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- while wait() do
- require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")).Network.Fire("Drop Care Package");
- end
- while true do
- local table_1 = {
- [1] = {
- [1] = false
- },
- [2] = {
- [1] = 2
- }
- };
- local Target = game:GetService("Workspace")["__THINGS"]["__REMOTES"]["drop care package"];
- Target:FireServer(table_1);
- wait()
- end
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