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- #include <iostream>
- #include <cstdlib>
- #include <ctime>
- using namespace std;
- const int NUM_ACTIONS = 3;
- const int NUM_STATES = 8;
- enum Action { ATTACK, DEFEND, HEAL };
- // Get current health and enemy health
- int getMyHealth() {
- // Return a random value between 0 and 100
- return rand() % 101;
- }
- int getEnemyHealth() {
- // Return a random value between 0 and 100
- return rand() % 101;
- }
- // Perform an action
- void doAction(Action action) {
- switch (action) {
- case ATTACK:
- cout << "Attacking!" << endl;
- break;
- case DEFEND:
- cout << "Defending!" << endl;
- break;
- case HEAL:
- cout << "Healing!" << endl;
- break;
- }
- }
- // Get the best action based on the current state
- Action getBestAction(int state) {
- // Initialize the action values to zero
- float actionValues[NUM_ACTIONS] = { 0.0f, 0.0f, 0.0f };
- // Loop through all actions
- for (int action = 0; action < NUM_ACTIONS; action++) {
- // Loop through all states
- for (int nextState = 0; nextState < NUM_STATES; nextState++) {
- // Get the reward for this state-action pair
- float reward = getReward(state, action, nextState);
- // Update the action value
- actionValues[action] += reward;
- }
- }
- // Find the action with the highest value
- int bestAction = 0;
- for (int i = 1; i < NUM_ACTIONS; i++) {
- if (actionValues[i] > actionValues[bestAction]) {
- bestAction = i;
- }
- }
- // Return the best action
- return (Action)bestAction;
- }
- int main() {
- // Seed the random number generator
- srand(time(0));
- // Initialize the state
- int state = 0;
- // Loop until the game is over
- while (!gameOver) {
- // Get the best action for the current state
- Action action = getBestAction(state);
- // Perform the action
- doAction(action);
- // Update the state
- state = getNextState(state, action);
- }
- return 0;
- }
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