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Vintage-Furry

What A Guest?

Nov 13th, 2018
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  1. local Player = game:GetService("Players").LocalPlayer
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61. ----------------
  62. --- WHAT A GUEST
  63. ---Poison Resistance#2218
  64. -------------------------------------------------------
  65.  
  66. local FavIDs = {
  67. 340106355, --Nefl Crystals
  68. 927529620, --Dimension
  69. 876981900, --Fantasy
  70. 398987889, --Ordinary Days
  71. 1117396305, --Oh wait, it's you.
  72. 885996042, --Action Winter Journey
  73. 919231299, --Sprawling Idiot Effigy
  74. 743466274, --Good Day Sunshine
  75. 727411183, --Knife Fight
  76. 1402748531, --The Earth Is Counting On You!
  77. 595230126 --Robot Language
  78. }
  79.  
  80.  
  81.  
  82. --The reality of my life isn't real but a Universe -makhail07
  83. wait()
  84. local Player = game.Players.localPlayer
  85. local Character = Player.Character
  86. local plr = game:service'Players'.LocalPlayer
  87. local char = plr.Character
  88. local hum = char.Humanoid
  89. local ra = char["Right Arm"]
  90. local la= char["Left Arm"]
  91. local rl= char["Right Leg"]
  92. local ll = char["Left Leg"]
  93. local hed = char.Head
  94. local root = char.HumanoidRootPart
  95. local rootj = root.RootJoint
  96. local tors = char.Torso
  97. local mouse = plr:GetMouse()
  98. local LeftArm = Character["Left Arm"]
  99. local RightArm = Character["Right Arm"]
  100. local LeftLeg = Character["Left Leg"]
  101. local RightLeg = Character["Right Leg"]
  102. local Head = Character.Head
  103. local Torso = Character.Torso
  104. local cam = game.Workspace.CurrentCamera
  105. local RootPart = Character.HumanoidRootPart
  106. local RootJoint = RootPart.RootJoint
  107. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  108. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  109. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  110. local EdgyMode = false
  111. local Divinity = false
  112. local Fighter = false
  113. local Purity = false
  114. local Destruction = false
  115. local helpme = false
  116. local Planetary = false
  117. local Solar = false
  118. local Lunar = false
  119. local Frost = false
  120. local Ashes = false
  121. local notmenacing = true
  122. local maincolor = BrickColor.new("Institutional white")
  123.  
  124. --do a die
  125.  
  126. -------------------------------------------------------
  127. --Start Good Stuff--
  128. -------------------------------------------------------
  129. CF = CFrame.new
  130. VT = Vector3.new
  131. angles = CFrame.Angles
  132. attack = false
  133. Euler = CFrame.fromEulerAnglesXYZ
  134. Rad = math.rad
  135. IT = Instance.new
  136. BrickC = BrickColor.new
  137. Cos = math.cos
  138. Acos = math.acos
  139. Sin = math.sin
  140. Asin = math.asin
  141. Abs = math.abs
  142. Mrandom = math.random
  143. Floor = math.floor
  144. local cn = CFrame.new
  145. local mr = math.rad
  146. local angles = CFrame.Angles
  147. local ud = UDim2.new
  148. local c3 = Color3.new
  149. -------------------------------------------------------
  150. --End Good Stuff--
  151. -------------------------------------------------------
  152. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  153. RSH, LSH = nil, nil
  154. RW = Instance.new("Weld")
  155. LW = Instance.new("Weld")
  156. RH = tors["Right Hip"]
  157. LH = tors["Left Hip"]
  158. RSH = tors["Right Shoulder"]
  159. LSH = tors["Left Shoulder"]
  160. RSH.Parent = nil
  161. LSH.Parent = nil
  162. RW.Name = "RW"
  163. RW.Part0 = tors
  164. RW.C0 = CF(1.5, 0.5, 0)
  165. RW.C1 = CF(0, 0.5, 0)
  166. RW.Part1 = ra
  167. RW.Parent = tors
  168. LW.Name = "LW"
  169. LW.Part0 = tors
  170. LW.C0 = CF(-1.5, 0.5, 0)
  171. LW.C1 = CF(0, 0.5, 0)
  172. LW.Part1 = la
  173. LW.Parent = tors
  174. Effects = {}
  175.  
  176. -------------------------------------------------------
  177. --Start HeartBeat--
  178. -------------------------------------------------------
  179. ArtificialHB = Instance.new("BindableEvent", script)
  180. ArtificialHB.Name = "Heartbeat"
  181. script:WaitForChild("Heartbeat")
  182.  
  183. frame = 1 / 60
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187.  
  188.  
  189. lastframe = tick()
  190. script.Heartbeat:Fire()
  191.  
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194. tf = tf + s
  195. if tf >= frame then
  196. if allowframeloss then
  197. script.Heartbeat:Fire()
  198. lastframe = tick()
  199. else
  200. for i = 1, math.floor(tf / frame) do
  201. script.Heartbeat:Fire()
  202. end
  203. lastframe = tick()
  204. end
  205. if tossremainder then
  206. tf = 0
  207. else
  208. tf = tf - frame * math.floor(tf / frame)
  209. end
  210. end
  211. end)
  212.  
  213. -------------------------------------------------------
  214. --End HeartBeat--
  215. -------------------------------------------------------
  216.  
  217. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  218.  
  219. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  220.  
  221. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  222.  
  223. -------------------------------------------------------
  224. --Start Important Functions--
  225. -------------------------------------------------------
  226. function swait(num)
  227. if num == 0 or num == nil then
  228. game:service("RunService").Stepped:wait(0)
  229. else
  230. for i = 0, num do
  231. game:service("RunService").Stepped:wait(0)
  232. end
  233. end
  234. end
  235. function thread(f)
  236. coroutine.resume(coroutine.create(f))
  237. end
  238. function clerp(a, b, t)
  239. local qa = {
  240. QuaternionFromCFrame(a)
  241. }
  242. local qb = {
  243. QuaternionFromCFrame(b)
  244. }
  245. local ax, ay, az = a.x, a.y, a.z
  246. local bx, by, bz = b.x, b.y, b.z
  247. local _t = 1 - t
  248. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  249. end
  250. function QuaternionFromCFrame(cf)
  251. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  252. local trace = m00 + m11 + m22
  253. if trace > 0 then
  254. local s = math.sqrt(1 + trace)
  255. local recip = 0.5 / s
  256. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  257. else
  258. local i = 0
  259. if m00 < m11 then
  260. i = 1
  261. end
  262. if m22 > (i == 0 and m00 or m11) then
  263. i = 2
  264. end
  265. if i == 0 then
  266. local s = math.sqrt(m00 - m11 - m22 + 1)
  267. local recip = 0.5 / s
  268. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  269. elseif i == 1 then
  270. local s = math.sqrt(m11 - m22 - m00 + 1)
  271. local recip = 0.5 / s
  272. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  273. elseif i == 2 then
  274. local s = math.sqrt(m22 - m00 - m11 + 1)
  275. local recip = 0.5 / s
  276. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  277. end
  278. end
  279. end
  280. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  281. local xs, ys, zs = x + x, y + y, z + z
  282. local wx, wy, wz = w * xs, w * ys, w * zs
  283. local xx = x * xs
  284. local xy = x * ys
  285. local xz = x * zs
  286. local yy = y * ys
  287. local yz = y * zs
  288. local zz = z * zs
  289. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  290. end
  291. function QuaternionSlerp(a, b, t)
  292. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  293. local startInterp, finishInterp
  294. if cosTheta >= 1.0E-4 then
  295. if 1 - cosTheta > 1.0E-4 then
  296. local theta = math.acos(cosTheta)
  297. local invSinTheta = 1 / Sin(theta)
  298. startInterp = Sin((1 - t) * theta) * invSinTheta
  299. finishInterp = Sin(t * theta) * invSinTheta
  300. else
  301. startInterp = 1 - t
  302. finishInterp = t
  303. end
  304. elseif 1 + cosTheta > 1.0E-4 then
  305. local theta = math.acos(-cosTheta)
  306. local invSinTheta = 1 / Sin(theta)
  307. startInterp = Sin((t - 1) * theta) * invSinTheta
  308. finishInterp = Sin(t * theta) * invSinTheta
  309. else
  310. startInterp = t - 1
  311. finishInterp = t
  312. end
  313. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  314. end
  315. function rayCast(Position, Direction, Range, Ignore)
  316. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  317. end
  318. local RbxUtility = LoadLibrary("RbxUtility")
  319. local Create = RbxUtility.Create
  320.  
  321. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  322.  
  323. warn("Please support the original creator, makhail07.")
  324.  
  325. warn("Also, 2003boobear made this edit.")
  326.  
  327. shirt = Instance.new("Shirt", char)
  328. shirt.Name = "Shirt"
  329. pants = Instance.new("Pants", char)
  330. pants.Name = "Pants"
  331. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=607785314"
  332. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=382538503"
  333.  
  334. local BC = char["Body Colors"]
  335. BC.HeadColor = BrickColor.new("White")
  336. BC.LeftArmColor = BrickColor.new("White")
  337. BC.LeftLegColor = BrickColor.new("White")
  338. BC.RightArmColor = BrickColor.new("White")
  339. BC.RightLegColor = BrickColor.new("White")
  340. BC.TorsoColor = BrickColor.new("White")
  341. -------------------------------------------------------
  342. --Start Damage Function--
  343. -------------------------------------------------------
  344. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  345. if hit.Parent == nil then
  346. return
  347. end
  348. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  349. for _, v in pairs(hit.Parent:children()) do
  350. if v:IsA("Humanoid") then
  351. h = v
  352. end
  353. end
  354. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  355.  
  356. hit.Parent:FindFirstChild("Head"):BreakJoints()
  357. end
  358.  
  359. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  360. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  361. if hit.Parent.DebounceHit.Value == true then
  362. return
  363. end
  364. end
  365. if insta == true then
  366. hit.Parent:FindFirstChild("Head"):BreakJoints()
  367. end
  368. local c = Create("ObjectValue"){
  369. Name = "creator",
  370. Value = game:service("Players").LocalPlayer,
  371. Parent = h,
  372. }
  373. game:GetService("Debris"):AddItem(c, .5)
  374. if HitSound ~= nil and HitPitch ~= nil then
  375. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  376. end
  377. local Damage = math.random(minim, maxim)
  378. local blocked = false
  379. local block = hit.Parent:findFirstChild("Block")
  380. if block ~= nil then
  381. if block.className == "IntValue" then
  382. if block.Value > 0 then
  383. blocked = true
  384. block.Value = block.Value - 1
  385. print(block.Value)
  386. end
  387. end
  388. end
  389. if blocked == false then
  390. h.Health = h.Health - Damage
  391. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  392. else
  393. h.Health = h.Health - (Damage / 2)
  394. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  395. end
  396. if Type == "Knockdown" then
  397. local hum = hit.Parent.Humanoid
  398. hum.PlatformStand = true
  399. coroutine.resume(coroutine.create(function(HHumanoid)
  400. swait(1)
  401. HHumanoid.PlatformStand = false
  402. end), hum)
  403. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  404. local bodvol = Create("BodyVelocity"){
  405. velocity = angle * knockback,
  406. P = 5000,
  407. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  408. Parent = hit,
  409. }
  410. local rl = Create("BodyAngularVelocity"){
  411. P = 3000,
  412. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  413. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  414. Parent = hit,
  415. }
  416. game:GetService("Debris"):AddItem(bodvol, .5)
  417. game:GetService("Debris"):AddItem(rl, .5)
  418. elseif Type == "Normal" then
  419. local vp = Create("BodyVelocity"){
  420. P = 500,
  421. maxForce = Vector3.new(math.huge, 0, math.huge),
  422. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  423. }
  424. if knockback > 0 then
  425. vp.Parent = hit.Parent.Torso
  426. end
  427. game:GetService("Debris"):AddItem(vp, .5)
  428. elseif Type == "Up" then
  429. local bodyVelocity = Create("BodyVelocity"){
  430. velocity = Vector3.new(0, 20, 0),
  431. P = 5000,
  432. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  433. Parent = hit,
  434. }
  435. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  436. elseif Type == "DarkUp" then
  437. coroutine.resume(coroutine.create(function()
  438. for i = 0, 1, 0.1 do
  439. swait()
  440. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  441. end
  442. end))
  443. local bodyVelocity = Create("BodyVelocity"){
  444. velocity = Vector3.new(0, 20, 0),
  445. P = 5000,
  446. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  447. Parent = hit,
  448. }
  449. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  450. elseif Type == "Snare" then
  451. local bp = Create("BodyPosition"){
  452. P = 2000,
  453. D = 100,
  454. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  455. position = hit.Parent.Torso.Position,
  456. Parent = hit.Parent.Torso,
  457. }
  458. game:GetService("Debris"):AddItem(bp, 1)
  459. elseif Type == "Freeze" then
  460. local BodPos = Create("BodyPosition"){
  461. P = 50000,
  462. D = 1000,
  463. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  464. position = hit.Parent.Torso.Position,
  465. Parent = hit.Parent.Torso,
  466. }
  467. local BodGy = Create("BodyGyro") {
  468. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  469. P = 20e+003,
  470. Parent = hit.Parent.Torso,
  471. cframe = hit.Parent.Torso.CFrame,
  472. }
  473. hit.Parent.Torso.Anchored = true
  474. coroutine.resume(coroutine.create(function(Part)
  475. swait(1.5)
  476. Part.Anchored = false
  477. end), hit.Parent.Torso)
  478. game:GetService("Debris"):AddItem(BodPos, 3)
  479. game:GetService("Debris"):AddItem(BodGy, 3)
  480. end
  481. local debounce = Create("BoolValue"){
  482. Name = "DebounceHit",
  483. Parent = hit.Parent,
  484. Value = true,
  485. }
  486. game:GetService("Debris"):AddItem(debounce, Delay)
  487. c = Create("ObjectValue"){
  488. Name = "creator",
  489. Value = Player,
  490. Parent = h,
  491. }
  492. game:GetService("Debris"):AddItem(c, .5)
  493. end
  494. end
  495. -------------------------------------------------------
  496. --End Damage Function--
  497. -------------------------------------------------------
  498. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  499. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  500. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  501. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  502. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  503. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  504. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  505. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  506. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  507. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  508. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  509. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  510. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  511. DTrail2.Enabled = false
  512. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  513. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  514. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  515. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  516. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  517. DTrail3.Enabled = false
  518. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  519. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  520. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  521. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  522. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  523. DTrail4.Enabled = false
  524. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  525. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  526. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  527. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  528. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  529. DTrail5.Enabled = false
  530. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  531. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  532. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  533. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  534. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  535. DTrail.Enabled = false
  536. -------------------------------------------------------
  537. --Start Damage Function Customization--
  538. -------------------------------------------------------
  539. function ShowDamage(Pos, Text, Time, Color)
  540. local Rate = (1 / 30)
  541. local Pos = (Pos or Vector3.new(0, 0, 0))
  542. local Text = (Text or "")
  543. local Time = (Time or 2)
  544. local Color = (Color or Color3.new(1, 0, 1))
  545. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  546. EffectPart.Anchored = true
  547. local BillboardGui = Create("BillboardGui"){
  548. Size = UDim2.new(3, 0, 3, 0),
  549. Adornee = EffectPart,
  550. Parent = EffectPart,
  551. }
  552. local TextLabel = Create("TextLabel"){
  553. BackgroundTransparency = 1,
  554. Size = UDim2.new(1, 0, 1, 0),
  555. Text = Text,
  556. Font = "Highway",
  557. TextColor3 = Color,
  558. TextScaled = true,
  559. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  560. Parent = BillboardGui,
  561. }
  562. game.Debris:AddItem(EffectPart, (Time))
  563. EffectPart.Parent = game:GetService("Workspace")
  564. delay(0, function()
  565. local Frames = (Time / Rate)
  566. for Frame = 1, Frames do
  567. wait(Rate)
  568. local Percent = (Frame / Frames)
  569. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  570. TextLabel.TextTransparency = Percent
  571. end
  572. if EffectPart and EffectPart.Parent then
  573. EffectPart:Destroy()
  574. end
  575. end)
  576. end
  577. -------------------------------------------------------
  578. --End Damage Function Customization--
  579. -------------------------------------------------------
  580.  
  581. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  582. for _, c in pairs(workspace:children()) do
  583. local hum = c:findFirstChild("Humanoid")
  584. if hum ~= nil then
  585. local head = c:findFirstChild("Head")
  586. if head ~= nil then
  587. local targ = head.Position - Part.Position
  588. local mag = targ.magnitude
  589. if magni >= mag and c.Name ~= plr.Name then
  590. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  591. end
  592. end
  593. end
  594. end
  595. end
  596.  
  597. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  598. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  599. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  600. RW.C0 = clerp(RW.C0, table[3], speed)
  601. LW.C0 = clerp(LW.C0, table[4], speed)
  602. RH.C0 = clerp(RH.C0, table[5], speed)
  603. LH.C0 = clerp(LH.C0, table[6], speed)
  604. if bool == true then
  605. if resetc1 == false then
  606. resetc1 = true
  607. RootJoint.C1 = RootJoint.C1
  608. Torso.Neck.C1 = Torso.Neck.C1
  609. RW.C1 = rarmc1
  610. LW.C1 = larmc1
  611. RH.C1 = rlegc1
  612. LH.C1 = llegc1
  613. end
  614. end
  615. end
  616.  
  617. CFuncs = {
  618. Part = {
  619. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  620. local Part = Create("Part")({
  621. Parent = Parent,
  622. Reflectance = Reflectance,
  623. Transparency = Transparency,
  624. CanCollide = false,
  625. Locked = true,
  626. BrickColor = BrickColor.new(tostring(BColor)),
  627. Name = Name,
  628. Size = Size,
  629. Material = Material
  630. })
  631. RemoveOutlines(Part)
  632. return Part
  633. end
  634. },
  635. Mesh = {
  636. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  637. local Msh = Create(Mesh)({
  638. Parent = Part,
  639. Offset = OffSet,
  640. Scale = Scale
  641. })
  642. if Mesh == "SpecialMesh" then
  643. Msh.MeshType = MeshType
  644. Msh.MeshId = MeshId
  645. end
  646. return Msh
  647. end
  648. },
  649. Mesh = {
  650. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  651. local Msh = Create(Mesh)({
  652. Parent = Part,
  653. Offset = OffSet,
  654. Scale = Scale
  655. })
  656. if Mesh == "SpecialMesh" then
  657. Msh.MeshType = MeshType
  658. Msh.MeshId = MeshId
  659. end
  660. return Msh
  661. end
  662. },
  663. Weld = {
  664. Create = function(Parent, Part0, Part1, C0, C1)
  665. local Weld = Create("Weld")({
  666. Parent = Parent,
  667. Part0 = Part0,
  668. Part1 = Part1,
  669. C0 = C0,
  670. C1 = C1
  671. })
  672. return Weld
  673. end
  674. },
  675. Sound = {
  676. Create = function(id, par, vol, pit)
  677. coroutine.resume(coroutine.create(function()
  678. local S = Create("Sound")({
  679. Volume = vol,
  680. Pitch = pit or 1,
  681. SoundId = id,
  682. Parent = par or workspace
  683. })
  684. wait()
  685. S:play()
  686. game:GetService("Debris"):AddItem(S, 6)
  687. end))
  688. end
  689. },
  690. ParticleEmitter = {
  691. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  692. local fp = Create("ParticleEmitter")({
  693. Parent = Parent,
  694. Color = ColorSequence.new(Color1, Color2),
  695. LightEmission = LightEmission,
  696. Size = Size,
  697. Texture = Texture,
  698. Transparency = Transparency,
  699. ZOffset = ZOffset,
  700. Acceleration = Accel,
  701. Drag = Drag,
  702. LockedToPart = LockedToPart,
  703. VelocityInheritance = VelocityInheritance,
  704. EmissionDirection = EmissionDirection,
  705. Enabled = Enabled,
  706. Lifetime = LifeTime,
  707. Rate = Rate,
  708. Rotation = Rotation,
  709. RotSpeed = RotSpeed,
  710. Speed = Speed,
  711. VelocitySpread = VelocitySpread
  712. })
  713. return fp
  714. end
  715. }
  716. }
  717. function RemoveOutlines(part)
  718. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  719. end
  720. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  721. local Part = Create("Part")({
  722. formFactor = FormFactor,
  723. Parent = Parent,
  724. Reflectance = Reflectance,
  725. Transparency = Transparency,
  726. CanCollide = false,
  727. Locked = true,
  728. BrickColor = BrickColor.new(tostring(BColor)),
  729. Name = Name,
  730. Size = Size,
  731. Material = Material
  732. })
  733. RemoveOutlines(Part)
  734. return Part
  735. end
  736. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  737. local Msh = Create(Mesh)({
  738. Parent = Part,
  739. Offset = OffSet,
  740. Scale = Scale
  741. })
  742. if Mesh == "SpecialMesh" then
  743. Msh.MeshType = MeshType
  744. Msh.MeshId = MeshId
  745. end
  746. return Msh
  747. end
  748. function CreateWeld(Parent, Part0, Part1, C0, C1)
  749. local Weld = Create("Weld")({
  750. Parent = Parent,
  751. Part0 = Part0,
  752. Part1 = Part1,
  753. C0 = C0,
  754. C1 = C1
  755. })
  756. return Weld
  757. end
  758.  
  759.  
  760. -------------------------------------------------------
  761. --Start Effect Function--
  762. -------------------------------------------------------
  763. EffectModel = Instance.new("Model", char)
  764. Effects = {
  765. Block = {
  766. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  767. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  768. prt.Anchored = true
  769. prt.CFrame = cframe
  770. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  771. game:GetService("Debris"):AddItem(prt, 10)
  772. if Type == 1 or Type == nil then
  773. table.insert(Effects, {
  774. prt,
  775. "Block1",
  776. delay,
  777. x3,
  778. y3,
  779. z3,
  780. msh
  781. })
  782. elseif Type == 2 then
  783. table.insert(Effects, {
  784. prt,
  785. "Block2",
  786. delay,
  787. x3,
  788. y3,
  789. z3,
  790. msh
  791. })
  792. else
  793. table.insert(Effects, {
  794. prt,
  795. "Block3",
  796. delay,
  797. x3,
  798. y3,
  799. z3,
  800. msh
  801. })
  802. end
  803. end
  804. },
  805. Sphere = {
  806. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  807. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  808. prt.Anchored = true
  809. prt.CFrame = cframe
  810. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  811. game:GetService("Debris"):AddItem(prt, 10)
  812. table.insert(Effects, {
  813. prt,
  814. "Cylinder",
  815. delay,
  816. x3,
  817. y3,
  818. z3,
  819. msh
  820. })
  821. end
  822. },
  823. Cylinder = {
  824. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  825. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  826. prt.Anchored = true
  827. prt.CFrame = cframe
  828. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  829. game:GetService("Debris"):AddItem(prt, 10)
  830. table.insert(Effects, {
  831. prt,
  832. "Cylinder",
  833. delay,
  834. x3,
  835. y3,
  836. z3,
  837. msh
  838. })
  839. end
  840. },
  841. Wave = {
  842. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  843. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  844. prt.Anchored = true
  845. prt.CFrame = cframe
  846. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  847. game:GetService("Debris"):AddItem(prt, 10)
  848. table.insert(Effects, {
  849. prt,
  850. "Cylinder",
  851. delay,
  852. x3 / 60,
  853. y3 / 60,
  854. z3 / 60,
  855. msh
  856. })
  857. end
  858. },
  859. Ring = {
  860. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  861. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  862. prt.Anchored = true
  863. prt.CFrame = cframe
  864. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  865. game:GetService("Debris"):AddItem(prt, 10)
  866. table.insert(Effects, {
  867. prt,
  868. "Cylinder",
  869. delay,
  870. x3,
  871. y3,
  872. z3,
  873. msh
  874. })
  875. end
  876. },
  877. Break = {
  878. Create = function(brickcolor, cframe, x1, y1, z1)
  879. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  880. prt.Anchored = true
  881. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  882. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  883. local num = math.random(10, 50) / 1000
  884. game:GetService("Debris"):AddItem(prt, 10)
  885. table.insert(Effects, {
  886. prt,
  887. "Shatter",
  888. num,
  889. prt.CFrame,
  890. math.random() - math.random(),
  891. 0,
  892. math.random(50, 100) / 100
  893. })
  894. end
  895. },
  896. Spiral = {
  897. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  898. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  899. prt.Anchored = true
  900. prt.CFrame = cframe
  901. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902. game:GetService("Debris"):AddItem(prt, 10)
  903. table.insert(Effects, {
  904. prt,
  905. "Cylinder",
  906. delay,
  907. x3,
  908. y3,
  909. z3,
  910. msh
  911. })
  912. end
  913. },
  914. Push = {
  915. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  916. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  917. prt.Anchored = true
  918. prt.CFrame = cframe
  919. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  920. game:GetService("Debris"):AddItem(prt, 10)
  921. table.insert(Effects, {
  922. prt,
  923. "Cylinder",
  924. delay,
  925. x3,
  926. y3,
  927. z3,
  928. msh
  929. })
  930. end
  931. }
  932. }
  933. -------------------------------------------------------
  934. --End Effect Function--
  935. -------------------------------------------------------
  936.  
  937. function CreateSound(ID, PARENT, VOLUME, PITCH)
  938. local NSound = nil
  939. coroutine.resume(coroutine.create(function()
  940. NSound = Instance.new("Sound", PARENT)
  941. NSound.Volume = VOLUME
  942. NSound.Pitch = PITCH
  943. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  944. swait()
  945. NSound:play()
  946. game:GetService("Debris"):AddItem(NSound, 10)
  947. end))
  948. return NSound
  949. end
  950.  
  951. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  952. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  953. prt.Anchored = true
  954. prt.CFrame = cframe
  955. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  956. game:GetService("Debris"):AddItem(prt, 10)
  957. if Type == 1 or Type == nil then
  958. table.insert(Effects, {
  959. prt,
  960. "Block1",
  961. delay,
  962. x3,
  963. y3,
  964. z3,
  965. msh
  966. })
  967. elseif Type == 2 then
  968. table.insert(Effects, {
  969. prt,
  970. "Block2",
  971. delay,
  972. x3,
  973. y3,
  974. z3,
  975. msh
  976. })
  977. elseif Type == 3 then
  978. table.insert(Effects, {
  979. prt,
  980. "Block3",
  981. delay,
  982. x3,
  983. y3,
  984. z3,
  985. msh
  986. })
  987. end
  988. end
  989.  
  990. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  991. local fp=Instance.new("Part")
  992. fp.formFactor=formfactor
  993. fp.Parent=parent
  994. fp.Reflectance=reflectance
  995. fp.Transparency=transparency
  996. fp.CanCollide=false
  997. fp.Locked=true
  998. fp.BrickColor=brickcolor
  999. fp.Name=name
  1000. fp.Size=size
  1001. fp.Position=tors.Position
  1002. RemoveOutlines(fp)
  1003. fp.Material="SmoothPlastic"
  1004. fp:BreakJoints()
  1005. return fp
  1006. end
  1007.  
  1008. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1009. local mesh=Instance.new(Mesh)
  1010. mesh.Parent=part
  1011. if Mesh=="SpecialMesh" then
  1012. mesh.MeshType=meshtype
  1013. if meshid~="nil" then
  1014. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1015. end
  1016. end
  1017. mesh.Offset=offset
  1018. mesh.Scale=scale
  1019. return mesh
  1020. end
  1021.  
  1022. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1023. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1024. prt.Anchored = true
  1025. prt.Material = "Neon"
  1026. prt.CFrame = cframe
  1027. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1028. game:GetService("Debris"):AddItem(prt, 5)
  1029. coroutine.resume(coroutine.create(function(Part, Mesh)
  1030. local rtype = rottype
  1031. for i = 0, 1, delay do
  1032. swait()
  1033. if rtype == 1 then
  1034. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1035. elseif rtype == 2 then
  1036. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1037. end
  1038. prt.Transparency = i
  1039. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1040. end
  1041. Part.Parent = nil
  1042. end), prt, msh)
  1043. end
  1044.  
  1045.  
  1046. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1047. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1048. prt.Anchored = true
  1049. prt.Material = "Neon"
  1050. prt.CFrame = cframe
  1051. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1052. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1053. game:GetService("Debris"):AddItem(prt, 5)
  1054. coroutine.resume(coroutine.create(function(Part, Mesh)
  1055. for i = 0, 1, delay do
  1056. swait()
  1057. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1058. Part.Transparency = i
  1059. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1060. end
  1061. Part.Parent = nil
  1062. end), prt, msh)
  1063. end
  1064.  
  1065.  
  1066. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1067. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1068. prt.Anchored = true
  1069. prt.Material = "Neon"
  1070. prt.CFrame = cframe
  1071. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1072. game:GetService("Debris"):AddItem(prt, 5)
  1073. coroutine.resume(coroutine.create(function(Part, Mesh)
  1074. local rtype = rottype
  1075. for i = 0, 1, delay do
  1076. swait()
  1077. if rtype == 1 then
  1078. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1079. elseif rtype == 2 then
  1080. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1081. end
  1082. prt.Transparency = i
  1083. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1084. end
  1085. Part.Parent = nil
  1086. end), prt, msh)
  1087. end
  1088.  
  1089. function Eviscerate(dude)
  1090. if dude.Name ~= char then
  1091. local bgf = IT("BodyGyro", dude.Head)
  1092. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1093. local val = IT("BoolValue", dude)
  1094. val.Name = "IsHit"
  1095. local ds = coroutine.wrap(function()
  1096. dude:WaitForChild("Head"):BreakJoints()
  1097. wait(0.5)
  1098. target = nil
  1099. coroutine.resume(coroutine.create(function()
  1100. for i, v in pairs(dude:GetChildren()) do
  1101. if v:IsA("Accessory") then
  1102. v:Destroy()
  1103. end
  1104. if v:IsA("Humanoid") then
  1105. v:Destroy()
  1106. end
  1107. if v:IsA("CharacterMesh") then
  1108. v:Destroy()
  1109. end
  1110. if v:IsA("Model") then
  1111. v:Destroy()
  1112. end
  1113. if v:IsA("Part") or v:IsA("MeshPart") then
  1114. for x, o in pairs(v:GetChildren()) do
  1115. if o:IsA("Decal") then
  1116. o:Destroy()
  1117. end
  1118. end
  1119. coroutine.resume(coroutine.create(function()
  1120. v.Material = "Neon"
  1121. v.CanCollide = false
  1122. local PartEmmit1 = IT("ParticleEmitter", v)
  1123. PartEmmit1.LightEmission = 1
  1124. PartEmmit1.Texture = "rbxassetid://284205403"
  1125. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1126. PartEmmit1.Rate = 150
  1127. PartEmmit1.Lifetime = NumberRange.new(1)
  1128. PartEmmit1.Size = NumberSequence.new({
  1129. NumberSequenceKeypoint.new(0, 0.75, 0),
  1130. NumberSequenceKeypoint.new(1, 0, 0)
  1131. })
  1132. PartEmmit1.Transparency = NumberSequence.new({
  1133. NumberSequenceKeypoint.new(0, 0, 0),
  1134. NumberSequenceKeypoint.new(1, 1, 0)
  1135. })
  1136. PartEmmit1.Speed = NumberRange.new(0, 0)
  1137. PartEmmit1.VelocitySpread = 30000
  1138. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1139. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1140. local BodPoss = IT("BodyPosition", v)
  1141. BodPoss.P = 3000
  1142. BodPoss.D = 1000
  1143. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1144. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1145. v.Color = maincolor.Color
  1146. coroutine.resume(coroutine.create(function()
  1147. for i = 0, 49 do
  1148. swait(1)
  1149. v.Transparency = v.Transparency + 0.08
  1150. end
  1151. wait(0.5)
  1152. PartEmmit1.Enabled = false
  1153. wait(3)
  1154. v:Destroy()
  1155. dude:Destroy()
  1156. end))
  1157. end))
  1158. end
  1159. end
  1160. end))
  1161. end)
  1162. ds()
  1163. end
  1164. end
  1165. function FindNearestHead(Position, Distance, SinglePlayer)
  1166. if SinglePlayer then
  1167. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1168. end
  1169. local List = {}
  1170. for i, v in pairs(workspace:GetChildren()) do
  1171. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1172. table.insert(List, v)
  1173. end
  1174. end
  1175. return List
  1176. end
  1177. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1178. local type = type
  1179. local rng = Instance.new("Part", char)
  1180. rng.Anchored = true
  1181. rng.BrickColor = color
  1182. rng.CanCollide = false
  1183. rng.FormFactor = 3
  1184. rng.Name = "Ring"
  1185. rng.Material = "Neon"
  1186. rng.Size = Vector3.new(1, 1, 1)
  1187. rng.Transparency = 0
  1188. rng.TopSurface = 0
  1189. rng.BottomSurface = 0
  1190. rng.CFrame = pos
  1191. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1192. local rngm = Instance.new("SpecialMesh", rng)
  1193. rngm.MeshType = "Sphere"
  1194. rngm.Scale = Vector3.new(x1, y1, z1)
  1195. local scaler2 = 1
  1196. local speeder = FastSpeed
  1197. if type == "Add" then
  1198. scaler2 = 1 * value
  1199. elseif type == "Divide" then
  1200. scaler2 = 1 / value
  1201. end
  1202. coroutine.resume(coroutine.create(function()
  1203. for i = 0, 10 / bonuspeed, 0.1 do
  1204. swait()
  1205. if type == "Add" then
  1206. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1207. elseif type == "Divide" then
  1208. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1209. end
  1210. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1211. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1212. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1213. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1214. end
  1215. rng:Destroy()
  1216. end))
  1217. end
  1218. -------------------------------------------------------
  1219. --End Important Functions--
  1220. -------------------------------------------------------
  1221.  
  1222. --[[
  1223. Thanks for using Build-To-Lua by jarredbcv.
  1224. ]]--
  1225.  
  1226. New = function(Object, Parent, Name, Data)
  1227. local Object = Instance.new(Object)
  1228. for Index, Value in pairs(Data or {}) do
  1229. Object[Index] = Value
  1230. end
  1231. Object.Parent = Parent
  1232. Object.Name = Name
  1233. return Object
  1234. end
  1235.  
  1236. NewInstance = function(instance,parent,properties)
  1237. local inst = Instance.new(instance,parent)
  1238. if(properties)then
  1239. for i,v in next, properties do
  1240. pcall(function() inst[i] = v end)
  1241. end
  1242. end
  1243. return inst;
  1244. end
  1245.  
  1246. Gunty = New("Model",char,"Gunty",{})
  1247. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1248. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1249. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1250. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1251. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1252. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1253. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1254. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1255. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1256. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1257. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1258. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1259. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1260. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1261. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1262. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1263. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1264. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1265. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1266. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1267. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1268. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1269. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1270. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1271. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1272. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1273. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1274. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1275. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1276. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1277. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1278. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1279. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1280. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1281. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1282. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1283. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1284. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1285. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1286. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1287. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1288. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1289. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1290. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1291. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1292. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1293. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1294. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1295. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1296. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1297. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1298. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1299. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1300. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1301. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1302. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1303. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1304. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1305. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1306. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1307. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1308.  
  1309. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1310.  
  1311. for _,v in next, Gunty:children() do
  1312. v.CanCollide = false
  1313. end
  1314.  
  1315. local all, last = {}, nil
  1316. ArmourParts = {}
  1317. ArmourParts2 = {}
  1318. NeonParts = {}
  1319. function scan(p)
  1320. for _, v in pairs(p:GetChildren()) do
  1321. if v:IsA("BasePart") then
  1322. if v.BrickColor == BrickColor.new("Smoky grey") then
  1323. table.insert(ArmourParts, v)
  1324. end
  1325. if v.BrickColor == BrickColor.new("Fossil") then
  1326. table.insert(ArmourParts2, v)
  1327. end
  1328. if v.BrickColor == BrickColor.new("Institutional white") then
  1329. table.insert(NeonParts, v)
  1330. end
  1331. if last then
  1332. local w = Instance.new("Weld")
  1333. w.Part0, w.Part1 = last, v
  1334. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1335. w.Parent = last
  1336. end
  1337. table.insert(all, v)
  1338. last = v
  1339. end
  1340. scan(v)
  1341. end
  1342. end
  1343. scan(Gunty)
  1344. for _, v in pairs(all) do
  1345. v.Anchored = false
  1346. v.CanCollide = false
  1347. end
  1348. function resetmode()
  1349. for i, v in pairs(ArmourParts) do
  1350. v.BrickColor = BrickColor.new("Smoky grey")
  1351. end
  1352. for i, v in pairs(ArmourParts2) do
  1353. v.BrickColor = BrickColor.new("Fossil")
  1354. end
  1355. for i, v in pairs(NeonParts) do
  1356. v.BrickColor = BrickColor.new("Institutional white")
  1357. end
  1358. maincolor = BrickColor.new("Institutional white")
  1359. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1360. end
  1361. -------------------------------------------------------
  1362. --Start Music Option--
  1363. -------------------------------------------------------
  1364. local Music = Instance.new("Sound",tors)
  1365. Music.Volume = 7.5
  1366. Music.SoundId = "rbxassetid://1117396305"
  1367. Music.Looped = true
  1368. Music.Pitch = 1 --Pitcher
  1369. Music:Play()
  1370. -------------------------------------------------------
  1371. --End Music Option--
  1372. -------------------------------------------------------
  1373.  
  1374. local naeeym2 = Instance.new("BillboardGui",char)
  1375. naeeym2.AlwaysOnTop = true
  1376. naeeym2.Size = UDim2.new(5,35,2,35)
  1377. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1378. naeeym2.Adornee = hed
  1379. naeeym2.Name = "Name"
  1380.  
  1381. local tecks2 = Instance.new("TextLabel",naeeym2)
  1382. tecks2.BackgroundTransparency = 1
  1383. tecks2.TextScaled = true
  1384. tecks2.BorderSizePixel = 0
  1385. tecks2.Text = "Normal Guest"
  1386. tecks2.Font = "Code"
  1387. tecks2.TextSize = 30
  1388. tecks2.TextStrokeTransparency = 0
  1389. tecks2.TextColor3 = Color3.new(0,0,0)
  1390. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1391. tecks2.Size = UDim2.new(1,0,0.5,0)
  1392. tecks2.Rotation = 0
  1393. tecks2.Parent = naeeym2
  1394.  
  1395. -------------------------------------------------------
  1396. --Start Attacks N Stuff--
  1397. -------------------------------------------------------
  1398. local sine=0
  1399. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1400. local Hitboxpart = Instance.new("Part", EffectModel)
  1401. RemoveOutlines(Hitboxpart)
  1402. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1403. Hitboxpart.CanCollide = false
  1404. Hitboxpart.Transparency = 1
  1405. Hitboxpart.Anchored = true
  1406. Hitboxpart.CFrame = Pose
  1407. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1408. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1409. end
  1410. wait2 = false
  1411. combo = 1
  1412. mouse.Button1Down:connect(function(key)
  1413. if attack == false then
  1414. attack = true
  1415. hum.WalkSpeed = 3.01
  1416. if combo == 1 and wait2 == false then
  1417. wait2 = true
  1418. for i = 0, 1.2, 0.1 do
  1419. swait()
  1420. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1421. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1422. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1423. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1424. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1425. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1426. end
  1427. CreateSound("138097048", ra, 3, .8)
  1428. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1429. for i = 0, 1.2, 0.1 do
  1430. swait()
  1431. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1432. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1434. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1436. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1437. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1438. end
  1439. combo = 2
  1440. end
  1441. if combo == 2 and wait2 == false then
  1442. wait2 = true
  1443. for i = 0, 1.2, 0.1 do
  1444. swait()
  1445. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1447. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1448. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1449. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1450. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1451. end
  1452. CreateSound("138097048", rl, 3, 1)
  1453. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1454. for i = 0, 1.6, 0.1 do
  1455. swait()
  1456. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1457. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1458. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1459. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1460. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1461. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1462. end
  1463. combo = 3
  1464. end
  1465. if combo == 3 and wait2 == false then
  1466. for i = 0, 1.2, 0.1 do
  1467. swait()
  1468. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1470. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1471. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1472. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1473. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1474. end
  1475. CreateSound("138097048", ra, 3, .8)
  1476. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1477. for i = 0, 1.2, 0.1 do
  1478. swait()
  1479. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1481. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1482. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1483. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1484. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1485. end
  1486. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1487. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1488. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1489. for i = 0, 1.2, 0.1 do
  1490. swait()
  1491. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1493. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1494. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1495. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1496. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1497. end
  1498. combo = 1
  1499. end
  1500. hum.WalkSpeed = 8
  1501. wait2 = false
  1502. attack = false
  1503. end
  1504. end)
  1505. function Decapitate()
  1506. local target = nil
  1507. local targettorso = nil
  1508. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1509. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1510. target = mouse.Target.Parent.Humanoid
  1511. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1512. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1513. end
  1514. end
  1515. if target ~= nil then
  1516. targettorso.Anchored = true
  1517. attack = true
  1518. hum.WalkSpeed = 0
  1519. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1520. for i = 0,4.2,0.1 do
  1521. swait()
  1522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1525. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1528. end
  1529. local ModelHead01 = New("Model", char, "", {})
  1530. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1531. local Head01 = targethead:Clone()
  1532. targethead.Transparency = 1
  1533. Head01.Parent = ModelHead01
  1534. local weldHead01 = Instance.new("Weld")
  1535. weldHead01.Parent = Head01
  1536. weldHead01.Part0 = targethead
  1537. weldHead01.Part1 = Head01
  1538. weldHead01.C1 = CFrame.new(0, 0, 0)
  1539. targethead.face:Remove()
  1540. weldHead01.Part0 = ra
  1541. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1542. targettorso:BreakJoints()
  1543. CreateSound("314390675", targettorso, 5, .7)
  1544. for i = 0,3.2,0.1 do
  1545. swait()
  1546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1552. end
  1553. for i = 0,4.2,0.1 do
  1554. swait()
  1555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1557. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1558. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1559. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1560. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1561. end
  1562. CreateSound("541909763", targettorso, 5, .8)
  1563. weldHead01:Destroy()
  1564. Head01.CanCollide = true
  1565. local bodyVelocity2 = Create("BodyVelocity")({
  1566. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1567. P = 5000,
  1568. maxForce = Vector3.new(8000, 8000, 8000),
  1569. Parent = Head01
  1570. })
  1571. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1572. for i = 0,6.2,0.1 do
  1573. swait()
  1574. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1575. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1576. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1577. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1578. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1579. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1580. end
  1581. targettorso.Anchored = false
  1582. attack = false
  1583. hum.WalkSpeed = 8
  1584. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1585. end
  1586. end
  1587. function Laugh()
  1588. attack = true
  1589. hum.WalkSpeed = 0
  1590. CreateSound("300208779", hed, 10, 1)
  1591. for i = 0,9,0.1 do
  1592. swait()
  1593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1595. if Mrandom(1,15) == 1 then
  1596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1597. end
  1598. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1599. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1602. end
  1603. attack = false
  1604. hum.WalkSpeed = 10
  1605. end
  1606. function Flying_Kick()
  1607. attack = true
  1608. hum.WalkSpeed = 0
  1609. for i = 0,2.7,0.1 do
  1610. swait()
  1611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1613. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1617. end
  1618. local bodyVelocity = Create("BodyVelocity")({
  1619. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1620. P = 5000,
  1621. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1622. Parent = root
  1623. })
  1624. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1625. CreateSound("138097048", rl, 3, 1)
  1626. for i = 0,2.1,0.1 do
  1627. swait()
  1628. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1631. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1632. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1633. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1634. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1635. end
  1636. attack = false
  1637. hum.WalkSpeed = 8
  1638. end
  1639. function UpperCut()
  1640. attack = true
  1641. hum.WalkSpeed = 0
  1642. for i = 0,2.3,0.1 do
  1643. swait()
  1644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1646. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1648. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1649. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1650. end
  1651. CreateSound("138097048", ra, 3, .8)
  1652. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1653. for i = 0,2.8,0.1 do
  1654. swait()
  1655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1657. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1658. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1659. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1661. end
  1662. attack = false
  1663. hum.WalkSpeed = 8
  1664. end
  1665. function Spinning_Kick()
  1666. attack = true
  1667. hum.WalkSpeed = 3.01
  1668. for i = 0, 1.2, 0.1 do
  1669. swait()
  1670. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1672. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1673. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1674. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1675. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1676. end
  1677. for i = 0, 4.6, 0.1 do
  1678. swait()
  1679. CreateSound("138097048", rl, 3, 1)
  1680. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1681. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1683. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1684. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1685. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1686. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1687. end
  1688. attack = false
  1689. hum.WalkSpeed = 8
  1690. end
  1691. function Beam_Of_Light()
  1692.  
  1693. end
  1694. function Blast_Of_God()
  1695. attack = true
  1696. hum.WalkSpeed = 3.01
  1697. for i = 0,6.3,0.1 do
  1698. swait()
  1699. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1702. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1704. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1705. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1706. end
  1707. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1708. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1709. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1710. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1711. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1712. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1713. CreateSound("142070127", tors, 10, 1)
  1714. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1715. for i = 0,2.6,0.1 do
  1716. swait()
  1717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1719. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1721. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1723. end
  1724. attack = false
  1725. hum.WalkSpeed = 8
  1726. end
  1727. function Diablo_Explosion()
  1728. attack = true
  1729. hum.WalkSpeed = 3.01
  1730. for i = 0,6.3,0.1 do
  1731. swait()
  1732. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1733. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1740. end
  1741. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1742. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1743. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1744. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1745. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1746. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1747. CreateSound("142070127", tors, 10, 1)
  1748. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1749. for i = 0,4.6,0.1 do
  1750. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1751. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1752. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1753. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1754. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1755. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1756. end
  1757. wait(.6)
  1758. attack = false
  1759. hum.WalkSpeed = 8
  1760. end
  1761. function Multi_Bombs()
  1762. attack = true
  1763. hum.WalkSpeed = 3.01
  1764. for i = 0,3,0.1 do
  1765. swait()
  1766. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1767. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1770. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1774. end
  1775. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1776. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1777. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1778. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1779. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1780. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1781. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1782. CreateSound("142070127", tors, 10, 1)
  1783. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1784. for i = 0,1,0.1 do
  1785. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1787. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1788. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1789. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1790. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1791. end
  1792. for i = 0,2,0.1 do
  1793. swait()
  1794. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1795. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1798. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1802. end
  1803. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1804. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1805. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1806. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1807. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1808. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1809. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1810. CreateSound("142070127", tors, 10, 1)
  1811. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1812. for i = 0,1,0.1 do
  1813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1815. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1816. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1817. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1818. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1819. end
  1820. for i = 0,2,0.1 do
  1821. swait()
  1822. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1823. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1826. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1827. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1828. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1830. end
  1831. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1832. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1833. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1834. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1835. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1836. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1837. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1838. CreateSound("142070127", tors, 10, 1)
  1839. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1840. for i = 0,1,0.1 do
  1841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1843. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1844. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1845. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1846. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1847. end
  1848. wait(.6)
  1849. attack = false
  1850. hum.WalkSpeed = 8
  1851. end
  1852. function Hell_From_Above()
  1853. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1854. attack = true
  1855. hum.WalkSpeed = 3.01
  1856. for i = 0,6.3,0.1 do
  1857. swait()
  1858. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1861. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1862. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1863. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1865. end
  1866. CreateSound("142070127", tors, 10, 1)
  1867. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1868. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1869. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1870. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1871. for i = 0,3.8,0.1 do
  1872. swait()
  1873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1875. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1877. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1878. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1879. end
  1880. CreateSound("224339201", tors, 10, 0.5)
  1881. for i = 1, 3 do
  1882. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1883. UhhhhThing.CFrame = mouse.Hit
  1884. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1885. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1886. end
  1887. UhhhhThing:Destroy()
  1888. attack = false
  1889. hum.WalkSpeed = 8
  1890. end
  1891. function Spinning_Below()
  1892. attack = true
  1893. hum.WalkSpeed = 3.01
  1894. CreateSound("649634100", tors, 10, 0.5)
  1895. for i = 0,6.3,0.1 do
  1896. swait()
  1897. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1898. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1899. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1900. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1901. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1902. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1903. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1904. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1905. end
  1906. attack = false
  1907. hum.WalkSpeed = 8
  1908. end
  1909. function Blizzard()
  1910. attack = true
  1911. hum.WalkSpeed = 2
  1912. hum.JumpPower = 0
  1913. for i = 0,70,0.1 do
  1914. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1915. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1916. swait()
  1917. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1919. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1920. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1921. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1922. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1923. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1924. end
  1925. hum.WalkSpeed = 16
  1926. hum.JumpPower = 50
  1927. attack = false
  1928. end
  1929.  
  1930. function Cryo_Freeze()
  1931. attack = true
  1932. for i = 0,5.2,0.03 do
  1933. swait()
  1934. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1935. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1938. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1939. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1940. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1941. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1942. end
  1943. CreateSound("331666100", tors, 10, 1)
  1944. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1945. for i = 1,3,0.1 do
  1946. hum.WalkSpeed = 0.10
  1947. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1950. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1951. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1952. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1953. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1954. end
  1955. for i = 1,10,0.1 do
  1956. swait(10)
  1957. hum.WalkSpeed = 0.10
  1958. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1959. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1962. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1963. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1964. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1966. end
  1967. wait(.6)
  1968. attack = false
  1969. end
  1970. function Menacing_Aura()
  1971. attack = true
  1972. notmenacing = false
  1973. for i = 0,2,0.1 do
  1974. swait()
  1975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1976. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1977. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1978. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1979. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1980. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1981. end
  1982. CreateSound("331666100", tors, 10, 1)
  1983. coroutine.resume(coroutine.create(function()
  1984. for i = 0,25,0.1 do
  1985. swait(10)
  1986. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1987. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1988. end
  1989. notmenacing = true
  1990. end))
  1991. wait(.6)
  1992. attack = false
  1993. end
  1994. local alternatecooldownbecausewhynotdood = false
  1995. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1996. attack = true
  1997. alternatecooldownbecausewhynotdood = true
  1998. for i = 0,2,0.1 do
  1999. swait()
  2000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2001. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2002. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2003. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2004. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2005. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2006. end
  2007. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2008. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2009. coroutine.resume(coroutine.create(function()
  2010. for i = 1,150,0.1 do
  2011. swait()
  2012. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2013. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2014. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2015. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2016. end
  2017. swait(50)
  2018. alternatecooldownbecausewhynotdood = false
  2019. ref:Remove() -- still lazy to use debris
  2020. end))
  2021. attack = false
  2022. end
  2023. function Eruption()
  2024. attack = true
  2025. hum.WalkSpeed = 2
  2026. hum.JumpPower = 0
  2027. for i = 0,7,0.1 do
  2028. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2029. swait()
  2030. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2031. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2032. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2033. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2034. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2035. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2036. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2037. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2038. end
  2039. CreateSound("144699494", tors, 10, 1)
  2040. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2041. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2042. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2043. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2044. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2045. coroutine.resume(coroutine.create(function()
  2046. for i = 0,1.8,0.1 do
  2047. swait()
  2048. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2049. end
  2050. for i = 0,1.8,0.1 do
  2051. swait()
  2052. hum.CameraOffset = Vector3.new(0,0,0)
  2053. end
  2054. end))
  2055. local vel2 = Instance.new("BodyVelocity",tors)
  2056. vel2.Velocity = Vector3.new(0,55,0)
  2057. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2058. for i = 0,4,0.1 do
  2059. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2060. swait()
  2061. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2062. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2065. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2066. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2067. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2068. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2069. end
  2070. hum.WalkSpeed = 16
  2071. vel2:Destroy()
  2072. hum.JumpPower = 50
  2073. attack = false
  2074. end
  2075. function Solar_Flare()
  2076. attack = true
  2077. hum.WalkSpeed = 2
  2078. hum.JumpPower = 75
  2079. hum.Jump = true
  2080. wait(0.4)
  2081. CreateSound("144699494", tors, 10, 1)
  2082. hum.JumpPower = 0
  2083. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2084. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2085. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2086. for i = 0,20,0.1 do
  2087. root.Velocity = root.CFrame.lookVector * 60
  2088. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2089. swait()
  2090. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2091. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2093. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2094. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2095. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2096. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2098. end
  2099. hum.WalkSpeed = 16
  2100. hum.JumpPower = 50
  2101. attack = false
  2102. end
  2103. function ShadowWarp()
  2104. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2105. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2106. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2107. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2108. local pos = root.Position
  2109. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2110. CreateSound("769380905", tors, 10, 1)
  2111. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2112. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2113. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2114. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2115. end
  2116. function Shade()
  2117. hum.WalkSpeed = 3
  2118. attack = true
  2119. for i = 0,2,0.1 do
  2120. swait()
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2123. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2124. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2125. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2127. end
  2128. hum.WalkSpeed = 3
  2129. CreateSound("588736969", tors, 10, 1)
  2130. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2131. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2132. for i = 0,3,0.1 do
  2133. swait()
  2134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2140. end
  2141. hum.WalkSpeed = 3
  2142. CreateSound("588736969", tors, 10, 1)
  2143. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2144. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2145. for i = 0,3,0.1 do
  2146. swait()
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2149. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2150. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2153. end
  2154. CreateSound("588736969", tors, 10, 1)
  2155. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2156. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2157. hum.WalkSpeed = 3
  2158. wait(.6)
  2159. hum.WalkSpeed = 16
  2160. attack = false
  2161. end
  2162. function Purity_Slam()
  2163. attack = true
  2164. for i = 0,5.2,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2172. end
  2173. CreateSound("331666100", tors, 10, 1)
  2174. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2175. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2176. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2177. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2178. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2179. coroutine.resume(coroutine.create(function()
  2180. for i = 0,1.8,0.1 do
  2181. swait()
  2182. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2183. end
  2184. for i = 0,1.8,0.1 do
  2185. swait()
  2186. hum.CameraOffset = Vector3.new(0,0,0)
  2187. end
  2188. end))
  2189. for i = 1,4.7,0.1 do
  2190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2191. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2192. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2193. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2194. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2195. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2196. end
  2197. wait(.6)
  2198. attack = false
  2199. end
  2200. function Universal_Crush()
  2201. attack = true
  2202. for i = 0,5.2,0.05 do
  2203. swait()
  2204. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2205. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2207. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2208. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2209. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2210. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2211. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2212. end
  2213. CreateSound("331666100", tors, 10, 1)
  2214. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2215. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2216. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2217. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2218. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2219. coroutine.resume(coroutine.create(function()
  2220. for i = 0,1.8,0.1 do
  2221. swait()
  2222. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2223. end
  2224. for i = 0,1.8,0.1 do
  2225. swait()
  2226. hum.CameraOffset = Vector3.new(0,0,0)
  2227. end
  2228. end))
  2229. for i = 1,4.7,0.1 do
  2230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2232. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2233. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2234. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2236. end
  2237. wait(.6)
  2238. attack = false
  2239. end
  2240. function Painful_Stomp()
  2241. attack = true
  2242. for i = 0,5.2,0.1 do
  2243. swait()
  2244. tecks2.Rotation = math.random(-20, 20)
  2245. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2247. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2248. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2249. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2250. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2251. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2252. end
  2253. CreateSound("331666100", char, 10, 1)
  2254. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2255. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2256. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2257. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2258. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2259. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2260. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2261. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2262. if v:FindFirstChild("Head") then
  2263. Eviscerate(v)
  2264. end
  2265. end
  2266. coroutine.resume(coroutine.create(function()
  2267. for i = 0,2.8,0.1 do
  2268. swait()
  2269. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2270. end
  2271. for i = 0,1.8,0.1 do
  2272. swait()
  2273. hum.CameraOffset = Vector3.new(0,0,0)
  2274. end
  2275. end))
  2276. for i = 0,3.7,0.1 do
  2277. tecks2.Rotation = math.random(-20, 20)
  2278. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2281. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2282. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2283. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2284. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2285. end
  2286. wait(.6)
  2287. attack = false
  2288. end
  2289. function Ending()
  2290. local target = nil
  2291. local targettorso = nil
  2292. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2293. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2294. targetT = mouse.Target.Parent
  2295. target = mouse.Target.Parent.Humanoid
  2296. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2297. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2298. end
  2299. end
  2300. if target ~= nil then
  2301. targettorso.Anchored = true
  2302. attack = true
  2303. hum.WalkSpeed = 0
  2304. local originalpos = root.CFrame
  2305. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2306. for i = 0,1.8,0.1 do
  2307. tecks2.Rotation = math.random(-20, 20)
  2308. swait()
  2309. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2314. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2315. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2316. end
  2317. Eviscerate(targetT)
  2318. CreateSound("331666100", ra, 4, 1)
  2319. CreateSound("180083286", targettorso, 10, 1)
  2320. coroutine.resume(coroutine.create(function()
  2321. for i = 0,1.8,0.1 do
  2322. swait()
  2323. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2324. end
  2325. for i = 0,1.8,0.1 do
  2326. swait()
  2327. hum.CameraOffset = Vector3.new(0,0,0)
  2328. end
  2329. end))
  2330. for i = 0,4.6,0.1 do
  2331. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2334. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2335. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2338. end
  2339. wait(.6)
  2340. root.CFrame = originalpos
  2341. attack = false
  2342. hum.WalkSpeed = 8
  2343. end
  2344. end
  2345.  
  2346. --[[I don't take ANY credit for this attack,
  2347. this was all nooby's hard work and the only reason i uhhh "used" it
  2348. is cause I i didn't have attack ideas at the time so yeah,
  2349. 100% nooby's credit <3]]
  2350. function Ende_der_Weld()
  2351. attack = true
  2352. hum.WalkSpeed = 0
  2353. for i = 0,4.6,0.1 do
  2354. swait()
  2355. tecks2.Rotation = math.random(-20, 20)
  2356. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2363. end
  2364. local a = Instance.new("Part",char)
  2365. a.BrickColor = BrickColor.random()
  2366. a.Name = "Lazer"
  2367. a.Anchored = true
  2368. a.Material = "Neon"
  2369. a.Transparency = 1
  2370. a.CanCollide = false
  2371. local hitbox = Instance.new("Part",char)
  2372. hitbox.Size = Vector3.new(5,5,5)
  2373. hitbox.CFrame = mouse.hit
  2374. hitbox.Anchored = true
  2375. hitbox.Transparency = 1
  2376. hitbox.CanCollide = false
  2377. local ray = Ray.new(
  2378. ra.CFrame.p, -- origin
  2379. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2380. )
  2381. local ignore = char
  2382. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2383. if hit then
  2384. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2385.  
  2386. if not humanoid then
  2387. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2388. end
  2389. if humanoid then
  2390. if humanoid.Parent:IsA"Model" then
  2391. end
  2392. end
  2393. end
  2394. a.BottomSurface = 10
  2395. a.TopSurface = 10
  2396. local distance = (ra.CFrame.p - position).magnitude
  2397. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2398. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2399. game:GetService("Debris"):AddItem(a, 5)
  2400. game:GetService("Debris"):AddItem(hitbox, 1)
  2401. local newmesh = Instance.new("BlockMesh",a)
  2402. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2403. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2404. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2405. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2406. local lbs = Instance.new("Part")
  2407. lbs.Parent = char
  2408. CreateSound("929619479", lbs, 10, 1)
  2409. lbs.Material = "Neon"
  2410. lbs.Color = BrickColor.Random().Color
  2411. lbs.CanCollide = false
  2412. lbs.Shape = "Ball"
  2413. lbs.Anchored = true
  2414. lbs.Transparency = 0
  2415. lbs.Size = Vector3.new(20,20,20)
  2416. lbs.CFrame = a.CFrame
  2417. local thing = Instance.new("SpecialMesh",lbs)
  2418. thing.MeshType = "Sphere"
  2419. lbs.Anchored = false
  2420. local bvs = Instance.new("BodyVelocity")
  2421. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2422. bvs.velocity = a.CFrame.lookVector*75
  2423. bvs.Parent = lbs
  2424. lbs.Touched:connect(function(hit)
  2425. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2426. end)
  2427. attack = false
  2428. game:GetService("Debris"):AddItem(lbs, 10)
  2429. for x = 0, 4 do
  2430. local bulletgos = IT("Model",char)
  2431. local bulletgos2 = IT("Model",char)
  2432. for z = 0, 24 do
  2433. local lb = Instance.new("Part")
  2434. lb.Parent = bulletgos
  2435. lb.Material = "Neon"
  2436. lb.Color = BrickColor.Random().Color
  2437. lb.CanCollide = false
  2438. lb.Anchored = true
  2439. lb.Transparency = 0
  2440. lb.Size = Vector3.new(2,2,2)
  2441. local thing = Instance.new("SpecialMesh",lb)
  2442. thing.MeshType = "Sphere"
  2443. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2444. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2445. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2446. local lb2 = Instance.new("Part")
  2447. lb2.Parent = bulletgos2
  2448. lb2.Material = "Neon"
  2449. lb2.Color = lb.Color
  2450. lb2.CanCollide = false
  2451. lb2.Anchored = true
  2452. lb2.Transparency = 0
  2453. lb2.Size = Vector3.new(2,2,2)
  2454. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2455. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2456. local thing2 = Instance.new("SpecialMesh",lb2)
  2457. thing2.MeshType = "Sphere"
  2458. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2459. lb.Touched:connect(function(hit)
  2460. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2461. end)
  2462. lb2.Touched:connect(function(hit)
  2463. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2464. end)
  2465. end
  2466. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2467. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2468. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2469. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2470. CreateSound("925629856", lbs, 5, 1)
  2471. game:GetService("Debris"):AddItem(bulletgos, 7)
  2472. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2473. for i,v in pairs(bulletgos:children()) do
  2474. if v:IsA("Part") then
  2475. v.Anchored = false
  2476. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2477. local bv = Instance.new("BodyVelocity")
  2478. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2479. bv.velocity = v.CFrame.lookVector*25
  2480. bv.Parent = v
  2481. game:GetService("Debris"):AddItem(v, 5)
  2482. end
  2483. end
  2484. for i,v in pairs(bulletgos2:children()) do
  2485. if v:IsA("Part") then
  2486. v.Anchored = false
  2487. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2488. local bv = Instance.new("BodyVelocity")
  2489. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2490. bv.velocity = v.CFrame.lookVector*-25
  2491. bv.Parent = v
  2492. game:GetService("Debris"):AddItem(v, 5)
  2493. end
  2494. end
  2495. wait(1)
  2496. end
  2497. attack = false
  2498. hum.WalkSpeed = 8
  2499. end
  2500. -------------------------------------------------------
  2501. --End Attacks N Stuff--
  2502. -------------------------------------------------------
  2503. mouse.KeyDown:connect(function(key)
  2504. if string.byte(key) == 48 then
  2505. Swing = 2
  2506. hum.WalkSpeed = 38.82
  2507. end
  2508. end)
  2509. mouse.KeyUp:connect(function(key)
  2510. if string.byte(key) == 48 then
  2511. Swing = 1
  2512. hum.WalkSpeed = 8
  2513. end
  2514. end)
  2515. mouse.KeyDown:connect(function(key)
  2516. if attack == false then
  2517. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2518. DTrail5.Enabled = false
  2519. DTrail4.Enabled = false
  2520. DTrail3.Enabled = false
  2521. DTrail2.Enabled = false
  2522. DTrail.Enabled = false
  2523. EdgyMode = true
  2524. tecks2.Text = "Edgy Guest"
  2525. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2526. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2527. for i, v in pairs(ArmourParts) do
  2528. v.BrickColor = BrickColor.new("Black")
  2529. end
  2530. for i, v in pairs(ArmourParts2) do
  2531. v.BrickColor = BrickColor.new("Really black")
  2532. end
  2533. for i, v in pairs(NeonParts) do
  2534. v.BrickColor = BrickColor.new("Royal purple")
  2535. end
  2536. char.Head.face.Texture = "http://www.roblox.com/asset/?id=457729356"
  2537. maincolor = BrickColor.new("Royal purple")
  2538. BC.HeadColor = BrickColor.new("Black")
  2539. BC.LeftArmColor = BrickColor.new("Black")
  2540. BC.LeftLegColor = BrickColor.new("Black")
  2541. BC.RightArmColor = BrickColor.new("Royal purple")
  2542. BC.RightLegColor = BrickColor.new("Black")
  2543. BC.TorsoColor = BrickColor.new("Black")
  2544. Music.TimePosition = 0
  2545. Music.SoundId = "rbxassetid://1693948941"
  2546. Music.Parent = tors
  2547. Music:Play()
  2548. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2549. DTrail5.Enabled = false
  2550. DTrail4.Enabled = false
  2551. DTrail3.Enabled = false
  2552. DTrail2.Enabled = false
  2553. DTrail.Enabled = false
  2554. EdgyMode = false
  2555. tecks2.Text = "Normal Guest"
  2556. tecks2.Rotation = 0
  2557. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2558. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2559. resetmode()
  2560. Music.TimePosition = 0
  2561. Music.SoundId = "rbxassetid://1117396305"
  2562. Music.Parent = tors
  2563. Music:Play()
  2564. BC.HeadColor = BrickColor.new("Fossil")
  2565. BC.LeftArmColor = BrickColor.new("Fossil")
  2566. BC.LeftLegColor = BrickColor.new("Fossil")
  2567. BC.RightArmColor = BrickColor.new("Smoky grey")
  2568. BC.RightLegColor = BrickColor.new("Fossil")
  2569. BC.TorsoColor = BrickColor.new("Fossil")
  2570. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2571. DTrail5.Enabled = false
  2572. DTrail4.Enabled = false
  2573. DTrail3.Enabled = false
  2574. DTrail2.Enabled = false
  2575. DTrail.Enabled = false
  2576. Divinity = true
  2577. tecks2.Text = "Divine Guest"
  2578. tecks2.Rotation = 0
  2579. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2580. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2581. for i, v in pairs(ArmourParts) do
  2582. v.BrickColor = BrickColor.new("Institutional white")
  2583. end
  2584. for i, v in pairs(ArmourParts2) do
  2585. v.BrickColor = BrickColor.new("White")
  2586. end
  2587. for i, v in pairs(NeonParts) do
  2588. v.BrickColor = BrickColor.new("New Yeller")
  2589. end
  2590. maincolor = BrickColor.new("New Yeller")
  2591. BC.HeadColor = BrickColor.new("White")
  2592. BC.LeftArmColor = BrickColor.new("White")
  2593. BC.LeftLegColor = BrickColor.new("White")
  2594. BC.RightArmColor = BrickColor.new("New Yeller")
  2595. BC.RightLegColor = BrickColor.new("White")
  2596. BC.TorsoColor = BrickColor.new("White")
  2597. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  2598. Music.TimePosition = 0
  2599. Music.SoundId = "rbxassetid://595800581"
  2600. Music.Parent = tors
  2601. Music:Play()
  2602. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2603. DTrail5.Enabled = false
  2604. DTrail4.Enabled = false
  2605. DTrail3.Enabled = false
  2606. DTrail2.Enabled = false
  2607. DTrail.Enabled = false
  2608. Divinity = false
  2609. tecks2.Text = "Normal Guest"
  2610. tecks2.Rotation = 0
  2611. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2612. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2613. resetmode()
  2614. BC.HeadColor = BrickColor.new("Fossil")
  2615. BC.LeftArmColor = BrickColor.new("Fossil")
  2616. BC.LeftLegColor = BrickColor.new("Fossil")
  2617. BC.RightArmColor = BrickColor.new("Smoky grey")
  2618. BC.RightLegColor = BrickColor.new("Fossil")
  2619. BC.TorsoColor = BrickColor.new("Fossil")
  2620. Music.TimePosition = 0
  2621. Music.SoundId = "rbxassetid://1117396305"
  2622. Music.Parent = tors
  2623. Music:Play()
  2624. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2625. DTrail5.Enabled = false
  2626. DTrail4.Enabled = false
  2627. DTrail3.Enabled = false
  2628. DTrail2.Enabled = false
  2629. DTrail.Enabled = false
  2630. Fighter = true
  2631. tecks2.Text = "Trainer Guest"
  2632. tecks2.Rotation = 0
  2633. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2634. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2635. for i, v in pairs(ArmourParts) do
  2636. v.BrickColor = BrickColor.new("Black")
  2637. end
  2638. for i, v in pairs(ArmourParts2) do
  2639. v.BrickColor = BrickColor.new("Really black")
  2640. end
  2641. for i, v in pairs(NeonParts) do
  2642. v.BrickColor = BrickColor.new("Institutional white")
  2643. end
  2644. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  2645. maincolor = BrickColor.new("Institutional white")
  2646. BC.HeadColor = BrickColor.new("Really black")
  2647. BC.LeftArmColor = BrickColor.new("Really black")
  2648. BC.LeftLegColor = BrickColor.new("Really black")
  2649. BC.RightArmColor = BrickColor.new("Institutional white")
  2650. BC.RightLegColor = BrickColor.new("Really black")
  2651. BC.TorsoColor = BrickColor.new("Really black")
  2652. Music.SoundId = "rbxassetid://207375545"
  2653. Music.Parent = tors
  2654. Music.TimePosition = 8.3
  2655. Music:Play()
  2656. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2657. DTrail5.Enabled = false
  2658. DTrail4.Enabled = false
  2659. DTrail3.Enabled = false
  2660. DTrail2.Enabled = false
  2661. DTrail.Enabled = false
  2662. Fighter = false
  2663. tecks2.Text = "Normal Guest"
  2664. tecks2.Rotation = 0
  2665. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2666. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2667. resetmode()
  2668. BC.HeadColor = BrickColor.new("Fossil")
  2669. BC.LeftArmColor = BrickColor.new("Fossil")
  2670. BC.LeftLegColor = BrickColor.new("Fossil")
  2671. BC.RightArmColor = BrickColor.new("Smoky grey")
  2672. BC.RightLegColor = BrickColor.new("Fossil")
  2673. BC.TorsoColor = BrickColor.new("Fossil")
  2674. Music.TimePosition = 0
  2675. Music.SoundId = "rbxassetid://1117396305"
  2676. Music.Parent = tors
  2677. Music:Play()
  2678. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2679. DTrail5.Enabled = false
  2680. DTrail4.Enabled = false
  2681. DTrail3.Enabled = false
  2682. DTrail2.Enabled = false
  2683. DTrail.Enabled = false
  2684. Purity = true
  2685. tecks2.Text = "Serene Guest"
  2686. tecks2.Rotation = 0
  2687. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2688. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2689. for i, v in pairs(ArmourParts) do
  2690. v.BrickColor = BrickColor.new("Institutional white")
  2691. end
  2692. for i, v in pairs(ArmourParts2) do
  2693. v.BrickColor = BrickColor.new("Institutional white")
  2694. end
  2695. for i, v in pairs(NeonParts) do
  2696. v.BrickColor = BrickColor.new("Toothpaste")
  2697. end
  2698. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  2699. maincolor = BrickColor.new("Toothpaste")
  2700. BC.HeadColor = BrickColor.new("Institutional white")
  2701. BC.LeftArmColor = BrickColor.new("Institutional white")
  2702. BC.LeftLegColor = BrickColor.new("Institutional white")
  2703. BC.RightArmColor = BrickColor.new("Toothpaste")
  2704. BC.RightLegColor = BrickColor.new("Institutional white")
  2705. BC.TorsoColor = BrickColor.new("Institutional white")
  2706. Music.TimePosition = 0
  2707. Music.SoundId = "rbxassetid://174212509"
  2708. Music.Parent = tors
  2709. Music:Play()
  2710. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2711. DTrail5.Enabled = false
  2712. DTrail4.Enabled = false
  2713. DTrail3.Enabled = false
  2714. DTrail2.Enabled = false
  2715. DTrail.Enabled = false
  2716. Purity = false
  2717. tecks2.Text = "Normal Guest"
  2718. tecks2.Rotation = 0
  2719. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2720. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2721. resetmode()
  2722. Music.TimePosition = 0
  2723. Music.SoundId = "rbxassetid://1117396305"
  2724. Music.Parent = tors
  2725. Music:Play()
  2726. BC.HeadColor = BrickColor.new("Fossil")
  2727. BC.LeftArmColor = BrickColor.new("Fossil")
  2728. BC.LeftLegColor = BrickColor.new("Fossil")
  2729. BC.RightArmColor = BrickColor.new("Smoky grey")
  2730. BC.RightLegColor = BrickColor.new("Fossil")
  2731. BC.TorsoColor = BrickColor.new("Fossil")
  2732. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2733. DTrail5.Enabled = false
  2734. DTrail4.Enabled = false
  2735. DTrail3.Enabled = false
  2736. DTrail2.Enabled = false
  2737. DTrail.Enabled = false
  2738. Solar = true
  2739. tecks2.Text = "Solar Guest"
  2740. tecks2.Rotation = 0
  2741. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2742. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2743. for i, v in pairs(ArmourParts) do
  2744. v.BrickColor = BrickColor.new("New Yeller")
  2745. end
  2746. for i, v in pairs(ArmourParts2) do
  2747. v.BrickColor = BrickColor.new("Bright yellow")
  2748. end
  2749. for i, v in pairs(NeonParts) do
  2750. v.BrickColor = BrickColor.new("Deep orange")
  2751. end
  2752. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  2753. maincolor = BrickColor.new("Deep orange")
  2754. BC.HeadColor = BrickColor.new("New Yeller")
  2755. BC.LeftArmColor = BrickColor.new("New Yeller")
  2756. BC.LeftLegColor = BrickColor.new("New Yeller")
  2757. BC.RightArmColor = BrickColor.new("Deep orange")
  2758. BC.RightLegColor = BrickColor.new("New Yeller")
  2759. BC.TorsoColor = BrickColor.new("New Yeller")
  2760. Music.TimePosition = 5
  2761. Music.SoundId = "rbxassetid://1167066393"
  2762. Music.Parent = tors
  2763. Music:Play()
  2764. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2765. DTrail5.Enabled = false
  2766. DTrail4.Enabled = false
  2767. DTrail3.Enabled = false
  2768. DTrail2.Enabled = false
  2769. DTrail.Enabled = false
  2770. Solar = false
  2771. tecks2.Text = "Normal Guest"
  2772. tecks2.Rotation = 0
  2773. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2774. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2775. resetmode()
  2776. Music.TimePosition = 0
  2777. Music.SoundId = "rbxassetid://1117396305"
  2778. Music.Parent = tors
  2779. Music:Play()
  2780. BC.HeadColor = BrickColor.new("Fossil")
  2781. BC.LeftArmColor = BrickColor.new("Fossil")
  2782. BC.LeftLegColor = BrickColor.new("Fossil")
  2783. BC.RightArmColor = BrickColor.new("Smoky grey")
  2784. BC.RightLegColor = BrickColor.new("Fossil")
  2785. BC.TorsoColor = BrickColor.new("Fossil")
  2786. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2787. DTrail5.Enabled = false
  2788. DTrail4.Enabled = false
  2789. DTrail3.Enabled = false
  2790. DTrail2.Enabled = false
  2791. DTrail.Enabled = false
  2792. Lunar = true
  2793. tecks2.Text = "Lunal Guest"
  2794. tecks2.Rotation = 0
  2795. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2796. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2797. for i, v in pairs(ArmourParts) do
  2798. v.BrickColor = BrickColor.new("Dark blue")
  2799. end
  2800. for i, v in pairs(ArmourParts2) do
  2801. v.BrickColor = BrickColor.new("Cyan")
  2802. end
  2803. for i, v in pairs(NeonParts) do
  2804. v.BrickColor = BrickColor.new("Steel blue")
  2805. end
  2806. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  2807. maincolor = BrickColor.new("Steel blue")
  2808. BC.HeadColor = BrickColor.new("Dark blue")
  2809. BC.LeftArmColor = BrickColor.new("Dark blue")
  2810. BC.LeftLegColor = BrickColor.new("Dark blue")
  2811. BC.RightArmColor = BrickColor.new("Steel blue")
  2812. BC.RightLegColor = BrickColor.new("Dark blue")
  2813. BC.TorsoColor = BrickColor.new("Dark blue")
  2814. Music.TimePosition = 0.5
  2815. Music.SoundId = "rbxassetid://1574603917"
  2816. Music.Parent = tors
  2817. Music:Play()
  2818. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2819. DTrail5.Enabled = false
  2820. DTrail4.Enabled = false
  2821. DTrail3.Enabled = false
  2822. DTrail2.Enabled = false
  2823. DTrail.Enabled = false
  2824. Lunar = false
  2825. tecks2.Text = "Normal Guest"
  2826. tecks2.Rotation = 0
  2827. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2828. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2829. resetmode()
  2830. Music.TimePosition = 0
  2831. Music.SoundId = "rbxassetid://1117396305"
  2832. Music.Parent = tors
  2833. Music:Play()
  2834. BC.HeadColor = BrickColor.new("Fossil")
  2835. BC.LeftArmColor = BrickColor.new("Fossil")
  2836. BC.LeftLegColor = BrickColor.new("Fossil")
  2837. BC.RightArmColor = BrickColor.new("Smoky grey")
  2838. BC.RightLegColor = BrickColor.new("Fossil")
  2839. BC.TorsoColor = BrickColor.new("Fossil")
  2840. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2841. Destruction = true
  2842. tecks2.Text = "Chaotic Guest"
  2843. tecks2.Rotation = 0
  2844. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2845. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2846. for i, v in pairs(ArmourParts) do
  2847. v.BrickColor = BrickColor.new("Really black")
  2848. end
  2849. for i, v in pairs(ArmourParts2) do
  2850. v.BrickColor = BrickColor.new("Black")
  2851. end
  2852. for i, v in pairs(NeonParts) do
  2853. v.BrickColor = BrickColor.new("Really red")
  2854. end
  2855. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  2856. DTrail5.Enabled = true
  2857. DTrail4.Enabled = true
  2858. DTrail3.Enabled = true
  2859. DTrail2.Enabled = true
  2860. DTrail.Enabled = true
  2861. maincolor = BrickColor.new("Really red")
  2862. BC.HeadColor = BrickColor.new("Black")
  2863. BC.LeftArmColor = BrickColor.new("Black")
  2864. BC.LeftLegColor = BrickColor.new("Black")
  2865. BC.RightArmColor = BrickColor.new("Really red")
  2866. BC.RightLegColor = BrickColor.new("Black")
  2867. BC.TorsoColor = BrickColor.new("Black")
  2868. Music.TimePosition = 2
  2869. Music.SoundId = "rbxassetid://1703475948"
  2870. Music.Parent = tors
  2871. Music:Play()
  2872. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2873. DTrail5.Enabled = false
  2874. DTrail4.Enabled = false
  2875. DTrail3.Enabled = false
  2876. DTrail2.Enabled = false
  2877. DTrail.Enabled = false
  2878. Destruction = false
  2879. tecks2.Text = "Normal Guest"
  2880. tecks2.Rotation = 0
  2881. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2882. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2883. resetmode()
  2884. Music.TimePosition = 0
  2885. Music.SoundId = "rbxassetid://1117396305"
  2886. Music.Parent = tors
  2887. Music:Play()
  2888. BC.HeadColor = BrickColor.new("Fossil")
  2889. BC.LeftArmColor = BrickColor.new("Fossil")
  2890. BC.LeftLegColor = BrickColor.new("Fossil")
  2891. BC.RightArmColor = BrickColor.new("Smoky grey")
  2892. BC.RightLegColor = BrickColor.new("Fossil")
  2893. BC.TorsoColor = BrickColor.new("Fossil")
  2894. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2895. helpme = true
  2896. DTrail5.Enabled = false
  2897. DTrail4.Enabled = false
  2898. DTrail3.Enabled = false
  2899. DTrail2.Enabled = false
  2900. DTrail.Enabled = false
  2901. Music.TimePosition = 1
  2902. tecks2.Text = "iNsAnItY"
  2903. Music.SoundId = "rbxassetid://943961217"
  2904. Music.Parent = tors
  2905. Music:Play()
  2906. BC.HeadColor = BrickColor.random()
  2907. BC.LeftArmColor = BrickColor.random()
  2908. BC.LeftLegColor = BrickColor.random()
  2909. BC.RightArmColor = BrickColor.random()
  2910. BC.RightLegColor = BrickColor.random()
  2911. BC.TorsoColor = BrickColor.random()
  2912. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2913. DTrail5.Enabled = false
  2914. DTrail4.Enabled = false
  2915. DTrail3.Enabled = false
  2916. DTrail2.Enabled = false
  2917. DTrail.Enabled = false
  2918. helpme = false
  2919. tecks2.Text = "Normal Guest"
  2920. tecks2.Rotation = 0
  2921. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2922. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2923. resetmode()
  2924. Music.TimePosition = 0
  2925. Music.SoundId = "rbxassetid://1117396305"
  2926. Music.Parent = tors
  2927. Music:Play()
  2928. BC.HeadColor = BrickColor.new("Fossil")
  2929. BC.LeftArmColor = BrickColor.new("Fossil")
  2930. BC.LeftLegColor = BrickColor.new("Fossil")
  2931. BC.RightArmColor = BrickColor.new("Smoky grey")
  2932. BC.RightLegColor = BrickColor.new("Fossil")
  2933. BC.TorsoColor = BrickColor.new("Fossil")
  2934. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2935. Frost = true
  2936. DTrail5.Enabled = false
  2937. DTrail4.Enabled = false
  2938. DTrail3.Enabled = false
  2939. DTrail2.Enabled = false
  2940. DTrail.Enabled = false
  2941. tecks2.Text = "SubZero Guest"
  2942. tecks2.Rotation = 0
  2943. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2944. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2945. for i, v in pairs(ArmourParts) do
  2946. v.BrickColor = BrickColor.new("Cyan")
  2947. end
  2948. for i, v in pairs(ArmourParts2) do
  2949. v.BrickColor = BrickColor.new("White")
  2950. end
  2951. for i, v in pairs(NeonParts) do
  2952. v.BrickColor = BrickColor.new("Teal")
  2953. end
  2954. char.Head.face.Texture = "http://www.roblox.com/asset/?id=111523405"
  2955. maincolor = BrickColor.new("Teal")
  2956. BC.HeadColor = BrickColor.new("Cyan")
  2957. BC.LeftArmColor = BrickColor.new("Cyan")
  2958. BC.LeftLegColor = BrickColor.new("Cyan")
  2959. BC.RightArmColor = BrickColor.new("Teal")
  2960. BC.RightLegColor = BrickColor.new("Cyan")
  2961. BC.TorsoColor = BrickColor.new("Cyan")
  2962. Music.TimePosition = 1
  2963. Music.SoundId = "rbxassetid://1579308042"
  2964. Music.Parent = tors
  2965. Music:Play()
  2966. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2967. DTrail5.Enabled = false
  2968. DTrail4.Enabled = false
  2969. DTrail3.Enabled = false
  2970. DTrail2.Enabled = false
  2971. DTrail.Enabled = false
  2972. Frost = false
  2973. tecks2.Text = "Normal Guest"
  2974. tecks2.Rotation = 0
  2975. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2976. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2977. resetmode()
  2978. Music.TimePosition = 0
  2979. Music.SoundId = "rbxassetid://1117396305"
  2980. Music.Parent = tors
  2981. Music:Play()
  2982. BC.HeadColor = BrickColor.new("Fossil")
  2983. BC.LeftArmColor = BrickColor.new("Fossil")
  2984. BC.LeftLegColor = BrickColor.new("Fossil")
  2985. BC.RightArmColor = BrickColor.new("Smoky grey")
  2986. BC.RightLegColor = BrickColor.new("Fossil")
  2987. BC.TorsoColor = BrickColor.new("Fossil")
  2988. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2989. Ashes = true
  2990. DTrail5.Enabled = false
  2991. DTrail4.Enabled = false
  2992. DTrail3.Enabled = false
  2993. DTrail2.Enabled = false
  2994. DTrail.Enabled = false
  2995. tecks2.Text = "Ashed Guest"
  2996. tecks2.Rotation = 0
  2997. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2998. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2999. for i, v in pairs(ArmourParts) do
  3000. v.BrickColor = BrickColor.new("Smoky grey")
  3001. end
  3002. for i, v in pairs(ArmourParts2) do
  3003. v.BrickColor = BrickColor.new("Black")
  3004. end
  3005. for i, v in pairs(NeonParts) do
  3006. v.BrickColor = BrickColor.new("Really black")
  3007. end
  3008. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  3009. maincolor = BrickColor.new("Really black")
  3010. BC.HeadColor = BrickColor.new("Smoky grey")
  3011. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3012. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3013. BC.RightArmColor = BrickColor.new("Really black")
  3014. BC.RightLegColor = BrickColor.new("Smoky grey")
  3015. BC.TorsoColor = BrickColor.new("Smoky grey")
  3016. Music.TimePosition = 2
  3017. Music.SoundId = "rbxassetid://1514078310"
  3018. Music.Parent = tors
  3019. Music:Play()
  3020. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3021. DTrail5.Enabled = false
  3022. DTrail4.Enabled = false
  3023. DTrail3.Enabled = false
  3024. DTrail2.Enabled = false
  3025. DTrail.Enabled = false
  3026. Ashes = false
  3027. tecks2.Text = "Normal Guest"
  3028. tecks2.Rotation = 0
  3029. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3030. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3031. resetmode()
  3032. Music.TimePosition = 0
  3033. Music.SoundId = "rbxassetid://1117396305"
  3034. Music.Parent = tors
  3035. Music:Play()
  3036. BC.HeadColor = BrickColor.new("Fossil")
  3037. BC.LeftArmColor = BrickColor.new("Fossil")
  3038. BC.LeftLegColor = BrickColor.new("Fossil")
  3039. BC.RightArmColor = BrickColor.new("Smoky grey")
  3040. BC.RightLegColor = BrickColor.new("Fossil")
  3041. BC.TorsoColor = BrickColor.new("Fossil")
  3042. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3043. tecks2.TextTransparency = 0
  3044. tecks2.TextStrokeTransparency = 0
  3045. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3046. tecks2.TextTransparency = 1
  3047. tecks2.TextStrokeTransparency = 1
  3048. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3049. DTrail5.Enabled = false
  3050. DTrail4.Enabled = false
  3051. DTrail3.Enabled = false
  3052. DTrail2.Enabled = false
  3053. DTrail.Enabled = false
  3054. Planetary = true
  3055. tecks2.Text = "Galactic Guest"
  3056. tecks2.Rotation = 0
  3057. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3058. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3059. for i, v in pairs(ArmourParts) do
  3060. v.BrickColor = BrickColor.new("Dark indigo")
  3061. end
  3062. for i, v in pairs(ArmourParts2) do
  3063. v.BrickColor = BrickColor.new("Dark indigo")
  3064. end
  3065. for i, v in pairs(NeonParts) do
  3066. v.BrickColor = BrickColor.new("Dark indigo")
  3067. end
  3068. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  3069. maincolor = BrickColor.new("Dark indigo")
  3070. BC.HeadColor = BrickColor.new("Dark indigo")
  3071. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3072. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3073. BC.RightArmColor = BrickColor.new("Dark indigo")
  3074. BC.RightLegColor = BrickColor.new("Dark indigo")
  3075. BC.TorsoColor = BrickColor.new("Dark indigo")
  3076. Music.TimePosition = 0
  3077. Music.SoundId = "rbxassetid://609934004"
  3078. Music.Parent = tors
  3079. Music:Play()
  3080. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3081. Planetary = false
  3082. DTrail5.Enabled = false
  3083. DTrail4.Enabled = false
  3084. DTrail3.Enabled = false
  3085. DTrail2.Enabled = false
  3086. DTrail.Enabled = false
  3087. tecks2.Text = "Normal Guest"
  3088. tecks2.Rotation = 0
  3089. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3090. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3091. resetmode()
  3092. Music.TimePosition = 0
  3093. Music.SoundId = "rbxassetid://1117396305"
  3094. Music.Parent = tors
  3095. Music:Play()
  3096. BC.HeadColor = BrickColor.new("Fossil")
  3097. BC.LeftArmColor = BrickColor.new("Fossil")
  3098. BC.LeftLegColor = BrickColor.new("Fossil")
  3099. BC.RightArmColor = BrickColor.new("Smoky grey")
  3100. BC.RightLegColor = BrickColor.new("Fossil")
  3101. BC.TorsoColor = BrickColor.new("Fossil")
  3102. end
  3103. end
  3104. end)
  3105. mouse.KeyDown:connect(function(key)
  3106. if attack == false then
  3107. if EdgyMode == true then
  3108. if key == 'r' then
  3109. Decapitate()
  3110. elseif key == 'e' then
  3111. Laugh()
  3112. end
  3113. end
  3114. if Divinity == true then
  3115. if key == 'r' then
  3116. Beam_Of_Light()
  3117. elseif key == 'f' then
  3118. Blast_Of_God()
  3119. end
  3120. end
  3121. if Fighter == true then
  3122. if key == 'e' then
  3123. Flying_Kick()
  3124. elseif key == 'f' then
  3125. UpperCut()
  3126. elseif key == 't' then
  3127. Spinning_Kick()
  3128. end
  3129. end
  3130. if Purity == true then
  3131. if key == 'r' then
  3132. Purity_Slam()
  3133. end
  3134. end
  3135. if Solar == true then
  3136. if key == 'r' then
  3137. Eruption()
  3138. elseif key == 't' then
  3139. Solar_Flare()
  3140. end
  3141. end
  3142. if Frost == true then
  3143. if key == 'r' then
  3144. Blizzard()
  3145. elseif key == 't' then
  3146. Cryo_Freeze()
  3147. end
  3148. end
  3149. if Ashes == true then
  3150. if key == 't' and notmenacing then
  3151. Menacing_Aura()
  3152. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3153. Heat_Stroke()
  3154. end
  3155. end
  3156. if Lunar == true then
  3157. if key == 't' then
  3158. ShadowWarp()
  3159. elseif key == 'r' then
  3160. Shade()
  3161. end
  3162. end
  3163. if Destruction == true then
  3164. if key == 'r' then
  3165. Diablo_Explosion()
  3166. elseif key == 'f' then
  3167. Hell_From_Above()
  3168. elseif key == 't' then
  3169. Spinning_Below()
  3170. end
  3171. end
  3172. if Planetary == true then
  3173. if key == 'r' then
  3174. Multi_Bombs()
  3175. elseif key == 't' then
  3176. Universal_Crush()
  3177. end
  3178. end
  3179. if helpme == true then
  3180. if key == 'r' then
  3181. Painful_Stomp()
  3182. elseif key == 'f' then
  3183. Ending()
  3184. elseif key == 't' then
  3185. Ende_der_Weld()
  3186. end
  3187. end
  3188. end
  3189. end)
  3190.  
  3191.  
  3192. coroutine.resume(coroutine.create(function()
  3193. while true do
  3194. swait(8)
  3195. if Solar == true then
  3196. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3197. end
  3198. end
  3199. end))
  3200. coroutine.resume(coroutine.create(function()
  3201. while true do
  3202. swait(4)
  3203. if Frost == true then
  3204. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3205. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3206. end
  3207. end
  3208. end))
  3209. coroutine.resume(coroutine.create(function()
  3210. while true do
  3211. swait(4)
  3212. if Lunar == true then
  3213. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3214. end
  3215. end
  3216. end))
  3217.  
  3218.  
  3219.  
  3220. -------------------------------------------------------
  3221. --Start Animations--
  3222. -------------------------------------------------------
  3223. local equipped = false
  3224. local idle = 0
  3225. local change = 1
  3226. local val = 0
  3227. local toim = 0
  3228. local idleanim = 0.4
  3229. hum.WalkSpeed = 8
  3230. hum.Animator.Parent = nil
  3231. while true do
  3232. swait()
  3233. Music.Parent = tors
  3234. if helpme == true then
  3235. for i, v in pairs(ArmourParts) do
  3236. v.BrickColor = BrickColor.random()
  3237. end
  3238. for i, v in pairs(ArmourParts2) do
  3239. v.BrickColor = BrickColor.random()
  3240. end
  3241. for i, v in pairs(NeonParts) do
  3242. v.BrickColor = BrickColor.random()
  3243. end
  3244. maincolor = BrickColor.random()
  3245. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3246. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3247. tecks2.TextColor3 = maincolor.Color
  3248. tecks2.TextStrokeColor3 = maincolor.Color
  3249. tecks2.Rotation = math.random(-11, 11)
  3250. BC.HeadColor = BrickColor.random()
  3251. BC.LeftArmColor = BrickColor.random()
  3252. BC.LeftLegColor = BrickColor.random()
  3253. BC.RightArmColor = BrickColor.random()
  3254. BC.RightLegColor = BrickColor.random()
  3255. BC.TorsoColor = BrickColor.random()
  3256. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3257. end
  3258. if EdgyMode == true then
  3259. tecks2.Rotation = math.random(-2, 2)
  3260. end
  3261. if Planetary == true then
  3262. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3263. tecks2.Rotation = math.random(-4, 4)
  3264. end
  3265. sine = sine + change
  3266. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3267. local velderp = root.Velocity.y
  3268. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3269. if equipped == true or equipped == false then
  3270. if attack == false then
  3271. idle = idle + 1
  3272. else
  3273. idle = 0
  3274. end
  3275. if 1 < root.Velocity.y and hitfloor == nil then
  3276. Anim = "Jump"
  3277. change = 1
  3278. if attack == false then
  3279. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3280. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3283. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3284. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3285. end
  3286. elseif -1 > root.Velocity.y and hitfloor == nil then
  3287. Anim = "Fall"
  3288. change = 1
  3289. if attack == false then
  3290. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3294. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3295. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3296. end
  3297. elseif torvel < 1 and hitfloor ~= nil then
  3298. Anim = "Idle"
  3299. change = 1
  3300. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3306. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3307. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3310. if Mrandom(1,15) == 1 then
  3311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3312. end
  3313. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3314. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3315. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3316. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3317. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3322. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3323. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3324. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3327. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3331. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3334. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3335. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3336. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3337. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3338. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3343. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3344. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3345. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3346. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3348. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3349. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3350. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3351. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3352. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3355. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3356. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3357. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3358. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3359. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3362. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3363. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3366. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3369. if math.random(1,1) == 1 then
  3370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3372. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3373. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3376. end
  3377. for i, v in pairs(ArmourParts) do
  3378. v.BrickColor = BrickColor.random()
  3379. end
  3380. for i, v in pairs(ArmourParts2) do
  3381. v.BrickColor = BrickColor.random()
  3382. end
  3383. for i, v in pairs(NeonParts) do
  3384. v.BrickColor = BrickColor.random()
  3385. end
  3386. maincolor = BrickColor.random()
  3387. tecks2.TextColor3 = maincolor.Color
  3388. tecks2.TextStrokeColor3 = maincolor.Color
  3389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3393. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3396. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3398. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3399. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3400. end
  3401. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3402. Anim = "Walk"
  3403. change = .6
  3404. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3407. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3408. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3411. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3414. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3415. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3416. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3417. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3418. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3421. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3425. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3428. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3432. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3435. if math.random(1,1) == 1 then
  3436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3438. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3439. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3440. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3441. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3442. end
  3443. for i, v in pairs(ArmourParts) do
  3444. v.BrickColor = BrickColor.random()
  3445. end
  3446. for i, v in pairs(ArmourParts2) do
  3447. v.BrickColor = BrickColor.random()
  3448. end
  3449. for i, v in pairs(NeonParts) do
  3450. v.BrickColor = BrickColor.random()
  3451. end
  3452. maincolor = BrickColor.random()
  3453. tecks2.TextColor3 = maincolor.Color
  3454. tecks2.TextStrokeColor3 = maincolor.Color
  3455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3459. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3462. if Mrandom(1,15) == 1 then
  3463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3464. end
  3465. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3466. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3467. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3468. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3469. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3472. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3476. end
  3477. elseif torvel >= 25 and hitfloor ~= nil then
  3478. Anim = "Sprint"
  3479. change = 1.35
  3480. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3483. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3484. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3487. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3490. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3492. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3493. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3494. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3497. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3499. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3501. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3504. if math.random(1,1) == 1 then
  3505. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3506. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3511. end
  3512. for i, v in pairs(ArmourParts) do
  3513. v.BrickColor = BrickColor.random()
  3514. end
  3515. for i, v in pairs(ArmourParts2) do
  3516. v.BrickColor = BrickColor.random()
  3517. end
  3518. for i, v in pairs(NeonParts) do
  3519. v.BrickColor = BrickColor.random()
  3520. end
  3521. maincolor = BrickColor.random()
  3522. tecks2.TextColor3 = maincolor.Color
  3523. tecks2.TextStrokeColor3 = maincolor.Color
  3524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3528. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3531. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3533. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3535. end
  3536. end
  3537. end
  3538. if 0 < #Effects then
  3539. for e = 1, #Effects do
  3540. if Effects[e] ~= nil then
  3541. local Thing = Effects[e]
  3542. if Thing ~= nil then
  3543. local Part = Thing[1]
  3544. local Mode = Thing[2]
  3545. local Delay = Thing[3]
  3546. local IncX = Thing[4]
  3547. local IncY = Thing[5]
  3548. local IncZ = Thing[6]
  3549. if 1 >= Thing[1].Transparency then
  3550. if Thing[2] == "Block1" then
  3551. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3552. local Mesh = Thing[1].Mesh
  3553. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3554. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3555. elseif Thing[2] == "Block2" then
  3556. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3557. local Mesh = Thing[7]
  3558. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3559. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3560. elseif Thing[2] == "Block3" then
  3561. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3562. local Mesh = Thing[7]
  3563. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3564. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3565. elseif Thing[2] == "Cylinder" then
  3566. local Mesh = Thing[1].Mesh
  3567. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3568. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3569. elseif Thing[2] == "Blood" then
  3570. local Mesh = Thing[7]
  3571. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3572. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3573. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3574. elseif Thing[2] == "Elec" then
  3575. local Mesh = Thing[1].Mesh
  3576. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3577. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3578. elseif Thing[2] == "Disappear" then
  3579. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3580. elseif Thing[2] == "Shatter" then
  3581. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3582. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3583. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3584. Thing[6] = Thing[6] + Thing[5]
  3585. end
  3586. else
  3587. Part.Parent = nil
  3588. table.remove(Effects, e)
  3589. end
  3590. end
  3591. end
  3592. end
  3593. end
  3594. end
  3595. -------------------------------------------------------
  3596. --End Animations And Script--
  3597. -------------------------------------------------------
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