. end
  1494. end
  1495. end
  1496. CreateSound("62339698", Effects, 10, 0.3)
  1497. killnearest(FLOOR.Position,FLOOR.Size.Z/2)
  1498. FLOOR:ClearAllChildren()
  1499. MakeForm(FLOOR,"Ball")
  1500. for i = 1, 50 do
  1501. Swait()
  1502. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1503. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1504. end
  1505. FLOOR:remove()
  1506. HandleWeld.Part0 = Torso
  1507. ATTACK = false
  1508. Rooted = false
  1509. for e=1,#HANDS do
  1510. if HANDS[e]~=nil then
  1511. local Thing=HANDS[e]
  1512. if Thing~=nil then
  1513. local MainPart=Thing[1]
  1514. local F=Thing[2]
  1515. MainPart.IsEnabled.Value = true
  1516. end
  1517. end
  1518. end
  1519. end
  1520.  
  1521. function Taunt()
  1522. ATTACK = true
  1523. Rooted = true
  1524. local SOUND = CreateSound("134978657", Head, 10, 1)
  1525. Swait()
  1526. repeat
  1527. Swait()
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1534. until SOUND.Playing == false
  1535. ATTACK = false
  1536. Rooted = false
  1537. end
  1538.  
  1539. --//=================================\\
  1540. --|| ASSIGN THINGS TO KEYS
  1541. --\\=================================//
  1542.  
  1543. function MouseDown(Mouse)
  1544. if ATTACK == false then
  1545. Hit()
  1546. end
  1547. end
  1548.  
  1549. function MouseUp(Mouse)
  1550. HOLD = false
  1551. end
  1552.  
  1553. function KeyDown(Key)
  1554. KEYHOLD = true
  1555. if TRANSFORMED == true and Rooted == false then
  1556. if Key == "t" and ATTACK == false then
  1557. Taunt()
  1558. end
  1559.  
  1560. if Key == "z" and ATTACK == false then
  1561. Warp()
  1562. end
  1563.  
  1564. if Key == "b" and ATTACK == false then
  1565. DeathlyDash()
  1566. end
  1567.  
  1568. if Key == "c" and ATTACK == false then
  1569. FatalGrab()
  1570. end
  1571.  
  1572. if Key == "v" and ATTACK == false then
  1573. FatalWave()
  1574. end
  1575.  
  1576. if Key == "x" and ATTACK == false then
  1577. Reap()
  1578. end
  1579. end
  1580.  
  1581. if Key == "9" and ATTACK == false then
  1582. CreateSound("135017578", Effects, 5, 1)
  1583. end
  1584. end
  1585.  
  1586. function KeyUp(Key)
  1587. KEYHOLD = false
  1588. end
  1589.  
  1590. Mouse.Button1Down:connect(function(NEWKEY)
  1591. MouseDown(NEWKEY)
  1592. end)
  1593. Mouse.Button1Up:connect(function(NEWKEY)
  1594. MouseUp(NEWKEY)
  1595. end)
  1596. Mouse.KeyDown:connect(function(NEWKEY)
  1597. KeyDown(NEWKEY)
  1598. end)
  1599. Mouse.KeyUp:connect(function(NEWKEY)
  1600. KeyUp(NEWKEY)
  1601. end)
  1602.  
  1603. --//=================================\\
  1604. --\\=================================//
  1605.  
  1606.  
  1607. function unanchor()
  1608. if UNANCHOR == true then
  1609. RootPart.Anchored = false
  1610. end
  1611. for _, c in pairs(SCYTHE:GetChildren()) do
  1612. if c.ClassName == "Part" then
  1613. c.Anchored = false
  1614. end
  1615. end
  1616. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1617. if c.ClassName == "Part" then
  1618. c.Anchored = false
  1619. end
  1620. end
  1621. for _, c in pairs(Weapon:GetChildren()) do
  1622. if c.ClassName == "Part" then
  1623. c.Anchored = false
  1624. end
  1625. end
  1626. end
  1627.  
  1628.  
  1629. --//=================================\\
  1630. --|| WRAP THE WHOLE SCRIPT UP
  1631. --\\=================================//
  1632.  
  1633. Humanoid.Changed:connect(function(Jump)
  1634. if Jump == "Jump" and (Disable_Jump == true) then
  1635. Humanoid.Jump = false
  1636. end
  1637. end)
  1638.  
  1639. local FF = IT("ForceField",Character)
  1640. FF.Visible = false
  1641.  
  1642. INSTANT = false
  1643. Speed = 20
  1644.  
  1645. while true do
  1646. Swait()
  1647. SINE = SINE + CHANGE
  1648. --if DEAD == false then
  1649. if VALUE2 == false then
  1650. for e=1,#HANDS do
  1651. if HANDS[e]~=nil then
  1652. local Thing=HANDS[e]
  1653. if Thing~=nil then
  1654. local MainPart=Thing[1]
  1655. local F=Thing[2]
  1656. if MainPart.IsEnabled.Value == true then
  1657. F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
  1658. end
  1659. end
  1660. end
  1661. end
  1662. end
  1663. ANIMATE.Parent = nil
  1664. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1665. IDLEANIMATION:Play()
  1666. if TRANSFORMED == true then
  1667. tecks2.TextTransparency = 0
  1668. for _, c in pairs(Character:GetChildren()) do
  1669. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1670. c.Anchored = false
  1671. c.Transparency = 0
  1672. c.Color = C3(0,0,0)
  1673. end
  1674. end
  1675. for _, c in pairs(Weapon:GetChildren()) do
  1676. if c.ClassName == "Part" then
  1677. c.Transparency = 0
  1678. end
  1679. end
  1680. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1681. if c.ClassName == "Part" then
  1682. c.Color = C3(0,0,0)
  1683. if c:FindFirstChild("PE") then
  1684. c.PE.Enabled = true
  1685. end
  1686. end
  1687. end
  1688. for _, c in pairs(SCYTHE:GetChildren()) do
  1689. if c.ClassName == "Part" then
  1690. if c.Material ~= Enum.Material.Neon then
  1691. c.Transparency = 0
  1692. end
  1693. c.Color = C3(0,0,0)
  1694. if c:FindFirstChild("PE") then
  1695. c.PE.Enabled = true
  1696. end
  1697. end
  1698. end
  1699. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1700. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1701. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1702. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1703. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1704. if ATTACK == false and VALUE2 == false then
  1705. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  1706. end
  1707. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1708. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1709. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1710. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1711. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1712. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1713. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1714. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1715. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1716. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1717. end
  1718. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1719. ANIM = "Jump"
  1720. if ATTACK == false then
  1721. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1727. end
  1728. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1729. ANIM = "Fall"
  1730. if ATTACK == false then
  1731. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1737. end
  1738. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1739. ANIM = "Idle"
  1740. if ATTACK == false then
  1741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1747. end
  1748. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1749. ANIM = "Walk"
  1750. WALK = WALK + 1 / Animation_Speed
  1751. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1752. WALK = 0
  1753. if WALKINGANIM == true then
  1754. WALKINGANIM = false
  1755. elseif WALKINGANIM == false then
  1756. WALKINGANIM = true
  1757. end
  1758. end
  1759. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1760. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1761. if ATTACK == false then
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1768. end
  1769. end
  1770. end
  1771. --end
  1772. Humanoid.DisplayDistanceType = "None"
  1773. unanchor()
  1774. Humanoid.MaxHealth = "inf"
  1775. Humanoid.Health = "inf"
  1776. if Rooted == false then
  1777. Disable_Jump = false
  1778. Humanoid.WalkSpeed = Speed
  1779. elseif Rooted == true then
  1780. Disable_Jump = true
  1781. Humanoid.WalkSpeed = 0
  1782. end
  1783. if Head:FindFirstChild("face") then
  1784. Head.face:remove()
  1785. end
  1786. local MATHS = {"0","1"}
  1787. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1788. Humanoid.PlatformStand = false
  1789. if INTRO == false and INSTANT == false then
  1790. INTRO = true
  1791. coroutine.resume(coroutine.create(function()
  1792. sick:Play()
  1793. Intro()
  1794. end))
  1795. end
  1796. if INSTANT == true then
  1797. if TRANSFORMED == false then
  1798. sick.TimePosition = 60
  1799. Player:ClearCharacterAppearance()
  1800. sick:Play()
  1801. for _, c in pairs(HANDFOLDER:GetChildren()) do
  1802. if c.ClassName == "Part" then
  1803. c.Transparency = 0
  1804. end
  1805. end
  1806. end
  1807. TRANSFORMED = true
  1808. end
  1809. script.Parent = PlayerGui
  1810. Character.Parent = workspace
  1811. Humanoid.Parent = Character
  1812. Player:ClearCharacterAppearance()
  1813. end
  1814.  
  1815. --//=================================\\
  1816. --\\=================================//
  1817.  
  1818.  
  1819.  
  1820.  
  1821.  
  1822. --//====================================================\\--
  1823. --|| END OF SCRIPT
  1824. --\\====================================================//--
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