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Jun 3rd, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. CV="Black"
  9. p = game.Players.LocalPlayer
  10. char = p.Character
  11. local txt = Instance.new("BillboardGui", char)
  12. txt.Adornee = char .Head
  13. txt.Name = "_status"
  14. txt.Size = UDim2.new(2, 0, 1.2, 0)
  15. txt.StudsOffset = Vector3.new(-9, 8, 0)
  16. local text = Instance.new("TextLabel", txt)
  17. text.Size = UDim2.new(10, 0, 7, 0)
  18. text.FontSize = "Size24"
  19. text.TextScaled = true
  20. text.TextTransparency = 0.2
  21. text.BackgroundTransparency = 1
  22. text.TextTransparency = 0.2
  23. text.TextStrokeTransparency = 0
  24. text.Font = "Cartoon"
  25. text.TextStrokeColor3 = Color3.new(0,0,0)
  26.  
  27. v=Instance.new("Part")
  28. v.Name = "ColorBrick"
  29. v.Parent=p.Character
  30. v.FormFactor="Symmetric"
  31. v.Anchored=true
  32. v.CanCollide=false
  33. v.BottomSurface="Smooth"
  34. v.TopSurface="Smooth"
  35. v.Size=Vector3.new(10,5,3)
  36. v.Transparency=1
  37. v.CFrame=char.Torso.CFrame
  38. v.BrickColor=BrickColor.new(CV)
  39. v.Transparency=1
  40. text.TextColor3 = Color3.new(0,0,0)
  41. v.Shape="Block"
  42. text.Text = "Overlord"
  43.  
  44. local s = Instance.new("Sound",char)
  45. s.Name = "BGMusic"
  46. s.SoundId = "rbxassetid://1383202399"
  47. s.Pitch = 1
  48. s.Volume = 8
  49. s.Looped = true
  50. s.archivable = false
  51. s.Parent = char.Head
  52. wait(0.1)
  53. s:play()
  54.  
  55. Player = game:GetService("Players").LocalPlayer
  56. PlayerGui = Player.PlayerGui
  57. Cam = workspace.CurrentCamera
  58. Backpack = Player.Backpack
  59. Character = Player.Character
  60. Humanoid = Character.Humanoid
  61. Mouse = Player:GetMouse()
  62. RootPart = Character["HumanoidRootPart"]
  63. Torso = Character["Torso"]
  64. Head = Character["Head"]
  65. RightArm = Character["Right Arm"]
  66. LeftArm = Character["Left Arm"]
  67. RightLeg = Character["Right Leg"]
  68. LeftLeg = Character["Left Leg"]
  69. RootJoint = RootPart["RootJoint"]
  70. Neck = Torso["Neck"]
  71. RightShoulder = Torso["Right Shoulder"]
  72. LeftShoulder = Torso["Left Shoulder"]
  73. RightHip = Torso["Right Hip"]
  74. LeftHip = Torso["Left Hip"]
  75. local TIME = 0
  76. local sick = Instance.new("Sound",Torso)
  77.  
  78. IT = Instance.new
  79. CF = CFrame.new
  80. VT = Vector3.new
  81. RAD = math.rad
  82. C3 = Color3.new
  83. UD2 = UDim2.new
  84. BRICKC = BrickColor.new
  85. ANGLES = CFrame.Angles
  86. EULER = CFrame.fromEulerAnglesXYZ
  87. COS = math.cos
  88. ACOS = math.acos
  89. SIN = math.sin
  90. ASIN = math.asin
  91. ABS = math.abs
  92. MRANDOM = math.random
  93. FLOOR = math.floor
  94. if Player.name == "SenseiAdi" then
  95. warn("Enjoy friend ;3")
  96. end
  97. --//=================================\\
  98. --|| USEFUL VALUES
  99. --\\=================================//
  100.  
  101. Animation_Speed = 3
  102. local FORCERESET = false
  103. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  104. local Speed = 16
  105. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  106. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  107. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  108. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  109. local DAMAGEMULTIPLIER = 1
  110. local ANIM = "Idle"
  111. local ATTACK = false
  112. local EQUIPPED = false
  113. local HOLD = false
  114. local COMBO = 1
  115. local Rooted = false
  116. local SINE = 0
  117. local KEYHOLD = false
  118. local CHANGE = 2 / Animation_Speed
  119. local WALKINGANIM = false
  120. local VALUE1 = false
  121. local VALUE2 = false
  122. local ROBLOXIDLEANIMATION = IT("Animation")
  123. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  124. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  125. --ROBLOXIDLEANIMATION.Parent = Humanoid
  126. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  127. WEAPONGUI.Name = "BanishV3Gui"
  128. local Weapon = IT("Model")
  129. Weapon.Name = "Adds"
  130. local Effects = IT("Folder", Weapon)
  131. Effects.Name = "Effects"
  132. local ANIMATOR = Humanoid.Animator
  133. local ANIMATE = Character:FindFirstChild("Animate")
  134. local UNANCHOR = true
  135. local TOBANISH = {}
  136. script.Parent = PlayerGui
  137. Player_Size = 1 --Size of the player.
  138. local EXTRATRANS = 0
  139. local Effects2 = {}
  140. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  141. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  142. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  143. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  144. local SIZE = 2
  145. local SKILLTEXTCOLOR = C3(0,0,0)
  146. local SKILLTEXTCOLOR2 = C3(1,0,0)
  147. --//=================================\\
  148. --\\=================================//
  149.  
  150.  
  151. --//=================================\\
  152. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  153. --\\=================================//
  154.  
  155. ArtificialHB = Instance.new("BindableEvent", script)
  156. ArtificialHB.Name = "ArtificialHB"
  157.  
  158. script:WaitForChild("ArtificialHB")
  159.  
  160. frame = Frame_Speed
  161. tf = 0
  162. allowframeloss = false
  163. tossremainder = false
  164. lastframe = tick()
  165. script.ArtificialHB:Fire()
  166.  
  167. game:GetService("RunService").Heartbeat:connect(function(s, p)
  168. tf = tf + s
  169. if tf >= frame then
  170. if allowframeloss then
  171. script.ArtificialHB:Fire()
  172. lastframe = tick()
  173. else
  174. for i = 1, math.floor(tf / frame) do
  175. script.ArtificialHB:Fire()
  176. end
  177. lastframe = tick()
  178. end
  179. if tossremainder then
  180. tf = 0
  181. else
  182. tf = tf - frame * math.floor(tf / frame)
  183. end
  184. end
  185. end)
  186.  
  187. --//=================================\\
  188. --\\=================================//
  189.  
  190. --//=================================\\
  191. --|| SOME FUNCTIONS
  192. --\\=================================//
  193.  
  194. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  195. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  196. end
  197.  
  198. function PositiveAngle(NUMBER)
  199. if NUMBER >= 0 then
  200. NUMBER = 0
  201. end
  202. return NUMBER
  203. end
  204.  
  205. function NegativeAngle(NUMBER)
  206. if NUMBER <= 0 then
  207. NUMBER = 0
  208. end
  209. return NUMBER
  210. end
  211.  
  212. function Swait(NUMBER)
  213. if NUMBER == 0 or NUMBER == nil then
  214. ArtificialHB.Event:wait()
  215. else
  216. for i = 1, NUMBER do
  217. ArtificialHB.Event:wait()
  218. end
  219. end
  220. end
  221.  
  222. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  223. local NEWMESH = IT(MESH)
  224. if MESH == "SpecialMesh" then
  225. NEWMESH.MeshType = MESHTYPE
  226. if MESHID ~= "nil" and MESHID ~= "" then
  227. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  228. end
  229. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  230. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  231. end
  232. end
  233. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  234. NEWMESH.Scale = SCALE
  235. NEWMESH.Parent = PARENT
  236. return NEWMESH
  237. end
  238.  
  239. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  240. local NEWPART = IT("Part")
  241. NEWPART.formFactor = FORMFACTOR
  242. NEWPART.Reflectance = REFLECTANCE
  243. NEWPART.Transparency = TRANSPARENCY
  244. NEWPART.CanCollide = false
  245. NEWPART.Locked = true
  246. NEWPART.Anchored = true
  247. if ANCHOR == false then
  248. NEWPART.Anchored = false
  249. end
  250. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  251. NEWPART.Name = NAME
  252. NEWPART.Size = SIZE
  253. NEWPART.Position = Torso.Position
  254. NEWPART.Material = MATERIAL
  255. NEWPART:BreakJoints()
  256. NEWPART.Parent = PARENT
  257. return NEWPART
  258. end
  259.  
  260. local function weldBetween(a, b)
  261. local weldd = Instance.new("ManualWeld")
  262. weldd.Part0 = a
  263. weldd.Part1 = b
  264. weldd.C0 = CFrame.new()
  265. weldd.C1 = b.CFrame:inverse() * a.CFrame
  266. weldd.Parent = a
  267. return weldd
  268. end
  269.  
  270.  
  271. function QuaternionFromCFrame(cf)
  272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  273. local trace = m00 + m11 + m22
  274. if trace > 0 then
  275. local s = math.sqrt(1 + trace)
  276. local recip = 0.5 / s
  277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  278. else
  279. local i = 0
  280. if m11 > m00 then
  281. i = 1
  282. end
  283. if m22 > (i == 0 and m00 or m11) then
  284. i = 2
  285. end
  286. if i == 0 then
  287. local s = math.sqrt(m00 - m11 - m22 + 1)
  288. local recip = 0.5 / s
  289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  290. elseif i == 1 then
  291. local s = math.sqrt(m11 - m22 - m00 + 1)
  292. local recip = 0.5 / s
  293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  294. elseif i == 2 then
  295. local s = math.sqrt(m22 - m00 - m11 + 1)
  296. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  297. end
  298. end
  299. end
  300.  
  301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  302. local xs, ys, zs = x + x, y + y, z + z
  303. local wx, wy, wz = w * xs, w * ys, w * zs
  304. local xx = x * xs
  305. local xy = x * ys
  306. local xz = x * zs
  307. local yy = y * ys
  308. local yz = y * zs
  309. local zz = z * zs
  310. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  311. end
  312.  
  313. function QuaternionSlerp(a, b, t)
  314. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  315. local startInterp, finishInterp;
  316. if cosTheta >= 0.0001 then
  317. if (1 - cosTheta) > 0.0001 then
  318. local theta = ACOS(cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((1 - t) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = 1 - t
  324. finishInterp = t
  325. end
  326. else
  327. if (1 + cosTheta) > 0.0001 then
  328. local theta = ACOS(-cosTheta)
  329. local invSinTheta = 1 / SIN(theta)
  330. startInterp = SIN((t - 1) * theta) * invSinTheta
  331. finishInterp = SIN(t * theta) * invSinTheta
  332. else
  333. startInterp = t - 1
  334. finishInterp = t
  335. end
  336. end
  337. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  338. end
  339.  
  340. function Clerp(a, b, t)
  341. local qa = {QuaternionFromCFrame(a)}
  342. local qb = {QuaternionFromCFrame(b)}
  343. local ax, ay, az = a.x, a.y, a.z
  344. local bx, by, bz = b.x, b.y, b.z
  345. local _t = 1 - t
  346. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  347. end
  348.  
  349. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  350. local frame = IT("Frame")
  351. frame.BackgroundTransparency = TRANSPARENCY
  352. frame.BorderSizePixel = BORDERSIZEPIXEL
  353. frame.Position = POSITION
  354. frame.Size = SIZE
  355. frame.BackgroundColor3 = COLOR
  356. frame.BorderColor3 = BORDERCOLOR
  357. frame.Name = NAME
  358. frame.Parent = PARENT
  359. return frame
  360. end
  361.  
  362. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  363. local label = IT("TextLabel")
  364. label.BackgroundTransparency = 1
  365. label.Size = UD2(1, 0, 1, 0)
  366. label.Position = UD2(0, 0, 0, 0)
  367. label.TextColor3 = TEXTCOLOR
  368. label.TextStrokeTransparency = STROKETRANSPARENCY
  369. label.TextTransparency = TRANSPARENCY
  370. label.FontSize = TEXTFONTSIZE
  371. label.Font = TEXTFONT
  372. label.BorderSizePixel = BORDERSIZEPIXEL
  373. label.TextScaled = false
  374. label.Text = TEXT
  375. label.Name = NAME
  376. label.Parent = PARENT
  377. return label
  378. end
  379.  
  380. function NoOutlines(PART)
  381. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  382. end
  383.  
  384. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  385. local NEWWELD = IT(TYPE)
  386. NEWWELD.Part0 = PART0
  387. NEWWELD.Part1 = PART1
  388. NEWWELD.C0 = C0
  389. NEWWELD.C1 = C1
  390. NEWWELD.Parent = PARENT
  391. return NEWWELD
  392. end
  393.  
  394. local S = IT("Sound")
  395. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  396. local NEWSOUND = nil
  397. coroutine.resume(coroutine.create(function()
  398. NEWSOUND = S:Clone()
  399. NEWSOUND.Parent = PARENT
  400. NEWSOUND.Volume = VOLUME
  401. NEWSOUND.Pitch = PITCH
  402. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  403. NEWSOUND:play()
  404. if DOESLOOP == true then
  405. NEWSOUND.Looped = true
  406. else
  407. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  408. NEWSOUND:remove()
  409. end
  410. end))
  411. return NEWSOUND
  412. end
  413.  
  414. function CFrameFromTopBack(at, top, back)
  415. local right = top:Cross(back)
  416. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  417. end
  418.  
  419. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  420. function WACKYEFFECT(Table)
  421. local TYPE = (Table.EffectType or "Sphere")
  422. local SIZE = (Table.Size or VT(1,1,1))
  423. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  424. local TRANSPARENCY = (Table.Transparency or 0)
  425. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  426. local CFRAME = (Table.CFrame or Torso.CFrame)
  427. local MOVEDIRECTION = (Table.MoveToPos or nil)
  428. local ROTATION1 = (Table.RotationX or 0)
  429. local ROTATION2 = (Table.RotationY or 0)
  430. local ROTATION3 = (Table.RotationZ or 0)
  431. local MATERIAL = (Table.Material or "Neon")
  432. local COLOR = (Table.Color or C3(0,0,0))
  433. local TIME = (Table.Time or 45)
  434. local SOUNDID = (Table.SoundID or nil)
  435. local SOUNDPITCH = (Table.SoundPitch or nil)
  436. local SOUNDVOLUME = (Table.SoundVolume or nil)
  437. coroutine.resume(coroutine.create(function()
  438. local PLAYSSOUND = false
  439. local SOUND = nil
  440. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  441. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  442. PLAYSSOUND = true
  443. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  444. end
  445. EFFECT.Color = COLOR
  446. local MSH = nil
  447. if TYPE == "Sphere" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  449. elseif TYPE == "Block" then
  450. MSH = IT("BlockMesh",EFFECT)
  451. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  452. elseif TYPE == "Wave" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  454. elseif TYPE == "Ring" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  456. elseif TYPE == "Slash" then
  457. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  458. elseif TYPE == "Round Slash" then
  459. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  460. elseif TYPE == "Swirl" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  462. elseif TYPE == "Skull" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  464. elseif TYPE == "Crystal" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  466. end
  467. if MSH ~= nil then
  468. local MOVESPEED = nil
  469. if MOVEDIRECTION ~= nil then
  470. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  471. end
  472. local GROWTH = SIZE - ENDSIZE
  473. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  474. if TYPE == "Block" then
  475. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  476. else
  477. EFFECT.CFrame = CFRAME
  478. end
  479. for LOOP = 1, TIME+1 do
  480. Swait()
  481. MSH.Scale = MSH.Scale - GROWTH/TIME
  482. if TYPE == "Wave" then
  483. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  484. end
  485. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  486. if TYPE == "Block" then
  487. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  488. else
  489. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  490. end
  491. if MOVEDIRECTION ~= nil then
  492. local ORI = EFFECT.Orientation
  493. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  494. EFFECT.Orientation = ORI
  495. end
  496. end
  497. if PLAYSSOUND == false then
  498. EFFECT:remove()
  499. else
  500. SOUND.Stopped:Connect(function()
  501. EFFECT:remove()
  502. end)
  503. end
  504. else
  505. if PLAYSSOUND == false then
  506. EFFECT:remove()
  507. else
  508. repeat Swait() until SOUND.Playing == false
  509. EFFECT:remove()
  510. end
  511. end
  512. end))
  513. end
  514. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  515. function Lightning(Table)
  516. local Color = Table.Color or C3(1,1,1)
  517. local StartPos = Table.Start or Torso.Position
  518. local EndPos = Table.End or Mouse.Hit.p
  519. local SegmentLength = Table.SegmentL or 2
  520. local Thickness = Table.Thickness or 0.1
  521. local Dissapear = Table.DoesFade or false
  522. local Parent = Table.Ignore or Character
  523. local MaxDist = Table.MaxDist or 400
  524. local Branches = Table.Branches or false
  525. local Thicken = Table.Thicken or false
  526. local FadeTime = Table.FadeTime or 15
  527. local FadeIn = Table.FadeIn or false
  528. local Material = Table.Material or "Neon"
  529. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  530. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  531. local LIGHTNINGMODEL = IT("Model",Effects)
  532. LIGHTNINGMODEL.Name = "Lightning"
  533. local LastBolt = nil
  534. for E = 1, DISTANCE do
  535. local ExtraSize = 0
  536. if Thicken == true then
  537. ExtraSize = (DISTANCE-E)/15
  538. end
  539. local TRANSPARENCY = 0
  540. if FadeIn == true then
  541. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  542. if TRANSPARENCY < 0 then
  543. TRANSPARENCY = 0
  544. end
  545. end
  546. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  547. PART.Color = Color
  548. MakeForm(PART,"Cyl")
  549. if LastBolt == nil then
  550. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  551. else
  552. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  553. end
  554. LastBolt = PART
  555. if Branches == true and E < (DISTANCE-5) then
  556. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  557. if CHOICE == 1 then
  558. local LASTBRANCH = nil
  559. for i = 1, MRANDOM(2,5) do
  560. local ExtraSize2 = 0
  561. if Thicken == true then
  562. ExtraSize = ((DISTANCE-E)/25)/i
  563. end
  564. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  565. PART.Color = Color
  566. MakeForm(PART,"Cyl")
  567. if LASTBRANCH == nil then
  568. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  569. else
  570. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  571. end
  572. LASTBRANCH = PART
  573. end
  574. end
  575. end
  576. end
  577. if Dissapear == true then
  578. coroutine.resume(coroutine.create(function()
  579. for i = 1, FadeTime do
  580. Swait()
  581. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  582. if c.ClassName == "Part" then
  583. c.Transparency = c.Transparency + (i/FadeTime)/10
  584. end
  585. end
  586. end
  587. LIGHTNINGMODEL:remove()
  588. end))
  589. elseif Dissapear == false then
  590. Debris:AddItem(LIGHTNINGMODEL,0.1)
  591. end
  592. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  593. end
  594. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  595. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  596. wave.Color = COLOR
  597. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  598. wave.CFrame = CFRAME
  599. coroutine.resume(coroutine.create(function(PART)
  600. for i = 1, WAIT do
  601. Swait()
  602. mesh.Scale = mesh.Scale + GROW
  603. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  604. if DOESROT == true then
  605. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  606. end
  607. wave.Transparency = wave.Transparency + (0.5/WAIT)
  608. if wave.Transparency > 0.99 then
  609. wave:remove()
  610. end
  611. end
  612. end))
  613. end
  614.  
  615. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  616. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  617. wave.Color = COLOR
  618. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  619. wave.CFrame = CFRAME
  620. coroutine.resume(coroutine.create(function(PART)
  621. for i = 1, WAIT do
  622. Swait()
  623. mesh.Scale = mesh.Scale + GROW
  624. wave.Transparency = wave.Transparency + (1/WAIT)
  625. if wave.Transparency > 0.99 then
  626. wave:remove()
  627. end
  628. end
  629. end))
  630. end
  631. function MakeForm(PART,TYPE)
  632. if TYPE == "Cyl" then
  633. local MSH = IT("BlockMesh",PART)
  634. elseif TYPE == "Ball" then
  635. local MSH = IT("SpecialMesh",PART)
  636. MSH.MeshType = "Sphere"
  637. elseif TYPE == "Cyl2" then
  638. local MSH = IT("CylinderMesh",PART)
  639. elseif TYPE == "Wedge" then
  640. local MSH = IT("SpecialMesh",PART)
  641. MSH.MeshType = "Wedge"
  642. end
  643. end
  644.  
  645. function SpawnTrail(FROM,TO,BIG)
  646. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  647. MakeForm(TRAIL,"Cyl")
  648. local DIST = (FROM - TO).Magnitude
  649. if BIG == true then
  650. TRAIL.Size = VT(0.5,DIST,0.5)
  651. else
  652. TRAIL.Size = VT(0.25,DIST,0.25)
  653. end
  654. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  655. coroutine.resume(coroutine.create(function()
  656. for i = 1, 5 do
  657. Swait()
  658. TRAIL.Transparency = TRAIL.Transparency + 0.1
  659. end
  660. TRAIL:remove()
  661. end))
  662. end
  663.  
  664. Debris = game:GetService("Debris")
  665.  
  666. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  667. local DIRECTION = CF(StartPos,EndPos).lookVector
  668. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  669. end
  670.  
  671. function turnto(position)
  672. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  673. end
  674.  
  675. --//=================================\\
  676. --|| WEAPON CREATION
  677. --\\=================================//
  678.  
  679. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  680. PRT.Color = C3(0,0,0)
  681. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  682. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  683. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  684. PRT.Color = C3(0,0,0)
  685. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  686. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  687. for i = 1, 16 do
  688. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  689. FACE.Color = C3(0,0,0)
  690. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  691. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  692. end
  693. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  694. MakeForm(EYE,"Ball")
  695. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  696. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  697. MakeForm(EYE2,"Ball")
  698. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  699. local LASTPART = Head
  700. for i = 1, 20 do
  701. local MATH = (1-(i/25))
  702. if LASTPART == Head then
  703. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  704. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  705. LASTPART = Horn
  706. Horn.Color = C3((i*3-3)/255,0,0)
  707. else
  708. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  709. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  710. LASTPART = Horn
  711. Horn.Color = C3((i*3-3)/255,0,0)
  712. end
  713. end
  714.  
  715. local Particle = IT("ParticleEmitter",nil)
  716. Particle.Enabled = false
  717. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  718. Particle.LightEmission = 0.5
  719. Particle.Rate = 150
  720. Particle.ZOffset = 0.2
  721. Particle.Rotation = NumberRange.new(-180, 180)
  722. Particle.RotSpeed = NumberRange.new(-180, 180)
  723. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  724. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  725.  
  726. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  727. function ParticleEmitter(Table)
  728. local PRTCL = Particle:Clone()
  729. local Speed = Table.Speed or 5
  730. local Drag = Table.Drag or 0
  731. local Size1 = Table.Size1 or 1
  732. local Size2 = Table.Size2 or 5
  733. local Lifetime1 = Table.Lifetime1 or 1
  734. local Lifetime2 = Table.Lifetime2 or 1.5
  735. local Parent = Table.Parent or Torso
  736. local Emit = Table.Emit or 100
  737. local Offset = Table.Offset or 360
  738. local Acel = Table.Acel or VT(0,0,0)
  739. local Enabled = Table.Enabled or false
  740. PRTCL.Parent = Parent
  741. PRTCL.Size = NumberSequence.new(Size1,Size2)
  742. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  743. PRTCL.Speed = NumberRange.new(Speed)
  744. PRTCL.VelocitySpread = Offset
  745. PRTCL.Drag = Drag
  746. PRTCL.Acceleration = Acel
  747. if Enabled == false then
  748. PRTCL:Emit(Emit)
  749. Debris:AddItem(PRTCL,Lifetime2)
  750. else
  751. PRTCL.Enabled = true
  752. end
  753. return PRTCL
  754. end
  755.  
  756.  
  757. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  758. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  759. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  760. MakeForm(Part,"Wedge")
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  763. MakeForm(Part,"Wedge")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  770. MakeForm(Part,"Cyl")
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  772. for i = 1, 8 do
  773. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  775. end
  776. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  777. MakeForm(Part,"Cyl")
  778. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  780. MakeForm(Part,"Ball")
  781. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  783. MakeForm(Part,"Wedge")
  784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  785. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  788. MakeForm(Part,"Cyl")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  791. MakeForm(Part,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  794. MakeForm(Part,"Cyl")
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  796. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  797. MakeForm(Part,"Wedge")
  798. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  799. local LASTPART = Handle
  800. for i = 1, 10 do
  801. if LASTPART == Handle then
  802. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  803. LASTPART = Part
  804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  805. else
  806. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  807. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  808. LASTPART = Part
  809. end
  810. end
  811.  
  812. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  813. MakeForm(Barrel,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  816. MakeForm(Part,"Cyl")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  818. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  819. MakeForm(Part,"Wedge")
  820. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  821. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  822. MakeForm(Hole,"Cyl")
  823. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  824. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  825. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  826. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  827. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  828. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  829. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  830. coroutine.resume(coroutine.create(function()
  831. while wait() do
  832. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  833. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  834. end
  835. end))
  836.  
  837. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  838. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  839.  
  840. for _, c in pairs(Weapon:GetDescendants()) do
  841. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  842. c.Material = "Glass"
  843. c.Color = C3(0,0,0)
  844. elseif c.ClassName == "Part" and c.Name == "Eye" then
  845. c.Color = C3(0,0,0)
  846. c.Material = "Neon"
  847. end
  848. end
  849.  
  850. Weapon.Parent = Character
  851. for _, c in pairs(Weapon:GetChildren()) do
  852. if c.ClassName == "Part" then
  853. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  854. end
  855. end
  856.  
  857. local BODY = {}
  858. for _, c in pairs(Character:GetDescendants()) do
  859. if c:IsA("BasePart") and c.Name ~= "Handle" then
  860. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  861. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  862. end
  863. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  864. elseif c:IsA("JointInstance") then
  865. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  866. end
  867. end
  868. for e = 1, #BODY do
  869. if BODY[e] ~= nil then
  870. local STUFF = BODY[e]
  871. local PART = STUFF[1]
  872. local PARENT = STUFF[2]
  873. local MATERIAL = STUFF[3]
  874. local COLOR = STUFF[4]
  875. local TRANSPARENCY = STUFF[5]
  876. if PART.ClassName == "Part" and PART ~= RootPart then
  877. PART.Material = MATERIAL
  878. PART.Color = COLOR
  879. PART.Transparency = TRANSPARENCY
  880. end
  881. PART.AncestryChanged:Connect(function()
  882. PART.Parent = PARENT
  883. end)
  884. end
  885. end
  886. function refit()
  887. Character.Parent = workspace
  888. for e = 1, #BODY do
  889. if BODY[e] ~= nil then
  890. local STUFF = BODY[e]
  891. local PART = STUFF[1]
  892. local PARENT = STUFF[2]
  893. local MATERIAL = STUFF[3]
  894. local COLOR = STUFF[4]
  895. local TRANSPARENCY = STUFF[5]
  896. if PART:IsA("BasePart") and PART ~= RootPart then
  897. PART.Material = MATERIAL
  898. PART.Color = COLOR
  899. PART.Transparency = TRANSPARENCY+EXTRATRANS
  900. end
  901. if PART.Parent ~= PARENT then
  902. Humanoid:remove()
  903. PART.Parent = PARENT
  904. Humanoid = IT("Humanoid",Character)
  905. end
  906. end
  907. end
  908. end
  909.  
  910. Humanoid.Died:connect(function()
  911. refit()
  912. end)
  913.  
  914. local SKILLTEXTCOLOR = C3(0,0,0)
  915. local SKILLFONT = "Antique"
  916. local SKILLTEXTSIZE = 7
  917.  
  918. Humanoid.Died:connect(function()
  919. ATTACK = true
  920. end)
  921. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  922. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  923. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  924. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  925. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  926. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  927.  
  928. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  929. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  930. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  931. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  932. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  933. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  934. function printbye(Name)
  935. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  936. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  937. end
  938.  
  939. workspace.ChildAdded:connect(function(instance)
  940. for BANISH = 1, #TOBANISH do
  941. if TOBANISH[BANISH] ~= nil then
  942. if instance.Name == TOBANISH[BANISH] then
  943. coroutine.resume(coroutine.create(function()
  944. printbye(instance.Name)
  945. instance:ClearAllChildren()
  946. Debris:AddItem(instance,0.0005)
  947. end))
  948. end
  949. end
  950. end
  951. end)
  952.  
  953. --//=================================\\
  954. --|| DAMAGING
  955. --\\=================================//
  956.  
  957. local asd = Instance.new("ParticleEmitter")
  958. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  959. asd.LightEmission = .1
  960. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  961. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  962. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  963. asd.Transparency = bbb
  964. asd.Size = aaa
  965. asd.ZOffset = .9
  966. asd.Acceleration = Vector3.new(0, -15, 0)
  967. asd.LockedToPart = false
  968. asd.EmissionDirection = "Back"
  969. asd.Lifetime = NumberRange.new(1, 2)
  970. asd.Rotation = NumberRange.new(-100, 100)
  971. asd.RotSpeed = NumberRange.new(-100, 100)
  972. asd.Speed = NumberRange.new(10)
  973. asd.Enabled = false
  974. asd.VelocitySpread = 999
  975. function getbloody(victim,amount)
  976. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  977. PART.CFrame = victim.CFrame
  978. local HITPLAYERSOUNDS = {"356551938","264486467"}
  979. Debris:AddItem(PART,5)
  980. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  981. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  982. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  983. local prtcl = asd:Clone()
  984. prtcl.Parent = PART
  985. prtcl:Emit(amount*10)
  986. end
  987. function Banish(Char)
  988. local NewCharacter = Instance.new("Model",Effects)
  989. NewCharacter.Name = "Ow im ded ;-;"
  990. for _, c in pairs(Char:GetDescendants()) do
  991. if c:IsA("BasePart") and c.Transparency == 0 then
  992. if c.Parent == Char then
  993. getbloody(c,5)
  994. end
  995. c:BreakJoints()
  996. c.Material = "Glass"
  997. c.Color = C3(0.5,0,0)
  998. c.CanCollide = true
  999. c.Transparency = 0.3
  1000. if c:FindFirstChildOfClass("SpecialMesh") then
  1001. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1002. end
  1003. if c.Name == "Head" then
  1004. c:ClearAllChildren()
  1005. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1006. end
  1007. if c.ClassName == "MeshPart" then
  1008. c.TextureID = ""
  1009. end
  1010. if c:FindFirstChildOfClass("BodyPosition") then
  1011. c:FindFirstChildOfClass("BodyPosition"):remove()
  1012. end
  1013. if c:FindFirstChildOfClass("ParticleEmitter") then
  1014. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1015. end
  1016. c.Parent = NewCharacter
  1017. c.Name = "DeadPart"
  1018. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1019. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1020. end
  1021. end
  1022. Char:remove()
  1023. Debris:AddItem(NewCharacter,5)
  1024. end
  1025.  
  1026. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1027. local CHILDREN = workspace:GetDescendants()
  1028. for index, CHILD in pairs(CHILDREN) do
  1029. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1030. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1031. if HUM then
  1032. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1033. if TORSO then
  1034. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1035. if ISBANISH == true then
  1036. Banish(CHILD)
  1037. else
  1038. if ISBANISH == "Gravity" then
  1039. HUM.PlatformStand = true
  1040. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1041. local grav = Instance.new("BodyPosition",TORSO)
  1042. grav.D = 15
  1043. grav.P = 20000
  1044. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1045. grav.position = TORSO.Position
  1046. grav.Name = "V3BanishForce"..Player.Name
  1047. else
  1048. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1049. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1050. end
  1051. else
  1052. HUM.PlatformStand = false
  1053. end
  1054. end
  1055. elseif ISBANISH == "Gravity" then
  1056. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1057. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1058. HUM.PlatformStand = false
  1059. end
  1060. end
  1061. end
  1062. end
  1063. end
  1064. end
  1065. end
  1066. function ApplyKill(POSITION,RANGE,BRUTAL)
  1067. local CHILDREN = workspace:GetDescendants()
  1068. for index, CHILD in pairs(CHILDREN) do
  1069. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1070. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1071. if HUM then
  1072. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1073. if TORSO then
  1074. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1075. if BRUTAL == true then
  1076. Banish(CHILD)
  1077. else
  1078. CHILD:BreakJoints()
  1079. end
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end
  1085. end
  1086. --//=================================\\
  1087. --|| ATTACK FUNCTIONS AND STUFF
  1088. --\\=================================//
  1089. function Kill(Foe)
  1090. if Foe then
  1091. coroutine.resume(coroutine.create(function()
  1092. --if game.Players:FindFirstChild(Foe.Name) then
  1093. table.insert(TOBANISH,Foe.Name)
  1094. printbye(Foe.Name)
  1095. --end
  1096. Foe.Archivable = true
  1097. local CLONE = Foe:Clone()
  1098. Foe:Destroy()
  1099. CLONE.Parent = Effects
  1100. CLONE:BreakJoints()
  1101. local MATERIALS = {"Glass","Neon"}
  1102. for _, c in pairs(CLONE:GetDescendants()) do
  1103. if c:IsA("BasePart") then
  1104. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1105. CreateSound(340722848, c, 10, 1, false)
  1106. end
  1107. c.Anchored = true
  1108. c.Transparency = c.Transparency + 0.2
  1109. c.Material = MATERIALS[MRANDOM(1,2)]
  1110. c.Color = C3(0,0,0)
  1111. if c.ClassName == "MeshPart" then
  1112. c.TextureID = ""
  1113. end
  1114. if c:FindFirstChildOfClass("SpecialMesh") then
  1115. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1116. end
  1117. if c:FindFirstChildOfClass("Decal") then
  1118. c:FindFirstChildOfClass("Decal"):remove()
  1119. end
  1120. c.Name = "Banished"
  1121. c.CanCollide = false
  1122. else
  1123. c:remove()
  1124. end
  1125. end
  1126. local A = false
  1127. for i = 1, 35 do
  1128. if A == false then
  1129. A = true
  1130. elseif A == true then
  1131. A = false
  1132. end
  1133. for _, c in pairs(CLONE:GetDescendants()) do
  1134. if c:IsA("BasePart") then
  1135. c.Anchored = true
  1136. c.Material = MATERIALS[MRANDOM(1,2)]
  1137. c.Transparency = c.Transparency + 0.8/35
  1138. if A == false then
  1139. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1140. elseif A == true then
  1141. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1142. end
  1143. end
  1144. end
  1145. Swait()
  1146. end
  1147. CLONE:remove()
  1148. end))
  1149. end
  1150. end
  1151.  
  1152. function Madness()
  1153. ATTACK = true
  1154. Rooted = false
  1155. local GYRO = IT("BodyGyro",RootPart)
  1156. GYRO.D = 750
  1157. GYRO.P = 20000
  1158. GYRO.MaxTorque = VT(0,40000000,0)
  1159. local LOCKED = true
  1160. local SHOT = false
  1161. coroutine.resume(coroutine.create(function()
  1162. for i=0, 1, 0.1 / Animation_Speed do
  1163. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1164. Swait()
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1169. end
  1170. LOCKED = false
  1171. SHOT = true
  1172. repeat
  1173. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1174. Swait()
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. until HOLD == false and SHOT == false
  1180. for i=0, 0.3, 0.1 / Animation_Speed do
  1181. Swait()
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1186. end
  1187. GYRO:remove()
  1188. ATTACK = false
  1189. Rooted = false
  1190. end))
  1191. repeat wait() until LOCKED == false
  1192. repeat
  1193. SHOT = true
  1194. wait(0.2)
  1195. SHOT = false
  1196. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1197. local HIT = BULLET.Hit
  1198. local HITPOS = BULLET.End
  1199. if HIT then
  1200. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1201. Kill(HIT.Parent)
  1202. end
  1203. end
  1204. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1205. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1206. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1207. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1208. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1209. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1210. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1211. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1212. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1213. until HOLD == false
  1214. end
  1215.  
  1216. function Banisher_Bullet()
  1217. ATTACK = true
  1218. Rooted = false
  1219. for i=0, 0.4, 0.1 / Animation_Speed do
  1220. Swait()
  1221. turnto(Mouse.Hit.p)
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1225. end
  1226. repeat
  1227. for i=0, 0.2, 0.1 / Animation_Speed do
  1228. Swait()
  1229. turnto(Mouse.Hit.p)
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1234. end
  1235. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1236. SpawnTrail(Hole.Position,POS)
  1237. if HIT ~= nil then
  1238. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1239. Banish(HIT.Parent)
  1240. end
  1241. end
  1242. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1243. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1244. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1245. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1246. for i=0, 0.3, 0.1 / Animation_Speed do
  1247. Swait()
  1248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1252. end
  1253. until KEYHOLD == false
  1254. ATTACK = false
  1255. Rooted = false
  1256. end
  1257.  
  1258. function AttackTemplate()
  1259. ATTACK = true
  1260. Rooted = false
  1261. for i=0, 1, 0.1 / Animation_Speed do
  1262. Swait()
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1269. end
  1270. ATTACK = false
  1271. Rooted = false
  1272. end
  1273.  
  1274. function HI()
  1275. ATTACK = true
  1276. Rooted = false
  1277. local LOOP = 0
  1278. for i=0, 0.1, 0.1 / Animation_Speed do
  1279. Swait()
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1284. end
  1285. for i=0, 3, 0.1 / Animation_Speed do
  1286. Swait()
  1287. LOOP = LOOP + 1
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. end
  1293. for i=0, 0.1, 0.1 / Animation_Speed do
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. end
  1300. ATTACK = false
  1301. Rooted = false
  1302. end
  1303.  
  1304. function Mercy()
  1305. ATTACK = true
  1306. Rooted = true
  1307. local SPOTS = {}
  1308. for i = 1, 15 do
  1309. Swait()
  1310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1314. end
  1315. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1316. for i=0, 0.5, 0.1 / Animation_Speed do
  1317. Swait()
  1318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1322. end
  1323. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1324. table.insert(SPOTS,HITPOS)
  1325. CreateSound(145080998, Hole, 2, 1, false)
  1326. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1327. coroutine.resume(coroutine.create(function()
  1328. local POS = Mouse.Hit.p
  1329. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1330. MakeForm(RAY,"Cyl")
  1331. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1332. MakeForm(SPHERE,"Ball")
  1333. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1334. MakeForm(SHIELD,"Ball")
  1335. SHIELD.CFrame = CF(POS)
  1336. RAY.CFrame = CF(POS)
  1337. SPHERE.CFrame = CF(POS)
  1338. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1339. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1340. for i = 1, 200 do
  1341. Swait()
  1342. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1343. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1344. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1345. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1346. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1347. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1348. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1349. end
  1350. for i = 1, 45 do
  1351. Swait()
  1352. RAY.Transparency = RAY.Transparency + 1/45
  1353. SPHERE.Transparency = RAY.Transparency
  1354. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1355. end
  1356. RAY:remove()
  1357. SHIELD:remove()
  1358. SPHERE:remove()
  1359. end))
  1360. ATTACK = false
  1361. Rooted = false
  1362. end
  1363. function Warp()
  1364. for e = 1, #BODY do
  1365. if BODY[e] ~= nil then
  1366. local STUFF = BODY[e]
  1367. local PART = STUFF[1]
  1368. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1369. local PRT = PART:Clone()
  1370. PRT.Anchored = true
  1371. PRT.CanCollide = false
  1372. PRT.Material = "Neon"
  1373. PRT.Color = C3(0,0,0)
  1374. PRT.Name = "WarpEffect"
  1375. PRT.Parent = Effects
  1376. PRT.CFrame = PART.CFrame
  1377. PRT:BreakJoints()
  1378. if PRT:FindFirstChildOfClass("Sound") then
  1379. PRT:FindFirstChildOfClass("Sound"):remove()
  1380. end
  1381. if PRT:FindFirstChildOfClass("Decal") then
  1382. PRT:FindFirstChildOfClass("Decal"):remove()
  1383. end
  1384. coroutine.resume(coroutine.create(function()
  1385. for i = 1, 100 do
  1386. Swait()
  1387. PRT.Transparency = PRT.Transparency + 1/100
  1388. end
  1389. PRT:remove()
  1390. end))
  1391. end
  1392. end
  1393. end
  1394. CreateSound(217767125, Torso, 10, 1)
  1395. local POS = RootPart.Orientation
  1396. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1397. RootPart.Orientation = POS
  1398. RootJoint.Parent = RootPart
  1399. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1400. ATTACK = false
  1401. Rooted = false
  1402. end
  1403. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1404. for i,v in ipairs(workspace:GetChildren()) do
  1405. local body = v:GetChildren()
  1406. for part = 1, #body do
  1407. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1408. if(body[part].Position - position).Magnitude < range then
  1409. if v.ClassName == "Model" then
  1410. v:BreakJoints()
  1411. end
  1412. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1413. local bv = Instance.new("BodyVelocity")
  1414. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1415. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1416. bv.Parent = body[part]
  1417. Debris:AddItem(bv,0.2)
  1418. end
  1419. end
  1420. end
  1421. if v.ClassName == "Part" then
  1422. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1423. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1424. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1425. end
  1426. end
  1427. end
  1428. end
  1429. function Darkness()
  1430. ATTACK = true
  1431. Rooted = true
  1432. local GYRO = IT("BodyGyro",RootPart)
  1433. GYRO.D = 100
  1434. GYRO.P = 2000
  1435. GYRO.MaxTorque = VT(0,4000000,0)
  1436. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1437. CreateSound("429459101", RightArm, 10, 0.8)
  1438. for i=0, 3.5, 0.1 / Animation_Speed do
  1439. Swait()
  1440. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1441. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1446. end
  1447. GYRO:remove()
  1448. for i=0, 0.15, 0.1 / Animation_Speed do
  1449. Swait()
  1450. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1451. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1452. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1456. end
  1457. local BOMBSPOTS = {}
  1458. for i = 1, 25 do
  1459. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1460. SPOT.Color = SKILLTEXTCOLOR
  1461. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1462. table.insert(BOMBSPOTS,SPOT)
  1463. MakeForm(SPOT,"Cyl2")
  1464. end
  1465. for i=0, 0.2, 0.1 / Animation_Speed do
  1466. Swait()
  1467. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. end
  1473. ATTACK = false
  1474. Rooted = false
  1475. coroutine.resume(coroutine.create(function()
  1476. Swait(3)
  1477. for i = 1, #BOMBSPOTS do
  1478. if BOMBSPOTS[i] ~= nil then
  1479. local E = BOMBSPOTS[i]
  1480. coroutine.resume(coroutine.create(function()
  1481. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1482. BLADE.Color = SKILLTEXTCOLOR
  1483. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1484. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1485. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1486. for i = 1, 10 do
  1487. Swait()
  1488. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1489. killnearest(BLADE.Position,6,80)
  1490. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1491. BLADE.Transparency = BLADE.Transparency - 0.1
  1492. end
  1493. Swait(45)
  1494. for i = 1, 100 do
  1495. Swait()
  1496. BLADE.Transparency = BLADE.Transparency + 0.01
  1497. E.Transparency = E.Transparency + 0.01
  1498. end
  1499. BLADE:remove()
  1500. E:remove()
  1501. end))
  1502. end
  1503. end
  1504. end))
  1505. end
  1506. function Death()
  1507. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1508. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1509. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1510. if TORSO and HUM.Health > 0 then
  1511. ATTACK = true
  1512. Rooted = true
  1513. local GYRO = IT("BodyGyro",RootPart)
  1514. GYRO.D = 175
  1515. GYRO.P = 20000
  1516. GYRO.MaxTorque = VT(0,40000,0)
  1517. for i=0, 1, 0.1 / Animation_Speed do
  1518. Swait()
  1519. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1523. end
  1524. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1525. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1526. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1527. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1528. local grav = Instance.new("BodyPosition",TORSO)
  1529. grav.D = 1500
  1530. grav.P = 20000
  1531. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1532. grav.position = TORSO.Position+VT(0,15,0)
  1533. Debris:AddItem(grav,10)
  1534. Debris:AddItem(MAGIC,10)
  1535. CreateSound(429459101, Torso, 7, 1, false)
  1536. CreateSound(429459101, TORSO, 7, 1, false)
  1537. GYRO:remove()
  1538. ATTACK = false
  1539. Rooted = false
  1540. end
  1541. end
  1542. end
  1543. --//=================================\\
  1544. --|| ASSIGN THINGS TO KEYS
  1545. --\\=================================//
  1546.  
  1547. function MouseDown(Mouse)
  1548. if ATTACK == false then
  1549. end
  1550. end
  1551.  
  1552. function MouseUp(Mouse)
  1553. HOLD = false
  1554. end
  1555.  
  1556. function KeyDown(Key)
  1557. KEYHOLD = true
  1558. if Key == "c" and ATTACK == false then
  1559. Banisher_Bullet()
  1560. end
  1561.  
  1562. if Key == "b" and ATTACK == false then
  1563. Death()
  1564. end
  1565.  
  1566. if Key == "z" and ATTACK == false then
  1567. Darkness()
  1568. end
  1569.  
  1570. if Key == "v" and ATTACK == false then
  1571. Madness()
  1572. end
  1573.  
  1574. if Key == "x" and ATTACK == false then
  1575. Mercy()
  1576. end
  1577.  
  1578. if Key == "q" and ATTACK == false then
  1579. Warp()
  1580. end
  1581.  
  1582. if Key == "t" and ATTACK == false then
  1583. HI()
  1584. end
  1585. end
  1586.  
  1587. function KeyUp(Key)
  1588. KEYHOLD = false
  1589. end
  1590.  
  1591. Mouse.Button1Down:connect(function(NEWKEY)
  1592. MouseDown(NEWKEY)
  1593. end)
  1594. Mouse.Button1Up:connect(function(NEWKEY)
  1595. MouseUp(NEWKEY)
  1596. end)
  1597. Mouse.KeyDown:connect(function(NEWKEY)
  1598. KeyDown(NEWKEY)
  1599. end)
  1600. Mouse.KeyUp:connect(function(NEWKEY)
  1601. KeyUp(NEWKEY)
  1602. end)
  1603.  
  1604. --//=================================\\
  1605. --\\=================================//
  1606.  
  1607.  
  1608. function unanchor()
  1609. if UNANCHOR == true then
  1610. g = Character:GetChildren()
  1611. for i = 1, #g do
  1612. if g[i].ClassName == "Part" then
  1613. g[i].Anchored = false
  1614. end
  1615. end
  1616. end
  1617. end
  1618.  
  1619.  
  1620. --//=================================\\
  1621. --|| WRAP THE WHOLE SCRIPT UP
  1622. --\\=================================//
  1623.  
  1624. Humanoid.Changed:connect(function(Jump)
  1625. if Jump == "Jump" and (Disable_Jump == true) then
  1626. Humanoid.Jump = false
  1627. end
  1628. end)
  1629.  
  1630. local CONNECT = nil
  1631.  
  1632. while true do
  1633. Swait()
  1634. ANIMATE.Parent = nil
  1635. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1636. Humanoid = IT("Humanoid",Character)
  1637. end
  1638. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1639. v:Stop();
  1640. end
  1641. SINE = SINE + CHANGE
  1642. Humanoid.HipHeight = 1.5
  1643. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1644. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1645. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1646. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1647. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1648. elseif TORSOVELOCITY > 1 then
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. end
  1656. if TORSOVERTICALVELOCITY > 1 then
  1657. ANIM = "Jump"
  1658. if ATTACK == false then
  1659. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1665. end
  1666. elseif TORSOVERTICALVELOCITY < -1 then
  1667. ANIM = "Fall"
  1668. if ATTACK == false then
  1669. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1673. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1675. end
  1676. elseif TORSOVELOCITY < 1 then
  1677. ANIM = "Idle"
  1678. if ATTACK == false then
  1679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1683. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. end
  1686. elseif TORSOVELOCITY > 1 then
  1687. ANIM = "Walk"
  1688. if ATTACK == false then
  1689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1691. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1692. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1693. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. end
  1696. end
  1697. unanchor()
  1698. Humanoid.MaxHealth = "inf"
  1699. Humanoid.Health = "inf"
  1700. if Rooted == false then
  1701. Disable_Jump = false
  1702. Humanoid.WalkSpeed = Speed
  1703. elseif Rooted == true then
  1704. Disable_Jump = true
  1705. Humanoid.WalkSpeed = 0
  1706. end
  1707. for _, c in pairs(Character:GetDescendants()) do
  1708. if c == Head then
  1709. if c:FindFirstChild("face") then
  1710. c.face:remove()
  1711. end
  1712. end
  1713. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1714. sick:resume()
  1715. sick.Volume = 5
  1716. sick.Pitch = 1
  1717. sick.SoundId = "rbxassetid://924339757"
  1718. sick.Name = "BanishV3Music"
  1719. sick.Playing = PLAYSONG
  1720. Humanoid.PlatformStand = false
  1721. Humanoid.Name = "U ar ded"
  1722. refit()
  1723. for _, c in pairs(Character:GetChildren()) do
  1724. if c:IsA("BasePart") and ATTACK == false then
  1725. for _, e in pairs(c:GetChildren()) do
  1726. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1727. e:remove()
  1728. end
  1729. end
  1730. end
  1731. end
  1732. end
  1733.  
  1734.  
  1735. --//=================================\\
  1736. --\\=================================//
  1737.  
  1738.  
  1739.  
  1740.  
  1741.  
  1742. --//====================================================\\--
  1743. --|| END OF SCRIPT
  1744. --\\====================================================//--
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