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9Simplicity9

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Mar 10th, 2018
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  1. --Some nasty seizure scripts (By Rufus14)
  2. screen = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  3. frame = Instance.new("Frame", screen)
  4. frame.Size = UDim2.new(1,0 , 1,0)
  5. frame.BackgroundTransparency = 0.4
  6. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  7. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  8. game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
  9. local SEIZURETIME = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  10. SEIZURETIME.SoundId = "rbxassetid://316867520"
  11. SEIZURETIME.Looped = true
  12. SEIZURETIME:Play()
  13. SEIZURETIME.Volume = 50
  14. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"SEIZURE TIME!!!","Red")
  15. local velocity = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  16. velocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  17. velocity.Velocity = Vector3.new(game.Players.LocalPlayer.Character.Torso.CFrame.lookVector,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector ,game.Players.LocalPlayer.Character.Torso.CFrame.lookVector)
  18. velocity:destroy()
  19. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.Angles(-90, 0, 0)
  20. print(game.Players.LocalPlayer.Character.Head.Parent.Name)
  21. while true do
  22. wait()
  23. Math = math.random(1,3)
  24. if Math == 1 then
  25. frame.BackgroundColor3 = Color3.new(0,0,0)
  26. end
  27. if Math == 2 then
  28. frame.BackgroundColor3 = Color3.new(0,0,0)
  29. end
  30. if Math == 3 then
  31. frame.BackgroundColor3 = Color3.new(0,0,0)
  32. end
  33. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"SEIZURE TIME!!!","Red")
  34. game.Players.LocalPlayer.Character.Humanoid.Health = math.random(1,100)
  35. game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(math.random(-1,1),0,0)
  36. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  37. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  38. game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  39. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,math.random(-1,1))
  40. end
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