ericdesouza

Sin Ultimate script edited

Mar 13th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9. Character = game.Players.LocalPlayer.Character
  10. Head = Character.Head
  11.  
  12. CV="Red"
  13. p = game.Players.LocalPlayer
  14. char = p.Character
  15. local txt = Instance.new("BillboardGui", char)
  16. txt.Adornee = char .Head
  17. txt.Name = "_status"
  18. txt.Size = UDim2.new(2, 0, 1.2, 0)
  19. txt.StudsOffset = Vector3.new(-9, 8, 0)
  20. local text = Instance.new("TextLabel", txt)
  21. text.Size = UDim2.new(10, 0, 7, 0)
  22. text.FontSize = "Size24"
  23. text.TextScaled = true
  24. text.TextTransparency = 0
  25. text.BackgroundTransparency = 1
  26. text.TextTransparency = 0
  27. text.TextStrokeTransparency = 0
  28. text.Font = "Antique"
  29. text.TextStrokeColor3 = Color3.new(0,0,0)
  30.  
  31. v=Instance.new("Part")
  32. v.Name = "ColorBrick"
  33. v.Parent=p.Character
  34. v.FormFactor="Symmetric"
  35. v.Anchored=true
  36. v.CanCollide=false
  37. v.BottomSurface="Smooth"
  38. v.TopSurface="Smooth"
  39. v.Size=Vector3.new(10,5,3)
  40. v.Transparency=0.9
  41. v.CFrame=char.Torso.CFrame
  42. v.BrickColor=BrickColor.new(CV)
  43. v.Transparency=0.9
  44. text.TextColor3 = Color3.new(220,20,60)
  45. v.Shape="Block"
  46. text.Text = "Sin Ultimate "
  47.  
  48. Player = game:GetService("Players").LocalPlayer
  49. PlayerGui = Player.PlayerGui
  50. Cam = workspace.CurrentCamera
  51. Backpack = Player.Backpack
  52. Character = Player.Character
  53. Humanoid = Character.Humanoid
  54. Mouse = Player:GetMouse()
  55. RootPart = Character["HumanoidRootPart"]
  56. Torso = Character["Torso"]
  57. Head = Character["Head"]
  58. RightArm = Character["Right Arm"]
  59. LeftArm = Character["Left Arm"]
  60. RightLeg = Character["Right Leg"]
  61. LeftLeg = Character["Left Leg"]
  62. RootJoint = RootPart["RootJoint"]
  63. Neck = Torso["Neck"]
  64. RightShoulder = Torso["Right Shoulder"]
  65. LeftShoulder = Torso["Left Shoulder"]
  66. RightHip = Torso["Right Hip"]
  67. LeftHip = Torso["Left Hip"]
  68. local sick = Instance.new("Sound",Character)
  69. sick.SoundId = "rbxassetid://1182824812"
  70. sick.Looped = true
  71. sick.Pitch = 1
  72. sick.Volume = 1.5
  73. sick:Play()
  74. script.Parent = PlayerGui
  75. script.Name = "Sin Ultimate"
  76.  
  77. IT = Instance.new
  78. CF = CFrame.new
  79. VT = Vector3.new
  80. RAD = math.rad
  81. C3 = Color3.new
  82. UD2 = UDim2.new
  83. BRICKC = BrickColor.new
  84. ANGLES = CFrame.Angles
  85. EULER = CFrame.fromEulerAnglesXYZ
  86. COS = math.cos
  87. ACOS = math.acos
  88. SIN = math.sin
  89. ASIN = math.asin
  90. ABS = math.abs
  91. MRANDOM = math.random
  92. FLOOR = math.floor
  93.  
  94. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  95. local NEWMESH = IT(MESH)
  96. if MESH == "SpecialMesh" then
  97. NEWMESH.MeshType = MESHTYPE
  98. if MESHID ~= "nil" and MESHID ~= "" then
  99. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  100. end
  101. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  102. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  103. end
  104. end
  105. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  106. NEWMESH.Scale = SCALE
  107. NEWMESH.Parent = PARENT
  108. return NEWMESH
  109. end
  110.  
  111. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  112. local NEWPART = IT("Part")
  113. NEWPART.formFactor = FORMFACTOR
  114. NEWPART.Reflectance = REFLECTANCE
  115. NEWPART.Transparency = TRANSPARENCY
  116. NEWPART.CanCollide = false
  117. NEWPART.Locked = true
  118. NEWPART.Anchored = true
  119. if ANCHOR == false then
  120. NEWPART.Anchored = false
  121. end
  122. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  123. NEWPART.Name = NAME
  124. NEWPART.Size = SIZE
  125. NEWPART.Position = Torso.Position
  126. NEWPART.Material = MATERIAL
  127. NEWPART:BreakJoints()
  128. NEWPART.Parent = PARENT
  129. return NEWPART
  130. end
  131.  
  132. --//=================================\\
  133. --|| CUSTOMIZATION
  134. --\\=================================//
  135.  
  136. Player_Size = 0 --Size of the player.
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 20 -- (1 / 10) OR (1 / 20)
  139.  
  140. local Speed = 16
  141. local Effects2 = {}
  142.  
  143. --//=================================\\
  144. --|| END OF CUSTOMIZATION
  145. --\\=================================//
  146.  
  147. local function weldBetween(a, b)
  148. local weldd = Instance.new("ManualWeld")
  149. weldd.Part0 = a
  150. weldd.Part1 = b
  151. weldd.C0 = CFrame.new()
  152. weldd.C1 = b.CFrame:inverse() * a.CFrame
  153. weldd.Parent = a
  154. return weldd
  155. end
  156.  
  157. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  158. local acs = Instance.new("Part")
  159. acs.CanCollide = false
  160. acs.Anchored = false
  161. acs.Size = Vector3.new(0,0,0)
  162. acs.CFrame = attachmentpart.CFrame
  163. acs.Parent = Character
  164. acs.BrickColor = color
  165. local meshs = Instance.new("SpecialMesh")
  166. meshs.MeshId = mesh
  167. meshs.TextureId = texture
  168. meshs.Parent = acs
  169. meshs.Scale = scale
  170. meshs.Offset = offset
  171. weldBetween(attachmentpart,acs)
  172. end
  173.  
  174. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  175. if TYPE == "Gem" then
  176. local acs = CreatePart(3, Character, "Glass", 0, 0, COLOR, "Part", VT(0,0,0))
  177. acs.Anchored = false
  178. acs.CanCollide = false
  179. acs.CFrame = PART.CFrame
  180. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "991194191", "", SIZE, OFFSET)
  181. weldBetween(PART,acs)
  182. elseif TYPE == "Skull" then
  183. local acs = CreatePart(3, Character, "Glass", 0, 0, COLOR, "Part", VT(0,0,0))
  184. acs.Anchored = false
  185. acs.CanCollide = false
  186. acs.CFrame = PART.CFrame
  187. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  188. weldBetween(PART,acs)
  189. elseif TYPE == "Eye" then
  190. local acs = CreatePart(3, Character, "Glass", 0, 0, COLOR, "Part", VT(0,0,0))
  191. acs.Anchored = false
  192. acs.CanCollide = false
  193. acs.CFrame = PART.CFrame
  194. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  195. weldBetween(PART,acs)
  196. end
  197. end
  198.  
  199. --//=================================\\
  200. --|| USEFUL VALUES
  201. --\\=================================//
  202.  
  203. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  205. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  206. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  207. local CHANGEDEFENSE = 0
  208. local CHANGEDAMAGE = 0
  209. local CHANGEMOVEMENT = 0
  210. local ANIM = "Idle"
  211. local ATTACK = false
  212. local EQUIPPED = false
  213. local HOLD = false
  214. local COMBO = 1
  215. local Rooted = false
  216. local SINE = 0
  217. local KEYHOLD = false
  218. local CHANGE = 2 / Animation_Speed
  219. local WALKINGANIM = false
  220. local WALK = 0
  221. local VALUE1 = false
  222. local VALUE2 = false
  223. local ROBLOXIDLEANIMATION = IT("Animation")
  224. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  225. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  226. --ROBLOXIDLEANIMATION.Parent = Humanoid
  227. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  228. WEAPONGUI.Name = "Weapon GUI"
  229. local Weapon = IT("Model")
  230. Weapon.Name = "Adds"
  231. local Effects = IT("Folder", Weapon)
  232. Effects.Name = "Effects"
  233. local ANIMATOR = Humanoid.Animator
  234. local ANIMATE = Character.Animate
  235. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  236. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  237. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  238. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  239. local UNANCHOR = true
  240.  
  241. local SKILLTEXTCOLOR = BRICKC"Maroon".Color
  242.  
  243. --//=================================\\
  244. --\\=================================//
  245.  
  246.  
  247. --//=================================\\
  248. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  249. --\\=================================//
  250.  
  251. ArtificialHB = Instance.new("BindableEvent", script)
  252. ArtificialHB.Name = "ArtificialHB"
  253.  
  254. script:WaitForChild("ArtificialHB")
  255.  
  256. frame = Frame_Speed
  257. tf = 0
  258. allowframeloss = false
  259. tossremainder = false
  260. lastframe = tick()
  261. script.ArtificialHB:Fire()
  262.  
  263. game:GetService("RunService").Heartbeat:connect(function(s, p)
  264. tf = tf + s
  265. if tf >= frame then
  266. if allowframeloss then
  267. script.ArtificialHB:Fire()
  268. lastframe = tick()
  269. else
  270. for i = 1, math.floor(tf / frame) do
  271. script.ArtificialHB:Fire()
  272. end
  273. lastframe = tick()
  274. end
  275. if tossremainder then
  276. tf = 0
  277. else
  278. tf = tf - frame * math.floor(tf / frame)
  279. end
  280. end
  281. end)
  282.  
  283. --//=================================\\
  284. --\\=================================//
  285.  
  286.  
  287.  
  288.  
  289.  
  290. --//=================================\\
  291. --|| SOME FUNCTIONS
  292. --\\=================================//
  293.  
  294. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  295. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  296. end
  297.  
  298. function PositiveAngle(NUMBER)
  299. if NUMBER >= 0 then
  300. NUMBER = 0
  301. end
  302. return NUMBER
  303. end
  304.  
  305. function NegativeAngle(NUMBER)
  306. if NUMBER <= 0 then
  307. NUMBER = 0
  308. end
  309. return NUMBER
  310. end
  311.  
  312. function Swait(NUMBER)
  313. if NUMBER == 0 or NUMBER == nil then
  314. ArtificialHB.Event:wait()
  315. else
  316. for i = 1, NUMBER do
  317. ArtificialHB.Event:wait()
  318. end
  319. end
  320. end
  321.  
  322. function QuaternionFromCFrame(cf)
  323. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  324. local trace = m00 + m11 + m22
  325. if trace > 0 then
  326. local s = math.sqrt(1 + trace)
  327. local recip = 0.5 / s
  328. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  329. else
  330. local i = 0
  331. if m11 > m00 then
  332. i = 1
  333. end
  334. if m22 > (i == 0 and m00 or m11) then
  335. i = 2
  336. end
  337. if i == 0 then
  338. local s = math.sqrt(m00 - m11 - m22 + 1)
  339. local recip = 0.5 / s
  340. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  341. elseif i == 1 then
  342. local s = math.sqrt(m11 - m22 - m00 + 1)
  343. local recip = 0.5 / s
  344. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  345. elseif i == 2 then
  346. local s = math.sqrt(m22 - m00 - m11 + 1)
  347. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  348. end
  349. end
  350. end
  351.  
  352. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  353. local xs, ys, zs = x + x, y + y, z + z
  354. local wx, wy, wz = w * xs, w * ys, w * zs
  355. local xx = x * xs
  356. local xy = x * ys
  357. local xz = x * zs
  358. local yy = y * ys
  359. local yz = y * zs
  360. local zz = z * zs
  361. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  362. end
  363.  
  364. function QuaternionSlerp(a, b, t)
  365. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  366. local startInterp, finishInterp;
  367. if cosTheta >= 0.0001 then
  368. if (1 - cosTheta) > 0.0001 then
  369. local theta = ACOS(cosTheta)
  370. local invSinTheta = 1 / SIN(theta)
  371. startInterp = SIN((1 - t) * theta) * invSinTheta
  372. finishInterp = SIN(t * theta) * invSinTheta
  373. else
  374. startInterp = 1 - t
  375. finishInterp = t
  376. end
  377. else
  378. if (1 + cosTheta) > 0.0001 then
  379. local theta = ACOS(-cosTheta)
  380. local invSinTheta = 1 / SIN(theta)
  381. startInterp = SIN((t - 1) * theta) * invSinTheta
  382. finishInterp = SIN(t * theta) * invSinTheta
  383. else
  384. startInterp = t - 1
  385. finishInterp = t
  386. end
  387. end
  388. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  389. end
  390.  
  391. function Clerp(a, b, t)
  392. local qa = {QuaternionFromCFrame(a)}
  393. local qb = {QuaternionFromCFrame(b)}
  394. local ax, ay, az = a.x, a.y, a.z
  395. local bx, by, bz = b.x, b.y, b.z
  396. local _t = 1 - t
  397. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  398. end
  399.  
  400. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  401. local frame = IT("Frame")
  402. frame.BackgroundTransparency = TRANSPARENCY
  403. frame.BorderSizePixel = BORDERSIZEPIXEL
  404. frame.Position = POSITION
  405. frame.Size = SIZE
  406. frame.BackgroundColor3 = COLOR
  407. frame.BorderColor3 = BORDERCOLOR
  408. frame.Name = NAME
  409. frame.Parent = PARENT
  410. return frame
  411. end
  412.  
  413. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  414. local label = IT("TextLabel")
  415. label.BackgroundTransparency = 1
  416. label.Size = UD2(1, 0, 1, 0)
  417. label.Position = UD2(0, 0, 0, 0)
  418. label.TextColor3 = TEXTCOLOR
  419. label.TextStrokeTransparency = STROKETRANSPARENCY
  420. label.TextTransparency = TRANSPARENCY
  421. label.FontSize = TEXTFONTSIZE
  422. label.Font = TEXTFONT
  423. label.BorderSizePixel = BORDERSIZEPIXEL
  424. label.TextScaled = false
  425. label.Text = TEXT
  426. label.Name = NAME
  427. label.Parent = PARENT
  428. return label
  429. end
  430.  
  431. function NoOutlines(PART)
  432. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  433. end
  434.  
  435.  
  436. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  437. local NEWWELD = IT(TYPE)
  438. NEWWELD.Part0 = PART0
  439. NEWWELD.Part1 = PART1
  440. NEWWELD.C0 = C0
  441. NEWWELD.C1 = C1
  442. NEWWELD.Parent = PARENT
  443. return NEWWELD
  444. end
  445.  
  446. local sound = IT("Sound",nil)
  447.  
  448. function CreateSound(ID, PARENT, VOLUME, PITCH)
  449. local NEWSOUND = nil
  450. coroutine.resume(coroutine.create(function()
  451. NEWSOUND = sound:Clone()
  452. NEWSOUND.Parent = PARENT
  453. NEWSOUND.Volume = VOLUME
  454. NEWSOUND.Pitch = PITCH
  455. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  456. Swait()
  457. NEWSOUND:play()
  458. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  459. end))
  460. return NEWSOUND
  461. end
  462.  
  463. function CFrameFromTopBack(at, top, back)
  464. local right = top:Cross(back)
  465. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  466. end
  467.  
  468. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  469. local wave = CreatePart(3, Effects, "Glass", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  470. local mesh = IT("SpecialMesh",wave)
  471. mesh.MeshType = "FileMesh"
  472. mesh.MeshId = "http://www.roblox.com/asset/?id=967645205"
  473. mesh.Scale = SIZE
  474. mesh.Offset = VT(0,0,-SIZE.X/8)
  475. wave.CFrame = CFRAME
  476. coroutine.resume(coroutine.create(function(PART)
  477. for i = 1, WAIT do
  478. Swait()
  479. mesh.Scale = mesh.Scale + GROW
  480. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  481. if DOESROT == true then
  482. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  483. end
  484. wave.Transparency = wave.Transparency + (0.5/WAIT)
  485. if wave.Transparency > 0.99 then
  486. wave:remove()
  487. end
  488. end
  489. end))
  490. end
  491.  
  492. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  493. local wave = CreatePart(3, Effects, "Glass", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  494. local mesh = IT("SpecialMesh",wave)
  495. mesh.MeshType = "FileMesh"
  496. mesh.MeshId = "http://www.roblox.com/asset/?id=18430887"
  497. mesh.Scale = SIZE
  498. mesh.Offset = VT(0,0,0)
  499. wave.CFrame = CFRAME
  500. coroutine.resume(coroutine.create(function(PART)
  501. for i = 1, WAIT do
  502. Swait()
  503. mesh.Scale = mesh.Scale + GROW
  504. if DOESROT == true then
  505. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  506. end
  507. wave.Transparency = wave.Transparency + (0.5/WAIT)
  508. if wave.Transparency > 0.99 then
  509. wave:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  516. local wave = CreatePart(3, Effects, "Glass", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  517. local mesh = IT("SpecialMesh",wave)
  518. mesh.MeshType = "Sphere"
  519. mesh.Scale = SIZE
  520. mesh.Offset = VT(0,0,0)
  521. wave.CFrame = CFRAME
  522. coroutine.resume(coroutine.create(function(PART)
  523. for i = 1, WAIT do
  524. Swait()
  525. mesh.Scale = mesh.Scale + GROW
  526. wave.Transparency = wave.Transparency + (1/WAIT)
  527. if wave.Transparency > 0.99 then
  528. wave:remove()
  529. end
  530. end
  531. end))
  532. end
  533.  
  534. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  535. local wave = CreatePart(3, Effects, "Glass", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  536. local mesh = IT("BlockMesh",wave)
  537. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  538. coroutine.resume(coroutine.create(function(PART)
  539. for i = 1, WAIT do
  540. Swait()
  541. mesh.Scale = mesh.Scale + GROW
  542. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  543. wave.Transparency = wave.Transparency + (1/WAIT)
  544. if wave.Transparency > 0.99 then
  545. wave:remove()
  546. end
  547. end
  548. end))
  549. end
  550.  
  551. function MakeForm(PART,TYPE)
  552. if TYPE == "Cyl" then
  553. local MSH = IT("CylinderMesh",PART)
  554. elseif TYPE == "Ball" then
  555. local MSH = IT("SpecialMesh",PART)
  556. MSH.MeshType = "Sphere"
  557. elseif TYPE == "Wedge" then
  558. local MSH = IT("SpecialMesh",PART)
  559. MSH.MeshType = "Wedge"
  560. elseif TYPE == "Gem" then
  561. CreateMesh("SpecialMesh", PART, "FileMesh", "1339499006", "", PART.Size, VT(0,0,0))
  562. end
  563. end
  564.  
  565. function CheckTableForString(Table, String)
  566. for i, v in pairs(Table) do
  567. if string.find(string.lower(String), string.lower(v)) then
  568. return true
  569. end
  570. end
  571. return false
  572. end
  573.  
  574. function CheckIntangible(Hit)
  575. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  576. if Hit and Hit.Parent then
  577. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  578. return true
  579. end
  580. end
  581. return false
  582. end
  583.  
  584. Debris = game:GetService("Debris")
  585.  
  586. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  587. if FLOOR ~= nil then
  588. coroutine.resume(coroutine.create(function()
  589. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  590. PART.CFrame = CF(POSITION)
  591. for i = 1, 45 do
  592. local RingPiece = CreatePart(3, Effects, "Glass", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  593. RingPiece.Material = FLOOR.Material
  594. RingPiece.Color = FLOOR.Color
  595. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  596. Debris:AddItem(RingPiece,SWAIT/100)
  597. end
  598. PART:remove()
  599. end))
  600. end
  601. end
  602.  
  603. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset)
  604. local sinkhole = IT("Part",Effects)
  605. sinkhole.Size = VT(size,0,size)
  606. sinkhole.CFrame = cframe * CF(0,offset,0)
  607. sinkhole.Material = "Glass"
  608. sinkhole.Color = C3(1,0,0)
  609. sinkhole.Anchored = true
  610. sinkhole.CanCollide = false
  611. sinkhole.Transparency = 1
  612. local decal = IT("Decal",sinkhole)
  613. decal.Face = "Top"
  614. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  615. coroutine.resume(coroutine.create(function(PART)
  616. for i = 1, waitt do
  617. Swait()
  618. if doesrotate == true then
  619. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  620. end
  621. if i > waitt-11 then
  622. decal.Transparency = decal.Transparency + 0.1
  623. end
  624. end
  625. sinkhole:remove()
  626. end))
  627. return sinkhole
  628. end
  629.  
  630. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  631. local Direction = CFrame.new(StartPos, Vec).lookVector
  632. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  633. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  634. if RayHit and CheckIntangible(RayHit) then
  635. if DelayIfHit then
  636. wait()
  637. end
  638. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  639. end
  640. return RayHit, RayPos, RayNormal
  641. end
  642.  
  643. function turnto(position)
  644. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  645. end
  646.  
  647. --//=================================\\
  648. --|| WEAPON CREATION
  649. --\\=================================//
  650.  
  651. function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH)
  652. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false)
  653. for i = 1, 45 do
  654. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false)
  655. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
  656. end
  657. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
  658. coroutine.resume(coroutine.create(function()
  659. --[[if DOESSPIN == true then
  660. while true do
  661. wait()
  662. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1)
  663. end
  664. end]]--
  665. end))
  666. end
  667.  
  668. local naeeym2 = Instance.new("BillboardGui",Character)
  669. naeeym2.AlwaysOnTop = true
  670. naeeym2.Size = UDim2.new(5,35,2,35)
  671. naeeym2.StudsOffset = Vector3.new(0,3,0)
  672. naeeym2.Adornee = Character.Head
  673. naeeym2.Name = "Name"
  674. naeeym2.PlayerToHideFrom = Player
  675. local tecks2 = Instance.new("TextLabel",naeeym2)
  676. tecks2.BackgroundTransparency = 1
  677. tecks2.TextScaled = true
  678. tecks2.BorderSizePixel = 0
  679. tecks2.Text = "Sin Ultimate"
  680. tecks2.Font = "Antique"
  681. tecks2.TextSize = 30
  682. tecks2.TextStrokeTransparency = 0.9
  683. tecks2.TextColor3 = Color3.new(0,0,0)
  684. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  685. tecks2.Size = UDim2.new(1,0,0.5,0)
  686. tecks2.Parent = naeeym2
  687.  
  688. Humanoid.DisplayDistanceType = "None"
  689. Humanoid.Name = "Sin"
  690.  
  691. local Shield = IT("Part",Weapon)
  692. Shield.Name = "Barrier"
  693. Shield.Shape = "Ball"
  694. Shield.Material = "Neon"
  695. Shield.Color = C3(1,0,0)
  696. Shield.Transparency = 0.8
  697. Shield.Size = VT(0.5,0.5,0.5)
  698. local mesh = IT("SpecialMesh",Shield)
  699. mesh.MeshType = "Sphere"
  700. mesh.Scale = VT(13,13,13)
  701. Shield.CFrame = RootPart.CFrame
  702. weldBetween(RootPart,Shield)
  703.  
  704. local COLOR = "Maroon"
  705. local COLOR2 = "Really black"
  706.  
  707. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  708. local mesh = Instance.new("SpecialMesh",gear)
  709. mesh.MeshType = "FileMesh"
  710. mesh.MeshId = "rbxassetid://156292343"
  711. mesh.Scale = VT(10,10,10)
  712. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  713. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  714. local mesh = Instance.new("SpecialMesh",gear)
  715. mesh.MeshType = "FileMesh"
  716. mesh.MeshId = "rbxassetid://156292343"
  717. mesh.Scale = VT(7,7,7)
  718. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  719. local gear = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false)
  720. local mesh = Instance.new("SpecialMesh",gear)
  721. mesh.MeshType = "FileMesh"
  722. mesh.MeshId = "rbxassetid://156292343"
  723. mesh.Scale = VT(5,5,5)
  724. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  725. local BottomPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false)
  726. local mesh = Instance.new("SpecialMesh",BottomPart)
  727. mesh.MeshType = "Sphere"
  728. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  729.  
  730. --CreateNeonCircle(RootPart,CF(0,2,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.7,false,COLOR,"Neon",0.2,0.2)
  731. --CreateNeonCircle(RootPart,CF(0,1.5,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.2,0.2)
  732. --CreateNeonCircle(RootPart,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.85,false,COLOR,"Neon",0.2,0.2)
  733. CreateNeonCircle(Head,CF(0,-0.55,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.07,false,COLOR,"Neon",0.05,0.05)
  734. CreateNeonCircle(RootPart,CF(0,4.4,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  735. CreateNeonCircle(RootPart,CF(0,3.7,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0)
  736.  
  737. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  738. local mesh = Instance.new("SpecialMesh",gear)
  739. mesh.MeshType = "FileMesh"
  740. mesh.MeshId = "rbxassetid://156292343"
  741. mesh.Scale = VT(10,10,10)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  743. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  744. local mesh = Instance.new("SpecialMesh",gear)
  745. mesh.MeshType = "FileMesh"
  746. mesh.MeshId = "rbxassetid://156292343"
  747. mesh.Scale = VT(7,7,7)
  748. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
  749.  
  750. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  751. local mesh = Instance.new("SpecialMesh",gear)
  752. mesh.MeshType = "FileMesh"
  753. mesh.MeshId = "rbxassetid://156292343"
  754. mesh.Scale = VT(10,10,10)
  755. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  756. local gear = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false)
  757. local mesh = Instance.new("SpecialMesh",gear)
  758. mesh.MeshType = "FileMesh"
  759. mesh.MeshId = "rbxassetid://156292343"
  760. mesh.Scale = VT(7,7,7)
  761. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
  762.  
  763. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  764. MakeForm(BottomPart,"Cyl")
  765. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  766.  
  767. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(3,3,3),false)
  768. local mesh = Instance.new("SpecialMesh",BottomPart)
  769. mesh.MeshType = "Sphere"
  770. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(-5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(3,3,3),false)
  772. local mesh = Instance.new("SpecialMesh",BottomPart)
  773. mesh.MeshType = "Sphere"
  774. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(4*Player_Size,2*Player_Size,4*Player_Size),false)
  776. local mesh = Instance.new("SpecialMesh",BottomPart)
  777. mesh.MeshType = "Sphere"
  778. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(2*Player_Size,4*Player_Size,2*Player_Size),false)
  780. local mesh = Instance.new("SpecialMesh",BottomPart)
  781. mesh.MeshType = "Sphere"
  782. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  783. local BottomPart = CreatePart(3, Weapon, "Glass", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false)
  784. MakeForm(BottomPart,"Cyl")
  785. local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  786.  
  787. function MakeHand()
  788. local Part1 = nil
  789. local HandWeld = nil
  790. local HAND = Weapon
  791. Part1 = CreatePart(3, HAND, "SmoothPlastic", 0, 0, COLOR2, "HandPart", VT(2,2,2),false)
  792. MakeForm(Part1,"Ball")
  793. HandWeld = CreateWeldOrSnapOrMotor("Weld", RootPart, Part1, RootPart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  794. CreateNeonCircle(Part1,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.1,0.1)
  795. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  796. MakeForm(Part,"Cyl")
  797. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  798. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  799. MakeForm(Part,"Cyl")
  800. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  801. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false)
  802. MakeForm(Part,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  804. --CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.35,false,COLOR2,"SmoothPlastic",0.7,0.1)
  805. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.4,false,COLOR2,"SmoothPlastic",0.7,0.1)
  806. CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.43,false,COLOR,"Neon",0.7,0.08)
  807. local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  808. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  809. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  810. MakeForm(Part,"Cyl")
  811. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  812. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  813. MakeForm(Part,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  815. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  816. MakeForm(Part,"Gem")
  817. Part.Mesh.Offset = VT(0,-0.65,0)
  818. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  820. MakeForm(Part,"Cyl")
  821. Part.Mesh.Offset = VT(0,-1,0.5)
  822. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  824. MakeForm(Part,"Gem")
  825. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  827. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(125)), CF(0, 0, 0))
  828. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  829. MakeForm(Part,"Cyl")
  830. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  831. local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  832. MakeForm(Part,"Cyl")
  833. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  834. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  835. MakeForm(Part,"Gem")
  836. Part.Mesh.Offset = VT(0,-0.65,0)
  837. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  838. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  839. MakeForm(Part,"Cyl")
  840. Part.Mesh.Offset = VT(0,-1,0.5)
  841. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  842. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  843. MakeForm(Part,"Gem")
  844. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  845. local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  846. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, 0, 0))
  847. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  848. MakeForm(Part,"Cyl")
  849. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  850. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  851. MakeForm(Part,"Cyl")
  852. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  853. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  854. MakeForm(Part,"Gem")
  855. Part.Mesh.Offset = VT(0,-0.65,0)
  856. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  857. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  858. MakeForm(Part,"Cyl")
  859. Part.Mesh.Offset = VT(0,-1,0.5)
  860. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  861. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  862. MakeForm(Part,"Gem")
  863. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  864. local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false)
  865. CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-180)), CF(0, 0, 0))
  866. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false)
  867. MakeForm(Part,"Cyl")
  868. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  869. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false)
  870. MakeForm(Part,"Cyl")
  871. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
  872. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false)
  873. MakeForm(Part,"Gem")
  874. Part.Mesh.Offset = VT(0,-0.65,0)
  875. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  876. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false)
  877. MakeForm(Part,"Cyl")
  878. Part.Mesh.Offset = VT(0,-1,0.5)
  879. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  880. local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false)
  881. MakeForm(Part,"Gem")
  882. CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  883. for _, c in pairs(HAND:GetChildren()) do
  884. if c.ClassName == "Part" then
  885. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  886. if c.Material ~= Enum.Material.Neon then
  887. c.Color = C3(0,0,0)
  888. end
  889. end
  890. end
  891. return Part1, HandWeld
  892. end
  893.  
  894. local Palm1, ArmWeld1 = MakeHand()
  895. local Palm2, ArmWeld2 = MakeHand()
  896. local Palm3, ArmWeld3 = MakeHand()
  897. local Palm4, ArmWeld4 = MakeHand()
  898.  
  899. for _, c in pairs(Weapon:GetChildren()) do
  900. if c.ClassName == "Part" then
  901. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  902. if c.Material ~= Enum.Material.Glass then
  903. c.Color = C3(0,0,0)
  904. end
  905. end
  906. end
  907.  
  908. Weapon.Parent = Character
  909.  
  910. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  911. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  912. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  913. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  914. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  915.  
  916. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw Force", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  917. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sinner Wave", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  918. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Depth's Rage", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 3")
  919. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Hellfire sync", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 4")
  920. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] True power of Sin", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  921.  
  922. --//=================================\\
  923. --|| DAMAGING
  924. --\\=================================//
  925.  
  926. function killnearest(position,range)
  927. for i,v in ipairs(workspace:GetChildren()) do
  928. local body = v:GetChildren()
  929. for part = 1, #body do
  930. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  931. if(body[part].Position - position).Magnitude < range then
  932. if v.ClassName == "Model" then
  933. v:BreakJoints()
  934. end
  935. end
  936. end
  937. end
  938. end
  939. end
  940.  
  941. function fling(position,range,maxstrength)
  942. for i,v in ipairs(workspace:GetChildren()) do
  943. local body = v:GetChildren()
  944. for part = 1, #body do
  945. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  946. if(body[part].Position - position).Magnitude < range and body[part]:FindFirstChild("Flung") == nil then
  947. local bv = Instance.new("BodyVelocity")
  948. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  949. bv.Name = "Flung"
  950. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  951. bv.Parent = body[part]
  952. Debris:AddItem(bv,0.2)
  953. end
  954. end
  955. end
  956. end
  957. end
  958.  
  959. --//=================================\\
  960. --|| ATTACK FUNCTIONS AND STUFF
  961. --\\=================================//
  962.  
  963. function CastProperRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  964. local Direction = CFrame.new(StartPos, Vec).lookVector
  965. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  966. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  967. if RayHit and CheckIntangible(RayHit) then
  968. if DelayIfHit then
  969. wait()
  970. end
  971. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  972. end
  973. return RayHit, RayPos, RayNormal
  974. end
  975.  
  976. Humanoid.Died:connect(function()
  977. q = workspace:GetChildren()
  978. --CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3)
  979. Head.Parent = nil
  980. Head = nil
  981. for i = 1, #q do
  982. local child = q[i]
  983. if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
  984. child:BreakJoints()
  985. end
  986. end
  987. local taunt = CreateSound("135009414", workspace, 10, 1)
  988. local effect = IT("PitchShiftSoundEffect",taunt)
  989. effect.Octave = 0.700
  990. ATTACK = true
  991. end)
  992.  
  993. Humanoid.HealthChanged:connect(function()
  994. if Humanoid.Health == 0 then
  995. Humanoid.MaxHealth = "inf"
  996. Humanoid.Health = "inf"
  997. end
  998. end)
  999.  
  1000. function PoseAllOut()
  1001. coroutine.resume(coroutine.create(function()
  1002. for i=0, 1, 0.1 / Animation_Speed do
  1003. Swait()
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1010. end
  1011. end))
  1012. end
  1013.  
  1014. function PoseArmCrossed()
  1015. coroutine.resume(coroutine.create(function()
  1016. for i=0, 1, 0.1 / Animation_Speed do
  1017. Swait()
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1024. end
  1025. end))
  1026. end
  1027.  
  1028. function PoseGoForward()
  1029. coroutine.resume(coroutine.create(function()
  1030. for i=0, 1, 0.1 / Animation_Speed do
  1031. Swait()
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1038. end
  1039. end))
  1040. end
  1041.  
  1042. function ClawForce()
  1043. ATTACK = true
  1044. Rooted = false
  1045. PoseArmCrossed()
  1046. for i=0, 2, 0.1 / Animation_Speed do
  1047. Swait()
  1048. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75,8,0) * ANGLES(RAD(-15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1049. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75,8,0) * ANGLES(RAD(-15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1050. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75,-4,0) * ANGLES(RAD(-25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1051. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75,-4,0) * ANGLES(RAD(-25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1052. end
  1053. Rooted = true
  1054. for i=0, 0.2, 0.1 / Animation_Speed do
  1055. Swait()
  1056. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1057. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1058. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1059. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1060. end
  1061. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1062. CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1063. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1064. CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1065. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1066. CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1067. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2))
  1068. CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2))
  1069. killnearest(Palm1.Position,15)
  1070. killnearest(Palm2.Position,15)
  1071. killnearest(Palm3.Position,15)
  1072. killnearest(Palm4.Position,15)
  1073. CreateSound("289842971", Effects, 3, 0.8)
  1074. CreateSound("289842971", Effects, 3, 1)
  1075. for i=0, 1, 0.1 / Animation_Speed do
  1076. Swait()
  1077. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1078. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1079. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1080. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1081. end
  1082. ATTACK = false
  1083. Rooted = false
  1084. end
  1085.  
  1086. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1087. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1088. end
  1089.  
  1090. function SinnerWave()
  1091. ATTACK = true
  1092. Rooted = false
  1093. PoseAllOut()
  1094. local angle = -35
  1095. for i = 1, 3 do
  1096. turnto(Mouse.Hit.p)
  1097. coroutine.resume(coroutine.create(function()
  1098. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1099. local SpawnPosition = RayPos
  1100. local floor = RayHit
  1101. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1102. local LastPosition = RayPos
  1103. local Delay = 1
  1104. for i = 1, 4 do
  1105. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 25, {workspace})
  1106. local End = RayPos
  1107. LastPosition = End
  1108. local locatepart = Instance.new("Part",Effects)
  1109. locatepart.Size = VT(0.5,0.5,0.5)
  1110. locatepart.Position = End
  1111. locatepart.CanCollide = false
  1112. locatepart.Anchored = true
  1113. locatepart.Name = "Oof"
  1114. locatepart.Transparency = 1
  1115. if SpawnPosition and i ~= 4 then
  1116. CreateSound("971125740", locatepart, 7, 1)
  1117. killnearest(End,15)
  1118. CreateWave(VT(2,0,2),45,CF(End),true,-0.2,COLOR2,VT(1,0.2,1))
  1119. CreateWave(VT(2,0,2),45,CF(End),true,0.2,COLOR2,VT(1,0.2,1))
  1120. for i = 1, 5 do
  1121. CreateRing(VT(52,13,52),false,0,45,CF(End) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-52,-3,-52)/45)
  1122. end
  1123. end
  1124. if i == 4 then
  1125. CreateWave(VT(15,0,15),125,CF(End),true,-0.2,COLOR,VT(1,0.2,1))
  1126. CreateWave(VT(15,0,15),125,CF(End),true,0.2,COLOR,VT(1,0.2,1))
  1127. CreateSound("215270668", Effects, 3, 1)
  1128. coroutine.resume(coroutine.create(function()
  1129. local BEAM = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1130. BEAM.CFrame = CF(End)
  1131. MakeForm(BEAM,"Cyl")
  1132. local BEAM1 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1133. BEAM1.CFrame = CF(End)
  1134. MakeForm(BEAM1,"Cyl")
  1135. local BEAM2 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1136. BEAM2.CFrame = CF(End)
  1137. MakeForm(BEAM2,"Cyl")
  1138. for i = 1, 125 do
  1139. Swait()
  1140. local CFRAME = CF(End)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1141. fling(End,45,100)
  1142. killnearest(End,35)
  1143. BEAM.CFrame = CFRAME
  1144. BEAM1.CFrame = CFRAME
  1145. BEAM2.CFrame = CFRAME
  1146. BEAM.Transparency = BEAM.Transparency + (0.7/125)
  1147. BEAM1.Transparency = BEAM.Transparency
  1148. BEAM2.Transparency = BEAM.Transparency
  1149. end
  1150. BEAM:remove()
  1151. BEAM1:remove()
  1152. BEAM2:remove()
  1153. end))
  1154. end
  1155. Swait(35)
  1156. game:GetService("Debris"):AddItem(locatepart, 5)
  1157. end
  1158. end))
  1159. angle = angle + 35
  1160. end
  1161. ATTACK = false
  1162. Rooted = false
  1163. end
  1164.  
  1165. function DepthsRage()
  1166. ATTACK = true
  1167. Rooted = true
  1168. CreateSound("463598785", Effects, 7, 1)
  1169. for i=0, 3, 0.1 / Animation_Speed do
  1170. Swait()
  1171. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1172. CreateRing(VT(0,0,0),false,0,10,CF(Palm2.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1173. CreateRing(VT(0,0,0),false,0,10,CF(Palm3.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1174. CreateRing(VT(0,0,0),false,0,10,CF(Palm4.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1175. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1176. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1177. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1178. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1179. end
  1180. CreatePentagram(185,true,0.2,170,RootPart.CFrame*CF(0,-15,0),VT(0,0,0))
  1181. local BEAM = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(130,100000,130))
  1182. BEAM.CFrame = CF(RootPart.Position)
  1183. MakeForm(BEAM,"Cyl")
  1184. local BEAM1 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.66,100000,130*0.66))
  1185. BEAM1.CFrame = CF(RootPart.Position)
  1186. MakeForm(BEAM1,"Cyl")
  1187. local BEAM2 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.33,100000,130*0.33))
  1188. BEAM2.CFrame = CF(RootPart.Position)
  1189. MakeForm(BEAM2,"Cyl")
  1190. CreateSound("215270668", Effects, 3, 0.8)
  1191. for i = 1, 155 do
  1192. Swait()
  1193. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,-0.2,COLOR2,VT(5,0.4,5))
  1194. CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,0.2,COLOR2,VT(5,0.4,5))
  1195. local CFRAME = CF(RootPart.Position)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2))
  1196. fling(RootPart.Position,80,100)
  1197. killnearest(RootPart.Position,70)
  1198. BEAM.CFrame = CFRAME
  1199. BEAM1.CFrame = CFRAME
  1200. BEAM2.CFrame = CFRAME
  1201. BEAM.Transparency = BEAM.Transparency + (0.7/155)
  1202. BEAM1.Transparency = BEAM.Transparency
  1203. BEAM2.Transparency = BEAM.Transparency
  1204. CreateRing(VT(0,0,0),false,0,10,CF(RootPart.Position)*CF(0,-15,0) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(15,0.2,15))
  1205. end
  1206. BEAM:remove()
  1207. BEAM1:remove()
  1208. BEAM2:remove()
  1209. ATTACK = false
  1210. Rooted = false
  1211. end
  1212.  
  1213. function HellfireSync()
  1214. ATTACK = true
  1215. Rooted = false
  1216. PoseGoForward()
  1217. MagicSphere(VT(15,15,15),25,Palm1.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1218. MagicSphere(VT(15,15,15),25,Palm2.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1219. MagicSphere(VT(15,15,15),25,Palm3.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1220. MagicSphere(VT(15,15,15),25,Palm4.CFrame,COLOR2,VT(-15,-15,-15)/25)
  1221. for i=0, 2, 0.1 / Animation_Speed do
  1222. Swait()
  1223. turnto(Mouse.Hit.p)
  1224. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. end
  1229. CreateSound("463598785", Effects, 7, 1)
  1230. for i = 1, 65 do
  1231. Swait()
  1232. turnto(Mouse.Hit.p)
  1233. CreateRing(VT(62,13,62),false,0,50,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-62,-3,-62)/45)
  1234. end
  1235. CreateSound("160212892", Effects, 7, 0.8)
  1236. for i = 1, 50 do
  1237. Swait()
  1238. turnto(Mouse.Hit.p)
  1239. end
  1240. Rooted = true
  1241. local BEAM = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35))
  1242. MakeForm(BEAM,"Cyl")
  1243. local BEAM1 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5))
  1244. MakeForm(BEAM1,"Cyl")
  1245. local BEAM2 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10))
  1246. MakeForm(BEAM2,"Cyl")
  1247. CreateSound("215270668", Effects, 3, 0.5)
  1248. for i = 1, 175 do
  1249. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1)
  1250. local a = MRANDOM(-2,2)
  1251. local b = MRANDOM(-2,2)
  1252. local c = MRANDOM(-2,2)
  1253. CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5))
  1254. local RayHit, Way = CastProperRay(Palm1.CFrame*CF(0,0,-5)*CF(a,b,c).p,CF(Mouse.Hit.p)*CF(a,b,c).p,2000,Character)
  1255. turnto(Mouse.Hit.p)
  1256. local distance = (CF(Palm1.Position)*CF(a,b,c).p - Way).magnitude
  1257. BEAM.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1258. BEAM.Size = Vector3.new(35, distance+15, 35)
  1259. BEAM1.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1260. BEAM1.Size = Vector3.new(22.5, distance+15, 22.5)
  1261. BEAM2.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1262. BEAM2.Size = Vector3.new(10, distance+15, 10)
  1263. BEAM.Transparency = BEAM.Transparency + (0.7/175)
  1264. BEAM1.Transparency = BEAM.Transparency
  1265. BEAM2.Transparency = BEAM.Transparency
  1266. killnearest(Way,35)
  1267. fling(Way,50,15)
  1268. Swait()
  1269. end
  1270. BEAM:remove()
  1271. BEAM1:remove()
  1272. BEAM2:remove()
  1273. ATTACK = false
  1274. Rooted = false
  1275. end
  1276.  
  1277. function clerp(a, b, t)
  1278. return a:lerp(b, t)
  1279. end
  1280.  
  1281. function newBezier(startpos, pos2, pos3, endpos, t)
  1282. local A = clerp(startpos, pos2, t)
  1283. local B = clerp(pos2, pos3, t)
  1284. local C = clerp(pos3, endpos, t)
  1285. local lerp1 = clerp(A, B, t)
  1286. local lerp2 = clerp(B, C, t)
  1287. local cubic = clerp(lerp1, lerp2, t)
  1288. return cubic
  1289. end
  1290.  
  1291. function SoulSteal(Target,SOUL)
  1292. local newball = Instance.new("Part", workspace)
  1293. newball.Anchored = true
  1294. newball.Shape = "Ball"
  1295. newball.Material = "Glass"
  1296. newball.Size = Vector3.new(0,0,0)
  1297. newball.CanCollide = false
  1298. newball.CFrame = CF(Target)
  1299. newball.BrickColor = BRICKC"Maroon"
  1300. newball.Transparency = 1
  1301. local POS = SOUL.Position
  1302. local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1303. local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25))
  1304. local A1 = IT("Attachment",newball)
  1305. A1.Position = Vector3.new(0, 2.5, 0)
  1306. local A2 = IT("Attachment",newball)
  1307. A2.Position = Vector3.new(0, -2.5, 0)
  1308. local Trail = IT("Trail",newball)
  1309. Trail.LightEmission = 1
  1310. Trail.FaceCamera = true
  1311. Trail.Texture = "rbxassetid://1251856844"
  1312. Trail.Attachment0 = A1
  1313. Trail.Attachment1 = A2
  1314. Trail.Lifetime = 100
  1315. Trail.MinLength = 0
  1316. Trail.Transparency = NumberSequence.new(0, 1)
  1317. Trail.Color = ColorSequence.new(newball.Color)
  1318. coroutine.resume(coroutine.create(function()
  1319. for i = 0, 1, 0.07 do
  1320. Swait()
  1321. newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i))
  1322. end
  1323. newball.Transparency = 1
  1324. CreateSound("444667844", SOUL, 10, MRANDOM(8,12)/10)
  1325. SOUL.Size = SOUL.Size + VT(0.3,0.3,0.3)
  1326. game:GetService("Debris"):AddItem(newball, 5)
  1327. end))
  1328. end
  1329.  
  1330. function TruePowerOfSin()
  1331. ATTACK = true
  1332. Rooted = true
  1333. PoseAllOut()
  1334. local q = workspace:GetChildren()
  1335. for i = 1, #q do
  1336. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1337. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1338. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1339. local grav = Instance.new("BodyPosition",TORS)
  1340. grav.P = 20000
  1341. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1342. grav.position = TORS.Position + VT(0,25,0)
  1343. grav.Name = "GravityForce"
  1344. VALUE2 = true
  1345. CreateSound("271550300", TORS, 5, MRANDOM(8,12)/10)
  1346. end
  1347. end
  1348. if VALUE2 == true then
  1349. local SOULSPHERE = CreatePart(3, Effects, "Glass", 0, 0, BRICKC(COLOR), "Effect", VT(0,0,0))
  1350. SOULSPHERE.CFrame = CF(RootPart.Position+VT(0,75,0))
  1351. MakeForm(SOULSPHERE,"Ball")
  1352. VALUE1 = true
  1353. Swait(50)
  1354. for i = 1, 25 do
  1355. Swait(5)
  1356. for i = 1, #q do
  1357. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1358. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1359. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1360. SoulSteal(TORS.Position,SOULSPHERE)
  1361. local R = q[i]:GetChildren()
  1362. for o = 1, # R do
  1363. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1364. R[o].Disabled = true
  1365. R[o]:remove()
  1366. end
  1367. end
  1368. Swait()
  1369. end
  1370. end
  1371. end
  1372. for i = 1, #q do
  1373. if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
  1374. local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
  1375. local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
  1376. SoulSteal(TORS.Position,SOULSPHERE)
  1377. if TORS.Parent.Parent ~= nil and TORS ~= nil then
  1378. TORS.GravityForce:remove()
  1379. local R = q[i]:GetChildren()
  1380. for o = 1, #R do
  1381. if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then
  1382. R[o].Disabled = true
  1383. R[o]:remove()
  1384. end
  1385. end
  1386. HUMAN:remove()
  1387. end
  1388. end
  1389. end
  1390. coroutine.resume(coroutine.create(function()
  1391. Swait(100)
  1392. CreateSound("463598785", SOULSPHERE, 10, MRANDOM(8,12)/10)
  1393. MagicSphere(SOULSPHERE.Size,30,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/60)
  1394. for i = 1, 50 do
  1395. Swait()
  1396. SOULSPHERE.Size = SOULSPHERE.Size * 0.9
  1397. end
  1398. SOULSPHERE:remove()
  1399. end))
  1400. end
  1401. VALUE2 = false
  1402. VALUE1 = false
  1403. ATTACK = false
  1404. Rooted = false
  1405. end
  1406.  
  1407. --//=================================\\
  1408. --|| ASSIGN THINGS TO KEYS
  1409. --\\=================================//
  1410.  
  1411. function MouseDown(Mouse)
  1412. if ATTACK == false then
  1413. end
  1414. end
  1415.  
  1416. function MouseUp(Mouse)
  1417. HOLD = false
  1418. end
  1419.  
  1420. function KeyDown(Key)
  1421. KEYHOLD = true
  1422. if Key == "z" and ATTACK == false then
  1423. ClawForce()
  1424. end
  1425.  
  1426. if Key == "b" and ATTACK == false then
  1427. SinnerWave()
  1428. end
  1429.  
  1430. if Key == "c" and ATTACK == false then
  1431. DepthsRage()
  1432. end
  1433.  
  1434. if Key == "v" and ATTACK == false then
  1435. HellfireSync()
  1436. end
  1437.  
  1438. if Key == "x" and ATTACK == false then
  1439. TruePowerOfSin()
  1440. end
  1441.  
  1442. if Key == "t" and ATTACK == false then
  1443. CreateSound("907328384", Effects, 5, 0.8)
  1444. end
  1445. end
  1446.  
  1447. function KeyUp(Key)
  1448. KEYHOLD = false
  1449. end
  1450.  
  1451. Mouse.Button1Down:connect(function(NEWKEY)
  1452. MouseDown(NEWKEY)
  1453. end)
  1454. Mouse.Button1Up:connect(function(NEWKEY)
  1455. MouseUp(NEWKEY)
  1456. end)
  1457. Mouse.KeyDown:connect(function(NEWKEY)
  1458. KeyDown(NEWKEY)
  1459. end)
  1460. Mouse.KeyUp:connect(function(NEWKEY)
  1461. KeyUp(NEWKEY)
  1462. end)
  1463.  
  1464. --//=================================\\
  1465. --\\=================================//
  1466.  
  1467.  
  1468. function unanchor()
  1469. if UNANCHOR == true then
  1470. g = Character:GetChildren()
  1471. for i = 1, #g do
  1472. if g[i].ClassName == "Part" then
  1473. g[i].Anchored = false
  1474. end
  1475. end
  1476. g = Weapon:GetChildren()
  1477. for i = 1, #g do
  1478. if g[i].ClassName == "Part" then
  1479. g[i].Anchored = false
  1480. end
  1481. end
  1482. end
  1483. end
  1484.  
  1485.  
  1486. --//=================================\\
  1487. --|| WRAP THE WHOLE SCRIPT UP
  1488. --\\=================================//
  1489.  
  1490. Humanoid.Changed:connect(function(Jump)
  1491. if Jump == "Jump" and (Disable_Jump == true) then
  1492. Humanoid.Jump = false
  1493. end
  1494. end)
  1495.  
  1496. local FF = IT("ForceField",Character)
  1497. FF.Visible = false
  1498.  
  1499. Humanoid.HipHeight = 15
  1500. Speed = 50
  1501.  
  1502. while true do
  1503. Swait()
  1504. ANIMATE.Parent = nil
  1505. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1506. IDLEANIMATION:Play()
  1507. SINE = SINE + CHANGE
  1508. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1509. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1510. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1511. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1512. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1513. if ATTACK == false then
  1514. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1515. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1516. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1517. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1518. end
  1519. if TORSOVELOCITY < 1 then
  1520. ANIM = "Idle"
  1521. if ATTACK == false then
  1522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1528. end
  1529. elseif TORSOVELOCITY > 1 then
  1530. ANIM = "Walk"
  1531. WALK = WALK + 1 / Animation_Speed
  1532. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1533. WALK = 0
  1534. if WALKINGANIM == true then
  1535. WALKINGANIM = false
  1536. elseif WALKINGANIM == false then
  1537. WALKINGANIM = true
  1538. end
  1539. end
  1540. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1541. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1542. if ATTACK == false then
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1549. end
  1550. end
  1551. sick.Parent = Character
  1552. unanchor()
  1553. Humanoid.MaxHealth = "inf"
  1554. Humanoid.Health = "inf"
  1555. if Rooted == false then
  1556. Disable_Jump = false
  1557. Humanoid.WalkSpeed = Speed
  1558. elseif Rooted == true then
  1559. Disable_Jump = true
  1560. Humanoid.WalkSpeed = 0
  1561. end
  1562. if Head:FindFirstChild("face") then
  1563. Head.face:remove()
  1564. end
  1565. if VALUE1 == true then
  1566. MagicBlock(2,30,Palm1.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1567. MagicBlock(2,30,Palm2.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1568. MagicBlock(2,30,Palm3.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1569. MagicBlock(2,30,Palm4.CFrame,COLOR,VT(-0.01,-0.01,-0.01))
  1570. ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1571. ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-135+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1572. ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1573. ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-45+(SINE*5)), RAD(0)), 2 / Animation_Speed)
  1574. end
  1575. q = Character:GetChildren()
  1576. for u = 1, #q do
  1577. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1578. q[u]:remove()
  1579. elseif q[u].ClassName == "Shirt" then
  1580. q[u]:Destroy()
  1581. elseif q[u].ClassName == "Pants" then
  1582. q[u]:Destroy()
  1583. elseif q[u].ClassName == "CharacterMesh" then
  1584. q[u]:remove()
  1585. elseif q[u].ClassName == "ShirtGraphic" then
  1586. q[u]:remove()
  1587. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1588. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  1589. end
  1590. end
  1591. end
  1592.  
  1593. --//=================================\\
  1594. --\\=================================//
  1595.  
  1596.  
  1597.  
  1598.  
  1599.  
  1600. --//====================================================\\--
  1601. --|| END OF SCRIPT
  1602. --\\================================================
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