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- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local God = Instance.new("TextButton")
- local TPAll = Instance.new("TextButton")
- local KillA = Instance.new("TextButton")
- local FAL = Instance.new("TextButton")
- local Patriot = Instance.new("TextButton")
- local pText = Instance.new("TextBox")
- local ItemID = Instance.new("TextBox")
- local execute = Instance.new("TextButton")
- -- Properties
- ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
- Frame.Parent = ScreenGui
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.BackgroundTransparency = 0.5
- Frame.BorderSizePixel = 2
- Frame.Draggable = true
- Frame.Position = UDim2.new(0, 150, 0, 100)
- Frame.Size = UDim2.new(0, 200, 0, 300)
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 0.5
- TextLabel.Size = UDim2.new(0, 200, 0, 50)
- TextLabel.Font = Enum.Font.Highway
- TextLabel.FontSize = Enum.FontSize.Size36
- TextLabel.Text = "JaysMenu V2"
- TextLabel.TextColor3 = Color3.new(0.290196, 0, 0.545098)
- TextLabel.TextSize = 36
- God.Name = "God"
- God.Parent = Frame
- God.BackgroundColor3 = Color3.new(0, 0, 0)
- God.BackgroundTransparency = 0.5
- God.Position = UDim2.new(0, 0, 0, 275)
- God.Size = UDim2.new(0, 200, 0, 25)
- God.Font = Enum.Font.Arcade
- God.FontSize = Enum.FontSize.Size36
- God.Text = "God"
- God.TextColor3 = Color3.new(0, 1, 0.615686)
- God.TextSize = 36
- God.TextTransparency = 0.5
- TPAll.Name = "TPAll"
- TPAll.Parent = Frame
- TPAll.BackgroundColor3 = Color3.new(0, 0, 0)
- TPAll.BackgroundTransparency = 0.5
- TPAll.Position = UDim2.new(0, 0, 0, 250)
- TPAll.Size = UDim2.new(0, 200, 0, 25)
- TPAll.Font = Enum.Font.Arcade
- TPAll.FontSize = Enum.FontSize.Size28
- TPAll.Text = "TP-All"
- TPAll.TextColor3 = Color3.new(1, 0.933333, 0)
- TPAll.TextSize = 28
- TPAll.TextTransparency = 0.5
- KillA.Name = "KillA"
- KillA.Parent = Frame
- KillA.BackgroundColor3 = Color3.new(0, 0, 0)
- KillA.BackgroundTransparency = 0.5
- KillA.Position = UDim2.new(0, 0, 0, 225)
- KillA.Size = UDim2.new(0, 200, 0, 25)
- KillA.Font = Enum.Font.Arcade
- KillA.FontSize = Enum.FontSize.Size28
- KillA.Text = "KIll-All"
- KillA.TextColor3 = Color3.new(0, 1, 1)
- KillA.TextSize = 28
- KillA.TextTransparency = 0.5
- FAL.Name = "FAL"
- FAL.Parent = Frame
- FAL.BackgroundColor3 = Color3.new(0, 0, 0)
- FAL.BackgroundTransparency = 0.5
- FAL.Position = UDim2.new(0, 0, 0, 175)
- FAL.Size = UDim2.new(0, 200, 0, 25)
- FAL.Font = Enum.Font.Arcade
- FAL.FontSize = Enum.FontSize.Size28
- FAL.Text = "FAL-Kit"
- FAL.TextColor3 = Color3.new(1, 0, 0)
- FAL.TextSize = 28
- FAL.TextTransparency = 0.5
- Patriot.Name = "Patriot"
- Patriot.Parent = Frame
- Patriot.BackgroundColor3 = Color3.new(0, 0, 0)
- Patriot.BackgroundTransparency = 0.5
- Patriot.Position = UDim2.new(0, 0, 0, 200)
- Patriot.Size = UDim2.new(0, 200, 0, 25)
- Patriot.Font = Enum.Font.Arcade
- Patriot.FontSize = Enum.FontSize.Size28
- Patriot.Text = "Patriot-Kit"
- Patriot.TextColor3 = Color3.new(1, 0, 1)
- Patriot.TextSize = 28
- Patriot.TextTransparency = 0.5
- pText.Name = "pText"
- pText.Parent = Frame
- pText.BackgroundColor3 = Color3.new(0, 0, 0)
- pText.BackgroundTransparency = 0.5
- pText.Position = UDim2.new(0, 0, 0, 50)
- pText.Size = UDim2.new(0, 200, 0, 25)
- pText.Font = Enum.Font.Arcade
- pText.FontSize = Enum.FontSize.Size24
- pText.Text = "PlayerName Here"
- pText.TextColor3 = Color3.new(1, 1, 1)
- pText.TextSize = 24
- ItemID.Name = "ItemID"
- ItemID.Parent = Frame
- ItemID.BackgroundColor3 = Color3.new(0, 0, 0)
- ItemID.BackgroundTransparency = 0.5
- ItemID.Position = UDim2.new(0, 0, 0, 76)
- ItemID.Size = UDim2.new(0, 200, 0, 50)
- ItemID.Font = Enum.Font.Garamond
- ItemID.FontSize = Enum.FontSize.Size42
- ItemID.Text = "Item ID"
- ItemID.TextColor3 = Color3.new(1, 1, 1)
- ItemID.TextSize = 42
- execute.Name = "execute"
- execute.Parent = Frame
- execute.BackgroundColor3 = Color3.new(0, 0, 0)
- execute.BackgroundTransparency = 0.5
- execute.Position = UDim2.new(0, 0, 0, 125)
- execute.Size = UDim2.new(0, 200, 0, 50)
- execute.Font = Enum.Font.ArialBold
- execute.FontSize = Enum.FontSize.Size28
- execute.Text = "Execute"
- execute.TextColor3 = Color3.new(0.14902, 1, 0)
- execute.TextSize = 28
- execute.TextTransparency = 0.5
- execute.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot20, tonumber(ItemID.Text))
- end)
- FAL.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slotbackpack, 4016)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slotprimary, 1029)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot1, 9013)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot2, 9010)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot3, 9005)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot4, 64)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot5, 64)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot6, 64)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot7, 64)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot8, 64)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot9, 64)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot10, 64)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot11, 64)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot12, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot13, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot14, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot15, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot16, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot17, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot18, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot19, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot20, 11)
- wait(0.1)
- end)
- Patriot.MouseButton1Down:connect(function()
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slotbackpack, 4016)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slotprimary, 1021)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot1, 9013)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot2, 9010)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot3, 9005)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot4, 53)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot5, 53)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot6, 53)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot7, 53)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot8, 53)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot9, 53)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot10, 53)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot11, 53)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot12, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot13, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot14, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot15, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot16, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot17, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot18, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot19, 11)
- wait(0.1)
- game.Lighting.Remote.AddObject:FireServer(game.Players.LocalPlayer.playerstats.slots.slot20, 11)
- wait(0.1)
- end)
- God.MouseButton1Down:connect(function()
- lp = game.Workspace:findFirstChild(game.Players.LocalPlayer.Name)
- remote = game.Lighting.Remote
- game.Players.LocalPlayer.playerstats.Hunger.Value = 10000
- game.Players.LocalPlayer.playerstats.Thirst.Value = 10000
- while true do
- wait(0.1)
- remote.AddHealth:FireServer(lp.Humanoid, 5345355)
- end
- end)
- TPAll.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name ~= game.Players.LocalPlayer.Name then
- wait(.01)
- game.Lighting.Remote:WaitForChild("TeleportRequest"):InvokeServer("To Me", math.floor(tick() % 1 * 100000), v.Name)
- else
- print('there are no players in the server!')
- end
- end
- end)
- KillA.MouseButton1Down:connect(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- for i,v in pairs(game.Players:GetChildren()) do game.Lighting.Remote.SendMessage:FireServer(v, 'Red', "My Killall did not Work ;(") end
- else
- Player = game.Workspace:FindFirstChild(v.Name)
- wait(.01)
- game.Lighting.Remote.AddHealth:FireServer(Player.Humanoid, -420699001)
- end
- end
- end)
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